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Duke in Trouble?

1up reports on rumours of trouble at 3D Realms, the long-term developers of the Duke Nukem Forever project. The duke project is apparently in jeopardy, according to the buzz, as several key developers have left the company for greener pastures. 3D Realms webmaster Joe Siegler has responded to these rumours, saying on the message boards "It's internal business - all employee departures and comings have always been that way. This is nothing new. People have left before, IT IS THE NATURE OF THIS BUSINESS. It's the way it goes ... There's honestly nothing to be concerned about. People leave. People come. There's staff on the project you don't know about."

114 comments

  1. Doesn't matter by repruhsent · · Score: 2, Insightful

    I don't think anyone still thought this game was ever going to be released anyway.

    1. Re:Doesn't matter by __aaclcg7560 · · Score: 4, Funny

      Except for the hardcore Duke Nukem fans who run around E3 in their foam body suits.

      (BTW, Someone did tell them that E3 was cancelled?)

    2. Re:Doesn't matter by MojoBox · · Score: 5, Funny

      Why? Can't you see the comedic value of a half dozen geeks in foam body suits, wandering the deserted halls of the Convention Center, bits of paper blowing in the drafts, a broken pipe dripping water somewhere in the distance, and each of the "Dukes" quitely whispering, "Hello? Anybody here?" Come to think of it, that's a bit like the condition of DNF itself.

    3. Re:Doesn't matter by kalirion · · Score: 1

      It matters very much. If the project is cancelled, few will remember it in 10 years. It is so much cooler to have a game permanently in development behind closed doors.

    4. Re:Doesn't matter by abandonment · · Score: 1

      would make a good anti-fan video i'm thinkin...

    5. Re:Doesn't matter by the+honger · · Score: 2, Funny

      Schrodinger's Nukem

  2. Tagged 'shocking' by bunions · · Score: 5, Funny

    Honestly, who could have predicted this? I am at a loss for words.

    --
    there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    1. Re:Tagged 'shocking' by elrous0 · · Score: 4, Funny
      I think this article is a dupe. I can swear I've seen the headlines "Duke Nuke'Em Forever Delayed" and "3D Realms in Trouble" before.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:Tagged 'shocking' by Anonymous Coward · · Score: 0

      "Duke Nuke'Em Forever Delayed"

      You forgot the comma:

      "Duke Nukem, Forever Delayed"

      There, that's better.

    3. Re:Tagged 'shocking' by AnXa · · Score: 1

      I guess you didn't read the article.
      It says:"Two guys left from 3DRealms" not:"DNF delayed, again". Suck it down!

      DNF will come someday. We just have to hope for it. Althought Take2 will push it out by force and makes it financially 'catastprofoundly' game.

      --
      -Seeing the problem is ½ of solution-
  3. GASP!!! by zoomzit · · Score: 0, Redundant

    I mean really... GASP!!!

  4. Obligatory... by RoloDMonkey · · Score: 5, Funny

    "We have top men working on it."

    "Who?"

    "Top. Men."

    --
    Long live the Speaker Bracelet
    Rolo D. Monkey
  5. It took... by shadwwulf · · Score: 1, Funny

    ...anybody this long to wonder if their project was in trouble?!?

    Good grief... Didn't the near DECADE development cycle give anybody their first clue on that front?

    1. Re:It took... by RevDobbs · · Score: 1

      No, wait, it's not their fault.

      Duke was this close to going Gold...

      But then someone re-read the '97 design spec and realized that the New Duke was supposed to feature portal technology; now they're back to the drawing board.

      Hey man, I am so psyched for that release of Duke Nukem IV Forever 3D Portalicous. From the get go, 3D Realms was targetting the initial release at the PS3.

  6. Nothing to see here.... by BigNumber · · Score: 4, Funny

    Nothing to see here...in fact there probably never will be anything to see here.

    1. Re:Nothing to see here.... by legoburner · · Score: 3, Funny

      That is not entirely true, there is always the atari 2600 version.

    2. Re:Nothing to see here.... by soft_guy · · Score: 4, Interesting

      I'm still waiting them to release a version I can play on my Atari 1450XLD.

