Code Reading: The Open Source Perspective
A few books are tackling this subject, including Coder to Developer and Programming Language Pragmatics. These books don't teach you much about a particular language in the way that an introductory text would. Instead, you grow as a skilled developer by studying them and learning from them. That's one of the key things that people are talking about lately, that to be a strong developer requires more than a working knowledge of a language. It requires a familiarity with the strengths, weaknesses, and core features of a language and the base libraries to be efficient.
Code Reading: The Open Source Perspective is one of these books in this small but growing library. In it, Diomidis Spinellis takes you through a large body of code and focuses on several languages, techniques, and facets of development that differentiate strong developers from weak ones. What I like about this book is how much it covers, how practical the information is, and how much Spinellis teaches you. You wont learn a language, which is the complaint of some people who read this book, but if you know one or two you'll be a better programmer.
Perhaps one of the most telling things about the book is that it draws heavily from NetBSD source code, and features over 600 examples to make the point. Examples are often annotated using NetBSD as a reference. This makes sense, because NetBSD is a large project that's relatively stable and mature. Everything from how to define a C structure consistently and sanely to UML diagrams and build systems are covered, making this truly a developer's book. However, even Windows and Mac OS X developers will benefit, despite the BSD focus.
Chapter 1 introduces some of the basic tenets of the book, namely that code is literature and should be read as such. All too often people only read code when they have a specific problem to solve or want to get an example of an API. Instead, if you read code frequently you'll always be learning things and improving your skills. Also, Spinellis discusses the lifecycle of code (including its genesis, maintenance, and reuse), which simply must be taken into account if code is to be good. Poorly skilled developers forget these things and just slap it together, never thinking ahead.
In Chapter 2, a number of concepts basic to any programming language are covered, including the basic flow-control units common to many languages. The book focuses on C, with additional coverage given using C++, Java, and a few other things thrown in for good measure. As such, these chapters -- in fact the whole book -- focuses on concepts common to these languages but absent in some other languages, like Scheme or LISP. One neat section is called "refactoring in the small." It illustrates the real value of the book nicely, in showing you various ways to organize your code and your thoughts for various effects. Oftentimes a book will only teach you one way (which doesn't always suit your needs), and Spinellis' examples do a nice job of escaping that trap, not just here but throughout the book.
Chapter 3, "Advanced C Data Types," focuses on some language-specific matters. These are pointers, structures, unions and dynamic memory allocation, things that most people who code in C may use but only some truly understand well. Again, a somewhat basic chapter, but useful nonetheless. Make sure you read it; chances are you'll learn a thing or two.
In Chapter 4, some basic data structures (vectors, matrices, stacks, queues, maps and hash tables, sets, lists, trees and graphs) are covered. This is an important chapter since it helps you see these structure in real-world use and also helps you understand when to chose one structure over another. While Knuth, CLRS, or other algorithms and data structures texts cover these, they often do so in isolation and at a theoretical level. While their coverage is short, it's to the point and usable by anyone with a modest understanding of C.
Chapter 5, "Advanced Control Flow," the last chapter that deals with actual programming information, is another useful one. Again, short but to the point, this chapter covers things like recursion, exceptions, parallelism, and signals, all topics that have warranted their own books (or major sections in other books) but which are covered in a single chapter here. Still, seeing them side-by-side and in the context of each other and in real-world use provides some justification for the compact presentation.
The remaining chapters of the book go well beyond a normal programming book and focus on projects. These chapters complement the first bunch nicely by focusing on the organization of your code and projects. Chapter 6 deals specifically with many of the commonly identified (but rarely taught) things like design techniques, project organization, build processes, revision control, and testing. A number of things that aren't covered include defining and managing requirements for a release and their specifications, basics on how to use autoconf and automake, and instead rips through a whole slew of topics quite quickly.
Chapter 7 is sure to be controversial for some people: it covers "Coding Standards and Conventions." Some people seem to be big fans of the "if it feels good, do it" style of programming, and instead of writing sane, usable code, what they produce is buggy and messy. This chapter teaches you tried and tested methods of naming files, indentation (and how to do so consistently using your editor to help), formatting, naming conventions (for variables, functions, and classes), as well as standards and processes. The style and standards are (as you would expect) based on NetBSD, which differ slightly from GNU and Linux standards, as well as commonly found Windows practices. However, I think you'll agree that the style is readable with minimal effort, and that goal, coupled to consistency, is paramount in any standard.
Chapter 8 introduces you to documentation, including the use of man pages, Doxygen, revision histories, and the like. Also included are hints at using diagrams for added value. One thing I don't like about this chapter is the opening quote, which sets a bad precedent. It blithely suggests that bad documentation is better than none, which is highly questionable. Misleading docs can be worse than no docs at all, since someone without docs will have to dig through the code in front of them to understand it. Someone with bad docs will rely on the docs and wonder what's broken when things go awry.
Chapter 9 focuses on code architecture, such as class hierarchies, module organization, and even core features like frameworks to chose. This chapter covers a lot of material, and is, despite its size, simply too terse on many of these subjects. It serves as a decent introduction, but doesn't go very far in some places, considering the importance of the material. However, like much of the book, it's a good introduction to the topics at hand.
Chapter 10 also features a lot of good things to know. Granted, you could pick them all up with a lot of hard work and scouring for information, but it's easier to have them presented to you in a cohesive format. The chapter discusses code reading tools, things that you use to help you dig around a large body of code. One you get over a few source files, even if you have well-organized code and interfaces, many changes can require that you inspect the data path. You can do this manually, or you can be assisted with tools. Tools like regular expressions, grep, your editor -- Spinellis shows you how to make use of all of them when you write code. A lot of tools I've never used (but have heard about) are featured, and their use is demonstrated, but of course many tools are simply ignored, focusing on popular ones that will work for most people.
Finally, all of the above is brought together in Chapter 11, "A Complete Example." A small tour of a large, complex piece of code is taken (34,000 lines of Java) as the author makes changes. It's unfortunately in Java, when so much of the book focused on C (why couldn't they have been consistent examples?), but it works. The example itself could have covered a few more things, such as a proper JUnit example, but overall I'm pleased with it.
Overall, Code Reading: The Open Source Perspective is ambitious and worthwhile, both as a complement to a bookshelf of study that includes The Practice of Programming and Design Patterns, and to someone who is growing tired of books on learning a language. At times it feels like the author promised more than he wound up delivering, but it serves as an introduction to a large number of topics. You wont learn a language, and you wont be able to get as much out of the book if you don't engage it with practice, but it's a useful book to get started on the road from being someone who knows a language or two to someone who is a developer, ready to contribute to a team and work on large projects. Never underestimate the skills required to be a good developer, because they go well beyond knowing how to use a language.
