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Tensions Rise Between Gamers and Game Companies Over DRM

Tootech recommends an article at the Technology Review about the intensifying struggle between gamers and publishers over intrusive DRM methods, a topic brought once more to the forefront by Ubisoft's decision not to use their controversial always-connected DRM for upcoming RTS RUSE, opting instead for Steamworks. Quoting: "Ultimately, Schober says, companies are moving toward a model where hackers wouldn't just have to break through protections on a game, they'd also have to crack company servers. The unfortunate consequence, he says, is that it's getting more difficult for legitimate gamers to use and keep the products they buy. But there are alternatives to DRM in the works as well. The IEEE Standards Association, which develops industry standards for a variety of technologies, is working to define 'digital personal property.' The goal, says Paul Sweazey, who heads the organization's working group, is to restore some of the qualities of physical property — making it possible to lend or resell digital property. Sweazey stresses that the group just started meeting, but he explains that the idea is to sell games and other pieces of software in two parts — an encrypted file and a 'play key' that allows it to be used. The play key could be stored in an online bank run by any organization, and could be accessed through a URL. To share the product, the player would simply share the URL."

447 comments

  1. One opinion by Anonymous Coward · · Score: 0

    I won't buy anything with Starforce or the new Ubisoft online DRM or with limited installs.

    1. Re:One opinion by poetmatt · · Score: 3, Insightful

      how about the general gaming public's response:

      we won't buy anything with annoying DRM. Really, the solution is to add more DRM? Not exactly a solution.

      Steam is no exception, and is only tolerable because it has no competition in that aspect.

      Once other companies wise up to the steam concept nobody will give a crap for it anymore either.

    2. Re:One opinion by h00manist · · Score: 1

      I won't buy anything. I just download and play. Arkanoid and my 2005 P4 are gteat.

      --
      Build your own energy sources from scratch. http://otherpower.com/
    3. Re:One opinion by MartinSchou · · Score: 1

      What general gaming public?

      I'm fairly certain that if you check the actual statistics of games being sold (the part that matters to publishers), you'll find that the vast majority of sales and games are coming from DRM'ed games.

    4. Re:One opinion by Jackie_Chan_Fan · · Score: 5, Insightful

      It's not just DRM that is the problem.

      It is also the fact that many companies are now opting to host servers, rather than let you host a server. This severely prevents you from ever owning your game. Once the company decides to no longer host the servers... that game is dead.

      Classic gaming will be a thing of the past. You will not own what you bought.

      How will people play Street Fighter IV 10 years from now? Probably the same way people play SF3 online now, with hacked custom server code, that runs through an arcade emulator.

      But thats not really owning your game if you have to hack it, write server code... etc

      is it?

      Actually, these companies would consider that illegal.

    5. Re:One opinion by DeadPixels · · Score: 5, Insightful

      Personally, I have no quarrel with the way Steam is run. It offers me a great deal of convenience, some excellent sales, and the ability to download and play my games on just about any computer I want to. When I buy games digitally, I buy through Steam because I feel that they've done DRM "right", or at least well enough that I don't have any problems.

      Steam's customer support has also been fantastic to me over the years. I sent them an email inquiry just this afternoon about a purchasing question and they responded within a few hours - on a Sunday. The response was polite, succinct, informative, and written in perfect English.

      Valve itself has also done a great deal to command my respect. When I sent an email to a member of the Team Fortress 2 team regarding an issue with the game overlay I was having, I was put into contact with one of their programmers who examined some stack traces I sent over and helped troubleshoot the issue. Their executives also have a sense of humor and personally respond to emails frequently. Every single time I've contacted Valve and the Steam team, they've been respectful, helpful, and treated me like a customer rather than a criminal. As a result, I shop almost exclusively at Steam because I feel they've earned my loyalty as a customer. That is what I feel most software/music/movie companies fail to realize: if you treat your customers like criminals, they'll certainly consider acting like them.

    6. Re:One opinion by Anonymous Coward · · Score: 3, Insightful

      And clearly, no one cares about the environment because a vast majority of vehicle sales are coming from vehicles that run on gasoline/diesel.

    7. Re:One opinion by Jerrei · · Score: 3, Insightful
      "we won't buy anything with annoying DRM."

      What a load of shit. It's been proven time and again that "we" will not pay for anything we don't have to..

      You might stand on principle against DRM, or only use piracy as a means of evaluating a product before playing blind date with fifty bucks, but you're in a very, very small minority. The majority is scum who will download the pay what you want Humble Indie Bundle off a fucking torrent. The sooner everyone can admit that piracy is a serious problem, and DRM schemes are often desperate developers pushed into a corner, the sooner we can work toward finding a good middle ground.

    8. Re:One opinion by pinkushun · · Score: 1, Troll

      I bought Half Life 2 in a store back then, I can't even play it anymore because of the DRM. For me Steam failed, and then I bailed. No thanks! I support Indie developers now!

    9. Re:One opinion by TechnoFrood · · Score: 1

      Out of interest, what has happened to stop you playing HL2? My pre ordered boxed copy is still working fine on steam, and I've gone through at least 3 PCs in that time.

    10. Re:One opinion by pinkushun · · Score: 1, Troll

      I don't have the bandwidth to install, decrypt and update the game before I can play it. I realize this is part of Steam, but when I bought the game Steam was new and I didn't know this. Back then I also had uncapped access. Things change so fast in 3rd world countries.

      Owning the original discs, but not being able to use them as expected, makes me feel sad and cheated.

      I think I'll get a cracked copy, do you hear that, Steam?!

    11. Re:One opinion by Nighttime · · Score: 1, Troll

      I don't have the bandwidth to install, decrypt and update the game before I can play it.

      ...

      I think I'll get a cracked copy, do you hear that, Steam?!

      So you don't have the bandwidth to verify it legitimately, but you do have the bandwidth to download a cracked copy?

      --
      I've got a fever and the only prescription is more COBOL.
    12. Re:One opinion by Shadow+of+Eternity · · Score: 4, Informative

      Believe it or not there are people in this world that still use physical mediums to transfer data. It's possible to actually buy a disc that has a game (or games) on it, install them from the disc, and them play them all without permission from an outside source.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    13. Re:One opinion by Anonymous Coward · · Score: 1, Funny

      I don't think you understand how piracy works in 3rd world countries.

    14. Re:One opinion by TheRaven64 · · Score: 1

      I used to be a gamer. I have a large stack of boxes of purchased games sitting in my attic. The newest one is from around 2003. By then, the industry's complete disregard for their customers put me off buying anything more. I don't pirate games either - I bought games in the past because someone who pirated them recommended them, and I don't want to give the industry any free advertising. I play some open source games, and some flash games, but mainly I just do other things in the time I used to spend gaming.

      So, DRM has lost me as a customer. That doesn't mean it was a bad business decision, but since introducing DRM costs money it means that they need to gain two new customers to make up for the loss of me - or one if they keep the prices the same. So does DRM increase sales? Take a look at any torrent site, and you'll find DRM-free versions of all of the most popular games for free, so it looks like the people who pirate are still doing so. The net effects of DRM seem to be:

      • Costs go up, so either prices go up or margins go down.
      • Paying customers get a less good product than pirates.
      • Some paying customers stop being customers.
      • No pirates become customers.
        • Doesn't sound like a great business model to me...
      --
      I am TheRaven on Soylent News
    15. Re:One opinion by Eraesr · · Score: 1, Troll

      So true. All the people that claim they would buy software if it was DRM free are just sitting on their high horse. It just doesn't happen.

    16. Re:One opinion by pcolaman · · Score: 1

      When my net connection is down, I have zero problems playing my steam purchased games in offline mode. So, the answer to your question is, yes.

    17. Re:One opinion by Vectormatic · · Score: 1

      just want to say i am with you, All the DRM crap has put me off PC gaming, i do still game a bit with the 360 or the wii though, but even there i have some DRM policies (I passed up AC2 on the xbox because of the shit they pulled on the PC version)

      --
      People, what a bunch of bastards
    18. Re:One opinion by MachDelta · · Score: 2, Informative

      They don't guarantee it in the legal sense, but Gabe Newell did state in a forum post that they can patch steam to disable the authentication requirement, which would allow everyone to copy and play their purchased games.

      Honestly though, it's going to be a cold day in hell when Steam dies an unexpected death. In the digital delivery world, compared to the rest of the computing industry, Steam is so damn big they'd name their testicles Microsoft and Google.

    19. Re:One opinion by Jerrei · · Score: 0, Flamebait

      No, DRM does not improve sales. But your not purchasing the game because of intrusive DRM is completely beside the point. The point is numerous quality developers are having their necks wrung by piracy, and their quest for a way to guarantee profit - to them - is worth the relatively small number of customers that refuse to purchase their products due to DRM.

      I get that the DRM-is-stoopid mentality is popular here on slashdot, and as such is a great way to ramp up the karma, but the way you always derail every piracy related topic into how YOU, the tiny minority are affected is getting really old.

    20. Re:One opinion by TheRaven64 · · Score: 4, Insightful
      I'm trying to understand your logic. You say:

      DRM does not improve sales

      So, adding DRM costs money but does not give any return for this. Then you say:

      The point is numerous quality developers are having their necks wrung by piracy, and their quest for a way to guarantee profit - to them - is worth the relatively small number of customers that refuse to purchase their products due to DRM.

      So, DRM does not improve sales and, you agree, harms them (although you say by a small amount), but game developers are doing it because it is a way to guarantee profit?

      I don't see your logic here. You have something that increases costs, doesn't increase sales, but still somehow increases profit? The profit from selling any product is the per-unit price, minus the per-unit costs, multiplied by the number of sales. You've agreed that adding DRM drives up the per-unit costs and decreases the number of sales (albeit by a small amount), but you still somehow contend that DRM increases profits?

      Oh, and developers are not having their necks wrung by piracy. The number of pirates is completely irrelevant. Here's a simple thought experiment: would you rather 100 people bought your game but no one pirated it, or 1,000 people bought it and 10,000 people pirated it? The only thing that matters from an economic perspective is the number of sales. Reducing piracy is only important if it increases sales - as an end in itself it is meaningless, except perhaps from an emotional or moral stance.

      If your DRM scheme reduces piracy by 50%, but does not increase sales, it is pointless. It cost you money, but you got no return for it. If it increases sales (which you've already agreed it doesn't), but not by a large enough amount to cover the costs of adding the DRM, you get no return from it.

      Your argument sounds like someone banging their head against the wall and then telling people that they have to do it because they have a headache.

      --
      I am TheRaven on Soylent News
    21. Re:One opinion by Jerrei · · Score: 0

      I said their quest (did I? *checks* yes I did), or rather the hope of finding a way to guarantee profit is worth losing a small amount of sales. The only way you are going to get a real scumbag pirate to buy anything, ever is to force him. A DRM scheme that reduces piracy does not work, you're right. One that makes piracy impossible would. You might say IT WILL ALWAYS BE CRACKED, but I really can't blame them for trying.

    22. Re:One opinion by MartinSchou · · Score: 1

      Yes. Very true

      Because if the general public doesn't care about something, then NOONE cares. Ever. At all.

    23. Re:One opinion by Anonymous Coward · · Score: 0

      /facepalm

    24. Re:One opinion by Anonymous Coward · · Score: 0

      Yes, Gabe's promise is worth exactly as much as Google's "don't be evil", but Steam won't die.

      Worst case, it will be bought by another big player, and it might well be Microsoft, desperate to make up for the disaster of Games for Windows Live. After that, the DRM requirements might change, but most stuff will continue to work.

    25. Re:One opinion by Anonymous Coward · · Score: 0

      Not if its halflife 2 you cannot. There is no (legal) non-steam version of that game.

    26. Re:One opinion by ToasterMonkey · · Score: 1

      It's all about customer satisfaction. Running the store they sell the DRM-secured software from gives them good enough reason to keep the experience painless. Someone like Walmart isn't going to give a crap about a video game publisher's drive-by DRM tactics unless you walk back in the store and complain, in numbers. They probably won't care very much about loss of PC software sales either, chalking it up to piracy or whatever. Steam needs some competition though, IMHO.

      I sent an email to a member of the Team Fortress 2 team regarding an issue with the game overlay I was having, I was put into contact with one of their programmers who examined some stack traces I sent over and helped troubleshoot the issue. Their executives also have a sense of humor and personally respond to emails frequently.

      What's that smell??

    27. Re:One opinion by grumbel · · Score: 1

      After that, the DRM requirements might change, but most stuff will continue to work.

      Just as XboxLive on the Xbox1... oh, wait... Getting rid of old junk that doesn't make them money anymore is among the first things you can expect to see happen when a company get bought.

    28. Re:One opinion by Rysc · · Score: 1

      but I really can't blame them for trying.

      I can.

      I don't buy games unless I find a no-DRM crack *first*, because it's so fucking annoying.

      --
      I want my Cowboyneal
    29. Re:One opinion by Winckle · · Score: 1

      Smells like the truth to me. I've done the same, emailing Robin Walker (head of the TF2 team), and my friend once sent him a picture of a unicorn begging for an in-game item and received quite an amusing response.

    30. Re:One opinion by lehphyro · · Score: 1

      How will people play Street Fighter IV 10 years from now?

      Probably the same way people play SF1 now, sitting in the same room. Online play in SFIV is a bonus, it is very different from Assassin's Creed which demands online connectivity even in single-player mode.

    31. Re:One opinion by easterberry · · Score: 1

      He didn't say "no one" he said the general gaming public, who, if you look at purchase statistics don't seem to care about DRM enough not to buy the games that have it.

    32. Re:One opinion by frist · · Score: 1

      Really?I can't seem to get my Supreme Commander 2 working in multiplayer when my Internet connection is down. I'd like to play w/friends and my kids on my LAN. Can you help me? Amazing how many ppl argue FOR steam without understanding the limitations imposed by devs using that platform. I can't count how many times I've heard people say "Just play in offline mode" as though they had a clue.

    33. Re:One opinion by frist · · Score: 1

      I don't see your logic here. You have something that increases costs, doesn't increase sales, but still somehow increases profit? The profit from selling any product is the per-unit price, minus the per-unit costs, multiplied by the number of sales. You've agreed that adding DRM drives up the per-unit costs and decreases the number of sales (albeit by a small amount), but you still somehow contend that DRM increases profits?

      No, the error you're making is due to a lack of understanding about the subject matter you are commenting on. For computer games, profit is not measured per unit sale. The way game development works is that a dev is given an advance by a publisher to make a game. This is their budget, they have to pay artists, programmers, managers, etc. to produce the game. Theoretically the would also get a small % of game sales AFTER the publisher recoups their cost (advertising, promotion, the advance, etc.). The accounting used by game publishers is similar to that used by Hollywood - and game devs generally never get any % of sales due to that. So let's discuss who's "profit" you're talking about? The game developer studio? If they built it into their rates, and they budgeted appropriately, and didn't blow their budget, hopefully they get a profit via the advance. The publisher? Hopefully gross sales exceed all costs. This is not a "per box" basis. So DRM DOES increase profit for the publisher if it helps convert pirates to sales. That's another debate.

    34. Re:One opinion by Terwin · · Score: 1

      Um, no DRM that works will not force a pirate to buy it, they have enough other games that they can crack, if yours really does stop piracy, then the pirates will just not play it.

      The only way to 'force' someone to buy something is to hack into their accounts and steal their money, or use some form of physical threat against them individually(as in police at your door with guns).

      And even that may or may not work, but we will soon see with Obamacare...

    35. Re:One opinion by hedwards · · Score: 1

      They use it because denial and delusion make people do stupid things. They think that it helps, when there's no compelling evidence that it does. If they're lucky, they can keep it from being cracked for the first month or two, most of the time that's a stretch, but it's the belief that it works and is profitable that leads them to do it. This is precisely why MBAs should be allowed nowhere near a company that's still in operation.

    36. Re:One opinion by PhrstBrn · · Score: 1

      PS: Because of lack of Linux support (which they promised) I'll put Valve/steam in the sh*t tier category now. (pity I was willing to buy even more from them provided a native client)

      [Citation Needed]

    37. Re:One opinion by dave420 · · Score: 1

      They've already said if Valve goes off-line, all the purchased content will be unprotected, allowing customers to do what they want with their purchased software. They've tested the system, and it works fine.

    38. Re:One opinion by Anonymous Coward · · Score: 0

      Honestly though, it's going to be a cold day in hell when Steam dies an unexpected death. In the digital delivery world, compared to the rest of the computing industry, Steam is so damn big they'd name their testicles Microsoft and Google.

      It wasn't that long ago when you could have said something similar about AOL...

    39. Re:One opinion by Anonymous Coward · · Score: 0

      Some of us go out into Real Life (tm) to share content when you can't download everything.

    40. Re:One opinion by Smauler · · Score: 1

      To be fair, Steam does actually add value too. I hate having to remember where all my CDs and DVDs are to play, or just in case I need to reinstall at some point in the future. If your computer goes caput, and you've lost or destroyed your original media, you're out of luck (unless you can prove you bought it, then pay a nice fee for replacement media and wait a couple of weeks if you're lucky). With steam, you can just re-download.

      The DRM on steam isn't too intrusive generally, and you can play offline too. It's not perfect, some people have had nasty problems with it, I'll admit though.

    41. Re:One opinion by Nicholas+Schumacher · · Score: 1

      And 12 years after unveiling what is still the best selling personal computer of all time Commodore International went bankrupt.

      Just because you are successful now does not mean you will continue to be. Ask Blockbuster...

      --
      -Nick
      My name is Obi-Wan Kenobi. You killed my master. Prepare to die.
    42. Re:One opinion by DJRumpy · · Score: 1

      I think that is my only concern, but in a longer term sense. What if steam should ever go away? I'm not overly worried about transient failures with my internet connection, but what about over the longer term if they go out of business. I'm getting to the point where I have a decent amount invested in Steam.

      Will they provide patches to allow me to play without Steam should should Steam happen to go out of business? I already have a few games that required connections to corporate servers to play, and they are now 'dead'.

      As to the larger DRM question and Steam's success, ALL DRM is restrictive, but not all DRM is overly burdensome. I suppose for that, everyone has their 'limit' as to what they deem to be too much of a hassle. I think the primary reason that Steam see's so much success is that they allow much more freedom than conventional DRM schemes these days. I can download any game on any machine at any time. I could also give them a pass. There are no limits on the number of times that I can install a game, or where I install it.

      These publishers need to realize that no one will buy their product if it is cumbersome to get it working or if their DRM schemes impose too many limits on what people view as 'my game'. I would imagine they all saw dollar signs when they saw that they could easily put in certainly limits on a game to ensure a revenue stream, only to find it either killed sales, or caused even more pirating of their game.

      I have to wonder if many of these companies don't have some sort of usability team that just uses the game (with DRM) to see if it's cumbersome or frustrating. It seems like a simple idea, but some of these DRM schemes are so bad, I can't believe they actually tried to use their own product in any sort of evaluation with all the DRM in place.

    43. Re:One opinion by Nicholas+Schumacher · · Score: 1

      And Steam subtracts value as well, because with those CDs and DVDs you have trouble with can be resold if you decide you don't have any use for them anymore. Steam takes away this right even for games you have purchased the CDs for (if it uses Steamworks you have no resale rights).

      --
      -Nick
      My name is Obi-Wan Kenobi. You killed my master. Prepare to die.
    44. Re:One opinion by Pluvius · · Score: 1

      It's funny how many people are worried about what will happen when there's no more Steam but fail to realize that most games that have been around for a decade or more require workarounds to play today anyway because of advances in technology. So those games you bought back then are just as worthless now as games on Steam will be on that day in the distant future when it shuts down. Why aren't you guys up in arms about that?

      Rob

    45. Re:One opinion by DJRumpy · · Score: 1

      The only games that I would classify as troublesome are old DOS games, and even those are easily played in DosBox.

      The benefit to older games is that they are easily virtualized with advances in computing power.

      I actually play my old MOO2 game, on my MAC, in a dos box game bundled into an .APP. If anything, advances have made these games even more portable than ever before.

      What we're talking about here is a missing piece of the puzzle, not due to age or newer systems because the older components can easily be recreated virtually, but actual missing pieces of the puzzle that prevents a game from being played at all.

    46. Re:One opinion by Pluvius · · Score: 1

      1. If you actually have a copy of HL2, you shouldn't need any bandwidth at all to install it.
      2. Decryption requires very little bandwidth.
      3. Updating a game has nothing to do with DRM. If you think that the DRM forces you to update HL2, then you're wrong. You can tell Steam not to update HL2, then play it offline.

      Rob

    47. Re:One opinion by Anonymous Coward · · Score: 0

      Well,

      Strict numbers, in a vacuum, I agree. If DRM adds costs, but breaks even on sales, then it is bad for the developer.

      But
      A) the publishers do not KNOW what the sales will be, with and without DRM. So they have only their guesses. And one of their assumptions is that if some people will pirate the game if they can, but will BUY it if they cannot. (Whether this assumption is valid, I'm not arguing - but it's fair to say most publishers assume this)

      B) the publishers may be going for a long-term "loose the battle but win the war" kind of thing. Suppose the publishers assume that some people would pirate the game if they could, and if not, then they will refuse to buy the game because of DRM. So they gain nothing, but costs are higher because of DRM -- they loose the battle. But, if they ALSO assume that these would-be pirates have short-attention spans, or will get tired of not playing the games, then they might figure that after a couple years of boycotting DRM, the same people will give up and start buying again. If so, then the publishers spending money on DRM might pay for itself.

      Personally, my stance on DRM is like my stance on a great many things. When it's tolerable, I tolerate it. When it becomes intolerable, I stop tolerating it, and find some way to remove myself from the situation. In this case, usually by not buying the game.

      With MMO's, I have a time sink that means I never have to hurry and buy the latest new game. I can easily afford to wait for a year and see if the DRM is removed or changed.

    48. Re:One opinion by nametaken · · Score: 1

      True, though it seems like the number of these that aren't used as a client end to a hosted service somewhere are dwindling. Either that, or they still require the ability to "phone home" to make them usable. It's just a bad situation. I get why publishers want DRM, and I get why gamers don't.

    49. Re:One opinion by Shadow+of+Eternity · · Score: 1

      Only in countries with broken IP law.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    50. Re:One opinion by mhajicek · · Score: 1

      Not if its halflife 2 you cannot. There is no (legal) non-steam version of that game.

      I don't think legality plays much of a part.

    51. Re:One opinion by Machtyn · · Score: 1

      I also have to concur. I emailed the Portal team, telling them how I had solved a puzzle different from how they had intended the user to do the puzzle. I received a positive response. It was nice, considering the amount of e-mails they receive.

    52. Re:One opinion by Smauler · · Score: 1

      I didn't say it didn't subtract value - I'm not a Steam apologist. However, the secondary PC game resale market now is basically dead in the water due to CD-keys - without them, you can't do much at all online. It doesn't matter that you legitimately bought the game second hand, games publishers generally won't honour that purchase with a new online prescense.

      What I'm basically saying is that if you want to play online, resale of PC games has basically been crapped on already... it's exactly the same in the console market too.

    53. Re:One opinion by supersloshy · · Score: 1

      Personally, I have no quarrel with the way Steam is run. It offers me a great deal of convenience, some excellent sales, and the ability to download and play my games on just about any computer I want to. When I buy games digitally, I buy through Steam because I feel that they've done DRM "right", or at least well enough that I don't have any problems.

      Wait until you lose your account or they shut down their servers...

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    54. Re:One opinion by Leonard+Fedorov · · Score: 1

      Had I not spent my mod points earlier this very day, it would be insightful for you.

    55. Re:One opinion by Anonymous Coward · · Score: 0

      Oh, the other solution for a headache is to chop off your head. No head no ache.

    56. Re:One opinion by MacWiz · · Score: 1

      This severely prevents you from ever owning your game. Once the company decides to no longer host the servers... that game is dead.

      But it worked so well for software and music...

    57. Re:One opinion by icebraining · · Score: 1

      1) You control the hardware, hence I can keep old hardware to play those games. I still have my NES in working conditions. I don't control DRM servers.
      2) Technology advances are inevitable, DRM isn't.
      3) If you want to play Genesis games, you have to write 1 emulator for all those games. If you want to play a DRM'ed game, you have to write a crack for each one.

  2. Is he bloody stupid? by Securityemo · · Score: 4, Interesting

    The user has the key. The user can retain or share the key, or just share the material unencrypted. As for remote DRM, even if you bloody well upload large parts of the game's code remotely it's just security through obscurity. As well as a source for nusiance and flakiness/unplayability.

    --
    Emotions! In your brain!
    1. Re:Is he bloody stupid? by KahabutDieDrake · · Score: 4, Informative

      They have talked about this new DRM system before. Basically they think they can sell it to the game publishers on the basis that "only one person can play it at a time". Similar to the way steam works. IE: I can give my steam account to anyone, but only one of us can use it at any given time. I think that most of the publishers will stick with more traditional DRM, and continue moving away from PC games as a whole (since the console market is somewhat more secure). In any case, to answer your question. Yes.

    2. Re:Is he bloody stupid? by cosm · · Score: 4, Interesting

      continue moving away from PC games as a whole (since the console market is somewhat more secure

      The sad, slow, and painful death of PC gaming.

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    3. Re:Is he bloody stupid? by mlts · · Score: 5, Insightful

      If the big names go away and leave the PC gaming industry, that would be good for PC gaming as a whole. We would see indies take over and fill the vacuum with original IP, and not just another FPS sequel.

      Piracy? NWN1 did something which did well at stopping piracy in the long term, and that was eventually chucking the CD-ROM DRM and requiring a valid and unique CD key to play multiplayer. No matter what, the pirates will be cracking the game anyway, might as well just keep them from using network services which legit players would use. This is a simple DRM mechanism, and it does an excellent job long term.

      Already, the big names treat the PC platform like crap. Might as well just show them the door, let them have the uber locked down console market, and let Blizzard, ID, and indies with something original to write take over.

    4. Re:Is he bloody stupid? by fysician · · Score: 1

      Yeah, Ditto million times. This seems to be the best way to solve this problem. Just don't buy from them!!

    5. Re:Is he bloody stupid? by aekafan · · Score: 3, Insightful

      I hearing about this, the death of PC gaming, for years now. People keep spouting PCs are dead platforms for games. BS. Which console was it that had WOW, EVE or Starcraft II? Which System let me buy FO3 GOTY edition for $2.50 and GTA IV for $3.50? Oh wait, that's right, none of them. When Consoles can match my PCs performance (look at Mafia ii PC compared to either console version) or price, then i will look them up.

    6. Re:Is he bloody stupid? by mlts · · Score: 5, Insightful

      Don't forget:

      DRM writers can write drivers; they can be cracked.
      DRM writers can use hardware dongles; they can be virtualized.
      DRM writers can demand use of servers; the servers can be emulated.
      DRM writers can download items in pieces; the chunks can be put together via snapshots of a filesystem and memory.

      For every item, there is a counter. Every dime spent on more Draconian DRM means a dime less spent on making the game suck less. And to me, some of the big PC companies which sell DRM with a game attached needs to start spending their cash on quality of releases, not new DRM schemes which will get cracked anyway.

    7. Re:Is he bloody stupid? by kestasjk · · Score: 1

      As far as I can tell more people are buying more games than ever for the PC; they're easier to pirate but they're easier to buy and are generally quite a bit cheaper on PC I find. Plus we have Trusted Platform tech around the corner which could bring a lot of the typically console-only hardware-based DRM protections to the PC.

      And I just can't see everyone playing FPS/RTS on controllers, or everyone stopping playing FPS/RTS, or everyone buying keyboards and mice for their consoles.. And it's hard to imagine that it could reach a point where it would actually save money for a developer to leave a market. And what about account-based games.. I could go on

      --
      // MD_Update(&m,buf,j);
    8. Re:Is he bloody stupid? by Anonymous Coward · · Score: 1, Insightful

      We don't buy from them, they blame their loss of profits on piracy, then buy laws to fuck us over even more!

