Slashdot Mirror


User: UnknownSoldier

UnknownSoldier's activity in the archive.

Stories
0
Comments
7,910
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 7,910

  1. Re:A ban on swearing in books, plays, and films? on Russia Moves From Summer Time To Standard Time · · Score: 1

    In Soviet Russia, time for Russia to fuck you!

  2. Re:Best DOS game... on FreeDOS Is 20 Years Old · · Score: 1

    Disagree ...

    * Castle Adventure http://en.wikipedia.org/wiki/C...
    * Doom
    * Master of Magic http://en.wikipedia.org/wiki/M...
    * Master of Orion
    * Shamus https://www.youtube.com/watch?...
    * Sopwith (went open souce!) http://en.wikipedia.org/wiki/S...
    * Sorched Earth
    * Zork

  3. Re:Why didn't they just listen to users? on Windows 9 To Win Over Windows 7 Users, Disables Start Screen For Desktop · · Score: 1

    Because Microsoft doesn't have a smegging clue about how to do *good* UI.

    Look at the retard that decided to put the Visual Studio 2012 menu is ALL CAPS. Who the hell reads a text in ALL UPPERCASE. This isn't the 1600's.

  4. Re:Blank is to Blank... on Windows 9 To Win Over Windows 7 Users, Disables Start Screen For Desktop · · Score: 1

    Good list. Minor comment:

    4.5x) WinNT 4.0 - same UI as Win95 -- it was a major upgrade from NT 3.51

  5. Re:Context: Pilfer vs Rescue? :-) on EDSAC Diagrams Rediscovered · · Score: 1

    Maybe. Consider this:

    Value is multi-dimensional and subjective.

    Witness the price of vanity when people spend hundred of thousands of dollars on a watch. I don't wear a watch so they have zero value to me. Same item different costs.

    To a collector, any rare item, has immense value. To the layman, anywhere from $0 up to some "reasonable" dollar amount.

    And on the other hand, almost everyone considers the Mona Lisa to be a work of art. Now as to the actual price they would, or could, pay to own a copy of it varies but it is universally agreed that is is a treasure.

    Putting this into more concrete terms. People who buy the same song off iTune for $0.99 all agree it is a "fair price." Is it junk? Only to the people who didn't buy it, or to the people who bought it and later regret it.

    This is one reason I hate wikipedia and it's "No Trivia" rule. Some people find value in trivia ! Others don't. By including it the people who don't value it can simply skip it. But by not including it at all, the value of wikipedia is decreased because it could contain interesting information, but it doesn't.

  6. Context: Pilfer vs Rescue? :-) on EDSAC Diagrams Rediscovered · · Score: 4, Interesting

    Always funny to read about a geek seeing the value in saving something for "historical sake" while a company / university just wants get rid of old "junk"

    One man's treasure is another mans junk.

    Will interesting to see if the completed project actually works.

  7. Re:What the fuck is Aereo? on Bye Bye Aereo, For Now · · Score: 1

    You expect the /. editors to actually do their job?

    Bwahahaha.

    They have been slacking the day /. started.

    And yes, it sucks that they can't even post a summary to set the context.

  8. Re:Why bother? on YouTube Introduces 60fps Video Support · · Score: 1

    There is a massive difference between 60 Hz and 120 Hz for gaming. Especially with LightBoost active. I agree that 30 fps is good enough for most gamers. I can instantly tell when a game fluctuates between 30 and 60 Hz. It looks choppy.

    Is 24 fps film good enough? For most people yeah. Again film at 24 fps looks like total shit for me. 60 Hz is silky smooth. I estimate the upper end is around 96 - 120 Hz for film.

    Cartoons don't usually have pans. Some of them look stuttery as hell too (due to only being animated at sub 15 fps) but that is their style.

  9. Re:Why bother? on YouTube Introduces 60fps Video Support · · Score: 1

    grr, fixed the 24 fps link

    http://red.cachefly.net/learn/...