You can purchase Code Reading: The Open Source Perspective from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
When I see that develop in someone, then I know they are going to the next level. When I don't see it after time, I know they will never evolve.
... you're saying that there's more to it than just getting it done?
This is very true. While learning a certain language I always have many inconsistanies in my code. In fact I always want to go back and change it as I progress. It just shows that experince is much more than talent.
You can tell a great deal about the maturity of a programmer by the quantity, and quality, of comments.
Unfortunately, some experienced programmers write like ee cummings, and others like avant-guard poets.
Have you read my blog lately?
You can usually tell someone who's been writing a lot of code by how they write code.
/.
I looked at the slashcode once and I'm fairly sure Taco worked on debugging serial port line noise before starting
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
The amount of comments in code is interesting. It kind of starts at an extreme, then moves slowly to the middle, happy land.
If you started programming, you either chose to comment a lot, or not at all. "A lot", because you were never sure what your code was doing, and always needed the reference. Or "not at all", because you could make sense of the code very well.
Then you start your first big project. For the big commenter, he realizes after getting quite a bit of work done that a lot of time was "wasted" on comments. ("// This line increments the 'i' variable by 1".) Further, these comments seem way too obvious. For the non commenter, they get lost easily and wish they commented more.
So it goes in the opposite direction from when it started. The big commenter comments way less, and the non commenter comments way more.
Then it repeats. Eventually the programmer gets the happy medium of the right amount of comments.
This has been my experience, in my own code, and checking other people's code. Thoughts?
If you know how to code, you don't need this book!
Speaking of which, I was recently browsing sourceforge, and happened to notice this project which MUST be a good one since its home page has an error screen:
/home/groups/c/cp/cphp/htdocs/funciones.php on line 4
:)
Fatal error: Cannot redeclare fecha2mysql() in
Not to mention they misspelled 'functions'!
This project can be found here, and there homepage here.
Oh yeah, if you happen to be reading this, agustindondo, no offense intended
<overrated>Insert Sig Here</overrated>
So the bottom line is experience? Then the following holds:
Bad Code + Bad Code + Bad Code = Good Code!
Yeah, right.
--
Select * from users where clue > 0
0 rows selected
The smart man learns from his mistakes ...
... but the wise man learns from other peoples mistakes.
:-P.
I guess that I am just kind of average
Cheers,
Adolfo
I disagree when writing Java and C#. These languages are inherintley readable if you write clean, understandable code with good variable names. Comments should be used whey you implement something that you can't understand by reading the code. Its quickker for me to read clean code, and comments often get in the way and get outdated and hurt more than they help. Maintainance is the Iceburg.
I am waiting for the intelliSense to suggest the word!
Great ideas often receive violent opposition from mediocre minds. - Albert Einstein
Most critical is managing complexity. Large, complex functions are bad - they have more bugs, they are harder to maintain, harder to bug fix (a change has more likelyhood of breaking something else). If a function has grown beyond a hundred lines of (real) code, it is almost certainly too large. If it has more than 4 levels of nesting, it is too large.
Comments also matter. It's easy to code a couple of thousand lines of fresh code over a weekend if you get in the groove. It is almost impossible to unpick it one year later if you didn't comment it as you go.
Variable and function names should be expressive. No single letter variable names! No obscure combinations of letters like words with no vowels (fnct could be function or function control, or even Function Numerical Constant Type). And personally I find that reverse Hungarian notation can be more trouble than it's worth. puiAnnoying!
Build in automatic checks on everything. If a pointer to a function should never be null, check it and stop if it is. If a variable should only have values 1 -> maxIterations, then check it. If you (or anyone else) ever breaks that assumption, the code will flag it for you.
Beyond that, nothing beats good design, especially designs where extending the original work is easy. So many designs end up as tangle knots of conflicts because they ended up trying to solve problems that the original code base never envisaged.
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
Actually, the parent is neither off-topic nor flamebait. This book can be very good (and I think I'll buy it if I can) but this reviews lacked a comparison with another "Bibles" such as "Code Complete" (a Microsoft Press book!). Code Complete was to me the book that gave me another level of programming, exactly like this "Open Source Code Complete". The problem is really with the word "open source embedded in the title...
I'm doing QA on all work delivered by contractors that is on our standing offer list (yes, I work for the government... and yes, there are a few good people here).
First thing you notice is that they hardly ever read the statement of work before they start coding. The whole application becomes a hack.
Second thing is the structure of the code. Indentation? What a heck is that? Some try doing indentation by just using the tab key. That looks great for someone who has the tab size set to six... after 13 levels (extreme, but I've seen it), you can't see the freaking code. My advice to someone who's in charge for a codebase... Standardize indentation, as well as the tab setting.
Third thing you notice is that they've changed the structure of the database that you provided to them. Oh, great!.. There goes the lean structure, just so that the coder could perform a quick hack by duplicating the data throughout all the tables.
If you want code to be maintainable, do QA, and do it good!
Hmmm. What concepts, particularly what basic flow control concepts, are present in C, C++, or Java yet absent in Scheme or Lisp?
Amen.
I've been coding for a couple of years now, and always have been using comments. Mind you, I only started using a lot of them when I started with PHP code and other open-source, interpreted languages.
Right now, I'm still a better C coder than PHP, and you can tell by what approach I take to solve various things.
Debugging? Klingons do not debug. Bugs are good for building character in the user.
From someone who's had a hand in dealing with function pointers named StupidSuckingGlobalCallbackFunction, trust me, the subject of this post is very, very, very wrong.
I pity the foo that isn't metasyntactic
- Project was originally a quick hack. It lives well past its prime, gets modded extensively to handle changes going on in the real world (new devices, competition, etc.). Abstractions are added where necessary. Some hacky ugliness lives at fringes, but after umpteen releases and way too much backwards compatibility customers are still buying it.
- Project was a grandiose dream by an analyst. Before any functionality exists, everything is abstracted to the max. 10-inch thick binders full of API's are published before the product actually does anything. The abstractions usually turn out to be wrong, and after many years (and little functionality) either the abstractions get twisted around at great expense to reach functionality, or the project dies in heaving paroxysms.
