Naturally, given two people of reasonably similar skillsets you'd want the more intelligent one as that person would be able to pick up any missing skills much quicker. While you may not be able to *legally* have the person do an IQ test (and those aren't really all that meaningful) it does make sense to pick up on how quickly the person grasps new concepts and is able to apply them. Perhaps that can be disguised as a programming test -- create a new programming language with a bizarre instruction set and strange control flow and see how easily the person can work with it.
... would you please be so good as to inform us exactly when life begins?
The correct age is exactly 1/x, where x represents the age when someone is old enough to drive, to start working, to drink, to get married, to view pornography, to have sex, etc. Can you give the exact value of "x" for all those cases?
Hollywood makes movies for people so they can get out of the house. Those who like to stay indoors and fret over "streaming or caching" will always have their Web forums to yak until the cows come home.
I'm not in the industry, so I can't back this up with the same experience as you. However, I heard an interesting piece of information a while back. The reason why Disney puts out so many sequels straight to DVD is that it's a cash cow for them. Lion King 2, Shrek 2, and countless other sequels weren't released in theatres because it's not as profitable to do a theatrical release as it is to cater to people "who like to stay indoors", to busy families, and to those who like to collect DVDs for whatever reason. It's better for the shareholders to hook people on the first one and then skip the theatre entirely for the sequels.
Judging from your sig, I take it you work for IBM. Out of curiosity, what projects had more than a gigabyte of source code? That's just massive! (To me, anyway.)
Given the name OpenDirectory, one would assume that source is available? If so, how difficult are those bugs to reproduce and fix? I haven't done any Apple development, but it should be possible for someone experienced in this to pick up the ball, release a patch, and enjoy the respect and admiration of the whole community... maybe even catch a few PayPal donations while they're at it.
Now do you think something bad happened to them? Nope, not at all! The reason is simple: while annoying, the matter is still trivial enough that most customer don't bother to sue!
In your example, someone needn't have sued. Is there not some kind of government fair trade organization which oversees what companies do? That organization could have levied fines and ordered restitution for those affected. I doubt that companies in Luxembourg have no accountability at all.
Once you start a website, should you be legally obligated to keep it up to date? What if it's a personal website that gives obsolte directions on how to get somewhere? This seems like a really hasty and simplistic decision by people who haven't thought the situation through.
Imagine if your bank advertised no charges on all bank accounts on their website, so you sign up for several accounts and all your friends an family do too. At the end of the month, you get your statements and find that you've been charged a lot in bank charges. So you notify the bank about it and also let the local banking assocation know. The banking assocation also notifies the bank about it but still the bank does nothing to correct the obvious error, such as having the page removed or shutting down the site.
Do you think it's wrong to fine the bank in that situation?
Yes, I restated that it's false advertising. However, I also pointed out for those who won't bother to RTFA that the owner was warned repeatedly of the false information and chose to do nothing about it thus making the fine justified. Unless you wrote a journal entry about that, I don't see it mentioned in your post.
Your dad should have sued the head of the board, as he appears to have acted unethically. If he's in a position where he's dealing with a situation involving a competitor, the proper behavior should have been to recuse himself from the issue entirely and let the others decide on the proper course of action. Does your state's engineering assocation have a board of ethics?
I'd take exception to this if it were just a matter of the owner once having a website done up and then forgot about it. But the restaurant was warned not only by the customer who complained but also by the restaurant assocation. Even after all that, nothing was done. So it's clearly false advertising.
And, once again, this has *nothing* to do with my rights online. How's that Legal section coming along, Taco?
Among other ways, yes. It would be interesting to see a comparison of development cost per KB back then vs. now. Today's games cost millions to develop and take up many megabytes of space. Back then, games cost tens of thousands of dollars to develop and take up many kilobytes of space.
Of course, there's probably little practical use of such an exercise other than to satisfy my curiosity.
The designers have close to 10 years of development invested in this, which is more than you can say for Source. The only company with more experience I'd say is id.
Then again, isn't the Source engine based upon Quake 2/3? At any rate, Unreal 3 is quite impressive. When I saw the screenshots, all I could think of was the announcer saying "Holy Shit!"
