In a perfect world we'd do without windows and dual booting altogether, but this isn't the case so we'll just have to deal with reality for the time being
Reality is that the last time I dual booted was before I realised Diablo 2 would work in Wine. If I hadn't been so ignorant of how well it worked, my last boot into Windows would be about a year ago.:-)
Once again, this Microsoft representative is touting choice of hardware platform as a primary advantage of XNA. But in the past Microsoft have also claimed that Windows gives the customer the choice, which is obviously a blatant lie in the same context.
But imagine for a second if Microsoft really did end up getting something like XNA standardised. Then we might see implementations of it on other platforms, even if such implementations are technically illegal (think MP3.) It would make game development cheaper again, and knock-offs of the development environment for these standard games might even open up the market for hobby game development again, which has been more or less shut off for years.
The idea is intriguing but I can't see Microsoft successfully implementing what it looks like they're describing. I suspect that at best, they will tie the damn thing to Direct3D, and everything will fall apart from there.
No shit. There is only one large chain down here which approximates gourmet, and that is Gloria Jeans. And you can still get better coffee by buying their beans and making the damn coffee yourself. It's like the machines they use automatically make it suck or something, unless you mix in white cocoa.
Jolt seems to have vanished from Australia, at least, but the distribution channels are still available. It's a damn shame too, because it tastes better than all the other colas and all the shitty "energy" drinks. I should start importing the stuff...
But our country really has it in for us. I mean, Mountain Dew here is decaf.
I just wonder where the connection between Starbucks and the word "gourmet" comes in. Are american standards for coffee lower than in other parts of the world, or is gourmet merely a less specific term over there?
It's also a small price to pay for getting silence on a train, bus, or in a movie theatre. Carry around a jammer, and suddenly there are no more pesky phone rings around you.
likely no amount of engine protection is going to help them.
Are you familiar with the concept of a sandbox? In Java, you could easily set up security permissions which prevent people doing malicious things like this. Even if the user did blah.jsp?page=/etc/passwd, if the JVM has no permissions to read that directory, all you will see is a security exception being thrown and the page not working as a result.
I don't see why this couldn't be implemented in a scripting language just as easily as it was implemented in Java.
How does that change anything? Are you implying that being on the same network as 2 asshats will cause some sort of problem? Then wake up and see that there are millions of asshats on the same network as you already!
It appears to be exactly like a SNES. What is so unfamiliar about that?
As for the need for two screens, I almost agree, except that I play a lot of strategy and RPG 'tactics' games, which would heavily benefit from the second screen. Platformers, sure, no point. Racing games... maaaaybe no point. But Advance Wars could benefit enormously if the action were played out in the background on one screen while you continued to issue commands on the other. Much less delay and you still get to see the cute animations.
And to the AC below, there isn't one definitive Link in one definitive Zelda universe. The Zelda games almost all take place in pairs, with two or three games (at most) taking place in the same universe. But these universes are separate. In the Wind Waker, we see Link as a very young kid, which was the designers' goal. In Ocarina and Majora, he might have been 10-12. The Zelda games aren't chronological, except within universes.
Well, legends are often told in many different ways throughout history. I figure this is just another variant on that idea.
I think he was talking aesthetics. There was a great deal of aesthetic pleasantness in the cel shaded look which is all being thrown away to make the photorealistic one. Personally the SNES series of Zelda was the most memorable for me until the cel shaded one showed up with the cartoony appearance, and that struck the right chord. The N64 versions never really felt like Zelda, though they were certainly good in their own rights.
I hope they bring back the cel shading at a later date and they probably will. I've seen some amazing shaders written since that original game which look far more mature while still retaining the cel shaded appearance.
Well he was a kid before he was a teenager. I thought the premise of Wind Waker was that it was set earlier in his life.
But on the other hand if that was earlier in his life, what was Link's Awakening?
There are issues with the grander storyline like that which have never really been solved. Also Young Link in SSBM doesn't look cel shaded, he just looks like a younger photorealistic link.
In a perfect world we'd do without windows and dual booting altogether, but this isn't the case so we'll just have to deal with reality for the time being
Reality is that the last time I dual booted was before I realised Diablo 2 would work in Wine. If I hadn't been so ignorant of how well it worked, my last boot into Windows would be about a year ago. :-)
Once again, this Microsoft representative is touting choice of hardware platform as a primary advantage of XNA. But in the past Microsoft have also claimed that Windows gives the customer the choice, which is obviously a blatant lie in the same context.
