what you're saying would apply equally well to nazi germany or the soviet union. just because these countries were branded outposts of tyranny does not mean they didn't have a right to defend themselves, right?
you know that america-bashing is out of control when people defend north korea's nuclear program simply as a springboard to criticize the US.
mark my words: this is the first step in the postmodernist takeover of games as a medium. all the signs are there: the name-dropping of intellectual frauds like Lacan, the emphasis on "critical analysis", the dreamy-eyed romantic vocabulary. the very same people who have polluted roughly 90% of humanities departments across the US (higher in europe) will start writing books with titles like "new games journalism: theory and application", "post-meta-neo-experiential game design", and "on the emancipation of the digital craft".
what's sad is that many people who are justifiably dissatisfied with the quality of writing in, and about, games will be receptive to all this Games Journalism Revolution crap.
i can't stand that stream-of-consciousness crap. some people have seen fit to call this style of writing "new games journalism". these "new games journalists" write as if they are trying to emancipate the world from the tyranny of old games journalism. their writing makes me nauseous.
i just want a clear, concise explanation of the strengths and weaknesses of a game. i don't want to read some lit major waxing philosophical about his gaming experiences -- describing some 30 second battle in everquest 2 as if the fate of the universe depended on it, for example.
gaming isn't about holding hands and tip-toeing through the tulips and sharing experiences together. it's about giving me my daily serotonin fix. that's it.
DVDs have a far more robust error correction system than CDs. blu-ray disks have an even better error correction and a scratch-proof coating as well. i read a review where a guy took a steel wool pad to a BD and was unable to scratch it. because of this special coating, the cartridge was deemed unnecessary and will most likely not be found in any future drives.
Re:I sense a great disturbance in the force...
on
New Games Journalism
·
· Score: 1
are you even paying attention? this is a group of people calling themselves the "new games journalists". he's more than justified in pointing out their complete ineptitude with the english language.
did anybody else notice that these "new games journalists" were just writing about their game experiences as if they were really happening? how is that a revolution in journalism?
i also noticed several examples of poor writing style, including sentence clutter and the abundant use of passive voice.
1) pick some asinine subject, such as game journalism. 2) write about this subject as if it is the most important subject ever examined by anyone in the history of the world. use lots of obscure vocabulary to camoflauge your lack of substance. if you do not have a thesaurus, you can always just make up words by taking old words and adding latin prefices and suffices, such as neo-, meta-, and intra-. 3) get all your buddies to do the same. 4) start referencing each other's work as "seminal", "groundbreaking", etc. 5) give your revolution a name. it doesn't matter what you call it, as long it emphasizes NEWNESS. the people that came before you are the old way. you are the new enlightenment. you are breaking out of the shackles your predecessors have placed on you. 6) give your group of intellectuals a name, such as the "frankfurt school" or the "new games journalists". 7) accessorize your garb with a pipe, beret, or bow tie. 8) this is the most important step. target naive young intellectuals who have yet to develop strong critical thinking skills. impress them with your fancy-pants vocabulary and high-stepping style. indoctrinate them into your cult. they will worship you. 9) post it to slashdot.
have ya'll not heard about intel's HD audio? 24-bit/96khz dolby digital 7.1 eax 2.0 supports microsoft's UAA
there are only three problems with HD audio that i can see: 1) eax 2.0 only (creative is about to release eax 5.0) 2) mediocre SNR with first-generation silicon 3) very cpu hungry compared with audigy2 and envy24
i've never been enthralled with eax, so for me #1 isn't such a big deal. #2 and #3 will be mitigated by future hardware and drivers (and besides, cpu power is abundant and cheap).
with hd audio, the audio problem is basically solved. we've been getting diminishing returns from all this whiz-bang new audio tech for a while now. so what's the big deal?
my friends love this movie, but my friends are a bunch of pseudo-intellectual hipsters who wouldn't know a good movie if it smacked them in the ass. kudos for pointing out this piece of tripe.
my favorite part was at the end when God saves the family from the aliens by passing a cryptic message ("swing away") through their dying mother. basically, God said "pick up that baseball bat and beat the crap out of that alien so that water will fall on him". this was a great plan, because everybody knows aliens are water-soluble and aren't advanced enough to defend against baseball bats.