    9. Re:Is he bloody stupid? by poetmatt · · Score: 1

      console market more secure? hahahahha.

      you do realize that pc gaming and console gaming really isn't that different as a concept, right?

      trying to say that a console business is a bigger industry or whatnot is just looking at apples and oranges, because the business itself is not similar.

      Consoles are 100% drm by design.

    10. Re:Is he bloody stupid? by poetmatt · · Score: 1

      trusted hardware is incredibly old, it's not "around the corner", it's been here for years. However, it's only for enterprise, because if you actually had trusted platform enabled on your PC by default there'd be antitrust issues and to say heads would roll is an understatement. It will never happen.

      plenty of consoles can and do have keyboards and mice, because they use USB now. why is this some magic surprise? The issue is that consoles have nowhere near the graphics capability of a PC, so adding a keyboard doesn't add to the fact that, well, the games don't play at the same resolutions with the same levels of detail on the console.

    11. Re:Is he bloody stupid? by Moridineas · · Score: 4, Informative

      Already, the big names treat the PC platform like crap. Might as well just show them the door, let them have the uber locked down console market, and let Blizzard, ID, and indies with something original to write take over.

      Blizzard? I'm not sure they really deserve that anymore. Yes, they create good games still but think of some of the recent annoyances.

      no LAN play for SC2... SC2 is linked to one and only one battle.net account ever (effectively getting rid of resale and eliminating multiple people being able to play online via one copy of the game)... bnetd. etc

    12. Re:Is he bloody stupid? by MobileTatsu-NJG · · Score: 4, Insightful

      There's one more serious oft-overlooked problem with DRM. For every copy of DRM'd software they sell they spend money every time somebody calls or emails with an activation problem. There's an on-going cost of maintaining servers and software to keep giving permission for installs. Basically, over time, their profits are getting eaten away by their own customer service. Sadly I think it'll take a couple of years before anybody realizes the problem with this. Heh.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    13. Re:Is he bloody stupid? by hardburlyboogerman · · Score: 2, Insightful

      Right.If a product has DRM,I don't buy.Hit the bastards in their pocket book,they'll learn REAL FAST.

      --
      Geek Hillbilly
    14. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      Lately theres also been problems with bnet assigning points on the SC2 ladder -_-

    15. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      games publishers can demand use of servers through gazillions of contents which means huge bandwidth and big processing power; the content can be copied/recreated, the bandwidth and the processing power bought. Oh! Wait!

    16. Re:Is he bloody stupid? by Legion303 · · Score: 3, Insightful

      Yes. They'll learn to blame poor sales on piracy and use that to justify more DRM, copyright lobbyists, etc. etc.

    17. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      There's an on-going cost of maintaining servers and software to keep giving permission for installs.

      Most of the industry sees this as a way to INCREASE revenue. The main push behind online activation is not piracy, it's product control.

      Five years from now a large percentage of today's games will not be playable. This opens up market space not only for new titles but also new versions of the old unplayable ones.

    18. Re:Is he bloody stupid? by causality · · Score: 1

      There's one more serious oft-overlooked problem with DRM. For every copy of DRM'd software they sell they spend money every time somebody calls or emails with an activation problem. There's an on-going cost of maintaining servers and software to keep giving permission for installs. Basically, over time, their profits are getting eaten away by their own customer service. Sadly I think it'll take a couple of years before anybody realizes the problem with this. Heh.

      They say that if many people protest by simply not buying games, or not buying games with DRM, that the companies will blame this loss on piracy and use it to further their agenda. There is some truth in that. You gave me the idea of a way to make this much harder to do.

      Instead of protesting by not buying the games with DRM, just decide you're going to have a lot of difficulty and will need to call tech support. You're not so familiar with all this newfangled technology and you just want to play your game, after all. It's the kind of thing that might make them want to produce games that are as reliable and idiot-proof as possible. As DRM is extra complexity it would be contrary to that goal.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    19. Re:Is he bloody stupid? by westlake · · Score: 3, Insightful

      If the big names go away and leave the PC gaming industry, that would be good for PC gaming as a whole. We would see indies take over and fill the vacuum with original IP, and not just another FPS sequel.

      What you will get is a flood of low budget - low risk - casual games.

      Already, the big names treat the PC platform like crap

      The big names have treated the single player PC gamer rather well of late: Bioshock, Dragon Age, Fallout, Mass Effect, etc.

      As for iD, whatever the merits of Carmack's game engines, he hasn't released a genuinely innovative or significant PC game in the last ten years.

    20. Re:Is he bloody stupid? by SpazmodeusG · · Score: 5, Insightful

      You're forgetting the worst thing Blizzard is currently doing. Region locking. Someone with a US copy of SC2 simply cannot play with a friend in Europe as each copy is region locked to one online server. It's destroying the international pro-gaming scene which is what Starcraft is meant to be all about.

      The reason they do this region locking isn't to prevent piracy either. It's so they can charge a different price in different regions. Maximising short term profits at the expense of pro-players support.

    21. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      Instead of protesting by not buying the games with DRM, just decide you're going to have a lot of difficulty and will need to call tech support. You're not so familiar with all this newfangled technology and you just want to play your game, after all. It's the kind of thing that might make them want to produce games that are as reliable and idiot-proof as possible. As DRM is extra complexity it would be contrary to that goal.

      Not if it works, and DRM platforms become more stable every year. Anyway, to put this in perspective, the amount of people who refuse to buy DRM products and/or are willing to protest over them are about as numerous as those who vote third party in the US presidential elections: or < 1-2% total. No, you're not going to make a difference... no matter how noble the cause. Truth hurts.

    22. Re:Is he bloody stupid? by techno-vampire · · Score: 1
      some of the big PC companies which sell DRM with a game attached...

      Yes. Exactly. After a while the companies end up putting more thought into the DRM than they do the games themselves and end up driving themselves out of business. Can't happen too soon, from my POV.

      --
      Good, inexpensive web hosting
    23. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      This is very similar to how CAD programs use a Network License scheme instead of the server being local though, it's instead over the internet.

      Example: The Licensing Server knows it can something like 30 copies of AutoCAD at once, however there are 2 complete labs @ 18 computers each that all have AutoCAD installed. When a computer goes to start AutoCAD it asks the license server to authorize this over the LAN and the License server says Yay or Nay based on how many are already running.

      This actually works well because it enables a full class to run the software at once and leaves a few copies extra for people in the other lab but avoids paying out for full-time licensing all of the computers. The only downside is that if the LAN crashes, then no one gets to run AutoCAD because the licenses are not stored locally but instead on the network server. I don't think I have to give an analogy here to what the downside is.

      Consider an iTunes style system, which I think would be the best. You "Authorize" a device to play your media (works for movies, why not games) and can play that media offline until the device gets deauthorized by you. You can authorize X number of devices to play the media and must deauthorize one in order to authorize another when you reach that limit.

      Why do I like this? It maintains a system where the developer is still holding the keys, it makes them happy. It also serves the purposes of the gamer in that it phones home once and only once per install.

    24. Re:Is he bloody stupid? by Anonymous Coward · · Score: 1, Insightful

      They don't establish "original IP" either, which was one of the GP's complaints. Blizzard games are always Starcraft, Warcraft, or Diablo. This isn't necessarily a bad thing, but "Original IP" it's also not.

    25. Re:Is he bloody stupid? by Vahokif · · Score: 1

      You forgot Valve.

    26. Re:Is he bloody stupid? by flink · · Score: 0

      My understanding is that your key is only region locked for ladder matches. Unranked casual matches can be with anyone anywhere. I don't actually have the game, just what I heard.

    27. Re:Is he bloody stupid? by sznupi · · Score: 1

      One can always ignore maintaining those servers at some point (thankfully that never happened, eh?) and give subpar support.

      Usually not that many people are really taking their cown compliants to heart.

      --
      One that hath name thou can not otter
    28. Re:Is he bloody stupid? by x_IamSpartacus_x · · Score: 4, Informative

      Wow... thanks for posting that. I had no idea that region locking existed in SC2 before you posted that. I live in Mozambique, Africa as a missionary and wanted to buy it and play with my 3 brothers who live in the States. Looks like I won't be wasting my money on THAT.

    29. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      What you will get is a flood of low budget - low risk - casual games.

      We already have that.
      It's just that the big name publishers get all the attention with their big budget games.
      As a matter of fact, it's usually the big names that have a 'value' brand that pumps out low budget crapgames.

    30. Re:Is he bloody stupid? by crossmr · · Score: 5, Informative

      What's worse is that they're not even providing all languages in all regions. Living in South Korea, yet not being fluent in Korea means I can choose a low-ping version I don't really understand, or a high ping version I understand. Multiple e-mails to blizzard resulted in a round around and a suggestion I just buy a copy so that I can contribute to some suggestion thread to recommend they smarten the hell up. No. Fuck you Blizzard.
      You have completely and utterly gone to shit and should be embarrassed of what you've become.
       

    31. Re:Is he bloody stupid? by Vaphell · · Score: 1

      your understanding is wrong, currently the only way to play with friends from other regions is to drop another 60 bux

    32. Re:Is he bloody stupid? by EvilMonkeySlayer · · Score: 1, Informative

      The big names have treated the single player PC gamer rather well of late: Bioshock, Dragon Age, Fallout, Mass Effect, etc

      Bioshock, console port. Fallout 3, console port. Dragon Age, console port. (Dragon Age is probably the only one that is on an equal footing, all the others are after thoughts) Mass Effect, console port, etc.

    33. Re:Is he bloody stupid? by Vaphell · · Score: 4, Interesting

      i hear ya

      recently LAN thing backfired quite nicely - there was a tournament at gamerscom or whatever that was called and battle.net lagged few times not to mention dropped connections in a best of 3 showmatch. There were thousands of people watching it live and via internet and players were lagging and dropping. Epic F.A.I.L.

      I read the forums from time to time and I really hate how when some rather clueless casual player asks '- there is only one profile, how can i share it with my brother?' fanboys counted in dozens rush in to inform him he's being cheap and should fork out 60 bucks for his brother too, because sc2 is the best thing since sliced bread. It doesn't matter that these brothers have only 1 pc.

      Recently blizzard announced that 1st name change is free (because many people were not aware of permanence of their handle and typed some junk to play, just like in sc1 where you could have multiple nicknames), but they will charge later. Price is unknown but to charge few bucks for running an sql oneliner? Seriously?

    34. Re:Is he bloody stupid? by toastar · · Score: 1

      My understanding is that your key is only region locked for ladder matches. Unranked casual matches can be with anyone anywhere. I don't actually have the game, just what I heard.

      Your wrong.

      The worst part is seeing Lag at pro gaming events like the IEM. They had to pause the game for 10 minutes at a Lan event.

    35. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      Saying that PC gaming is dying is like saying that open source can be bought out. It's just not going to happen.

      The strength of PC gaming is that ANYONE can make a game. How I long for the old days of the original Origin, Sierra, Accolade, Apogee, id and the rest when they were indie game companies. Once the big companies stop threatening to leave the PC market and actually do, I think that those old days could be reborn with fresh game developers and without being brute-forced out of sight, we'll start seeing some quality games appear in the PC gaming limelight instead of the same rehashed crap with a new coat of paint slapped on.

    36. Re:Is he bloody stupid? by grumbel · · Score: 1

      When people mean "death of PC" they generally don't mean "no new games ever", but "death of genres they cared about". And WOW in this context isn't a sign of life, but a sign of death. If a single game can dominate the market so much it just shows that there is not all that much interesting happening elsewhere. And as somebody who doesn't care about either MMORPGs nor this eSports stuff, yeah, PC gaming doesn't look to be in the best conditions. To many PC games are just console ports, instead of games actually being targeted on the PC.

      Today I can basically get my gaming fix with just a console, 10 or 15 years ago that was basically impossible, as there was to much interesting PC stuff floating around.

    37. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      There's one more serious oft-overlooked problem with DRM. For every copy of DRM'd software they sell they spend money every time somebody calls or emails with an activation problem. There's an on-going cost of maintaining servers and software to keep giving permission for installs. Basically, over time, their profits are getting eaten away by their own customer service. Sadly I think it'll take a couple of years before anybody realizes the problem with this. Heh.

      What customer service?

    38. Re:Is he bloody stupid? by mr_mischief · · Score: 1

      There's this legal concept called promissory estoppel. If someone sells you a product bundled to an included service, they are essentially promising to provide the service for as long as you own the product unless there's a contract that states otherwise. I'm sure they're usually smart enough to put something about an end to service in the fine print somewhere, but if not that may be actionable. IANAL, consult one if you're really interested.

    39. Re:Is he bloody stupid? by f3rret · · Score: 1

      Piracy? NWN1 did something which did well at stopping piracy in the long term, and that was eventually chucking the CD-ROM DRM and requiring a valid and unique CD key to play multiplayer. No matter what, the pirates will be cracking the game anyway, might as well just keep them from using network services which legit players would use. This is a simple DRM mechanism, and it does an excellent job long term.

      This. The majority of the games I have bought and paid for as opposed to just downloaded off a certain Swedish torrent tracker, I bought because I wanted access to the online multiplayer.
      If it is just a game I want to play in singleplayer mode then I have no problem just downloading it, and for the most part I wont even be representing a lost sale since I wouldn't have bought the damn thing in the first place.

      --
      Admit nothing. Deny Everything. Make Counter-accusations.
    40. Re:Is he bloody stupid? by TheRaven64 · · Score: 3, Insightful

      I think this post is the best advert for free software that I've ever read...

      --
      I am TheRaven on Soylent News
    41. Re:Is he bloody stupid? by f3rret · · Score: 2, Interesting

      no LAN play for SC2... SC2 is linked to one and only one battle.net account ever (effectively getting rid of resale and eliminating multiple people being able to play online via one copy of the game)... bnetd. etc

      From what I heard from an SC-geek friend of mine, Blizzard has a 'pro'-version in the works for tournaments and stuff.
      You still need a copy of the game per machine you want to play it on, but Blizzard will send out a representative with the hardware and software to set up a local server. Needless to say you will have to pay through the nose for one of these 'tournament' licenses, will you'll have to pay until the pirates get ahold of this thing, or write their own.

      --
      Admit nothing. Deny Everything. Make Counter-accusations.
    42. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      I don't know about Bioshock and I'll give you Mass Effect, but Fallout 3 and Dragon Age are not console ports. They got a console release at the same time as the PC release, which is not the same thing.

    43. Re:Is he bloody stupid? by Vectormatic · · Score: 1

      If your brothers simply buy a US copy and ship it to you, you should be fine from what i understand.

      Just make sure you have a decent internet connection...

      (or hell, just play the original SC)

      --
      People, what a bunch of bastards
    44. Re:Is he bloody stupid? by MachDelta · · Score: 3, Informative

      Yeah and I seriously disagree with Dragon Age being a console port. I've played both PC and PS3 versions, and the PC version is head and shoulders the better platform. The console versions lack some features (the "tactical camera", "move here" orders, and orders to multiple party members in a single pause), and the PC version has nothing holding it back. The console ports are still playable, they're just more frustrating because of the imperfect interface.

      OTOH, Fallout 3 might not be a port, but a couple small things sort of give it the feel of having mild consolitis. Still a fun game though.

    45. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      You'd have to buy the US version to play on US servers. (It's not locked to the IP address, but to the version that was sold - at least that gives you a chance to do what you wanted to). Blizzard also had the -uh- majestic grace to let us know we might be allowed to buy another copy, link it to the same account, and play on other servers, possibly soon. I personally am not going to buy until at least EU and US are combined...

    46. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      The first argument I keep hearing against gaming on a pc is that it is horribly difficult compared to consoles. You have to install drivers and your pc is too slow or incompatible with some features and you have to adjust all kinds of dials and switches to get anything running properly.

      The solution from publishers and game companies to this issue? Make it more complicated! Yes! Add some DRM to piss off the remaining few is obviously the way to make pc gaming more popular and profitable.

      The whole server client type drm has been tried over and over again, always cracked rather quickly and packaged in a way that actually makes using it easier and faster than creating a real profile and waiting for the servers to respond. Sounds familiar don't it?

    47. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      While while each of those games are novel in their own way, they are built from extremely similar siblings (dune II, everquest/ultima, rogue/nethack/castle of the winds).

    48. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      You don't get it. The reason they are all console ports -is- because of piracy. The piracy rate isn't anywhere near 90% on consoles so PC's are a 6 month later 'lets see what blood we can get out of the stone that is PC gaming' after thought.

    49. Re:Is he bloody stupid? by ultranova · · Score: 3, Insightful

      The sad, slow, and painful death of PC gaming.

      Pretty unlikely, since PCs have both larger installed base and far lower cost of development than any console. They are also technologically superior, so the most ambitious games - especially complex simulators and strategy games - simply can't be done on anything else.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    50. Re:Is he bloody stupid? by Anonymous Coward · · Score: 2, Insightful

      If he's promoting religious tenets to those who are vulnerable (sick, injured, dying, uneducated, poor) then I'd have to agree. If he's only helping out as do many missionaries I have met, then he's done more good in 1 month than you will do in a lifetime.

    51. Re:Is he bloody stupid? by gwallin · · Score: 1
      Just want to clarify this. Yes, cross-region play is currently not possible. However, Blizzard has stated that it will be implemented:

      Getting people online, playing and interacting is obviously the overall goal for the Battle.net platform, and that includes allowing people to play across regional boundaries as they have in the past. Unfortunately, there are a multitude of challenges we have to overcome due to the unique regional account and billing options that didn’t exist in the past. But those hurdles aren’t insurmountable, and we are looking into solutions that will allow interested players to obtain access to other regional versions without having to buy another full copy of the game. Those solutions are something we’re currently planning to have available through Battle.net Account Management within the first few months of StarCraft II’s release. Before that solution is implemented though, you’re correct in that you’d need to purchase a US copy of the game on launch day to play in the US region.

    52. Re:Is he bloody stupid? by Tukz · · Score: 1

      They can be released at the same time and still be a console port you know.
      The primary engine was made for console and then ported to PC.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    53. Re:Is he bloody stupid? by grumbel · · Score: 1

      Consoles are 100% drm by design.

      Actually consoles are close to 0% DRM at least as far as disc based games are concerned. As what consoles do is not DRM, but copy-protection. Nothing stops you from reselling a console game, nothing stops you from lending it to a friend and your console game will continue to work just fine if your Internet connection stops working.

      With PSN/XBL/WiiWare games it is of course a bit more tricky, as DRM or at least DRM-like things come into play. A WiiWare game still won't phone home, but it will only work on your Wii, not your friends Wii.

    54. Re:Is he bloody stupid? by I+cant+believe+its+n · · Score: 1

      Plus we have Trusted Platform tech around the corner

      Thrusted Platform?

      --
      She made the willows dance
    55. Re:Is he bloody stupid? by heathen_01 · · Score: 1

      Where are the mod points when you need them? Dragon Age was very dissapointing - last time I ever get sucked into buying a console port.

    56. Re:Is he bloody stupid? by jellomizer · · Score: 1

      As is the slow death of the PC/desktops.

      The $2-3k uber desktop is being replaced with 2 specialized devices at $200 a pop and a laptop to fill the gap. The specialized device reduce piracy and keep it from going rampant.
      When you complain about DRM you should think back to the non-DRM days and honestly say how much did you pirate. What did you pirate you actually used, and probably paid for if you had no other options. I am willing to bet most of you have a few products.

      Companies don't like DRM and a locked down system. It costs them a lot to keep it locked.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    57. Re:Is he bloody stupid? by poetmatt · · Score: 1

      console DRM starts and stops at the discs/cartridges. It also starts at the purchase of the console. Think you can make a backup of those games legally?
      Think you can use it for anything other than gaming?

      Hint: it can do a lot more, but you don't have the choice due to the control over access provisions of the device (DRM).

    58. Re:Is he bloody stupid? by Anonymous Coward · · Score: 1, Informative

      Same can be said about Mass Effect the origanl is much better on pc, and the second was develpoed for both at the same time to reduce differances/problems. The dual devlopment was also applied to Dragon Age.

      I would also like to note both of them were made by Bioware who was a PC devloper who then started making their games for consoles after their rise in popularity.

    59. Re:Is he bloody stupid? by arth1 · · Score: 1

      Oh, it's mostly dead already.
      Most of the PC games these days aren't -- they're console ports. Just take a look at Steam, and see what they offer.
      What's wrong with console ports? Well, they're dumbed down and not taking advantage of the PCs features, made for limited hardware with limited controls, played by limited players.

      What's sad is that there's a new generation of PC players that seem to expect consoleism's like auto-lock, save points and button mashing.

      Luckily, we do get a good PC game every now and then, but they're few and far between.

    60. Re:Is he bloody stupid? by arth1 · · Score: 4, Informative

      You're forgetting the worst thing Blizzard is currently doing. Region locking. Someone with a US copy of SC2 simply cannot play with a friend in Europe as each copy is region locked to one online server. It's destroying the international pro-gaming scene which is what Starcraft is meant to be all about.

      The reason they do this region locking isn't to prevent piracy either. It's so they can charge a different price in different regions. Maximising short term profits at the expense of pro-players support.

      Unfortunately, it's nothing new, and nothing unique to Blizzard. Back in '99, I moved from one continent to another, and brought with me my copy of Baldur's Gate. When I bought the "Tales of the Sword Coast", it would not work on my copy, because it was region locked. I had to go to napster to find an illegal copy of it. Bioware support refused to replace either of my copies -- they wanted me to re-buy the software because I had moved.
      That's the true face of region locking.

    61. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      Any money they spend on DRM is money not spent on producing a plished and fun game. Charging for every little item is just skinflinting for the sake of it.
      I havent bought ANY games for the last three years, I wait till they have been thru the comment mill and see which are sill regarded as good, years later.
      Then I wait for it to be free on Steam, or to be sold for £5 in WoolWorths. No need to spend £200 on a new gfx card, either.

    62. Re:Is he bloody stupid? by ikkonoishi · · Score: 1

      Fortunately they have a solution for that. They offer very shoddy customer service only as long as it is possible for the majority of customers to sue for their money back. Then they stop entirely.

    63. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      You don't know BioWare at all, do you?

      Since 2004 Dragon Age was PC only, then they shoehorned in console support after the acquisition with EA. Mass Effect 1 was originally to be designed simultaneously on PC and console.

      And as for Bethesda, they made Fallout3 from Oblivion code, which was, as you may remember, one of the release titles for XBOX360...and "simultaneously" made for PC. Simultaneously in quotation marks, of course, because it was delayed *in porting to the XBOX architecture from PC*

      You got me on Bioshock, though ^_^

    64. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      If the big names go away and leave the PC gaming industry, that would be good for PC gaming as a whole. We would see indies take over and fill the vacuum with original IP, and not just another FPS sequel.

      A-freaking-men.

      Good riddance to the business types that have done a thorough job of RUINING PC gaming over the past two decades. I for one am eager for indie developers to reclaim what was once theirs.

    65. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      (since the console market is somewhat more secure)

      I thought someone just slashdotted something late last week about PS3 being cracked with a USB stick? Oh, and xbox 360 slim has been cracked too? Very secure.

    66. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      [Citation Needed] The 90% figure is bandied about with absolutely ZERO facts behind it.

    67. Re:Is he bloody stupid? by __aamnbm3774 · · Score: 1

      I don't play PC games any longer. I much prefer the console.

      Cheating has gotten out of hand, the constant expensive upgrades, and lack of a uniform hardware/playability have pushed me out the door long before DRM ever had the chance. I still prefer the mouse in first person shooters in terms of accuracy, but i'll give up some accuracy to enjoy a better overall experience.

      Probably offtopic, but I just wanted to say that.

    68. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      I believe you can, you'd just have to get a US copy somehow. Unlike consoles, your computer shouldn't be region locked to only take games from the region you bought it in, so it's just a question of getting your hands on the version you're trying to play people with.

      US version won't be able to play with anyone else if Africa, but that's probably less of an issue.

    69. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      There's one more serious oft-overlooked problem with DRM. For every copy of DRM'd software they sell they spend money every time somebody calls or emails with an activation problem. There's an on-going cost of maintaining servers and software to keep giving permission for installs. Basically, over time, their profits are getting eaten away by their own customer service. Sadly I think it'll take a couple of years before anybody realizes the problem with this. Heh.

      If only some of the more "tech savvy" gamers knew this, we could have killed off DRM much quicker. The moment DRM inhibits their ability to play a game, they just hop on the first torrent site they can and download an unencumbered game. Calling customer support is not going to help them straighten out the issues so quickly, if at all, so they don't bother. However, they completely miss the point. Imagine droves of gamers flooding their customer service lines, not giving up until they can finally access the game they paid for. Maybe the customer service people won't be able to do anything, but that simply means that they will get nagged indefinitely by the many unsatisfied customers, many of whom will express their unwillingness to purchase another game nor recommend it to their friends. Sure, it's a lot of trouble to go through for what seems like a lost cause (i.e., getting the game to work), but that's not the goal of this exercise. The goal is to rub their nose in these unproductive DRM schemes and give them quantifiable proof that it costs more to them than piracy would ever cost.

    70. Re:Is he bloody stupid? by crafoo · · Score: 1

      Sure, you'll get a flood of low budget, low risk games initially. But success of those games will lead to more, better games getting made. Steam has shown that there is money to be made on the PC platform and publishers are taking notice. Eventually other companies will grow and take the place of the void left by the exodus to consoles. The PC is just better at certain types of games and people who like these games will always play them on the PC. With OpenGL gaining popularity again we are seeing things like Valve games on the MAC and easier ports to Linux as well. I think we are just seeing the beginning of a great decade for PC games.

    71. Re:Is he bloody stupid? by Vaphell · · Score: 2, Insightful

      they refuted that rumor already, besides even if it was true, pro players would have to train in a high lag environment and then play tournaments with low lag which wouldn't make any sense.

    72. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      While I agree that it may suck for some people, for others its great. In WC3 you would have two tools generally you used before you started the game, one to ping and one to check location. With the way things work now theres no way to make tools like that, so in my opinion region locking is important to keep the games running smoothly.

    73. Re:Is he bloody stupid? by pyrosine · · Score: 1

      since the console market is somewhat more secure

      I presume you have never partaken in the warez community surrounding the xbox 360 - with a little modding, a DL DVD RW (which most modern computers come with) and a download speed, you can get xbox games easily. Sure, it is a little more difficult than downloading a game, mounting the iso and installing, but I would go so far as to say secure

    74. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      Dragon Age, console port.

      Are you fucking high? Have you even played the console version of Dragon Age?

    75. Re:Is he bloody stupid? by apoc.famine · · Score: 1

      And?

      Really, they can do all of that that they want. It's not going to result in more sales. Their bank accounts aren't bottomless. At some point it will stop. Either they come to their senses, or go bankrupt.

      --
      Velociraptor = Distiraptor / Timeraptor
    76. Re:Is he bloody stupid? by TriezGamer · · Score: 1

      Why should you be allowed to play with multiple people online using a single copy of the game? Yes, Starcraft 1 explicitly allowed it, but the vast majority of games have never allowed for it outside of legitimate piracy. I follow the rest of your argument.

    77. Re:Is he bloody stupid? by apoc.famine · · Score: 1

      That might work if there was any customer service to get ahold of. Plus, why would I want to "fight DRM" by wasting my time with it? Companies that use crappy DRM can do whatever the heck they want. I'm not spending time or money on them.

      --
      Velociraptor = Distiraptor / Timeraptor
    78. Re:Is he bloody stupid? by morari · · Score: 1

      [...] since the console market is somewhat more secure.

      I bet you it takes a lot more time to jump through all of the hoops to install and properly crack a new release than it does to remove a dozen screws and literally clip a modchip into a console. Consoles are hacked once, whereas every game on the PC needs to be hacked individually.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    79. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      Fallout 3, console port.

      Console ports do not get official mod kits.

    80. Re:Is he bloody stupid? by Jaysyn · · Score: 1

      And if no one continues to buy them, they will justify themselves right into bankruptcy.