      For those who don't get the reference - Atari announced this top of the line 8Bit computer in 1983 as if it were already shipping. Two years later they "canceled" it. There were never any units actually made (other than prototype), yet they advertised it as a shipping product. I had the misfortune that my family decided to get one and we decided to not buy a new computer to replace our Atari 400 until we could get one of these. All the mail order houses "advertised" them with "call for price". I was 12 (with all that implies), so I called them every couple of days for about 8 months asking when they were going to have units available to sell. So, to me, the Atari 1450XLD computer is the epitome of vapor ware.

      --
      Avoid Missing Ball for High Score
  7. So... by daranz · · Score: 4, Funny

    So Joe Siegler is basically saying that the infinitely long developement process for DNF is going to continue as planned, and will be subject of jokes and speculations for many years to come... Good to know.

    --
    This is a sig. It is appended to the end of comments I post.
    1. Re:So... by greysky · · Score: 1, Redundant
      ...process for DNF is going to continue...

      Okay, this is the first time I've noticed that the abbreviation is DNF. In racing it's the abbr for "did not finish".
    2. Re:So... by Anonymous Coward · · Score: 0

      Originally I had planned to not change my underwear until DNF came out.

      The boxers have since morphed into an extra-dimensional life form and are currently taking over the planet.

      -m

  8. I thought... by exp(pi*sqrt(163)) · · Score: 5, Funny

    ...Duke Nukem Forever was a geek joke. You know, like the coming of the Messiah, the second coming of Jesus or the arrival of the Maitreya Buddha. I didn't know there really was such a game in development. That's shattered my whole world view. I might have to rethink my views on religion now.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    1. Re:I thought... by Luctius · · Score: 1

      No you don't. You only need to do that when it hit the shelves. So no worries there.

    2. Re:I thought... by soft_guy · · Score: 2, Funny

      I thought Duke Nukem Forever was a geek joke. You know, like the coming of the Messiah, the second coming of Jesus or the arrival of the Maitreya Buddha. I didn't know there really was such a game in development.

      Apparently you are correct.

      --
      Avoid Missing Ball for High Score
  9. If 3drealms had said from the start by Anonymous Coward · · Score: 0, Redundant

    ... that 'forever' referred literally to the release, we wouldn't even have to talk about it every 6 months. At this rate, computers will be self-aware well before 3D realms ship this turkey.

    1. Re:If 3drealms had said from the start by Khyber · · Score: 3, Funny

      Hell, at this rate the self-aware computers will have made it before 3Drealms! Whatchoo talkin' 'bout, Willis?

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    2. Re:If 3drealms had said from the start by NexFlamma · · Score: 1

      You say that like it's a bad thing!

      I'm looking forward to many nights killing puny humans and offering handfuls of cash while saying "Shake it mainframe!"

  10. "The duke project is apparently in jeopardy" by ip_freely_2000 · · Score: 3, Funny


    In other news: Water is wet.

  11. At first... by Skazka · · Score: 1

    ...I thought this was posted for the obligatory September Fools joke.

    1. Re:At first... by Anonymous Coward · · Score: 0

      No, that's being saved for the announcement that they're going to rename DNF to Snakes in a Game.

  12. Of course people left by MobyDisk · · Score: 2, Insightful

    Duke Nukem has been in the making for 10 years! With an average lifespan in this undustry of 3 -5 years, how the heck could a 10 year project be completed with the same set of employees?

    "It's time to write code and chew gum... and I'm all outta gum."

    1. Re:Of course people left by antifoidulus · · Score: 2, Funny

      And apparently, code too

    2. Re:Of course people left by Judge_Fire · · Score: 0

      Now I get it - vaporware is made by undustries! Of course!

    3. Re:Of course people left by Hangin10 · · Score: 1

      Then what do outdustries produce?

  13. It is the nature of a business. by kinglink · · Score: 2, Interesting

    You get burnt out in the game industry unless you're constantly shipping high quality titles. Turn over in a couple years isn't amazing, but it's not a great thing.

    The fact is after EVERY game there's a good amount of turn over and even then that's a game that takes 2-4 years. People wanted to stay with the company til the game goes gold then leave. Duke Nukem has been going for far longer than any other game it's not a shock people are leaving the company now, especially before people have seen the game.

    This might mean the game isn't amazing or up to par and people want to cash out now, but more likely it's business as usual.

  14. A joke to everyone? by interiot · · Score: 1

    So if the list of developers is secret... Is there a chance that nobody is working on it? "We have secret people working on it" just sounds like an ongoing part of a joke. Maybe all the 3D Realms developers are really working on something else, and they just release bits of news about DNF whenever the company needs a laugh?