NOTE TO HOLLYWOOD: aliens and religous messages don't mix.
i saw "lost in translation" both in the cinema and on home video and it sucked both times.
people who consider themselves intelligent are suckers for movies, music, and books that make them think they're more intelligent then the next guy; that they're the only ones who "get it". lost in translation is a classic case.
i experienced this problem with two of the test releases of fedora core 2, and now finally with the final version. i solved it by changing the BIOS settings for my hard disk from "auto" to "lba". i haven't had any problems since then.
this bug has been well known for quite some time, but for some reason it has not been classified as a showstopper. hopefully now that it's getting the front page treatment on slashdot, the problem will be found and fixed pronto.
i agree. there was way too much repetition. i felt like i was watching dateline nbc, with the endless recaps and the overabundance of flashy graphics. it did a great job of simulating the experience of actually teaching you something, but at the end you really hadn't learned anything.
i especially hated how they broke up everything the physicists were saying into little soundbytes, and then jumbled them together in no apparent order. i was like dude, they were just about to say something interesting.
in any case, bringing string theory to the masses was probably an impossible task anyway.
intel is not just lengthening the pipeline for marketing reasons, they're doing it open up another front in the battle for more performance. by lengthening the pipeline, they reap the benefits of higher clockspeeds at the cost of branch mispredictions, etc. however, all this means is that things like trace cache and improved branch prediction are more effective at improving performance. in other words, if both amd and intel were to devote the same resources to improving branch prediction and minimizing the penalties for branch misprediction, amd would yield less of a performance gain.
occasionally, this will lead to oddities such as the p3 outperforming williamette on a clock-for-clock basis, but overall the philosophy is sound.
if you're not afraid of North Korea, you're not paying attention.
what you're saying would apply equally well to nazi germany or the soviet union. just because these countries were branded outposts of tyranny does not mean they didn't have a right to defend themselves, right? you know that america-bashing is out of control when people defend north korea's nuclear program simply as a springboard to criticize the US.
mark my words: this is the first step in the postmodernist takeover of games as a medium. all the signs are there: the name-dropping of intellectual frauds like Lacan, the emphasis on "critical analysis", the dreamy-eyed romantic vocabulary. the very same people who have polluted roughly 90% of humanities departments across the US (higher in europe) will start writing books with titles like "new games journalism: theory and application", "post-meta-neo-experiential game design", and "on the emancipation of the digital craft".
what's sad is that many people who are justifiably dissatisfied with the quality of writing in, and about, games will be receptive to all this Games Journalism Revolution crap.
i posit that you have shizophrenia.
everybody screams and hollers at scientists for "playing God" until they get sick. then they shut the hell up. i hope you get cancer.
linux is going to remain unusable as long as people like you keep getting modded down every time they try to make a legitimate critique.
i can't stand that stream-of-consciousness crap. some people have seen fit to call this style of writing "new games journalism". these "new games journalists" write as if they are trying to emancipate the world from the tyranny of old games journalism. their writing makes me nauseous.
i just want a clear, concise explanation of the strengths and weaknesses of a game. i don't want to read some lit major waxing philosophical about his gaming experiences -- describing some 30 second battle in everquest 2 as if the fate of the universe depended on it, for example.
gaming isn't about holding hands and tip-toeing through the tulips and sharing experiences together. it's about giving me my daily serotonin fix. that's it.
amen!
DVDs have a far more robust error correction system than CDs. blu-ray disks have an even better error correction and a scratch-proof coating as well. i read a review where a guy took a steel wool pad to a BD and was unable to scratch it. because of this special coating, the cartridge was deemed unnecessary and will most likely not be found in any future drives.
word.
"dear comrades in arms"?! are you frickin' kidding me?
would someone please punch this guy in the gonads?
are you even paying attention? this is a group of people calling themselves the "new games journalists". he's more than justified in pointing out their complete ineptitude with the english language.
by the way, that was directed at the anonymous coward who was trying to clear the good name of fascism by disassociating it with racism.
did anybody else notice that these "new games journalists" were just writing about their game experiences as if they were really happening? how is that a revolution in journalism?
i also noticed several examples of poor writing style, including sentence clutter and the abundant use of passive voice.
thanks for clearing that up, jackass.
how to start an "intellectual" revolution:
1) pick some asinine subject, such as game journalism.
