Listen, when you let 'god' code your game, in this case DNF, you might have to wait a while. I'm not even going to guess how long QA is going to take once hes handed it to Moses. I'm sure all the big boys up in the clouds are having a blast playing their way through the beta, while the guys down below in 3drealms have tilted their heads back, with tongues draped over cheeks, anticipating a response...
uhhm, having grown up in Belgium and currently living here - this is absolute speculation and b*llocks. For starters, the vast majority, i.e. 90%+ do not have electronic cards yet, not to speak of the rather large expat community in Brussels who have a separate residence card. So to start talking about integrating a national, governmenr funded system with a commercial enterprise is complete and utter c*ap. This will not happen within the forseable future - enough said. Gates - if you seriously think your comments will go anywhere, get real. What a load of horse sh*t!
Ooooooh, lets all whine about HL2! one of the biggest PC game releases of the year and someone has to bitch about it. Got it activated at 00:02, played the whole game for 16 hours solid to the end, and not a single bug to complain about - no loading issues, no stuttering, no corruption, no nothing except plain old fun - it you've got some dodgy drivers, some l337 overclocked piece of crud - sort it out yourself. This is one great game - good plot, decent graphics, a complete laugh. Everyone knows that this game is demanding in terms of specs - if you've got a 3Dfx or a TNT, buy a new bloody machine! It runs like a blast on my X800 - if you can't afford it, stick to your PS2!
The irony is, starforce is one of the most annoying copy protection schemes out there right now, but can actually be defeated without cracks. physically disconnect your cd/dvd drives, mount your disc image across the network, and voila! bye-bye starforce...
Actually it does - ATI's tweaks to agpgart provide generic V3.0 support, it works fine on my Asus A7N8Xs, with both fast writes and 8x working - you just have to patch ATI's agpgart code manually (only takes an hour or so, but you end up being able squeeze all the juice from your radeon 9700!)
ATI's driver includes its own tweaked version of agpgart which fully supports AGP 3.0 and 8x - I've patched it myself and it works beautifully. I assume Robbie Ward's driver does the same. I'm getting around 7000 FPS in glxgears and around 1100 in fgl_glxgears. The advantage of patching ATI's driver is that you don't have to patch and recompile the kernel each time you make a change to it
Listen, when you let 'god' code your game, in this case DNF, you might have to wait a while. I'm not even going to guess how long QA is going to take once hes handed it to Moses. I'm sure all the big boys up in the clouds are having a blast playing their way through the beta, while the guys down below in 3drealms have tilted their heads back, with tongues draped over cheeks, anticipating a response...
Christ, you really are an American cunt aren't you...
Beer! Excellent! Oops! Must watch out for those arcing capacitors...aaah, Beer! Sod the burning TV.
I salute your nerdness
You forgot my plumber, who is exceedingly competent.
Disclaimer: Drueank!
LCD and DLP rear projection TVs use entirely different technology, you muppet. if you want to be a techie, know WTF you are talking about.
I was just happy that I could plonk a NEC V20 in my IBM XT - going from a 4.77 MHz 8088 to a whopping 8 MHz!
uhhm, having grown up in Belgium and currently living here - this is absolute speculation and b*llocks. For starters, the vast majority, i.e. 90%+ do not have electronic cards yet, not to speak of the rather large expat community in Brussels who have a separate residence card. So to start talking about integrating a national, governmenr funded system with a commercial enterprise is complete and utter c*ap. This will not happen within the forseable future - enough said. Gates - if you seriously think your comments will go anywhere, get real. What a load of horse sh*t!
Ooooooh, lets all whine about HL2! one of the biggest PC game releases of the year and someone has to bitch about it. Got it activated at 00:02, played the whole game for 16 hours solid to the end, and not a single bug to complain about - no loading issues, no stuttering, no corruption, no nothing except plain old fun - it you've got some dodgy drivers, some l337 overclocked piece of crud - sort it out yourself. This is one great game - good plot, decent graphics, a complete laugh. Everyone knows that this game is demanding in terms of specs - if you've got a 3Dfx or a TNT, buy a new bloody machine! It runs like a blast on my X800 - if you can't afford it, stick to your PS2!
worked fine for me with Toca race driver 2 - maybe a different version? (I have the European version)
The irony is, starforce is one of the most annoying copy protection schemes out there right now, but can actually be defeated without cracks. physically disconnect your cd/dvd drives, mount your disc image across the network, and voila! bye-bye starforce...
Actually it does - ATI's tweaks to agpgart provide generic V3.0 support, it works fine on my Asus A7N8Xs, with both fast writes and 8x working - you just have to patch ATI's agpgart code manually (only takes an hour or so, but you end up being able squeeze all the juice from your radeon 9700!)
A good place for an overview for 2.4>2.5 is http://www.codemonkey.org.uk/post-halloween-2.5.tx t
ATI's driver includes its own tweaked version of agpgart which fully supports AGP 3.0 and 8x - I've patched it myself and it works beautifully. I assume Robbie Ward's driver does the same. I'm getting around 7000 FPS in glxgears and around 1100 in fgl_glxgears. The advantage of patching ATI's driver is that you don't have to patch and recompile the kernel each time you make a change to it