They should relocate to France. French courts have already ruled circumvention devices legal when there is no other way to run your own software on your machine.
How would they help? Sony is blocking the importation of them into Australia, and will do so in any other country that lets them (US for sure, and likely most of Europe and Canada as well).
Besides, Sony will continue to ban people from PSN when they detect it, simply because it violates the PSN ToS. And yes, that's ToS, not EULA, as PSN is not a requirement for PS3 owners.
Of course not, except for IEEE1394 (AKA FireWire) and USB, these connections were made for different purposes.
1. PCIe is meant to communicate directly from the CPU to the other processors and cards inside a computer, including the USB, SATA, and FireWire controllers, thus by definition must be faster than any of them. 2. SATA was made for high speed data transfer to/from magnetic storage, although optical devices also moved to SATA as PATA (EIDE) ports were phased out. It's newer than USB, and has its own revisions (we're up to SATA3 now?). Some computers also have eSATA connectors, although usually just one.
USB was designed to be able to connect up to 128 external devices to a computer using a single controller*. This is why you can buy USB hubs (as PCs typically have between 2 and 8 USB ports) to plug in more devices.
FireWire, as far as I can tell, forces you to daisy chain devices. While this has one major advantage of allowing devices to talk to each other peer-to-peer, it has a major disadvantage in that some devices, such as mice, are not conducive to daisy chaining without being at the very end of the chain.
*Some (most?) computers have multiple USB controllers so that you can connect multiple high-speed devices and get reasonable throughput from them at the same time.
RS232 - Open standard
SCSI - Standard - No Pins
PCI - Standard
IEEE 1284/Parallel - Standard
FireWire - When available - Standard - No Pins
Where were all these non-standard proprietary connectors...?
And is it just me or are many of these still around because USB2 does not replace them...and USB 3 won't either ?
By and large, only one of those (FireWire) is still in use on a modern computer. USB replaced both RS232 and IEEE1284. PCIe replaced PCI. SATA/eSATA replaced SCSI for internal and external drives, USB replaced it for everything else.
It no longer just runs the Autorun program, but instead gives you a dialog that asks what you want to do, with some default choices. The former Autorun command appears at the top of said list.
The only thing Windows 7 did was remove said dialog when you attach non-optical media.
In one of the first lessons held at TNMOC the lucky Ousedale students programmed a venerable PDP-8 machine by flicking the switches set on its front panel to set the binary values in its memory. And an interface does not get more direct than that.
What's next, punch cards?
Seriously, how is this useful in modern computing, other than as a "Back in my day..." quote?
If you want to actually teach them something, why not just teach them to program for an embedded system? Preferably, one that is still in use today.
It's pretty ridiculous that thousands of people can walk into a library and make photocopies of books all day long and it's up to the copyright holder to scour the libraries for all of the violations.
The book publishers have fought libraries for that exact reason.
Music, and musicians, existed and even thrived for thousands of years before anyone thought up copyrights. I think your theory needs a little more work since it would imply that such a situation couldn't ever have existed.
Music and musicians weren't mass market before the invention of the phonograph. That was definitely after copyrights existed.
Not surprisingly, things work a little differently when you need real live people to perform than just being able to go to the store and buy a recording.
As an independent game developer, I must say I love my superfluous crap. If I couldn't throw in a couple unnecessary particle effects or shader effects, I don't know what I'd do.
Really, MavGyver? I expected you to use whatever you had lying around.
paying them chicken feed until they've proved themselves by getting their name on a published title
A lot of that is the fault of the console makers, who won't deal with an indie developer who starts his own studio until the developer has "relevant video game industry experience". Nintendo spells it out.
Not surprisingly, the most indie-friendly console is Microsoft's Xbox 360.
Why not surprisingly? Because of their roots in the PC world, where anyone can write anything and release it.
Anyway, MS has (among other things) the XNA Creators Club. XNA itself requires a version of Visual Studio to use it, but it can be one of the free Express Editions.
The ZFS issues? The term for this is "hoist by your own petard."
Nope. The term for this is "hoist by Sun's very intentional decision to make it be that way".
and yet... it's the same kind of thing the GPL does. As you said yourself
That's kind of the point of it, yes.
How many people here realize that while there are lots of GPL-compatible licenses, the GPL is compatible with no other licenses? Not even newer versions of itself unless you specifically grant it, which GNU strongly encourages. The LGPL is slightly better... it's compatible with the same version GPL; LGPLv2 to GPLv2 and LGPLv3 to GPLv3.
After all, if Sun were all about complete freedom they would have went with a BSD license. It would have been very easy and they wouldn't have needed to spend time on making yet another license. There must be a reason why that wasn't suitable.
And that applies equally to every other open source project that isn't under the BSD/MIT license. Including the Linux kernel, GNU userland, Apache web server, XFree86, X.org, KDE, GNOME, Firefox web browser... you get the point.
...and why the GPL is superior. With the GPL, it is prohibited to take work private that has been built by the community. The BSD license/* encourages */ it. I see on the website of an deeply involved OpenSolaris develor where he is complaining about Oracle not adhering to the spirit of the open source license. I suggest that there is only the/* letter */ of an agreement whenever "push comes to shove." Spirit goes out the window.