      --
      There is a war going on for your mind.
    81. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      http://arstechnica.com/gaming/news/2010/08/machinarium-suffers-95-piracy-rate-offers-5-amnesty-sale.ars [arstechnica.com]
      http://blog.wolfire.com/2010/05/Another-view-of-game-piracy [blog.wolfire.com] (This guy has citations in his blog post...)

      So, you see, there really is a 90% piracy rate. However, most of those people wouldn't have bought the game anyway. From a 95% piracy rate, if you double sales, you still have a 90% piracy rate... and what really happens is that you get the piracy rate down to 85% and get a 10-20% increase in income.

    82. Re:Is he bloody stupid? by Lulfas · · Score: 1

      You're still a thief.

    83. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      I partially blame Bobby Kotick for shoving his evil cock into Blizzard's business. So yes, they are being slowly corrupted, although they still make good games IMO, so i'm willing to temporarily overlook that fact. Not unlike the fact that despite Apple's evils, i'd still be down to buy an iphone, ipod, or macbook pro.

    84. Re:Is he bloody stupid? by Etrias · · Score: 1

      I have a hard time calling a game that's released to different platforms a port. In the case of Dragon Age, Bioshock and Fallout 3 were all released to multiple platforms on launch...so you didn't get any of that right. Mass Effect was a port, but ME2 had a multiple platform launch.

      Just because a game comes out with controls that work on consoles and PCs does not mean that it's a port. Sure the controls are dumbed down a bit, but not enough to dent the fun factor in the game.

    85. Re:Is he bloody stupid? by mhajicek · · Score: 1

      Nothing stops you from setting up Steam with single player games, and setting it to run in offline mode. That way you can have as many people playing them as you want.

    86. Re:Is he bloody stupid? by Fulcrum+of+Evil · · Score: 1

      I didn't; I stopped upgrading the PC when I realized it was just $GameOS + a handful of games and wasn't worth $1000/yr given the amount of time I spent on it. Went and got some dance shoes and a bike and came out ahead on the bargain.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    87. Re:Is he bloody stupid? by Moridineas · · Score: 1

      I think you're confused.

      The issue is not multiple people playing online at the same time with one copy, but a second person EVER playing Starcraft 2 online. We're not talking spawned installs or anything like that... No resale. No sharing within a family. Does that make sense?

      I don't know of any games that limit you to only ever having one multiplayer account associated with that game (other than MMOs of course) ... I imagine there are others, but what are some examples?

    88. Re:Is he bloody stupid? by x_IamSpartacus_x · · Score: 0, Offtopic
      I appreciate your semi-defense and benefit of the doubt as to what I do. I'm not going to feel bad for what I do just because some anonymous internet troll doesn't like the idea of a missionary but I figured I'd go ahead and give a brief overview of what I do here.

      I live in Maputo, the capitol of Mozambique. It's at the extreme south of the country and it's a big country. The roads here are so bad up to the north that it takes days to travel from anything more than 500 kilometers away from the capitol. Because the health care system here is nationalized, there is only one place to receive cancer treatment in the country, the Maputo Central Hospital. The cost of travel to Maputo from the northern areas of Mozambique is very expensive to the average Mozambican. All of this adds up to people who have very advanced cases of cancer (i.e volleyball size tumors growing out of their eyes, knees, chest, etc) who travel the 5 or more days of travel alone and arrive in a city hospital that resembles exactly what the stereotypical westerner thinks of African hospitals (standing filthy water in the single toilet bathroom that serves 50-75 men, women and children, horrendously dirty bed sheets, sweltering in the summer, freezing in the winter, and on and on).

      I simply go and visit those who have no one to visit them. There are people who simply live in the hospital for years... waiting to die alone. I visit them, ask them to tell me their story, tell them mine and try to be the friend or family member that they don't have in these last, very uncomfortable moments of their lives. I offer a cool cup of water to the man who may have only a few hours to live and simply wants a cold drink to feel a bit more comfortable. I offer a smile to someone who sees the scowl of uncaring nurses, doctors and hospital staff all day every day. I offer love and hope to people who left those two concepts in shattered dreams a long time ago.

      A few weeks ago I held a 12 year-old boy as he died. When he arrived at the hospital he had a marble sized tumor under his right eye. Because the hospital ran out of chemo his tumor grew to stretch his face and eventually kill him. But he didn't die from the cancer... no... he died because the tumor (that started at his eye) grew so large it cut off his airway. He suffocated. I was privileged to hold him close as he died and whisper love and hope to a boy who had none. Maybe you don't share my faith, maybe you think that his suffering is meaningless, maybe you would rather I not be a "missionary". That's fine. I don't make my life decisions based on what you think. For now, I put more weight in the smile of Tomé, the little boy who lives in the hospital, calls me "Uncle" and has lived without a father for so long all he wants is me to hug him and help him feel like he's worth somebodies time. Yeah, I talk about my faith. No, I don't shove it down anyone's throats. Yes I think I'm spending my time doing something worthwhile. If you disagree... I'd encourage you to come help and see if you still think I'm some sort of evil influence on the world. I am absolutely promoting religious tenets. Love one another. I wish more people promoted it.

    89. Re:Is he bloody stupid? by Anonymous Coward · · Score: 0

      Get your brothers to send you a copy, that's what people did with WoW for instance.

    90. Re:Is he bloody stupid? by Gaffod · · Score: 1

      Piracy has been around since the beginning of PC gaming in the 80's. Hell, back in the day it was easier. By this silly "piracy killing PC" logic, PC gaming has been dead for literally decades.

      Get over yourselves already.

    91. Re:Is he bloody stupid? by CronoCloud · · Score: 1

      so the most ambitious games - especially complex simulators and strategy games - simply can't be done on anything else.

      But the market for such games is embarassingly small. It's not like it's still 1987 when game developers could be assured that a good portion of PC owners were D&D/table top warming nerds and a retired colonel could get together with a few programmers and make a hex based wargame.

    92. Re:Is he bloody stupid? by Meski · · Score: 1

      They claim latency. Ok, maybe so. What makes me give them the benefit of the doubt though, is that in Australia, I *can* online buy the US version download and play it here, without region locking getting in the way in the manner we're used to with DVD's. Don't recall now if the cost was different, I'd need to recheck at the online store.

    93. Re:Is he bloody stupid? by shnull · · Score: 1

      i'd like to see someone port civ 5 to a console , secure or not

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
    94. Re:Is he bloody stupid? by f3rret · · Score: 1

      And unsurprisingly I don't care.

      --
      Admit nothing. Deny Everything. Make Counter-accusations.
    95. Re:Is he bloody stupid? by lpq · · Score: 1

      Main reason publishers shy away from PC platform is that PC games tend to be a bit more sophisticated. It's common knowledge that interfaces and game complexity are dumbed down for console versions. Face -- developing games for intelligent people is just harder!

      So why not aim for the Lower common denominators? Wieee--paystation-X

    96. Re:Is he bloody stupid? by acid06 · · Score: 1

      You can buy the North American version and use it to play in Africa or elsewhere *with your North American brothers*.
      But if you buy the African version (if there is such a thing) you will only be able to play against Africans.

      You can also buy multiple versions. For instance, I bought the Latin America version and I'm considering also buying the North America version as several people I know bought that instead.

      It's more like creating multiple realms instead of DVD-like region locking. It still sucks, though.

    97. Re:Is he bloody stupid? by Thinboy00 · · Score: 1

      Theft by definition means depriving someone of something. Who has he deprived and of what?

      --
      $ make available
    98. Re:Is he bloody stupid? by Lulfas · · Score: 1

      California Penal Code 484 defines theft, in part, as taking another person's labor fraudulently. He did not pay the game company for their labor.

    99. Re:Is he bloody stupid? by Lord+Kestrel · · Score: 1

      That is exactly what Paradox does. No drm at all. No cd checks, nothing. You don't even need the cdkey to install the software. If you want to do multiplayer however, you need a cdkey. In addition, if you want support on the forums, you need a valid cd key for that game (it puts a little icon next to your name, so it's immediately obvious if you have a registered cd key for the game you're trying to get support on).

    100. Re:Is he bloody stupid? by TriezGamer · · Score: 1

      Outside of LAN play, both Neverwinter Nights games, right off the top of my head. I'm sure there are others.

    101. Re:Is he bloody stupid? by Moridineas · · Score: 1

      Outside of LAN play, both Neverwinter Nights games, right off the top of my head. I'm sure there are others.

      Hmmm, I never played NWN2 and don't remember that from NWN. Are you sure? I even gave NWN1 to a friend when I was done, and don't remember any complaints about not being able to get online...

      In any case, you remembering *maybe* two games is just slightly different from "the vast majority of games have never allowed for it"

  3. Alternative? by Anonymous Coward · · Score: 0

    Ok, admittedly, I haven't taken the time to read the article, but that "Alternative to DRM" just sounds like another form of DRM to me.

    Honestly, the DRM involved in games is a reason that I've come to shy away from gaming lately. I'm really looking forward to New Vegas, having played Fallout 3 on XBox 360, but I'm going to do some serious research on the DRM involved before I buy it on PC.

    1. Re:Alternative? by X0563511 · · Score: 3, Interesting

      Well, if the original FO3 was an indication, it shouldn't be bad. They made shitloads of cash, despite the fact that only the frontend launcher was protected... and using it wasn't mandatory.

      The DLC also was unprotected. Sure, you (or someone else...) needed to use Games for Windows Live to purchase and download... but some digging in your user profile will find you the data files. You can simply copy those directly into the game's data directory, and you now don't even need to sign into Live to access them!

      In fact, this is -required- for use of things like "fose" - which is kind of like a trainer except that it extends the game's scripting engine (and is used by any mod of decent complexity/elegance - see FO3: Wanderer's Edition for instance.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:Alternative? by hedwards · · Score: 1

      As somebody that got screwed over by the DRM mistakes MS made on the Pitt I can assure you that it isn't unprotected. I was stuck buying them because MS fraudulently made me buy more points than I needed for the previous content and then lied about not being able to give me a refund. After that I haven't shelled out for a single MS product, nor will I ever if that corrupt behavior is deemed acceptable by them. FO3 was a game of much potential fucked up beyond belief by greed and incompetence. I'd be really curious to learn how it is that Assassin's Creed both of them, Prototype and Batman: Arkham Asylum are all relatively free of bugs, when FO3 seems to be completely infested with them.

  4. No DRM for me by hairyfeet · · Score: 5, Interesting

    Crap like this is why I put my money where my mouth is and buy from Good Old Games. NO DRM, NO limits on installs, easy and hassle free, and even works perfectly on x64.

    --
    ACs don't waste your time replying, your posts are never seen by me.
    1. Re:No DRM for me by X0563511 · · Score: 1

      Yea, except when you want to play real classics like Independence War, or Myst.

      Good luck with that.

      (it's still a great service, but their 100% compatibility statement is garbage)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:No DRM for me by KahabutDieDrake · · Score: 1

      Interesting that you mention Independence war. I have copies of both 1 and 2 on disc and neither of them have any sort of DRM. Iwar 2 has a disc check, but it's removed by the official patch. It's been a while, but I've run Iwar 1 on modern systems. In fact, this computer, which I use as my gamer rig has run it. WinXP if that matters. AFAIK it doesn't need any special compatibility. Although you might have trouble with input devices, if you use anything other than a fairly standard Jstick.

    3. Re:No DRM for me by hughperkins · · Score: 1

      So, just to be clear, once I've bought a game from gog.com, I can download it, whenever I want, forever? Or just the once?

      Download whenever I want, as many times as I want, is possible for example Starcraft 2, and I really like that. I no longer have to worry about keeping the game copy safe, on cd or dvd or hard-drive, can just download whenever I want and play.

      Gog could be interesting to me if I can download a game as many times as I like, forever.

      Personally I don't mind drm, or paying for a game, I just want convenience. There are only about 5 games I play regularly anyway. The cost of those over ten years is trivial...

    4. Re:No DRM for me by Anonymous Coward · · Score: 0

      GOG gives you a virtual game shelf when you log in to your account displaying all the titles you own, where you can download the game files as many times as you want, along with extras depending on the game - soundtracks, manuals, wallpapers, etc.

    5. Re:No DRM for me by Anonymous Coward · · Score: 0

      Interesting that you mention Independence war.

      I second that. Even the earliest I-War demo from mid97 still runs like a piece of cake.

      Those who complain about old games not working often use nVidia hardware which has drivers intentionally defecting support for old games in favor of the latest hot pieces of crap magazines call 'game of the year' these days.

    6. Re:No DRM for me by mrbcs · · Score: 1
      GOG and http://www.direct2drive.com/ are my two favourites. I can download forever or burn them to disk if I want. No cd cracks, no cd's. THIS is the way to go and I have bought all my games from these two companies since I discovered them. I have installed my d2d games or gog games on two systems on my lan without issue so my kids can play them.

      Steam is just more drm bullshit in my opinion.

      I am voting with my wallet. DRM in any form, no sale.

      When will these pea brains figure this out. I can just as easily pirate anything I want but I would rather pay for it and have something that doesn't need a patch or the damn cd every time I want to use it. Is it really any sweat off their asses if I want to let my kids play a game I bought? I'm not buying two copies.

      --
      I'm not anti-social, I'm anti-idiot.
    7. Re:No DRM for me by kestasjk · · Score: 0, Troll

      We have battles over huge terrain with stunning graphics and dozens of players on a single server with surround sound, integrated social systems and voice chat, and Hollywood-level production values now.. (For whichever genre you like)
      I can't remember the last time I actually had to deal with DRM (I think I had to enter a CD key for Doom 3 a couple of years ago). If you're paying for DRM-stripped 90's games to avoid that I feel bad for you

      --
      // MD_Update(&m,buf,j);
    8. Re:No DRM for me by Drgnkght · · Score: 4, Informative
      Here is a brief snippet from the gog.com site regarding downloads:

      3. Can I backup games downloaded from GOG.com? Yes you can, and as a matter of fact we strongly recommend you do so - backing up your stuff is a very good habit, you know? Because our games are DRM-free, as soon as you download the setup file, you can back it up on a DVD or your external hard drive without hassle. Plus, as our installers are wrapped in nice exe files, you can save them in one folder and create a nice local backup of your games library! And if you forgot to backup your purchased games, fear not. You can always re-download them from our website for free - see below for more info. Sure, downloading will take a little bit longer than launching an installer from your backup disc, but that's no big deal.

      4. Can I re-download my purchased games? Is there a limit to the number of re-downloads? You can always re-download games bought at GOG.com via the "My account" page. Also, there is no limit to the number of re-downloads, but please remember that you're not allowed to share your GOG.com account with other users as only you are entitled to download games from your account.

      Also if you have more than one computer they don't have a problem with that either:

      9. Can I install one game both on my laptop and desktop PC at home? Yes. We are not limiting the number of installations or re-installations as long as you are installing your purchased game on PCs in your household. So yeah, if you've got a render-farm in the basement, you might actually break the world record for the number of legal Fallout installations in one household. However, if you think about installing your game on a friend's PC or sharing it with others then please don't do it, okay?

    9. Re:No DRM for me by Totenglocke · · Score: 2, Interesting

      Yes, with GOG you own it forever and can re-download it at any time. They also provide updates so that the games will run perfectly on new OS's, even if it's an old DOS game and you're running Win 7 64-bit.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    10. Re:No DRM for me by geminidomino · · Score: 1

      I wish they'd get an updated TIE Fighter up there. =\

    11. Re:No DRM for me by Totenglocke · · Score: 1

      I wish that they'd just get a new graphics engine and do a re-release of TIE Fighter with awesome new graphics.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    12. Re:No DRM for me by Anonymous Coward · · Score: 0

      you probably haven't tried to play one of those games after they decide it's no longer cost effective to keep the host servers up. of course, you're probably the one who willingly hops from call of duty warfare of doom 8 to 9. congratulations.. you're the consumer they want.

    13. Re:No DRM for me by geminidomino · · Score: 1

      I'll take the old graphics. I just want it to RUN.

      Best combat flight-sim. Evar.

    14. Re:No DRM for me by Anonymous Coward · · Score: 1, Interesting

      > intentionally defecting
      [citation needed]

      It's far more likely that the "old games" were written for whatever hardware was around at the time rather than being coded strictly according to the specifications.

      A classic example is Quake 2, which doesn't run in OpenGL mode with current drivers without some tweaks. Not because the current drivers intentionally break it, but because it made certain assumptions about the length of the result from glGetString(GL_EXTENSIONS) which no longer hold (i.e. modern cards support far more OpenGL extensions than even existed when Q2 was written).

      A lot of DOS-era games don't work on modern PCs simply because they're too fast. Example: Ultima Underworld II scales to frame rate. The fastest PC which was around when it was written might have managed 5 fps. A modern PC could do 60 fps without breaking a sweat (i.e. the CPU will spend 95% of its time waiting for vsync). That's a problem, because the motion calculations use integer arithmetic, and at 60 fps the motion per frame is less than one unit, which gets rounded to either 0 (positive) or -1 (negative), meaning that you can travel south-west at an alarming speed but can't move north or east.

    15. Re:No DRM for me by aekafan · · Score: 1

      The Problem with Direct2Drive is that they encrypt the main .exes. Not a problem unless you like modding your game. FOSE doesnt work with FO3 D2D version, nor OBSE with oblivion D2D. the steam versions do not suffer from this, plus with most games you can play across multiple machines in offline mode. Mostly didnt like D2D because they mess with the exe file tho. but to each their own

    16. Re:No DRM for me by hairyfeet · · Score: 1

      I have been buying from them for quite awhile now (be sure to sign up for the email, they'll let you know when their big sales are) and it has got to be the easiest game purchases I've ever dealt with. NO DRM, NO limits to how many times you download, NO checks to limit how many times you install, NO problems backing up game installers (they are just a simple .exe), NO troubles running on x64, fast downloads and fast service. Oh and new games are added all the time. Once you purchase a game it is added to your "virtual game shelf" which you can then use to download the game or the many extras (books, avatars, wallpapers, comics,soundtracks, etc) any time you want, as many times as you want.

      Give it a try, I bet you'll like it. Oh and to the guy complaining about older games not running, do you have an Nvidia card, by chance? I have noticed Nvidia is pretty bad about dumping support for older games in their newer drivers. I'm running an ATI HD4650 I paid a grand total of $36 after MIR, and it plays everything from the new games to the old ones like Redneck Rampage just fine, and this is on Windows 7 x64. But if you contact the GOG team they are VERY helpful with regards to helping customers get a game to run, and they have excellent forums. I really can't say anything bad about GOG, except maybe since I went hog wild on their last sale I now have more games than I have hours to play them. oh the horror :-)

      --
      ACs don't waste your time replying, your posts are never seen by me.
    17. Re:No DRM for me by X0563511 · · Score: 1

      Yea, the XP bit really matters. It makes the difference between it sorta working (you might get 3d working with a glide wrapper) and blowing up horribly.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    18. Re:No DRM for me by X0563511 · · Score: 1

      Hmm. Interesting that, unless you use a glide wrapper (or somehow have a Voodoo) Iwar doesn't use the graphics hardware at all....

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    19. Re:No DRM for me by object404 · · Score: 1

      http://gamersgate.com/ is another good alternative to GOG and Direct2Drive. The nice thing is that they're having a *massive* summer sale right now :) Like GOG, it's re-download all you want.

    20. Re:No DRM for me by Kitkoan · · Score: 1

      their 100% compatibility statement is garbage

      What OS are you running? They claim compatibility for Windows XP and Vista, not for Windows 7 though so that might get iffy.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    21. Re:No DRM for me by Khyber · · Score: 1

      No citation Needed, it's been known nVidia removed 8-bit color depth support. This is why multiple games, like Metal Gear Solid for the PC, won't run unless you've got a GeForceFX or lower card.

      ATi, on the other hand, still fully supports it, and Metal Gear Solid for the PC runs perfectly fine even on my 4200HD.

      nVidia PURPOSEFULLY DISABLES CAPABILITY. There is no falsehood in that statement.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    22. Re:No DRM for me by Khyber · · Score: 3, Informative

      Direct2Drive takes forever to get games patched with the rest of the community.

      STALKER comes to mind. For over a year I was stuck with 1.0005 thanks to D2D refusing to get off their asses and demand a patch for digital distribution customers so they could be patched with the rest of the world at 1.0006 (which was OFFICIAL and yet D2D said it wasn't an official patch at all.) Steam had 1.0006. D2D didn't.

      I got my $15 refunded and bought the physical disc for $9.99. Patched to 1.0006 and haven't looked at D2D since.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    23. Re:No DRM for me by TheRaven64 · · Score: 1

      Update it yourself. TIE Fighter is a DOS game, and the GOG versions of DOS games all run in DOSBox. If you check the DOSBox Wiki, you can find instructions for running TIE Fighter on Windows 7. Just update the included config file.

      --
      I am TheRaven on Soylent News
    24. Re:No DRM for me by Anonymous Coward · · Score: 0

      I can second your recommendation of gog.com - I've bought a few classic games from them, and had no trouble getting them to work (on a WinXP machine). I hadn't heard of direct2drive.com, but I was pleasantly surprised to see that they have Civilization 5 available for pre-order. Unfortunately, they don't mention DRM (which probably means that they're using it), and say that it requires Steam (with which I've had uniformly bad experiences). So, unlike GOG, I don't think I can really recommend direct2drive.

    25. Re:No DRM for me by Jedi+Alec · · Score: 1

      And yet somehow the huge terrain and the stunning graphics don't seem to make the games a lot more ... fun. The replacement of isometric systems with full 3D to me means mostly hassle with camera's and having to spend more time getting from A to B instead of actually having fun at B. Huge terrain...mweh, just means more running around.

      And if I want voice chat I'll just fire up teamspeak on the side.

      Disclaimer: I've spent the past few days struggling with a crashing, DRM-encumbered buggy game. No wonder the creators went out of business.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    26. Re:No DRM for me by rtb61 · · Score: 1

      What did you expect D2D is News Corp aka Fox not-News, evil. Their anal retentive executives have managed to screw up every web property they bought with over bearing control and the desperate need to monetise the users, whacked out control freaks.

      The reality is PC games are struggling simply because there is just so much content available, thousands of games to choose from, a whole decades worth of mostly still playable games and as the most important element of games is gameplay not graphics all still worth playing.

      Over the last couple of years the focus was too much on what games looked like and what crappy over priced media licence they could abuse to drive sales, net result, large drop in sales. That and of course crappy console ports, generally crappy games that can only be sold to inexperienced gamers ie adds targeted at gullible children, basically multi-millionaire corporate executives stealing children's pocket money with false advertising and the ass hats take pride in their work, lame.

      --
      Chaos - everything, everywhere, everywhen
    27. Re:No DRM for me by hairyfeet · · Score: 1

      I'm running Windows 7 HP x64, not a bit o' trouble here, even on the really old stuff like Redneck Rampage. IME if it says Vista x64 it works just fine on Win 7 x64, and I've been buying games from all different periods, from the above RR to the original Fallout and Divine Divinity and Freespace, all just work beautifully. They have an excellent forum and their developers are happy to help you if you have problems.

      As far as his problems I'm guessing he is running Nvidia, which as another poster pointed out drops supports for features required by older games like 8 bit depth support. My HD4650 ATI card hasn't given me the slightest bit of trouble with any GOG purchase so far, and with the dropping support for older games, as well as the bumpgate fiasco, frankly I'd be avoiding Nvidia if I wanted to enjoy older titles as well as newer.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    28. Re:No DRM for me by geminidomino · · Score: 1

      There was actually a windows 95 update that included voiced briefings, updated (from the DOS) graphics, and, IIRC, the expansion pack missions...

      That would be killer...

    29. Re:No DRM for me by wbo · · Score: 1

      Unfortunately some of the compatibility fixes that GOG makes to some of the games they sell end up breaking so they run worse than the original versions do. A good example of this is Riven. The original DVD version runs just fine on Windows 7 as long as the game executable is set to run in Windows 95/98 compatibility mode and the appropriate Quicktime DLLs coped from the DVD and placed in the game's directory.

      Unfortunately, in GOG's version many of the Quicktime movies fail to play which makes it very hard (and in some cases nearly impossible) to complete certain parts of the game Also reading the in-game journals is nearly impossible because when the player attempts to flip a page in a journal the game flips multiple pages which makes it practically impossible to follow the story in the game.

      The original DVD release does not have these problems and neither does the Steam release of the same game (or so I am told). So far GOG has refused to even acknowledge these issues. As it stands now I have wasted the $5.99 that I spent on the GOG release and ended up buying a used copy of the original DVD from a seller on ebay just so I could play the game.

      I have heard that others have experienced similar problems with the GOG release of Real Myst, although I can't confirm them. (I own the original CD release and it runs fine on Windows 7 without any compatibility tweaks at all, so I am not sure how they could have messed it up but it seams they have...)

    30. Re:No DRM for me by VGPowerlord · · Score: 1

      As it stands now I have wasted the $5.99 that I spent on the GOG release and ended up buying a used copy of the original DVD from a seller on ebay just so I could play the game.

      You can still buy the Myst 10th Anniversary Collection DVD, both in stores (Best Buy sells it) and online (Amazon sells it).

      Granted, that contains Myst Masterpiece Edition rather than Real Myst... Also, it's only the first 3 Myst games; The Myst Collection, which contained the 5 numbered games, appears to have been discontinued.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    31. Re:No DRM for me by hedwards · · Score: 1

      GoG is oh so horribly addictive, with there quality games and ease of install. Plus most of them can be made to run on Linux without too much trouble, as a huge portion of the catalog runs in dosbox anyways. There's a fair number of independent publishers that do that sort of thing as well. Every dollar they spend on DRM is one more dollar they have to make to break even, and just that little bit more likely that they're going to piss off their own customers. The thing they like to ignore is that for the most part DRM only hurts people that purchase the game, pirate copies typically have the DRM stripped or in some fashion disabled, allowing people to use the game freely without restrictions on what other applications can be installed.

    32. Re:No DRM for me by Anonymous Coward · · Score: 0

      Personally, this is the kind of DRM I like seeing:

      please don't do it, okay?

      Treat people like criminals and they will act like criminals in return, treat them with trust and, yes some will break that trust, but many more will behave trustworthy.

    33. Re:No DRM for me by hairyfeet · · Score: 1

      You signed up for the emails too? /Does Kathy Bates voice/ "Those emails from GOG are THE DEVIL!" I swear I have bought more games in the last 6 months than I had in the two years previous thanks to GOG and those evil email sales alerts. Painkiller, Postal 2, Divine Divinity, The Freespace collection, how can you turn down so much gaming goodness for soooo cheap?

      And I think GOG is a perfect example of how to do games sales right, as they give you more value for your money not less. As you pointed out many run just fine on Linux (You might want to start a post on their forums about WINE support, as I've heard that many of the newer ones at GOG work great in WINE), their custom DOSBox makes installing a game from 97 on my Win 7 HP X64 as simple as "clicky clicky" and it runs, instead of dealing with noCDs and jumping through hoops I just back the installers to a portadrive, it is just toooo easy!

      And sadly I have to agree completely about DRM. As a PC repairman you might not know this but if you have family or friends on windows that game you really need to watch for "drive rot" which is caused by DRM. You see Starforce or Safedisc or SecuROM won't usually cause too many problems by themselves but lord help you if you get the wrong combo installed, as it will slowly but surely throw any non ROM drives (and who doesn't have a burner nowadays? even the bottom of the line eMachines come with combo drives now) into PIO mode, which will completely burn up the drive motor. I have thrown away so many CDRW and DVDRW drives from drive rot it ain't even funny. So now I tell my customers as well as vote with my own dollars and go GOG all the way. Why support people that are gonna treat you like a criminal?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    34. Re:No DRM for me by kestasjk · · Score: 1

      Disclaimer: I've spent the past few days struggling with a crashing, DRM-encumbered buggy game. No wonder the creators went out of business.