. Reading the experienced coder's comments is always good. They know the history and want to pass on the lessons learned to whoever will look.All I gotta say is that if you use {
this {
style {
of indention
}
}
}
You are a newbie.
Use standard
{
ANSI formatting
{
you kiddies
}
}
If the expression itself requires a comment, then it is not being expressed clearly enough. It should be rewritten.
If the expression is clear, but does not make sense in the context, appears suboptimal, or otherwise thwarts the reader's expectations, THEN I'll comment.
Real world project comments...
What editor they use,
You can judge how good a programmer is by what editor they use? Well, I use that method to rate authors before even reading a word of their work. And, when I'm a judge at the olympics, I just see who has the best bike and give them the best time.
There is a lot of truth to coding style that is not necessarily related to open source. Seasoned programmers work very hard to keep naming, patterns and even formatting consistent. It makes it easier to read.
:)
The open source angle is that the code will be viewed by many people and thus there is a greater detail to presentation, it's a form of ego stroking and seems to work quite well.
I do code reviews all the time and I can tell a novice developer from someone who has done it for a while, it's a hard thing to explain, it's like a difference between good and bad art. And just like with art, you can have decent artists and you can have great artists with very little in-between. Go figure
Believe me, this is ever so often the truth. I can't count the number of times where I thought "WTF was this programmer thinking?" while maintaining legacy code, only to find out that the offending code, after tracing through the authors and check-in logs, was driven solely by a manager cracking the whip for a quick-and-dirty solution.
I pity the foo that isn't metasyntactic
Having worked on some terribly buggy code with buggy docs, I'm going to suggest that even bad docs are better than none. Sure, you get burned once or twice, but you quickly learn not to trust the docs as canon. And while the docs often don't tell you what the code does, it tells you what the developer WANTED it to do, which is golden information when you're trying to debug.
Acius the unfamous
I write COBOL code. Since COBOL is just like writing in English, why should I need to comment?
:)
... on second thought...
Hooray for self-documenting code!!!
There are 10 kinds of people in the world, those who understand binary and those who don't...what about the other 8?
It seems to me that documation needs a structure. Structures like records of revision and design documents are useful. Free form comments in the code turn into white noise. Since I am far more interested in what a piece of code does, I pretty much ignore all documentation in the code. It seems like the majority of documentation in code becomes obsolete as people modify the code. For example, if a person has a problematic part in their code, they add copious notes document. When the problem finally clarifies in their mind and the find the code, they end up leaving obsolete documentation that just confuses people at a later date.
Personally, I think a person should document the interface, maintain a record of revision. The code itself should only be documented when the code is doing something out of the ordinary.
So, when I am learning a language, I put a great deal of notes in the code. As I learn the typical flow of the programs, I write less documentation in the code. When I have a strong feel for the language and reading the code is more informative than reading notes, my notes all but disappear. I've noticed many other programmers seem to have the same tendency. They write less documentation in code and they learn the language.
Having supported a large number of applications. I greatly appreciate good design documention, but discard notes in the code.
One of the good things about the Python language is that it forces indentation. And it doesn't have insignificant indentation that can lead to bugs. Two, two of the good things about Python are...
Seriously though I've seen enough cases of buggy things like:
if (condition)that were meant to be:
if (condition) {}to appreciate a language that doesn't encourage one to meaninglessly indent code but instead actually uses the indentation to determine blocks.
(Unfortunately /.'s ecode tag doesn't seem to preserve leading spaces, so you can't actually see the indents -- I'm guessing though that most readers will know where they're supposed to be.)
so, everyone who makes mistakes is a teacher to some?
Before everyone goes into a tirade about the parent comment, I will point out a couple things. He is right in one sense, they laugh because we are different. I think it's funny to them that you could actually have a philanthropic attitude about something and produce because you like it, like art. I think programming requires a certain ammount of skill, and to do it correctly and efficiently is an artform of sorts. Posts like these are the only recourse against an army of those who have beyond the skill necessary to do the job. Yes sir, enjoy your "shiny car" and the hooker you apparently go home to everynight. It won't last forever. Besides that, it's funny about this outsourcing thing you know, because you might find yourself with a pink notice.
Those who can make you believe absurdities can make you commit atrocities. - Voltaire
please post it here, i mean this is slashdot right, the face of the free movement
I am waiting for the intelliSense to suggest the word!
Not exactly classic flamebait. I'm trying to get incensed by the comment but it isn't working for me. I guess that's why I'm not a moderator.
After spending many years as a programmer, and writing thousands of lines of code, I have learned so much about coding that these days I find myself not writing code at all, or very little code.
As a young freshly trained programmer, you are walking around with a hammer, and a lot of things look like nails.
You think you are a badass because of the power and precision with which you hit the nails.
Then one day and you see you are building a house. And there are a lot of other people whose work is instrumental to getting the house built.
So after a while you start telling other people how to hit their nails, and before you know it, you are building entire tracts of homes.
Don't get me started about projects architechted by interns and implemented by highschool dropouts!
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
I'm a scripter (php, python, perl, java etc) and I work with other scripters. I notice a big difference in code depending on the age of the programmer and what programming language they started with.
My technique is pretty much opposite from anyone elses where I worl, although, I don't know of this is a good thing or not.
I start off with making tons of functions. I go crazy with functions and usually put them into related objects/packages with static methods just for organization purposes....so I quickly know where to look when I want to edit the behavior. I always maintain the PerlDOC/PHPDoc/JavaDOC comments even when I first start out because my IDE reads and pops up nice little hints when I forget arguments but other than that I don't comment too much unless I'm doing something dicey. Once I've coded enough, I start to see the places where I can refactor and abstract a lot of the functions away and weed out any inconsistancies really quick.
Others tend to make one gigantic script with little or any functions and tons of global structures and arrays then refactor it to a more sane style later on.
Their moto is "first get it working, then get it working right". My reply is "that doesn't mean you throw good programming practice out the window.";
Wait... let me write that down :-).
Get an account AC and harvest some karma.
Cheers,
Adolfo
// crap about my ex
private int guys_she_screwed=2;
if (guys_she_screwed >= 1)
{
MessageBox.Show("You have STD");
}
// Begin Comment Header // Comment Author: // John Smith // Programmer Analyst // john.smith@company.com // Comment Version: // 0.0.1 // Comment Date: // 2005.03.08 // End Comment Header // Begin Comment // increment i by 1
i++;
As a PHP/Perl/JavaScript/HTML developer, here are some of the things I think I do well:
Where I fail at coding:
My Greasemonkey scripts for Digg &
One of my favorite aspects of Objective-C is the way methods are self-documenting. "[Object doThis:something toThis:something]" is easy to figure out.
