The implication behind your question is that Apple has made a mistake. And the implied reason is that what matters is market share.
But no, what matter to every company is profit. Apple might not have the largest market share in the phone market. But it makes more profit out of it than all their competitors added together.
Looking at profits in the industry, Google is the one that has the made the mistake. They make a fraction of the profits from phones that Apple do.
So why on earth would Apple want to take a step in the direction of licensing, as Google do? Apple are already winning.
Tiger/Leopard/Snow Leopard/Lion/Mountain Lion all exist, all happily running Final Cut Pro, Logic, Photoshop, and iLife.
Only if you already have an old version of those apps running. Current version of Photoshop needs at least Leopard. FCP and Logic Pro need Snow Leopard, and iLife needs Lion. Apple and other OSX developers can afford to do this because it's user base tend to upgrade to new versions quickly.
With Android, nearly all apps have to be coded to an ancient version of Android, because otherwise developers are losing significant sales. Thus any new or improved APIs in more recent versions of Android are left unused.
That aside, Android's fragmentation problem is not just the large amount of old versions out there, but the variety of different hardware, and customised firmware. Most obviously screen sizes, but also other hardware and software variations.
For a windowing desktop, screen size doesn't matter much. But for mobile devices where space is at a premium and the better app UIs are properly designed to fit, that matters.
I'll conclude with posing the question again: Why does Android get the 'fragmented' label as a derogatory stigma and a 'problem' in need of 'solving', when literally every operating system ever can also wear that badge just as well and no one cares?
Because fragmentation isn't a binary issue, but an analogue one. iOS has a little bit of fragmentation, and it's easily manageable by developers. Android has a huge amount of fragmentation, and it's not manageable. iOS developers can make sure and test that the app runs well on the majority of devices. Android developers have to go for the lowest common denominator, and hope rather than test.
So what you're saying is that Apple reminds people to upgrade to the newest version, as most people would want to. But for those that don't want to, they have a setting to switch off those reminders.
As a result most people have upgraded to the latest version, but those that didn't want to haven't needed to.
Meanwhile most Android users aren't on the latest version because they are stuck, they aren't given the option to upgrade even if they want to.
Sure, but it's an interesting contrast between slashdot rhetoric (which is overwhelmingly pro Android) and actual slashdot reader usage (with shows slightly higher iOS usage).
I'm going to go with the fact that you don't understand that web stats consist of counts of web pages served by web-servers. Makes no difference how efficient the device or web-client that receives it is.
How desperate and clueless are you? You apparently don't know that the web-server which receives the request and sends out the corresponding page, and logs it, hasn't a fucking clue whether the phone is doing it over cellular data or wireless.
Or perhaps you do, and have some warped idea that spouting nonsense on Slashdot somehow helps out your beloved Android device.
Replacing the RAM consists of a total disassembly of the entire system, removing every last piece, and there are several design decisions that the only explanation for is to make it more difficult for even the most experience disassembler to gain access to.
The new 21.5 inch memory is not user accessible, but the 27 inch memory is. This and examining the teardowns means that the only rational conclusion is that the reason is because of lack of space due to thinness, not bloody mindedness.
The only reason they're "Made in the USA" (*cough* assembled, I mean) is because shipping a build-to-order system from overseas is prohibitively expensive.
If you RTFA (o even TFS) you'd know that his is about standard units, not BTO.
Make no mistake though; It's not due to patriotic pride that the sticker is there.
Sticker? There's no fucking stickers on Macs. It's etched on the case like the rest of the usual small print.
The reason that Apple gets singled out is because they go to such lengths to make sure you see the "Designed by Apple in California" every time you open one of their products, to trigger the "rah rah USA company!" emotional response.
Are you saying: 1) That Apple computers aren't designed on California? or 2) That you're so fucking illiterate when you read that, you at first think is means something else, and then get angry because of your own stupidity?
Popper's assertion of falsifiability as a means to distinguish science from pseudo-science was a major milestone in the refinement of the scientific method. The fact that you don't understand his refinement, and the importance of it, is a testament to your misunderstanding, and explains your misguided worship of Mr. Mann:)
A major refinement now is it? That's odd, you said it was step one earlier. Been doing some reading up on the topic have you? You need to read further. Popper's ideas are not a standard part of the scientific method. You think they are, and you're mistaken.
Doesn't that sound even the slightest bit to you like religion?
Your snake oil salesman appearance seems quite close to religion. I thing the main things in common is the ignorance, and the attempts at deceiving people.
So what do you recommend for developers who wish to develop a game in a genre that is suitable for buttoned controllers but are not yet ready to qualify under Sony's or Nintendo's criteria?
