Yeah, cos using the Knoppix "Install to Hard Drive" menu option and waiting is difficult.
Have you ever actually DONE a Knoppix hd install? Sure the install is easy, but have you ever actually used a hard disk installed knoppix system? It always results in broken apt. And no matter how many times I've tried to beat a knoppix hdinstall's apt into submission to TRULY convert it into Debian, I simply can't.
Knoppix is a great livecd, but a horrible installer. It's less trouble to just install straight Debian.
Well considering they invented the fucking language, I'd cut them some slack, you fucktard. I hope you fucking choke on your freedom fry dipped in W sauce, you Bush-Loving faggot.
I take offense to that! Er, the Bush-loving part. Not necessarily any of the rest.
You're the one who posts things without thinking here. You also read posts without thinking. Let me spell it out for you.
Obviously copying is not a crime as serious as murder. (IMHO it's not even a crime at all. But that's irrelevent, remember?) My post is stating that even in the most SERIOUS of crimes, the tool is not held responsible. Why should the tool be held responsible in this case?
Good fucking lord.
Re:Why I dislike Halo (and all modern console game
on
Halo 2 Goes Gold
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· Score: 1
Unless I buy a controller compatible for your console with more features. Third party controllers DO exist and some are better.
Not all the traffic on Kazaa is illegal and immoral. Downloading CDs I already own, ROMs I already bought, software I legally paid for but lost the CD or whatever you name it. Maybe some of it or even all of it is technically illegal, but easily defendable in court and most certainly moral.
Kazaa is not 100% illegal p2p and no figure you give me can be accurate. You don't have the statistics on just what every user using the service does and does not own the rights to.
Re:Why I dislike Halo (and all modern console game
on
Halo 2 Goes Gold
·
· Score: 1
If console game makers unified behind PCs, we wouldn't be having this discussion and the ease of use of consoles would trickle into PCs.
You're arguing a moot point. All I'm saying is it's possible, which you concede to. It's important to remember that Nintendo COULD offer first-gen games to the PC and make it just as easy as the console IF they wanted to.
They don't want to rework their distribution models because they would lose a great deal of profit. I won't deny that. All I'm saying is that it is still possible (for the artist) to profit under a more ethical business model. People shouldn't fool themselves into thinking it isn't possible.
By forwarding this argument, you are by default agreeing to the notion that copying is as obvious of a sin/crime as murder.
No, in fact, I'm not. I'm merely stating that the tool should be held responsible for what it's used for. How I feel about the state of copyright is irrelevent.
For the record, I play Super Smash Brothers with 4 people quite often in a couch factor environment. It's powered by console emulation. USB adapters for N64 controllers and the game display s-video outed to a TV.
Identical to the real thing.
PCs are fully capable of this couch factor market.
Re:Why I dislike Halo (and all modern console game
on
Halo 2 Goes Gold
·
· Score: 1
Yet there is a wider availability of games for PCs than consoles. Especially when you factor in console emulation, which is largely a perfected art for dated consoles. PCs retain backward compatibility whereas consoles don't. Volume is greater there.
Volume of new games? Now you've got an argument. But we're dealing with a lock-in concept. You HAVE to buy a Gamecube to play SSBM. Period. The user doesn't have a choice. If Nintendo game the user a choice, their sales figures would be vastly different.
Re:Why I dislike Halo (and all modern console game
on
Halo 2 Goes Gold
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· Score: 1
One thing to clear up here.
No more hardware treadmill (you buy a console and you don't need to upgrade for 4-5 years).
With a single console, you're locked into a very small set of game availability. Out of 200 titles on one console, how many are actually good? A few dozen? Most console gamers buy multiple consoles. In general, "good" games are spread across too many. Need PS for FF series, need Nintendo for, well, Nintendo games (Mario, Zelda, Metroid, etc), need XBox for Halo. I'm sure you can think of more. Add up the cost of all those games and game consoles and you approach the price of a PC rapidly. Upgrading each of them also approaches the price of upgrading a PC rapidly.