I don't understand
// Begin Comment Header
// Comment Author:
// John Smith
// Programmer Analyst
// john.smith@company.com
// Comment Version:
// 0.0.1
// Comment Date:
// 2005.03.08
// End Comment Header
// Begin Comment
// increment i by 1
i++;
If the code doesn't match the documentation, then you have found a bug! Either the documentation or the code is flawed: you need to revisit the actual requirements to determine which is the case. This may require revisiting the problem at it's source to determine the business, hardware, or safety requirements. When you find out the required behaviour, code it correctly, and then document it correctly!
If you blithely rely on either the code *OR* the documentation to be correct, you're being far too trusting...
The opposite argument also works- the one time I was forced to use python (maintenance work of a contractor who loved the language) I spent 3 days tracking down a problem. The problem was he didn't indent when he meant to, making something outside the if.
The there was the problem when our prettyizer fucked up the master by changing the spacing on check in. That was a nightmare. And of course ithe fact I like to use 2 spaces to indent and he used 4 caused problems.
WHich is why indentation is a BAD way of doing nesting. It ought to be done in such a way that meaningless differences in writing style like indentation and spacing don't matter. Perl gets it right- ignore spacing and require {} pairs on all nesting statements.
I still have more fans than freaks. WTF is wrong with you people?
The title says it all.
I've tried to work on projects where we developed new software as much as possible. However, taken all together I think I've probably spent many months of aggregate time reading other peoples code, modifying it, adding new features and fixing bugs. I hate doing this work, not only because of poorly designed software but because most software I've worked on is almost entirely undocumented (e.g., no comments and no external documentation).
Some posters have mentioned comments and documentation in this thread. But in my opinion, it has not been discussed in strong enough terms. For a long rant on this topic, see my essay Software and Documentation. I'll summarize some of the points I try to make in this essay here.
There were only a few people in this thread who wrote that they think that software source code is self documenting. This is a good sign. In the past this was a widely held view. Perhaps it is becoming less popular. Perhaps pigs are becoming airborne.
To those of you who wrote that your code is self documenting: you are simply lazy and unprofessional.
Sure I can understand what well written code does. But I cannot understand why it does what it does. I can show you three hundred lines of wavelet signal processing code. You can immediately understand what the code is doing. But you will have no clue what-so-ever about why it does what it does unless you understand the thinking behind the code. The same is true of any complex software.
Another problem is that even though I might understand what components do and perhaps even why they are doing what they do, getting an overall understanding of the architecture of a large application can be difficult and time consuming.
By not writing comments in your code and, for large applications, providing external documentation on the architecture, you are saving your time and effort, but forcing others to spend effort that you could have saved them.
Even if you have no consideration for anyone else who must maintain the application after you write it, comments will help you find bugs in your own code. Again and again I have found that when I explain my code in a comment I am forced to look over it again. In doing this I have found that the code does not do what I intended or that I left something out.
When it comes to documentation there is rarely enough. Even if you make an effort to document your code, when you are in the middle of it you will not document things that you find obvious. When you return later, these obvious issues will have been forgotten and are not obscure.
Documentation must be maintained along with the code. And it should be extended where it is incomplete or unclear. English (or what ever your language is): it's another kind of software.
Developers seem to fall into two camps: those who believe documentation is important and who do it and those who do not. I've managed software groups where I mentioned documentation in people's performace reviews and it still did not good. So far I have not been able to get someone who does not document to do it.
I have thought that perhaps one solution would be to hold code reviews where one of the major features that was looked at was understandability in the code. But I have not experimented enough to know if this will actually get people to document their software.
Literate programming not only involves writing well designed and well informed algorithms. It also includes writing documentation that explains these algorithms.
Ahem. Queef Latina, um, pardonay mwah, but, uh, you have a booger hanging off the tip of your nose. Not sure how you got it there.... Don't worry, we respect you every bit as much as we EVER did. Seriously.
Awesome job not biting your tongue off, though. Your parents must be very proud.
---Bruce
There was this frog once, taught me everything I knew. I've learned this since: never listen to frogs that speak.
xcart is a tool of the devil!
But many "newbies" such as Kernighan, Ritchie, and Torvalds all highly recommend the One True Brace (OTB) style. It's the one used in the K&R's C book, among other things. In other words, some of the people MOST exerienced with C use this style.
There are serious advantages to the OTB style. In particular, it eliminates useless white space so that you can actually see more vertical text simultaneously -- even with big screens that's helpful.
If you want to use a different style, go ahead! If you're the lead, I'll gladly use your style. But in programs I lead, I'll continue to use OTB and expect others to follow suit. Oh, and I've been using C since 1985, so !newbie.
- David A. Wheeler (see my Secure Programming HOWTO)
Linus Torvalds (Linux kernel)
W. Richard Stevens (Advanced Programming in the UNIX Environment and UNIX Network Programming)
Brian W. Kernighan (C Programming Language co-author)
Dennis Ritchie (C Programming Language co-author)
Gamma, Helm, Johnson, and Vlissides (Design Patterns)
Hmmm. You are a newbie. Kernighan and Ritchie wrote the book on C, literally, and the ISO C standard still uses their style. The opening brace is only by itself when starting a function body. In all other cases, it shares the line.
From Structure and Interpretation of Computer Programs by Abelson and Sussman:
"Programs should be written for people to read, and only incidentally for machines to execute."
A long time ago (I know I'm dating myself here!) Dr. Dobbs had a book called:
:-/
:-)
Dobbs (extracts from Dr. Dobbs Journal)
Dr. Dobb's Toolbox of C
Prentice-Hall 1986
This book laid out the various methods which they used in the creation of Small C. I took those lessons to heart and programed by them. Although a lot of other methods have been forced down my throat by would-be managers or people who knew something about coding - these techniques have been, IMHO, the most help I have ever had when it comes to coding software.
The book explained the WHY of "why should you indent", and WHY you should use meaningful names for variables. In fact, it explained a lot of the WHYs and WHEREFOREs of programming.
If you can get your hands on a copy of this book - you should do so. Mine died a sudden death when, around Christmas time, the ceiling in my computer room came down. I was living in an apartment at the time and a water leak caused the ceiling to collapse. Know what gypsum becomes with some water? GLUE! So several of my really good books died that day from being glued together. Unfortunately, Dr. Dobb's book was one of them.
