You are already paying for TS licenses to use Citrix, so why not cut out the middle man? (Unless you need the capability for hitting the server farm to run published apps... which I can see if you have a lot of end-users of a few key applications).
Although if you learn a bit about TS in 2003; using a 3rd party RDP client and/or some policy configuration in the AD, you can get the same effect as a "published application" on a cluster by hitting an application gateway at the right port (this can be abstracted away in RDP connection files that are distributed by DFS or what have you, maybe a intranet portal page)
Because a RDP session can ask to run any application as a shell-- this is the same mechanism that Citrix uses to make published applications work, so its no surprise the same can be accomplished with naked TS. Microsoft keeps "stealing" the stuff that Citrix added to NT 4.0 TS, incrementally adding the features to each revision of its server OS, much to their dismay.
...it's worth it for the "add/remove applications" bit on its own, if you ask me (which winxp still doesn't have afaict) Every MS OS since Windows 98 (where it was introduced) has that.
...A lot of people like myself have enough spare system parts lying around to quickly assemble a replacement system that can run XP for a song and a dance. I'd put them up on eBay except no one trusts a forum like that for fiddly assembled complicated things. So I'm stuck trying to unload 800MHz Celerons and micro-atx boards and SDRAM piecemeal, and you're lucky if you get a bite for stuff like that. But it could go a long way for replacing someone's old creaky Packard Bell so they can look at their grandkids Youtube video.
Wow. Netscape 7.02. That was based on an abortion of a Mozilla release. I highly recommend you install Seamonkey 1.0x and never look back.
As to Windows Me on a laptop, you must have a very high threshold for pain. I could never run anything less than XP or 2003 on a laptop because no other Microsoft OS could suspend or hibernate worth a damn.
Why are you using Citrix when you are already paying for TS licenses, and Server 2003 has a perfectly decent Application Mode built right in?
We use rdesktop (unix) and mstsc aka remote desktop client everywhere for remote access to specialized applications now instead of standing them up on workstations in a lab somewhere.
Even more insane is GSX server running umpteens XP machines creating a virtual "lab in a box". We have a blanket license for XP so we can create an arbitrary number of them to support whatever configuration we need.
Or do you have a large group of "dumb" users who need limited access to computers... like data entry? I would still emphasize something LTSP-like over Citrix -- its a lot to pay for a problem that's been done to death.
...that it requires a company with as much clout as Microsoft to stand up and say: "hey we should be doing this, here's the API, now get coding to it" in order to make anything useful happen anymore.
Children and the elderly could be at risk if outdoors when the temperature is 0F or below (or 100F or above). That being said, I would be just fine with it. I do prefer weather between 50 and 75F, however.
The difference between the Voodoo 1 series and the TNT was debatable. The TNT2 wiped the floor with most of the Voodoo cards (and was on par with a Voodoo 3).
Although my card of choice was a 3DLabs Permedia 3. I was lucky enough to get one. If the game supported OpenGL, it flew. I remember playing Quake II and Unreal and thinking how much cooler it was than the STB Velocity I used to have. Also it was the only card that played the ports of FFVII and FFVIII with any stability in Windows 98.
16-bit is a joke. You can't do reasonable color blending and lighting with 16-bits of output colorspace. Supporting 16-bit textures to save space is different, but the pipeline needs to at least be 8-bits wide per channel (10, or better yet 16-bits is preferred).
I think you missed the big fucking point in the article. They were complaining that currently the client is pulling the whole page with all the comments (up to the spill threshold), and then dynamically hiding portions on the client.
They want to do the opposite, where it pulls a subset of comments, and then fetches comments piecemeal as updates occur (on the server side), or as the client changes display settings (on the client side).
That's going to require extensive remodeling of the comment.pl code. They're going to need some sort of comment cache, or they might have to rewrite the page view code (normal view) as a special case of generalized comment fetching from the cache system, with some additional assembly (adding headers, footers, ads). Then they expose the comment-at-a-time interface to the AJAX in the client side.
But yeah, that's a lot of work considering that slash is still a very traditional CGI system (GET request triggers the view code that does work behind the scenes at it outputs the page).