  15. Looks great on a resume by Anonymous Coward · · Score: 0

    Latest achievements: Responsible for bringing the Duke Nuk'em forever project to completion. I mean... errr... how can a guy write that with a straight face? Can you imagine the interview?

  16. I'm disappointed by ludomancer · · Score: 5, Funny

    After keeping the stupid project alive for so many years, I really am surprised. You'd think after 10 years it'd pretty much keep going forever, if not eventually get released.

    I really hope this game doesn't get cancelled. I really want to play this badly because I have the highest expectations of getting the absolute worst game ever. Something to love for it's terribleness. Something Mystery Science Theater 3000 bad.

    Please release this game. I honestly can't wait.

    1. Re:I'm disappointed by sharkey · · Score: 1

      A game where you have to kill enemies smaller than flies?

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    2. Re:I'm disappointed by Chosen+Reject · · Score: 1

      An infinite number of monkeys, on an infinite number of typewriters, will eventually produce the collected works of Shakespeare. John Romero's Daikatana was a ten-minute, five-monkey job. Found here.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    3. Re:I'm disappointed by steveo777 · · Score: 1

      I wonder if 3D realms is trying to create the ultimate Duke Nukem Forever experience with a paradigm shift. They could very well be experimenting with a old coding technique that was never really implemented. Anyone wanna take bets that there are 100 million monkey's chained to 100 million computers running basic hex editors? When any of them have typed, say, 4GB of code, it's thrown on a DVD and into a PS2/360/XBox/PC and tested to see if they get a 'Good Duke'?

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:I'm disappointed by sharkey · · Score: 1

      On the other hand, as much as we like to run down the embarrassing side of Romero, at least he got to plug Killcreek.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    5. Re:I'm disappointed by cr0sh · · Score: 1
      You bring up an interesting idea, though I doubt the validity of it - most likely DNF has become one of those "career" projects (all coders out there know what I mean)...


      Even so, there was a bit of technology out there at the time of DN3D that was interesting, but I never saw it implemented in a real game. Somewhere I have a demo of it for DOS. It was a 3D engine written as a demonstration of something called "voxel rendering" - it wasn't raycasted, and it wasn't done using a 3D primative system (ie, mesh of triangles) - instead, it rendered objects and such as virtual "3d pixels" - and it did it fast. Textures were "real" (not "painted on" then "specially lit" - like people were playing with at the time), objects were "solid" (they were not "hollow 3D objects"), and amazingly, it was very fast (considering the timeframe we are talking about).


      I never saw anything beyond the demo made - the world quickly moved on to triangle meshes and soon, OpenGL and Direct3D, and nothing more was made of software-only renderers. It was a technology that barely made a blip, but the idea was fascinating. Kinda landed on the same "scrapheap" as that "Pyramid" graphics card/chipset that was going to be released by that one PC/Amiga Demo Group (BitBrothers?)...

      --
      Reason is the Path to God - Anon
  17. As everyone predicted... by Anonymous Coward · · Score: 0

    it is gonnna take Duke Nuken Forever to be finished.
    Nothing else to see here, move along.

  18. nearly 10 years later... by logicassasin · · Score: 2, Insightful

    C'mon now... Duke Nukem Forever is taking forever to release. The majority of people that were waiting for this game have forgotten about it. Those that remember it treat it as a joke. The hype surrounding this game once rivaled or surpassed Daikatana but, hey, at lease Daikatana was actually released. Duke Nukem Forever will go down in history as the one piece of software that completely defines the term "Vaporware".

    I would have appreciated it more if 3DRealms said "Hey, we fucked up on this one... DNF will never be released. We're busy working on 'Rise of the Triads 2006' and 'Blake Stone: I Come To Kick Ass'". At least you can respect them for admitting a screw-up instead of constantly dragging Duke's good name through the mud.

    --
    Fifty watts per channel, baby cakes.
    1. Re:nearly 10 years later... by Anonymous Coward · · Score: 0

      OMG! I totally loved Rise of the Triad!

    2. Re:nearly 10 years later... by HolyCrapSCOsux · · Score: 4, Interesting

      I think I would rather see a ROTT '06 than DNF

      --
      0xB315AA8D852DCD3F3DCA578FD2E0BF88
    3. Re:nearly 10 years later... by Anonymous Coward · · Score: 0

      You just want dogs taking mushrooms and bouncing on trampolines to be socially acceptable again.

