> Outside of Valve I don't think many developers... pay enough attention to game design to consistently produce quality games
That's because a game is too dependent on Art + Tech. You can have the world's greatest designer but if they don't understand how to capitalize on Tech & Art _tailored_ for their project you're dead in the water.
There are few Game Designers that are recognized as delivering the goods. Sid Meier, Shigeru Miyamoto, Will Wright, etc. How many of these game designers do the general public even know?? http://www.businesspundit.com/...
> Games are an awkward state of limbo these days,
AAA games maybe, but not indie. Content creation costs are spiraling out of control. People are getting fed up with grind-for-gear ooh shiny with shallow gameplay.
That is not telling the complete picture. I had dinner with Romero a few years back at one E3 and specifically asked him "Why did Daikatana fail?" not knowing how that would go.
He said 2 reasons:
* Hired people in the wrong order. He said you need to hire your most experienced people *first*. * He messed up.
I am quite well aware of block-scope: I've worked on a professional C++ compiler, and I HAVE read Javascript: The Good Parts.
The point WAS that Javascript has a retarded design by NOT respecting block-scope like other languages that it was based upon. It is too easy to use variables when you don't mean to.
Javascript is the Basic of the 2000's. It was designed by an idiot that failed to learn from the mistakes of previous languages; it encourages bad programming practices and bites you in the ass when you least expect it, i.e. just use any misspelt variable without declaration unless you resort to stupid hacks like "use strict", etc.
Some programmers refer to a language as "weakly typed" if simple operations do not behave in a way that they would expect. For example, consider the following program:
x = "5" + 6
Different languages will assign a different value to 'x':
One language might convert 6 to a string, and concatenate the two arguments to produce the string "56" (e.g. JavaScript)
A Strong Typed language does NOT automatically allow type conversion / coercion / type punning.
Oh please. There is a MAJOR difference between gaming at 30 Hz, 60 Hz, and 120 Hz. I play most of my games at 60 Hz and can tell _instantly_ when a game drops to 30 Hz.
If you don't have a 120 Hz monitor and haven't tried LightBoost then you really don't even know what the hell you are talking about saying "30 fps is 'good enough'."
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."
- George Bernard Shaw
Better to aim for the stars and hit the moon then to give up on hope and be depressed.
While I 100% agree that the people are getting fucked over and that our budget priorities are _completely_ out of whack (We spend more money destructively then constructively), but to call the Airport Theatre Security as an anal probefest is just a LITTLE out-of-context.
The problem is that people are apathetic, ergo they get what they deserve, sadly.:-(
Once people realize they are an extension of the government and demand 1. Accountability, and 2. Transparency of themselves AND the government then things will change.
So now a number is magically an "asset" ???
The government has -zero- jurisdiction digital bits, er, BitCoin.
Fuck the IRS and their archaic mindset.
.. when A.I. has _nothing_ to do with consciousness?
Why isn't the more accurate term "artificial ignorance" used to distinguish itself on the day when "Actual Intelligence" is created / discovered?
Censorship is akin to sticking someone else's head in the sand in hope that the problem will go away.
Good luck with that.
Nice find !
I was thinking more along the lines of ...
. /Oblg. South Park - Cable Company
Minecraft is about _user-driven narrative_, not designer driven narrative.
Skip the first 2 minutes of this epic talk on Game Design
* Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way
http://www.gdcvault.com/play/1...
> Do you claim that hard win/lose conditions are required for a [successful] game?
You are conflating the issue. Remove the word successful.
A game by definition has a wining / losing condition, otherwise you have a digital toy.
Will Wright considers Sim City to be a toy.
"I have no mouth and I must design"
http://www.rpg.net/oracle/essa...
> does not mean that Pacific Rim is just as bad /Oblg. Everything wrong with Pacific Rim 9 minutes.
But yeah, movies are independent of one another. Same lame-ass story, remakes, reboots, reimagining, refuse, year after year.
* 57 movie remakes and reboots currently in development
http://www.denofgeek.com/movie...
Last I checked there was no RTC (Real Time Clock). Don't see any mention of timer chips?
> Outside of Valve I don't think many developers ... pay enough attention to game design to consistently produce quality games
That's because a game is too dependent on Art + Tech. You can have the world's greatest designer but if they don't understand how to capitalize on Tech & Art _tailored_ for their project you're dead in the water.
