func bots(b int) string { if b > 1 { return fmt.Sprintf("%d bottles", b) } if b == 1 { return "1 bottle" } return "No more bottles" }
func main() { for i:= bottlecount; i > 0; i-- { b:= bots(i); os.Stdout.WriteString(b + " of beer on the wall, "); os.Stdout.WriteString(b + " of beer.\n"); os.Stdout.WriteString("Take one down and pass it around, "); os.Stdout.WriteString(bots(i - 1) + " of beer on the wall.\n\n"); } os.Stdout.WriteString("No bottles of beer on the wall, no bottles of beer.\n"); os.Stdout.WriteString("Go to the store and buy some more, "); os.Stdout.WriteString(bots(bottlecount) + " of beer on the wall.\n"); }
This is just plain fud. Being able to sell a game once you've played it increases the reason to buy it. Especially when the game is short, possibly bad or has no replayability value.
Don't be so sure, the German version (by Amigo) was screwed up pretty bad. The gameplay and boards were still the same, but pretty much everything else is just pure crap. I guess they tried to make it more appealing to the German customers, but I can't believe that anything they did with it could have been an improvement for anyone. The design is awful, it seems to be targeted to 5 year old kids because of the silly cartoony feel and hideous colors, and it's all the more apparen since it clashes completely with the design of the boards which still has the old industry look to them. I could go on, but hopefully the new version won't be anything similar to this and more true to the original so it won't matter.
Yes, while it is apparent that there isn't a lot of skill involved there is actually more than many people think. It's hard to keep a long-term strategy because of the ever changing rules, except for a few sound general strategies like playing a keeper is always good and playing more cards than the other players. Other than that, there aren't much strategy involved. But short-term tactics are on the other hand all the more important, knowing what cards to discard, which keeper to steal, when not to play a keeper and when to let the other players play more than you etc. Still, these tactics don't allow you to always win over inexperienced players, but that's the whole point of Fluxx, it's total chaos but you can at least try to nudge the chaos to your favor.
BTW, this is my first post on/., please be gentle.
This thing booted on my Android phone running Firefox 4 Mobile.
Can't type anything though, as I can't get the virtual keyboard activated.
However I also got 20.21 bogomips, which seems odd.
I still have a Bell's Box Telephone, you insensitive clod!
package main
:= bottlecount; i > 0; i-- { := bots(i);
import (
"os";
"fmt";
)
const bottlecount int = 99
func bots(b int) string {
if b > 1 {
return fmt.Sprintf("%d bottles", b)
}
if b == 1 {
return "1 bottle"
}
return "No more bottles"
}
func main() {
for i
b
os.Stdout.WriteString(b + " of beer on the wall, ");
os.Stdout.WriteString(b + " of beer.\n");
os.Stdout.WriteString("Take one down and pass it around, ");
os.Stdout.WriteString(bots(i - 1) + " of beer on the wall.\n\n");
}
os.Stdout.WriteString("No bottles of beer on the wall, no bottles of beer.\n");
os.Stdout.WriteString("Go to the store and buy some more, ");
os.Stdout.WriteString(bots(bottlecount) + " of beer on the wall.\n");
}
Heavy metal stickers. Lots of them!
I was going to suggest stickers as well, but of nude women.
Don't all heavy metal stickers contain nude women?
This is just plain fud. Being able to sell a game once you've played it increases the reason to buy it. Especially when the game is short, possibly bad or has no replayability value.
Don't be so sure, the German version (by Amigo) was screwed up pretty bad. The gameplay and boards were still the same, but pretty much everything else is just pure crap. I guess they tried to make it more appealing to the German customers, but I can't believe that anything they did with it could have been an improvement for anyone. The design is awful, it seems to be targeted to 5 year old kids because of the silly cartoony feel and hideous colors, and it's all the more apparen since it clashes completely with the design of the boards which still has the old industry look to them. I could go on, but hopefully the new version won't be anything similar to this and more true to the original so it won't matter.
Yes, while it is apparent that there isn't a lot of skill involved there is actually more than many people think. It's hard to keep a long-term strategy because of the ever changing rules, except for a few sound general strategies like playing a keeper is always good and playing more cards than the other players. Other than that, there aren't much strategy involved. But short-term tactics are on the other hand all the more important, knowing what cards to discard, which keeper to steal, when not to play a keeper and when to let the other players play more than you etc. Still, these tactics don't allow you to always win over inexperienced players, but that's the whole point of Fluxx, it's total chaos but you can at least try to nudge the chaos to your favor.
/., please be gentle.
BTW, this is my first post on