Everyone's commenting on the cost issue, but the full interview has some really great stuff about the Unreal 3 engine. Here's a snippet regarding Kismet, the scripting environment within the engine:
I have a great quote from one of our team, actually, which describes it perfectly. He's one of our level designers who posted on a private development forum, describing what his working life is like now with Kismet.
They were talking about Unreal Engine 3, and what he said was; "Nothing to do with graphics actually - the tools just ooze creative inspiration. I've never scripted or coded in my life, but our visual scripting - which I know is not an entirely new concept - is a fucking blast to work with. I've created levels with entire mini-games in them, AI behaviours, damage systems depicting various stun events and healing, cinematics, bizarre control schemes, even physically rolling dice telling me totals based on the angle of the surfaces facing upright when the object's velocity reaches zero, which I check every 0.5 seconds."
"I've even coded a random level generator and I've needed virtually no interaction with anyone on the code side to make this work. We've had level designers implementing a fighting game in a level, a driving game with chase cam and effects, targeting systems and etc, with incredibly low learning curve. You could walk into a room in a deathmatch level and suddenly find yourself in the middle of a Dance Dance Revolution mini-game."
"Just last week a potential licensee was in-house, and described the game they wanted to build and how one of their critical game mechanics was going to work. Literally within five minutes they looked over my shoulder, I'd built that core dynamic into a level of our game. The demo went incredibly well to say the least. "
"Typically, I'll sit down with a new recruit, a designer with no scripting experience, for about two hours, and show them the basics of Kismet - how triggers work, characters, toggles, cinematic systems, conditions, variables and so on. Then I'll give them about a day to screw around with it. Within a day I'll see some absurd crap"... Ah, I'm replacing swear words here! [laughs] "...happening in their levels that would have been an absolute nightmare to get going otherwise, even if they could describe what they were actually looking for to a programmer - and that communication would no doubt affect the outcome anyway."
"The bottom line is that engine tools dramatically affect your creative process, and our engine has been designed with far more in mind than just pretty shadows."
With all the new games requiring a dozen programmers or so, will technologies like this bring back the concept of the one or two person commercial game? Artwork is obviously still a major hurdle, but there are many places to purchase models if you need to. And, finally, anyone know if this will be available for mod developers with the next Unreal game, or only to those who fork over the big bucks for an engine license?
I'm dating myself, but I remember Vic-20 games that came on cassette tape which cost nearly as much. Now I'm sure the volume was a lot lower, but that's still a hell of a price to pay for only a few kilobytes of entertainment.
Let that be a lesson to all you kids. When you're out in public, do NOT perform keyword stuffing. Stuffing of any kind is against the law.
Naturally, given two people of reasonably similar skillsets you'd want the more intelligent one as that person would be able to pick up any missing skills much quicker. While you may not be able to *legally* have the person do an IQ test (and those aren't really all that meaningful) it does make sense to pick up on how quickly the person grasps new concepts and is able to apply them. Perhaps that can be disguised as a programming test -- create a new programming language with a bizarre instruction set and strange control flow and see how easily the person can work with it.
... would you please be so good as to inform us exactly when life begins?
The correct age is exactly 1/x, where x represents the age when someone is old enough to drive, to start working, to drink, to get married, to view pornography, to have sex, etc. Can you give the exact value of "x" for all those cases?
Hollywood makes movies for people so they can get out of the house. Those who like to stay indoors and fret over "streaming or caching" will always have their Web forums to yak until the cows come home.
I'm not in the industry, so I can't back this up with the same experience as you. However, I heard an interesting piece of information a while back. The reason why Disney puts out so many sequels straight to DVD is that it's a cash cow for them. Lion King 2, Shrek 2, and countless other sequels weren't released in theatres because it's not as profitable to do a theatrical release as it is to cater to people "who like to stay indoors", to busy families, and to those who like to collect DVDs for whatever reason. It's better for the shareholders to hook people on the first one and then skip the theatre entirely for the sequels.
Personally, I think Google could use a little more cowbell.
So that leaves being rejected from Harvard for being either A. Unethical or B. Stupid. Either way, it works for me.