2) write about this subject as if it is the most important subject ever examined by anyone in the history of the world. use lots of obscure vocabulary to camoflauge your lack of substance. if you do not have a thesaurus, you can always just make up words by taking old words and adding latin prefices and suffices, such as neo-, meta-, and intra-.
3) get all your buddies to do the same.
4) start referencing each other's work as "seminal", "groundbreaking", etc.
5) give your revolution a name. it doesn't matter what you call it, as long it emphasizes NEWNESS. the people that came before you are the old way. you are the new enlightenment. you are breaking out of the shackles your predecessors have placed on you.
6) give your group of intellectuals a name, such as the "frankfurt school" or the "new games journalists".
7) accessorize your garb with a pipe, beret, or bow tie.
8) this is the most important step. target naive young intellectuals who have yet to develop strong critical thinking skills. impress them with your fancy-pants vocabulary and high-stepping style. indoctrinate them into your cult. they will worship you.
9) post it to slashdot.
this president spends money like a teenager with a credit card. where did all the grown-ups go in the republican party?
you just killed the hell out of my joy!
have ya'll not heard about intel's HD audio?
24-bit/96khz
dolby digital 7.1
eax 2.0
supports microsoft's UAA
there are only three problems with HD audio that i can see:
1) eax 2.0 only (creative is about to release eax 5.0)
2) mediocre SNR with first-generation silicon
3) very cpu hungry compared with audigy2 and envy24
i've never been enthralled with eax, so for me #1 isn't such a big deal. #2 and #3 will be mitigated by future hardware and drivers (and besides, cpu power is abundant and cheap).
with hd audio, the audio problem is basically solved. we've been getting diminishing returns from all this whiz-bang new audio tech for a while now. so what's the big deal?
my friends love this movie, but my friends are a bunch of pseudo-intellectual hipsters who wouldn't know a good movie if it smacked them in the ass. kudos for pointing out this piece of tripe.
my favorite part was at the end when God saves the family from the aliens by passing a cryptic message ("swing away") through their dying mother. basically, God said "pick up that baseball bat and beat the crap out of that alien so that water will fall on him". this was a great plan, because everybody knows aliens are water-soluble and aren't advanced enough to defend against baseball bats.
NOTE TO HOLLYWOOD: aliens and religous messages don't mix.
i saw "lost in translation" both in the cinema and on home video and it sucked both times.
people who consider themselves intelligent are suckers for movies, music, and books that make them think they're more intelligent then the next guy; that they're the only ones who "get it". lost in translation is a classic case.
i experienced this problem with two of the test releases of fedora core 2, and now finally with the final version. i solved it by changing the BIOS settings for my hard disk from "auto" to "lba". i haven't had any problems since then. this bug has been well known for quite some time, but for some reason it has not been classified as a showstopper. hopefully now that it's getting the front page treatment on slashdot, the problem will be found and fixed pronto.
i agree. there was way too much repetition. i felt like i was watching dateline nbc, with the endless recaps and the overabundance of flashy graphics. it did a great job of simulating the experience of actually teaching you something, but at the end you really hadn't learned anything.
i especially hated how they broke up everything the physicists were saying into little soundbytes, and then jumbled them together in no apparent order. i was like dude, they were just about to say something interesting.
in any case, bringing string theory to the masses was probably an impossible task anyway.
intel is not just lengthening the pipeline for marketing reasons, they're doing it open up another front in the battle for more performance. by lengthening the pipeline, they reap the benefits of higher clockspeeds at the cost of branch mispredictions, etc. however, all this means is that things like trace cache and improved branch prediction are more effective at improving performance. in other words, if both amd and intel were to devote the same resources to improving branch prediction and minimizing the penalties for branch misprediction, amd would yield less of a performance gain. occasionally, this will lead to oddities such as the p3 outperforming williamette on a clock-for-clock basis, but overall the philosophy is sound.