This is slightly off topic, but there's a certain form of irony here.
Licensing issues is the reason that Linux has no ZFS support. But the GPL is the ultimate "can't re-license" license. No, seriously, you are forbidden by the license to re-license GPL code under non-GPL licenses, even if they are stricter... see sections 1, 2, 6, and 10 of the GPLv2.
One could argue that the GPL doesn't adhere to the spirit of the open source license.
The ZFS issues? The term for this is "hoist by your own petard."
Note: You can still bypass this by getting permission from the original author(s), but that has nothing to do with the GPL; it is a general statement about copyrights.
Since US income taxes are limited to state and federal
Really? Where'd you hear that?
I'm fairly sure the governor of the state I live in (Michigan) would have done something about the capital city (Lansing) charging city taxes by now if that were the case.
I also tried to download the client and tried to do it while I was at home. Spreading it over 3 days gave me the nice message that my download key invalidated, because it took me too long to download. And the freaking download was almost finished.
er... what? The Blizzard Downloader (used by all their online games, including SC2) uses BitTorrent internally. I'm trying to figure out where you'd get a "download key invalidated" message and simply, I can't.
if only Steam let you transfer your licenses to another Steam account - that would be solid GOLD. Even set up an online store where you can sell or trade games with other players, with Steam (and the publisher) taking a percentage of the sale. Steam would replace EB Games.:P
I would be all over this. It'd let me get rid of the games I bought and found I didn't like (examples: Lucidity, The Ship).
Sure, there are limits, for example, I will not be playing Starcraft 2, but that's not because it's not worth the money, or because it's not a good thing to do with a game, or even any problem with its DRM(does it have any? I don't know..). It's because I simply didn't like the thought of Blizzard sharing people's real names in game. They backed off on it...but not to the degree they'd need to do for me to be comfortable being anywhere near them.
It does have DRM, but it's along the same lines as Steam's DRM is. You need to log into a Battle.NET account at least once before the game can be played offline.
As for the real name thing, the big thing was about it showing your real name on their forums.
Right now, SC2 (and WoW) support two different types of friends. The first has your WoW/SC2 username (and in SC2 an additional user code, which is a 3 digit number). This account type only displays your username to them, and whether you're online (or in WoW, playing that particular character) or offline.
The second uses your Battle.NET account name (your email address) and displays your real name. This one also displays whether you're playing any Battle.NET 2.0 game, which right now include StarCraft 2 and World of Warcraft.
Needless to say, if you use the first friend type, they never see your real name.
As it stands now I have wasted the $5.99 that I spent on the GOG release and ended up buying a used copy of the original DVD from a seller on ebay just so I could play the game.
You can still buy the Myst 10th Anniversary Collection DVD, both in stores (Best Buy sells it) and online (Amazon sells it).
Granted, that contains Myst Masterpiece Edition rather than Real Myst... Also, it's only the first 3 Myst games; The Myst Collection, which contained the 5 numbered games, appears to have been discontinued.
Your reply is idiotic. Writing games for a black box is better?
And yet, that's where the industry went.
The four largest development platforms are all black boxes: Wii, Xbox 360, PS3, and Windows/DirectX.
Your a dope, and not a programmer, Admit it.
My job title is IT Programmer/Analyst, working on business applications, but thanks for playing! Then again, my current employer is moving towards.NET (C# specifically) for all its newer (web) applications. The only ones that aren't are the ones that clients request be done in a different language. So, good luck convincing them to not develop for a black box.
Convinced companies in the console market to switch to Linux? No.. Most PS3 dev does not take place in Linux, nor does the PS3 run Linux (remember they removed that option). They had merely been using OtherOS to try and get a tax break by selling as a computer instead of a console.
No, convinced developers to develop for "the platform that is both hardest to develop for and has the smallest user base."
That's funny... since RIM uses JavaME in Blackberry, the most widely sold smartphone brand on the market.
Unless your game is free and not funded by someone else, wouldn't those still be paid reviews?
How would they help? Sony is blocking the importation of them into Australia, and will do so in any other country that lets them (US for sure, and likely most of Europe and Canada as well).
Besides, Sony will continue to ban people from PSN when they detect it, simply because it violates the PSN ToS. And yes, that's ToS, not EULA, as PSN is not a requirement for PS3 owners.
Of course not, except for IEEE1394 (AKA FireWire) and USB, these connections were made for different purposes.
1. PCIe is meant to communicate directly from the CPU to the other processors and cards inside a computer, including the USB, SATA, and FireWire controllers, thus by definition must be faster than any of them.
2. SATA was made for high speed data transfer to/from magnetic storage, although optical devices also moved to SATA as PATA (EIDE) ports were phased out. It's newer than USB, and has its own revisions (we're up to SATA3 now?). Some computers also have eSATA connectors, although usually just one.
USB was designed to be able to connect up to 128 external devices to a computer using a single controller*. This is why you can buy USB hubs (as PCs typically have between 2 and 8 USB ports) to plug in more devices.