      Oh yeah, and flying, multicolor monk heads. And "priest porridge." I think there was a big scandal about that not too long ago.

      Seriously, just because you were young when you played it doesn't mean it was good. I look at a lot of the movies now that I liked when I was younger...and I don't see what I liked in them any more.

  19. disenchanted by gsn · · Score: 1

    We all know the forever in DNF actually stands for how long we have to wait before we see this game. I've some hope mostly because I go back and play the original D3D and its still fun and I want more. And they did finally release Prey.

    Thats also what I'm scared about - I just don't want it to be like Prey where the original claim was that there was going to be non linear gameplay and you could interact completely with your environment, destroying it or whatever. We did get portals in the end but heck I've seen that since Heretic - they just did it with a lot more style. Prey was o.k. - took about a day to get through and that was it - fun but nothing spectacular - just was not worth the wait.

    --
    Reality must take precedence over public relations, for nature cannot be fooled.
  20. First Global warming, and now this... by zoomzit · · Score: 3, Funny

    My children's children's children have absolutely nothing to look forward too...

  21. Oh...thank god nothing worse by Anonymous Coward · · Score: 0

    At first I read it as DYKE in trouble

  22. Duke is dead? by BrunoBigfoot · · Score: 5, Funny

    He's not dead. He's frozen. And as soon as we find a cure for cancer, we're gonna thaw out the Duke, and he's gonna be pretty pissed off. You know why? Have you ever taken a cold shower? Well, multiply that by fifteen million times, that's how pissed off the Duke's gonna be. I'm gonna get the Duke, and John Cassavetes, and Lee Marvin, and Sam Peckinpah, and a case of whiskey, and drive down to Texas...

    1. Re:Duke is dead? by AcidLacedPenguiN · · Score: 1

      excellent no cure for cancer reference!

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    2. Re:Duke is dead? by Valthan · · Score: 4, Funny

      You know, you really are an asshole!

      --
      --Valthan
    3. Re:Duke is dead? by Wolfrider · · Score: 1

      +1 Insightful ...especially if you've seen the Halo movie set to that song. If not, I can send you a copy. ;-)

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    4. Re:Duke is dead? by BrunoBigfoot · · Score: 0

      Why don't you just shut up and sing the song, pal...

    5. Re:Duke is dead? by byolinux · · Score: 1

      Fucking a. We need more Leary on /.

  23. Re:Duke is like JonBenet to the gaming media by timster · · Score: 1

    I guess it's a great story because it's so obviously silly. The very notion of a commercial game without a deadline is really ridiculous in the first place, and DNF's development to date provides a striking example of why this is the case. Yet still, after throwing away not only lots of money but also the reputation of a once-valuable franchise, they continue to repeat the "when it's done" mantra like a broken vinyl recording of a George Bush speech.

    You'd think that they would learn something after all these years, and set a deadline after which the game would be shipped off to Korea for completion into shovelware so that they could focus on something else. You would have expected such a thing fully five years ago, and still they truck on. It's like a stupidity vortex has descended, and one can only imagine how long it can possibly last.

    --
    I have seen the future, and it is inconvenient.
  24. What's the fuss all about? by carvalhao · · Score: 1

    I never understood completely what all the fuss with DNF is about. They've been honest about the timing of their development cycle from day one. Hell, they even put it on the game title how long it would take: "Forever".

  25. Re:Duke is like JonBenet to the gaming media by CrackedButter · · Score: 1

    forever?

  26. I wonder by The_Pariah · · Score: 1
    Huh... Wonder if this will cause a delay in the game release

    /sarcasm

    --
    Future ruler of a small Asian-Pacific island
  27. What's the deal? by nEoN+nOoDlE · · Score: 1

    I'd really like to know what's going on with this game. At this point, it's taken longer than an operating sSystem to develop, and it's been an industry joke for many years. What gives? Do they have like, 1 programmer working half time on it? I can't imagine working on a single product for so long, so it's no wonder there are people leaving, I'd just like to hear the actual story of why it's taking so long, and not just a press release version of "we'll ship it when it's done."

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  28. IDEA!! by nascarguy27 · · Score: 3, Insightful

    Since it'll never be completely done, open source Duke Nukem Forever. That way it can forever be in beta AND people can use it. Unless of course it's unusable at all now. Hopefully it's beyond that.

