>Are you talking about LS120 drives?
Sorry, I asked our tech guy at work. Apperntly it was a LS240 drive that did this. They wern't very common though.
The problem is that DirectX is like its own language.
If you know the hardware, aka Nvidia, and you have problems rendering something, you just change the order of rendering, change the DirectX command ordering, etc.
Though I am not sure about XBox programming, DirectX is just a layer. I bet some programmers thought "Since its not going on any other platform, lets open this Nvidia up!" and used some customer API's. I am sure Nvidia would of loved to give them a license to do that.
But, in theory, any pure DirectX implemented games should run fine on the ATI. I mean they *are* DirectX 9 hardware driven.
Sony changed all that. The PS2 became AMAZINGLY successful with the ability to play all your old PS1 games. If you remember it has the ability to read PS1 games faster and has a "smooth" texture feature. Even if there are compatibility issues, just the idea that it plays "better" on a ps2 property won over consumers.
Besides we know how bad the sales on the Xbox are. Would Microsoft really risk its small existing base with no backward compatibility? What about the VERY few people who bought the system in Japan?
Heck, I even thought the whole PURPOSE of going with Intel/nvidia was for the ease of backward compatibility.
I mean think about it. If SCO wins, they have to buy the licence anyway. Might as well if its cheap.
If they lose, like we all know they will, then they can all get togehter and sue SCO to bankrupcy for fraud:)
>Are you talking about LS120 drives? Sorry, I asked our tech guy at work. Apperntly it was a LS240 drive that did this. They wern't very common though.
Yea, we had a 120LS drive here by panasonic. I work at a Electronic Junk Company" We did try it and it worked great!
The catch was that your right, it must of used some special encoding, because they couldn't even be formated back to normal again.
Not to mention it was like CD-R's. Once you wrote the data, you couldn't erase it again.
The process was fast though, it took only 2 min to write that data.
Had to say it
The problem is that DirectX is like its own language. If you know the hardware, aka Nvidia, and you have problems rendering something, you just change the order of rendering, change the DirectX command ordering, etc. Though I am not sure about XBox programming, DirectX is just a layer. I bet some programmers thought "Since its not going on any other platform, lets open this Nvidia up!" and used some customer API's. I am sure Nvidia would of loved to give them a license to do that. But, in theory, any pure DirectX implemented games should run fine on the ATI. I mean they *are* DirectX 9 hardware driven.
That WAS the practice.
Sony changed all that. The PS2 became AMAZINGLY successful with the ability to play all your old PS1 games. If you remember it has the ability to read PS1 games faster and has a "smooth" texture feature. Even if there are compatibility issues, just the idea that it plays "better" on a ps2 property won over consumers.
Besides we know how bad the sales on the Xbox are. Would Microsoft really risk its small existing base with no backward compatibility? What about the VERY few people who bought the system in Japan?
Heck, I even thought the whole PURPOSE of going with Intel/nvidia was for the ease of backward compatibility.
I mean think about it. If SCO wins, they have to buy the licence anyway. Might as well if its cheap. If they lose, like we all know they will, then they can all get togehter and sue SCO to bankrupcy for fraud:)