You don't speak for all of/. -- wake me up when they can run @ 120 Hz for _both_ eyes because there is a world of difference between crappy 30 Hz, OK 60 Hz, and silky smooth 120 Hz. Right now they are barely able to 72+ Hz which is still too low for everyone.
The movie industry still doesn't have a clue between 24 fps and 60 fps
I'm quite well aware that Notch had 2.5 billion reasons to sell Mojang to Microsoft.
I too am concerned about _future_ versions but just because Notch "sold out" doesn't negate the fact that Minecraft _started_ out as indie back in 2009.
I've shipped numerous games on consoles and PC. I exited the direct industry a few years back; I now make significantly more, have way less stress, and work stays at work. I also get to work on my indie game the first thing I wake up for a few hours and then start my normal day job which involves WebGL and Javascript.
There are 4 major problems with games industry:
* This industry was started by _hobbyists_ before the "suits" came in and tried to run it like a business. AAA games have become linear, repetitive, and formulaic narrative. This FPS map design 1993 vs 2010 sums its up. * I slept under my cubicle in 1995 when I worked for EA because of "crunch time." The fact that crunch time *still* exists is a symptom of managers _failing_ to take responsibility. Why do they treat game devs as a resource to be consumed. Why did it take a lawsuit "EA Spouse" to make a dent in this problem?? * Mobile has zero respect for gamer's time. They call people who spend the most on freemium "Whales." What's the problem with freemum? You keep using this word free, but it doesn't mean what you think it means. This image succinctly summarizes how they have hijacked the word free to mean Hurry-up-and-Wait. * The cost of content creation is spiraling out of control. Each year the budget and man-hours keep increasing. Something has to give.
Indies have their own share of problems but what they bring to the table is innovation. Vote with your wallet and support indie games such as:
* Limbo * Minecraft * Path of Exile * The Stanley Parable * Trine * The Vanshing of Ethan Carter * World of Goo
If you continue to play grind fests that have zero respect for your time such as Defiance, Destiny, Warframe, World of Warcraft, then all you are is part of the problem.
Agreed. Picking something soley on popularity is a bad way to go about picking entries. Entries should be about "being first" and quality.
WoW is a toy* not a game. i.e. There is no way to win at WoW. Some might joke the only way is not to play, but hey, Will Wright didn't consider SimCity to be a game either.
Mwuahaha. I was following you until you said that. With JS you get stupid automatic silent conversions that are the source of hidden bugs. And just to drive the point home (JS starts @ 1:22 )
When even Douglass Crockford, who wrote the excellent "Javascript: The good parts" says @34:31 "Why am I betting my life on this piece of crap" in this video "Javascript: The Better Parts"
That would be a great poll !
Mod parent up.
Is /. trying to drive us long time members away?
> But I'm curious as to why they'd change naming conventions. Is there any particular reason?
Two words: Marketing shenanigans.
They switched from using vertical for 720p, and 1080p, to horiztonal 4K (sic.) when it should be called 2K since it is 3840x2160.
> I love that Slashdotters are all about VR,
You don't speak for all of /. -- wake me up when they can run @ 120 Hz for _both_ eyes because there is a world of difference between crappy 30 Hz, OK 60 Hz, and silky smooth 120 Hz. Right now they are barely able to 72+ Hz which is still too low for everyone.
The movie industry still doesn't have a clue between 24 fps and 60 fps
* OWE my eyes @ 24 fps !
http://red.cachefly.net/learn/...
* Not bad @ 60 fps !
http://red.cachefly.net/learn/...
I'm quite well aware that Notch had 2.5 billion reasons to sell Mojang to Microsoft.
I too am concerned about _future_ versions but just because Notch "sold out" doesn't negate the fact that Minecraft _started_ out as indie back in 2009.
I've shipped numerous games on consoles and PC. I exited the direct industry a few years back; I now make significantly more, have way less stress, and work stays at work. I also get to work on my indie game the first thing I wake up for a few hours and then start my normal day job which involves WebGL and Javascript.
There are 4 major problems with games industry:
* This industry was started by _hobbyists_ before the "suits" came in and tried to run it like a business. AAA games have become linear, repetitive, and formulaic narrative. This FPS map design 1993 vs 2010 sums its up.
* I slept under my cubicle in 1995 when I worked for EA because of "crunch time." The fact that crunch time *still* exists is a symptom of managers _failing_ to take responsibility. Why do they treat game devs as a resource to be consumed. Why did it take a lawsuit "EA Spouse" to make a dent in this problem??