    --
    Funny createSig(Witty remark, Odd reference)
    {
    return (Funny)remark + (Funny)reference;
    }
    1. Re:IDEA!! by 4D6963 · · Score: 1

      I was thinking about that and yeah, that would be cool if they gave up on developping it and released the sources as they are, I'm sure lots of people would like to help with this project and get the work done. Actually I'm sure the result would be better by far if the open source community completed it than if 3D Realms did.

      --
      You just got troll'd!
  29. If they'd stop coding it in PERL. by neo · · Score: 1

    Seriously.

    They MUST be using Perl to code this thing because that's the only way it could take this long. I know I'm going to get trolled down by all the Perl babies out there, but can you honestly think of any other reason it could possibly take this long to code a FPS? And one with no plot line to boot?

    The only way would be code that looked like this:

    http://uncyclopedia.org/wiki/Perl

  30. Obituary by Nahor · · Score: 5, Funny

    And soon, we'll learn that people killed themselves on the project, while in truth, they just died of old age.

  31. maybe by Billly+Gates · · Score: 4, Funny

    Maybe the DNF developers are leaving to join the exciting GNU/Hurd team with its quick and upbeat release record.

    1. Re:maybe by gstoddart · · Score: 1
      Maybe the DNF developers are leaving to join the exciting GNU/Hurd team with its quick and upbeat release record.

      I'm pretty sure we've been waiting for Hurd since way before DNF. Like by about a decade if we count 1983 as the starting point of that project.

      That's just scary.

      Cheers
      --
      Lost at C:>. Found at C.
    2. Re:maybe by Anonymous Coward · · Score: 0

      That's because Richard Stallman is all talk and no action.

    3. Re:maybe by WilliamSChips · · Score: 1

      Oh yeah, then what about GNU? RMS doesn't even work on Hurd anymore, he mostly works on Emacs now.

      --
      Please, for the good of Humanity, vote Obama.
    4. Re:maybe by SanityInAnarchy · · Score: 1

      In all fairness, I believe you can, in fact, download and run the HURD, and have been able to do so for years. It just sucks royally when compared to any useful OS.

      --
      Don't thank God, thank a doctor!
  32. DNF? by kolding · · Score: 1

    I'm sure it's been mentioned before, but isn't it ironic that DNF in some racing (skiing, at least, not sure about others) means "Did Not Finish"....

    Eric

    1. Re:DNF? by Anonymous Coward · · Score: 0

      Sailing, as well.

    2. Re:DNF? by Anonymous Coward · · Score: 0

      yeah, horse racing, auto racing, foot racing. You name it, DNF means "Did Not Finish."

  33. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  34. but what if... by Anonymous Coward · · Score: 0

    with a 10 year development cycle this could turn out to be the greatest game of all time!!

  35. Simple word sub would work too.... by Chabil+Ha' · · Score: 1

    This is nothing new. People have left before, IT IS THE NATURE OF THIS BUSINESS.

    Just sub in 'vaporware' and you get this.

    This is nothing new. Vaporware IS THE NATURE OF THIS BUSINESS.

    As a side note, why does Duke keep getting coverage??? Let the man rest in peace until the day he rises from the 3D Realms ashes and is born again at retailer near you. Until then, goodbye, Duke.

    --
    We're all hypocrites. We all have hidden parts, it's the contrast between them that make us more a hypocrite than others
  36. DNF is being played daily, me thinks by Anonymous Coward · · Score: 0

    I think DNF is under active development, except without plans to be released.

    3DRealms are, in my opinion, using our beloved Duke to try out new systems. So, a new rendering engine is first shoehorned into Duke, and tested. Then it is available for the other games.

  37. whoa by bunions · · Score: 1

    just more evidence that it's an elaborate hoax. yes ... all the pieces are starting to fit together ...

    --
    there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
  38. The truth.. by Anonymous Coward · · Score: 1, Interesting

    The only reason the truth hasn't come out about DNF is 3dRealms is a privately held company. They're not required to release any internal company data that show this project is/was dead. If they were a publicly traded company, Sarbanes-Oxley would have forced them to come clean and/or go to prison.

    I'm surprised the private stock holders haven't made a stink by now. There is no profit in lying for 10 years.

    Oh, wait a minute....I guess there is....