I'm not a games developers advisory service. What does this have to do with the topic? Trying to change the subject?
You appear to acknowledge that iOS is unsuitable but claim that this does not count as a strike against iOS.
You appear to acknowledge that the Android console will be useless for touch based games. (Yes, this is stupid and off-topic, just as your comment was. That's my point.)
What I'm trying to say is that the standard way of playing iOS games on a TV is noticeably more expensive than the forthcoming standard way of playing Android games on a TV.
$99 vs $99. No difference. Then again, the Android console price is only projected - it might go up... if the device ever ships at all. And the Android console will only run the few specially made games, vs the 10s or hundreds of thousands of games of iOS.
Are you getting the message yet how dumb your hopes of console turning everything around are?
Who cares if Apple TV can play video games? Why must everything play video games?
Because BasilBrush claims that "iOS is actually the biggest games platform there is," and because Apple has in the past promoted the iPod touch as an alternative to a DS or PSP.
Which is of relevance to the iPhone, not the Apple TV.
The really funny thing is you're getting excited about a just announced console that only exists as a kickstarter project. And you think that's going to turn everything around. Most consoles fail. The big 3 console companies find the market difficult enough. Virtually all of these consoles from a poorly funded startup fail.
Is that averaged over a whole product generation, or is that just counting the effect of the recent release of the iPad mini and fourth generation iPad?
It;s the most recent one that came up in Google News when I searched for tablet market share. Looking again, it's ABI research, and it's tablet market share for Q3 2012. So it's the quarter before the introduction of the iPad Mini and iPad 4. So rather than benefitting iOS, actually it underplays their current sales.
Note that Android has NEVER been ahead in tablet sales.
Is this still true even when you count the Super NES or Genesis cartridges that an Android device can run using a Retrode adapter and an emulator?
Yes. SNES and Genesis games will amount to a few hundred titles. The App Store has tens or hundreds of thousands of games (700,000 apps all together, the leading category being games.) But in any case you're showing you're desperation by bringing emulated games into it.
Not all video game genres are suitable for an iOS device out of the box.
Equally not all game genres are suitable for TV consoles or buttoned controllers. Again, you're showing desperation.
Is there any way to play games on an Apple TV, other than buying an iPod touch, iPhone, or iPad, running a game on that, and using the Apple TV just to relay the video?
Is there any way to play iOS games on a TV, other than the standard way of playing iOS games on a TV? Duh!
And you seem to be under the impression that TV consoles are the market leaders. That's not the case. There are more people playing games on iPhones - on their daily commute for example.
Nope, I'm not the MLP:FIM fan in the family.
I've no idea what that means; it must be pony fanboy talk.;-)
I didn't dismiss Popper, it's interesting philosophy, but it's not the scientific method. I pointed out your ignorance in not knowing that Popper's philosophy is not the same thing as the scientific method.
A mistake that a scientist, like say Michael Mann, wouldn't have made.
General rule of thumb for all Apple software: If it ends in.exe, it will be slow, bloated, and unintuitive If it ends in.app, it will be fast, slick, and makes sense
Actually that's a pretty good rule of thumb for all software, not just Apple's.
Can you have multiple iTunes accounts on a single device though? If not it is fairly useless in a family situation because everyone will want their own account, but at the same time want to share family purchased apps and media.
There's no family license on apps or digital media whether you are on iOS or Android.
"Sync everything" is actually fairly useless for most people.
Wrong. It's used by the vast majority of users. The vast majority don't have enough songs to fill an iOS device, and where there isn't enough space for movies (or any other media) iTunes will give you options to deal with that. Such as not syncing photos, or only downloading some of the unplayed movies.
There's never any reason to burden the user with manual management of files on multiple devices.
The problem is the choices are abiguous at best and the consequences are hard to see. Itunes is an enigma for the normal user
Nonsense. iTunes is designed for the normal user. It's the geeks that are used to the Windows and Linux ways of manually managing audio files that get confused.
It should be as simple as hooking my friends iDevice to my computer and dragging the song over.
There you go. You want it to work like your legacy device.
Hell there is no native way to share data between an iphone and an ipad in the field and you think this state of affairs is totally ok?
It changes in this way: Having paid for Motorola, who are a small time player, Google are another $12.5 billion in the red as regards Android.
The implication behind your question is that Apple has made a mistake. And the implied reason is that what matters is market share.
But no, what matter to every company is profit. Apple might not have the largest market share in the phone market. But it makes more profit out of it than all their competitors added together.
Looking at profits in the industry, Google is the one that has the made the mistake. They make a fraction of the profits from phones that Apple do.
So why on earth would Apple want to take a step in the direction of licensing, as Google do? Apple are already winning.
