There are situations where it is needed. Where I live we got a "local" net of 4000 users split into ~50 subnets. Each subnet is behind a 1:n nat, meaning that all users in each subnet got the same extern ip address(Yes that suck). If a user on one subnet make a game, nobody can join that game due to the nat. Our solution is to make a internal battle.net server to run games. That way we can all connect because we newer leave our local net.
Besides the "private" server is better then the real one. It got some nice commands such as/replay (Good when people with wierd names does a/tell to you) and/watchall where one get notified each time a person log on/off.
And I am happy to live en a contry where our battle.net server is legel:}
It is just a shame that nobody ever published how to make swing fast. And the fact that many developers still think that swing is threadsafe don't help.
The problem comes as soon as you don't run the nat yourself. I am behind nat with 500 other users, and I can't port-forward so nobody can connect to my computer -(
Re:Also, there are more addresses!
on
The State of IPv6
·
· Score: 1
It is something like 75% acording to a previous slashdot rant about IPv6
But the problem with ctrl-alt +/- is that you only switch between predefined resolutions/coler-depths. And most users don't even know how to predifine theese. It took me over a year to find out how to remove all the 8/16 bit versions of all my resolutions. Now atleast I can just switch between resolutions widtout worry that it might only be 8/16 bit depth.
I know. I am just trying to find out why anyone would want to use a Sunblade insted of an cheeper and faster x86 workstation. The only reason I could find were solaris.
It only got 1MB Cache and a rather slow harddisk. And it can't take more then 4GB ram so I really can't imagine what kind of task it would be good at.
It does have a nice 3D card but 3d is one of the things that really DO require number chrunching, so putting the Wildcat in PC with the fastest Pentium IV/Athlon would give a faster and cheeper system.
The only use for this system as far as I can see is for people who need to run Solaris and for some reason can't run it on intel.
But the problem is that people don't stay in their job long enough to make them rewrite the software. And thus software is often rewritten by the same company, but by new people who newer worked on the original design. So they would just make a design that solved the old problems but introduced new ones because for them it would be a "This is the first time we try to design something like this"
Just look at intels itanic. Intel designed a brand new instruction set but widtout all the people who designed the original x386 so they replaced one braindead instruction with an other braindead instruction set, and the result is a chip which does integer math just as fast as the fastest pentium IV, but at ten times the price.
Just looking at something, does not grant you the ability to design something better. To have a rewrite result in a better product have the software written by designed by people who have worked designing/patching the old system for many years. Else you just get the old bugs replaced by new ones tre years later(Mozilla)
Acording to this benchmark quake3 still don't. It could ofcause be a problem with the linux port, or something but note that the dual processor computers are a small bit slower then the single processor versions. Both for Athlon and Pentium3
The site got a note saying: "We just got word from id Software that the SMP Linux Quake III binaries have not been released, but it's on their to-do list. Thanks id!"
So the only thing this benchmark proves is that there don't exists a lot of wierd tasks which take up cpu time.
Acording to top the only applications currently runnig on my computer is xmms and top itself.
And I do ofcause quit xmms before I play anything. (And yes that is in linux, but windows don't have any cpu intensive applications running in the background either)
But the question was not would a cpu give ANY boost at all, but would the $ be better spendt better on a single faster cpu, which I think they would.
But to get a real usefull answer to that question we need some kind of dual processor gaming benchmark.
But it is clear that as a commercial company living off selling its product, can not and will not release its proprietary code. It is naturally so that one should not use GPL code in proprietary systems.
What they are saying is that because the GPL have not been testen in court, and because the exact rules/definations for what deriving means are unkown(Not tested in court) one should not use GPL code in proprietary systems
Which simply seems to agree with the general understanding of the gpl
But than how does it differ from normal outsourcing of your computer needs?
Both :}
The reasen this can't be allowed is very simply: Look at this:
// Does not compile, but asume that it would.
// Now we have added a float to a list which can ONLY contain integers. Not good.
// Class cast exception.
ArrayList s = new ArrayList();
ArrayList t = s;
t.addElement(new Float(10.5));
Integer i= s.elementAt(0);
Allowing t=s would ruin the entire "You are sure your collection only can contain what it say it contains, and we check that at compile time"
It don't work for linux either, because sun don't allow them to distribute their jre/jsdk
There are situations where it is needed. Where I live we got a "local" net of 4000 users split into ~50 subnets. Each subnet is behind a 1:n nat, meaning that all users in each subnet got the same extern ip address(Yes that suck). If a user on one subnet make a game, nobody can join that game due to the nat. Our solution is to make a internal battle.net server to run games. That way we can all connect because we newer leave our local net.
