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Half Life 2 Stuttering Bug Official

sinner0423 writes "Due to recent complaints on several forums, Steampowered announced they are working on a fix to this stuttering problem in Half Life 2. Usually, a game bug isn't news-worthy, but the sporadic nature of this bug makes me wonder - who else has problems with HL2 pausing/skipping? This site outlines the problem certain users are having in a very clear & concise manner, and also includes some stopgap solutions from Erik Johnson & other Valve employees."

456 comments

  1. my pirated copy works fine by Anonymous Coward · · Score: 0, Funny

    My pirated copy with the stream crack works fine.

    1. Re:my pirated copy works fine by Anonymous Coward · · Score: 0

      God bless software piracy.

    2. Re:my pirated copy works fine by Anonymous Coward · · Score: 0

      What is "stream"?

  2. Hmmm.... by lxt · · Score: 5, Insightful

    ...one might have thought given the year of so the game has thought to have remained in a workable state they might have come across a bug like this, especially if it's affecting large numbers of people...

    1. Re:Hmmm.... by Anonymous Coward · · Score: 0

      The game works flawlessly for me on an AMD Athlon 2600+ with a 256mb (AGP) GeForce FX 5900 Ultra, 1gb RAM and an Audigy 2. I run it at 1920x1600 with the default (high everything, except water - which doesn't render full reflections in the 5900 anyway). Not a single problem playing the game. I started playing it at 12:15am the day it was released. Love the game.

    2. Re:Hmmm.... by moonbender · · Score: 3, Insightful

      1920x1600? What kind of display do you have? I doubt there is any device available for less than, say, a thousand bucks that can make use of that kind of resolutions. Oh, many CRTs will display it all right, but their phosphor coating won't be designer for anything above 1600x1200 for a 21". If anything, higher resolutions would result in some sort of anti-aliasing (aka blurring). Or am I wrong? I'm not a display engineer after all... Or maybe you simply do have a very expensive display. :)

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    3. Re:Hmmm.... by Anonymous Coward · · Score: 1, Informative

      1920x1440 is more likely, and monitors support it just fine, I use it on my 19" Iiyama vision master pro 451, and have for the last 4 years. cost £395 IIRC. 1600x1200 is just too little space, on a 21" I would hope for higher than 1920x1440.

    4. Re:Hmmm.... by Chambers81 · · Score: 1

      Did you read the steam news post? "we have traced these issues to corrupt Steam cache files." Seems to me like getting a slightly corrupted file off of Steam isn't something that you can really plan for when no other game has been distributed through Steam before.

    5. Re:Hmmm.... by Kenja · · Score: 0, Flamebait

      Given that they never figured out that you cant install the game without coutner strike without hte installer crashing or that you can ditch the water skimmer and then get stuck after playing for 20min and finding a point where you need it but cant go back to get it I dont think they realy had ANY QA on this product.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    6. Re:Hmmm.... by Anonymous Coward · · Score: 0

      It looks like you didn't have any QA on your post either.

    7. Re:Hmmm.... by cortana · · Score: 5, Insightful

      HOW long as the concept of checksumming data to detect corruption been around?

    8. Re:Hmmm.... by Anonymous Coward · · Score: 0

      23" Apple Cinedisplay does 1920x1600 and both CS:S and HL2 (as well as the rest of the Steam-based games I've played recently) all have a 16:9 and 16:10 option to make use of widescreen monitors such as this.

      Also, the 30" Apple Cinedisplay recently released does something like 2400ish by 1900ish.

      And no, neither monitor is available for less than $1,000. But I didn't say I spent less than $1,000. These are $3,500+ monitors.

    9. Re:Hmmm.... by neko9 · · Score: 5, Informative

      from This site - Vampire: The Masquerade, which is based on Half-Life 2's Source engine is also reported to have the same stuttering issues.

      looks like engine problem.

    10. Re:Hmmm.... by CountBrass · · Score: 0, Flamebait

      If I'd known how bug ridden HL2 was going to be I would never have bought it.

      It took me 3 hours of trying to get the fucking thing installed !

      It took another 2 hours to get a game started: it crashed to the desktop without an error every time I tried.

      When I finally got in (by running in windowed mode to start, then switching back to full screen to actually play) I started to play. Well wow! But then "load" and "load" and :oad": it seems every five seconds the fucking game has to load the next bit of content: that is so 1990s: haven't these guys learnt anything. The worst level (the level with the zombie hunting priest if you've played) the level is split: each time you cross this split you have to re-load: and you inevitably cross over multiple times doing the level. The guy who designed the level with this split in the middle should be sacked.

      Thinking about buying HL2? Take my advice and wait another five years for these munchkins to fix the bugs.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    11. Re:Hmmm.... by jhoegl · · Score: 1

      Yah, I wondered if others had that install problem. I tried to install it twice, (took me 30 minutes each time) with out the CS option... to no avail. Also, I thought the stuttering problem was related to the game saving. As I remembered some of the times I stuttered, and when I died and had to revert to a save, those were the times I stuttered. Hhmm, anyways... Valve did a lot of good, a lot of bad, and a lot of annoying people. Anyone try the SDK stuff? Buggy as hell as well.

    12. Re:Hmmm.... by Hogwash+McFly · · Score: 2, Funny

      Valve's Gabe Newell gave the following press release:

      'W-w-w-w-we ap-p-p-pologise for any t-t-t-t-trouble that has been caused-d-d-d by this b-b-b-b-fnargen-b-b-b-b-bug, we are l-l-l-labia-l-l-looking into this and will fix this problem as soon p-p-p-p-p-possible. CUNT!'

      --
      Mother, do you think they'll like this sig?
    13. Re:Hmmm.... by JPriest · · Score: 3, Insightful

      Especially in gaming these checksums are needed to prevent people form modifying the files to cheat online.

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    14. Re:Hmmm.... by Anonymous Coward · · Score: 0

      You've obviously never written a non-trivial program or worked on a closed-source project where the user feedback only comes after you're "finished".

    15. Re:Hmmm.... by moonbender · · Score: 1

      As I said, monitors will display it, just like my really old 15" CRT would display 1600x1200 (at an atrocious refresh rate, though). But you're projecting 1920 (horizontal) pixels at just about 1500 phosphor dots - I estimated 40 cm width and a 0.26 dot pitch; the numbers will be a bit off but the point stands.

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    16. Re:Hmmm.... by moonbender · · Score: 1

      And no, neither monitor is available for less than $1,000. But I didn't say I spent less than $1,000. These are $3,500+ monitors.

      Nope, you didn't say that, and I did not intend to imply so. I was genuinely wondering, and also used the chance to try and find out whether there was any point to running a higher resolution than a monitor was designed for.

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    17. Re:Hmmm.... by CityZen · · Score: 0, Offtopic

      Wow, if US game companies put so much effort and resources into making a GAME work correctly, imagine how much effort and resources they'll put into making the ELECTION work correctly!

    18. Re:Hmmm.... by ZiakII · · Score: 1

      Counter Strike : CZ was distributed though steam cause thats how i got it.....and it was flawless

    19. Re:Hmmm.... by Hawkxor · · Score: 1

      Your biggest problem here is that your computer is too slow.

      (not to say there's no bugs).

      Maybe you should wait five years in order to buy a computer fast enough to play the game.