But imagine for a second if Microsoft really did end up getting something like XNA standardised. Then we might see implementations of it on other platforms, even if such implementations are technically illegal (think MP3.) It would make game development cheaper again, and knock-offs of the development environment for these standard games might even open up the market for hobby game development again, which has been more or less shut off for years.
The idea is intriguing but I can't see Microsoft successfully implementing what it looks like they're describing. I suspect that at best, they will tie the damn thing to Direct3D, and everything will fall apart from there.
No shit. There is only one large chain down here which approximates gourmet, and that is Gloria Jeans. And you can still get better coffee by buying their beans and making the damn coffee yourself. It's like the machines they use automatically make it suck or something, unless you mix in white cocoa.
Jolt seems to have vanished from Australia, at least, but the distribution channels are still available. It's a damn shame too, because it tastes better than all the other colas and all the shitty "energy" drinks. I should start importing the stuff...
But our country really has it in for us. I mean, Mountain Dew here is decaf.
Well at least it doesn't have that raw sewage taste that Tweek's has... maybe that's what people call gourmet in the US of A.
I just wonder where the connection between Starbucks and the word "gourmet" comes in. Are american standards for coffee lower than in other parts of the world, or is gourmet merely a less specific term over there?
Maybe you should get a TV with plugs on the front, like the rest of us. :-)
Good to see it lives up to Sony's quality standard.
But the space shuttle is great. I mean, everybody loves fireworks. Am I right? Huh? Huh?
Well, it does ship with Acme...
It's also a small price to pay for getting silence on a train, bus, or in a movie theatre. Carry around a jammer, and suddenly there are no more pesky phone rings around you.
likely no amount of engine protection is going to help them.
Are you familiar with the concept of a sandbox? In Java, you could easily set up security permissions which prevent people doing malicious things like this. Even if the user did blah.jsp?page=/etc/passwd, if the JVM has no permissions to read that directory, all you will see is a security exception being thrown and the page not working as a result.
I don't see why this couldn't be implemented in a scripting language just as easily as it was implemented in Java.
Not sure about TV, but I'm sure someone out there has something to multiplex video and data.
I'd say so, considering that cable TV and cable Internet (and in some cases even phone) can all come down the same line.
Because that still requires wiring the neighbourhood. That is to say, the problem is not solved. :-)
How does that change anything? Are you implying that being on the same network as 2 asshats will cause some sort of problem? Then wake up and see that there are millions of asshats on the same network as you already!
It appears to be exactly like a SNES. What is so unfamiliar about that?
As for the need for two screens, I almost agree, except that I play a lot of strategy and RPG 'tactics' games, which would heavily benefit from the second screen. Platformers, sure, no point. Racing games... maaaaybe no point. But Advance Wars could benefit enormously if the action were played out in the background on one screen while you continued to issue commands on the other. Much less delay and you still get to see the cute animations.
And to the AC below, there isn't one definitive Link in one definitive Zelda universe. The Zelda games almost all take place in pairs, with two or three games (at most) taking place in the same universe. But these universes are separate. In the Wind Waker, we see Link as a very young kid, which was the designers' goal. In Ocarina and Majora, he might have been 10-12. The Zelda games aren't chronological, except within universes.
Well, legends are often told in many different ways throughout history. I figure this is just another variant on that idea.
I think he was talking aesthetics. There was a great deal of aesthetic pleasantness in the cel shaded look which is all being thrown away to make the photorealistic one. Personally the SNES series of Zelda was the most memorable for me until the cel shaded one showed up with the cartoony appearance, and that struck the right chord. The N64 versions never really felt like Zelda, though they were certainly good in their own rights.
I hope they bring back the cel shading at a later date and they probably will. I've seen some amazing shaders written since that original game which look far more mature while still retaining the cel shaded appearance.
Well he was a kid before he was a teenager. I thought the premise of Wind Waker was that it was set earlier in his life.
But on the other hand if that was earlier in his life, what was Link's Awakening?
There are issues with the grander storyline like that which have never really been solved. Also Young Link in SSBM doesn't look cel shaded, he just looks like a younger photorealistic link.
I guess this means that whereas it can play GBA games, it can't play GBC games.
So there is still a reason to keep around the GBA: for playing your remaining GBC games.
You forgot Natalie Portman, naked and petrified with hot grits down her pants, you insensitive clod!
But Windows only has 50% less TCO if your time is worthless.
LOL! And just when I'm out of mod points.
Holy shit man, imagine a Beowulf cluster of those.
Plus the number of people was much, much smaller than a flashmob.