I enjoyed the N64 game immensely..i was pretty sad to hear they are making it primarily a shooter.
The original had a multi-play option and all the games were great and well polished, however i thought where the game really shined was its single player.
oh well, i guess i'll chalk up this loss to the 'it needs to have online play so it'll be good' column
It looks impressive, but not as striking as the MGS2 trailer was (the fact that the MGS2 trailer was on brand new hardware using a bunch of pretty visual effects never seen before on consoles contributed to that)
As to the name, i guess it's ok, as long as it doesn't involve Lorenzo Lamas
"Nobody was addressing the need of the more sophisticated gamer in a mobile sense," Connell told Reuters recently.
Connell and Lim said the target audience for the Helix consists of people 18 years to 34 years old who have largely "graduated" from Nintendo Co. Ltd.'s (7974.OS) Game Boy Advance portable gaming unit.
What audience are they talking about there? this is almost troll-like rhetoric i'd more expect to find on a pro-xbox anti-everything else messageboard.
maybe it's the audience that doesn't know the difference between a good game and a bad game.
In addition, a key feature of the PC game is that players will be able to save the game at any point during play, as opposed to using the red save points found in the console version.
Am I the only one that views this as sort of a non-feature? Maybe it is just my console-at-heart attitude, but i think having only pre-determined save points adds to the degree of challenge to the game. You know if you die, you have to go back and do stuff over..adds an element of risk to a game. Going through and finishing a game is more rewarding...instead of effectively playing the game in some sort of slow motion by saving every 2 seconds.
When you play Doom III, you forget that you are playing a video game, and it's at that moment we can really terrify you.
and most of the rest of it seems to be claims on how good the physics/detail is on the engine.
When will they learn that detailed textures is not what makes a game immersive!
Then again i also think that the fact you can save your game anywhere also detracts from any sort of 'dread' you can feel. (who cares whats around the corner, i can always just come back 3 feet away from it.) bleh!
As long as developers don't go into it with "i want to make a game just like..." there can be still room for innovation within the FPS genre
I thought Metroid Prime (GCN) did a great job of an 'alternate' FPS style. For those of you who haven't played it, you just need to move your aiming reticle near something, and hold down a lock button and your aim stayed on it.
This forced much of the focus of the game to be on maneuvering your character and exploring the surroundings. as opposed to just shoot shoot shoot.
Reminds me of those companies that offer money to people for breaking into their system, so that they can learn from how it was done.
I just hope its realistic enough.. I trust all the health packs and power ups are 3.4 cm. from the walls just like they are in the real prison.
That statement usually makes me cringe, let's hope its not just another FPS,
But if there is one company to keep the 2D spirit alive in a transition to 3D,
it would be SNK.
It would be great to see a Metal Slug game 3D rendered but a side scroller; something
along the lines of Klonoa 2 (PS2) or
the upcoming Viewtiful Joe (GCN).
Way back in the early Nintendo Power days, they ran a small article on a handicapped boy who played NES. He controlled the D-Pad with his chin, and i believed pressed A or B by sucking/blowing into a tube.
(would probably work well for a lot of games, i would hate to play Track and Field that way)
"Alternative" methods of control are probably best used outside the sphere of commercial games. If an application of this is used it will end up in the pile of R.O.B.s, Power Pads, U-Forces, and specialized Intellivision sports controllers.
The original had a multi-play option and all the games were great and well polished, however i thought where the game really shined was its single player.
oh well, i guess i'll chalk up this loss to the 'it needs to have online play so it'll be good' column
As to the name, i guess it's ok, as long as it doesn't involve Lorenzo Lamas
Connell and Lim said the target audience for the Helix consists of people 18 years to 34 years old who have largely "graduated" from Nintendo Co. Ltd.'s (7974.OS) Game Boy Advance portable gaming unit.
What audience are they talking about there? this is almost troll-like rhetoric i'd more expect to find on a pro-xbox anti-everything else messageboard.
maybe it's the audience that doesn't know the difference between a good game and a bad game.
Let's hope they don't start making videos only using console games.
They are also planning various World Championships the weekend of July 11th. at the Mall of America.
One thing from the article:
Am I the only one that views this as sort of a non-feature? Maybe it is just my console-at-heart attitude, but i think having only pre-determined save points adds to the degree of challenge to the game. You know if you die, you have to go back and do stuff over..adds an element of risk to a game. Going through and finishing a game is more rewarding...instead of effectively playing the game in some sort of slow motion by saving every 2 seconds.When you play Doom III, you forget that you are playing a video game, and it's at that moment we can really terrify you.
and most of the rest of it seems to be claims on how good the physics/detail is on the engine.
When will they learn that detailed textures is not what makes a game immersive!
Then again i also think that the fact you can save your game anywhere also detracts from any sort of 'dread' you can feel. (who cares whats around the corner, i can always just come back 3 feet away from it.) bleh!
I thought Metroid Prime (GCN) did a great job of an 'alternate' FPS style. For those of you who haven't played it, you just need to move your aiming reticle near something, and hold down a lock button and your aim stayed on it.
This forced much of the focus of the game to be on maneuvering your character and exploring the surroundings. as opposed to just shoot shoot shoot.
Reminds me of those companies that offer money to people for breaking into their system, so that they can learn from how it was done. I just hope its realistic enough.. I trust all the health packs and power ups are 3.4 cm. from the walls just like they are in the real prison.
But if there is one company to keep the 2D spirit alive in a transition to 3D, it would be SNK.
It would be great to see a Metal Slug game 3D rendered but a side scroller; something along the lines of Klonoa 2 (PS2) or the upcoming Viewtiful Joe (GCN).
(would probably work well for a lot of games, i would hate to play Track and Field that way)
"Alternative" methods of control are probably best used outside the sphere of commercial games. If an application of this is used it will end up in the pile of R.O.B.s, Power Pads, U-Forces, and specialized Intellivision sports controllers.