    20. Re:Hmmm.... by TCM · · Score: 1

      The resolution is 1920x1200 (16:10) not 1920x1600 (5:4).

      --
      Of course it runs NetBSD. BTC: 1NT7QvbetmANwaMzhpVL6
    21. Re:Hmmm.... by Anonymous Coward · · Score: 0

      the latter ratio should be 6:5

    22. Re:Hmmm.... by Chambers81 · · Score: 1

      I'm not saying they shouldn't be using that. But the parent comment said that valve should have found such a bug in their engine during testing, yet their website says they've traced the problem to something other than a bug in their code.

    23. Re:Hmmm.... by xanadu-xtroot.com · · Score: 3, Insightful

      getting a slightly corrupted file off of Steam isn't something that you can really plan for

      You're right, you can't plan for it to happen, but you can safe-guard yourself against it before you even run into it:

      man md5sum

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
    24. Re:Hmmm.... by SpryGuy · · Score: 2, Interesting

      Amen to that. I can't believe something as obvious as the installer bug got through. It caused me no end of delay until I finally got on line and found out the problem was known and what the work around was.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    25. Re:Hmmm.... by xanadu-xtroot.com · · Score: 1

      Maybe you should wait five years in order to buy a computer fast enough to play the game.

      I'm not above taking donations. I'll offer my paypal addy if you want to help contribute...

      (Not everyone is living in their parent's basements and working just to put gas in a car and be able to feed your PS2 a new DVD once in a while...).

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
    26. Re:Hmmm.... by bryhhh · · Score: 1

      It took me 3 hours of trying to get the fucking thing installed

      Lucky you. Took me 6 hours to install it over steam, but I downloaded it well before the official release date, so that I could play it as soon as it was released.

      It took another 2 hours to get a game started: it crashed to the desktop without an error every time I tried.

      I unlocked the game at 8am 16/11/2004 (GMT), and was playing 15 minutes later. Not had a single crash.

      But then "load" and "load" and :oad": it seems every five seconds the fucking game has to load the next bit of content: that is so 1990s: haven't these guys learnt anything.

      Wow! you must be racing through the game very quickly and missing lots of the gameplay if you find it loading content every five minutes.

      The worst level (the level with the zombie hunting priest if you've played) the level is split: each time you cross this split you have to re-load: and you inevitably cross over multiple times doing the level. The guy who designed the level with this split in the middle should be sacked.

      Not seen that at all on the Ravenholm level. I'm quite surprised you say that, as the map boundaries always seem to be far away from the next/last monster. I've not played the entire game yet, but I certainly didn't see it on the map you talk of.

      I do see the stutter bug every time the game autosaves, kind of annoying, but the game itself more than makes up for it. Looks like there will be a patch RSN.

      Thinking about buying HL2? Take my advice and wait another five years for these munchkins to fix the bugs.

      Maybe I've just been lucky, but I'd say buy the game now.

    27. Re:Hmmm.... by Hawkxor · · Score: 1

      Um...in other words, maybe you should wait five years for a computer fast enough to play this game to exist.

    28. Re:Hmmm.... by Anonymous Coward · · Score: 0

      It is still a bug in their code, it is the code for Steam, but that doesn't make it any better. If they were going to insist that everyone install Steam to use HL2 then they should have made sure that it wouldn't cause problems.

    29. Re:Hmmm.... by Anonymous Coward · · Score: 0

      Yeah, you're right. I'm not sure why I always have the tendancy to call it 1920x1600.

    30. Re:Hmmm.... by Zorilla · · Score: 4, Funny

      that you can ditch the water skimmer and then get stuck after playing for 20min and finding a point where you need it but cant go back to get it

      God damn! You, too? That pissed me off so bad. I actually got all the way to the ramp attached to the elevator with pulley cables and washing machine puzzle before I got stuck and it said, "A.I Disabled" after screwing around for a while trying to figure something out. It appeared no matter what game I loaded from there on, even if I started a new game. Backing up the savegames and reinstalling did the trick, though. After starting a new game from that chapter, I had a pretty big smack on the forehead after I saw the swamp boat RIGHT THERE! Did I actually miss that?

      I was having too much fun in the beginning of the game to think about the tedium of walking the super long distances to get there. I assumed I just broke the game, because that appears to be something I do a lot. I've broken Painkiller, Star Trek: Elite Force 2, Ultima 7 (not hard to do, but I didn't do anything wrong) and Strife to a point where I can't continue in the game. Plus, I sooner assumed the helicopter and radiation sewage crap was just an obnoxious point in the game rather than needing a special tool to get past it (think really unfair games, like Contra Adventure where there's three hard bosses in a row). I had already spent a half-hour trying to play lumberjack with the blue plastic drums getting past the first radiation pool.

      If you ever need a playtester, I'm your guy, as I seem to be really good at breaking software :)

      As for the stuttering, I'm pissed that I had to switch back from my kX Project Drivers on my SBLive! Value back to the mediocre (but reliable) official drivers. I hope any fixes that come out will remedy it.

      --

      It would be cool if it didn't suck.
    31. Re:Hmmm.... by Anonymous Coward · · Score: 0

      Actually, the 23" might be edging down toward $1,000 right now. I bought mine almost two years ago. It started at $3,500 and dropped to about $2,000 the week I bought mine. Now that the 30" Cinedisplays are out, I suspect the price on the 23" should have dropped quite a bit. Mayb to the $1200-$1500 range.

      Personally, I prefer the rich colors of the CRTs - but need the width and clarity of an LCD. Easier on my eyes and easy to have two full pages up at a time side-by-side. Still, sit a nice 21" CRT next to it and you can see how much fuller the CRT colors look. I guess it's due to the backlight in the LCDs.

      Not that I'm complaining. I like my monitor. But something to keep in mind.

    32. Re:Hmmm.... by VoidWraith · · Score: 1

      So how do you explain it when I get the same problem having installed from DVD? That's not the (only?) issue.

    33. Re:Hmmm.... by gweihir · · Score: 1, Interesting

      Seems to me like getting a slightly corrupted file off of Steam isn't something that you can really plan for when no other game has been distributed through Steam before.

      Seems pretty incompetent to me. Checksums (crc32, md5, ...) have been around for a long time and are used in many places rountinely, e.g. in virtually all losless file compressors.

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    34. Re:Hmmm.... by iabervon · · Score: 2, Informative

      I'm sitting at a CRT which is perfectly fine at 2048x1536 (except that I can only get 16-bit color, due to lack of bandwidth). Sony Trinitron Multiscan E400; I got mine used from work, but I don't think it was over $500 or so new when they got it.

      Of course, I run it at 1280x1024 normally, but that's just because I like my 75dpi bitmapped fonts, and they're a bit too small to read at higher resolution (even though, if I look really closely, they're perfectly reproduced). I doubt it could go much higher, though, because the thin vertical lines from the trinitron grid will start getting in the way.

      On the other hand, 1920x1600 is unusually square, so I'd guess an error of some sort (1920x1440 is more normal).

    35. Re:Hmmm.... by danila · · Score: 1

      Apparently your browser wasn't using it to detect corruption in the word "has". :)

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    36. Re:Hmmm.... by Anonymous Coward · · Score: 0

      i have a 1920x1200 on a dell laptop. 15.4".

