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Australian Game Simulates Prison Escapes

An anonymous reader writes "The Australian newspaper The Age is running a story about a computer game that simulates real detention centers, inviting players to find a way to escape. The game uses actual Australian detention center layouts, and simulates things like the exact time that meals occur and "episodic violence". The kicker is that the project is sponsored by an arts group that has just received $25,000 in Australian government funding to develop the game."

31 comments

  1. In the immortal words of Sean Connery by Joe+the+Lesser · · Score: 2, Funny

    'Welcome to the Rock.'

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  2. Easy to prevent in the US... by Danse · · Score: 4, Funny

    If this were in the US, then all the state would have to do is make the inmates wear uniforms with a copyrighted work printed on them. Then if you make a program that aids in circumventing access controls to the prisoners... :)

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  3. Amusing by Wingchild · · Score: 4, Insightful

    I can't figure out what the overall goal of the original grant was; were they trying to design some kind of simulation that guards could use in order to figure out how to best deal with complicated, changing environments, much as the United States Army uses game-like simulators to prep for realtime battle conditions?

    Or are they trying to make some sort of weird MMORPG out of the jail environment? I mean, it's a frontier that hasn't actually been touched yet. I don't know any MMORPG where you can be an inmate and relive your deepest, darkest OZ fantasies.

    Hell, either way kinda works out for the powers that be. As players find new ways to escape, the administration can fix them in the real prison, then release a patch fixing it in the game as well.. ;) I sure do wonder how they're going to stop inmates that have a wallhack, though.

    1. Re:Amusing by VisorGuy · · Score: 0

      As players find new ways to escape, the administration can fix them in the real prison, then release a patch fixing it in the game as well.. ;)

      I was hoping this would be one of the goals of the project, but after reading the article I have concluded it was not. Perhaps the funding organization has that hope, but apparently not the developers.

      --
      This user account is inactive account replaced by the PDA
    2. Re:Amusing by buffer-overflowed · · Score: 3, Funny

      There's probably a MOO or MUSH out there that does simulate/take place in a jail, with you as an inmate.

      [sarcasm] What's with you kids and your requirement for graphics? Back in the day we used to bugger people in prison in plain text, and we liked it! [/sarcasm]

      And, if you figure out how to turn on no-clipping mode in real life, please, please let us all know.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    3. Re:Amusing by Anonymous Coward · · Score: 0
      I can't figure out what the overall goal of the original grant was

      It's right there in the article. It's clearly a protest. I figured that out in the first two paragraphs (funded by an arts group), but it should be clear to anyone by about half way through.

  4. Escape? by Nick+Harkin · · Score: 2, Funny

    ` To open the console.
    Noclip /Clipping Mode Off/

    This game shouldn't take to long now.... ;)

  5. Right by HopeUnknown · · Score: 4, Insightful
    The game uses actual Australian detention center layouts, and simulates things like the exact time that meals occur and "episodic violence".

    So games where you mow down armies of monsters with imaginary weapons will poison our childrens minds, but a game that teaches you to escape from real prisons gets government funding? What a wacky world we live in.

  6. Those are immigrant detention centers, not prisons by McMuffin+Man · · Score: 5, Informative

    If I understand correctly (I'm not Austrailian), the sites in question are not prisons which contain Austrailian citizens who have committed crimes, but rather detention centers for unclassified immigrants who may or may not be refugees. The Austrailian government policy towards immigrants is a fairly contentious issue in Austrailian politics, which goes a long way to explain why an arts group might choose to create a game like this.

  7. Woomera not just a "prison" by sakyamuni · · Score: 5, Informative

    There's more irony here than meets the non-Australian eye. The facility at Woomera isn't a normal prison. It's a notorious "detention center" for refugees. The complaints about it and similar prisons in Australia is that people are locked away in horrible conditions and pretty much forgotten. Query Google for some back-story.

  8. Methinks they are missing the obvious by wowbagger · · Score: 3, Interesting
    Methinks they are missing the obvious:
    1. Make realistic game about prisons.
    2. Watch how players effect escapes
    3. Make changes to block those escapes.
    4. Keep bad guys in real jail.
    5. PROFIT!


    Seriously, this could also be good if it helps people realize jail is bad! ("This 5u><0rz! I got gibbed again!")

    Lastly, if you want to prevent escapes:

    "This is your collar. That is the transmitter. Get too far from the transmitter, BOOM! Take hostages, BOOM! Damage transmitter, BOOM!"
    1. Re:Methinks they are missing the obvious by i_am_nitrogen · · Score: 2, Interesting

      Lastly, if you want to prevent escapes:

      "This is your collar. That is the transmitter. Get too far from the transmitter, BOOM! Take hostages, BOOM! Damage transmitter, BOOM!"


      So, what would happen in the event of a power failure? All the prisoners with collars would explode, as the collar would lose the signal of the transmitter and think it had wandered too far away.

    2. Re:Methinks they are missing the obvious by wowbagger · · Score: 2, Funny

      First answer: have you ever heard of a back up generator?

      Second answer: So?

    3. Re:Methinks they are missing the obvious by Jay+Cornwall · · Score: 1
      It sounds like a good idea in theory, but how would you go about implementing such a simulator?

      You couldn't simply program in situations in which the inmates have an oppurtunity to escape, because then you would have to already know about them. OTOH, developing a simulation which would truly simulate the prison and give the player complete freedom to move around and interact with it, would require tremendous attention to detail. Given our current level of technology, it doesn't seem practical.