FireWire, as far as I can tell, forces you to daisy chain devices. While this has one major advantage of allowing devices to talk to each other peer-to-peer, it has a major disadvantage in that some devices, such as mice, are not conducive to daisy chaining without being at the very end of the chain.
*Some (most?) computers have multiple USB controllers so that you can connect multiple high-speed devices and get reasonable throughput from them at the same time.
By and large, only one of those (FireWire) is still in use on a modern computer. USB replaced both RS232 and IEEE1284. PCIe replaced PCI. SATA/eSATA replaced SCSI for internal and external drives, USB replaced it for everything else.
Wouldn't that be more like "Linux - win." ? ;)
To their credit, they fixed this in Windows XP.
Yes, XP. Specifically, Windows XP SP2.
It no longer just runs the Autorun program, but instead gives you a dialog that asks what you want to do, with some default choices. The former Autorun command appears at the top of said list.
The only thing Windows 7 did was remove said dialog when you attach non-optical media.
What's next, punch cards?
Seriously, how is this useful in modern computing, other than as a "Back in my day..." quote?
If you want to actually teach them something, why not just teach them to program for an embedded system? Preferably, one that is still in use today.
No they aren't, because the RIAA is actually composed of 5 major record labels.
These companies form an oligopoly, and the RIAA is their cartel.
FTFY
Music and musicians weren't mass market before the invention of the phonograph. That was definitely after copyrights existed.
Not surprisingly, things work a little differently when you need real live people to perform than just being able to go to the store and buy a recording.
Really, MavGyver? I expected you to use whatever you had lying around.
Not surprisingly, the most indie-friendly console is Microsoft's Xbox 360.
Why not surprisingly? Because of their roots in the PC world, where anyone can write anything and release it.
Anyway, MS has (among other things) the XNA Creators Club. XNA itself requires a version of Visual Studio to use it, but it can be one of the free Express Editions.
and yet... it's the same kind of thing the GPL does. As you said yourself
How many people here realize that while there are lots of GPL-compatible licenses, the GPL is compatible with no other licenses? Not even newer versions of itself unless you specifically grant it, which GNU strongly encourages. The LGPL is slightly better... it's compatible with the same version GPL; LGPLv2 to GPLv2 and LGPLv3 to GPLv3.
And that applies equally to every other open source project that isn't under the BSD/MIT license. Including the Linux kernel, GNU userland, Apache web server, XFree86, X.org, KDE, GNOME, Firefox web browser... you get the point.
This is slightly off topic, but there's a certain form of irony here.
Licensing issues is the reason that Linux has no ZFS support. But the GPL is the ultimate "can't re-license" license. No, seriously, you are forbidden by the license to re-license GPL code under non-GPL licenses, even if they are stricter... see sections 1, 2, 6, and 10 of the GPLv2.
One could argue that the GPL doesn't adhere to the spirit of the open source license.
The ZFS issues? The term for this is "hoist by your own petard."
Note: You can still bypass this by getting permission from the original author(s), but that has nothing to do with the GPL; it is a general statement about copyrights.
The touchscreen interface should have been a big clue.
As a general rule, touchscreen interfaces are not vision-impaired friendly.
Really? Where'd you hear that?
I'm fairly sure the governor of the state I live in (Michigan) would have done something about the capital city (Lansing) charging city taxes by now if that were the case.
er... what? The Blizzard Downloader (used by all their online games, including SC2) uses BitTorrent internally. I'm trying to figure out where you'd get a "download key invalidated" message and simply, I can't.
I would be all over this. It'd let me get rid of the games I bought and found I didn't like (examples: Lucidity, The Ship).
It does have DRM, but it's along the same lines as Steam's DRM is. You need to log into a Battle.NET account at least once before the game can be played offline.
As for the real name thing, the big thing was about it showing your real name on their forums.
Right now, SC2 (and WoW) support two different types of friends. The first has your WoW/SC2 username (and in SC2 an additional user code, which is a 3 digit number). This account type only displays your username to them, and whether you're online (or in WoW, playing that particular character) or offline.
The second uses your Battle.NET account name (your email address) and displays your real name. This one also displays whether you're playing any Battle.NET 2.0 game, which right now include StarCraft 2 and World of Warcraft.
Needless to say, if you use the first friend type, they never see your real name.
You can still buy the Myst 10th Anniversary Collection DVD, both in stores (Best Buy sells it) and online (Amazon sells it).
Granted, that contains Myst Masterpiece Edition rather than Real Myst... Also, it's only the first 3 Myst games; The Myst Collection, which contained the 5 numbered games, appears to have been discontinued.
And yet, that's where the industry went.
The four largest development platforms are all black boxes: Wii, Xbox 360, PS3, and Windows/DirectX.
My job title is IT Programmer/Analyst, working on business applications, but thanks for playing! Then again, my current employer is moving towards .NET (C# specifically) for all its newer (web) applications. The only ones that aren't are the ones that clients request be done in a different language. So, good luck convincing them to not develop for a black box.
I never would have thought of that!
No, convinced developers to develop for "the platform that is both hardest to develop for and has the smallest user base."
These pesky things called "facts" are on his side. The "facts" show that the Xbox 360 has sold many more units than the PS3 has.