    37. Re:Hmmm.... by Antony.S · · Score: 1, Interesting

      Finally, someone on Slashdot who isn't whining ;D

      We need our own thread, or maybe forum!

      So many people whining about stuff, it's a joke, most of their problems are probably down to clue or having settings too high. I have a moderate system (2.08ghz, 512ddr400, 9600xt), I play on 800x600 medium, loading times are OK and I get very little stuttering (did on high detail).

    38. Re:Hmmm.... by vspazv · · Score: 1

      The corrupt cache files are linked to a problem where people can not login to steam to activate/play the game at all. Its completely seperate from the stuttering issue.

      I am one of the people with the stuttering issue. The game was running great then i got the stuttering when the video call in the interrogation room at the beginning of the game. Now it happens whenever i start the game. CS:S works fine though.

    39. Re:Hmmm.... by moonbender · · Score: 3, Insightful

      That's the third reply stating that CRTs will display very high resolutions - I'm aware of that. You can also print 4pt fonts on a 350 dpi printer. That doesn't mean it's a good idea. Your Sony E400 has a dot pitch of 0.24 mm, (a) that means there are monitor width / 0.24 mm ~= 1650 phosphor dots horizontally, (b) which sets an upper bound for the resolution the monitor can display.

      Now, as I mentioned before, I'm by no means an expert (unless having basic knowledge on how a CRT works makes me one), so both (a) and (b) could be wrong. So feel free to address those, but please don't just tell me how you're happily running your 15" CRT at 1800x(400*Pi). ;) No offense intended.

      On a sidenote, I've also never heard of being limited to a certain color-depth when running a CRT - not as long as you're talking about more than 1 bit, ie black and white. The CRT just gets analogue color values (voltages, in fact) anyway, so color depth as a bit value is really a feature of the graphics card and operating system. Unless you were talking about signal/noise ratio of the analogue monitor connection limiting the color precision or something.

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    40. Re:Hmmm.... by zeno_2 · · Score: 2, Informative

      I have a Nokia 447x 17" monitor which can go into 2048x1536. I believe its a monitor that was used in CAD a lot. I got it for about 250 bucks on ebay about 6 years ago.

    41. Re:Hmmm.... by CountBrass · · Score: 1

      I'm running an AMD 3400 with 1 gig of memory and a 7200rpm drive.

      If my machine is too slow then there's a problem. Alternatively you're a moron jumping to conclusions.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    42. Re:Hmmm.... by CountBrass · · Score: 1

      I have a cpu that's twice as fast as yours, I have twice as much memory and a gpu that's a generation ahead of yours.

      I guess Valve spent too much time optimising their game for ancient hardware at the expensive of those of us running a modern system.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    43. Re:Hmmm.... by Anonymous Coward · · Score: 0

      > Strife

      Hey, another person that remembers Strife!

    44. Re:Hmmm.... by Zorilla · · Score: 1

      Check out the newest releases of ZDoom. It now has pretty solid Strife support. (I've only managed to break the scripting once)

      --

      It would be cool if it didn't suck.
    45. Re:Hmmm.... by GeorgeMcBay · · Score: 3, Informative

      I unlocked the game at 8am 16/11/2004 (GMT), and was playing 15 minutes later. Not had a single crash.


      I had a similar experience. Installed via Steam and it worked fine right away. However... there are known, verified problems with the standard installer for people who got the game the old fashioned way, so neither your nor my experience here makes a bit of difference if this guy ran into those installer bugs.



      Wow! you must be racing through the game very quickly and missing lots of the gameplay if you find it loading content every five minutes.


      I've been going through the game at a leisurely pace and there are quite a few stretches of game where the loading comes even quicker than every five minutes. It is somewhat inconsistent though.. Sometimes you'll go 10-20 minutes without a reload, then sometimes you seem to be reloading every 3-6 minutes. It does seem a bit excessive, IMO.. but not a deal breaker.


      Not seen that at all on the Ravenholm level. I'm quite surprised you say that, as the map boundaries always seem to be far away from the next/last monster. I've not played the entire game yet, but I certainly didn't see it on the map you talk of.


      I know exactly what he is talking about. On the part of Ravenholm where you need to position the platform so you can jump across to the roofs.. and there is a little courtyard with one of those spinning metal things you can control with the gravity gun. There is a door portal in that area that triggers a level load and if you happen to not go exactly the right way the first time, you'll walk around in a circle that causes the level to load again, and then if you back up a bit? Loads again... Annoying little spot. FWIW, that's the only one like that I've seen in the game so far (I'm currently pretty deep into the antlions part).


      In any case, Half-Life 2 is absolutely an amazing game and I suggest it as a must buy for any PC gamer, but the original poster's problems are all pretty valid. I disagree that they are bad enough to merit waiting 5 years to play the game.. but then I got lucky and wasn't hit by the annoying installer bugs either...

    46. Re:Hmmm.... by xanadu-xtroot.com · · Score: 1

      Ah. That's different. That's not quite what you said the first time. If this is what you meant, then you make a good point. The first time was just a "go out and buy a new machine" response. This one puts a bit more insight to it.

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
    47. Re:Hmmm.... by Anonymous Coward · · Score: 0

      cs source doesn't have this problem. then again, it doesnt have a story line and the stutter problem seems to happen when loading new scences.

    48. Re:Hmmm.... by KaiSeun · · Score: 0

      It would be kinda of difficult to extrapolate a problem from only two games, so if this were an engine problem, Valve should of picked it up when they were testing their engine.

    49. Re:Hmmm.... by Anonymous Coward · · Score: 0

      oh yes it does.

    50. Re:Hmmm.... by Cylix · · Score: 1

      I don't regret this!

      It's running fine on my home system (appropriately named "junk")

      Load times could be faster and the stuter issue is quite annoying (verified its an autosave issue).

      Still, for what I have here its running quite well.

      I'm fairly happy with it... being my investment in the home box is 0$ (spare office parts!)

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    51. Re:Hmmm.... by Anonymous Coward · · Score: 0



      Hey CountBrass. Are you seventeen years old? From the way you post, you come across as an obnoxious teenager.

    52. Re:Hmmm.... by ashayh · · Score: 2, Informative

      it crashed to the desktop without an error every time I tried.
      Crash to desktop bug was fixed for me by downloading the game files again.
      Also, defragment your drive, and create a file autoexec.cfg in the directory where config.cfg and valve.rc reside.
      In there put:
      snd_mixahead "0.7"
      sv_autosave "0"
      sv_forcepreload "1"
      cl_forcepreload "1"
      cl_smooth "0"
      cl_ragdoll_collide "1"
      snd_async_fullyasync "1"
      r_lod "-2"


      Picked this from HL2 fallout forums.
      Experiment with snd_mixahead values. Thanks to that poster for improving my games performance somewhat.
      Take note this is also disabling autosave which I found to be a major source of stuttering problems.

    53. Re:Hmmm.... by rokzy · · Score: 1

      >I'm running an AMD 3400 with 1 gig of memory and a 7200rpm drive.
      >If my machine is too slow then there's a problem. Alternatively you're a moron jumping to conclusions.

      yeah I have AMD 2000+, 512MB PC2100, 80GB 5400rpm, ATI 9500pro. zero problems.

