> It's simple, if it's copyrighted, it's copyrighted. It doesn't matter that it's a derivative of your own earlier works.
It's not that simple.
It didn't stop that idiot Zaentz from suing John Fogerty over John Fogerty. i.e. He believed John Fogerty had plagiarized John Fogerty via his earlier work "The Old Man Down the Road" which sounded too much like "Run Through the Jungle."
How the hell can you be sued for creating a later work when you wrote earlier work?? How can the later work NOT be derivative when it is _your_ *style* ?? This is completely retarded.
When you have the same bloody 4 chords repeated over and over as Axis of Awesome points out, copyright gets ridiculous. What's next? Suing people because they used the same 3 notes? 2 notes? 1 note?
> Relativity requres (sic) that nothing can move through space as fast as light (c)
That is not entirely accurate.
Worm holes allow you to travel between points A and B; the Euclidian distance which means your effective velocity was/is significantly faster then 'c'.
-- First Contact is coming 2024. Are you ready for a new paradigm?
You've obviously never had to write high performance C++ code; guess what, we don't use OOP instead we use DOD (Data-Orientated-Design) which is far more a simpler C style then over-complicated C++ style. It also has the benefit of being simpler to read, easier to write, and performs far faster. Go figure!
Well, if it works for CEOs then why would people have any problems "justifying" it with games?
It is depressing that you were incorrectly modded troll simply because you asked a really important question about what it means to be human and compassionate.
At the risk of being downmodded, what can you expect from a society that gets barbaric entertainment from watching 2 men beat each other up senseless. Most people would rather waste their lives watching someone else's Unreality crap else such as the Kartrashians and go ape shit over nudity (Oh Noes! We were all born naked! Who knew!) then actually learn something constructive for free.
Yeah, some of us are bothered by the excessive violence. Fortunately we have a choice. Turn it off. Don't play it.
It is the same reason professional athletesget paid millions and teachers get crap pay. Society just doesn't value education. They want (and will pay for) dumb entertainment.
Agreed. Political Correctness = Political Censorship = Political Cowards.
With apologies to Futurama: I'm sorry Fry but drowning has been renamed acute case of over saturation of dihydrogen monoxide consumption. to stop this for once and for all. =P
I use Vim for editing multi-gigabyte files without any problems. The fact that Microsoft is to lazy to design and implement an editor properly shows about the lack of their quality.
Long time/. user here; I've been doing game dev for 20+ years and as someone who uses Windows, OSX, and Linux daily and thinks all OS's suck, some just more then others -- hopefully you won't treat this as just a random user posting...
It's true Open Source can't solve all business needs. (Anytime an ideology is taken to an extreme you usually end up with delusions, but I digress.)
However, I was curious what are your specific business needs that OSS can't solve?
It sounds like you are tied to closed source and MS. Right now you are at the mercy of Microsoft. Is that where your business wants to stay ?
i.e. What is your 10 year migration plan to not be locked into one vendor's proprietary solutions? (Notice how I didn't specify MS or Linux.)
If you have already spent millions on your platform, what is it going to cost you to stay with MS when they no longer support your needs?
The difference is Apple built upon a solid Unix foundation.
Every version, for the first ~6 six versions was faster and faster.
Microsoft has made little innovation from Windows XP.. Windows 10.
- "Kill Process" is STILL half baked. i.e. Applications can still get in stuck state preventing them from being shut-down - Notepad still doesn't know how to read a file bigger then main memory - Windows isn't smart enough to turn off the pagefile with more then 16 GB RAM
Remind me to never visit Brazil, Mexico, or Honduras.
Summary, in alphabetical order
* Brazil x 19 !!! * Columbia * Honduras x 2 * El Salvador * Guatemala * Jamaica * Louisiana, USA * Maryland, USA * Mexico x 10 !! * Michigan, USA * Missouri, USA * South Africa * Venezuela x 4 !
Thanks for the info. & references!