And you know what? The developers have no reason to change this behavior. They want you to eventually get tired of the game and buy a new one with new rules to discover.
Also, I think I'm a little confused about your definition of rules. Because it sounds like you are including enemy and power-up related stats in that definition. Would you rather the game came with a fold-out chart with the statistics for every obtainable/encounterable entity?
I think removing that element of discovery would make the game a little too easy (as you could plan everything out quite precisely in that case).
The AI of the enemies faced in role playing games have not evolved to point yet where they could counterbalance this wealth of information provided to the user.
It seems more natural to talk of outdoor air temperature in Fahrenheit. In a temperate region (like the United States), the range of 0-100 degrees enumerates the temperatures most people will experience through the course of a year.
AFAIK most fighting games coming out of Japan give you a practice mode where they tell you all the moves and many of the combos up front.
And I don't know what hidden rules any of the Japanese RPGs have. There's always some NPC who wants to interrupt you and tell you all about them, before asking you "Did you get that? (y/n)".
My point is that they haven't even contemplated the server side yet -- client-side compatibility can wait. Supporting IE is pointless if they are still evolving their client server model.
Because it's not the client side that's the problem. It's the server side.
Ajax isn't some magic spice you can just download and sprinkle into your web code to somehow make it suddenly non-stateless. You need to rethink your whole comment/posting model and then design the interface and interaction between server and browser based on that.
Dojo and Mochikit are little more than pretty widgets to look at (with some liberal use of xmlhttprequest, which doesn't mean jack unless your backend is already structured to use it).
If you wanted to learn or develop some regexes, you sat down with regex(7) open in one terminal and an interactive perl in another window to test them out.
It never occured to me that I would need or want a tool to generate them. It's not like they're that hard to comprehend. (Although they can be a pain to document... thankfully perl allows you to add whitespace and comments to a regular expression so it can make sense to a third party)
The guy posts to Encyclopedia Dramatica. Only the lowest dregs of "lol internet" bother to do that. Most other people really are a bit more considerate.
Download a few recent party/compo winners. You'll find many excellent examples of artistic expression through sheer computing power, even as video card acceleration has begrudgingly become accepted. Check out "1995" by kewlers/mfx, really impressive use of vertex shaders.
Pong is most certainly art (moreso than many other games). It is that achieves a satisfactory experience through the user's experience that is much more than one would expect when looking at all the pieces individually (sound, graphics, interface).
You could have a massively hyped game with great individual assets (think Daikatana), yet the composition and feedback loop with the user is decidedly lacking. Some character models could be very artistic, but the whole combined product is forced; dead.
Pong is the opposite and it succeeds with the sparse resources allocated to it. That is what I believe makes it a work of art. It is the precisely the unity of design, mechanics... the whole thing coming together and having a significant impression upon the user that makes it artistic.
I would agree with that last sentiment...
on
Are Videogames Art?
·
· Score: 1
if by that you meant: -- both works are by all means great titles, that every person interested in their respective fields should experience, but that are also overrated and are taken way too seriously by fans.
When a game designer says something to the effect of "I wanted to make something that inspired/excited/changed the player", and it's obvious the director/producer/designer had a large role in the games development, then it's pretty clear cut. That's art. When a game designer says "I want to make the most intense RPG game ever", then it's a just a good game (potentially).
Sometimes a game gets created for fun (and no particular purpose) but in retrospect could be considered art. An example of this might be kkrieger (I'm probably not the first person to claim that), or perhaps the original Asteroids.
The only people who say video games aren't art...
on
Are Videogames Art?
·
· Score: 1
... are those that refuse to partake. I could say "Interpretive Dance isn't art" so long as I never view a performance -- based on the selective opinions of my peers.
But if I attended a performance and I enjoyed it, then certainly I would defend the position that it was art if my peers questioned that.
You are already paying for TS licenses to use Citrix, so why not cut out the middle man?
(Unless you need the capability for hitting the server farm to run published apps... which I can see if you have a lot of end-users of a few key applications).