    54. Re:Hmmm.... by Fallingcow · · Score: 1

      Surely they meant "Vampire: Bloodlines", which just came out. "Vampire: The Masquerade" has been out for a long time, and certainly DOES NOT use the HL2 engine. It's been in the $10 bin at stores for a while now, if you can even find it.

    55. Re:Hmmm.... by chris411 · · Score: 1

      So someone with an older system than yours is getting a better game experience. Just goes to show you, splurging to get the latest and the greatest (i.e. buying what the advertisemens tell you to) isn't always the way to go.

    56. Re:Hmmm.... by Mycroft_VIII · · Score: 1

      Hmmm... indeed.
      This sounds like maybe the 1gig 3400 machine has something wonky (or the other somthing tweeked) going on to prevent hl2 from fitting everything it needs into memory. Possibly an older(relatively speaking) vid card that can't hold enough in ram, but if it's definately loading from hard-drive and not just having a brief pause I'd doubt that even more than I already do. Try shutting down as much unessential crap as possible is the best thing I can think of. Especially things like a-v software running in paranoid mode. You might want to check the task manager and see if anything is taking up outrageous amounts of ram. Some hardware loads alot of crap on startup as well (hp printers and hydra's are atrocious, they consider all the little helper apps and scanner previewers as drivers).
      Of course it could also be an bug in the game conflicting with somthing specific in the system as well, friend of mine had some obscure usb2 adsl modem who's drivers when combine with a usb web cam prevented one specif online game from working right (would lock the modem completely and crash the game if the webcam was attached) untill he got new drivers for both the cam and the modem.
      What I'd like to know is why if person A on slashdot mentions somthing doesn't work for him then if it works for person b, person b almost always seems to assume person a has eigther a crap computer or no brains or both? Could it be things sometimes just don't work the same for everyone? I've seen lots of complaints about various issues people have had with firefox, yet I've had very few and those are mostly 'I'd rather it did x in this case, but the devs had it do y' yet I don't assume without evidence that someone with a problem is some clueless Luser with a 386sx and 512k ram.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    57. Re:Hmmm.... by anon*127.0.0.1 · · Score: 1

      Well, sir!

      Sorry you had all those problems getting the game installed and running. My personal experience was that the game loaded and ran absolutely flawlessly. No delays, no lag, no problems, no nothing. Maybe you're just a problem-prone person.

      As for the "load" delays.. yeah, they can be annoying. I assume they happen so often because there's a ton of stuff happening every level. The game really does feel like you've been dropped into the middle of some real-life situation. If you get the chance to stop and look around, there's a ton of detail just sitting there, waiting to be appreciated.

      My opionion? Best... Game... Ever... Hurts me to say it, because I love iD and the whole Doom thing, but HL2 blows them out of the water.

      --
      I am NOT a man!
      I am a free number!
    58. Re:Hmmm.... by Tenareth · · Score: 1

      What in god's name made you think to drop the skimmer? It's sickeningly obvious based on how the levels are designed that you were supposed to keep it with you.

      --
      This sig is the express property of someone.
    59. Re:Hmmm.... by Beardydog · · Score: 1

      "those spinning metal things you can control with the gravity gun" Dude, those things all have little levers that turn them on and spin them up proper. The worst loadpoint I've seen in the game is a stairwell later on. I was being shot at from above, and decided to sprint up and solve the problem. Up I went, shotgun in hand, and pulled the trigger. The thug's head jerked backwards, blood hit the wall, and the game stopped in its tracks and started loading before the body even hit the wall. My copy has been stuttering like crazy, but I'd assumed it was because my computer sucks the butt... I figured it was doing it every time it loaded textures for a new zone or character, partly because my card only has 64 Mb. I turned textures to low and it seemed to help quite a bit, although I did miss the prettiness. Even on low though, it stil stutters now and then. When the settings are maxed, I've had it freeze and repeat the audio for up to ten seconds at least twice, but usually it isn't that bad. Poor little machine. *pats his computer reassuringly*

    60. Re:Hmmm.... by Anonymous Coward · · Score: 0

      IIRC the pen&paper system these games were based on was called Vampire: The Masquerade, the games are titled "Redemption" and "Bloodlines".

    61. Re:Hmmm.... by Tink2000 · · Score: 1

      One overlooked hot topic about the original HL was that for the time, it had amazingly adept older system compatibility. I mean, I ran it on a Cyrix 133 (which, IIRC, means it was really a 100), with a mere 32mb of ram. Naturally, I used software rendering, but the game still played great.

      In other words, that backward compatibility you lament was a selling point for some folks.

    62. Re:Hmmm.... by Anonymous Coward · · Score: 0

      Mine is a hp 2335 @ 1920x1200 LCD, with a very fast response time. But yes, it's slightly above $1000. Worth every cent, though, if you're sitting in front of it for 12 hours a day (8 working, 4 playing...)

    63. Re:Hmmm.... by nacturation · · Score: 1

      The stuttering I get with my system (AMD64 3500+, 1 gig, 9800 Pro) is very infrequent but can last several seconds. Normally everything's quite smooth until I hit a certain point and then it ch-ch-ch-chunks along.

      The "Loading..." between area sections is quite annoying though. I'm surprised they didn't spend a bit more time on it and have a seamless loader. If I remember correctly, didn't the original Quake have this? I seem to recall a little disk icon in the lower left corner which showed when it was loading info in the background -- without any drop in framerate. Maybe they could have split the maps up into smaller sections and then always keep the current section plus the next and previous one in memory... that way, when you move forward a section you simply drop (section-2) from memory and preload (section+1).

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    64. Re:Hmmm.... by Erik+Hollensbe · · Score: 1

      Newsflash: programmer makes mistake, annoying gamer thinks he's smarter as a result.

      Holy crap, you think it could have been an accident?

    65. Re:Hmmm.... by Zorilla · · Score: 1

      Damn, so the load times are still really bad even with a system that is as ridiculously fast as yours is? I have a P4 1.7 GHz w/384 MB RAM and the load times are about 30 seconds from the main menu and 3-5 seconds quickloading from the same map. Sounds like yet another motivator for me to not upgrade yet. Moore's law has definitely been slowing down. I got my computer in 2001 and it still runs everything [slowly but very playably].

      Quake had discrete levels which were loaded at the beginning of each stage. Of course, back then, load times were quick enough that all that was needed was a low profile loading icon in the corner. I believe Doom had this as well. It never had any load time problems. Even on a 386, most maps loaded up in under 1 second. Even ridiculously large custom maps that were too big to even save games in (you need ZDoom, Doom Legacy, etc. to do it now) loaded in 5-10 seconds.

      The original stuttering problem I was describing is probably different that what most people are getting. The kX drivers were causing popping when the framerate dropped to 30 and below. I still get stuttering with the official SBLive! drivers, but the same kind everybody else is getting - whenever there is a pause of about 70 ms or more (steady framerates below 14 fps will also cause this frame interval. Needless to say, the stuttering was constant throughout the final stages of Half-Life 2). Doom 3 never had this problem, even when the framerates got into the low 10's.

      There was a stuttering problem in Quake II when it came out too. The s_mixahead command fixed it for me, though. I'm not sure what to do in this case, even after reading the list of workarounds. Messing snd_fullasync and snd_mixahead have not accomplished anything yet.