Tiger/Leopard/Snow Leopard/Lion/Mountain Lion all exist, all happily running Final Cut Pro, Logic, Photoshop, and iLife.
Only if you already have an old version of those apps running. Current version of Photoshop needs at least Leopard. FCP and Logic Pro need Snow Leopard, and iLife needs Lion. Apple and other OSX developers can afford to do this because it's user base tend to upgrade to new versions quickly.
With Android, nearly all apps have to be coded to an ancient version of Android, because otherwise developers are losing significant sales. Thus any new or improved APIs in more recent versions of Android are left unused.
That aside, Android's fragmentation problem is not just the large amount of old versions out there, but the variety of different hardware, and customised firmware. Most obviously screen sizes, but also other hardware and software variations.
For a windowing desktop, screen size doesn't matter much. But for mobile devices where space is at a premium and the better app UIs are properly designed to fit, that matters.
I'll conclude with posing the question again: Why does Android get the 'fragmented' label as a derogatory stigma and a 'problem' in need of 'solving', when literally every operating system ever can also wear that badge just as well and no one cares?
Because fragmentation isn't a binary issue, but an analogue one. iOS has a little bit of fragmentation, and it's easily manageable by developers. Android has a huge amount of fragmentation, and it's not manageable. iOS developers can make sure and test that the app runs well on the majority of devices. Android developers have to go for the lowest common denominator, and hope rather than test.
So what you're saying is that Apple reminds people to upgrade to the newest version, as most people would want to. But for those that don't want to, they have a setting to switch off those reminders.
As a result most people have upgraded to the latest version, but those that didn't want to haven't needed to.
Meanwhile most Android users aren't on the latest version because they are stuck, they aren't given the option to upgrade even if they want to.
What's your problem with iOS again?
Openness. It appears that it may always win in the long run.
If Android is open, where can I contribute code?
Sure, but it's an interesting contrast between slashdot rhetoric (which is overwhelmingly pro Android) and actual slashdot reader usage (with shows slightly higher iOS usage).
I'm going to go with the fact that you don't understand that web stats consist of counts of web pages served by web-servers. Makes no difference how efficient the device or web-client that receives it is.
How desperate and clueless are you? You apparently don't know that the web-server which receives the request and sends out the corresponding page, and logs it, hasn't a fucking clue whether the phone is doing it over cellular data or wireless.
Or perhaps you do, and have some warped idea that spouting nonsense on Slashdot somehow helps out your beloved Android device.
Lets give Android owning slashdotters the benefit of the doubt on knowing the difference. Still, 71% are stuck on an old version.
Your case was that TORX drivers they are special order items. You were wrong. You lose your case.
Replacing the RAM consists of a total disassembly of the entire system, removing every last piece, and there are several design decisions that the only explanation for is to make it more difficult for even the most experience disassembler to gain access to.
The new 21.5 inch memory is not user accessible, but the 27 inch memory is. This and examining the teardowns means that the only rational conclusion is that the reason is because of lack of space due to thinness, not bloody mindedness.
The only reason they're "Made in the USA" (*cough* assembled, I mean) is because shipping a build-to-order system from overseas is prohibitively expensive.
If you RTFA (o even TFS) you'd know that his is about standard units, not BTO.
Make no mistake though; It's not due to patriotic pride that the sticker is there.
Sticker? There's no fucking stickers on Macs. It's etched on the case like the rest of the usual small print.
But it said America (at least according to the summary.)
Trusting the summary to get it's 3 word quote right? You must be new here.
Actually the iMacs have "Assembled in USA".
Really, you didn't even need to RTFA, the first photo shows it.
Which makes no sense given that every unit is stamped with where it was assembled.
The reason that Apple gets singled out is because they go to such lengths to make sure you see the "Designed by Apple in California" every time you open one of their products, to trigger the "rah rah USA company!" emotional response.
Are you saying:
1) That Apple computers aren't designed on California? or
2) That you're so fucking illiterate when you read that, you at first think is means something else, and then get angry because of your own stupidity?
Popper's assertion of falsifiability as a means to distinguish science from pseudo-science was a major milestone in the refinement of the scientific method. The fact that you don't understand his refinement, and the importance of it, is a testament to your misunderstanding, and explains your misguided worship of Mr. Mann :)
A major refinement now is it? That's odd, you said it was step one earlier. Been doing some reading up on the topic have you? You need to read further. Popper's ideas are not a standard part of the scientific method. You think they are, and you're mistaken.
Doesn't that sound even the slightest bit to you like religion?
Your snake oil salesman appearance seems quite close to religion. I thing the main things in common is the ignorance, and the attempts at deceiving people.
So what do you recommend for developers who wish to develop a game in a genre that is suitable for buttoned controllers but are not yet ready to qualify under Sony's or Nintendo's criteria?