      But why would you do that when you get so much fun out of DRM-free 90's-era games?

      --
      // MD_Update(&m,buf,j);
    35. Re:No DRM for me by kestasjk · · Score: 1

      you probably haven't tried to play one of those games after they decide it's no longer cost effective to keep the host servers up. of course, you're probably the one who willingly hops from call of duty warfare of doom 8 to 9. congratulations.. you're the consumer they want.

      Yup I'm one of the consumers that benefits from the immense production values, who wants to buy awesome new games every few months. Do not pity me, for I am already lost..

      --
      // MD_Update(&m,buf,j);
  5. Good Example: GTA4 by cosm · · Score: 4, Insightful

    I just bought two copies of GTA IV (pc version) for me and my girlfriend, in the hopes that there would be some cool co-op. After installing 'Rockstar Social', and having to get a damn 'Games for Windows' Live-esque account, and having to register account after account and confirm this after that after serial after serial, I said, well, Fuck. It. In the trash they go, and $40 down the tube. Shoulda looked at the reviews first I guess.

    Overreaching DRM and poorly written interfaces upon interfaces are the death knell for PC gaming. I am sorry, but they just keep getting worse, and worse and worse. Albeit the gaming experiences might be improving, the overall software experience is absolutely terrible. The amount of disneylandish crap pc game devs are pumping into games to mimic the consoles is absolutely infuriating, and doesn't seem to be getting any better.

    I'll say it. I love PC gaming, but it is definately an industry that will die if they don't all get together and streamline some of the bullshit. Steam is the closest thing we have, albeit still is one more interface you have to use to get to another interface to start/load/join a game.

    Back to Q3A and CS 1.6.

    --
    'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    1. Re:Good Example: GTA4 by MakinBacon · · Score: 1

      Not to mention the fact that you always have to have the latest patch to play a 'Games For Windows Live' game, even in single player. Those of us with slower internet connections don't want to wait several days to play the game because there's a new 7 gig patch that fixes a bunch of glitches that you never even noticed before.

    2. Re:Good Example: GTA4 by johnhp · · Score: 4, Insightful

      Steam isn't just an interface It replaces the role of the brick and mortar store, as well as the role of the CD/DVD media. It also acts as a library of games and their mods, and provides anti-cheating features (if developers choose to use them). So rather than feeling like Steam is just "one more interface" standing between me any my possessions, I tend to think of it as a merchant who sticks around to organize and update my games.

      Long term, I see Steam as the big rival to iTunes. I think they'll eventually start to carry movies, and eventually music too.

      And as I've said before, I don't think PC gaming will ever have a chance to die. The line between consoles + TVs and PCs + monitors is very fuzzy even today (the XBOX and XBOX360 are already basically x86 PCs running Windows 2000), and in five or ten years it will disappear completely.

    3. Re:Good Example: GTA4 by 3vi1 · · Score: 1

      I've got a different problem. The DRM in L4D and L4D2 kick me out sporadically while checking my SteamID. None of my other Steam games give me any such problem. This is most likely because I'm playing them under Linux (as they work fine under Windows on the same machine)... It's pretty aggravating when your 100% legal game works 100% under your OS of choice *except* for the DRM.

    4. Re:Good Example: GTA4 by Totenglocke · · Score: 1

      It's not just PC gaming - they're starting to do the same crap with consoles too. For some idiotic reason the gaming industry wants to run themselves out of business.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    5. Re:Good Example: GTA4 by macara · · Score: 0

      That same story is what pushed me away from PC gaming to console gaming, and now days mostly turned me off of gaming. Too many hoops to jump through and no real ownership of what you purchase, and even what you do buy is only usable while the servers exist to accept your key/account info.

    6. Re:Good Example: GTA4 by MakinBacon · · Score: 2, Interesting

      There are some games where Steam can be a real pain in the ass, like in GTA4. You already have to be logged into both Rockstar Social Club AND Games For Windows Live; if you buy the Steam version, you literally have to log into three separate DRM systems to play the damn game.

      Also, Steam is somewhat scary to me because I wonder what'll happen to my game collection should Valve eventually go out of buisiness or shut down steam (probably not in the near future, but it could very well happen eventually). I'm the kind of person who still plays 20+ year old games every now and then.

    7. Re:Good Example: GTA4 by gman003 · · Score: 4, Insightful

      To reword it into something more witty...

      Detractors look at Steam, and see the DRM, resource usage and potential spyware.
      Advocates look at Steam, and see the Digital Distribution, community features, automatic updates, and synchronized saves.

      It's a matter of which seems more important to you, and I, for one, see the (relatively minor) DRM as worth the other features.

    8. Re:Good Example: GTA4 by LingNoi · · Score: 2, Informative

      It's not a replacement for a brick and mortar store. At the store I can get a refund or at least credit towards a different game; steam? Tough shit because you're obviously a pirate or cheap stake that has already finished the game if you're asking such a thing.

      When I asked for a refund because the game I bought that day was crashing on startup they re-directed me to this.

      I bought a game with my credit card through Steam and either don't like it or don't want it anymore. Can I get a refund?

      The fuck? Don't want it anymore... don't like it? It's a defective product and steam has a ton of third party developers that release poorly programmed games.

      Steam is setup as a win win situation for publishers. Once they've got your money you're screwed because there is no incentive for a publisher to release a game that works. The only thing they care about is spending enough money on advertising to THINK you're getting a good game.

    9. Re:Good Example: GTA4 by genner · · Score: 3, Informative

      It's not a replacement for a brick and mortar store. At the store I can get a refund or at least credit towards a different game; steam? .

      Which store is this? I'm not aware of any store that will give refunds or store credit for a PC game unless it's still shrink wrapped.

    10. Re:Good Example: GTA4 by BLKMGK · · Score: 1

      They aren't pumping console crap into PC games - they are building games for crappy consoles and porting them to PCs! I was all set to purchase the latest Supreme Commander "sequel" until I found out they did this and the interface was dumbed for consoles! Oh and it was STEAM only - F that. No sale! I finally found my old CD for the previous game and I play UT2K4 when I want a FPS. How sad is it that i play a six year old game just to enjoy gaming on my computer? That's how bad it is now...

      --
      Build it, Drive it, Improve it! Hybridz.org
    11. Re:Good Example: GTA4 by NickPresta · · Score: 0

      How is this any different in the real world?

      I've tried to return games to a brick and mortar store several times because I was having an issue with them and my x64 operating system. When I asked for a refund, they told me that all opened games could not be returned.

      At least you didn't have to walk/bike/drive to the "store" to figure this out.

    12. Re:Good Example: GTA4 by stms · · Score: 1

      the XBOX and XBOX360 are already basically x86 PCs running Windows 2000

      The original Xbox was an x86 box however the 360 has gone the way of more traditional consoles with a PPC architecture. http://en.wikipedia.org/wiki/Xenon_(processor)

    13. Re:Good Example: GTA4 by johnhp · · Score: 1

      I haven't had to deal with that issue. For specific problems of software quality, I see it as more the developer's problem than Valve's.

      At any rate... there is something you can do. Buy your games with a credit card, and if you feel like Valve has screwed you over, call the card company and cancel the payment. It's called a "charge back" and people who know about it do it constantly to software companies. At least one developer/publisher I worked at allocated a strong percentage of their income for paying them.

    14. Re:Good Example: GTA4 by Anonymous Coward · · Score: 2, Funny

      Tell them that according to the EULA they're obligated to give you a full refund.

      Whether or not it's true is irrelevant - nobody reads the damn things.

    15. Re:Good Example: GTA4 by black3d · · Score: 1

      Ditto. I was disgusted with the bullshit you have to install to play GTA4 on PC. I wish I'd known about it beforehand because I would have just pirated a copy of it instead. Felt so violated by the install process that two days later I formatted my PC (just to make sure I got rid of every last piece of crapware it put on my system - I don't trust "uninstall" when they're pushing invasive DRM) and threw the game away. I've purchased every GTA game on PC up to this one - I won't be buying another. Congrats Rockstar - DRM loses you another customer while pirates have no issues at all. GG.

      Same deal with C&C4 (which, folks, is the worst RTS game ever created), which doesn't let you play until you create a new EA account on their website, purely to prevent resale. It's not necessary for DRM purposes - locking down CD keys takes care of that. Nope, it's just to make sure everyone who wants to play it has to buy it new (unlike console games - although publishers will be pushing next-gen console manufacturers to lock keys to consoles, you can be sure of it). Of course, then I actually played it which makes the abyssmal install process look like a walk in the garden of Eden.

      It's getting really bad on PC. Activision promises they'll look after us. We'll see..

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    16. Re:Good Example: GTA4 by Anonymous Coward · · Score: 0

      EBGames (Brick and Mortar) in Australia does.

    17. Re:Good Example: GTA4 by Legion303 · · Score: 1

      "Shoulda looked at the reviews [google.com] first I guess."

      GTA4 appears to be the highest rated game of all time across all platforms. Not sure looking at reviews would have helped you avoid it, unless you enjoy F-rated games. I don't personally get the high ratings it enjoys, but facts are facts.

    18. Re:Good Example: GTA4 by Legion303 · · Score: 1

      EA is really good at sucking, and not just on PC. I downloaded the X360 demo of Madden 2011 to see if it was as good as it was 15 years ago on the Genesis (Madden 94/95?), and EA wanted me to create an account on their server just to find out whether I liked the demo enough to give them money for the full game. End result is no EA account and 2GB more free space on my drive.

    19. Re:Good Example: GTA4 by the_humeister · · Score: 3, Informative

      And as I've said before, I don't think PC gaming will ever have a chance to die. The line between consoles + TVs and PCs + monitors is very fuzzy even today (the XBOX and XBOX360 are already basically x86 PCs running Windows 2000), and in five or ten years it will disappear completely.

      Well, other than the fact the XBox 360 is PowerPC and not x86, I agree with you.

    20. Re:Good Example: GTA4 by cgenman · · Score: 1

      Quite frankly, we're going to have DRM, resource usage, and potential spyware pushed on us anyway. At least with Steam, it's usually just one layer of DRM and spyware. I had an old computer that was brought to it's poor little knees by always-on spy DRM fighting with other versions of always-on spy DRM. It was this poor thousand-dollar computer that lost at least half of its cycles at any given moment to DRM making sure that other DRM wasn't secretly breaking its DRM. And yes, Steam games sometimes do install an additional layer of DRM (which is to be avoided), but at least all of the games that use Steam's DRM won't be competing with eachother, or older versions of itself.

      Oh, and download anywhere you're logged in is nice. When my laptop eats its next hard drive, I know all of my Steam titles are a download away.

    21. Re:Good Example: GTA4 by IICV · · Score: 1

      That's because GTA 4 sucked, not because of Steam. I got it off of Direct 2 Drive (I think), and every single time I started my computer it tried to get me to log in to that bullshit Rockstar Social Club, even though I stopped playing the game weeks ago. I eventually got fed up with it and removed the startup entry with Autoruns, but still - why install that bullshit on my computer?

      So no, GTA 4 is bad even without Steam.

    22. Re:Good Example: GTA4 by aekafan · · Score: 1

      Actually, no. Just make a shortcut to the launchgtaiv exe and you dont need steam at all. The rest is just rockstar. Many of thier games work like this. I know FOSE for FO3 and OBSE for Oblivion does, as well as any MMO you purchase through them. Steam is very light drm

    23. Re:Good Example: GTA4 by Anonymous Coward · · Score: 0

      No offence, but either your skills or your system are lacking. A friend and I bought GTA4 the other month for $3.50 on Steam. I had to create a new Windows Live account, enter a serial, and I was playing. My friend did exactly the same thing no hassles.

      The multiplayer is not bad as long as you are just playing friends, however, its basically just a tacked on legit version of 'Multi Theft Auto' with not much improvement on the gameplay modes. Still, I wish i'd bought another 4 copies while the price was so low, so I could play my friends at LAN's...

    24. Re:Good Example: GTA4 by Anonymous Coward · · Score: 0

      Ahh, the days of 56k. A 50mb patch seemed like a several hour event. 500mb would be several days. 7gigs? Now that's an eternity!

    25. Re:Good Example: GTA4 by KahabutDieDrake · · Score: 1

      Wrong. If you used a Credit card, all you have to do is dispute the purchase. It'll be reversed, steam will throw a fit, and the game will be removed from your collection. Done deal. The fact you were too stupid, uniformed or lazy to do so is laughable. Further, what brick and mortar store accepts open software on return? None that I know of.

    26. Re:Good Example: GTA4 by VoltageX · · Score: 1

      As far as I know, Steam recently removed the Rockstar Social component from their version of GTA4.

      --
      "Anonymous could not immediately be reached for further comment." - International Business Times
    27. Re:Good Example: GTA4 by LingNoi · · Score: 3, Informative

      Great idea brain genius, then you lose your entire account. It's in the ToS READ IT.

    28. Re:Good Example: GTA4 by Anonymous Coward · · Score: 0

      yea, i can see the good features of steam, and it is a good service, but i won't accept the drm for single player games, and the only games on my steam account are all online games. Even steam itself, the drm at times can be quite frustrating, not letting you play when you want, and forcing updates.

    29. Re:Good Example: GTA4 by Spad · · Score: 1

      Any store operating in the UK is legally required to if the product is faulty (though not if you just don't like it) under the Sale of Goods Act, no matter how much they protest otherwise.

    30. Re:Good Example: GTA4 by PeterBrett · · Score: 1

      It's not a replacement for a brick and mortar store. At the store I can get a refund or at least credit towards a different game; steam? .

      Which store is this? I'm not aware of any store that will give refunds or store credit for a PC game unless it's still shrink wrapped.

      I'm aware of stores which will never give refunds or store credit for a PC game even if it's still shrink-wrapped.

      I don't shop there any more.

    31. Re:Good Example: GTA4 by richlv · · Score: 1

      i haven't bought a game on a physical medium for quite some time now (and i haven't had the time to play games for quite some time now...), but when we did (quite often pooling the resources to get a present for a friend), it was possible to bring the game back if it was really bad (constant crashing or other problems). while shops would not give refunds, they would give another game. we did not abuse this, usually games were returned after a few days, not few years :)

      --
      Rich
    32. Re:Good Example: GTA4 by mr_mischief · · Score: 1

      2400bps: a whole megabyte an hour on a good day. I could log into a BBS, check my mail, read the message boards, and download a whole bunch of 256-color porn before getting time-locked for the rest of the day.

    33. Re:Good Example: GTA4 by mr_mischief · · Score: 1

      If you mean "basically x86 PCs" as in "basically PPC machines like the second age of Macintosh" then sure. All those "there's no gaming on PPC" folks always forget three little things: PS3, Wii, and XBox 360. Yup, they're all based on some derivative of IBM/Motorola/Apple PowerPC. Even that fancy Cell chip has a PPC main core and then the eight SPCs.

    34. Re:Good Example: GTA4 by TheRaven64 · · Score: 2, Interesting

      Then you take them to the small claims court and get a refund of the entire cost of all games you've bought, plus damages. In most of the civilised world, they are required to offer a refund for defective goods. You can not waive statutory rights in conditions of service, so if those parts of their ToS will be considered invalid.

      --
      I am TheRaven on Soylent News
    35. Re:Good Example: GTA4 by V!NCENT · · Score: 1

      And I hope the current industry dies. Nobody gives a shit about 'HD gaming'. If I could buy a game at $20 instead of $69,99 I would absolutely love that!

      Games these day suck! Yesterday I installed GLDoom again and finnished Doom in a few hours. You know what? That was fun! Wanna know why?

      Games these day are made to entertain you. "Ooooh! A giant train just fel down besides me because the bridge blew up! Cool! I can't entertain myself! See? Now I have to buy a sequel!"

      Games from back in the day were all about giving you something to entertain yourselve with! High scores, puzzles, 30 monsters comming right at you and see if you can manage to kill them all before they kill you.

      Today everybody must buy 30 games per month because games these days are not played by you, but for you. So when the interactive movie is over you have to get a new one, because replaying it will just be exactly the same predictable 'experience' and after one or two 'play'throughs you've pretty much seen it.

      So yes, as a gamer frim the first hour I definately wish that the current industry dies and some innovative startups, like id software and 3DRealms once were, will take over and redefine gaming.

      This will also be the death of the Windows gaming platform. In order for indies to earn as much as they can they almost always make Mac and Linux ports too. So that will result in bettere OS adoption too.

      Let it rain!

      --
      Here be signatures
    36. Re:Good Example: GTA4 by L4t3r4lu5 · · Score: 1

      And you're more than welcome to take them to court when they tell you to wait for a patch. Which they will, even if one isn't planned.

      They deny you the right to return the game because they know that you won't spend £500 in legal fees to play a £30 game.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    37. Re:Good Example: GTA4 by Anonymous Coward · · Score: 0

      in the UK if the game is unrunnable at purchase you can return it for a full refund. Though they try to deny it they MUST fufil your statutory rights one of which states it must actually you know WORK.

    38. Re:Good Example: GTA4 by Tadrith · · Score: 1

      Steam's one of the few to get it right. Honestly, I've yet to have a problem with any of their games. I know people DO have problems, but I have yet to experience them. They provide exactly what I'm looking for -- unfettered access to my game with minimal hassle.

    39. Re:Good Example: GTA4 by PhrostyMcByte · · Score: 2, Informative

      Advocates look at Steam, and see the Digital Distribution, community features, automatic updates, and synchronized saves.

      Don't forget, detractors also look at the automatic updates bit. Valve has seriously broken their games plenty of times -- in the old days, people would've reverted the patch and got on with things. Now they're forced to wait days or weeks for a fix.

    40. Re:Good Example: GTA4 by LingNoi · · Score: 1

      You're not buying a product. You're using the steam service and buying a license to experience a publisher's content so you have no statutory rights.

    41. Re:Good Example: GTA4 by TheRaven64 · · Score: 1

      Good luck arguing that in court. It's pretty easy to point to places where they advertise that you can 'buy games' on Steam. If you're not buying them, then it's false advertising.

      --
      I am TheRaven on Soylent News
    42. Re:Good Example: GTA4 by scribblej · · Score: 1

      You bought TWO COPIES of a game, and then just gave up and /threw them out/ because of DRM?

      You're the awesomest customer Rockstar Games ever had. If everyone did what you did, they'd be even richer than they are now, and they wouldn't have to feel the consequences of any action they took...

      Maybe a better move woulda' been to make them pay - as in a refund, or at least taking up some of their customer service people's time (and therefore money).

    43. Re:Good Example: GTA4 by LingNoi · · Score: 1

      Do you live in this alternate reality were the general public goes to court spending 1000's dollars to fight over a $40 game?

    44. Re:Good Example: GTA4 by Anonymous Coward · · Score: 0

      the xbox360 uses IBM's power pc arch. not x86.

    45. Re:Good Example: GTA4 by TheRaven64 · · Score: 1

      I live in a country where the small claims court is very cheap to use and is worthwhile if a company has sold you a few games and then suddenly taken them back with no compensation. If you don't, maybe you should consider talking to your legislators and getting your legal system fixed.

      --
      I am TheRaven on Soylent News
    46. Re:Good Example: GTA4 by Don_dumb · · Score: 1

      Did they remove the Games for Windows account bit as well?

      Unlike the unfortunate GP, I did read the reviews and wanted to play the game but baulked at the fact the Rockstar social and Games for Windows was required. I was quite happy for it to be a Steam game*, just not the other stuff (RSC & GFW) I don't have or want.


      * - For my part - I like Steam, yes there is DRM which I do not want but it isn't conspicuous (which is fine) and I can accept that devaluing feature because the service adds several valuable features - the ability to use different machines, no CD required, backing up of the game and the data, I can uninstall and reinstall as I wish. That's the key for me, DRM costs value to me the customer (moreso the worse the DRM gets), the companies simply need to make up that value with other features. As long as the DRM isn't apparent and compensating features have been included I will consider buying.
      It got to the point that recently I was playing an older game (that just had CD check protection) and actually found that I would rather have the game on Steam because of how easy the system makes things.

      --
      If this were really happening, what would you think?
    47. Re:Good Example: GTA4 by ikkonoishi · · Score: 1

      The GTA4 thing is not really Steam's fault though. My plan for if Steam fails is to pirate heavily if it happens, and up until it does to buy stuff via Steam. Support the medium. The more users Steam has the less likely it will be to go under.

    48. Re:Good Example: GTA4 by Anonymous Coward · · Score: 0

      Valve has said before that, in the event they vanish, they can throw a switch and remove all DRM on their games. I've seen a forum post where they said "We've tested it, and it works." If stuff really hits the fan and Steam evaporates, I feel reasonably confident that they will unlock all that data. Heck, I bet if that happened we could even play TF5 over the internet, given their willingness to provide dedicated servers.

    49. Re:Good Example: GTA4 by ShakaUVM · · Score: 1

      >>if you feel like Valve has screwed you over, call the card company and cancel the payment. It's called a "charge back" and people who know about it do it constantly to software companies.

      Check your Steam TOS. If you ever chargeback them, they delete all of your games you've ever bought from them.

    50. Re:Good Example: GTA4 by Anonymous Coward · · Score: 0

      I make a different account for each game, it works really well because I can then share them with people.
      usernamebaseGTA
      usernamebaseCSS
      usernamebaseHL2

    51. Re:Good Example: GTA4 by frist · · Score: 1

      Valve has said before that, in the event they vanish, they can throw a switch and remove all DRM on their games. I've seen a forum post where they said "We've tested it, and it works." If stuff really hits the fan and Steam evaporates, I feel reasonably confident that they will unlock all that data. Heck, I bet if that happened we could even play TF5 over the internet, given their willingness to provide dedicated servers.

      Yeah cus magically that switch will make all the games that use the Steam APIs for multiplayer work... And that's what would be their top priority as well - when dealing with bankrupcy. Making sure to deploy that fix for their customers - and supporting it.

    52. Re:Good Example: GTA4 by LingNoi · · Score: 1

      Yes small claims court. You still need legal consult if you want to win against lawyers on pay role. It still costs $100 > to go to small claims. None of what you said refutes my point and i am backed up by the fact that valve isn't inundated with small claims cases.

    53. Re:Good Example: GTA4 by GravityStar · · Score: 1

      Doesn't the UK have a small claims court were you can represent yourself, and they'll need to spend legal fees to defend from refunding a £30 game?

    54. Re:Good Example: GTA4 by Anonymous Coward · · Score: 0

      Which store is this? I'm not aware of any store that will give refunds or store credit for a PC game unless it's still shrink wrapped.

      It's called a chargeback, this is your option at any retailer if they refuse to play ball. Mention it and usually they will suddenly "make a special exception". If they don't, you still get your money back.

      If you do that with Steam you will get your entire account banned. You lose your consumer rights with Steam. All those community features you love so much are not really tied to the DRM and in fact can easily be provided without it.

    55. Re:Good Example: GTA4 by Cederic · · Score: 1

      No legal fees. Just a few quid in court fees which you can add to your claim.

      Check http://www.moneyclaim.gov.uk/ - it's rediculously easy these days.

    56. Re:Good Example: GTA4 by Cederic · · Score: 1

      You don't hear about the small claims court cases, you don't hear about the cases settled before they reach court, and you don't have to pay lawyers to take your claim to court on your behalf.

      If Steam ever cuts off my games collection, it'll easily be worth the £100 or so it'll cost me to take them to court.

    57. Re:Good Example: GTA4 by Fulcrum+of+Evil · · Score: 1

      Last I looked, it cost $35 to file in small claims, and lawyers were not allowed. Sure, the representative for the company will probably be a lawyer, but procedure is designed with an average joe in mind, not a professional lawyer. Your bit about valve only demonstrates what most people agree with: that Valve is one of the few good guys in the industry.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    58. Re:Good Example: GTA4 by GameboyRMH · · Score: 1

      GoG is the closest thing we have,

      FTFY.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    59. Re:Good Example: GTA4 by GameboyRMH · · Score: 1

      (unlike console games - although publishers will be pushing next-gen console manufacturers to lock keys to consoles, you can be sure of it).

      I think online-playable DS games already do this, so used games can't be played online.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    60. Re:Good Example: GTA4 by GameboyRMH · · Score: 1

      Hah, and GTA4 is generally considered to be the worst of the series.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    61. Re:Good Example: GTA4 by GameboyRMH · · Score: 1

      Either Windows or the Xbox needs to die for PC gaming to survive.

      For a while Microsoft has been making both a gaming console and a gaming OS. They were competing with themselves. PC gaming had to take one for the Microsoft team, so the PC versions of games available on the Xbox typically have Co-Op and some other bits removed...when they're available. Why make something for the PC when the Xbox is so much more profitable, right?

      PC gaming will always get the leftovers as long as Microsoft has to worry about their two gaming products cannibalizing each other.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    62. Re:Good Example: GTA4 by HeronBlademaster · · Score: 1

      It's a defective product and steam has a ton of third party developers that release poorly programmed games.

      Two years ago or so, Steam was selling the original Commandos games. They were horribly broken; I couldn't even save my progress, and there's no way I was going to play the entire game in one sitting. After verifying the problem on several completely differently configured machines, I called Eidos technical support.

      Eidos refused to support the games because they listed "Requires Windows 9x" on the product page and said they'd only help me if I had issues running the game on a Win9x machine (and even then, the machine must not be a laptop); in the meantime, Steam had explicitly disabled Win9x support (you can't even run Steam games in Win9x compatibility mode) so I couldn't comply even if I wanted to.

      I called Valve and complained; they gave me a refund for the purchase, removed it from my account, and a few weeks later they stopped selling the games on Steam. (They've since started selling them again, if I remember right, but I have no idea whether they've fixed the issues.)

      Valve says they won't give refunds for Steam purchases, but if you complain properly, and have a good enough reason, they will ;)

    63. Re:Good Example: GTA4 by Elshar · · Score: 1

      Don't forget, detractors also look at the automatic updates bit. Valve has seriously broken their games plenty of times -- in the old days, people would've reverted the patch and got on with things. Now they're forced to wait days or weeks for a fix.

      You don't HAVE to install the updates automagically. You can, actually, tell it "No thanks, I'd like to not update my game".

    64. Re:Good Example: GTA4 by Anonymous Coward · · Score: 0

      Here in NZ, Electronics Boutique does. When I took 'Assassin's Creed' back (with a receipt, one day after buying it) and complained that it wouldn't install, they gave me my $30 back with no trouble at all.

      I don't know if they were supposed to, or maybe I just lucked out with an under-trained part-time sales assistant...

      Just FYI.

    65. Re:Good Example: GTA4 by CronoCloud · · Score: 1

      While the original Xbox has an X86 CPU the Xbox360 doesn't, it's PPC.

    66. Re:Good Example: GTA4 by Anonymous Coward · · Score: 0

      This is a really great website, and I really like your essay. Thanks for your sharing. ed hardy ed hardy uhren ed hardy

    67. Re:Good Example: GTA4 by black3d · · Score: 1

      Alas, no. Steam version still has both Rockstar Social and Windows Live "Games for Windows" requirements.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    68. Re:Good Example: GTA4 by Anonymous Coward · · Score: 0

      Maybe in chinky land. Not here.

  6. reselling used digital copies? what? by MakinBacon · · Score: 1

    Game companies will never let you resell a game you don't have on a disc. Unlike with games printed on physical mediums, there is no chance of a downloaded game being unplayable due to scratches, and there is no "shiny newness" that a game that wasn't resold has. Either used copies would be cheaper than new copies and there would be no point in buying new copies (which I can't imagine game companies allowing), or game companies would make the used copies the same price as new copies and it would be a moot point. This will not catch on.

  7. It's been done already by Superdarion · · Score: 3, Informative

    I bought a copy of Neverwinter Nights when it came out and... well, they actually did with the game the very same thing the article is suggesting.

    You have your CDs with your serial, which you use to install as many times as you want, and Bioware actually allows you to store that Serial in their servers, protected by a password.