Here's the homepage in case anyone is also interested:
* https://www.buildaworld.net/
Unknowns:
* Electricity / Circuits ala Redstone in Minecraft?
* Enchanting?
* Crafting?
* Mods?
* PVP?
Pros:
+ Players and creatures (such as horses) don't look like blocky
+ Have sloped roofs -- 45 degree #3039, 25 degree #3298 and 73 degree #98560
+ Have "smooth" flat tiles #3068
+ Initial support for airplanes, and mining vehicles
* Misc. decorations
Cons:
- Single player only
- Windows only (MineCraft runs on OSX, Linux, Android, consoles)
- Cost $15 while MineTest, Terasology, etc. are free.
Anyone have an idea of what the world height and size is limited to?
> It's simple, if it's copyrighted, it's copyrighted. It doesn't matter that it's a derivative of your own earlier works.
It's not that simple.
It didn't stop that idiot Zaentz from suing John Fogerty over John Fogerty. i.e. He believed John Fogerty had plagiarized John Fogerty via his earlier work "The Old Man Down the Road" which sounded too much like "Run Through the Jungle."
How the hell can you be sued for creating a later work when you wrote earlier work?? How can the later work NOT be derivative when it is _your_ *style* ?? This is completely retarded.
When you have the same bloody 4 chords repeated over and over as Axis of Awesome points out, copyright gets ridiculous. What's next? Suing people because they used the same 3 notes? 2 notes? 1 note?
> Relativity requres (sic) that nothing can move through space as fast as light (c)
That is not entirely accurate.
Worm holes allow you to travel between points A and B; the Euclidian distance which means your effective velocity was/is significantly faster then 'c'.
--
First Contact is coming 2024. Are you ready for a new paradigm?
/me hats off to another game dev :-)
If you don't already read this sub-reddit: /r/gamedev ... you should :-) You'll find me hanging out there too.
Great post!
It is too bad C++ doesn't have a standardized way to do inner, outer, and wedge products. :-/
Agreed.
"I made up the term object-oriented, and I can tell you I did not have C++ in mind!" -- Alan Kay
* https://www.youtube.com/watch?...
> C++ written like C tends to be crap code
Total nonsense as you completely ignored context.
You've obviously never had to write high performance C++ code; guess what, we don't use OOP instead we use DOD (Data-Orientated-Design) which is far more a simpler C style then over-complicated C++ style. It also has the benefit of being simpler to read, easier to write, and performs far faster. Go figure!
* Pitfalls of Object Oriented Programming -- http://www.slideshare.net/royc...
* Data-Oriented Design and C++ -- https://www.youtube.com/watch?...
* Typical C++ Bullshit -- http://macton.smugmug.com/gall...
Next, it appears you don't understand what Casey calls "Semantic Compression". There is nothing wrong with using C++ as a better C.
* http://mollyrocket.com/casey/s...
Gee, why do other professional game devs not bother with using STL, Exceptions, or RTTI ? Because TANSTAAFL / TINSTAAFL !
* https://www.youtube.com/watch?...
Lastly, I can tell you've never shipped any games where C++ obfuscates readability and performance.
> But C++ is designed to be used with "scoped objects"
Maybe in your mythical world, but rarely does C++ classes map perfectly to the real world.
I've been shipping games since 1995. Modern C++ is over-engineered.
As someone who briefly worked on a PS3 C++ compiler my colleagues would love to joke:
There are 2 problems with C++:
1. It's design, and
2. It's implementation.
On a more serious note when you even have committee members acknowledging they only use a sub-set of the language, then maybe, just maybe the language is too freaking complex.
Other committee members admit there are many problems with iostreams
C++ has become over-engineered.
If the C++ would deprecate crap such as
and other verbosity then maybe the language would become simpler.
You've missed the entire point and it begs the question:
Why do you feel the need to blow up pixels or beat up virtual hookers in the first place though?