Although if you learn a bit about TS in 2003; using a 3rd party RDP client and/or some policy configuration in the AD, you can get the same effect as a "published application" on a cluster by hitting an application gateway at the right port (this can be abstracted away in RDP connection files that are distributed by DFS or what have you, maybe a intranet portal page)
Because a RDP session can ask to run any application as a shell-- this is the same mechanism that Citrix uses to make published applications work, so its no surprise the same can be accomplished with naked TS. Microsoft keeps "stealing" the stuff that Citrix added to NT 4.0 TS, incrementally adding the features to each revision of its server OS, much to their dismay.
...it's worth it for the "add/remove applications" bit on its own, if you ask me (which winxp still doesn't have afaict)
Every MS OS since Windows 98 (where it was introduced) has that.
...A lot of people like myself have enough spare system parts lying around to quickly assemble a replacement system that can run XP for a song and a dance. I'd put them up on eBay except no one trusts a forum like that for fiddly assembled complicated things.
So I'm stuck trying to unload 800MHz Celerons and micro-atx boards and SDRAM piecemeal, and you're lucky if you get a bite for stuff like that.
But it could go a long way for replacing someone's old creaky Packard Bell so they can look at their grandkids Youtube video.
Wow. Netscape 7.02. That was based on an abortion of a Mozilla release.
I highly recommend you install Seamonkey 1.0x and never look back.
As to Windows Me on a laptop, you must have a very high threshold for pain. I could never run anything less than XP or 2003 on a laptop because no other Microsoft OS could suspend or hibernate worth a damn.
Why are you using Citrix when you are already paying for TS licenses, and Server 2003 has a perfectly decent Application Mode built right in?
We use rdesktop (unix) and mstsc aka remote desktop client everywhere for remote access to specialized applications now instead of standing them up on workstations in a lab somewhere.
Even more insane is GSX server running umpteens XP machines creating a virtual "lab in a box". We have a blanket license for XP so we can create an arbitrary number of them to support whatever configuration we need.
Or do you have a large group of "dumb" users who need limited access to computers... like data entry?
I would still emphasize something LTSP-like over Citrix -- its a lot to pay for a problem that's been done to death.
and you grew up playing Doom before you used linux, you want to use WASD. .vimrc so I just use nano.
But I'm too lazy to set my
...that it requires a company with as much clout as Microsoft to stand up and say: "hey we should be doing this, here's the API, now get coding to it" in order to make anything useful happen anymore.
Children and the elderly could be at risk if outdoors when the temperature is 0F or below (or 100F or above). That being said, I would be just fine with it. I do prefer weather between 50 and 75F, however.
The difference between the Voodoo 1 series and the TNT was debatable.
The TNT2 wiped the floor with most of the Voodoo cards (and was on par with a Voodoo 3).
Although my card of choice was a 3DLabs Permedia 3. I was lucky enough to get one. If the game supported OpenGL, it flew. I remember playing Quake II and Unreal and thinking how much cooler it was than the STB Velocity I used to have. Also it was the only card that played the ports of FFVII and FFVIII with any stability in Windows 98.
16-bit is a joke.
You can't do reasonable color blending and lighting with 16-bits of output colorspace.
Supporting 16-bit textures to save space is different, but the pipeline needs to at least be 8-bits wide per channel (10, or better yet 16-bits is preferred).
*shrug*
A lot of these commands are horrible anyway (have you read the manpage to ifconfig on Solaris, jesus)
I've sort of resigned myself to never expecting the command line to be portable among OSs (unless it's a specific application)
I think you missed the big fucking point in the article.
They were complaining that currently the client is pulling the whole page with all the comments (up to the spill threshold), and then dynamically hiding portions on the client.
They want to do the opposite, where it pulls a subset of comments, and then fetches comments piecemeal as updates occur (on the server side), or as the client changes display settings (on the client side).
That's going to require extensive remodeling of the comment.pl code. They're going to need some sort of comment cache, or they might have to rewrite the page view code (normal view) as a special case of generalized comment fetching from the cache system, with some additional assembly (adding headers, footers, ads). Then they expose the comment-at-a-time interface to the AJAX in the client side.