      --

      It would be cool if it didn't suck.
    66. Re:Hmmm.... by Khaotix · · Score: 1

      Left my Fanboat when i thought I couldn't get it through one part of the map. Ended up having to be clever to avoid choppers (which on Hard = total rape) as I scrambled for cover.

      When I got to the section where you had concrete tubes filled with radioactive sludge and a chopper overhead I thought "damn, this game is next to impossible"

      Decided to load a save and see if I could squeeze my boat through the passage I had an issue with ... No problems.

    67. Re:Hmmm.... by Idealius · · Score: 1

      No video card specs. Useless.

    68. Re:Hmmm.... by r2q2 · · Score: 1

      I believe most cheats are in the form that they modify the current running memory of the game. No cheat I have heard of that modifies gaming files. That is usually modified for piracy instead of cheating.

      --
      My UID is prime is yours?
  3. Dam and I already finnished the game.. by tyrnight · · Score: 0

    Dam and I already finnished the game.. yes its annoying, but it didnt stop me from beating it. hell I thought it was my P4 3.6gig system runnig an ATI 9800XT Sheeze

    --
    Freaky Schitt always happens to me... WHY God WHY!!
  4. I've noticed it. by eagle8635 · · Score: 1

    I thought initially that it was due to my sub-par hardware, but the stuttering I've experianced coincides with this bug (also that girl's face in the begging wasn't fully rendering, but THAT's probably my hardware).

    1. Re:I've noticed it. by pmjordan · · Score: 1

      I get the stuttering as well. Not the greatest system in the world here (dual AthlonMP 1800+, 512MB RAM, Radeon 9800XT, SB Live) but the CPUs are at about 50%(+/-25%) utilisation each while playing the game, and the graphics card seems to be able to handle it pretty well. Yet, I get the stuttering, but not all the time.

      ~phil

  5. Saves by Ligur · · Score: 1

    I only experience stuttering while the game auto-saves and after it has finished loading a new map.

    --
    Smoke me a kipper, I'll be back for breakfast.
    1. Re:Saves by Anonymous Coward · · Score: 0

      I'm experiencing the autosave bug as well. my computer freezes up for 10 seconds while manual saving and autosaving, and it's making the gameplay very frustrating.

      There's a whole list of fatal bugs affecting this game, at least we were lucky enough to get past the loading screen unlike many others, or not have the game quit to the desktop after an autsave. It's really ridiculous to think that such a high profile game could have such a long list of critical defects.

      I didn't link to any forums addressing these problems cause alot of asshats are trolling the boards now posting end-game spoilers as thread titles just to piss people off, and i don't want to see any more of what's going to happen in this game.

    2. Re:Saves by Anonymous Coward · · Score: 0

      Hmmmm... I thought this was a linux bug, but I guess its not... I experience this exact stutter during autosaves, and its not only annoying, but it 'tips' you off that there are probably going to be some bad guys to shoot pretty soon... Needless to say, It spoils the gameplay and I don't like it.

      On the other hand, It's a relief that Windows users are experiencing this as well, as that means that not only is Cedega acheiving its goal of duplicating the windows environment for games, bugs and all, but it means this bug will actually get fixed, as it affects more than just us cedega users..

  6. Finally! by EventHorizon · · Score: 5, Interesting

    This bug has been degrading an excellent game for many people--good to see Valve finally acknowledge it.

    Now if only they would fix the "Loading" delays that show up every 3 minutes... it's 2004 already, there has *got* to be some way to stream/cache/prefetch around having to break up the game experience so much.

    1. Re:Finally! by Sv-Manowar · · Score: 1

      With the amount of detail and textures that need to be loaded, and locations changing - it would be hard for the game to cache the data AND process what you are doing while going towards the new areas

      some things have to be sacrificed to make way for others, in this case - graphics > load time

    2. Re:Finally! by rodrigogo · · Score: 4, Interesting

      GTA San Andreas has done something wonderful to that effect btw - no loading screens at all, ever! Pretty amazing IMHO, considering the level is about 10 times the size of the previous games even with their respective loading screens taken into account!

    3. Re:Finally! by ZorbaTHut · · Score: 2, Insightful

      The problem is that, in the end, nobody really cares. Loading seamlessly is hard and raises system requirements quite a bit (since not only do you need to hold two levels in memory at times, but you also need to be loading an entire new level while the player is playing.)

      And in the end nobody's going to say "Well, I *would* buy Half-Life 2. But every ten or fifteen minutes I have to spend ten seconds waiting for a new level to load. So I won't."

      And therefore it doesn't get changed.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    4. Re:Finally! by Anonymous Coward · · Score: 0

      Funny thing is that the first HL didn't have a problem with doing this. Sure, there were a few places that had to do loading, but for the most part it wasn't as frequent as HL2.

    5. Re:Finally! by Anonymous Coward · · Score: 0

      Please show me the track record of Valve not addressing issues.

      You know FULL well that Valve is very user-friendly.

      They could cache the game if you had a few more gigs of RAM laying around.

    6. Re:Finally! by Anonymous Coward · · Score: 0

      They could cache the game if you had a few more gigs of RAM laying around.

      Now that would be a stupid solution, if any. Much better would be prefetching data so you don't run into "loading" walls and it's already loaded before you get there.

    7. Re:Finally! by Haydn+Fenton · · Score: 3, Insightful

      Yeah, no loading screens at all, ever!
      Oh wait, except that one before you can play, oh.. and the ones that come while loading games, and while not a loading screen as such, when entering buildings or starting missions, at times it can take up to around a minute with nothing but a black screen and the name of the place/mission in the bottom corner. And while walking around the map, or more specifically, while driving or flying about the map, sometimes the floor, walls or buildings don't actually load until after you have crashed into them, although that is somewhat more rarer than the above.

      But apart from that.. yeah, none at all. :-p

    8. Re:Finally! by general_re · · Score: 3, Insightful
      But every ten or fifteen minutes I have to spend ten seconds waiting for a new level to load.

      If that was the actual ratio of play time to load time, I doubt anyone would complain at all - I sure wouldn't. But the problem is that it takes quite a bit longer than that, which becomes especially noticeable during parts of the Route Kanal chapter - you cover so much ground so fast on the hoverbike, that there are places where you're loading a new segment every two or three minutes, and then the ratio becomes a rather aggravating three-minutes-of-play-time to one-minute-of-load-time. It's hardly a dealbreaker, and I still love the game, but it's a bit annoying.

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
    9. Re:Finally! by Ark42 · · Score: 1


      Dungeon Siege does a very good job at loading small bits in the background such that you never see a single delay from the game start to end if you were to just walk around through the entire game world. Its definately possible for some games, but maybe not that practical for a FPS game?

    10. Re:Finally! by ZorbaTHut · · Score: 1

      I never said it wasn't possible. It is, of course, possible. It's just difficult.

      Personally I found Dungeon Siege to be a brutally boring game after the first few hours. I'd rather they spent that time working on gameplay than seamless loading. They might have created a game that was fun. :P

      --
      Breaking Into the Industry - A development log about starting a game studio.
    11. Re:Finally! by ZorbaTHut · · Score: 1

      Spending a minute loading? That's crazy. I really do get ten-second loads most of the time, and I've got an older computer. Even three minutes of play to ten seconds of load isn't that bad.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    12. Re:Finally! by TrancePhreak · · Score: 1

      Zorbulator, I get like 2 minutes load time to 3 minutes gameplay in on the hover-thingie. I have rather good hardware, but HL2 likes to load forever.