Luckily, the ceiling collapsed where the books were stacked and not where the computers were stacked. That would have been an even worse nightmare.
To bring this back on topic: I haven't read this new book, but from the overview - it sounds a lot like Dr. Dobb's book. So I may be off to buy it soon just to check it out.
Someone put a black hole in my pocket and now I'm broke.
After visiting the local Sr. Frogs last night I think of the following words and phrases as useful to the average United Statian: Cultura means "culture", gringo is often reserved for United Statians -or whatever they should call themselves-, and the phrase no conocen de otras means "are ignorant of other". There's also gringuitas ricas, which translate roughly to something like "nice, young, united-statian college girls".
HAD
Once I was asked to code something for a project that I knew I was about to be forcibly removed from.
I named functions and variables the most obscure things I possibly could, left as little whitespace as possible, and used x ? y : z, instead of if(x) { y; } else { z; }.
Those bastards learned nothing from me.
Can anyone recommend a good, up to date, well written design patterns book for the person who has good OO knowledge but has missed a few years of being in the industry apart from hacking out Perl as necessary?
WordStar kicks ass, and joe is like WordStar.
Therefore, joe kicks ass. Alan Cox uses joe.
Unlike vi, joe is easy to operate over all sorts
of defective terminal emulators. For example, vi
users are screwed w/o the escape key. I've seen
that twice, on a real DECstation (OK, you could
use the F11 key to get an escape...) and on a
telnet program for the Mac.
No problem for joe!
Don't get me started on emacs...
Check out my new php code:
<?
echo "I am teh";
print(' leet ');
printf("php codez0r");
while($x!=1)
{
print("{$x++}");
echo(' ');
}
?>
This is why there are python "guidelines" for how you should indent. (IMO it should be standard and forced to avoid these problems)
;)
Hopefully more languages will get this strict and we'll actually be able to read other people's code in general in the future.
People's petty little preferences and habits aside, it is a good thing, and you know it.
So you need guidelines to make a bad design decision work. This is what is generally called a "hack". The real solution is to not give semantic meaning to whitespace in the first place.
I still have more fans than freaks. WTF is wrong with you people?
Ah, like Vetinari, The Patrician ... he enjoyed reading music. He didn't want to play it, or listen to all that noise, merely to read it.
Do not mock my vision of impractical footwear
Both consistency and good comments are good traits. I find understandable function and variable names are essential as well.
I believe that language familiarity has little to nothing to do with being a good programmer. A more familiar programmer can program faster but programming principles remain the same across all languages.
Smaller, simpler code is inherently less likely to contain bugs, runs faster, and is easier to troubleshoot.
If programmer A develops 1000 lines of code per day and programmer B develops 10 lines of code per day and both programs do the same thing I will pick programmer B every time (normal lines of code, not contest entries with runon lines and things)
Coding Blog
If you write Prolog or LISP, nothing can help you.
Who cares - as long as nobody understands my code, my job is safe :)
--Sir_-_Jeff--
You are talking about a language where functions don't take arguments, and you have to waste time validating an array of args. It also has lots of "time savers" that make code completely unreadable, stupid crap like @_ abounds in perl.
I disagree with your disagreement.
Comments should be used whey you implement something that you can't understand by reading the code.
Comments are for WHY things happen, which is virually never obvious from code.
comments often get in the way and get outdated and hurt more than they help.
I'll agree with the first two points - comments can get out of date.
I find Perl's POD to be the solution for me - a change in code requires a change to comments within a couple of lines of the code.
Simple, elegant, workable.
One bad thing about python is that if I use emacs with TAB set to four spaces, and my friend uses vi and types in four spaces . . .
We need to run our code through a script to convert all TAB characters to four spaces.
It's just another needless task in a world full of so much meaningless bullshit.
Python can go to hell, I don't particularly care to examine every library I download to see if the author is using TABS or spaces, and then fixing it to work with my code.
Excepting HTML maybe, none of the Slashdot posting
options make any sense. They don't do the obvious,
at least not fully, and the oddities are not
documented.
Try filing a bug in the Slashcode Bugzilla.
When I programm ERP Modules (in Python) I start with a large comment on what the module is supposed to do. I actually started doing this quite from the beginning. I write a litte summary of what the module does and comment heavily throughout the source. I even have debugging sessions were I only work on comments - often detailing them further.
I also do a lot of other programming (ActionScript rich media and stuff). I don't do opening or other comments there that much.
Why that?
If a multimedia app doesn't work I get an e-mail or a call asking to check into it within the next 24 hrs. The customer is anoyed or says that this comes bad with the end-user. We talk a little, I et to work and fix it within the next 10 hrs.
If a ERP module doesn't do what it's supposed to, I get a call on my mobile, with the CEO at the other end telling me that he's losing 200 Euro an hour because order processing has gone haywire.
This is a good point to end all discussion wether commenting is good or bad. When you are debugging a piece of code that keeps 3 people breathing you shure as well want it to be well commented.
The Lockheed Software Group, the people who write code for the space shuttle and other things, take this to the all-out extreme. They write EVERYTHING in a sort of human readable meta code, meta-comment THAT and then tranfer that to real code. They've had 3 bugs in 25 years - so I've heard. One of them being a counter problem that once would have nearly locked down a com-dish on an orbiter and prevented it from following it's target on earth after having rotated a certain amount. Figure: A millisecond of timing error in their code has the orbiter off course by 3 miles. I hear their comment line/code line ratio is about 7 to 1.
So much for "overcommenting is unprofessional".
We suffer more in our imagination than in reality. - Seneca
CVS usage should be at the beginning of the book. CVS has saved hours of work for me. Why isn't it part of standard programming education?
Python proves conclusively what a stupid idea significant whitespace is. Any reasonable language has handy little curly braces (or something else at least) enclosing blocks. You still have "guidelines" on how you should indent. The difference is with perl if someone ignores those guidelines, it still works fine, and I can run an automated tool to re-indent everything to the project standard, since its based on curly braces so its easy to parse. When someone ignores the guidelines with python, you get bugs that are insanely hard to track down, and can be completely invisible since so many python people insist on using spaces to do the very purpose tab exists for.
I have to quote the wordpress moto here
"Code is poetry"
It's what I live by now.
If you don't know what kind of variable something should be, then you shouldn't be coding it. The misconception that you can code faster without static typing is because people compare C and C++ to python and ruby. Compare python or ruby with pike and see how wonderful static typing can be. The languages are all of a similar level, so its a decent comparison.
