My post was sarcastic, its unfortunate you agreed.
A person is allowed to drive to work every day in a 20-ton SUV that gets 2 miles per gallon. If the owner of such a monstrosity or any other highly inefficient vehicle wants to subject themselves to that inconvenience, that is their right as the law currently stands (or should stand).
Actually, no, it should (and does) restrict such things as emissions and if not restrict then tax inefficient vehicles for damaging public property and the environment.
Check out California's emissions laws sometime and ask yourself if you would rather breathe smog or have some liberties curtailed.
I didn't like the feeling of the physics in GRID, nor the graphics anywhere near enough to buy it. I still play TOCA & Dirt (and GT5:Prologue of course).
Yes, the unmanaged unchecked software world on Windows has lead to an era free from viruses, worms, trojan attacks and pop-up windows. Thank goodness anyone can install anything they want on their computing devices with such ease.
With a slightly less interactive level, the Ocarina of Time features solving certain puzzles and then going back in time with the results and solving different ones. Much more simplistic perhaps, but conceptually similar.
I've loved Dirt (and its predecessors, the TOCA series) for this. Unfortunately they've added a feature in Dirt 2 that lets you rewind the action and continue from where you screwed up, and while it seems like a nice idea, the whole reason I loved playing this series of games was for the realistic rally driving experience.
How does it change things? Well, if you're on a half hour long course and you know that crashing will wreck your car (or damage it severely), you have to decide on your level of caution vs. aggression in each situation. With the rewind option, you can go into the corner fast and heavy, knowing that if you did it too fast, you can just rewind and try it a little different.
Personally, I wish the option were only implemented on practice modes -- although your ability to use the feature diminishes with the higher difficulty choices.
I paid $10 extra for my copy of Resistance 2 to get the collector's edition with the booklet of original artwork as well as a second "making of" and online strategy videos. It also came with an action figure but I didn't really care about that.
In those cases, for a game I spend 50 hours or more on, I can see the price being justified, to me.
Their gaming division became profitable about a year ago for the first time ever. I don't know how they did it, and I happen not to own one, but its supposedly true.
That's what some of us call being cheap. Enjoy though.
I often am too, I don't like spending the money on new games at full price, but I sometimes do because I know they're worth it.
I bought Burnout Paradise on the first day, and I've been playing it ever since. I completed it and wiped out my saved game to challenge myself to do it again faster. Could I have waited till it was $20? Sure. Was it worth the extra $40? Definitely.
Unfortunately we haven't yet developed the social and legal framework to require the equivalent of a professional engineer to sign off on software projects yet, like we do with physical structures.
Without such requirements, building contractors would act just the way described in this article and we'd have chaos.
Luckily, a lot of programmers avoid that paradigm all on their own because they have ethics and don't believe in shipping at all costs.
Agreed. I have a couple SCSI arrays that take an awful lot longer to boot than the BIOS, which was around 70 days ago on the most recent one because of installing a new DVD burner.
The latest GIMP versions have horrible UI decisions driven by whiners IMHO.
Now I've got an ugly menu stuck to the top of all my GIMP image windows, the image window starts up empty when I start the program even if there isn't an image loaded, etc.
You also can't counter their claims of 'betterness' when you know they're based on your product and may or may not have made any substantial changes to the source.
They could easily take your product, make no changes, and claim it was better because its proprietary.
Feel free to look up games with a rating of at least 8.0 on metacritic while you're at it.
Oh and the number of games sold per console sold, since the 360 has more installed users, one would expect it to have higher software sales than the PS3. Games sold per console (or attachment rate) on the Wii are abysmal, and not through the roof on the 360 either. Also remember to check current numbers. Most attach rate articles on Google appear to be over a year old.
Also remember, Sony is still actively selling and marketing the PS2, and its doing very well. Don't forget to include it in your numbers, as an actively sold, maintained and developed-for console.
... and luckily for Nintendo, the hardware's cheap enough to make that they're making a profit off the units because the attach rate is horribly low.
Sony and Microsoft both make their money off high attach rates (purchasing lots of games for the platform), where Wii purchasers who aren't gamers often don't do so.
Offhand, I'd say that compulsive use of 3D in what's really platformer games is the greatest weakness in current game consoles.
I thought that too, until I played (the Sony exclusives) Ratchet & Clank and Drake's Fortune. Both are excellent platformers, and both use a 3D environment very well in their platforming aspects. Drake's especially does a great job of making its platforming sections essentially 2D affairs (wall climbs, platform jumping) but with some gorgeous eye candy.
Its too bad Nintendo hasn't caught up in their design.
And just like we all ignore the gas guzzling inefficient vehicles and allow everyone to drive around without a catalytic converter, we should ignore the Windows botnet market and not require people to use a tighter OS.
I often have people ask me what to use if they want to try Linux and I hand them an Ubuntu disc. "Is this what you use?" they ask, and I have to say "No, I use Fedora, I prefer it for a variety of reasons, but you should use this."
People believe they should use what the experts would use. They believe "would you give this to your own daughter?" is a good question to ask a doctor about a drug for a condition their daughter doesn't have.
Those I know who've tried Ubuntu have switched permanently though.
You mean like "why should someone who just paid $3,500,000 for their house have to then shell out yearly for security services?"
They don't. Its not a protection racket either -- its called being a target.
In the computing world, an unprotected Windows PC is a target ... an easy target. As such, paying for security is a good idea.
If you don't want to be a target, well, you know what to do.
My post was sarcastic, its unfortunate you agreed.
Actually, no, it should (and does) restrict such things as emissions and if not restrict then tax inefficient vehicles for damaging public property and the environment.
