Necessity can be tied to good filmmaking. But a film based entirely on running through plot points, thereby fulfilling the 'necessity' of the script, would be 5 minutes long and quite boring.
The process of making a film, and the final product, are a mix of many necessary and unnecessary elements. Sometimes a movie has to color the necessary parts with some that are unnecessary.
Whether you agree or not with those scenes, that's your prerogative, but its really not a question of 'necessity or superfluousness.' Personally, I think the rave scene in particular benefits the movie directly because of its jilting out of place-ness, and the movie would be far worse off without it.
Reloaded is being held up to so many different expectations and everyone is so ready to be a critic that its impossible to satisfy anyone who goes into the theatre with even a modicum of self-consciousness about seeing the film.
Comments like how certain parts were "unnecessary" just confuse me--necessity is a virtue of efficiency, not necessarily of good film making. The replication scene was the most talked about and hyped up before the film, so I'm not surprised it was what you criticised most--and to be sure, even I noticed that I was treating it with skepticism. But it was unfair skepticism, feuled by how much hype I'd read in Wired magazine.
My advice: Just forget about the politics of the film and "suspend your disbelief"!
I agree with the post earlier--Most people are too jaded and skeptical going into the movie to walk out satisfied. I mean, do the critics have valid points? Perhaps. No offense intended to them. But I wouldn't know because I was too busy watching the movie, not looking for a thesis.
It would never happen in a million years. I agree with all the things you're saying, but Nintendo's survived all this time by not overexpanding, and staying very conservative with how many risks they take. That isn't to say their games have been stale, just that anything Shigeru Miyamoto produces is really no risk at all. They know who they're selling to, and how to do it right.
Sega, on the other hand, has released risky game after risky game...they've been fantastic, but sadly who knows about Panzer Dragoon, or who over 20 lusts after Super Monkey Ball? I agree that Nintendo and Sega are very close game-ideology-wise, but Nintendo has $5 Billion in the bank last time I checked, and they got that way by not buying every company that had the potential to help them.
Anyways, you can relegate this to just another gamer fantasy, I think...just like Square merging with Enix.
"I don't know what's going to be capable there. I don't do the software on those systems," he said. "I don't hold the keys. If they do the implementation, then it's like saying they have the same features as every other thing we do in Windows. It's up to them."
Hehe, the same features as other things in Windows. He makes it so easy!
The process of making a film, and the final product, are a mix of many necessary and unnecessary elements. Sometimes a movie has to color the necessary parts with some that are unnecessary.
Whether you agree or not with those scenes, that's your prerogative, but its really not a question of 'necessity or superfluousness.' Personally, I think the rave scene in particular benefits the movie directly because of its jilting out of place-ness, and the movie would be far worse off without it.
Reloaded is being held up to so many different expectations and everyone is so ready to be a critic that its impossible to satisfy anyone who goes into the theatre with even a modicum of self-consciousness about seeing the film.
Comments like how certain parts were "unnecessary" just confuse me--necessity is a virtue of efficiency, not necessarily of good film making. The replication scene was the most talked about and hyped up before the film, so I'm not surprised it was what you criticised most--and to be sure, even I noticed that I was treating it with skepticism. But it was unfair skepticism, feuled by how much hype I'd read in Wired magazine.
My advice: Just forget about the politics of the film and "suspend your disbelief"!
I agree with the post earlier--Most people are too jaded and skeptical going into the movie to walk out satisfied. I mean, do the critics have valid points? Perhaps. No offense intended to them. But I wouldn't know because I was too busy watching the movie, not looking for a thesis.
Sega, on the other hand, has released risky game after risky game...they've been fantastic, but sadly who knows about Panzer Dragoon, or who over 20 lusts after Super Monkey Ball? I agree that Nintendo and Sega are very close game-ideology-wise, but Nintendo has $5 Billion in the bank last time I checked, and they got that way by not buying every company that had the potential to help them.
Anyways, you can relegate this to just another gamer fantasy, I think...just like Square merging with Enix.
Hehe, the same features as other things in Windows. He makes it so easy!