    --
    Fuck /. "Slow down Cowboy!" and its 5 minute timer for re-posting

  10. Re:Why bother? on YouTube Introduces 60fps Video Support · · Score: 1

    Total nonsense

    OWE my eyes @ 24 fps !
    âhttp://red.cachefly.net/learn/panning-24fps-180.mp4ââ

    Silky smooth @ 60 fps !â
    http://red.cachefly.net/learn/...

  11. Re:Uh, sure.. on Ask Slashdot: Correlation Between Text Editor and Programming Language? · · Score: 1

    > VS is perfectly fine & performs well for C#. 2008 and earlier absolutely sucked for C++ (I've not done C++ in VS2013), because of intellisense, which you cannot turn off.

    Yes, you can. Microsoft doesn't officially support it but it is not that hard.

    http://stackoverflow.com/quest...

  12. Re:If only this was a Microsoft issue. on Exploiting Wildcards On Linux/Unix · · Score: 1

    Because it complicates argument processing, and path names. How do you separate / detect program arguments and filenames without a meta character?

    To delete a filename with a space we have to quote it or double quote the whole filename

    rm foo\ bar
    rm "foo bar"

    The whole dam issue would of been a non-issue if we could just specify underscores to signify spaces:

    rm foo_bar

    How is a shell supposed to know the complete path name?

    C:\Program Files\foo.exe # doesn't work .. Files\foo.exe is an argument to C:\Program
    "C:\Program Files\foo.exe" # need to double quote the path
    C:\Program_Files\foo.exe # my solution

    There are other problems detecting valid filenames from options:
    i.e.

    echo "Filename is called minus f" > -f
    rm -f # doesn't actually delete file "-f"
    rm ./-f # this one does

  13. Re:If only this was a Microsoft issue. on Exploiting Wildcards On Linux/Unix · · Score: 1

    Agreed. The solution would be for the OS to store underscores '_' but to display them as spaces ' '

  14. Re:Pretty, but misleading. on Visualizing Algorithms · · Score: 2

    This is total nonsense.

    Algorithms are first _designed_ BY humans. Algorithms can be _optimized_ FOR computers.

    Visualization is a way to augment understanding, not replace it.

    There are 4 primary ways of learning:

    * visual,
    * auditory,
    * kinesthetic, and
    * mental.

    Students have various ways that work "best" FOR THEM. Saying visualization is dangerous shows your ignorance about the subject. If you had seen the excellent move Temple Grandin you would understand that not everyone thinks the same way.

  15. Re:Hacker jargon on Human Language Is Biased Towards Happiness, Say Computational Linguists · · Score: 1

    Frustration vented for not getting laid as much as they want ... ? :-)

    I.e. this fucking POS {hardware/software/UI/language} ...

  16. Re:Not EA's fault. on The Simultaneous Rise and Decline of Battlefield · · Score: 1

    > Did anyone play BF 1942 when it came out?

    Yeap. Played it quite a bit.

    I don't remember it crashing -- only long ass load times.

  17. Re:Another lost customer on The Simultaneous Rise and Decline of Battlefield · · Score: 1

    Yeah, lots of my gaming buddies are not bothering with BF4 and EA.

    You'll probably want to blacklist Ubisucks, er, Ubisoft, as well after the abysmal Tomb Raider and Thief reboots / remakes / re-imaging / re-cash grabs

  18. Re:Because I'm lazy on Why Software Builds Fail · · Score: 1

    It is noise while you are writing the function, but yes, I agree, it should be addressed once the algorithm has settled down.

  19. Re:Because I'm lazy on Why Software Builds Fail · · Score: 2

    Generally I recommend leaving most warnings on. But sometimes compiler writers go completely over board.

    When you use MSVC you have to do stupid stuff like this

          #define _CRT_SECURE_NO_WARNINGS // WIN32:MSVC disable warning C4996: This function or variable may be unsafe.