Not using it because its completely fucking broken all because captain shitforbrains thought having a logical language that can be easily parsed and formatted was bad. Python's significant whitespace creates a whole set of problems, and solves nothing. Instead of bitching about good languages letting two people indent differently, man indent.
To think of code as literature is actually a non-obvious and striking idea.
The essence of literature is communication. I've been writing C and C++ for years, constantly fine-tuning and refining code and documentation, line by line, paragraph by paragraph. And how apropos to realize that the point is to express the thought so clearly and concisely that any reader (including yourself three weeks from now) will grasp it as close to immediately as possible.
That means you have to think clearly in order to code clearly. This matters more than almost anything else.
Too much documentation is just as bad as too little, since it obscures the intent of the code. How much is just enough? It takes years of thoughtful practice to know that.
Everyone is posting their favorite rules about coding standards. Most young programmers apply standards as rigid as they are incomplete. I have only two rules:
1) Call everything by its right name. Functions are verbs, variables are nouns. The name you give a object should express what it is or does, no more and no less, and be readable in English (or whatever your spoken language is). If you add something to a function that doesn't fit the function's name, it either belongs in a different function or else you misnamed the function in the first place. This takes constant review of your code, from a literary point of view.
2) Rules are made to be broken. All great writers unhesitatingly break the rules in order to communicate more clearly.
Languages are for communicating, and computer languages are no different. Keep that in mind at all times, and you'll become a wizard.
Responsible laziness is key here. Be responsible enough to comment unclear code; but be lazy enough to prefer rewriting the code for clarity to banging out a comment.
My best C++ code has no comments. All the names are pronouncable and meaningful. The code is just as readable as a comment would be, but it can't get out of date with the code like a comment does.
I make an exception for class-level comments giving the code context in the program; those are good.
...to which I can only ask, "Where the hell have you all been for my entire career?!?!"
I only meet the morons that can barely code, much less comment or design.
"Once we've identified and embraced our sickness, we'll have strength...and that's when we get dangerous." - John Waters
The Lockheed Software Group, the people who write code for the space shuttle and other things, take this to the all-out extreme. They write EVERYTHING in a sort of human readable meta code, meta-comment THAT and then tranfer that to real code.
Not quite. What differs from most other shops is that they rigorously do design reviews, code reviews, unit testing, and integration testing. A product stays in a maintaince phase for years before ever being shipped.
There's not that much more commenting in the code than in any other large software product.
While I find the full Hungarian notation excessive, a subset of it specifying only the location of the variable can be very valuable. When you are looking at a variable, one of the most common things you want to know about it is where it is declared. With hungarian m_, g_, and s_ prefixes it is immediately clear where to look for the declaration if you need it.
> dealing with function pointers named StupidSuckingGlobalCallbackFunction
When you have functions named like that, don't write documentation for them. Rename them. It takes a lot less effort to write code so its meaning is obvious then to write documentation explaining why you didn't do that.
Comments are poor substitutes for readable code. Not bashing comments, but frankly, 95% of comments are useless drivel.
> (I know I'm dating myself here!)
Don't worry, we all do.
I'm currently trying to get the hang of the C/C++ programming languages - I'm a mathmo so haven't had to deal with it til now. Now, I run linux and am exposed to a decent amount of raw C code, so one would have thought I'd figure out what was going on quite quickly.
Wrong! Evidently the people writing the code I read have tried to make it self-documenting. They use what are apparently standard names for variables and structures, and fail to provide any comments whatsoever.
This is completely useless for me since I have *no idea* wtf these names refer to. Animal, mineral, vegetable or pointer? Who knows? The code is completely illegible to me, and as such is completely useless regards the FOSS secondary purpose of education.
When I started the maths/computer projects I am required to do for my course, my dad gave me an interesting piece of advice. "Son," (he said), "I measure the value of code by weight. The more comments the better." This was obviously a simplification and resulted in my producing Python code that was 2/3 comment - complete overkill.
However, I'm reasonably confident that no-one could read my code without realising what was going on, whether they knew the Python language or not. In addition, I'm pretty sure that it's possible to learn at least the basics of Python by studying my code.
I intend to keep this habit as I get more experienced at programming. Possibly a few FOSS developers could stand to do the same?
For the love of God, please learn to spell "ridiculous"!!!
For those who don't feel like reading 1 through 11.
www.ralford.net
Hence, simple algorithms will likely have no comments in the implementation.
More of the time, comments that "supplement" the code usually add to the confusion for most advance developers.
or simple counters I find that using i or j or similar works quite well. After all, everybody understands a for loop with an i index -- calling it array_index_counter or some-such is (IMHO) pointless.
No, array_index_counter is worse than pointless, using i or j is recognizable to any good programmer, no though required. Using array_index_counter implies that there is something other than a loop index going on with the variable and causes all good programmers to pause for a moment to figure out what that is. (Only to be annoyed when they realize it is just a loop index)
There is one other program with descriptive loop indexes: they take up too much space. The example you gave it 19 letters, and in a typical C for statement will be repeated three times. That works out to 57 letters. Add in a few for the other required parts, and indentation, and you are longer than the typical terminal line, and all hope of easy readability is lost. (Unless you expand the window, but that assumes you do all your editing in a graphical environment, which isn't always true)
You must have one bitch of a time hearing. ;)
News for Geeks in Austin, TX
I've been programming since 1985 and I still learned a lot from this book.
I've recommended it to many people and I just get blank stares like, "why would anyone want a book on code reading?" I have to put it in front of their face for them to understand.
If this number is correct, most likely the "7" refers to all the documentation behind the code. Requirements, design, review comments, testing, actual comments etc. So i wouldn't be at all surprised to hear a 7:1 documentation to code ratio. But a 7:1 comments ratio just for comments in the actual code seems highly unlikely; it would make the code almost unreadable. Imagine trying to read a story when between every sentence there are a few pages of pictures.
We might not lend ourselves well to sympathetic portrals in commercials and other media, but every night we can come home in a shiny expensive car, to a nice furnished apartment, and eat some pussy before going to bed.
Eat some pussy before going to bed? You sound pretty whipped to me. I either get my dick sucked by my girl or stick my dick in a pussy and blow a giant load in her mouth or pussy (and sometimes in her ass). I never ever have to eat her pussy. Eating pussy is for lesbians.