But yeah, that's a lot of work considering that slash is still a very traditional CGI system (GET request triggers the view code that does work behind the scenes at it outputs the page).
And you know what? The developers have no reason to change this behavior.
They want you to eventually get tired of the game and buy a new one with new rules to discover.
Also, I think I'm a little confused about your definition of rules. Because it sounds like you are including enemy and power-up related stats in that definition. Would you rather the game came with a fold-out chart with the statistics for every obtainable/encounterable entity?
I think removing that element of discovery would make the game a little too easy (as you could plan everything out quite precisely in that case).
The AI of the enemies faced in role playing games have not evolved to point yet where they could counterbalance this wealth of information provided to the user.
It seems more natural to talk of outdoor air temperature in Fahrenheit.
In a temperate region (like the United States), the range of 0-100 degrees enumerates the temperatures most people will experience through the course of a year.
0 = dangerously cold
25 = freezing
50 = cool
75 = warm
100 = dangerously hot
OTH I find it much simpler to speak of temperatures when concerning computers in degrees Celcius because, again, the range is more intuitive.
0 = your condensor is broken
25 = room temperature
50 = okay
75 = too hot
100 = meltdown
AFAIK most fighting games coming out of Japan give you a practice mode where they tell you all the moves and many of the combos up front.
And I don't know what hidden rules any of the Japanese RPGs have. There's always some NPC who wants to interrupt you and tell you all about them, before asking you "Did you get that? (y/n)".
My point is that they haven't even contemplated the server side yet -- client-side compatibility can wait. Supporting IE is pointless if they are still evolving their client server model.
Because it's not the client side that's the problem.
It's the server side.
Ajax isn't some magic spice you can just download and sprinkle into your web code to somehow make it suddenly non-stateless. You need to rethink your whole comment/posting model and then design the interface and interaction between server and browser based on that.
Dojo and Mochikit are little more than pretty widgets to look at (with some liberal use of xmlhttprequest, which doesn't mean jack unless your backend is already structured to use it).
So yeah. Typical slashdot response.
This is an awesome GET.
If you wanted to learn or develop some regexes, you sat down with regex(7) open in one terminal and an interactive perl in another window to test them out.
It never occured to me that I would need or want a tool to generate them. It's not like they're that hard to comprehend. (Although they can be a pain to document... thankfully perl allows you to add whitespace and comments to a regular expression so it can make sense to a third party)
The guy posts to Encyclopedia Dramatica. Only the lowest dregs of "lol internet" bother to do that.
Most other people really are a bit more considerate.
Download a few recent party/compo winners. You'll find many excellent examples of artistic expression through sheer computing power, even as video card acceleration has begrudgingly become accepted.
Check out "1995" by kewlers/mfx, really impressive use of vertex shaders.
Pong is most certainly art (moreso than many other games).
... the whole thing coming together and having a significant impression upon the user that makes it artistic.
It is that achieves a satisfactory experience through the user's experience that is much more than one would expect when looking at all the pieces individually (sound, graphics, interface).
You could have a massively hyped game with great individual assets (think Daikatana), yet the composition and feedback loop with the user is decidedly lacking. Some character models could be very artistic, but the whole combined product is forced; dead.
Pong is the opposite and it succeeds with the sparse resources allocated to it. That is what I believe makes it a work of art. It is the precisely the unity of design, mechanics
if by that you meant:
-- both works are by all means great titles, that every person interested in their respective fields should experience, but that are also overrated and are taken way too seriously by fans.
When a game designer says something to the effect of "I wanted to make something that inspired/excited/changed the player", and it's obvious the director/producer/designer had a large role in the games development, then it's pretty clear cut. That's art.
When a game designer says "I want to make the most intense RPG game ever", then it's a just a good game (potentially).
Sometimes a game gets created for fun (and no particular purpose) but in retrospect could be considered art. An example of this might be kkrieger (I'm probably not the first person to claim that), or perhaps the original Asteroids.
... are those that refuse to partake.
I could say "Interpretive Dance isn't art" so long as I never view a performance -- based on the selective opinions of my peers.
But if I attended a performance and I enjoyed it, then certainly I would defend the position that it was art if my peers questioned that.