Well, if it works for CEOs then why would people have any problems "justifying" it with games?
It is depressing that you were incorrectly modded troll simply because you asked a really important question about what it means to be human and compassionate.
At the risk of being downmodded, what can you expect from a society that gets barbaric entertainment from watching 2 men beat each other up senseless. Most people would rather waste their lives watching someone else's Unreality crap else such as the Kartrashians and go ape shit over nudity (Oh Noes! We were all born naked! Who knew!) then actually learn something constructive for free.
Yeah, some of us are bothered by the excessive violence. Fortunately we have a choice. Turn it off. Don't play it.
It is the same reason professional athletesget paid millions and teachers get crap pay. Society just doesn't value education. They want (and will pay for) dumb entertainment.
/Oblg. "The Emacs operating system needs a better editor." :-)
I prefer Vim myself as I feel it is like an extension of my mind; it was written by a programmer for programmers.
Either way, you can't go wrong with Vim or Emacs.
Note: Only immature ob developers get into stupid flame wars over which editor is better. (Hint: They ALL suck; some just suck more.)
LOL, that's a pretty good analogy / summary !
I remember that old slur ... "America Online Loser"
AOL was the walled garden of the internet for people that didn't know better. i.e. no usenet groups.
How it manages to survive is a mystery.
Agreed. Political Correctness = Political Censorship = Political Cowards.
With apologies to Futurama: I'm sorry Fry but drowning has been renamed acute case of over saturation of dihydrogen monoxide consumption. to stop this for once and for all. =P
A private company needs a PUBLIC Business License from a PUBLIC government ... who knew!
I use Vim for editing multi-gigabyte files without any problems. The fact that Microsoft is to lazy to design and implement an editor properly shows about the lack of their quality.
Long time /. user here; I've been doing game dev for 20+ years and as someone who uses Windows, OSX, and Linux daily and thinks all OS's suck, some just more then others -- hopefully you won't treat this as just a random user posting ...
It's true Open Source can't solve all business needs. (Anytime an ideology is taken to an extreme you usually end up with delusions, but I digress.)
However, I was curious what are your specific business needs that OSS can't solve?
It sounds like you are tied to closed source and MS. Right now you are at the mercy of Microsoft. Is that where your business wants to stay ?
i.e.
What is your 10 year migration plan to not be locked into one vendor's proprietary solutions? (Notice how I didn't specify MS or Linux.)
If you have already spent millions on your platform, what is it going to cost you to stay with MS when they no longer support your needs?
The difference is Apple built upon a solid Unix foundation.
Every version, for the first ~6 six versions was faster and faster.
Microsoft has made little innovation from Windows XP .. Windows 10.
- "Kill Process" is STILL half baked. i.e. Applications can still get in stuck state preventing them from being shut-down
- Notepad still doesn't know how to read a file bigger then main memory
- Windows isn't smart enough to turn off the pagefile with more then 16 GB RAM
etc.
Wikipedia is like the boy crying wolf
If they limited fund-raising banners to once a year that would be OK.
Constantly "spamming" banner ads asking for money is tiresome.
Is there a breakdown of their ~$25 million on salaries so we can see exactly where ALL the money is going each year?
Listed the cites in the USA, countries otherwise.
Remind me to never visit Brazil, Mexico, or Honduras.
Summary, in alphabetical order
* Brazil x 19 !!!
* Columbia
* Honduras x 2
* El Salvador
* Guatemala
* Jamaica
* Louisiana, USA
* Maryland, USA
* Mexico x 10 !!
* Michigan, USA
* Missouri, USA
* South Africa
* Venezuela x 4 !
