Doom 3 Q&A Gives More Gameplay Details
Arcane writes "This interview with id lead designer Tim Willits at Gamespot goes into more detail about Doom 3 than the usual 'mind blowing graphics' or 'changes the future of gaming' phrases." It's nice to see some new screenshots, mention of multiplayer modes, and most of all, Tim's descriptions of actually playing the game. New trailer debuts at E3, apparently.
I really don't see what the big deal is. It's aheck of a lot easier to read this than Wired magazine. Of course, maybe my shitty monitor doesn't give me the crisp, cold whites that others get.
did anyone elses read the article? if so check out the first screenshot with the "worker zombie" -- not only is it amazingly good lookin, but that zombie was well blessed in the "family jewels' depatrment... i mean jeesh. (or is it just me... i'm not gay am i?)
/me looks around nervously
WTPOUAWYHTTOTWPA
What's the point of using acronyms when you have to type out the whole phrase anyways?
As usual, the game looks to be great.
But the game will have longevity if only because most people (and by people I mean people, not hardcore gamers) won't be able to play the game until the market is saturated with the power needed to run it.
Hey, just did a "view source" because the page was rendering all wrong... the whole interview is in plain text within a comment at the beginning of the HTML source code (do a view source).
Cool! Plain ol' text is so much easier to read.. is this a common gamespot thing?
It's interesting to imagine Doom with a kind of covert-mission aspect to it, instead of a mindless bloodbath. I'm sure there will be a bloodbath part of the game, and I'm sure it'll be significant, but... it's an interesting twist on the Doom series, which has never exactly been subtle.
'The original Doom was groundbreaking in that it drew players into the experience of a video game like never before. Players were scared of the environment and the characters--they would try to dodge fireballs by leaning in their chairs, or jump out of their chairs in fear when a hell knight came around the corner. Doom III is the next evolution in that experience, and it will change our expectations for how a first-person game should look and play in the same way Doom did.'
So what is the next evolution en that experience?
Will people jump out of windows and hide under their bed, or have to take drugs to stay calm?
While it could be possible that ID's lead designer is genuinely enthousiastic about Doom III, it seems that he's hyping the game with popular words and playing the "I love this game so much!" part. I sure hope he's the honest sort, since I hate this kind of behavior.
I seem to remember hearing a rumour a while ago about DOOM 3 having a P2P based multiplayer component. Now it seems I am imagining it all. But wouldn't be cool to be able to play on a private server with your friends without having to own a dedicated server and a fast connection?
Is this possible to implement while maintaining low pings?
The game I've really been waiting for is The Last Ninja 4! What's really cool about it is that the developers have been very active in Last Ninja fan-forums, asking fans of the classic Last Ninja 1-3 games questions how they should do this or that to keep the wonderful feeling of the old games. It's been in development since 1999 and the current planned releasedate is set to "end of 2003". Their attitude is also "if it doesn't have the same state-of-the-art gameplay and atmosphere (compared to today's games) as The Last Ninja 1 when it was released in 1986, we won't release it."
My other account has a 3-digit UID.
I haven't heard about a game that's promised this much since Daikatana.
Suffice it to say, therefore, that I don't expect to see this game in the next five years. Nor do I really expect it to be very good.
Which really is a pity. Because I still find myself playing through Doom or Doom 2 about once a year. And I'd love a good sequel.
Philip Sandifer's academic website
When you play Doom III, you forget that you are playing a video game, and it's at that moment we can really terrify you.
and most of the rest of it seems to be claims on how good the physics/detail is on the engine.
When will they learn that detailed textures is not what makes a game immersive!
Then again i also think that the fact you can save your game anywhere also detracts from any sort of 'dread' you can feel. (who cares whats around the corner, i can always just come back 3 feet away from it.) bleh!
I really want this game. Sadly, none of my systems could ever hope to run this beast in a million years
** Looks at systems **
233 Dell P2 with 64MB RAM 6GB HDD Integrated video
333 Toshiba Celery 256MB Ram 66GB HDD Integrated video
800 Dell Inspiron 256MB Ram 10GB HDD Integrated video.
Wha! I'll wait for the gamecube version.
--
What happened to the AC Option?
What, me Tweet?
I had the opportuninty to play a demo version of Doom III, seeing as it was not the full version, and the game is still in development I won't judge it too much. Yet I can't seem to understand why the lighting in Doom III and Halo look so much alike. The lighting is surreal, I think it sucks.
-illumina+us "I put on my robe and wizard hat..."
The same is done by the Team17 with their upcoming Worms 3D. They have a lot of "Making of" style articles on their site and an active community in the forums, where they often ask the fans things like what little tricks they used in multiplayer that should be learned by AI worms (like teleporting a worm really-really high in the sky so that it has lotsa kinetic energy when it hits the enemy on the ground). And their attitude also was that having the same freedom (completely deformable landscape) and similar gameplay was essential if they were to make Worms. It seems that it is working out and we'll soon be able to play Worms in glorious 3D.
Future Wiki -- If you don't think about the future, you cannot have one.