    Do you feel like sharing youre game? Just lend your CD key to someone, which could just mean to lend them the password for your account with bioware. Also, if you lose the damn booklet in which it came printed, or if you're just not at home, you can always retrieve your serial from their servers, provided you remember the password.

    Now THAT's what I call value.

    On an unrelated topic, they also ported their game to linux after a while. You didn't even have to buy it again! Just download the installation package for linux (yes, download, for free, from their servers), use your windows serial and you're all set. Suffice it to say it worked like a charm.

    1. Re:It's been done already by Anonymous Coward · · Score: 5, Informative

      Uhmm no offense but they only 'ported it to linux' due to the fact that they'd lied about linux support right up until 2 weeks before release, promised it would be out by the end of the month, then kowtowed for 6 months while really putting it out while all those people who bought it release day on the promise of linux support VERY SOON started to discuss class action lawsuits against them for false marketing.

      But that could just be me. And you'll also note Bioware has not had a single game *SINCE* that supported linux, even though a number of other games used derivatives of the engine.

      - A Former Bioware fan.

    2. Re:It's been done already by dbet · · Score: 1

      Bioware did the same thing with Dragon Age, at first. Just a CD key. But the downloadable content is different, and I didn't know that going in. You have to be logged into your account for it to work, and since your main game always has elements from the DLC, you can't play any game without being logged in.

      The main annoyance is that it takes a while for the game to log you in. So anytime I start up the game, I have to walk away and come back 2-3 minutes later for the login to have completed, and for me to continue my game.

    3. Re:It's been done already by Anonymous Coward · · Score: 0

      Give credit where it's due though, at least they followed through, unlike some other EPIC failures.

      *stares at the useless pre-order of UT3 on the desk*

      I don't blame icculus though...from his screenshots it looks like the client was done long ago...epic just never got around to properly licensing and releasing it. Not that I care anymore, I tried the game on co-worker's windows box and it was terrible...

  8. I see what you did there. by jack2000 · · Score: 1

    Say you will not use an aways on drm, use a more well respected company's aways on drm... And yes I know of steam's offline mode but RUSE is an RTS. Offline mode would be pretty much useless.

    1. Re:I see what you did there. by MakinBacon · · Score: 1

      Well if you're never going to play offline, why are you so upset about a system that requires you to be online?

      I know there are plenty of other issues with DRM, but I really don't see how this would be one of them for somebody who thinks playing offline "would be pretty much useless"

    2. Re:I see what you did there. by gman003 · · Score: 1

      Steam's offline mode works for LAN gaming, and might work fully online, depending on the game. For something not using the Steam server browser, RUSE probably can't tell what mode you're in.

      And I, for one, never play RTSes online. Too many obsessive experts, too hard to find someone who just wants to have fun. LAN gaming with your friends works for that.

    3. Re:I see what you did there. by Anonymous Coward · · Score: 1, Insightful

      why are you so upset about a system that requires you to be online?

      Because they will turn the system off eventually.

    4. Re:I see what you did there. by gman003 · · Score: 2, Insightful

      Considering the fat sacks of cash Valve is raking in from Steam? Not likely.

      Besides, the customer base is large enough that they COULDN'T shut Steam down without a class-action lawsuit. They're already on shaky ground, legally terming it a "subscription service" to bypass various first-sale laws. Even if they won the suit, they would have lost millions in attorney's fees. It may have been possible several years ago, but Steam has a critical mass of users. While that's a good thing for Valve, in that it makes Steam the de-facto digital distribution system, it also puts some restrictions on them. Namely, if they piss off enough of their users, they'll get sued, big-time.

    5. Re:I see what you did there. by hughperkins · · Score: 1

      I played Starcraft 1 with my gf yesterday. She complained that the graphics are rubbish and made her eyes hurt, compared to Warcraft 3 and so on. Games rarely last more than about fifteen years anyway... so if Steam does shut down, just get some newer game instead perhaps?

      I mean, I do still play Populous 1 with her occasionally, but a game that old, I'd imagine someone would have worked out a way around any drm by that time anyway, or just rewritten it from scratch, eg Total Annihilation has been rewritten approximately as http://springrts.com/ .

    6. Re:I see what you did there. by LBt1st · · Score: 1

      What if you've got a good connection to your opponent but a bad connection to the DRM server? Or the DRM server goes down? Game over man!

  9. No problem by Snaller · · Score: 1

    Ruse sucks - so you don't have to waste any time on it (was demoed on steam)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  10. Or from the game makers perspective... by Anonymous Coward · · Score: 0

    is that it's getting more difficult for them to sell their product without it being massively distributed by folks who don't actually have to worry about the development costs.

    Now you can argue that the massively expensive games aren't worth the price, or you can argue that simpler games are the way to go, or even that DRM does nothing, but...it's really not that simple.

    Do I want a game that's nothing more than a star vehicle in disguise? No. But do I want games that are just repeats of whatever works on Pogo or Neopets? No.

    Sure, there are limits, for example, I will not be playing Starcraft 2, but that's not because it's not worth the money, or because it's not a good thing to do with a game, or even any problem with its DRM(does it have any? I don't know..). It's because I simply didn't like the thought of Blizzard sharing people's real names in game. They backed off on it...but not to the degree they'd need to do for me to be comfortable being anywhere near them.

    Ah well.

    1. Re:Or from the game makers perspective... by VGPowerlord · · Score: 1

      Sure, there are limits, for example, I will not be playing Starcraft 2, but that's not because it's not worth the money, or because it's not a good thing to do with a game, or even any problem with its DRM(does it have any? I don't know..). It's because I simply didn't like the thought of Blizzard sharing people's real names in game. They backed off on it...but not to the degree they'd need to do for me to be comfortable being anywhere near them.

      It does have DRM, but it's along the same lines as Steam's DRM is. You need to log into a Battle.NET account at least once before the game can be played offline.

      As for the real name thing, the big thing was about it showing your real name on their forums.

      Right now, SC2 (and WoW) support two different types of friends. The first has your WoW/SC2 username (and in SC2 an additional user code, which is a 3 digit number). This account type only displays your username to them, and whether you're online (or in WoW, playing that particular character) or offline.

      The second uses your Battle.NET account name (your email address) and displays your real name. This one also displays whether you're playing any Battle.NET 2.0 game, which right now include StarCraft 2 and World of Warcraft.

      Needless to say, if you use the first friend type, they never see your real name.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  11. They're bringing back the dongle! by brennanw · · Score: 1

    God Almighty, I thought that damn thing was gone forever.

    --
    Eviscerati.Org: All Hail the Eviscerati
    1. Re:They're bringing back the dongle! by lwsimon · · Score: 1

      Nah, they're just bringing back the emulator.

      --
      Learn about Photography Basics.
  12. Re:reselling used digital copies? what? by Anonymous Coward · · Score: 0

    Refer to Stardock's Impulse service.
    One of its abilities is to return games with a restock fee (I think its 50-75% offhand) which is more than physical media retailers offer!
    Also out of this I believe the game developer may also get a cut.

  13. Download caps may hit games hard some day with drm by Joe+The+Dragon · · Score: 1

    Download caps may hit games hard some day with drm systems and any kind of on live system will run of that fast 5 Mbps can hit the comcast 250 gb cap fast.

    How well does the Ubisoft system work with dial up or satellite internet. For one thing any thing like on live is out for them.

  14. Call it what it is. by SanityInAnarchy · · Score: 5, Insightful

    "Alternative to DRM"? No, this is just another form of DRM.

    I like what Steam offers. I think it's a fair trade. I'm still not going to call it something other than DRM.

    You know what the "alternative" to DRM is? Not putting fucking DRM on your products!

    --
    Don't thank God, thank a doctor!
    1. Re:Call it what it is. by noidentity · · Score: 1

      Exactly. DRM = Digital Restrictions Management. Being without DRM would be what digital is: without any restriction. Anything which tries to make digital limited like physical is a step in the wrong direction.

    2. Re:Call it what it is. by terminallyCapricious · · Score: 0
      tHe RtS rUsE wAs A..........

      dIsTaCtIoN!

      i HaVe ThE dRm!

    3. Re:Call it what it is. by black3d · · Score: 1

      I can live with Steam's DRM. It's hassle-free and as long as Steam is around, I can play all my games, wherever I want, without any discs. Great! Now if only Steam let you transfer your licenses to another Steam account - that would be solid GOLD. Even set up an online store where you can sell or trade games with other players, with Steam (and the publisher) taking a percentage of the sale. Steam would replace EB Games. :P

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    4. Re:Call it what it is. by VGPowerlord · · Score: 1

      if only Steam let you transfer your licenses to another Steam account - that would be solid GOLD. Even set up an online store where you can sell or trade games with other players, with Steam (and the publisher) taking a percentage of the sale. Steam would replace EB Games. :P

      I would be all over this. It'd let me get rid of the games I bought and found I didn't like (examples: Lucidity, The Ship).

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:Call it what it is. by houghi · · Score: 1

      Sure there is an alternative to DRM. Deliver the game with blackjack and hookers. In fact, forget about the game!

      --
      Don't fight for your country, if your country does not fight for you.
  15. Personally I really like how Starcraft 2 works by hughperkins · · Score: 1, Interesting

    Personally I really like how Starcraft 2 works. I no longer need to carry dvds/cds or a dvd-player. I don't need to worry about using 'other methods' for obtaining a game I've bought before. I just need an account, a password, maybe a battle net authenticator, and I'm good to go! Can play anywhere. And I feel warm and comfortable.

    So, key parts of SC-2 security I guess:
    - the client is freely downloadable, in full, as many times as you like
    - since multiplayer is a major part of how it works, that takes care of the drm
    - we have an account, that we can use anywhere we like, on any computer

    Of course, the campaign bit isn't really secured by this method, so there are still some pieces missing from the puzzle for that, but for multiplayer games, which is I feel the most interesting to me, there doesn't seem to be a major issue?

    1. Re:Personally I really like how Starcraft 2 works by FeepingCreature · · Score: 1

      Personally I have friends in the US that I could lan play with if Blizzard/Activision hadn't insisted on keeping it out as part of their silly struggle to keep everything running through crappy BNet2 - and if you think that has nothing to do with restrictions management, you're deluded.

    2. Re:Personally I really like how Starcraft 2 works by Anonymous Coward · · Score: 0

      "no longer need to carry dvds/cds or a dvd-player. I don't need to worry about using 'other methods' for obtaining a game I've bought before. I just need an account, a password, maybe a battle net authenticator, and I'm good to go! Can play anywhere. And I feel warm and comfortable.

      So, key parts of SC-2 security I guess:
      - the client is freely downloadable, in full, as many times as you like
      - since multiplayer is a major part of how it works, that takes care of the drm
      - we have an account, that we can use anywhere we like, on any computer"

      This is how steam has worked for years. It is handy as an option, but shouldn't be the only choice for players.

    3. Re:Personally I really like how Starcraft 2 works by Anonymous Coward · · Score: 4, Insightful

      I personally hate how Starcraft 2 works. You must connect to battle.net even to play single player. There is no LAN play.

      It's all crippled by choice, and is one of the more evil rights restriction methods out there.

    4. Re:Personally I really like how Starcraft 2 works by hughperkins · · Score: 1

      Yeah, I agree that I find the zone-restrictions, ie europe vs usa vs asia, annoying personally. There again, other people like the great ping times.

      If you buy the SE Asia copy, you can use it for both SEA and the States I think. If you buy the european copy, you're out of luck :-(

    5. Re:Personally I really like how Starcraft 2 works by guruevi · · Score: 1

      Unless of course you're in a hotel somewhere trying to play the game and you can't save the game, get any rewards and you can only play the campaign because you're not connected to your online account and according to some on the forums, if you lose your connection and stay disconnected during gameplay you can't save your game and potentially lose large amounts of gameplay.

      I didn't buy Starcraft 2 exactly for that reason (neither did I pirate it) and I was planning on buying the $120 collector's edition. Sorry Blizzard but ever since WoW started you've been going down the tubes and the recent DRM restrictions have made me reconsider - I'm just playing my original StarCraft and Brood War again right now, you know the one with the CD key, the graphics still look pretty good actually...

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    6. Re:Personally I really like how Starcraft 2 works by GiveBenADollar · · Score: 1

      Blizzard really screwed up with the DRM in Starcraft 2. The original just required the CD key to install. It was limited to one battlenet connection at a time, but you could easily create 12 copies and have a lan party. Was this piracy? Sure, but I started playing at a lan party and bought the game because of it. Up until a couple years ago I had my original starcraft key memorized. Now the free publicity feature is gone, and frankly Starcraft 2 is a POS compared to the amount of time it took for it to come out. I was expecting to go WOW, but the graphics mimic the original while maximizing processor load, the gameplay is glitchy and unbalanced, and worst of all they only include a single race campaign. In short I feel ripped off, and having to have an Internet connection to play is just over the top.

    7. Re:Personally I really like how Starcraft 2 works by T+Murphy · · Score: 1

      To be fair, the company is Blizzard-Activision, and I wouldn't be surprised if SC2 is the product of the Blizzard you know and love, but tainted by Activision. That said, you aren't the only one who really wants to play it but decided to hold out thanks to the DRM and BNet issues.

    8. Re:Personally I really like how Starcraft 2 works by Anonymous Coward · · Score: 0

      Any self-respecting LAN party has Internet connectivity on all machines. LAN-connected clients that play via WAN/Internet won't have any additional latency involved, as the router responsible will skip the ISP node entirely. Basically, you're just pissed that you can't play on 12 machines at once with only 1 purchased copy or account. (OK, so I admit that the SP complaint does have merit.)

    9. Re:Personally I really like how Starcraft 2 works by Anonymous Coward · · Score: 0

      The lack of LAN play sucks yes, but the thing that really amazes me is that there isn't even local game versus comp AI (melee map, not talking about campaign) without being connected to b.net. Starcraft 2 DRM is among the more offensive methods out there.

    10. Re:Personally I really like how Starcraft 2 works by Vaphell · · Score: 2, Interesting

      have you heard what happened in a first big tournament with $5k prize just 2 days ago? Players repeatedly lagged and in a showmatch Korean pro dropped TWICE in a best of 3 match. Do you think that they had a shitty connection?
      Thousands of people watched it live, you can imagine how much of a fail that was.

    11. Re:Personally I really like how Starcraft 2 works by Anonymous Coward · · Score: 0

      I dropped SC2 when I noticed that it won't handle a dsl split gracefully in single player. I know that it is only achievments, but having to save restart and continue is annoying. Not to mention that you have find out why you didnt get an achievent you thought you got for sure, because it says trying to reconnect, but don't tell you if it was a success or failure.

      I also tried to download the client and tried to do it while I was at home. Spreading it over 3 days gave me the nice message that my download key invalidated, because it took me too long to download. And the freaking download was almost finished.

    12. Re:Personally I really like how Starcraft 2 works by Anonymous Coward · · Score: 1, Informative

      No I didn't, sorry. I don't have SC2. Anyway, not all routers do NAT loopback (some routers call it NAT redirection). However, after I wrote that post, I discovered that SC2's Battle.net mode has mandatory proxy servers forwarding all traffic between players (to eliminate NAT issues). I can't believe how idiotic this is -- it actually DOES preclude non-emulated LAN play -- and I would be super angry if I was a SC fan. I'm sorry for the bad info I spread earlier. Blizzard officially sucks.

    13. Re:Personally I really like how Starcraft 2 works by TheDarkMaster · · Score: 1

      Not everyone thinks that the multiplayer is all that matters. I personally get angry when you try to play multiplayer with brats with no sense of humor and civility.

      --
      Religion: The greatest weapon of mass destruction of all time
    14. Re:Personally I really like how Starcraft 2 works by VGPowerlord · · Score: 1

      I also tried to download the client and tried to do it while I was at home. Spreading it over 3 days gave me the nice message that my download key invalidated, because it took me too long to download. And the freaking download was almost finished.

      er... what? The Blizzard Downloader (used by all their online games, including SC2) uses BitTorrent internally. I'm trying to figure out where you'd get a "download key invalidated" message and simply, I can't.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  16. "Digital property" by Andorin · · Score: 2, Interesting

    Realistically, something is your property insofar as you can control it; my car is my property because I have the keys and can do what I want with it. (It helps that I legally own the car as well, but legal property rights do not guarantee that things won't be stolen.) If someone does steal my car, then legally I still own it, but realistically I don't have it anymore.

    Copyrighted and publicly released media such as video games are legally owned by the copyright holder(s), but realistically, they are 'owned' by either everyone or no one. Once something goes on the Internet, any privately held control over it is basically nullified. Anyone can copy it and redistribute it to anyone else. The 'owners' can come close enough to actual ownership by not releasing the media or information, but once that happens it is, for all intents and purposes, public domain.

    That's why I think the term "digital property" is an oxymoron. It can't exist because of the nature of the Internet, which is the unbiased sharing of information from one computer to another, and no DRM garbage will change that.

    --
    That Anonymous Coward guy is pretty annoying. Can we have the government censor him or something?
    1. Re:"Digital property" by LingNoi · · Score: 1

      The words Intellectual property and digital property are complete bullshit because publishers don't treat it as such. They sell you a license to view or experience their media which is non-transferable. That's as far away from property as can be imagined. The term really needs to die and people need to see reality for what it really is; you're renting a game.

    2. Re:"Digital property" by munitor · · Score: 1

      But if your car has OnStar, and you are the registered owner, you can have it remotely shut down. You may still not get it back or want it because it could get chopped or trashed, but that isn't a problem for game keys. Digital copies are cheap and identical. Have OnStar email you a new car, and away you go. If game keys were managed properly by a custodian, like domain names are, you could transfer them to others. Think two key system, public key and private key, and when you transfer the public one you transferred won't work anymore with any key but the new owner's.

    3. Re:"Digital property" by mcgrew · · Score: 1

      That's why I think the term "digital property" is an oxymoron.

      It really IS property, it's just that the content creators don't own it, we do. They simply hold a limited time monopoly on its distribution, like a renter has a limited time monopoly on his apartment. For themn to claim this property belongs to them is as much a damned lie as if a renter claimed he owned his apartment.

  17. Putting the "real" back into reality. by Ostracus · · Score: 1

    The IEEE Standards Association, which develops industry standards for a variety of technologies, is working to define 'digital personal property.' The goal, says Paul Sweazey, who heads the organization's working group, is to restore some of the qualities of physical property — making it possible to lend or resell digital property.

    But, but, it's "imaginary" property. How else are we going to illegally download movies, music, and games, if we start giving it physical properties?

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
  18. Cool, though I'll wait until it's a certainty by nedlohs · · Score: 1

    I loved Ruse in the open beta.

    That DRM was the only reason I didn't pre-order the game and was not buying it.

    If they dropped that I'll buy it as soon as it's confirmed to work just fine offline.

    Of course no one else cares about that, but it was annoying to really like a game and also not be able to play it because the DRM was retarded enough to make buying it not an option. Steam I can live with.

    1. Re:Cool, though I'll wait until it's a certainty by XAD1975 · · Score: 1

      I must agree, Ruse looks impressive and really tempting, but I'll hold on my promise not to give any cent to Ubi Soft anymore.

  19. ...simply share the URL by tverbeek · · Score: 1

    "...simply share the URL".

    <sarcasm>No, I don't see how that could possibly be abused.</sarcasm>

    --
    http://alternatives.rzero.com/
    1. Re:...simply share the URL by JSBiff · · Score: 1

      They'll probably try to implement some server-side checking to limit how often the URL can be accessed, so. . .

      Just grab a copy of the key and:

      • Host it at a URL on a server you control so there's no limits; OR
               
      • grab a copy of the key, decrypt the software, and share the decrypted version (hacked as necessary to make it skip the check for the encryption and the key)

      Everyone who backs any kind of DRM seems to ignore the big logical elephant in the room: If you grant someone access, even once, to anything, and they have any clue what they are doing, they can have access to it forever after, and they can copy it to anyone they want.

      Once something is decrypted, once, it's no longer a secret.

      You can either give someone access to something, or not give them access. You can't logically both give them access, and not give them access. Any security guards you build into the software itself to check for valid keys, authorization from a server, whatever, can just be cut out of the software like a surgeon removing an appendix.

      The only thing which logically works for access control, is the online game model, because a significant part of the game itself resides on the server. But for single player games (or games like Quake, Diablo, etc. where you can run your own server), access control is a logical dead end.

      All that said, just because someone *can* steal something, doesn't mean they should. There might really be some people in this world who genuinely just can't afford to pay for games for one reason or another (like they live in a country where, because of the strange realities of currency value differences, they can only make the equivalent of 80 dollars a year, and need that for silly things like food, clothes, shelter, basic hygiene products, school supplies and health care; BUT, for the most part, people who can't afford to pay for games, should probably be spending less time playing games at their computer and more time working, or job hunting, or taking classes or training of some kind to be able to get a better job. The people who have the technical skills to actually be able to hack out the DRM code in the game binaries clearly have enough knowledge of computer software development that they should easily be able to get $60,000+ per year jobs, not sure why they'd need to steal a $40-$60 game.

  20. Re:reselling used digital copies? what? by LingNoi · · Score: 1

    Only if it's their games. If it's a third party publishers game you're still screwed because the publisher can simply say there isn't a problem and deny the refund..

    If you purchased an application not published by Stardock and are seeking a refund, we must receive authorization from the publisher of the application in question to provide a full refund.

  21. It'll be cracked by Anonymous Coward · · Score: 0

    Starforce was cracked, Ubisofts "always on" thing was cracked. If you build it, they will crack it. Pirates, bored techies in need of a hobby with lots of time, have often outstripped paid programmers in certain areas. You can get full games at half the file sizes that the publishers themselves provide. HD Movies with a nearly lossless quality are provided at a mere two gigabytes versus the same file size corporations say are needed for standard resolution. Heck, one pirate group even patched a game, fixing a bug the developers wouldn't, or couldn't, fix. As long as games are made for the pc they will be pirated.

  22. I stopped getting tense after MechWarrior4 by Culture20 · · Score: 3, Interesting

    I stopped getting tense after MechWarrior4. When that stupid game didn't work in any CDROM drive I owned due to DRM, I stopped buying new games for PC. I only play old games or open source games, both of which I have plenty.

    1. Re:I stopped getting tense after MechWarrior4 by Anonymous Coward · · Score: 0

      I dunno about MechWarrior 4, but Mechwarrior 4: Mercinaries had a free release: http://www.mektek.net/projects/mw4/download.html

      it's downloadable via a steam-like program that can update/patch the game and there's still people playing it online, the single player campaign is there too. I think it uses bittorrent to download so you can probably just find the files floating arround on the forums or torrent sites if you looked

      the thing that sucks is that most games don't take this route and you're stuck with games that will almost never ever work ever. I've been trying to get King Kong: The Official Game of The Movie to work for years, and it doesnt work on any pc I've ever tried it on.
      The advice I found to get it work was to make or download a DVD image, turn off your pc, unplug your DVD drive from your motherboard(!) and try playing via the mounted image, but not even that works!

    2. Re:I stopped getting tense after MechWarrior4 by Aladrin · · Score: 2, Interesting

      I think all older gamers have some story like this. I still buy games, but only very, very seldom. My 'gaming pc' is actually being used as a media center now since I use it for gaming so seldom. Anyhow, my story:

      Neverwinter Nights. I stick it in, start playing... 10 minutes later it crashes. No errors, just gone. Try again. And again. And again. Eventually I went online and got the NoCD crack thinking maybe my CD drive was bad. It fixed the problem. Thing is, my CD drive wasn't broken... The DRM was. Yes, it prevented me from playing the game I had purchased.

      After that, I couldn't trust things to work right out of the box. I knew that this would only get worse, and it has. I think Oblivion is the first game in years that I didn't install a NoCD crack immediately after purchase.

      Now, I generally just buy small games for the PC, usually from Big Fish Games. They almost always have a demo, and I don't buy the ones that don't.

      Instead of buying big games for the PC, I usually rent them for my consoles. The developers lose out on a lot of money and I save a lot and have less hassle.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:I stopped getting tense after MechWarrior4 by Anonymous Coward · · Score: 0

      Informative? Being a luddite due to getting burned by one game's shitty DRM is neither informative nor intelligent. Ironically, this game is now free so now the guy gets to play it.

      It's your loss. Steam DRM is about as good as it gets. The real issue is when you buy a game that doesn't work on your PC. You just have to read the requirements before you impulse buy.

    4. Re:I stopped getting tense after MechWarrior4 by Elshar · · Score: 1

      I think any gamers who take one incident and say "This tiny problem is the ONE reason!" are liars. Or have some bizarro pathology that I've never seen in normal people.

      Really? Just because NWN had a problem with it's DRM you haven''t bought ANY games since then (Aside from the casual games, which also have problems with their DRM)?

      @GP Really? Just because MW4's DRM didn't work with your particular setup you're so jaded that you've never bought another game since? Really?

      I call BS. Huge piles of flaming, stinking BS. But nice stories. :)

    5. Re:I stopped getting tense after MechWarrior4 by CronoCloud · · Score: 1

      I think any gamers who take one incident and say "This tiny problem is the ONE reason!" are liars.

      Actually I don't, I just think they're single-game players, meaning the guys that buy ONE game and then play it forever. They're most akin to the "Madden only" jock-gamers on the consoles that play Madden but no other games. So that if their one particular gaming obsession doesn't work, they aren't going to go play something else.

    6. Re:I stopped getting tense after MechWarrior4 by Aladrin · · Score: 1

      Ever heard the phrase "the straw that broke the camel's back?" Yeah, it applies here.

      And I never said I don't buy any games. I said I changed my habits severely and they lost a lot of money because of it.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    7. Re:I stopped getting tense after MechWarrior4 by Culture20 · · Score: 1

      Ironically, this game is now free so now the guy gets to play it.

      Ten years later, they fixed it. Hooray! Sorry, not good enough.

      It's your loss. Steam DRM is about as good as it gets. The real issue is when you buy a game that doesn't work on your PC. You just have to read the requirements before you impulse buy.

      I _did_ read the box. In fact, I read it several times after finding out why the game wouldn't work. My computer at the time was top of the line; matched all the specs except the hidden DRM one. Steam is a purchasing method good for fast-food style purchases. If they sold games at 20% cost, I might think about it, but I can't justify a "it might not work, and definitely won't work six years from now" purchase.

    8. Re:I stopped getting tense after MechWarrior4 by Culture20 · · Score: 1

      I just think they're single-game players, meaning the guys that buy ONE game and then play it forever.

      ding ding ding ding! Or single-player gamers, no need for other people shouting profanity. I still play Civ1 on occasion, and MOO rocks. Sierra games. I love playing MW2, Merc, and MW3. I don't play new PC games though. I own a Wii and a second hand Xbox for new games. As long as I'm good to the hardware, I can play those games "forever". No online activation hoping the company's still around BS. Because you _know_ the company is going to be gone at some point. The gaming industry is fickle, and many a company has gone all-in on a string of duds, to find themselves bought out and their IP tarnished by the new owner.

  23. Microsoft app store by hughperkins · · Score: 0

    Personally, I think the future of pc gaming is a Microsoft app store, where we buy *everything* through Microsoft, much like the iPhone app store. I know that might make many of us go "Ewww", but it is I feel the Windows version of the apt-get repositories, only with a credit card involved.

    A few advantages of a Microsoft app store:
    - trivial to obtain the latest copy of any software one wants
    - implicit whitelist, so no more viruses on our various friends' / relatives' pcs

    I know I'm risking karma on this... :-O

  24. More humble bundle? by h00manist · · Score: 1

    The indie humble bundle was an interstig experiment.

    --
    Build your own energy sources from scratch. http://otherpower.com/
  25. Yes by Sycraft-fu · · Score: 3, Interesting

    Unfortunately, many publishers really ARE stupid when it comes to DRM. They think it is a fight they can win. Also they get focus on the wrong thing. They want to reduce piracy at any cost, rather than focusing on increasing sales, which is what matters.