* Mobile has zero respect for gamer's time. They call people who spend the most on freemium "Whales." What's the problem with freemum? You keep using this word free, but it doesn't mean what you think it means. This image succinctly summarizes how they have hijacked the word free to mean Hurry-up-and-Wait.
* The cost of content creation is spiraling out of control. Each year the budget and man-hours keep increasing. Something has to give.
Indies have their own share of problems but what they bring to the table is innovation. Vote with your wallet and support indie games such as:
* Limbo
* Minecraft
* Path of Exile
* The Stanley Parable
* Trine
* The Vanshing of Ethan Carter
* World of Goo
If you continue to play grind fests that have zero respect for your time such as Defiance, Destiny, Warframe, World of Warcraft, then all you are is part of the problem.
I know I shouldn't feed the trolls ...
My day job IS using Javascript.
Don't assume.
Grow up with the ad hominem attacks already.
... that the Theater Security Agency has failed to discoverer 1 terrorist.
I've wondered the same thing.
I'm getting tired of content provider A providing X, and Y but not Z; content provider B providing X and Z but not Y.
The greed of licensing makes it frustrating for consumers.
Consolidation? Probably never. The pie is too big. i.e. Think Cable, Streaming, Physical order multiplied by Music, Radio, DVD, BluRay.
I know -- from Quad Core down to Dual Core. :-(
Guess the profit margins are just high enough ...
If I'm mistaken Lode Runner was one of the first games to include a level editor.
Sadly Doug Smith passed away last year. :-(
http://www.polygon.com/2014/9/...
Karateka was also notable because it was THE very first game to include cut scenes.
Somewhere along the way they got hijacked so you couldn't skip them ...
Here is proof: Conan: Hall of Volta 1-bit stencil buffer
Another first as far as I know for: Conan: Hall of Volta.
It was one of the first games to use a 1-bit stencil buffer!
Agreed. Picking something soley on popularity is a bad way to go about picking entries. Entries should be about "being first" and quality.
WoW is a toy* not a game. i.e. There is no way to win at WoW. Some might joke the only way is not to play, but hey, Will Wright didn't consider SimCity to be a game either.
* "I Have No Words & I Must Design: Toward a Critical Vocabulary for Games" --
> a consistent type system
Mwuahaha. I was following you until you said that. With JS you get stupid automatic silent conversions that are the source of hidden bugs. And just to drive the point home (JS starts @ 1:22 )
* https://www.destroyallsoftware...
Javascript's == operator is fundamentally broken as this chart shows:
* http://dorey.github.io/JavaScr...
When even Douglass Crockford, who wrote the excellent "Javascript: The good parts" says @34:31 "Why am I betting my life on this piece of crap" in this video "Javascript: The Better Parts"
* https://www.youtube.com/watch?...
You know there is something horribly broken with JS.
> What design ?
Haha, Touche !
/Oblg. /sarcasm Right around the time Python was created ...
Sad, I know.
AMEN! The "best" part about Javascript is that if you don't use that stupid HACK:
"use strict";
at the beginning of your .js file it will behave _worse_ then shitty BASIC. Didn't we learn _anything_ about using variable without declaring them??
"Javascript: 10 days for the designer, 10 years of frustrations for users"
* http://www.computer.org/csdl/m...
PHP is another fucking retarded language.
Why the hell does the internet run on 2 of the shittiest languages ever half-assed designed??
> What's dumber is when people defend the dumbness as if it's some kind of a feature or a benefit.
You're talking about automatic-semi-colon insertion aren't ?
Someone needs to be taken out back and shot for all the pain and suffering that bullshit "feature" has caused.
Because it is always easier to _blame_ some inanimate object or process then to actually _do_ something about it.
No one really cares in holding then accountable and responsible. :-/
/Oblg. South Park Cable Company
> AMD fired quite a few Linux developers over last few years,
What? Link, please? Thanks!
Guaranteed Precision and Accuracy.
> If this doesn't have Minecraft's extensive modding community, it's dead in the water.
That's not true. There are tons of people who play vanilla.
> Nobody plays Minecraft longer than a week or so because of the gameplay: it's the social aspect of the servers ...
Probably
> .. and the (actually quite amazing) quality of the modifications and plugins available fro the game.
Nope. Go read Reddit's /r/minecraft if you want a sense of how many people play with mods. It is far lower then what you think it is.
Since Blockland came out years before Minecraft (2004/2007 vs 2009/2011), why did Minecraft take off whilst Blockland did not?
It doesn't look like there are any textures in Blockland?
* http://store.steampowered.com/...
* https://www.youtube.com/watch?...
Does Blockland support custom texture packs? Mods?