I'm not a games developers advisory service. What does this have to do with the topic? Trying to change the subject?
You appear to acknowledge that iOS is unsuitable but claim that this does not count as a strike against iOS.
You appear to acknowledge that the Android console will be useless for touch based games. (Yes, this is stupid and off-topic, just as your comment was. That's my point.)
What I'm trying to say is that the standard way of playing iOS games on a TV is noticeably more expensive than the forthcoming standard way of playing Android games on a TV.
$99 vs $99. No difference. Then again, the Android console price is only projected - it might go up... if the device ever ships at all. And the Android console will only run the few specially made games, vs the 10s or hundreds of thousands of games of iOS.
Are you getting the message yet how dumb your hopes of console turning everything around are?
As the GP poster referred to the semicolon, I accidentally continued that in my reply. Obviously I meant colon.
So you've got nothing more to challenge my point of view with. Fine.
As I said, the state funding scientists to do science is a good thing in itself.
Who cares if Apple TV can play video games? Why must everything play video games?
Because BasilBrush claims that "iOS is actually the biggest games platform there is," and because Apple has in the past promoted the iPod touch as an alternative to a DS or PSP.
Which is of relevance to the iPhone, not the Apple TV.
The really funny thing is you're getting excited about a just announced console that only exists as a kickstarter project. And you think that's going to turn everything around. Most consoles fail. The big 3 console companies find the market difficult enough. Virtually all of these consoles from a poorly funded startup fail.
Don't you realise how ridiculous your hopes look?
Is that averaged over a whole product generation, or is that just counting the effect of the recent release of the iPad mini and fourth generation iPad?
It;s the most recent one that came up in Google News when I searched for tablet market share. Looking again, it's ABI research, and it's tablet market share for Q3 2012. So it's the quarter before the introduction of the iPad Mini and iPad 4. So rather than benefitting iOS, actually it underplays their current sales.
Note that Android has NEVER been ahead in tablet sales.
Is this still true even when you count the Super NES or Genesis cartridges that an Android device can run using a Retrode adapter and an emulator?
Yes. SNES and Genesis games will amount to a few hundred titles. The App Store has tens or hundreds of thousands of games (700,000 apps all together, the leading category being games.) But in any case you're showing you're desperation by bringing emulated games into it.
Not all video game genres are suitable for an iOS device out of the box.
Equally not all game genres are suitable for TV consoles or buttoned controllers. Again, you're showing desperation.
Is there any way to play games on an Apple TV, other than buying an iPod touch, iPhone, or iPad, running a game on that, and using the Apple TV just to relay the video?
Is there any way to play iOS games on a TV, other than the standard way of playing iOS games on a TV? Duh!
And you seem to be under the impression that TV consoles are the market leaders. That's not the case. There are more people playing games on iPhones - on their daily commute for example.
Nope, I'm not the MLP:FIM fan in the family.
I've no idea what that means; it must be pony fanboy talk. ;-)
I didn't dismiss Popper, it's interesting philosophy, but it's not the scientific method. I pointed out your ignorance in not knowing that Popper's philosophy is not the same thing as the scientific method.
A mistake that a scientist, like say Michael Mann, wouldn't have made.
France to Italy, not too bad. They're both romance languages and so it's not difficult for a speaker of one to learn the other.
England to France is harder. But still lots of people do it.
General rule of thumb for all Apple software: .exe, it will be slow, bloated, and unintuitive .app, it will be fast, slick, and makes sense
If it ends in
If it ends in
Actually that's a pretty good rule of thumb for all software, not just Apple's.
Can you have multiple iTunes accounts on a single device though? If not it is fairly useless in a family situation because everyone will want their own account, but at the same time want to share family purchased apps and media.
There's no family license on apps or digital media whether you are on iOS or Android.
"Sync everything" is actually fairly useless for most people.
Wrong. It's used by the vast majority of users. The vast majority don't have enough songs to fill an iOS device, and where there isn't enough space for movies (or any other media) iTunes will give you options to deal with that. Such as not syncing photos, or only downloading some of the unplayed movies.
There's never any reason to burden the user with manual management of files on multiple devices.
The problem is the choices are abiguous at best and the consequences are hard to see. Itunes is an enigma for the normal user
Nonsense. iTunes is designed for the normal user. It's the geeks that are used to the Windows and Linux ways of manually managing audio files that get confused.
It should be as simple as hooking my friends iDevice to my computer and dragging the song over.
There you go. You want it to work like your legacy device.
Hell there is no native way to share data between an iphone and an ipad in the field and you think this state of affairs is totally ok?
Seems you've never heard of iCloud.