      --

      -]Phreak Out[-
    13. Re:Finally! by mattbee · · Score: 1
      The problem is that, in the end, nobody really cares. Loading seamlessly is hard and raises system requirements quite a bit (since not only do you need to hold two levels in memory at times, but you also need to be loading an entire new level while the player is playing.)



      I'm not sure nobody cares (it's not as if there's much competition in the massively-anticipated games of 2004 stakes), but getting rid of pauses doesn't necessarily mean huge technical hurdles. e.g. Metroid Prime makes you shoot uniform-sized doors to go between areas which often trigger a lot of disc-scratching from the Gamecube before they open and allow you through. Sometimes navigating a long S-shaped corridor hides some more disc scratching, and even the first Jak & Daxter, notable for allowing you to explore an enormous outdoor space without a pause (it drops maybe a frame or two when you move between areas), does force you down little channels across long beaches so that wherever you were is firmly out of view, or round the corner or whatever, before the new part of the island appears. So with my games fanboy hat on, I'd say there's no good reason to freeze the game entirely because it really breaks your immersion in the game, but there are some good creative ways of hiding it.

      --
      Matthew @ Bytemark Hosting
    14. Re:Finally! by Ryan+Amos · · Score: 1

      You're probably also using low-res textures, which take less time to load into memory, and you're probably not writing them to swap, because they're smaller. Hard drive are still the bottleneck in any computer, and they don't get much faster. Load times will only get longer unless we find a faster way to store permanent data.

    15. Re:Finally! by cortana · · Score: 0, Flamebait

      Interesting to note that Americans put up with the same "signal:noise" ratio while watching television... :)

    16. Re:Finally! by CJSpil · · Score: 1

      I'm definitely with you on that one... I'm a big Neverwinter Nights fan and though I'd give Dungeon Siege a go!

      Talk about immense boredom, run forwards kill things... run forwards and kill more things etc.

      It definitely had potential, but was untimately lacking in plot and was way too linear for my liking!

      --
      For people who like peace and quiet. A phoneless cord!
    17. Re:Finally! by ZorbaTHut · · Score: 1

      I'm not talking creatively - I'm talking about technically. Memory management and data consistency is tough enough without having to deal with pieces of the level moving in and out of memory. (I wonder what Jak&Daxter does when the disc is glitchy and it can't load fast enough?)

      It's flat-out deadly on the console, but notice that games that do this either break their levels up into LOTS of little rooms or have relatively low polys and low texture counts. TANSTAAFL. Sacrifices will always be made.

      If Half-Life 2 had no loading, but the graphics weren't as good, would you consider this a reasonable tradeoff?

      Would the other people who bought it consider it a reasonable tradeoff?

      --
      Breaking Into the Industry - A development log about starting a game studio.
    18. Re:Finally! by ZorbaTHut · · Score: 1

      I'm not. High-detail textures.

      There *are* fast ways of loading levels that AFAIK PC games don't tend to use. I've never been quite sure why - maybe just lack of experience in the console world and the tradeoffs you *have* to make, and therefore they don't think about some of those tradeoffs on the PC. You do end up with a bit of a data size hit, which (ironically) is a much greater problem on the PC than the console.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    19. Re:Finally! by r2q2 · · Score: 1

      And in the future it will be a LAW requiring us to do so ;-)

      --
      My UID is prime is yours?
    20. Re:Finally! by ZorbaTHut · · Score: 1

      But at least it ran smoothly! :)

      I refer to it as "Progress Quest with pretty graphics".

      --
      Breaking Into the Industry - A development log about starting a game studio.
    21. Re:Finally! by ChoGGi · · Score: 1

      how is this a troll?
      the other guy is wrong there are loading screens in san andreas

    22. Re:Finally! by Nogami_Saeko · · Score: 1

      Wow... Nowhere even like that here. Loads on my system were at, or under 10 seconds. Loading the initial game to get to the main menu takes about 30-45 sec.

      If there are 2-minute in-game load times, there's something seriously wrong with your config.

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    23. Re:Finally! by CoolGuySteve · · Score: 1

      Metroid Prime does something where the game loads areas whenever you open a door. The animation of the door opening is slightly delayed and long enough (about a third of a second) to load the next room while not being intrusive at all.

      The only time I ever noticed this enough to realize it was happening was once while a larger environment was causing the drive to spin a lot and the door animation had a delay. Otherwise, the experience was seamless.

      Many GameCube games have no loading times or extremely short ones. I'm guessing Nintendo has some wicked tool in their dev kit as the optical drive is slower than most. On the other hand, maybe it's just that they don't have to worry about precaching to the harddrive the way XBox and PC games do.

    24. Re:Finally! by aldoman · · Score: 1

      Exactly. If Half Life 2's engine is used anywhere near as much as HL (6 years, and it's still being used for the worlds most popular online FPS), loading times like these are going to be nothing in the next few years as HDDs get faster, people have more RAM etc etc.

      HL2 is a very good game though. The later levels seem a little rushed, though.

    25. Re:Finally! by Tim+C · · Score: 1

      To each their own, I guess - I completed Dungeon Siege, but not NWN. I dop really like the seamlessness of DS; the whole "no loading delays, *ever*" thing is to me *really* cool. There are no loading delays in real life, after all.

    26. Re:Finally! by rodrigogo · · Score: 1

      not sure what game ur playing, mine runs fine.

      maybe ur hardware's up the creek

    27. Re:Finally! by elhedran · · Score: 2, Funny

      Thats not a bug. Thats the "Oh, and remember to get up and stretch every so often so your butt doesn't fall asleep".

      At least thats how I started responding to them after playing for four hours.

    28. Re:Finally! by Tim+Browse · · Score: 1
      I wonder what Jak&Daxter does when the disc is glitchy and it can't load fast enough?

      Actually, that's an interesting question. If you move too fast to a new segment in J&D, and it can't be loaded before you get to it, the game makes the character trip up and fall over, so it has some more time to load :)

      I think this was done in J&D, but possibly it was in J&D II.

    29. Re:Finally! by TrancePhreak · · Score: 1

      What are you settings on? All mine are high extend sound which I put to medium because it was crashing.

      --

      -]Phreak Out[-
    30. Re:Finally! by Anonymous Coward · · Score: 0

      Please show me the track record of Valve not addressing issues.

      March 2001 - I wrote to them, asking for their opinion on abortion... no response

      January 2002 - Followed up with an email, requesting their views on ending world hunger... completely ignored.

      December 2003 - Opinioned said developers as to whether Iraqi war was fair and just - Still waiting for reply

      Rest my case.

    31. Re:Finally! by Ark42 · · Score: 1


      I completed both games, but we actually really disappointed by Neverwinter because you never got really cool items. Your character never looked cooler, never became a badass, never got really cool moves, etc. I think its the D&D thing maybe.
      Dungeon Siege was really quite linear, and that was its biggest downfall. I would have really liked a choice of where to go, and be able to go backwards and re-kill some more enemies, but overall DS was a much more fun game even given the linearness. NWN may have had a really great story, and I was in to it at first, but then I just got fed up with all the reading, reading, reading! I would have to keep talking to the same people over and over and do different combinations of choices to learn new things, and it seemed like I spent more time doing that then actually fighting somebody.
      I am really hoping Dungeon Siege 2 fixes the linearness of the game, because that would make an incredibly cool game to play then.