/replay (Good when people with wierd names does a /tell to you) and /watchall where one get notified each time a person log on/off.
:}
Besides the "private" server is better then the real one. It got some nice commands such as
And I am happy to live en a contry where our battle.net server is legel
It is just a shame that nobody ever published how to make swing fast. And the fact that many developers still think that swing is threadsafe don't help.
The problem comes as soon as you don't run the nat yourself. I am behind nat with 500 other users, and I can't port-forward so nobody can connect to my computer -(
It is something like 75% acording to a previous slashdot rant about IPv6
But the problem with ctrl-alt +/- is that you only switch between predefined resolutions/coler-depths. And most users don't even know how to predifine theese. It took me over a year to find out how to remove all the 8/16 bit versions of all my resolutions. Now atleast I can just switch between resolutions widtout worry that it might only be 8/16 bit depth.
Martin Tilsted
The 4GB was from the datasheet. Why don't sun just buy some 1/2/4GB ram modules and rebrand them as their own?
Martin Tilsted
Because suns port of jre to windows is buggy?
I know. I am just trying to find out why anyone would want to use a Sunblade insted of an cheeper and faster x86 workstation. The only reason I could find were solaris.
But what kind of task would it be good at?
It only got 1MB Cache and a rather slow harddisk. And it can't take more then 4GB ram so I really can't imagine what kind of task it would be good at.
It does have a nice 3D card but 3d is one of the things that really DO require number chrunching, so putting the Wildcat in PC with the fastest Pentium IV/Athlon would give a faster and cheeper system.
The only use for this system as far as I can see is for people who need to run Solaris and for some reason can't run it on intel.
Is the psu also fan less?
And they do often copy themself because it is so easy to do online
But not in slashdot. Because there it just make a "This exact comment has already been posted. Try to be more original..."
And they do often copy themself because it is so easy to do online
But the problem is that people don't stay in their job long enough to make them rewrite the software. And thus software is often rewritten by the same company, but by new people who newer worked on the original design. So they would just make a design that solved the old problems but introduced new ones because for them it would be a "This is the first time we try to design something like this"
Just look at intels itanic. Intel designed a brand new instruction set but widtout all the people who designed the original x386 so they replaced one braindead instruction with an other braindead instruction set, and the result is a chip which does integer math just as fast as the fastest pentium IV, but at ten times the price.
Just looking at something, does not grant you the ability to design something better. To have a rewrite result in a better product have the software written by designed by people who have worked designing/patching the old system for many years. Else you just get the old bugs replaced by new ones tre years later(Mozilla)
Nope. The base of the ruling was:
:}
"was found to have no legitimate right"
What happend if the person who registered the domain later change name is anybodies guess
Url to testp ?id=as mpl&cookie%5Ftest=1
http://www.gamepc.com/labs/print_content.as
Acording to this benchmark quake3 still don't. It could ofcause be a problem with the linux port, or something but note that the dual processor computers are a small bit slower then the single processor versions. Both for Athlon and Pentium3
The site got a note saying:
"We just got word from id Software that the SMP Linux Quake III binaries have not been released, but it's on their to-do list. Thanks id!"
So the only thing this benchmark proves is that there don't exists a lot of wierd tasks which take up cpu time.
Any benchmark to prove that? Even claims from game producers would be accepted.
Acording to top the only applications currently runnig on my computer is xmms and top itself.
And I do ofcause quit xmms before I play anything. (And yes that is in linux, but windows don't have any cpu intensive applications running in the background either)
But the question was not would a cpu give ANY boost at all, but would the $ be better spendt better on a single faster cpu, which I think they would.
But to get a real usefull answer to that question we need some kind of dual processor gaming benchmark.
Games don't use more then one processor.
It's as simply as that.
And me, I still play starcraft which run perfect on a 233Mhz pentium.
What they are saying is that because the GPL have not been testen in court, and because the exact rules/definations for what deriving means are unkown(Not tested in court) one should not use GPL code in proprietary systems
Which simply seems to agree with the general understanding of the gpl