  39. Duke math by Anonymous Coward · · Score: 0
    So Joe Siegler is basically saying that the infinitely long developement process for DNF is going to continue as planned
    .. so now it's limit of f(x) as x approaches Nukem?
  40. well, that dooms the Phantom console by Luxifer · · Score: 3, Funny

    What's Phantom going to use now that their star title is floundering?

  41. Its coming out with Vista by Anonymous Coward · · Score: 0

    That's right the new "Top Dogs" developing it are reworking it in VB .NET and are the people behind the biggest hits like mine sweeper, solitaire, and pinball. It will ship as part of Windows Vista right underneath the previously mentioned games, and will have two levels.

    Buy the Vista "plus pack" to get extra levels.....

    D.

  42. The Second Coming by turgid · · Score: 1

    I've just been converted. It's a new religion! I get it now. Life is complete. I have no fear of death, for I am destined to live forever in paradise, if only I believe in the Duke.

  43. Duke in Trouble? by freeasinrealale · · Score: 1

    Ohhhhhh... thats gonna hurt cum christmas...

    --
    A man spends the first half of his life accumulating stuff, the second trying to get rid of it all.
  44. The List by inotocracy · · Score: 5, Informative

    Has yet to be posted, so I shall do just that, things that have occured since the announcement of Duke Nukem Forever:

    Popular Video Game Series Releases
    Final Fantasy:

    * Main Series
    o Final Fantasy VII
    o Final Fantasy VIII
    o Final Fantasy IX
    o Final Fantasy X
    + Final Fantasy X-2
    o Final Fantasy XI
    o Final Fantasy XII
    * Cell Phone Games
    o Before Crisis: Final Fantasy
    o Dirge of Cerberus: Final Fantasy VII
    o Dirge of Cerberus: Lost Episode
    * Tactics Series
    o Final Fantasy Tactics
    o Final Fantasy Tactice Advance
    * Crystal Chronicles Series
    o Final Fantasy Crystal Chronicles
    o Final Fantasy Crystal Chronicles: Ring of Fates
    o Final Fantasy Crystal Chronicles: The Crystal Bearer
    * Remakes
    o Final Fantasy Collection
    o Final Fantasy Anthology
    o Final Fantasy Chronicles
    o Final Fantasy Origins
    o Final Fantasy I & 2: Dawn of Souls
    o Final Fantasy III DS
    * Games Featuring Final Fantasy Characters
    o Ehrgeiz
    o Kingtom Hearts
    o Kingdom Hearts: Chain of Memories
    o Kingdom Hearts: Final Mix
    o Kingdom Hearts II
    * Movies, Anime Series & Concerts
    o Final Fantasy: The Sprits Within
    o Final Fantasy: Unlimited, Entire Series
    o Final Fantasy VII: Advent Children
    o Final Fantasy: Dear Friends, Entire World Tour

    Grand Theft Auto:

    * Grand Theft Auto
    o Grand Theft Auto, Gameboy Color Port
    * Grand Theft Auto
    * Grand Theft Auto: London 1969
    * Gr

    1. Re:The List by 4D6963 · · Score: 3, Informative

      In April of 1997, Google, eBay, and the term "weblog" didn't exist.

      eBay was founded in 1995.

      Mac OS switched to UNIX...

      Actually I guess we can say Mac OS had switched to Unix earlier with A/UX

      I swear, I really don't have anything better to do at 8:47am than to check your facts ;-)

      --
      You just got troll'd!
  45. DNF will come out by MemoryDragon · · Score: 1

    They are just waiting for the PS3 becoming the market leader of the next gen consoles. Then they will release it as a PS3 exclusive...

  46. A theory of late games and program development by Anonymous Coward · · Score: 1, Interesting

    I have never programmed anything beyond Excel VBA. Yet my personal view is that developing _any_ program over the course of 5+ years is doomed to fail miserably - just from logic and observations about human behaviour.

    Any program or game will be an interaction of modules. The textures can be seen as a module, the models as a module, the graphics engine a module, the AI engine a module, the menu system a module, the maps a module, etc. The final specifications for these are usually decided early - at the very _start_ it's decided what each module will look like when finished. This lets every module as it's created (1) be created at the edge of current technological capabilities into a cutting-edge whole, (2) be tailored to fit every other module.