      Also, although I'm not a particular expert in the field ;), I would imagine a significant percentage of attempts to escape a "prison" would be opportunistic - maybe the guard opens your cell, turns his back quickly as somebody in the opposite cell screams and the prisoner knocks him down from behind. You certainly couldn't program in situations on that level of detail, not without an incredible (read: unfeasible) amount of effort on the part of the developers.

      It's a nice idea in theory, as I say, but I think the money would be better spent on real assessments of prison security by experts, and on staff training to minimise the risk of such incidents.

  9. Hacker Challenge? by ShaoK · · Score: 1

    Reminds me of those companies that offer money to people for breaking into their system, so that they can learn from how it was done. I just hope its realistic enough.. I trust all the health packs and power ups are 3.4 cm. from the walls just like they are in the real prison.

  10. Television did it first by Anonymous Coward · · Score: 1, Funny

    Wasn't this an episode of Whiz Kids, where Richie Adler was playing a game written by a prisoner who had modeled the real prison and worked out for him how to escape by evading guards and to "change color" by dying the prison clothes the color of the guards' uniforms?

    Of course back then the prisoners and guards were represented as big square colored pixels.

    1. Re:Television did it first by mink · · Score: 1

      Yes it was.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  11. Excellent by Tyreth · · Score: 1

    They've played right into my hands. Now I can familiarise myself intimately with the center for aiding a real breakout!

    Muahahahaa!!

    Seriously, I hate our policy and detention centers. Problem is that breaking them out does more harm than good, ultimately.

  12. here ya go, text from the article by The+Evil+Couch · · Score: 1

    Players will be challenged to escape using the means at hand - refugee action groups, sympathetic lawyers, digging tunnels or scaling fences - all based on actual events.

    "We expect people to be upset," one of the game's creators said.

    "But there's been a lot of focus on the victimhood (of detainees) and we really want to focus on the bravery and heroism of these people."

    Requesting anonymity, she said the project was also a reaction to the Federal Government policy of restricting media access to detention centres. "They don't want people to know what it's like, and we do," she said.


    So basically, someone in the Aussie government, got the thought in their head that it'd be a good idea to show that they were sympathetic to the people that they stuffed in detention centers. looks to me like they just wanted to play both sides of the fence: getting good press from the people that liked to see the guys locked up and from the people supporting the people that were locked up.

    it seems to me that by trying to have it both ways, they're going to defeat themselves on both fronts. those that are happy to see those people detained will be/are pissed that the game's getting made with government funds and those that are sympathetic to the prisoners will get greater publicity from this hitting the news.

  13. Please explain to me... by Anonymous Coward · · Score: 1, Interesting

    How the Australian Government bans GTA3, and yet allow you to play games that simulate the brutalities of imprisonment?

    1. Re:Please explain to me... by JamPaladin · · Score: 1

      I guess it's just one of the many wonders of beaurocracy.

    2. Re:Please explain to me... by Draigon · · Score: 1

      Glamourizing civilian criminal behavior: Baaaaaad
      Glamourizing government criminal behavior: Gooood

      Seriously there's something very sadistic about saying "This game is awesome because you're in jail!" If there were added onto a larger game, sure that would be great. Imagine everytime you get caught in a game like gta, you get thrown in jail and have to find a new way to break out.

      --
      -Rabbit
    3. Re:Please explain to me... by Anonymous Coward · · Score: 0

      Don't forget, Goverments don't simulate, they condone and support prison systems...

  14. Set the wayback machine for "70's" by Confessed+Geek · · Score: 1


    Wasn't this the plot of a Whiz Kids episode?

    1. Re:Set the wayback machine for "70's" by mink · · Score: 1

      Whiz kids was early 80's I thought. Or am I thinking of that one detective show withthe boat and the robot? "Riptide" I think it was called.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  15. Here in the US... by azhrarn33 · · Score: 1

    ... we're going to need something like this.

    Because when the RIAA, MPAA, and Ashcroft Commandos (tm) lock all the gamer geeks up, at least we can easily escape thanks to the many hours we've spent in sims.

    MIB: *breaks door down* MP3 Pirate? You're goin' to jail, buddy!
    Gamer: A11 r1gh7! 1 0wnz0r at 7h@7 g@m3!

    --
    Trolling-putting a rubber c0ck down your pants and cutting it off with a chainsaw: noisy and it makes you look d1ckless
  16. Future conversation by Craig+Maloney · · Score: 3, Funny

    Guard: The prisoner escaped, sir
    Warden: How did he do it?
    Guard: A walk-through on gamefaqs.com, sir.

  17. Re:Those are immigrant detention centers, not pris by toddhunter · · Score: 1

    > If I understand correctly (I'm not Austrailian), >the sites in question are not prisons which contain >Austrailian citizens who have committed crimes, but >rather detention centers for unclassified >immigrants who may or may not be refugees. Thats 100% right >is a fairly contentious issue in Austrailian >politics, No, it's only contentious with the small minority of politically correct people in this country. >which goes a long way to explain why an arts >group might choose to create a game like this It goes all the way to explain it.

  18. AWAITING THE DEMO RELEASE by Train25 · · Score: 1

    Myself I'm amazed they received funding from the sources they did. But it was only a matter of time with these new First Person games coming to the console machines that a game like this would be developed.

    Look at the America's Army game. This is a huge hit and millions are playing it online. Why? Because it satisfies people curiousity of war.

    Speaking for myself I am anxiously awaiting the release of this game so I can satisfy my own curiousity. Im sure we have all watched a crime drama of one sort or another on tv. Well this is just another way to look into the internal experience inside the prison system.