Check out California's emissions laws sometime and ask yourself if you would rather breathe smog or have some liberties curtailed.
I didn't like the feeling of the physics in GRID, nor the graphics anywhere near enough to buy it. I still play TOCA & Dirt (and GT5:Prologue of course).
Yes, the unmanaged unchecked software world on Windows has lead to an era free from viruses, worms, trojan attacks and pop-up windows. Thank goodness anyone can install anything they want on their computing devices with such ease.
... or depending on your car, shatter :-)
With a slightly less interactive level, the Ocarina of Time features solving certain puzzles and then going back in time with the results and solving different ones. Much more simplistic perhaps, but conceptually similar.
I've loved Dirt (and its predecessors, the TOCA series) for this. Unfortunately they've added a feature in Dirt 2 that lets you rewind the action and continue from where you screwed up, and while it seems like a nice idea, the whole reason I loved playing this series of games was for the realistic rally driving experience.
How does it change things? Well, if you're on a half hour long course and you know that crashing will wreck your car (or damage it severely), you have to decide on your level of caution vs. aggression in each situation. With the rewind option, you can go into the corner fast and heavy, knowing that if you did it too fast, you can just rewind and try it a little different.
Personally, I wish the option were only implemented on practice modes -- although your ability to use the feature diminishes with the higher difficulty choices.
I paid $10 extra for my copy of Resistance 2 to get the collector's edition with the booklet of original artwork as well as a second "making of" and online strategy videos. It also came with an action figure but I didn't really care about that.
In those cases, for a game I spend 50 hours or more on, I can see the price being justified, to me.
Their gaming division became profitable about a year ago for the first time ever. I don't know how they did it, and I happen not to own one, but its supposedly true.
That's what some of us call being cheap. Enjoy though.
I often am too, I don't like spending the money on new games at full price, but I sometimes do because I know they're worth it.
I bought Burnout Paradise on the first day, and I've been playing it ever since. I completed it and wiped out my saved game to challenge myself to do it again faster. Could I have waited till it was $20? Sure. Was it worth the extra $40? Definitely.
Unfortunately we haven't yet developed the social and legal framework to require the equivalent of a professional engineer to sign off on software projects yet, like we do with physical structures.
Without such requirements, building contractors would act just the way described in this article and we'd have chaos.
Luckily, a lot of programmers avoid that paradigm all on their own because they have ethics and don't believe in shipping at all costs.
According to TFA your reputation doesn't matter, just your ability to ship now now now.
In other words, how to be Electronic Arts. No thanks.
Agreed. I have a couple SCSI arrays that take an awful lot longer to boot than the BIOS, which was around 70 days ago on the most recent one because of installing a new DVD burner.
The latest GIMP versions have horrible UI decisions driven by whiners IMHO.
Now I've got an ugly menu stuck to the top of all my GIMP image windows, the image window starts up empty when I start the program even if there isn't an image loaded, etc.
Ugh.
You also can't counter their claims of 'betterness' when you know they're based on your product and may or may not have made any substantial changes to the source.
They could easily take your product, make no changes, and claim it was better because its proprietary.
From another perspective, I haven't found a DNS tool as powerful as tinydns, paid or unpaid, and its also open source.
Feel free to look up games with a rating of at least 8.0 on metacritic while you're at it.
Oh and the number of games sold per console sold, since the 360 has more installed users, one would expect it to have higher software sales than the PS3. Games sold per console (or attachment rate) on the Wii are abysmal, and not through the roof on the 360 either. Also remember to check current numbers. Most attach rate articles on Google appear to be over a year old.
Also remember, Sony is still actively selling and marketing the PS2, and its doing very well. Don't forget to include it in your numbers, as an actively sold, maintained and developed-for console.
... and luckily for Nintendo, the hardware's cheap enough to make that they're making a profit off the units because the attach rate is horribly low.
Sony and Microsoft both make their money off high attach rates (purchasing lots of games for the platform), where Wii purchasers who aren't gamers often don't do so.
For the record, Sony designed the PS3 for a ten year lifespan, and the PS2 has had more than a ten year lifespan, and the PS1 did almost as well.
Only the Xbox had a severely short lifespan in recent history of gaming platforms.
I thought that too, until I played (the Sony exclusives) Ratchet & Clank and Drake's Fortune. Both are excellent platformers, and both use a 3D environment very well in their platforming aspects. Drake's especially does a great job of making its platforming sections essentially 2D affairs (wall climbs, platform jumping) but with some gorgeous eye candy.
Its too bad Nintendo hasn't caught up in their design.
It always has.
More importantly, you could always right click inside the image and choose save.
Try something harder, like why the layers window sucks so bad.
And just like we all ignore the gas guzzling inefficient vehicles and allow everyone to drive around without a catalytic converter, we should ignore the Windows botnet market and not require people to use a tighter OS.
I often have people ask me what to use if they want to try Linux and I hand them an Ubuntu disc. "Is this what you use?" they ask, and I have to say "No, I use Fedora, I prefer it for a variety of reasons, but you should use this."
People believe they should use what the experts would use. They believe "would you give this to your own daughter?" is a good question to ask a doctor about a drug for a condition their daughter doesn't have.
Those I know who've tried Ubuntu have switched permanently though.
Thank goodness they actually scan the hardware instead of just dumping the OS into memory.
Besides, how often are you rebooting these servers of yours?
Yes, the poster is confusing tolerance with consideration.
It is considerate to use inclusive language, to avoid outing someone else.
It is tolerant not to care so that they can be outed without any fear, and in fact, not feel they've been "outed" at all.