A purist PC gamer has access to a much more vast set of games, many of which are free or extremely cheap along with a whole set of emulated consoles. I think it's safe to say PC gaming is vastly cheaper from the practical standpoint. (Not to mention their incredibly high number of additional uses.)
I can listen to all the professional studio recorded music I want for free on the radio. And I can watch all the blockbuster special-effects filled movies I want on broadcasted TV channels for free. Those get paid for without the systematic rape of customers. I see no reason why why **AA should even exist. Nor do I see a reason why we can't take free distribution to the next level: legalize copyrighted p2p on a controlled advertised medium and provide a subscription service for those who don't want ads. ITMS is such a subscription service. We just need the former and to do away with the archaic **AA business model.
You don't need to sell CDs and DVDs (especially at current prices) just to cut to profit off of media.
IPs can be spoofed, proxied, or otherwise obscured. My entire ISP operates behind a firewall, forcing all its users into a little intranet. My IP within the network is 192.168.x.x. All customers on the ISP register exactly the same IP.
It is very difficult for **AA to determine exactly who is responsible for copyright infringement behind our their IP. Until **AA starts suing ISPs themselves for the activities of their customers, they're shit out of luck until my ISP starts forking over names. Which they're very reluctant to do.
My webserver however very public. It's quite easy to treace exactly who owns it and if I began distributing copyrighted material en masse on it, it would be shut down in short order.
Re:Why I dislike Halo (and all modern console game
on
Halo 2 Goes Gold
·
· Score: 1
Not everyone is going to agree with you that the default layout of the controls in the game and the controller itself is logical or "suited perfectly". Not to sound like a bragging child, but give me a mouse and keyboard vs. your controller setup, and I'll clean your clock. I simply have more control over my avatar. (Details here)
But the beauty of it is if you find such a setup unusable, you can use any controller in a PC. Even an XBox controller with a suitable adapter.
For these reasons and more(games etc),I've almost entirely ditched my pc for gaming purposes and moved to the xbox.
IMHO that entire logic is short sighted. PCs are pretty easy to game with and are only getting easier. But whatever floats your boat and gets the games rolling, right?
Re:Why I dislike Halo (and all modern console game
on
Halo 2 Goes Gold
·
· Score: 2, Informative
I'm only going to address the controllers point as it is the major usability issue from which my detesting of the said platforms originates.
Controllers, I love the Xbox and GC controllers (PS2 can suck it) because of the placement of the dual analogs. Your argument "freelook with the mouse" is done with one analog, and the other is movement and strafe, just like any PC setup. Besides that, many games offer custom controller setups (Halo did) if you don't like the default.
Using your right thumb to freelook on an analog stick makes for an unnatural hand posture. Additionally, your other fingers have to be held upward to reach the other buttons on the controller. By locking the thumb to the analog stick, you also remove the ability to use that finger for anything else. On a 5 button mouse, each of my fingers has the ability to do something. And the motion of my hand gives me freelook. I can do more things with my hand and thus I have more control.
Why I dislike Halo (and all modern console games)
on
Halo 2 Goes Gold
·
· Score: 4, Interesting
I should preface this comment by saying it is very subjective and should be read as such. I'm making huge generalizations about entire platforms and I don't want to turn it into a debate but rather a discussion.
From the first day, I've been given a horrible impression by all modern consoles. PS2, GC, and XBox. My issues is with their controller setups. I absolutely despise the concept of dual joystick and I think the XBox controllers are the worst yet. Many people would surely agree with me that they're oversized and poorly laid out. There are of course third party replacements.
This leads me to a conclusion that PC gaming is just "better" from a usability standpoint. In a PC FPS I get freelook with the mouse, and 5 individual buttons to map (at least on my mouse). On the left, I get movement and strafe as well as any other function I want to bind near those keys. The classic "Quake" layout. And I can change this layout at will. It is far more powerful and far more natural.
Beyond that, PC games have readily available multiplayer over the internet; the apex of multiplayer gaming. Console games are only just now getting this, and some of them are even subscription only.