    Even if you could make a 100% uncrackable DRM it wouldn't be useful is said DRM was so invasive that nobody was willing to purchase you game. You've have stopped piracy, but killed sales. It would be like a store so determined to eliminate shoplifting that they sealed all exits except one and had armed guards strip search all customers and employees. It'd probably work but nobody would shop there so in the end it would be worse than doing nothing at all.

    I'm quite sure the reason Ubisoft is changing is because their DRM has probably cost them sales, as well as costing a good deal of money to administer. I know I'm two of the sales they lost. I was planning on getting Assassin's Creed 2, since it looked like the first one but with the annoyances taken out. Also Settlers 7 looked interesting. After hearing about the DRM, I wrote them off. I didn't pirate them, they've been cracked despite the "server side processing" shit, I simply played other games. There's no lack of good games out there, I lack the time to play them all so if they want to be assholes that's fine, I'll just spend money elsewhere.

    What publishers need to concentrate on is DRM that is non-invasive. I'm not saying DRM is worthless, I'm sure there are people who are cheap and won't pay if they can easily get away with it, but you want to make it so that the DRM doesn't hurt legit users, but actually helps them. Steam is a good example in that regard. If you get a Steamworks protected game, it is to your benefit not to crack it. Reason is when you register it on Steam you get all updates automatically from good servers, and you can redownload it as you please, again from fast servers. It actually improves your experience, makes things easier. So even if someone doesn't care about doing the right thing, the easy of use, their laziness, can convince them to pay.

    If companies wise up and start focusing on increasing sales, by making things better for legit users, rather than trying to decrease piracy, I think it'll go a long way.

    1. Re:Yes by Anonymous Coward · · Score: 0

      "Unfortunately, many publishers really ARE stupid when it comes to DRM. They think it is a fight they can win. Also they get focus on the wrong thing. They want to reduce piracy at any cost, rather than focusing on increasing sales, which is what matters."

      Sounds familiar. This is pretty much what the music and movie industry have been trying for years too- trying to increase sales by using DRM as a tool to prevent resale or portability across devices in the hope people will buy the same thing multiple times.

      We've had some similar noise from book publishers too in recent months.

      I think it's all part of the same problem- these companies are becoming irrelevant due to digital distribution. The problem in gaming right now is that the publishers all own the game studios, so the actual people doing the useful bit of work- actually developing the games, are stuck under those studios, and like the movie industry suffer the problem of needing higher capital to produce an AAA game so can't break free so easy, whilst musicians and authors realistically can, although it might mean moving outside their comfort zone and doing a little bit of research and work themselves beyond the bit they enjoy and are passionate about.

      If I ever have kids, I can envision in a decade or two saying "Yes Timmy, when I was younger, we really did have people whose job it was to take content from productive members of society and sell it on to consumers, whilst pocketing 95% of the profits themselves and passing a meagre 5% to the actual content producer". It sounds stupid now, god knows how stupid it'll sound in a few decades, but hey, it's not like it's the only non-industry in the world I suppose.

      Fundamentally the problem with publishers is that they are just too big and have too much control over the people who actually produce the content. As soon as content producers can simply pick a marketing company, can pick a distribution network and so forth (I'd argue that time is already here) and don't need to rely on a massive publishers with massive delivery networks the better. Regarding my earlier point about problems getting funding for AAA titles (and films), well the solution to this is simply do things the way they've always been done in other industries- don't take a wet behind the ears development team and give them millions to build a game, let developers build up their own cash reserves by producing great smaller scale games on mobile platforms or whatever and use that banked cash to produce new games, allowing them success if they're a good developer, or failure if they produce crap. This would also be better than the current situation where we have games produced with millions spent on them, but that are still complete and utter shite. It'd mean companies like Blizzard that consistently churn out winning games would be able to do so, but companies that produce crap wouldn't.

      Publishers, the root of all fail.

    2. Re:Yes by drinkypoo · · Score: 1

      What publishers need to concentrate on is DRM that is non-invasive. I'm not saying DRM is worthless, I'm sure there are people who are cheap and won't pay if they can easily get away with it, but you want to make it so that the DRM doesn't hurt legit users, but actually helps them. Steam is a good example in that regard.

      How does Steam help me? Steam prevents me from installing and playing the game if I don't have a working internet connection. But more than that, Steam prevents me from installing and playing the "backups" if I don't have an internet connection. If I were to disconnect from the 'net right now (I'm on a local WISP so it happens without my intent more often that I would like) I would be unable to install from my store-bought copy of Half-Life 2. But worse, I would be unable to install from the backups I made after updating until I installed steam, and I would be unable to play them until I updated Steam, which is part of the initial Steam blessing process. This has already prevented me from playing my backups once, when I was on dialup; initial steam updates are downloaded without resume, even though the Steam client clearly has a downloader with resume. So if you have high packet loss and are dropping connections, as are many modem users, you will be utterly unable to install and play any Steam game.

      Steam provides for redownload, that's nifty. But it also prevents people from playing retail games they've paid for. It is designed to prevent you from exercising your rights under First Sale law. What is needed is an extension to first sale law which permits resale of any item for which real money was paid, and requires technical measures to be in place to permit it. That'll fix 'em.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Yes by Chaos+Incarnate · · Score: 1

      If I ever have kids, I can envision in a decade or two saying "Yes Timmy, when I was younger, we really did have people whose job it was to take content from productive members of society and sell it on to consumers, whilst pocketing 95% of the profits themselves and passing a meagre 5% to the actual content producer". It sounds stupid now, god knows how stupid it'll sound in a few decades, but hey, it's not like it's the only non-industry in the world I suppose.

      You are, of course, neglecting the part where those people pocketing 95% of the profit were paying the other party's expenses (office space, salaries, etc.) for months or years. So no, they aren't doing nothing; they're floating the studio the money they need to survive and make the game, in exchange for (they hope) a return on investment at retail.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    4. Re:Yes by fermion · · Score: 1
      I am not a big game player, but I stopped buying PC games because of DRM. I have had portable game players over the years, this was not ideal due the need to keep all the games around. I thought about a Wii, but that would require a TV, and in the internet age a TV is not a priority.

      In any case I am not the target audience, but I found myself playing game on the iPad. As said, the issue is not DRM, just DRM that is not intrusive. The games on the iPad are not costly, and provide suitable distraction. I do not have to worry about game media, or losing keys, or the machine crashing. The games an on the PC and can be synched to any device I register. To play I just tap the icon. For the casual gamer it is quite a nice setup. Much better than the philosophy of the game industry at large which demands a large payment, then proof that payment every time the game is used.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    5. Re:Yes by HeronBlademaster · · Score: 1

      Steam provides for redownload, that's nifty. But it also prevents people from playing retail games they've paid for. It is designed to prevent you from exercising your rights under First Sale law. What is needed is an extension to first sale law which permits resale of any item for which real money was paid, and requires technical measures to be in place to permit it. That'll fix 'em.

      While I agree with you, it would completely destroy the digital sales business Valve has going. Example: I buy a single-player game on Steam. I play it, enjoy it, and list it for resale by other Steam users using whatever means Steam could implement to do so - I'm imagining some sort of "Used Games Marketplace" where users can list their games for sale for whatever price they want. Perhaps Valve takes a cut of the resale price.

      However, Steam lists $GAME for $50 (it just came out!), but you're listing it for $40... and so are 10,000 other gamers. Some of them don't really care what they sell it for, they just want a little extra money, so they list it for $5.

      Valve stands to lose a lot of money if they implement that sort of system. (Even just allowing users to transfer licenses would have the same effect, only worse; some enterprising individual would create a website specializing in helping people resell their steam games, and Valve wouldn't get a cut at all.)

      It would be nice if we could re-sell physical copies of e.g. Half-Life 2, but I'm not sure the first sale doctrine even applies to digital-only sales in a system like Steam... any lawyers want to comment?

    6. Re:Yes by drinkypoo · · Score: 1

      While I agree with you, it would completely destroy the digital sales business Valve has going

      Not seeing the problem here. Valve finds legal loophole, legal loophole should be closed.

      It would be nice if we could re-sell physical copies of e.g. Half-Life 2, but I'm not sure the first sale doctrine even applies to digital-only sales in a system like Steam... any lawyers want to comment?

      I don't know, but I am highly interested in a class-action lawsuit against Valve so that I can re-sell my copy of Half-Life 2 and have it be registerable to the new buyer. I could have resold it at least one time already, with documentation. And it really has no replay value. The game put you on rails like a fucking roller coaster, and made it obvious, too. I bought it hoping for good mods but they are all terrible. The first time I got crushed between two objects supposedly frozen together in Garry's Mod I knew that the physics engine was nothing it was supposed to be.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Yes by Anonymous Coward · · Score: 0

      Unfortunately, many publishers really ARE stupid when it comes to DRM. They think it is a fight they can win. Also they get focus on the wrong thing. They want to reduce piracy at any cost, rather than focusing on increasing sales, which is what matters.

      Even if you could make a 100% uncrackable DRM it wouldn't be useful is said DRM was so invasive that nobody was willing to purchase you game. You've have stopped piracy, but killed sales. It would be like a store so determined to eliminate shoplifting that they sealed all exits except one and had armed guards strip search all customers and employees. It'd probably work but nobody would shop there so in the end it would be worse than doing nothing at all.

      I'm quite sure the reason Ubisoft is changing is because their DRM has probably cost them sales, as well as costing a good deal of money to administer. I know I'm two of the sales they lost. I was planning on getting Assassin's Creed 2, since it looked like the first one but with the annoyances taken out. Also Settlers 7 looked interesting. After hearing about the DRM, I wrote them off. I didn't pirate them, they've been cracked despite the "server side processing" shit, I simply played other games. There's no lack of good games out there, I lack the time to play them all so if they want to be assholes that's fine, I'll just spend money elsewhere.

      What publishers need to concentrate on is DRM that is non-invasive. I'm not saying DRM is worthless, I'm sure there are people who are cheap and won't pay if they can easily get away with it, but you want to make it so that the DRM doesn't hurt legit users, but actually helps them. Steam is a good example in that regard. If you get a Steamworks protected game, it is to your benefit not to crack it. Reason is when you register it on Steam you get all updates automatically from good servers, and you can redownload it as you please, again from fast servers. It actually improves your experience, makes things easier. So even if someone doesn't care about doing the right thing, the easy of use, their laziness, can convince them to pay.

      If companies wise up and start focusing on increasing sales, by making things better for legit users, rather than trying to decrease piracy, I think it'll go a long way.

      Total agreement with you, and it's refreshing to read a post that ended with, "I simply didn't buy the product with draconian DRM" rather than the lame "they forced me to pirate it." The best message we could possibly send to publishers is simple: we not only won't buy your DRM-heavy product, we won't download it illegally, either.

  26. Stuck on a dead end? by kurokame · · Score: 1

    This isn't a software engineering problem, it's a social engineering problem. DRM can help to some extent, but it can't possibly be a complete solution and it can't be strong enough to approximate a complete solution without causing a host of problems. There are a few key points:

    • Almost all DRM is hackable, especially DRM which is advertised as unhackable.
    • Strong DRM and weak DRM both have the effect of curtailing casual copying, but it's unlikely that any DRM can curtail determined copying.
    • "More powerful" DRM is also much more likely to cause problems for your paying customers.

    This suggests that the best approach is to use weak DRM then do everything else through social and design factors. It will be as effective as possible in curtailing casual copying, and it won't piss off or drive away your potential paying customers over a futile effort to spite the people who were never going to pay you anyway. At worst, an increased reliance on social and design factors to prevent copying will be equally effective while not pissing off your customer base. If done well, it may be much more effective.

    DRM is not a magic bullet. If it was, it would have been working for all these years in which production houses have been erroneously treating it as one. Careful use of DRM may be part of the solution. But it cannot provide a complete solution. Over-reliance on it can do a lot of harm by damaging your customer satisfaction while failing to adequately address the problem of unauthorized copying. It's a bit like the guys taking the abstinence-only approach to sex ed - there's plenty of proof to show that this "solution" only makes the problem worse.

  27. Free the game by xnpu · · Score: 1

    Just make the game free and charge for the online game play in a micropayment fashion.

  28. Not just that by Sycraft-fu · · Score: 2, Insightful

    DRM also costs money in and of itself. If it is your own, you pay someone to develop it. If it is third party, you pay a per copy license fee. Either way you pay someone to implement it in the game. The more complex and tricky the DRM, the harder the implementation. Some extreme ones, like the Cubase protection, does dongle checks on almost every operation, even opening menus. Lots of extra coding to make that happen.

    Also of course if the DRM is invasive, it may cost sales. I won't buy Ubisoft titles with their new DRM, too invasive.

    What it comes down to is that an economic analysis needs to be done on any DRM. Weigh how many more sales it is likely to generate vs costs. Then choose something intelligently that makes more money. That may be no DRM, it may be something non-invasive like Impulse::Reactor, but is probably not these insane high cost, high maintenance DRMs.

  29. What about single player games? by judeancodersfront · · Score: 1

    Just let them go to consoles?

  30. Re:reselling used digital copies? what? by cgenman · · Score: 1

    To be honest, there really isn't the chance of a used game being unplayable due to scratches if you're going through official channels. EB games, etc, all warranty against scratched-to-hell used copies, and the time it has been an issue they didn't bat an eye. Even when it is a major problem, disk resurfacing is easy and cheap. With digital media, other than booklets there isn't a downside to the secondary market.

    They should setup a system that will allow you to re-sell your game for ever decreasing value, but the publisher takes a fixed cut. Say you buy a download game for $50. You could then re-sell the game through 3rd party interfaces, but the publisher takes a fixed $30 cut. It would maintain a price floor, and a publisher incentive, but still give used game owners a reason to get out there and push the titles.

  31. Steam is not a solution to piracy by judeancodersfront · · Score: 1

    All Steam games get cracked, a little tidbit the article failed to mention.

    1. Re:Steam is not a solution to piracy by black3d · · Score: 1

      All "anything" gets cracked. That's not the point. Steam is by far the best solution to the issue that has come along to date, short of "let people copy whatever they want". The fact the earth could get destroyed at any moment by an errant asteroid is another "little tidbit" the article left out, because - like your point - it's wholly irrelevant to the conversation.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
  32. I will not compromise with these people. by Anonymous Coward · · Score: 0

    it boils down to this: I don't give a shit about developers/publishers, and they don't give a shit about me. My wish is to have a fun game to play at a reasonable price. Their wish is to take as much of my money as possible while doing as little work as possible. I may have had warm feelings for some of the people who made my favorite games 10+ years ago, but this obsession with forcing malware down my throat has caused me to quit caring about them all entirely. If you want to see a dime from me, you will sell me a game that plays the way *I* want it to. That means I won't have to put the CD in the drive to play, or be online so you can spy on me.

    My new policy is to avoid or buy all games that include any kind of malware from the used market to deliberately deprive the publishers and developers of revenue. If they can't treat their users with respect, they deserve to go bankrupt. I'm just doing my part to help the process along.

  33. DRM free pc games get heavily pirated by judeancodersfront · · Score: 2, Interesting

    There have been numerous $20 DRM-free indy games that were pirated just as much as everything else.

    There is no reward for companies that go DRM-free. The people that pirate do so because the pirated version is $0. Good will does not convert pirates.

    The only solution is remote processing. Don't let the client have all the code.

    1. Re:DRM free pc games get heavily pirated by gringer · · Score: 2, Insightful

      There have been numerous $20 DRM-free indy games that were pirated just as much as everything else.

      There is no reward for companies that go DRM-free

      DRM takes effort to implement. There is also no (or very small) reward for companies that go with DRM.

      --
      Ask me about repetitive DNA
    2. Re:DRM free pc games get heavily pirated by Kitkoan · · Score: 1

      DRM-free games might be pirated, even to the same point as DRM games but the deference is that the DRM-free games didn't have to pay extra money for the tech behind the normal DRM. Things like Starforce aren't free, so in the end you might end up making more by just saving on the price of Starforce... or a company can learn to make a good game but doubt that will happen (remember even though games like Bioshock, Starcraft 2, Modern Warfare 3, ect... were pirated many more people bought the games because they were, you know, good games worth buying).

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    3. Re:DRM free pc games get heavily pirated by jmerlin · · Score: 4, Insightful

      1. You aren't citing a source of this information. I'd love to know who is the authority on copyright infringement rates, they're usually wild estimates that are highly inaccurate.
      2. You're falling victim to the common fallacy that 1 copyright infringement = 1 lost sale. This is simply not the case. I've only ever seen infringement to hurt bad games, the ones that even with massive publicity cannot survive. I've bought many an indy game simply because myself or a friend got it free and thought it was cool. Yep, betcha didn't see that one coming, did you? Because it NEVER, EVER HAPPENS in the minds of morons who can't see beyond this simple fallacy.
      3. Yes, because a requirement of a consistent internet connection is gaming friendly. Do remember many games lasted for well over a decade because people could play them with their friends on a LAN -- even without the internet. When you require something that is, at times, as difficult to obtain as an internet connection (even such a seemingly simple requirement) you instantly kill that and your customer base will quickly get annoyed, very annoyed, at random outages when your servers fail (yes, everyone has outages, even you) or when they're playing a SINGLE PLAYER GAME and their internet cuts out because their ISP sucks ass (like most in the USA do) and suddenly their game tells them "oh hey you damn pirate, gtfo!" and closes. Thanks so much for thinking of your paying customers.

      The simple solution for you is to stop worrying about these "pirates." The customer is always right, and your loyal, paying customers are getting fucking tired of telling you to STOP DOING THAT. When it's clear that "piracy" leads to a reduction in offensive DRM and higher accessibility to games, even those who would pay to buy your game won't. It's simply not worth the aggravation imposed "for the good of the game."

    4. Re:DRM free pc games get heavily pirated by Anonymous Coward · · Score: 0

      Mod parent insightful.

      I know this is true because *I* do it.

      Yes, I have pirated games which otherwise I might have bought (mainly DS and Wii games).

      Granted, recently I bought SMG2, but that was an exception rather than the rule.

      OTOH, I *am* a software developer (working in Research) and I get paid to develop software.

      In the process of creating a company, I am planning to deliver my software purely as SaaS. That is the only way in which you are absolutely certain you won't have piracy. The downside is that you need to justify the *need* for an internet connection. Multiplayer games are such a justification.

    5. Re:DRM free pc games get heavily pirated by Vectormatic · · Score: 1

      There is no reward for companies that go DRM-free. The people that pirate do so because the pirated version is $0. Good will does not convert pirates.

      then consider this, i have not pirated software since my student days, DRM however has turned me away from PC gaming to the point i sold all my game-capable hardware, and i only have windows on my laptop for the few programs i still need windows for.

      I might not fall in the typical gamer demographic, and i do not pirate software, but DRM has cost the big publisher sales from my part. Hell, i even flat out refused to buy Asassins Creed 2 for my xbox after seeing what they did with the PC version, Ubisoft in general is pretty close to making my permanent "Do not buy" List, along with EA

      --
      People, what a bunch of bastards
    6. Re:DRM free pc games get heavily pirated by doctormetal · · Score: 4, Insightful

      But how much of those pirated copies are actually a lost sale? Most people that pirate software do not intend to buy the game if they are not able to get a pirated copy. The irony is that most pirated copies actually work better due to the removal of the obtrusive DRM. For a lot of legally bought games that required the CD/DVD in the drive I installed a no cd crack so i would not have to juggle the discs ll the time. You hear a lot of issues with DRM failing on some system configurations which makes the game unplayable for people that legally bought it. DRM hurts sales instead of improving them.

      I sometimes play some of the oldies I have for years. This will not be possible with the current games. If the publisher no longer want to support it it will no longer be playable.

    7. Re:DRM free pc games get heavily pirated by JackieBrown · · Score: 1

      I downloaded the PC verison of Fallout 3 GOTY after already purchasing the PS3 version because I wanted to try the mods.

      Once I verified that it worked on my machine (I don;t trusted posted spec requirements) I went out and bought the Fallout 3 GOTY edition. I did that because it was a good game and I wanted to thank them for releasing the modding kits.

    8. Re:DRM free pc games get heavily pirated by Anonymous+Brave+Guy · · Score: 3, Interesting

      I was going to mod you (+1, Everything You Said Is True), but decided to post instead so I could observe that unfortunately, you and I seem to be a relatively small group compared to the vast numbers of freeloaders out there.

      As a guy who runs software development businesses, I can appreciate that a games company isn't doing this for fun, they're doing it to make a living. In cold, hard maths, if they are looking at piracy rates of 90% on a DRM-free title and DRM can cut that down to 80%, that doubles the amount of income they're making on that game, which probably does a lot more than doubling their profits after sunk costs are taken into account. I fear that easily outweighs any losses to a few people like you and me who won't spend their hard-earned cash on a game with those kinds of restrictions.

      There seems to be an entire generation now who have this "everything I want should be free" entitlement culture. I'm sure it's partly to do with being able to rip things like games and music on-line, but it's also a lot to do with how the kids are brought up: walk through the city centre on a Saturday afternoon, and most of the 12-year-olds have more expensive phones than I do. If I wanted something nice when I was younger, I had to help with the household chores or do my homework, and my parents would give me enough money to buy a little treat if and when I had fulfilled my other obligations. When was the last time you heard about a child having to work for their phone? This is not a healthy trend, but as long as it is socially acceptable to get whatever you want without having to work for it, it's going to be a tough market that companies like computer game vendors to operate in.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    9. Re:DRM free pc games get heavily pirated by poetmatt · · Score: 1

      piracy has no correlation with DRM. This is something people fail to ever understand.

      Really, a game's going to be pirated for numerous reasons. Maybe someone wants to try it first (assuming no trial/inaccurate trial/shitty trial), maybe someone's in a country that payment won't be accepted, maybe it's a kid who doesn't have a credit card as needed. All of these can be reasons for piracy, and none of these are helped or fixed by adding DRM.

      So yes, there is an incentive to not use DRM. Go look at the humble indie bundle and how it did. It either goes both ways: rewards for using (and not using) DRM, or no rewards for either.

      Remote processing is even worse DRM. I mean look at blizzard servers for world of warcraft. People don't even realize how little they have control over. Yes, immensely popular, but if b;ozzard shuts down their servers? Tough luck, your whole account is basically DRM in that case.

    10. Re:DRM free pc games get heavily pirated by mcvos · · Score: 1

      There have been numerous $20 DRM-free indy games that were pirated just as much as everything else.

      There is no reward for companies that go DRM-free.

      There is some. They save money by not investing in useless technology that harms their customers. Sure, they may be pirated as much as everything else, but who cares about that? It means that not having DRM is just as effective at preventing piracy as having DRM.

      DRM-companies seem to think that successful business is about control, and that includes stopping piracy and controlling users, both legitimate and illegitimate, as much as possible. They're wrong. In the end, any sane business model is based in increasing revenue and reducing costs. Increasing revenue is done by attracting and pleasing customers, and reducing costs is done by not wasting money on useless and harmful investments. There is plenty of real rewards for companies that go DRM free.

    11. Re:DRM free pc games get heavily pirated by jackal40 · · Score: 1

      I will be interested to see how this turns out. SaaS sounds like a great idea, but it seems that the big game companies would have done that already if it was. Part of this is the nature of the game you will create. An MMO style game should see success, however I can envision others not so successful.

      Also curious to see if gamers would support this model, I for one would be concerned about the playability of a game should your company go out of business.

      Good Luck!

      --
      The patriot volunteer, fighting for country and his rights, makes the most reliable soldier on earth. (Stonewall Jackson
    12. Re:DRM free pc games get heavily pirated by mcvos · · Score: 1

      In the process of creating a company, I am planning to deliver my software purely as SaaS. That is the only way in which you are absolutely certain you won't have piracy. The downside is that you need to justify the *need* for an internet connection. Multiplayer games are such a justification.

      I intent to do the exact same thing. Not so much in order to fight piracy, but simply because I am a web developer by trade, and making my games web-based is by far the easiest way for me to start.

      If I ever create single-player desktop games, they'll be playable without disk and without internet connection. Playing anything beyond the free demo requires a simple key. Only updates, patches, discussion on the members forum, any multiplayer features (if any) and other cool stuff requires that the key is actually valid.

    13. Re:DRM free pc games get heavily pirated by mcvos · · Score: 3, Insightful

      if they are looking at piracy rates of 90% on a DRM-free title and DRM can cut that down to 80%, that doubles the amount of income they're making on that game, which probably does a lot more than doubling their profits

      This is a fallacy. There's no guarantee that those missing 10% now paid money for the game. It could easily be that simply less people are playing the game. It could even be that the total number of players dropped by more than 10%, in which case you're actually worse off.

      If you want a meaningful comparison, you have to compare the actual numbers of people paying for the game when all other factors (marketing, attractiveness of the game (admittedly impossible to determine)) are equal.

    14. Re:DRM free pc games get heavily pirated by Chaos+Incarnate · · Score: 1

      DRM would double their income if that 90% and 80% are of the same volume of sales. There's no way to prove the validity of that assumption, though, so your argument has no basis.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    15. Re:DRM free pc games get heavily pirated by geminidomino · · Score: 1

      Did they end up releasing a mod kit for FO3? I remember pre-release that we were expecting it because Oblivion had one, and then shortly before it came out, they said they weren't.

      Good news that they reconsidered.

    16. Re:DRM free pc games get heavily pirated by Anonymous Coward · · Score: 0

      1. You aren't citing a source of this information. I'd love to know who is the authority on copyright infringement rates, they're usually wild estimates that are highly inaccurate.

      I keep an eye out for this information. I have seen stats from various indie developers. 2dboy and Amanita Design come to mind, as well as some iPhone developers and some lone developers selling PC games. Often, the games will call home, whether every time or only when using networked features. You can ignore why it calls home, as long as it treats pirates and customers the same. The sad truth is that for every developer's piracy report I've seen that's backed up by server stats, the rate is in the range of 80-95%, usually right around 90. These rates, supposedly carry over to DS titles too. I'm not sure how to accurately measure that, but I'm not surprised, due to how easy it is to pirate them.

      This obviously does not mean that all developers are only earning one tenth of what they should. But I'd expect that, depending in the quality and price point of some of these games, especially cheap iPhone ones, developers could be earning several times what they are if not for piracy.

    17. Re:DRM free pc games get heavily pirated by blackraven14250 · · Score: 1

      I've only ever seen infringement to hurt bad games

      World of Goo and Machinarium are bad games now? Even if the piracy rates are a quarter of what the publishers say, you're looking at 20% - definitely not insignificant.

    18. Re:DRM free pc games get heavily pirated by mhajicek · · Score: 1

      Multiplayer games are such a justification.

      Good point. L4D made Steam for me. The game would be a pale shadow of itself without something like Steam.

    19. Re:DRM free pc games get heavily pirated by mhajicek · · Score: 1

      Piracy is publicity. If I pirate a game, play it, and tell a friend about it, that's free advertising. The friend may actually go out and buy it. That's an effect that it's pretty hard to collect statistics on.

    20. Re:DRM free pc games get heavily pirated by Anonymous+Brave+Guy · · Score: 1

      This is a fallacy. There's no guarantee that those missing 10% now paid money for the game.

      That's true, there isn't. However, you are completely missing the point.

      Logical proof is utterly irrelevant here. The exact figures don't matter either. The only thing that really counts is whether the guys at the software companies who make the call on whether or not to include DRM in their next game believe that doing so is going to generate additional income greater than the implementation cost.

      It is a simple business decision, and if you think Slashdot pseudo-lawyerese arguments about the evil nature of DRM and how "You can't prove anything!" are going to convince anyone running a software business, I've got a few used cars that might interest you.

      Consider that courts of law make life-changing decisions every day based on standards like "on the balance of probabilities" or "beyond reasonable doubt". Neither of these requires a 100% guarantee, because in the real world that's often an impossible goal. All you can do is try to make the best decision you can at the time, and hope it's the right one.