    32. Re:Finally! by ZorbaTHut · · Score: 1

      Hah. That's absolutely beautiful.

      On the other hand, it also demonstrates my point - that trip-and-fall animation is taking up valuable RAM, and it wouldn't be necessary at all if it didn't have dynamic loading. ;)

      (Can't wait to try out J&D3. Stupid lots-of-games-coming-out-all-at-once.)

      --
      Breaking Into the Industry - A development log about starting a game studio.
    33. Re:Finally! by LurkerXXX · · Score: 1
      I've got all settings on high except for anti-aliasing (2x) and filtering (trilinear). (1280x1024 res) My load times are ~10 seconds on a AMD Athlon 2400+ XP, running windows xp.

      If you take a full minute to load, something is definitely messed up on your machine somewhere.

    34. Re:Finally! by JeffZakaib · · Score: 1

      Metroid Prime has already done this. By entering a room, the rooms connecting to it are cached. Even running through the room, the maximum wait is under 5 seconds. If there are enemies that slow you down, there is no wait at all.

    35. Re:Finally! by Jace+of+Fuse! · · Score: 1

      Metroid Prime had no loading screens.

      Metroid Prime 2 still has no loading screens. :)

      This just goes to show that it is possible to hide game loading if you just put some thought into it and make it a key element in the design of your game.

      Naturally, this works better for some games than it does for others.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    36. Re:Finally! by Edgewize · · Score: 1

      Ten seconds!? I wonder, did you preload via Steam or buy it retail? I have a sneaking suspicion that the load times occur only for Steam purchasers. I preloaded on Steam, and I'm in a world of hurt at each load screen.

      My system is an athlon 2500 on Win2k, and it takes approximately 3 minutes for Half-Life to start, and then 1-2 minutes for each in-game break. It pisses the hell out of me. I defragmented my hard drive, which helped by maybe 10% or so. But I have no issues with other games (World of Warcraft beta was about 15 seconds from opening it up to being fully in-game, including the typing of my password).

    37. Re:Finally! by Anonymous Coward · · Score: 0

      Your hardware is not fine.

      There's something wrong with your shift key.
      Your "y", "o" and apostrophe keys seem to be functioning only intermittently; "you're" got truncated to some sort of guttural sound. Urrrrr...
      Perhaps there's sometihng wrong with your connection as well, your last sentence seems to be incomplete. At least it's missing a closing period.

    38. Re:Finally! by LurkerXXX · · Score: 1

      I got it via Steam (coupon for steam came with my ATI 9600 all-in-wonder pro).

    39. Re:Finally! by Slime-dogg · · Score: 1

      Fine... Then World of Warcraft. There's a loading delay in the very beginning, and that's it. There are no pauses between the outside and the inside, there are no pauses when travelling, etc. It's all smooth.

      The graphical detail isn't quite as high, even so, there is no real excuse for it. I hate sitting and waiting for a minute and a half while the game is "Loading."

      Don't even get me started on the amount of time it took to load the game menu.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    40. Re:Finally! by CAIMLAS · · Score: 1

      there are ways to do it.

      Instead of having levels that take 300M of resident memory (or whatever), make more, smaller levels. They'll take less time to load, and can be called when needed.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    41. Re:Finally! by Mycroft_VIII · · Score: 1

      Dagnabit, No coupon with the regular 9600AIW.
      Then again no braodband out here, so I doubt I could play this anyway if it really has to download some huge files with storebought version.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    42. Re:Finally! by Mycroft_VIII · · Score: 1

      " There are no loading delays in real life, after all. "

      Strange I suffer a 7-8 hour loading delay everytime I have to load a new day. sometimes I can skip it, but somehow gameplay suffers horribly and the graphics suffer odd artifacts if I do it to many times in a row.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    43. Re:Finally! by Mycroft_VIII · · Score: 1

      Morrowind had an interesting way of handling 'loading' times mostly the boundries are invsible and only involve 1/2 second or so, and it's the non-visible mostly that's loaded. Eigther that or thier loading chunklets before they would be visible at set boundries.
      you also have .ini setting you can change so the loads are more frequent, but much quicker. Frankly I've never used it as the loads on even the first machine (duron 600 IIRC) I ran it on were rarely 2 seconds worst case.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    44. Re:Finally! by DeadScreenSky · · Score: 1

      Xbox games are pretty good about loading times, too (well, at least the decent ones). Some quality devs just seem to care a lot more about loading times (as they should), and Nintendo seems to make it a priority to even third parties.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    45. Re:Finally! by CloudWarrior · · Score: 1

      To be honest, I found it fairly noticable when going out to fight Meta-whatsit. You'd try to get the door to open, and it would take a good ten seconds before it actually did.

      But still better than a loading screen.

    46. Re:Finally! by ZorbaTHut · · Score: 1

      That introduces an entire new set of problems - HL2 often has levels where you can see the beginning and end at the same time. Dynamic loading generally restricts you to being able to see a level and a half at a time, at most, and if you're making the levels smaller, that can quickly turn into "oh boy another corridor".

      Metroid Prime could have run up against this problem, but they were careful to have large panoramic rooms - and if you look closely, the large panoramic rooms are generally relatively low on features and polygons.

      TANSTAAFL.

      Yes, there are ways to do it. There are always ways to do it. There are also always tradeoffs.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    47. Re:Finally! by AbRASiON · · Score: 1

      Agreed agreed agreed! what DID valve do to their beautiful load times?

      Half life 1 had wicked load times, even on the computers of the day then (no more than 3 or 5 seconds) - I'm getting 10 second inter-map loads on a raid 0, 10k rpm raptor setup with a gb of ram :(

      Even half life 1 SOURCE edition has shit load times - very annoyed about that.

    48. Re:Finally! by Anonymous Coward · · Score: 0

      Minor nitpick... the airboat part is called "Water Hazard", and the part BEFORE you get the airboat is called "Route Kanal", which is also the first part where you have to do some fighting.

    49. Re:Finally! by shepd · · Score: 1

      Just get HD Loader and you'll find all those problems disappear... :-D

      I'm totally amazed that Sony removed the hard drive option from the re-release of the PS2. Talk about castrating the only feature that made games like GTA playable on the PS2!

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    50. Re:Finally! by CountBrass · · Score: 1

      That's not quite true. You get loading screens moving between major areas (for example taking the tram from Ironforge to Stormthing, the human capital) and similar big changes. But yes, overall the lack of loading screens in WOW was very nice.

      --
      Bad analogies are like waxing a monkey with a rainbow.
  7. Mine only... by XaviorPenguin · · Score: 1

    ...stutters because I have an Athlon running at 1GHz. It stutters when there it too much action going on. My ATI Radeon 9800 256MB w/1.17GB SDRAM helps, but not much.

    --
    Friends help you move...
    REAL Friends help you move dead bodies... ^_^
  8. Stuttering by technomancerX · · Score: 2, Informative

    I experienced this, but moving my sound card up a pci slot and deleting an extrra sounds driver that XP installed seems to have corrected the problem.