I think the idea that geeks can't get laid is a huge misconception. Eventually some woman gives us a chance, and after years of masturbating we have such good sexual control and technique that we're able to make her cum like she's never cum before. That's what happened to me anyways. Having said that, though, having someone to fuck is really not that big of a deal, I don't know why people act like it is and put down people who can't get laid. Yes, sex can be really fucking good, but it doesn't improve you as a person to be getting it. If you were a stupid fuck before getting laid, you're a stupid fuck after getting laid.
And yes, I am one of those open source hippies. But I get paid for leveraging open source technologies. And I get laid. Boo-yah!
Zoot!
Have you ever been in a code review that was a comment review? Where the reviewers, unwilling or unable to find problems in the code, nitpicked about how the comments looked like? Too many managers and second tier programmers spend their time worrying about the details of the comments and coding style because that is all they understand.
What good are great comments if the code doesn't work? Sure, comments matter, but all of the comments in the world aren't going to make buggy software run better. It will just make the next programmer understand how screwed up the original programmer was.
Sometimes, like in my case, it is not usefull to coment the code I write. I try to go beyond that and even make it as unreadable as posible. Writting unreadable-unmantainable code make your self unfireable. What happen if no body else but you is able to keep on working the modules you have written. I just keep clean the interfaces. Their inside is mine and just mine and nobody else should be ever able to understand a word. It keep my workplace safe.
> You can tell a great deal about the maturity of a programmer by the quantity, and quality, of comments.
Yo mama.
Yes, but the true programmer makes mistakes intentionally- Just to see what the compiler will do.
+1 insightful, +1 informative (especially the coke out of the nose part), +1 underrated, -1 not funny, +1/-1 apparently schizophrenic.
It mostly boils down to learning a new vocabulary - just as in learning a foreign language; once you've learnt the grammar, you need to slog away at the vocab before you can use it in any meaningful interaction.
In the late 80s, it was fashionable to suggest that Language graduates would make good programmers. As a late 80s Language graduate now a programmer I agree!
They will never know the simple pleasure of a monkey knife fight
comments in code get out of sync REAL quick and can generally be more a curse than a blessing.
If code is well written and clean then it is easy to read.
If it is not easy to read, you are probably not thinking the problem through clearly.
I've been programming in PHP for about 2 years, and programming in general for 16 years. I've always commented my code since I started programming BASIC on my Apple IIe. I would usually put stuff mostly for my own reference. When I release my source code, I usually go in and add more comments.
http://phpdoc.org/
PHPDoc (inspired by JavaDoc) helps me write better comments by formatting my comments using tags. It makes a reference manual for my code in multiple formats. Now instead of comments, I make DocBlocks. Page level DocBlocks describe the general purpose of the file. You can group files together in packages. It helps to see how it all looks from the user's perspective, no matter what language you are using.
SproutWorks Software Design
There is a lot of emphasis on comments here, and while I agree that the commenting style and opportunity seized by a programmer gives away a lot about the insight of programming, I just felt it necessary to add that commenting is not the holy grail either, and certainly not the final and decissive way to judge a programmer. Comments have the annoying property to become outdated. Especially when code ownership is blurry, comments in code tend to become obsolete or unapplicable. Despite all good intentions of the programmer.
It is better to 'read the code' instead. And if you 'can`t read the code', it means that the code sucks! Plain and simple. Then it`s time to refactor, and make sure that you can read the code as if it tells you a story about what happens with data, and why. Real good programmers know how to abstract and describe this process using architectural elements and design patterns, and without the need for a lot of extra commenting.
There is no algorithm that is so complex that it can not be put in a more or less readable form in code. Use abstractions and propper long names for classes, variables and fucntions. Describe with code what you are doing, and use small comments in-between to explain the progression within the algorithm, but refrain from writing large texts and function header comment blocks or whatever. They will become incorrect and misleading, and they are a drag to keep updated.
The only reason where I could think of using extensive comment sections in your code is to feed document system code parsers like Doxygen or Doc++ etc.., but that is only usefull if you`re writing an API, and when you know that 90% of that API is stable and will not change much.
With great power comes great electricity bills.
I picked up code reading about a year ago and began to devour it, only to walk away dissapointed. This is a book I wish someone had handed me when i was fresh out of college, but anyone with a few years of experience of working on large codebases is probably going to find little of value in here. Being told what if statements mean can be a little patronising. The section of the book that compares and contrasts structures from different languages can be useful if you are making a transition to a new language. The text is well written , but I would advise anyone who is thinking of picking up a copy to browse it in a bookstore first to make sure there is some valuable material for them in there before parting with their cash.
"In Xanadu did Kubla Khan a stately pleasure dome decree"
If you cannot run it through indent to format the code to your standard if you absolutely cannot read the particular brace style then you are newbie.
If you mix brace styles in the one source file or break a standard on a project THEN you are newbie.
I will stick to K&R formatting, I find your style irritating as you find my style. I get doubly irritated when people pointlessly reformat my code to make a 1 line change. Ever tried to QA that code and figure out what the real change is.
I actually have this book and learned a bit from it, even though I've been coding from the age of 6, not in c obviously. It actually contained examples of a few of the mistakes I made and enough of the examples allowed me to pat myself on the back.
// cuz I'm a bit of a nut...
I never got as far as the chapter on tools, but I'd like to add a note here on what I do for code readability:
As I have my own style I like to and can easily read code in that style, this is neither the BSD or Linux style, so I fire up the old indent program an convert it to the format I use. (It took me hours to tweak until I had the right settings.) Then I can read it in the style I find useful.
When I realease code I run indent over it to convert it to the style most used by most of the people in the project, or as in some projects the style that was defined as the project style.
I most note that sometimes I find myself typing functions as:
int func(var1,var2,var3)
int var1;
int var2;
int var3;
{
}
which I then have to change for the release versions.
'I am become Shiva, destroyer of worlds'
Although I understand your point most best practices say:
Your code should say what you are doing
The comments should say why
Your post suggests that you've got the first part (having clear code with sensible variable and method names).
----- If communism is a system where the government owns business, what do you call a system where business owns govern
No, the real solution is to strictly enforce exactly what one indentation level of whitespace is.
Vasstly differing code styles between people writing in the same language is nothing but a nuisance, and productivity/cooperation killer.
I recently started a programming contract for a major investment bank in Sydney, programming Perl.
After 5 weeks I had to stop because the boss was off his rocker. He kept making comments about how great he was, how he got all these web pages going in several hours, etc etc.
His code was messy, uncommented, and most importantly, incredibly unsafe.. no type checking, no input checking.