      In contrast, the executives at a company aren't even under any obligation to give a fair hearing to both sides of a story. You might not like it, but as long as it's their business on the line, it's their call. You are free to start your own software business if you think they're wrong and you can do things better. Somehow, though, I suspect that most people making arguments about how a certain part of the user base wouldn't pay for software anyway would find that a revealing, and deeply unpleasant, experience.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    21. Re:DRM free pc games get heavily pirated by mcvos · · Score: 1

      That's true, there isn't. However, you are completely missing the point.

      Logical proof is utterly irrelevant here. The exact figures don't matter either.

      This was my point. Your point was:

      In cold, hard maths, if they are looking at piracy rates of 90% on a DRM-free title and DRM can cut that down to 80%, that doubles the amount of income they're making on that game

      And that's wrong. Your cold hard math is based on loose sand. It's a rationalization, but it's not fact.

      You're saying that the people who believe in your math are right. I'm pointing out that that belief is based on nothing. It's a line of reasoning that leaves out every single figure that actually matters. Like the real number of sales, and the developments cost, which are really the only figures that actually matter.

      Like smarter game developers have pointed out already: pirates are irrelevant.

    22. Re:DRM free pc games get heavily pirated by Anonymous+Brave+Guy · · Score: 1

      You're saying that the people who believe in your math are right.

      Not at all. I'm merely giving an illustrative argument, hence the "if" in the text you quoted.

      Like smarter game developers have pointed out already: pirates are irrelevant.

      Really? And who are they? I have never seen any professional game developer make any such claim.

      Pirates who aren't going to by your stuff anyway are irrelevant from a commercial point of view, or even a net plus due to the advertising effect. However, pirates who would buy your stuff if you made it harder for them to rip it illegally are very relevant, and pretending that there are no such people in the world is about as silly as pretending that every pirated copy equates to a lost sale.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    23. Re:DRM free pc games get heavily pirated by Anonymous+Brave+Guy · · Score: 1

      If I pirate a game, play it, and tell a friend about it, that's free advertising.

      That's nice. It's also absolutely worthless to the game developer if your friends also then pirate the game without paying for it. So either you're screwing your friend, expecting them to pay for something you won't, or you're screwing the people who developed the game you're enjoying, by participating in a giant pyramid scheme. Which kind of evil are you?

      That's an effect that it's pretty hard to collect statistics on.

      There are several possible explanations for that. One of them is that the number of people who actually behave as the hypothetical good guy in this favourite Slashdot fairytale is so small that it gets lost in the noise.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    24. Re:DRM free pc games get heavily pirated by mcvos · · Score: 1

      You're saying that the people who believe in your math are right.

      Not at all. I'm merely giving an illustrative argument, hence the "if" in the text you quoted.

      Do you mean that whether they are looking at something or not determines whether it's true or not? That may work in quantum physics, but it sounds rather unlikely in business.

      Like smarter game developers have pointed out already: pirates are irrelevant.

      Really? And who are they? I have never seen any professional game developer make any such claim.

      Then you haven't been paying attention. Slashdot has had several links to such claims from Brad Wardell (who literally said this), as well as a few others who said similar things.

      Pirates who aren't going to by your stuff anyway are irrelevant from a commercial point of view, or even a net plus due to the advertising effect. However, pirates who would buy your stuff if you made it harder for them to rip it illegally are very relevant, and pretending that there are no such people in the world is about as silly as pretending that every pirated copy equates to a lost sale.

      Is it? I'm sure there are some people like that in the world, but how many are there? I'm pretty sure you have no idea, and neither does anyone else. I haven't seen any evidence that suggests that number of people is larger than the number of people put off by DRM.

    25. Re:DRM free pc games get heavily pirated by Anonymous Coward · · Score: 0

      Just to point out an error in your math

      If you do 100 sells and there are 900 pirate copies, you have a 90% piracy rate, and the gain from 100 sells.
      If you do 100 sells and there are 500 pirate copies, you have an 80% piracy rate, and the gain from 100 sells.

      Even though piracy is extremely lower on the second case, you are still making the money.
      Economics talks about market segmentation: the idea is that there is a group of people that would pay at most $A amount of money for a product and others would pay at most $B. If it were any higher than those values they would not buy the product service. The thing is that people will always pay for the cheaper product, unless you get something in return. Air-carriers do this by charging diferently for coach, buisness or first class. Windows has it's multiple versions, etc.
      Piracy is just a level that works on a low level. The advantage of getting the game legitimately is that: patches work inmediately perfectly, you use the service as it should, the program works smoother without needing the crack to run on the background, no malicious software or any vulnerability created by the cracks enter your system, if you are educated you feel good about helping the company and promoting capitalism. This makes it worth wasting something like $50 dollars on a game.
      Now, if you start lowering the quality of your product, and raising the price, you are going to expect demand to go down. The thing is that companies blamed piracy and implemented DRM. Instead of stopping piracy they removed most of the advantages separating the pirate market ("cheap/free but dangerous") and the legit market ("costs but is safe and supported"). The situation, in some cases, has even inverted! So I offer you two packages: 1 package is free and works pretty well, the other package costs a lot, has the same features, but more lockdowns and requirements, leaves vulnerabilities, and can stop working at any point I wish. Which one do you take?

      I don't think that piracy is right. I don't think that piracy is right in the case of DRM. I am not focuse on the moral decisions of the buyers, I am worried on the moral, and economical decisons of the game companies. See you don't do something that is stupid. You don't waste money on sells that didn't happen but you think should, you waste as much as you can on certain sells and on making potential sells more certain. You don't add features that limit your customer's choice when there is competition (aka pirates) that won't. And sure as hell you don't do anything that could make the choice that doesn't make you money atractive at all. DRM does all the wrong things to prevent a crime: it requires you to prove your innocence and considers you guilty. It requires you to actively follow the rules and allow yourself to be punished in order to impose the rules, if you wish to not do so, then you don't. I think that the best thing that Steamworks does against piracy is every so much give software for extremely low prices. This allows people to buy the game, when they wouldn't have otherwise, and even bad sells are better than no sells at all.

      Piracy on the PC is only a reflection of rumors, wild guesses and ghosts from the console time. Consoles running pirate software aren't counted for anything, PCs are. I know that the XBox360 and the Wii are extremely easy to crack. The PS3 isn't fully cracked right now, but that's because of lack of demand (simply there aren't enough people buying the PS3 and it's games to promote it's cracking) and various changes to the hardware and firmware done. Even with this facts a light google search will reveal, people claim that console piracy doesn't exist, I think it's just denial. Why aren't console makers noting it? Because they really aren't lost sells, they would have never happened, since most people getting pirate games would pay a ridiculously small amount or not pay at all.
      It's funny that people claim that the PC market is dying, I'm still seeing a lot of great games coming out ONLY for the PC (al

    26. Re:DRM free pc games get heavily pirated by JackieBrown · · Score: 1

      Yes they did. The modders have done some real cool thinks even to the point where it is almost a new game.

      http://www.thenexusforums.com/index.php?c=273,278,281

  34. DRM spyware online crap by Anonymous Coward · · Score: 0

    It seems everytime I buy something I'm fucked in the ass.

    I purchased PowerDVD and there was so much crap and call-home on every run spyware installed with it that I uninstalled it and never used the piece of crap.

    Recently I purchased SC2 thinking it would be fun for lans but the asshats at blizzard intentionally disabled LAN play.

    Even previously awesome products such as nero have been turned into absoulte crap.

    Everyone is bundling CRAP that is no fun to deal with. In game micropayments, in-game advertising, you must be online to play (spyware), DRM.. The only people excited about this shit are the media companies who think they can really make money off of their customers by treating them like crap.

    When a game is obsolete and the vendor thinks its been too long since you've given them money what happens when they decide to take down their shit or goes under and all these games are no longer playable?

    Its like buying a legal DVD and then burning a copy to actually watch because you are sick of fast forwarding thru all the goddamn commercials and "comming attractions" on something you spent money to purchase.

  35. Game engine code can't be emulated by judeancodersfront · · Score: 1, Interesting

    the best solution is to move some of the code to the server.

    The chunk method can keep pirates at bay but an effective implementation would be cost prohibitive. Games just aren't designed to be broken up into a hundred pieces.

    MMOs and web games are the future of pc gaming since they keep so much code server side. That and casual games that are purchased by demographics that have low piracy rates.

    1. Re:Game engine code can't be emulated by Andorin · · Score: 1

      If MMOs are the future for PC gaming, I expect to see a significant drop in price. You don't pay nearly as much for a month's subscription to WoW as you do for a PC game off the shelf, since you're paying for access, not for a game.

      --
      That Anonymous Coward guy is pretty annoying. Can we have the government censor him or something?
    2. Re:Game engine code can't be emulated by Kitkoan · · Score: 1

      This might remove piracy but will give forth to a new breed of problems and headaches, ones we are already seeing today. Keyloggers/bots/"trainers" become the new cracks. We already see this today, with WoW being the most common issue.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    3. Re:Game engine code can't be emulated by Kitkoan · · Score: 1

      Can't get any cheaper then free.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    4. Re:Game engine code can't be emulated by jeff4747 · · Score: 1

      MMOs and web games are the future of pc gaming since they keep so much code server side

      Yes because nobody's ever reverse-engineered an MMO server. [eyeroll]

  36. Time shows no mercy by LrdDimwit · · Score: 1

    Valve will eventually go broke, for a sufficiently distant value of "eventually". Much bigger and older firms have gone under; in their heyday, talk of such companies as Woolworth's going under were met with similar scoffing.

    Right now, Valve may have the golden touch with their games. Eventually that will pass. The core team that's so excellent will either move on, or retire, or be forced out. The new blood won't be as good. They'll still be good, for awhile, but eventually they'll hit a slump. Even then they won't die right away, people will still buy their stuff for awhile after it starts sucking. But eventually they won't be able to go back to their wells anymore, they will have poisoned them so heavily. (Star Trek, for example, was fairly effectively run into the ground to the point they had to reboot the whole franchise.)

    Similarly, Steam may be awesome now. In time, something better will come along. Valve's management will (sooner or later) push to "monetize" Steam heavily, and degrade its usability significantly. Or they will decide that they're a game company, and Steam supports the competition, so they'll spin it off, and without Valve, Steam becomes just another content delivery service. Or Steam will simply eventually become too big and heavy to easily make changes to it, and it will coast along on its inertia, until it gets passed by.

    The question is how far into the future this will be. If it is eight decades from now, well, by that time, only archivists and historians will probably care about (say) the original Half-Life. And they will have a legitimate beef, but they also will be few in number, and thus, this is a small problem. If Valve disintegrates five years from now, then it's a big problem, because millions of people will have Steam accounts that disappear.

    And make no mistake: If Steam collapses because Valve goes under, there won't be anyone left to sue. Instead, people who owned games via Steam will be creditors, along with the banks and the mortgage holders, etc. in the bankruptcy liquidation. Unfortunately, bankruptcy law puts the general public at the end of the line in such situations. So most likely, your games will simply disappear forever; you get in line for your share of the refund money, and by the time the line rolls down to you, there isn't any left. (Otherwise they wouldn't be broke.)

    1. Re:Time shows no mercy by jack2000 · · Score: 1

      Actually all games that rely on steamworks can work without it as the platform itself has been cracked.
      Valve representatives have stated that when they start seeing the writing on the wall they'll publish the server code so no. Your games will never disappear. You'll have two options one legal and one not so. But your games will not disappear.

    2. Re:Time shows no mercy by Shrike82 · · Score: 1

      The day Valve go under and my Steam games no longer work is the day I pirate each and every one of them. Sure, the online ones won't work at first, but I'm sure people will get servers running again.

      --
      You can advertise in this sig from as little as £99.99 a month!
  37. Why not settle for plain old personal property? by Anonymous Coward · · Score: 0

    Like selling me a physical copy of a copyrighted game that I can install and run with my fair use rights and then sell or loan to a friend if I'd like to.

  38. Property laws are artificial in nature by judeancodersfront · · Score: 1

    without them the property market would collapse.

    without copyright laws the digital market would also collapse.

    Most software including video games is developed under the assumption that the government will ensure that the producer is the exclusive seller.
    Take away that assumption and most software wouldn't be developed. Wall Street investors would simply pull out of the software market.
    The global economy would likely go into a depression from the shock. This is a multi-billion dollar industry after all.

    There would just be a big hole where there was once a thriving market. Supply would not meet demand. Most software companies cannot use the Red Hat model since most software does not require support. Intellectual property laws make sense from an economic perspective. It's well established that certain types of intellectual work will only get developed if the government offers protection to the producer. The best evidence of this is the poor selection of GPL'd games and industry-specific software.

    1. Re:Property laws are artificial in nature by Andorin · · Score: 1

      The fact that "intellectual property" law (that phrase is misleading) makes economic sense doesn't solely justify its existence and enforcement. Yeah, property laws are artificial, but they're also based on scarcity, a trait that information (such as copyrighted works) does not have once released to the public (as copyrighted works are, by definition). Not only are laws like these artificial, but they just don't make sense in the age of the Internet. Essentially what you're saying is that without copyright protection, the software market would collapse and take the global economy with it- a pretty dubious claim. Not only would it be childish for all software developers to ragequit because of a weakening of copyright law, but it wouldn't make good business sense. I highly doubt that selling copies of software is the only way to profit from it, especially if it's an industry rep saying so.

      On that note, we shouldn't have to prop up old business models simply because these companies refuse to adapt. Yup, it gets repeated a lot, but it's true. In a capitalist market, when technological change makes a business model obsolete, we don't give it a gov't bail out. We let it vanish into history and we allow new models, models that can take advantage of the change, to take its place.

      / One last thing to consider: Perhaps independently produced content isn't as popular as it could be because big media corporations with massive advertising budgets drown out small indie guys, preventing them from getting a foothold in the market.

      --
      That Anonymous Coward guy is pretty annoying. Can we have the government censor him or something?
    2. Re:Property laws are artificial in nature by judeancodersfront · · Score: 1

      Intellectual property laws are also based on scarcity. Intellectual production is not a constant, most of it is funded with capital. Certain types of intellectual development only exist because of government protection. People do not want to spend their free time organizing into groups of 50 to work on medical billing analysis software.

      As for you comment about business sense, how much software do you use that requires support? How often do video games require support? Especially when there is so much free help online? How many businesses would pay for Photoshop or AutoCad if they could get it for free? How many individuals would pay $60 for a game if it was legal to get a free copy for $0?

      Even Red Hat has acknowledged that their business model wouldn't work for most software companies. There are economic models here that would be flat out destroyed. Too much software development depends on intellectual property laws. As I said before investors would simply go elsewhere. Productivity and entertainment software would stagnate.

      Most software is proprietary and is sold through the licensing model, not through support and external services. You would absolutely wreck the economy if you declared intellectual property laws to be void. You would destroy trillions of dollars worth of assets overnight. Investors would flee any area of the market that depends on intellectual property laws. Hundreds of billions of R&D would disappear. The entire global economy would go into a massive shock and you would be declared as the one of the worst people to ever exist.

    3. Re:Property laws are artificial in nature by Anonymous Coward · · Score: 0

      So set up an account with an escrow agency. When a hundred thousand people legally agree to pay $20 each, you start develop HaloStrike Twenty Exty Six, and when a million agree you release it. Or something like that.

    4. Re:Property laws are artificial in nature by Andorin · · Score: 1

      Global economic collapse? One of the worst people to over exist? You may wish to cut down on the rhetoric a bit. If we've put ourselves into an economic situation wherein so much relies on imaginary property laws, we have a big problem because we've built our economy on something that is not only fundamentally unethical, but cannot be effectively enforced. Copyright law is fundamentally at odds with the digital age and the Internet; effectively enforcing it requires either a complete and drastic overhaul of the structure of the Internet or massive invasions of privacy and restrictions on free speech, neither of which is acceptable. You just cannot stop people from infringing copyright if they really want to.

      With that in mind, do you really think it's a good idea to prop up old business models at everyone's expense? If software vendors choose to sell their software on a per-copy basis, that doesn't mean they are entitled to be paid for their choice of business model. It's obsolete, outdated, and enforcing it means stifling technological progress, repressing free speech, and violating privacy rights- all of which are more important than imaginary property law. I refuse to believe that there is no other viable business model for software that is compatible with modern tech. Even if that were the case, I would sooner see a reduction in commercially available software than see the continued expansion of copyright law.

      --
      That Anonymous Coward guy is pretty annoying. Can we have the government censor him or something?
  39. It might be. by SanityInAnarchy · · Score: 1

    Nothing can completely prevent piracy forever. That's not the point.

    The point is, Steam at least presents a scenario where if we ignore all moral, legal, and financial reasons, and reduce it to the raw functionality, I'd prefer Steam.

    By contrast, almost all other DRM schemes are exactly the opposite. I prefer not to have physical media which can be scratched, so even in its most refined form (console games) where a game can pretty much be treated as a physical object to be bought, sold, lended, rented, etc, I'd still rather have something I can download immediately, back up, and otherwise save from physical harm.

    I don't know how many people think like me, but if you add the relative convenience of Steam (click, buy, download faster than a torrent, sometimes start playing before it's even done downloading, no searching for cracks, no worrying about viruses), I would guess there's a large swath of gamers who might consider piracy, but would rather use Steam.

    --
    Don't thank God, thank a doctor!
    1. Re:It might be. by walshy007 · · Score: 1

      I and many people like me love physical media, however it should only be used to install, then you can put it back in the case. As a bonus, for a fair majority of the people in the world, their dvd drive or blu-ray drive is significantly faster than their net connection.

    2. Re:It might be. by pstorry · · Score: 2, Insightful

      I like my physical media.

      For music, and movies, and so forth, anyway. It gives me freedom, to some degree. For instance, my collection of CDs is reasonable (500+), and some of them haven't been MP3'd yet. But worse, some were MP3'd years ago, at a low bit rate because when your player only has 64Mb of storage (yes, MEGAbytes - a Diamond Rio 500 - look it up!) you have to compromise a little.

      I'm now slowly going through them and re-ripping at a much higher bitrate. In that scenario, having media wins.

      However, I'm racking my brains trying to think why I'd want the media for games.

      I had the media for games a while ago, and it was a PITA. I then bought the iD Complete Pack on Steam - every iD game up to that point. I still had my media for old iD games like Quake III and Quake III Arena, but installing via Steam was much easier. No mucking about with CDs, no hunting through packaging trying to find what the serial number's written on... And no having to find and download the patches, then install them - sometimes in a specific order.

      With Steam and no physical media, I just download, copy the serial number, and go!

      It's not like a re-install from original media would allow higher quality. Just more hassle.

      I did once have an attachment to the original media for my games. Not any more. Not since I had to rebuild a machine and had to go off finding patches, hunt for lost manuals with serial numbers in them, and deal with scratched media. When I had a brand new machine later on, I just shuddered at the thought of the pain and time the physical media route would take. Then I saw the Complete Pack on Steam, and got my wallet out.

      I can still just about see a point to having the media for music and video materials. But that's partly because backing up virtual only media (especially video) can take terabytes once you've got a reasonable collection. And partly because I'm loathe to do any encoding at anything but a very high quality level, as I've learnt my lesson!

      I suspect that by the time I'm halfway through re-encoding my CDs, I'll be contemplating whether it's not just better to go looking at how much they'd cost to buy from Amazon or wherever... It may not stop me from re-encoding, but it might convince me it's not worth buying the physical media for my new music purchases any more...

      Sad but true. It'll be the end of an era.

      One final sad thought on the end of eras... I remember when albums had two sides. But right now it looks like I will have to explain to my children (well, my mates' children) that we once bought songs in bundles called Albums, on which the artists had sometimes painstakingly arranged songs into a specific order, for a certain effect. And that part of the pleasure of listening was to play the album, in order, to get that effect.

      Ye gods, I feel old now.

    3. Re:It might be. by walshy007 · · Score: 1

      No mucking about with CDs, no hunting through packaging trying to find what the serial number's written on... And no having to find and download the patches, then install them - sometimes in a specific order.

      Quake 3 is a very bad example to choose for that, since the engine is in most linux distro's repositories and all you need the cd for is to copy the couple hundred mb pack files. No patches or cd keys necessary.

      For games that require patching and all that jazz where it is a pain, I'd agree with you. But thankfully the majority of my games don't do that kind of stuff and mostly don't even need cd keys.

      Helps that most in my collection are rather old-school, but it is quite nice having media like that.

      Also worth noting, some of the older games have cd-audio tracks, which the rips and/or downloadable versions tend to leave out.

    4. Re:It might be. by SanityInAnarchy · · Score: 1

      I and many people like me love physical media, however it should only be used to install, then you can put it back in the case.

      But then, what's the point? Other than this:

      As a bonus, for a fair majority of the people in the world, their dvd drive or blu-ray drive is significantly faster than their net connection.

      Possible, but not necessarily true, especially when you factor in the delay to get that physical media. An ideal application of Steam -- which I'd love if I had a Linux port -- would be to see a game I like, order it, go do something else for an hour or two, then play it. That gets the game to me a lot faster than ordering online, and takes a lot less of my time than driving to the store.

      And that's on my crappy college connection -- 10 mbit, half duplex. At home I get 100 mbit full duplex (so figure less than 15 minutes -- can't even make it to the store and back before my game's downloaded), and Japan has higher speeds still. I'm basing this on my recent purchase of Mirror's Edge, which is 7-8 gigs -- there are all kinds of indie games which are relatively tiny. Sure, if you filled a DVD with a few hundred of em, it might be faster, but you couldn't play through them fast enough -- the second game would download before you were through the first level of the first one.

      Also, if games would learn to deliver just enough to play -- as Steam did for the original Half-Life -- the delay gets a lot smaller. Even for modern games, as soon as I can start playing, it's going to take far longer for me to play through than for the game to download.

      --
      Don't thank God, thank a doctor!
    5. Re:It might be. by SanityInAnarchy · · Score: 1

      I'm now slowly going through them and re-ripping at a much higher bitrate. In that scenario, having media wins.

      What? No, in that scenario, having the original quality wins -- that's why I always rip in flac.

      What's more, then you don't have to swap tons of media in when you discover that MP3 is a terrible, terrible format and you probably want Vorbis or AAC -- instead, you can just run a script and automatically re-transcode from the original-quality Flac. (Why would you want to? So your MP3 player can play them, or in my case, so they'll fit on the 4 gig MicroSD in my phone.)

      So no, I don't see it. Maybe if you're claiming physical media is cheaper -- but even then, DVDs are far cheaper per bit than CDs -- so rip to flac and archive on DVD if you don't have enough space. (But you do -- terabyte hard drives are cheap.)

      With video, though...

      But that's partly because backing up virtual only media (especially video) can take terabytes once you've got a reasonable collection

      You've got a point -- a multi-terabyte NAS might not be as cheap.

      However, I'm racking my brains trying to think why I'd want the media for games.

      If you can give me another reason you want it for music, it might also apply to games.

      With Steam and no physical media, I just download, copy the serial number, and go!

      Wait, what? I thought one of the advantages is not needing a serial number. I just enter a credit card number (or paypal account), download, and go.

      I'll be contemplating whether it's not just better to go looking at how much they'd cost to buy from Amazon or wherever...

      Well, again, look for Flac (and drm-free, of course). There are a number of places which do it -- unfortunately neither iTunes nor Amazon does, and I know of no way to get a flac copy of any major label album, but indie is all over it.

      right now it looks like I will have to explain to my children (well, my mates' children) that we once bought songs in bundles called Albums, on which the artists had sometimes painstakingly arranged songs into a specific order, for a certain effect.

      Maybe not. When I buy a live recording of, say, an Umphrey's McGee show, it's arranged in a specific order, it fades from one song to the next, etc. And the reason is not because it's an "album", but because that's how they played it at a show.

      --
      Don't thank God, thank a doctor!
    6. Re:It might be. by walshy007 · · Score: 1

      And that's on my crappy college connection -- 10 mbit, half duplex. At home I get 100 mbit full duplex (so figure less than 15 minutes -- can't even make it to the store and back before my game's downloaded),

      Well I am currently stuck on 1.5mbit at home and will be for the foreseeable future because of telephone exchange issues. so over six and a half times your download time here, with my typical max download speed an 8 gig game would take approx 15 1/2 hours. and 8 gig is not large for a modern game, other places can have it even worse with slower net connections.

      Do I want to make my net connection (of which I'm not the only user) go to snails pace for a whole day while I download a game? not really.

    7. Re:It might be. by SanityInAnarchy · · Score: 1

      with my typical max download speed an 8 gig game would take approx 15 1/2 hours.

      Still not as long as it would take to play through a typical game, but sure. And that's ignoring the indie games I mentioned -- Lugaru installs to less than 40 megs, and that's after installation. The installer is most likely smaller. Sure, you can get a physical copy of Uplink or Darwinia, but why would you want to?

      Do I want to make my net connection (of which I'm not the only user) go to snails pace for a whole day while I download a game? not really.

      So throttle it -- web browsing doesn't take much -- and leave it running full-speed overnight. I can see your point, but it seems like your situation is becoming a minority -- and it's not so much that you love physical media, but that you don't love your Internet situation.

      --
      Don't thank God, thank a doctor!
    8. Re:It might be. by walshy007 · · Score: 1

      and it's not so much that you love physical media, but that you don't love your Internet situation.

      Physical media can have sentimental value, something that you cannot really get with downloads. Catch is it's subjective

      Prime example, baldurs gate 2, the original version came with a leather map and a 400 page manual because of all the d&d rules. Yes it came in pdf form on the disk too. But that's nowhere near the same.

      And with the possible exception of steam based games (which is still subject to it however likelihood is less) what happens when the manufacturer goes out of business and you lost your downloaded copy by hard drive failure or the like?

      Yes you can burn to dvd or place it on a spare hard drive, but for archival purposes pressed cds in cases in boxes tend to work rather well.

    9. Re:It might be. by SanityInAnarchy · · Score: 1

      Prime example, baldurs gate 2, the original version came with a leather map and a 400 page manual because of all the d&d rules. Yes it came in pdf form on the disk too. But that's nowhere near the same.

      True -- the PDF is searchable, and my laptop likely weighs far less. So you're right, it's subjective, partly because it seems like what objective advantages there are have been steadily shifting in the favor of digital media.

      And with the possible exception of steam based games (which is still subject to it however likelihood is less) what happens when the manufacturer goes out of business and you lost your downloaded copy by hard drive failure or the like?

      The same thing that happens when the manufacturer goes out of business and you lost your CD by scratches or the like. The difference is that, excluding DRM (or with Steam's DRM), the downloaded version can be backed up.

      Technically, you can back up the physical media, but you'd lose your sentimental value.

      Yes you can burn to dvd or place it on a spare hard drive, but for archival purposes pressed cds in cases in boxes tend to work rather well.

      You seem to be implying that burning to DVD or placing on a spare hard drive wouldn't work well. Is that what you're saying?

      You also seem to be suggesting that you'd get the physical media, use it for installation, and then archive it away. How many games let you do that?

      --
      Don't thank God, thank a doctor!
    10. Re:It might be. by walshy007 · · Score: 1

      You also seem to be suggesting that you'd get the physical media, use it for installation, and then archive it away. How many games let you do that?

      Almost all of the games that I own. Decent games that don't treat you like a criminal let you do that kind of thing.

      You seem to be implying that burning to DVD or placing on a spare hard drive wouldn't work well. Is that what you're saying?

      Burnt dvds last nowhere near as long as pressed ones. Crappy media will be dead in five years, good media will be dead in ten. Pressed cds claim 100 but so far have lasted about 30. Yes I have plenty of cd based games ten years plus old.

      The same thing that happens when the manufacturer goes out of business and you lost your CD by scratches or the like.

      I have plenty of discs in mint condition where it is impossible to legally get a copy of it now because the company that made it died. These are typically 10-15 years plus.

      The difference is that, excluding DRM (or with Steam's DRM), the downloaded version can be backed up.

      Of your online downloaded games, how many do not have drm? (not counting torrents) besides from indie games, crap all. Having them on writable media also allows them to be vulnerable to virii and the like.