There are few Game Designers that are recognized as delivering the goods. Sid Meier, Shigeru Miyamoto, Will Wright, etc. How many of these game designers do the general public even know??
http://www.businesspundit.com/...
> Games are an awkward state of limbo these days,
AAA games maybe, but not indie. Content creation costs are spiraling out of control. People are getting fed up with grind-for-gear ooh shiny with shallow gameplay.
Minecraft just reach 54 million across all platforms.
https://twitter.com/pgeuder/st...
That is not telling the complete picture. I had dinner with Romero a few years back at one E3 and specifically asked him "Why did Daikatana fail?" not knowing how that would go.
He said 2 reasons:
* Hired people in the wrong order. He said you need to hire your most experienced people *first*.
* He messed up.
The design was only part of the problem.
> There is no block level scope.
. /sarcasm. DING! We got a winner.
That WAS the point about the _shitty design_ of Javascript: The LACK of proper scope similar to other languages it was based upon.
I am quite well aware of block-scope: I've worked on a professional C++ compiler, and I HAVE read Javascript: The Good Parts.
The point WAS that Javascript has a retarded design by NOT respecting block-scope like other languages that it was based upon. It is too easy to use variables when you don't mean to.
Javascript is the Basic of the 2000's. It was designed by an idiot that failed to learn from the mistakes of previous languages; it encourages bad programming practices and bites you in the ass when you least expect it, i.e. just use any misspelt variable without declaration unless you resort to stupid hacks like "use strict", etc.
Comprehending. Try it sometime.
> The latter is not a scope issue.
It is a *design* issue.
Other languages _respect_ block scope and would give you an error for trying to access a variable outside the block scope.
Javascript does not. Ergo, it is a retarded design.
Did you even read what Wikipedia has ??
A Strong Typed language does NOT automatically allow type conversion / coercion / type punning.
Hacks like this at the top of your JS file:
Retarded automatic semicolon insertion
No way for one JS file to include another without resorting to manipulating the DOM
Completely broken scope
Try actually reading "JavaScript: The Good Parts" sometime.
How the hell do you have a 5 digit id and are so smegging clueless about JavaScript ?!
* http://www.codeproject.com/Art...
JavaScript is a **weakly** typed language else you wouldn't have hacks like this:
Have you even _used_ any other languages??
JavaScript is a shitty language. There is even a book about it
JavaScript: The Good Parts
* http://www.amazon.com/gp/aw/d/...
> Can anyone really tell much above 30 fps?
Oh please. There is a MAJOR difference between gaming at 30 Hz, 60 Hz, and 120 Hz. I play most of my games at 60 Hz and can tell _instantly_ when a game drops to 30 Hz.
This is NOT limited to games.
OWE my eyes @ 24 fps !
Silky smooth @ 60 fps !
If you don't have a 120 Hz monitor and haven't tried LightBoost then you really don't even know what the hell you are talking about saying "30 fps is 'good enough'."
Some game devs are completely ignorant of the importance of 60 Hz.
* http://kotaku.com/5393106/inso...
Thankfully some game devs DO understand the importance of 60 Hz.
* http://www.gamespot.com/articl...
Please go read up on Temporal Anti-Aliasing if you don't understand why movies can get away with built in Motion Blur.
Agreed. The cliche is:
The grass maybe greener [on the other side of the fence],
but it still has to be mowed !
What industry are you in, because in the games industry that is the norm.
Besides switching jobs is the only way to consistently get a raise.
http://www.forbes.com/sites/ca...
"The reasonable man adapts himself to the world;
the unreasonable one persists in trying to adapt the world to himself.
Therefore all progress depends on the unreasonable man."
- George Bernard Shaw
Better to aim for the stars and hit the moon
then to give up on hope and be depressed.
While I 100% agree that the people are getting fucked over and that our budget priorities are _completely_ out of whack (We spend more money destructively then constructively), but to call the Airport Theatre Security as an anal probefest is just a LITTLE out-of-context.
The problem is that people are apathetic, ergo they get what they deserve, sadly. :-(
Once people realize they are an extension of the government and demand 1. Accountability, and 2. Transparency of themselves AND the government then things will change.
n/t see subject
Exactly.
We've been using wheels for thousands of years and I don't see anyone complaining about that.
Use what works instead of a "solution looking for a problem."