In short, if I were to purchase Halo, I wouldn't touch the console. I'd get it for the PC. It's just a superior gaming experience. I don't see how the negligible (to me) convenience of plugging in a console and playing the game could at all be anywhere near the gaming experience you get on a PC with its infinitely customizable interface.
In short, if Halo 2 is available for PC (and Linux in my case), I would consider it. But as long as any game remains locked into a console with what is IMHO an inferior interface it won't be worth my time and money.
Tell me, anyone, what is the lure of console games? Is it merely the plug it in and go aspect? Why settle for an inferior user interface? Or am I missing something important here regarding the design of modern contollers? I did like the N64 controller as well as controllers like the Gravis Gamepad Pro. But dual-joystick just isn't a substitute for a mouse and keyboard for me./endrant
"Most" is a very strong word that I think fails to factor in the numerous uses of p2p software that is 1. totally legal or 2. falls within fair use.
I think my downloading and posession of SNES roms for which I own the cartridge and CDs for which I own copies of is defendable in court, but IANAL. Even if illegal, it's certainly moral, and the law should be changed.
**AA gets their money by providing a service: the easy acquisition of media. Worked great for a while, but technology has evolved. Acquisition of media is now easier and cheaper than the **AA offers. The natural response from the consumer at this point is to circumvent their services. It would be like the state of Utah selling you air for three cents a minute. The people would just move.
There is no difference. I can share loads of copyrighted material on my webserver if I wanted to. The only difference? It's easier to shut that activity down. Dedicated p2p systems are harder to shut down. The technology to do this has existed for decades. Only now is it becoming mainstream. The **AA has been sitting on a failing business model for a long time. Their meddling with US legislation is merely an act of desperation out of fear of change.
Knoppix is a great livecd, but a horrible installer. It's less trouble to just install straight Debian.
To get his above the other threads.
Whatevour. It was just a jouke about how British English spells their wourds.
The way they spell stuff?
What about dos? /flamebait
You're the one who posts things without thinking here. You also read posts without thinking. Let me spell it out for you.
Obviously copying is not a crime as serious as murder. (IMHO it's not even a crime at all. But that's irrelevent, remember?) My post is stating that even in the most SERIOUS of crimes, the tool is not held responsible. Why should the tool be held responsible in this case?
Good fucking lord.
Unless I buy a controller compatible for your console with more features. Third party controllers DO exist and some are better.
Not all the traffic on Kazaa is illegal and immoral. Downloading CDs I already own, ROMs I already bought, software I legally paid for but lost the CD or whatever you name it. Maybe some of it or even all of it is technically illegal, but easily defendable in court and most certainly moral.
Kazaa is not 100% illegal p2p and no figure you give me can be accurate. You don't have the statistics on just what every user using the service does and does not own the rights to.
If console game makers unified behind PCs, we wouldn't be having this discussion and the ease of use of consoles would trickle into PCs.
You're arguing a moot point. All I'm saying is it's possible, which you concede to. It's important to remember that Nintendo COULD offer first-gen games to the PC and make it just as easy as the console IF they wanted to.
They don't want to rework their distribution models because they would lose a great deal of profit. I won't deny that. All I'm saying is that it is still possible (for the artist) to profit under a more ethical business model. People shouldn't fool themselves into thinking it isn't possible.
For the record, I play Super Smash Brothers with 4 people quite often in a couch factor environment. It's powered by console emulation. USB adapters for N64 controllers and the game display s-video outed to a TV.
Identical to the real thing.
PCs are fully capable of this couch factor market.
Yet there is a wider availability of games for PCs than consoles. Especially when you factor in console emulation, which is largely a perfected art for dated consoles. PCs retain backward compatibility whereas consoles don't. Volume is greater there.
Volume of new games? Now you've got an argument. But we're dealing with a lock-in concept. You HAVE to buy a Gamecube to play SSBM. Period. The user doesn't have a choice. If Nintendo game the user a choice, their sales figures would be vastly different.
A purist PC gamer has access to a much more vast set of games, many of which are free or extremely cheap along with a whole set of emulated consoles. I think it's safe to say PC gaming is vastly cheaper from the practical standpoint. (Not to mention their incredibly high number of additional uses.)