And my task was to maintain that code.
The arrogant bastard would criticise how long it would take for me to maintain his code. So I started taking shortcuts and belting out code quickly (and under stress). Then he gets upset that it doesn't do what it should do so he starts to prove me wrong by debugging.. and discovers the error in a function he wrote in another library. Then still gets off telling me how his side effect shouldn't have been triggered anyway.
Really pissed me off, but hey I was being paid $450 a day so didn't say anything to him.
When I quit he gave me a lecture about being unprofessional. Pfftt I almost laughed but hey business is business and the boss can believe whatever he wants.
It's a vicious cycle. JVM developers say "nobody uses bytes or shorts anyway so we're not going to put a lot of effort into object layout optimizations that don't buy us anything". Then Java developers say "changing this int into a short doesn't make the object any smaller, so I might as well use the int for everything and not worry about overflow".
Maybe embedded JVMs are different, I don't know.
Patrick Doyle
I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
In my experience (over 30 years), the effort that has the best pay-back in terms of reducing the risk and difficulty of new and maintenance programming is to design suitable (meaning appropriate given the tools, project size, and staff skills) data structures and data handling techniques, and communicate them effectively. The communicating part is best done in writing and this can be in design documents, README files, or as comments in the code itself. I've noticed that as I've aged, I have changed from attempting to write complete formal, well-formatted documents (which you never get to finish), over to informal README files and ascii documentation. The goal being to get something in writing for the next poor guy that's going to have to work on the code.
Picking on comments and coding styles, in my opinion, is a sign of lack of understanding. Sure there are crappy programming styles, and it's a shame when everyone on the team writes in their own personal style, but that's missing the big picture. While it's annoying, it's usually a sign of a much larger problem, namely that there's no thought behind the code and it's all a big hack.
Much more effort should be spent on documenting the data and data structures. In fact, early in my career I once heard an old timer say that if you understand the data and can invent sensible subroutine and variable names, the code more or less writes itself.
---- It won't be as bad as you fear or as good as you hope, but it will take twice as long as you plan.
. . . by reading Microsoft Visual C++ .NET examples.
"I worked hard for it. I deserve it. And I have it," Campbell said. "It's all mine."
However, a non-typed or loosely typed language (e.g. PERL) can make things a LOT more difficult to read. Sometimes your problem space is best defined as a complex data structure. In perl, you need to put the right brackets and the right prepending symbol to get the perl program to understand just what you are trying to create in the data realm.
Ina strongly typed language you don't have to do this because you have explicitly told it what your structure is and it is evident.
Depends on the problem space.
Why is it that everyone who argues for less comments uses
// increment i by one
// add i and j together and divide the result by two
// find the average of i and j
i++;
as an example of over-commenting? So far, of all the code I've ever looked at in my life, I've yet to actually see someone do this. Even the people who write tons and tons of comments don't do this.
My basic rule for commenting is that any time the english language rendering of a piece of code looks much different than the piece of code itself, it deserves a comment. For example, it makes no sense to write a comment like this,
x = (i + j) / 2.0;
However, it does make sense to write a comment like this:
x = (i + j) / 2.0;
Of course, if you make it obvious what you are doing through the use of variable names, then the comment becomes unimportant. e.g.,
average = (i + j) / 2.0;
Similarly, if you write a piece of code like this
if ( myObj.needsUpdating() )
{
myObj.update()
}
You don't need a comment that says "if myObj needs updating, then update it".
So, obviously there is some things you can say in code that don't need commenting. But when people say something like "my code is self-documenting, so it doesn't need comments", I have a hard time believing that. I work with some people who write great code that's concise, well engineered, has descriptive variable names, short functions,etcetera. And still, I can't understand their code when they don't put in comments.
The fact of the matter is that oftentimes something that you can say in one sentence will take 10 lines of code to actually do. So, if you put the explanation in *before* the 10 lines of code, then someone only has to read the code if they actually care about *how* you are doing it instead of just caring about what you are trying to accomplish.
You will be right the day computers will be programmed in humane language, meanwhile there's a semantic gap between code and the reason to write that code.
AC posting because /. forbids loging from public ADSL Inktomy cache servers.
A man who wants nothing is invincible
Honestly, who cares what brace style K&R used in their 17+ year-old book.
I seem to remember these guys also peppered their code examples with one letter variable names and avoided checking array bounds like the plague. Almost every string handling example had a potential buffer overflow in it. Should we keep these practices too because K&R popularized them? Are K&R that infallible?
Anyway, here you go, directly from the book:
"The position of braces is less important (than indentation is), although people hold passionate beliefs. We have chosen one of several popular styles. Pick a style that suits you, then use it consistently." -- The C Programming Language, page 10.
Thanks K&R for your permission! BSD style it is!
Code comments I find worthless and distracting are statements of who wrote the code, what bug number it fixes, and when it was done. Often I find "mature" (ok, old) code is filled with this type of stuff. // 7/13/00 default conversion type is BCD
// 2.5
// MCW // MikeW
For example (from a random file from the system I work on now):
ConversionType = BCC_BCD;
Who CARES the on 7/13/00 this change was made! Often these type of comments may include version numbers of the product (better, but still bad). Even worse I'll see JUST version info/dates:
if (m_bSomeNewFlag)
Maybe this was helpful for the developer working on these v2.5 changes but don't leave these breadcrumbs around.
Names or initials are bad as well, especially bad when only used alone:
OK, thanks Mike W. for all your hard work!
One issue with this type of stuff is that it's hard to maintain. How do you tell where the code added on "7/13/00" ends? What if I change that line, or add code near it? Do I change the date? Add my name to that code? There's 1000's of lines w/o names on them, who wrote those, and who cares?
Also, how the system worked in the past and how it's been changed can seem, in theory, to be useful... but what is the real benefit? A history lesson? I feel the code is not the best place for this. Often these type of comments included the commented old code, which I find very distracting from what the code IS doing. Even worse is commented code w/ no explanation of why it was commented and not just removed outright - but that's a bit off topic.
The who's, what's, and when's of code changes should be tracked in your SOURCE CONTROL and BUG TRACKING system, period. If those two systems work together, all the better. If you don't have one that can do this job, get one. Make sure it's easy, people are trained on it, accessible to everyone, and fast.
This space intentionally left blank.
And there's more to style than indenting, anyway.
Nope, you won't be able to avoid style decisions just because you use Python.
- David A. Wheeler (see my Secure Programming HOWTO)