    When development cycles stretch out however, very bad things happen. There is a pressure to remain cutting edge - more in certain (e.g. graphically visible) modules than others. So those get rewritten, with some time taken to make sure everything still interacts right. After the time taken to do that (aided by a small development team at this stage), some other modules may lag behind technologically, and they need to be redone. After those, yet other modules need to get redone. For example, if they had had Duke Nukem Forever 'close to release' for the past five years, they would probably have had to rewrite the AI at least three times.

    The problem is that firstly, when release finally happens, some modules are still ten years old, and although not very visible, you can glimpse enough of them that it hurts (e.g. the flag texture in CTF, the fonts used in menus at different resolutions, small things like that), and secondly, all the tweaking of modules has invariably made them fit less well together, leading to random crashes. It would therefore be better to simply discard anything which has been in development for 5+ years, and redo it from scratch.

    At the moment I fear DNF will turn out something like Battlecruiser 3000 AD.

    1. Re:A theory of late games and program development by chromatic · · Score: 1
      ... secondly, all the tweaking of modules has invariably made them fit less well together, leading to random crashes. It would therefore be better to simply discard anything which has been in development for 5+ years, and redo it from scratch.

      "Invariably"? You claim that it's completely impossible to leave a unit of code a little bit cleaner every time you make a change? Very well; I claim otherwise.

    2. Re:A theory of late games and program development by ScrewMaster · · Score: 3, Informative

      Well, maybe not completely impossible ... but the reality is that code tends to move from elegance to thorniness, and not the other way 'round. Call it ScrewMaster's Rule of Developmental Entropy. Fixes for this and fixes for that: over time the code will be inelegant as hell yet reliable and perfectly functional, but nobody in their right mind would dare try to rewrite it because nobody remembers why all those hacks and patches are there. I deal with that a lot in some of the older code I have to support and maintain. I wasn't the original coder, and I'd love to dig in and rewrite some of the stuff that truly offends my engineering sensibilities. I don't dare, however, because if I did I'd miss some of the special cases taken care of by all the thorns, wreak havoc amongst our customers, and would probably end up spending just as much time to make my new code work as well as the old. At which point, it would be just as thorny anyway.

      Ultimately, what it comes down to is that it is very difficult (if not impossible) for even a very good, clean, thoughtful initial design to account for all the eventualities that a codebase will have to face. You may truly want to leave that code cleaner when you leave, but odds are that time pressure alone will sometimes leave you with what you know in your heart is a hack. Trying to do everything perfectly all the time takes forever, which is unacceptable in most production environments. 3DRealms may be different in that regard. Certainly they don't mind giving their developers all the time they need.

      --
      The higher the technology, the sharper that two-edged sword.
    3. Re:A theory of late games and program development by chromatic · · Score: 1
      I wasn't the original coder, and I'd love to dig in and rewrite some of the stuff that truly offends my engineering sensibilities. I don't dare, however, because if I did I'd miss some of the special cases taken care of by all the thorns, wreak havoc amongst our customers, and would probably end up spending just as much time to make my new code work as well as the old.

      Why would you miss special cases? That's what a comprehensive test suite is for. (Yes, I know many or even most projects don't have them. Mine do, not because I'm a superhero or anything, but because I'm too lazy to debug.)

    4. Re:A theory of late games and program development by ScrewMaster · · Score: 1

      Because those "special cases" aren't necessarily obvious, which is the point I was trying to convey. For example, I sometimes see code using "magic numbers". That irritates me because it isn't readily apparent why the programmer multiplied a float by, say, .03092938E-3 to get the desired result (usually several constants were boiled down to one.) Often there are good reasons for coding that way, particularly in embedded systems with limited resources. But for the guy who comes along later, undocumented crap like that make it very time-consuming to rewrite a large body of code from scratch because you spend half your time deciphering the contents of the original developer's head. I guess what it comes down to is that code that wasn't designed and written well at the outset is hard to maintain and even harder to rewrite. I try to code for the future, which means thinking about maintainability as I work, but when you're dealing with a large base of legacy code you have to move deliberately and carefully.

      --
      The higher the technology, the sharper that two-edged sword.
  47. I'm really really glad... by RobertKozak · · Score: 1

    ..at least now I don't have to worry about the end of the world coming anytime soon.

    --
    Bet this .sig looks familiar.
  48. Re:Development cycle by MemoryDragon · · Score: 1

    Gnu Hurd has been taking longer, Windows Vista probably has been in development also for quite a while, but wont beat it.