    The following compiler specific header suffices to compile code using without warnings, at highest warning level.

    #pragma warning( disable: 4061 ) // enum value is not *explicitly* handled in switch
    #pragma warning( disable: 4099 ) // first seen using 'struct' now seen using 'class'
    #pragma warning( disable: 4127 ) // conditional expression is constant
    #pragma warning( disable: 4217 ) // member template isn't copy constructor
    #pragma warning( disable: 4250 ) // inherits (implements) some member via dominance
    #pragma warning( disable: 4251 ) // needs to have dll-interface to be used by clients
    #pragma warning( disable: 4275 ) // exported class derived from non-exported class
    #pragma warning( disable: 4347 ) // "behavior change", function called instead of template
    #pragma warning( disable: 4355 ) // "'this': used in member initializer list
    #pragma warning( disable: 4505 ) // unreferenced function has been removed
    #pragma warning( disable: 4510 ) // default constructor could not be generated
    #pragma warning( disable: 4511 ) // copy constructor could not be generated
    #pragma warning( disable: 4512 ) // assignment operator could not be generated
    #pragma warning( disable: 4513 ) // destructor could not be generated
    #pragma warning( disable: 4610 ) // can never be instantiated user defined constructor required
    #pragma warning( disable: 4623 ) // default constructor could not be generated
    #pragma warning( disable: 4624 ) // destructor could not be generated
    #pragma warning( disable: 4625 ) // copy constructor could not be generated
    #pragma warning( disable: 4626 ) // assignment operator could not be generated
    #pragma warning( disable: 4640 ) // a local static object is not thread-safe
    #pragma warning( disable: 4661 ) // a member of the template class is not defined.
    #pragma warning( disable: 4670 ) // a base class of an exception class is inaccessible for catch
    #pragma warning( disable: 4672 ) // a base class of an exception class is ambiguous for catch
    #pragma warning( disable: 4673 ) // a base class of an exception class is inaccessible for catch
    #pragma warning( disable: 4675 ) // resolved overload was found by argument-dependent lookup
    #pragma warning( disable: 4702 ) // unreachable code, e.g. in header.
    #pragma warning( disable: 4710 ) // call was not inlined
    #pragma warning( disable: 4711 ) // call was inlined
    #pragma warning( disable: 4820 ) // some padding was added
    #pragma warning( disable: 4917 ) // a GUID can only be associated with a class, interface or namespace

    Reference:

    * http://alfps.wordpress.com/201...

  20. Re:Because I'm lazy on Why Software Builds Fail · · Score: 1

    Why do you assume all warnings are useful?? Some of the compiler warnings are just pedantic and are "noise" such as "variable declared but not used", etc.

    There is a balance between no warnings and pedantic warnings, namely the useful ones.

  21. Re:"Undead" doesn't mean vibrant, though. on Perl Is Undead · · Score: 1

    Code snippets.
    Technical analysis.

    Just because *you* don't email code, doesn't imply that *other* people don't have a need to.

  22. Simultaneous Rising & Falling ? on The Simultaneous Rise and Decline of Battlefield · · Score: 1

    So is BF rising or falling? Which is it? Rising in popularity? Falling in quality?

  23. Re:"After EA acquired DICE" on The Simultaneous Rise and Decline of Battlefield · · Score: 1

    No.

    DICE = Swedish Digital Illusions CE

    Dice = American Dice Holdings

  24. I was wondering when we would get ... on Venture-Backed Bitcoin Miner Startup Can't Deliver On Time, Gets Sued · · Score: 1

    ... the weekly Tuesday BitCoin article.

  25. Re:"Undead" doesn't mean vibrant, though. on Perl Is Undead · · Score: 4, Insightful

    One of the biggest problems with Python is that you can't email people code without it fucking with the formatting.

    Any language design that relies on whitespace as being important is brain-dead.