I can listen to all the professional studio recorded music I want for free on the radio. And I can watch all the blockbuster special-effects filled movies I want on broadcasted TV channels for free. Those get paid for without the systematic rape of customers. I see no reason why why **AA should even exist. Nor do I see a reason why we can't take free distribution to the next level: legalize copyrighted p2p on a controlled advertised medium and provide a subscription service for those who don't want ads. ITMS is such a subscription service. We just need the former and to do away with the archaic **AA business model.
You don't need to sell CDs and DVDs (especially at current prices) just to cut to profit off of media.
IPs can be spoofed, proxied, or otherwise obscured. My entire ISP operates behind a firewall, forcing all its users into a little intranet. My IP within the network is 192.168.x.x. All customers on the ISP register exactly the same IP.
It is very difficult for **AA to determine exactly who is responsible for copyright infringement behind our their IP. Until **AA starts suing ISPs themselves for the activities of their customers, they're shit out of luck until my ISP starts forking over names. Which they're very reluctant to do.
My webserver however very public. It's quite easy to treace exactly who owns it and if I began distributing copyrighted material en masse on it, it would be shut down in short order.
But the beauty of it is if you find such a setup unusable, you can use any controller in a PC. Even an XBox controller with a suitable adapter.IMHO that entire logic is short sighted. PCs are pretty easy to game with and are only getting easier. But whatever floats your boat and gets the games rolling, right?
I should preface this comment by saying it is very subjective and should be read as such. I'm making huge generalizations about entire platforms and I don't want to turn it into a debate but rather a discussion.
/endrant
From the first day, I've been given a horrible impression by all modern consoles. PS2, GC, and XBox. My issues is with their controller setups. I absolutely despise the concept of dual joystick and I think the XBox controllers are the worst yet. Many people would surely agree with me that they're oversized and poorly laid out. There are of course third party replacements.
This leads me to a conclusion that PC gaming is just "better" from a usability standpoint. In a PC FPS I get freelook with the mouse, and 5 individual buttons to map (at least on my mouse). On the left, I get movement and strafe as well as any other function I want to bind near those keys. The classic "Quake" layout. And I can change this layout at will. It is far more powerful and far more natural.
Beyond that, PC games have readily available multiplayer over the internet; the apex of multiplayer gaming. Console games are only just now getting this, and some of them are even subscription only.
In short, if I were to purchase Halo, I wouldn't touch the console. I'd get it for the PC. It's just a superior gaming experience. I don't see how the negligible (to me) convenience of plugging in a console and playing the game could at all be anywhere near the gaming experience you get on a PC with its infinitely customizable interface.
In short, if Halo 2 is available for PC (and Linux in my case), I would consider it. But as long as any game remains locked into a console with what is IMHO an inferior interface it won't be worth my time and money.
Tell me, anyone, what is the lure of console games? Is it merely the plug it in and go aspect? Why settle for an inferior user interface? Or am I missing something important here regarding the design of modern contollers? I did like the N64 controller as well as controllers like the Gravis Gamepad Pro. But dual-joystick just isn't a substitute for a mouse and keyboard for me.
"Most" is a very strong word that I think fails to factor in the numerous uses of p2p software that is 1. totally legal or 2. falls within fair use.
I think my downloading and posession of SNES roms for which I own the cartridge and CDs for which I own copies of is defendable in court, but IANAL. Even if illegal, it's certainly moral, and the law should be changed.
**AA gets their money by providing a service: the easy acquisition of media. Worked great for a while, but technology has evolved. Acquisition of media is now easier and cheaper than the **AA offers. The natural response from the consumer at this point is to circumvent their services. It would be like the state of Utah selling you air for three cents a minute. The people would just move.
There is no difference. I can share loads of copyrighted material on my webserver if I wanted to. The only difference? It's easier to shut that activity down. Dedicated p2p systems are harder to shut down. The technology to do this has existed for decades. Only now is it becoming mainstream. The **AA has been sitting on a failing business model for a long time. Their meddling with US legislation is merely an act of desperation out of fear of change.