      True -- the PDF is searchable, and my laptop likely weighs far less.

      It's surprisingly light, a5 format, very nicely typeset. The pdf is of lesser quality because while text is in vector format, the images are at nowhere near the resolution used in the book in order to save size.

      While I agree pdfs are very handy, dead tree formats don't require power and are a lot nicer on the eyes. I happen to own a 1200dpi native vector laser printer, and even really nice pdfs I print because the quality is just that much better on paper.

    11. Re:It might be. by SanityInAnarchy · · Score: 1

      Of your online downloaded games, how many do not have drm?

      Eleven currently installed, by my count. I'm fairly sure I have more archived elsewhere.

      Add to that the light form of DRM that Penny-Arcade's Greenhouse uses -- activate once per installation, unlimited activations, they just want to be able to track someone who decides to activate it a few thousand times, but no phoning home afterwards ever -- that brings it up to thirteen.

      Plus a Windows-only MMO which I play under Wine, and which is questionable -- MMOs almost by definition have DRM, but this one has nothing other than the fact that it's an MMO, as far as I can tell.

      besides from indie games, crap all.

      Why are you excluding indie games? It's pretty much all I play anymore -- partly because, as you say, I prefer games which don't treat me like a criminal. Mostly because I have so little time to game, and relatively little money to spend on games, that I can afford to be picky.

      Having them on writable media also allows them to be vulnerable to virii and the like.

      All thirteen of the above games work on Linux. The fact that I pretty much only use Windows for Steam means I pretty much don't get virii and the like.

      And let's talk about Steam -- I have every Valve game ever made, plus Mirror's Edge, none of which add any DRM beyond Steam itself. While I prefer DRM-free, Steam is a fair trade -- I'm always online, it's actually more convenient to use Steam than not, Valve is unlikely to go out of business anytime soon, and if I am still playing the same games decades from now, Steam's DRM is routinely cracked.

      The pdf is of lesser quality because while text is in vector format, the images are at nowhere near the resolution used in the book in order to save size.

      Ew. Poor decision on their part, then, as the PDF is technically capable of carrying far more resolution than the book.

      While I agree pdfs are very handy, dead tree formats don't require power and are a lot nicer on the eyes.

      By contrast, PDFs don't require a reading lamp, and it's very rare I'm not within a few meters of a device capable of displaying them.

      Also, I have to ask, have you seen recent e-ink/epaper devices? I'm not sure if they quite match your 12000dpi, but they are noticeably better. I suspect that fairly soon, a printer of your quality will become akin to audiophile equipment when compared to a decent ebook reader -- it may be there already.

      At the moment, I am forced to use dead-tree for classes, and while I do sometimes appreciate them -- nicer print, nice to have a separate display (even with my 2 monitors at 1920x1200 each, having more to work with isn't a bad thing), I can bring something to read over lunch without detaching my laptop.

      Still, I'd trade all that to not have to carry multiple inch-thick books, and for the ability to ctrl+f.

      --
      Don't thank God, thank a doctor!
  40. They might be stupid... by Anonymous Coward · · Score: 0

    Theres nothing UNIQUE about the pattern of 1's and 0's they are trying to sell you. It may be new... (to us) But it can never be UNIQUE.

    And as long as we can replicate the pattern of 1's and 0's that make up a game. We'll duplicate it.

    What is the value of something that can be replicated for near zero cost and spread across the planet in hours?

  41. Online DRM = no buy. Simple as that. by Anonymous Coward · · Score: 1, Informative

    It still requires internet access. That little fact makes this new DRM scheme equally draconian. I swear, these new "product managers" who have never touched a game in their lives are ruining PC gaming.

    They need to give the whole product to the buyer just like they did during the 90s and early 2000s.

    It's pretty easy in my case. I know I will never purchase something with online DRM. If I see a game I like, I always check for DRM:

    Online DRM = pirate
    No online DRM (i.e. DRM-free, or a simple DVD check) = buy

    If all publishers decide to go with online DRM, I'll pirate everything. If they come to their senses and decide to release DRM-free games or use DVD-based copy protection, I'll buy everything just like I used to before this whole DRM shitfest began.

    1. Re:Online DRM = no buy. Simple as that. by basicasic · · Score: 2, Insightful

      With you on that. I've bought all 4 previous versions of Civilization and was eagerly looking forward to buying Civ V until I read about having to install Steam crap. Having gone through a hideous experience years ago with Steam just to get to play Half Life 2 which I'd bought and paid for I vowed never again to buy any game with Steam or DRM. And I haven't. They can whistle if they think I'm going to buy Civ V. I'm not going to pirate it though. I'll carry on with Civ 4 or not bother at all.

  42. Not usually but..... by judeancodersfront · · Score: 1

    Some DRM has been effective at delaying piracy.
    AC2 could have lasted a lot longer if they had some programmers that were security experts. Their idea was sound but the implementation was spotty. But it still stayed uncracked far longer than most games.

    A big company like Ubisoft or EA could make a pretty nasty always-on DRM system. If they could boost sales it might be worth it. I wouldn't personally support such a system but I could see the rational behind the investment when pc piracy rates are so high.

    For small and medium sized companies investing in DRM is a waste of limited resources.

    1. Re:Not usually but..... by Dorkmaster+Flek · · Score: 1

      And once Ubisoft's system is cracked, all their games will essentially be cracked. Unless they actually implement it differently in every game they make, but that would cost a lot more money than it would be worth I would imagine.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    2. Re:Not usually but..... by bhcompy · · Score: 1

      Yea, Asheron's Call 2 really didn't last that long. You're wrong, though. DRM wasn't the problem with AC2

    3. Re:Not usually but..... by log0n · · Score: 1

      Assassin's Creed 2, not Asheron's Call 2.

    4. Re:Not usually but..... by bhcompy · · Score: 1

      That's the joke. Also, MW2 = MechWarrior 2

  43. Re:reselling used digital copies? what? by crossmr · · Score: 1

    Greenman gaming lets you trade games back in when you're done with them.

    https://www.greenmangaming.com/

  44. Stupid, stupid, stupid... by xenobyte · · Score: 1

    No DRM or Copy Protection has ever in the history of computer games survived uncracked for more than a few days! - Those days of 'exclusivity' does not do anything for sales vs. piracy so continuing to waste money on DRM and the like is stupid, plain and simple. Mind-boggling stupid.

    Just make a great game, offer it inexpensively and make it really easy to install and play, and I'm sure people who like it will pay for it. But appear as a greedy MAFIAA-wannabe, make the game really hard to install, requiring hoops, leaps and bounces, semi-impossible to play (requiring online servers, validation and other crap) and sell it for a fortune, and you can be guaranteed that piracy will be rampant and nobody will pay out of their conscience.

    And as many have mentioned already - money wasted on DRM is money not spent on making the game itself legendary, and that's a huge mistake!

    --
    "For every complex problem, there is a solution that is simple, neat, and wrong." -- H.L. Mencken (1880-1956) --
    1. Re:Stupid, stupid, stupid... by Simon · · Score: 1

      No DRM or Copy Protection has ever in the history of computer games survived uncracked for more than a few days!

      Assassin's Creed II on the PC was released around the start of March 2010, but a working crack was only available at the end of April. Prince of Persia: The Forgotten Sands on the PC was released on 12 June 2010, and the crack released on 28 June 2010. That is a bit more than a few days.

      Consoles are different story of course. They last much much longer relatively speaking before they are cracked.

      --
      Simon

    2. Re:Stupid, stupid, stupid... by Tukz · · Score: 2, Informative

      Consoles are different story of course. They last much much longer relatively speaking before they are cracked.

      The console or the games?
      Games for Xbox360 are cracked same day they are released (some times before, depending on retailers)

      --
      - Don't do what I do, it's probably not healthy nor safe. -
  45. Re:Digital Ramming Molestation by Xiph · · Score: 4, Interesting

    Parent is right.

    I've lost out of more or less a generation of games.
    I stopped pirating after in my last year of uni, then realized that the drm was too intrusive.
    I'm stuck playing civ 4 (all expansions, all paid) and a few steam-games, like defcon, some hl-mods and portal.

    DRM has basically been a wedge against cultural proliferation, and as such it sucks much more. I almost cry, when I realize that there are games, that I would love to play, but I just will not install them on my computer, due to digital rights management. Bioshock, spore, assasins creed 2, company of heroes, silent hunter 5 and many many more.

    DRM is the reason i buy music anymore, i got a sony-infected cd and apparently hadn't turned off auto-play after adding a new dvd-drive.

    the people who do install this fit the description:

    Bunch of cocksuckers ramming their shit up our asses.

    Because they deprive the world of cultural enrichment. They do so without regards to the fact that promoting cultural enrichment is the very reason they have copyright in the first place.

    --
    Blah blah sig blah blah blah irony blah blah
  46. This crap is why by Arancaytar · · Score: 1

    I hardly even play non-free games anymore. Excepting the Avernum series, one of the last commercial games I bought was Age of Empires II.

    Seriously, I'd advise people to give Battle for Wesnoth or Widelands a try, or some of the free rogue-likes. There are some real gems in open source gaming, and they allow you to stick it to DRM without the slightest bit of piracy.

  47. Consumer protection laws don't work with Steam by Aceticon · · Score: 2, Informative

    In countries where there are real consumer protection laws (pretty much all developed countries but the US), if you buy a game in a store and it doesn't work in your machine, you can easilly go back and get a refund (in the UK the magic words are "Not fit for purpose" and "Trading standards").

    However, it's almost impossible to have your consumer rights respected by an online trader, especially one not based in the same country as you are.

    This is why I don't buy games online anymore (unless we're talking about stupendously cheap stuff like those from GoG).

    Steam is even worse in this respect since in effect your ability to play the games you buy is tied to their good will (if they "loose" your account with all your games in it, what can you do?)

    If what happened to GP had happened to me, I would have gone back to the store and gotten a refund, only loosing a bit of time but not being $40 out of pocket.

  48. Real-Life example of how broken the system is: by RichiH · · Score: 4, Interesting

    I decided I wanted to play Bioshock. Yes, it's a few years old, but so what.

    Living in Germany, I can only buy a censored version. I am over 18 and want to play the game as it was intended to be played. Steam not an option, then.
    Looking for physical media, I realized that SecuROM is still used with the DVD variant. I refuse to install any such thing on any machine I own or maintain.

    I contacted Steam support, looked around the web, etc. I tried _really_ hard to play by the rules.

    Long story short? I bought a DVD and installed Bioshock from an age-old torrent that has been alive for a few years now. To add more irony to irony, the torrent download was faster than the typical Steam download and apart from a single .reg, I did not even install Bioshock. I runs happily from where I extracted it.

    People... DO NOT MAKE IT HARD FOR ME TO GIVE YOU MONEY! You would think that should be obvious...

    1. Re:Real-Life example of how broken the system is: by Anonymous Coward · · Score: 0

      So you're saying you had to pirate a game to circumvent your country's laws? For shame...

    2. Re:Real-Life example of how broken the system is: by RichiH · · Score: 1

      No. I can legally buy the Austrian, the UK, the US, the AU, whatever version I want. But only on DVD, not via steam. And with SecuROM.

  49. Same here. by aussersterne · · Score: 1

    I had thousands of dollars in games that I actively played in my spare time in the late '90s. I maintained an entire system just for gaming. Now I have just a handful of old Loki games under Linux that I play, mostly turn-based strategy. DRM and the resulting compatibility and durability/backup issues with the vast majority of PC games just made me feel like I was being had. The balance of "gaming time" shifted from actual gameplay to troubleshooting, DRM-fighting, hardware-DRM-compatibility researching/installing, and so on.

    Totally not worth it, and today I basically wouldn't game again if DRM ended tomorrow. It was a fun hobby that I found meaningful in some way until I finally ended up completely disillusioned, and once that happens, you can't really get it back.

    --
    STOP . AMERICA . NOW
  50. I used to pay for all of my software, by aussersterne · · Score: 1

    and to maintain dual Windows/Linux installs with latest OS versions and partitions full of applications and games.

    DRM and serials and keys and activation actively ended my Windows partition. I eBayed off thousands of dollars in software, I stopped buying the latest version Windows and now just download the media and install whatever version is on the license sticker on my hardware and nothing more, and I do it in a tiny partition "just in case" I need access to Windows.

    Basically, the hardware and software industries lost a customer that used to spend rather a lot of money on gaming hardware and on software of all kinds. Rather than continue to fight it all and feel cheated, I went 100 percent Linux. These days I'e started buying Mac OS X and installing in on PC hardware and paying for Mac OS applications instead. They're cheaper, the OS is better, and the DRM isn't as onerous.

    I'm totally willing to buy software, but only if it's actually useful/usable long-term. DRM makes it useless/unusable or limits its utility to one or two installs that only work with a single version of Windows or a very limited and historically specific set of hardware.

    I suppose what they want is for me to have to re-buy thousands upon thousands of dollars in software and hardware every six months. Not gonna happen. They should have been satisfied with once every 2-3 years.

    --
    STOP . AMERICA . NOW
  51. Heh... by RichiH · · Score: 1

    > and installed Bioshock
    > not even install Bioshock

    Yah, yah. You know what I mean :)

  52. product or service? by Anonymous Coward · · Score: 0

    Perhaps the game companies want to offer a service rather than a product. So when you buy a game, it is similar to buying an entrance ticket to a theme park. The game won't last forever. It is just a change of mentality, and gamers have to accept the fact that they cannot "own" the game, just as you cannot own a theme park (well, you can, but you get the idea).

  53. DRM is Snake Oil. by Tei · · Score: 1

    DRM is a scam where the Exec's pay for a piece of software that will do nothing after days or hours, that software will make the life of the paying customers worst. The Real protection a bussines need against piracy, is to calculate how much his game will really sell, and ignore the pirates. Just that. Any money put on converting the pirates into customers is lose money, and more lose money if make the life of the paying customers a hell.

    --

    -Woof woof woof!

  54. Reselling by Burnhard · · Score: 1

    making it possible to lend or resell digital property

    I think this is the key, isn't it? Whenever I use DRM it always feels like I'm actually renting and that I don't own the game.

  55. urgh by emagery · · Score: 1

    Urgh; this is a tough one. On the one hand, I want to make sure that the makers of said games make money enough on their products to keep producing MORE games... and, similarly, I wish people didn't have such a compunction to steal! On the other hand, though, if DRM gets in the way of playing a game, it's almost just as bad (for both the player and the maker simultaneously.)

  56. DRM is not about "copy protection" by SonicTheDeadFrog · · Score: 0

    DRM only affects paying customers who play by the rules.

    DRM ceased being about preventing "piracy" nearly a decade ago (if not earlier). DRM does not affect pirates. At best it makes difficult work for the one or two guys who initially crack a given scheme. Though I suspect those guys are probably getting more enjoyment out of unraveling the DRM than they would playing the game it's wrapped around - so even there it is a failure to affect "pirates".

    Take UBI's DRM for instance, because it seems to be the one on everyone's minds these days. Assassin's Creed II was one of the first games to use it. Not only was the game out on usenet before retail, but the DRM was also smashed. If I can be permitted an anaolgy: Companies like UBI wants us to think of DRM like a lock that they use to put on their most valuable treasures, and they want us to think that they're just doing what is necessary to defend their livelihood. So in terms of Assassin's Creed II, it's like they bought a brand new lock to lock up their priceless treasure, then someone came in, right in front of them, cracked the lock, made a master key, duplicated it a thousand times and started spreading the keys all over the sidewalk in front of their building with little labels on them saying what they were for. Now the reasonable thing to do would have been to demand your money back from the a-hole who sold you the lock that didn't work, and move your valuables elsewhere, but that's clearly not what UBI did. They just soldiered on.

    Why? Because the DRM still works. It still does what they want it to. It controls consumers who play by the rules. No company in this business is naive enough to truly believe that DRM will stop or even slow "piracy". (There may be elements in the company, like CEO's and people distant enough from the concept and susceptible enough to BS propaganda that believe it, but I'm not counting them - they're just highly paid idiots.)

    Otherwise, why would DRM be implemented to stop people from playing a game before the release date? Not all pre-release copies are unlicensed. Release dates are a function of marketing, not technology - especially in situations where a software is completed and sitting on a shelf for two weeks before anyone is allowed to buy it. DRM is about controlling customers.

    Why would DRM require that you log into an Internet service to "activate" a software, or only allow you to install it a certain number of times? This is not to prevent "piracy". It is to discourage "sharing" via sneakernet, and it is to kill off secondary sales. They don't want the copy of the game you have to retain any value - they are attempting to make software behave like perishable goods - in other words they want your copy to be "used up" so that anyone seeking a copy is forced to buy it new from them.

    Again, these are not things that affect "pirates". "Pirates" disable the "protection" scheme and just go on their merry way. You may think that "pirates" are just greedy bastards who want everything for free, but their efforts are sometimes the only thing tipping the balance in favor of consumers.

    It is ironic that so many people who read posts bitching about DRM automatically assume that the ones doing the complaining are just frustrated "pirates". "Pirates" do not complain about DRM - IT DOES NOT BOTHER THEM. The people doing the complaining are either paying customers, or people who would be if it were not for the DRM.

    1. Re:DRM is not about "copy protection" by Aphoxema · · Score: 1

      DRM only affects paying customers who play by the rules.

      Not so. It effects me by having to spend another minute renaming the old EXE and copying the cracked one off the disk.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    2. Re:DRM is not about "copy protection" by SonicTheDeadFrog · · Score: 0

      AAAUGH!!!! The chink in the armor. How could I have not seen it??!!!

    3. Re:DRM is not about "copy protection" by Aphoxema · · Score: 1

      AAAUGH!!!! The chink in the armor. How could I have not seen it??!!!

      See? Now you know precisely how hard it is for us thieving bastards in stark contrast to consumers. It's like, a lot of work or something.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  57. Not a problem by Anonymous Coward · · Score: 0

    DRM isn't a problem. You know what's really more worry some isn't the servers going away it's the game simply not working anymore. Every game I own that's over 7 years old or so won't run on my fancy new computer. So in another 10 years will say starcraft 2's servers still be there? Maybe; maybe not. But will it still run on my computer with out all sorts of hacks and emulation? Probably not.

  58. Sounds fantastic, but... by frist · · Score: 1

    The idea sounds fantastic because it preserves the principle of ownership. I could actually resell a game, or buy a used game. Which is exactly why no game devs will adopt it. They LOVE that Steam killed the used game market.

  59. Buy Elemental... No DRM! by Anonymous Coward · · Score: 0

    It's ironic that this is posted on Slashdot the day before the release of http://en.wikipedia.org/wiki/Elemental:_War_of_Magic. And Elemental comes from Stardock, the game publisher that has probably been the absolute best on not putting intrusive DRM in their games.

    Brad Wardell, CEO of Stardock, recently told gamers what sort of DRM he has planned for his upcoming turn based strategy-cum-RPG Elemental: War of Magic. His plan is simple: “What I think would be helpful against piracy is if you actually gave users stuff.” The limited edition boxed set of the game will be full of undownloadable trinkets.

    It’ll contain a map, pewter dragon, a poster, and the Hiergemenon – the game’s encyclopedia, in book form. Brad calls it “Half D&D monster manual and half lore book.” It’s got maps and artwork, race profiles, short stories, and a detailed breakdown of the game’s universe.

    Put your money where your mouth is and support Elemental. Not only will be you be sending a clear signal to the big publishers (No DRM can still mean big sales) but you'll be rewarding the guys who are "doing it right". And as a bonus, early reviews indicate you'll be getting a really good turn based strategy game!

  60. Two problems with Steamworks by Nicholas+Schumacher · · Score: 1

    There are two problems I have with Steamworks.

    1. You are at the mercy of Steam - with the EULA they are within their rights remove your access to games you have already purchased, or even start charging you an access fee to continue having access to those games - and your only recourse is you can cancel your account.

    2. Steamworks completely removes your rights under the First Sale Doctrine. Once you have started using a Steamworks game you no longer have any rights whatsoever to transfer your license to another user.

    It is one thing to sell Steamworks games through Steam, but when they are selling these products at retail, without warning that they are denying the end user a right that they otherwise have with any other retail product... and still want to charge full retail price while selling such an encumbered product.

    Sorry, having my patches sent to me automatically (along with advertising for other games I might enjoy) is not worth me giving up my rights as a consumer.

    --
    -Nick
    My name is Obi-Wan Kenobi. You killed my master. Prepare to die.
  61. Re:reselling used digital copies? what? by Nicholas+Schumacher · · Score: 1

    And Steamworks enabled games won't let you resell the game even if you have the disc.

    --
    -Nick
    My name is Obi-Wan Kenobi. You killed my master. Prepare to die.
  62. There will ALWAYS be a market for PC's by CodePwned · · Score: 1

    To me there is no comparison between consoles and PC's when it comes to gaming. PC gaming will ALWAYS win out to me from a performance and control standpoint.

    I am a gamer... a well off gamer who likes the full gambit of experience but most importantly be able to set the controls the way I like. Halo was an excellent example for this. PC gamers wiped the floor with the xbox counterparts when xbox live allowed PC gamers to play against Xbox'ers. There wasn't a single Xboxer in the top 100 players.

    PC gaming will never die. If labels leave, new competition will take up the market. Xbox's and PS3's ARE computers at this point. That's what they are. Hell both of them can run linux or windows. In fact, gaming today is heading TOWARD PC gaming, just in a controlled manner they call "consoles".

    This is just like the RIAA and their fight toward controlling the environment. Focus on your customers, focus on the experience and you won't have to worry about Pirating! The people who steal generally cannot afford it, or wouldn't have bought it anyway. Stop focusing on these people as you'll NEVER beat them. It's a challenge, a game... to them to break your scheme. Every single DRM has been broken within two weeks, the only exception being BlueRay which took a little bit longer. Stop wasting resources on this.

    The publishers that use DRM made the mistake of declaring war on people who love the sport of breaking DRM. It's gotten to the point they create executables that let you break the DRM so anyone can do it without any tech knowledge at all.

    SHOW me a single reputable study (REPUTABLE) that shows piracy is hurting publishers. This would be a study that connects pirates who would have bought it if it had DRM. Any study that it's entire source set is that of a college campus is going to have skewed results.

    1. Re:There will ALWAYS be a market for PC's by CronoCloud · · Score: 1

      Halo was an excellent example for this. PC gamers wiped the floor with the xbox counterparts when xbox live allowed PC gamers to play against Xbox'ers. There wasn't a single Xboxer in the top 100 players.

      I don't know where you got your info, but Halo doesn't have cross platform play.

  63. Car analogy by ledow · · Score: 1

    Buying a game is like buying a car. DRM is like the key to that car.

    If I buy a car, I do not expect to have a significant percentage of the cost of that car used to make the key. Especially when the justification for that is that the key cannot be copied by key-cutters and third-party garages.

    Yes, this make the car more "secure" - for a while - because official keys cannot be fabricated without the manufacturer's co-operation. FOR A WHILE. But there isn't a car in production that has an "uncopyable" key, or that can't be broken into without any key at all - the fact that manufacturers can make a key in the first place tells you that.

    However, in blocking out this "unauthorised key copying" industry (some of which is actually legitimate - not everyone who takes their keys into a key-cutting place is intending to break into someone else's house), the manufacturer is spending more time designing more and more elaborate keys (all of which can be copied "unofficially" at any garage within a matter of days of the car being produced), charging me more and more for the privilege (by moving some of the value of the game into the cost of the key itself), and in the process giving me a car that I can't always drive, sometimes won't open, that I must NEVER lose the keys to (because in a couple of years it'll be almost impossible to get an official key ever again, and in the meantime the only option for replacement is to buy an entirely new car direct from the manufacturer in order to get "another" key) and where the key weighs 12 kilos, cannot be put onto a ring with other keys, and comes only in flourescent day-glo orange (just in case someone wants to run off with it to make it work on another car of the same model) - with holographic iris-identification-over-IP built in to the key just in case you try to lend your car to someone else.

    Software copyright infringement is a problem. So do something about it that a) hurts the people doing it to you and b) doesn't hurt the people who aren't. Current DRM solutions do NEITHER of those.

  64. Not true, by DigiTechGuy · · Score: 1

    I used to game when there was no DRM and if I wanted to pirate it was as simple as copying floppies. I bought a game every months or two and rarely pirated.

    I carried this thorugh the CD check era and simply used no-CD cracks. When no CD cracks limited me from running the latest cersion of some games or palying online, I stopped buying games. Anymore it's rare that I buy new games. I deal with the DRM in Steam for HL2 because I only play it online with DoD mod. That's really the only game I play anymore. It's cheaper since I don't need to upgrade my computer or buy new games, and easier because I don't sweat having to circumvent the latest DRM so I can enjoy my games how I want to play them.

    I now waste a lot less time on video games and spend more time doing fun active things, so in a way DRM has improved my life by pushing me away from wasting time and money on video games and computer upgrades.

  65. GOG using the best copy protection evah by chris-chittleborough · · Score: 2, Funny
    I think GOG have found the key to getting users to do the right thing:

    However, if you think about installing your game on a friend's PC or sharing it with others then please don't do it, okay?

    (emphasis added)

    ..., well, it works for me

  66. Maybe They Should Try Guilt Instead by benhattman · · Score: 2, Insightful

    Anyone who's paying attention already knows that all DRM is crackable for people who are sufficiently cheap. In fact, I'm inlined to believe that excessive DRM only posses a "challenge" for players to crack. Instead of just having a game to play, there's the game of cracking the DRM, with the reward being you get to play a game.

    I think social-hacking by game makers would be a much more effective and affordable approach. To do it properly, they'd need some kind of carrot and stick approach. Here's an example, let's say the game takes a good old CD key. When it boots the first time it tries to authenticate with a server. If the server is found, and the key is valid and never before used, the loading screen displays something along the lines of "Thank you for purchasing this game. Your money allows GAME_COMPANY_X to make the best games possible." If it connects and the key is valid but not new, they could select a message based on how recently the key was used by someone else. If very recently, they could splash "It looks like you may be borrowing this game from a friend. We approve of sharing, but hope you'll love this game enough to purchase your own copy." Or, if the last user hasn't loaded in a while, it could display something friendly about reselling the game.

    Meanwhile, if the server finds the key is not authentic, or is being used by lots and lots of people at a time it could display "You do not appear to have an authentic copy of our game. We do not believe in punishing people who play our games, so we will not record your IP address or in any other way violate your privacy, but do know that our developers must be paid to produce games of this quality. So, if you like the game, please buy a legal copy or share one with a friend."

    My wording might be incorrect, but I think a simple scheme like that might go much further towards encouraging players who like the game to buy it while removing the fun of cracking from those who just like a challenge. Also, if I do purchase a valid copy and for some reason my key is being used by other people or I'm not on a network, I can still play the game and the message itself may even be positive. E.g. we can't authenticate you, but please enjoy our game anyways, and please play a legal copy.

    The only problem with this kind of idea is that to CEOs it doesn't look like you're doing anything. They won't realize it's probably more effective at reducing theft than any DRM they can dream up.

  67. Tired bored or otherwise pissed by Anonymous Coward · · Score: 0

    I have stopped buying/playing/watching products by companies who have show their disdain for me and their employees.

    Vote with your pockets if you are tired of something. I do.

  68. Anonymous Coward by Anonymous Coward · · Score: 1, Insightful

    When are people going to learn that if you don't like something a company is doing then don't buy their products. If you keep bending over, they'll keep sticking it in. I think if everyone could keep from getting the newest versions of whatever game software for a year - you know, like maybe just hold on to Madden 10 for now and leave 11 alone for a year - they will have to adapt. By adapting, I mean they would have to give into the demand of their customers. If there is no demand for game software with DRM, don't buy it - they will not make it anymore, I guarantee it. Demand doesn't mean you keep providing a constant revenue stream and then bitch about what you've bought. If you keep buying products like this why would they change their course of ever "improving" DRM technology. You don't just keep buying shit you're not happy with and then bitch about it after the fact. C'mon, people have to be smarter than this.