Top 50 List without all the bullshit images:
1. San Pedro Sula, Honduras had 171.20 homicides per 100,000 residents.
2. Caracas, Venezuela had 115.98 homicides per 100,000 residents.
3. Acapulco, Mexico had 104.16 homicides per 100,000 residents.
4. João Pessoa, Brazil had 79.41 homicides per 100,000 residents.
5. Distrito Central, Honduras had 77.65 homicides per 100,000 residents.
6. MaceiÃ, Brazil had 72.91 homicides per 100,000 residents.
7. Valencia, Venezuela had 71.08 homicides per 100,000 residents.
8. Fortaleza, Brazil had 66.55 homicides per 100,000 residents.
9. Cali, Colombia had 65.25 homicides per 100,000 residents.
10. São LuÃs, Brazil had 64.71 homicides per 100,000 residents.
11. Natal, Brazil had 63.68 homicides per 100,000 residents.
12. Ciudad Guayana, Venezuela had 62.13 homicides per 100,000 residents.
13. San Salvador, El Salvador had 61.21 homicides per 100,000 residents.
14. Cape Town, South Africa had 60 homicides per 100,000 residents.
15. Vitoria, Brazil had 57 homicides per 100,000 residents.
16. CuiabÃ, Brazil had 56.46 homicides per 100,000 residents.
17. Salvador (and RMS), Brazil had 54.31 homicides per 100,000 residents.
18. Belém, Brazil had 53.06 homicides per 100,000 residents.
19. St. Louis, Missouri had 49.93 homicides per 100,000 residents.
20. Teresina, Brazil had 49.49 homicides per 100,000 residents.
21. Barquisimeto, Venezuela had 46.46 homicides per 100,000 residents.
22. Detroit, Michigan had 44.87 homicides per 100,000 residents.
23. GoiÃnia, Brazil had 44.82 homicides per 100,000 residents.
24. CuliacÃn, Mexico had 42.17 homicides per 100,000 residents.
25. Guatemala, Guatemala had 41.90 homicides per 100,000 residents.
26. Kingston, Jamaica had 40.59 homicides per 100,000 residents.
27. JuÃrez, Mexico had 39.94 homicides per 100,000 residents.
28. New Orleans, Louisiana had 39.61 homicides per 100,000 residents.
29. Recife, Brazil had 39.05 homicides per 100,000 residents.
30. Campina Grande, Brazil had 37.97 homicides per 100,000 residents.
31. ObregÃn, Mexico had 37.71 homicides per 100,000 residents.
32. Palmira, Colombia had 37.66 homicides per 100,000 residents.
33. Manaus, Brazil had 37.07 homicides per 100,000 residents.
34. Nuevo Laredo, Mexico had 34.92 homicides per 100,000 residents.
35. Nelson Mandela Bay, South Africa had 34.89 homicides per 100,000 residents.
36. Pereira, Colombia had 34.68 homicides per 100,000 residents.
37. Porto Alegre, Brazil had 34.65 homicides per 100,000 residents.
38. Durban, South Africa had 34.48 homicides per 100,000 residents.
39. Aracaju, Brazil had 34.19 homicides per 100,000 residents.
40. Baltimore, Maryland had 33.92 homicides per 100,000 residents.
41. Victoria, Mexico had 33.91 homicides per 100,000 residents.
42. Belo Horizonte, Brazil had 33.39 homicides per 100,000 residents.
43. Chihuahua, Mexico had 33.29 homicides per 100,000 residents.
44. Curitiba, Brazil had 31.48 homicides per 100,000 residents.
45. Tijuana, Mexico had 29.90 homicides per 100,000 residents.
46. MacapÃ, Brazil, had 28.87 homicides per 100,000 residents.
47. CÃcuta, Colombia, had 28.43 homicides per 100,000 residents.
48. TorreÃn, Mexico, had 27.81 homicides per 100,000 residents.
49. MedellÃn, Colombia, had 26.91 homicides per 100,000 resident
50. Cuernavaca, Mexico, had 25.45 homicides per 100,000 residents.
I feel bad for all the people in Brazil and Mexico.
Exactly. Summary of the article:
Truly first world problems.
Quit trolling.
Names aren't unique even if some people like to believe in Imaginary Property.