  49. Key personnel? by Kumiorava · · Score: 1

    If some key personnel have left, does that mean it has a chance to be released? If these "key" persons have worked on the project for 10 years I think it's time to let them go and get some new people to actually finish it off.

  50. Could it be that the game is practictly finished? by inotocracy · · Score: 1

    A thought came to mind, maybe they left the company because it would be the last game they made at 3D Realms and decided to move on afterwards. Perhaps the game is pretty much done and all thats left can be done by the newbies? Sounds like it could be good news as well.

  51. Nerd funk by Tz-Auber · · Score: 1

    That's wron.. whoa.... the nerd funk is overwhealming me right now.

  52. Always bet on Duke! by Tz-Auber · · Score: 1

    That's why we always have to bet on Duke! Look how well he paid off! :)

  53. By greener pastures they mean... by gijoel · · Score: 1

    ... Graves or Nursing homes.

  54. Can this be considered irony? by i_ate_god · · Score: 1

    DNF in many racing sports stands for Did Not Finish

    --
    I'm god, but it's a bit of a drag really...
  55. God's Game by Spactonic · · Score: 0

    Listen, when you let 'god' code your game, in this case DNF, you might have to wait a while. I'm not even going to guess how long QA is going to take once hes handed it to Moses. I'm sure all the big boys up in the clouds are having a blast playing their way through the beta, while the guys down below in 3drealms have tilted their heads back, with tongues draped over cheeks, anticipating a response...

  56. Nobody quit... by AmazingRuss · · Score: 3, Funny

    ...but a few did die of old age.

    1. Re:Nobody quit... by A+Brand+of+Fire · · Score: 1

      Somehow, this brings to mind that episode of TNG, Booby Trap; I keep seeing the bridge crew of the Promellian vessel in my head, only they're DNF programmers still at their Pentium III workstations. "Commendable. They died at their posts."

      --
      [End of Line]
  57. Re:Development cycle by Anonymous Coward · · Score: 0

    You know what though?

    It's a game, about a buff guy, in a muscle shirt, spouting stereotypical "badass" lines, shooting aliens.

    Honestly.

    There's only so far you can go with a core like that.

  58. They should kill it by petrus4 · · Score: 1

    Unless they can release the game before the end of this year, they should cut their losses and kill development on it, IMHO.

    Apart from anything else, the level of expectation about it now means that no matter what they come out with, it's not going to seem good enough to those still waiting for it. The other side of the coin is the degree of apathy which I expect would have set in among the rest of the gaming population who know about it. A level of apathy that big is not something you want to have greet the release of a game. I would also suspect that the number of delays have a lot to do with what they were originally intending for the game...they were aiming far too high, and haven't been able to deliver what they conceptualised. Although creativity is never something I'd try to discourage, trying to bite off more than you can chew can happen...even for people as talented as the ones we're talking about here.

    Bottom line...they need a new title of some kind, whether it's DNF or otherwise, and they need it soon. The glory days were quite a while ago now, guys.

  59. Why by ThurstonMoore · · Score: 1

    Why does anyone report on DNF other than its never going to be released?

  60. I'd think the opposite! by Ayanami+Rei · · Score: 1

    I could code DNF in 10 _months_ all by myself in Perl. Not that I'd want to.
    I mean it's pretty clear how you should do it and it wouldn't be as bad as you think. Especially since they aren't writing their own graphics/physics engines or anything... it's all just tying together APIs and interpreting scripts (hey... PERL's good at that).

    It'd be slow, but it'd work.

    But at this point I'm not the least bit interested in Duke Nukem anymore. The man's a joke. No one wants to play his games anymore. 3DRealms has missed the boat. In fact, they missed the dock completely and instead attempted to board the log flume ride at Sea World.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  61. PERL Duke Nukem Forever. by neo · · Score: 1

    Let me guess, you could do it in one line.

  62. And using functional programming techniques. by Ayanami+Rei · · Score: 1



    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  63. Apogee by Anonymous Coward · · Score: 0

    OK, so Apogee used to make tons of great games, such as Wacky Races, Hocus Pocus, and tons of other sidescrollers and first person shooters. Then, they bought 3D Realms who made Terminal Velocity, and they both put out Duke3D. Now, this company has been concentrating on a single game, Duke3D, for about 10 years. Why didn't they release tons of other games based on their other properties in the meantime? Give up on Duke and give us more classics!