;-)
But at least they should make it consistent as Harvard has graduated people who are both unethical and stupid.
ps: Continue the meme! Link to Bush's bio with "unethical and stupid".
Judging from your sig, I take it you work for IBM. Out of curiosity, what projects had more than a gigabyte of source code? That's just massive! (To me, anyway.)
Ah, grasshopper... your code may get things done, but will someone in Soviet Russia who has to parse through your unreadable code get done by it?
4) In Soviet Russia, Directory Opens you!
Given the name OpenDirectory, one would assume that source is available? If so, how difficult are those bugs to reproduce and fix? I haven't done any Apple development, but it should be possible for someone experienced in this to pick up the ball, release a patch, and enjoy the respect and admiration of the whole community... maybe even catch a few PayPal donations while they're at it.
... then the pixels would be 0.094cm square which is about 1/25th of an inch.
:)
Careful now! They lost a mission to Mars by mixing their units all willy-nilly like that.
Wow, and an 8ms refresh rate. Very impressive. I was expecting it to be dog slow.
Now do you think something bad happened to them? Nope, not at all! The reason is simple: while annoying, the matter is still trivial enough that most customer don't bother to sue!
In your example, someone needn't have sued. Is there not some kind of government fair trade organization which oversees what companies do? That organization could have levied fines and ordered restitution for those affected. I doubt that companies in Luxembourg have no accountability at all.
If I had to stretch my imagination for every story like this, my brain would look like the goatse guy.
I should create a journal entry about my sig and refer people there who don't get it.
So the Source engine was a ground-up rewrite?
Once you start a website, should you be legally obligated to keep it up to date? What if it's a personal website that gives obsolte directions on how to get somewhere? This seems like a really hasty and simplistic decision by people who haven't thought the situation through.
Imagine if your bank advertised no charges on all bank accounts on their website, so you sign up for several accounts and all your friends an family do too. At the end of the month, you get your statements and find that you've been charged a lot in bank charges. So you notify the bank about it and also let the local banking assocation know. The banking assocation also notifies the bank about it but still the bank does nothing to correct the obvious error, such as having the page removed or shutting down the site.
Do you think it's wrong to fine the bank in that situation?
Yes, I restated that it's false advertising. However, I also pointed out for those who won't bother to RTFA that the owner was warned repeatedly of the false information and chose to do nothing about it thus making the fine justified. Unless you wrote a journal entry about that, I don't see it mentioned in your post.
Your dad should have sued the head of the board, as he appears to have acted unethically. If he's in a position where he's dealing with a situation involving a competitor, the proper behavior should have been to recuse himself from the issue entirely and let the others decide on the proper course of action. Does your state's engineering assocation have a board of ethics?
I'd take exception to this if it were just a matter of the owner once having a website done up and then forgot about it. But the restaurant was warned not only by the customer who complained but also by the restaurant assocation. Even after all that, nothing was done. So it's clearly false advertising.
And, once again, this has *nothing* to do with my rights online. How's that Legal section coming along, Taco?
A++++++ funny comment. Prompt laughs. Would read again!
Among other ways, yes. It would be interesting to see a comparison of development cost per KB back then vs. now. Today's games cost millions to develop and take up many megabytes of space. Back then, games cost tens of thousands of dollars to develop and take up many kilobytes of space.
Of course, there's probably little practical use of such an exercise other than to satisfy my curiosity.
The designers have close to 10 years of development invested in this, which is more than you can say for Source. The only company with more experience I'd say is id.
Then again, isn't the Source engine based upon Quake 2/3? At any rate, Unreal 3 is quite impressive. When I saw the screenshots, all I could think of was the announcer saying "Holy Shit!"
With all the new games requiring a dozen programmers or so, will technologies like this bring back the concept of the one or two person commercial game? Artwork is obviously still a major hurdle, but there are many places to purchase models if you need to. And, finally, anyone know if this will be available for mod developers with the next Unreal game, or only to those who fork over the big bucks for an engine license?
I'm dating myself, but I remember Vic-20 games that came on cassette tape which cost nearly as much. Now I'm sure the volume was a lot lower, but that's still a hell of a price to pay for only a few kilobytes of entertainment.