    --
    .technomancer
    1. Re:Stuttering by Anonymous Coward · · Score: 0

      I have a laptop you insensitive clod!

  9. Other glitches by ZorbaTHut · · Score: 1
    I noticed the stuttering, but for me it's just a second or two, nothing serious. The "loading" screens are far worse, and I doubt those are going away.

    The big problem for me was texture corruption. I'd have random colored triangles on apparently random textures. Finally tracked down a fix - turn off "Catalyst AI" in the Catalyst Control Panel (apparently it's an ATI-only problem), which required that I *get* the Catalyst Control Panel.

    Bah.

    On the other hand, I just finished the game, and it rocked. If anyone wants to read my review it's here :P

    --
    Breaking Into the Industry - A development log about starting a game studio.
  10. slept? by Janek+Kozicki · · Score: 1
    Mind you, its the first time its crashed all day and I've been playing it solid since 8.55 am this morning !

    does it mean, that he had slept whole night?!

    --
    #
    #\ @ ? Colonize Mars
    #
  11. Hyphen!! by antdude · · Score: 2, Funny

    Half-Life 2, not Half Life. Sorry, I am being picky. :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  12. No bugs here, but Valve deserves praise by Mean_Nishka · · Score: 2, Interesting
    First, Valve knocked it out of the park on this game. It's absolutely the most incredible game I've played in years.. I'd even venture to say I'm as hooked on this one as I was on Doom way back when.

    Although I didn't experience the stuttering bug others are, I have noticed how great Valve has been supporting this game. They communicate regularly (sometimes individually) and are really standing behind their product. Too bad other companies don't follow their lead.

    1. Re:No bugs here, but Valve deserves praise by Anonymous Coward · · Score: 0

      Nope
      It's a poor quality recycled game. Gabe messed this one up. It doesn't even look that great, and the "story" is boring.

    2. Re:No bugs here, but Valve deserves praise by Anonymous Coward · · Score: 0

      I'll put good money down that you've never even played HL2.

      Also, Need For Speed Underground 2 is the ultimate in a recycled let down.

    3. Re:No bugs here, but Valve deserves praise by Anonymous Coward · · Score: 0

      by the way, you can't even shoot the scientists or other NPCs. Gabe promised me freedom and all I got were these chains??

    4. Re:No bugs here, but Valve deserves praise by Anonymous Coward · · Score: 0

      I wish the game was bigger.

      I really enjoy the game, but the entire thing is essentially running from one part of the city to another - on foot through buildings or on roads/water in vehicles. Then you shoot some police guys and some crabheads. A little repetetive.

      I also wish the game wasn't so short. I believe that I'm very near the end of the game (Dark Energy - at the part where the bad guy is in the giant orb and trying to escape). I can't recall any games I have ever finished in my life. THere might have been one or two. But I've almost finished HL2. And in only a few hours each day for three days.

      I remember reading an article that in September of 2003, they were briefly considering releasing the game as it was - but to meat the deadline, they'd have to cut out about 50% of the game. Wow. If they did that, this would be like a four hour videogame.

      I hope they plan to release more content. The Source engine is decent and it would be nice to play more Gordon Freeman stuff every couple months for the next couple of years - rather than just this one episode that left me wanting.

      Don't get me wrong - I loved the game. I just thought it would be longer. Especially for $55! Oh well, at least there is CS:S.

    5. Re:No bugs here, but Valve deserves praise by WoBIX · · Score: 1

      I'm loving the game, I regret buying it on DVD though. I purchased the collectors edition so I could have HL2 and my kid could play HL:Source and CounterStrike. People who bought via Steam can do this, but I bought it on DVD and I'm shit out of luck. Only the person with the DVD in their drive can play. Pissed me off after spending 100 bucks CDN on it. And I can't return it for a refund here. If I could then I'd just buy through Steam instead.

    6. Re:No bugs here, but Valve deserves praise by Brian_Confucius · · Score: 1

      Wow. If they did that, this would be like a four hour videogame

      Most playtimes estimates were closer to 10-15 hours, rather than eight. Maybe they were factoring in time for doing nothing but playing with the physics.
      I had heard, however, that new professional content would be introduced over Steam, and you can be sure of at least a couple high-quality SP mods sometime in the future.

    7. Re:No bugs here, but Valve deserves praise by Clay+Pigeon+-TPF-VS- · · Score: 1

      Try playing Far Cry if you think HL2 is good.
      Far Cry is magnicificent. The levels are HUGE, and the eye candy is amazing.

      --
      Viral software licensing is not freedom, it is in fact GNU/Socialism.
    8. Re:No bugs here, but Valve deserves praise by Anonymous Coward · · Score: 0
      Too bad other companies don't follow their lead.
      Dear Lord, I hope they don't. I prefer to have games, instead of 5+ year development cycles.

      Though I'm getting the urge to buy Half-Life again since the guy I lent it to, ages ago, didn't return it (and got fired not shortly thereafter, so no contactola). The original took tons of time to get all the way through, and those first few levels were brilliant...
    9. Re:No bugs here, but Valve deserves praise by gweihir · · Score: 1

      If I could then I'd just buy through Steam instead.

      Have you tried registering the game on steam with your DVD key? You migth be able to do a steam-only installation with it...

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    10. Re:No bugs here, but Valve deserves praise by Slack3r78 · · Score: 2, Insightful

      I think the most interesting thing to note about HL2 is the fact that it does an excellent job of giving the *illusion* of emergent gameplay. For the uninitiated, emergent gameplay is a hot topic in gaming right now, and is basically a fancy term for the idea that the solutions to a given problem in a game should only really be limited by the creativity of the person playing it.

      What makes HL2's design so interesting is the fact that while many of the puzzles and levels appear to allow the player a lot of choice, the game is actually *highly* linear in reality. There were a number of situations where I thought I'd found or thought up an alternate solution to a puzzle only to discover that the level was designed in such a way that only the "intended" solution would work. Disappointing in a way, but for the most part, they did an amazing job of keeping the illusion up.

      *********SPOILER WARNING**************
      Sort of ironic given the G-Man's comment about "rather than giving you the illusion of free choice," eh? :-)
      *********SPOILER WARNING**************

    11. Re:No bugs here, but Valve deserves praise by Anonymous Coward · · Score: 0

      Valve also deserves a great deal of boos and hisses for their decision to require online registration of their product even for single player mode. I for one won't be purchasing it until they fix that problem.

    12. Re:No bugs here, but Valve deserves praise by aldoman · · Score: 1

      Wow... yes, I didn't even notice it. Makes so much sense now...

    13. Re:No bugs here, but Valve deserves praise by kt0157 · · Score: 1
      No, that doesn't work. The "locked to the DVD" is a property of the key, not the install. Steam just puts the secureROM protection garbage back.

      K.

    14. Re:No bugs here, but Valve deserves praise by kt0157 · · Score: 1
      People who bought the DVD have been burned. The download is unencumbered by disc copy protection nastiness.

      I returned my copy to Amazon yesterday for a refund. I suggest all DVD buyers do the same and then beg/borrow/steal a broadband connection to do a Steam download.

      K.

      PS. I got banned from the Vivendi HL2 forum for giving the above advice. They're a bit touchy about this! Perhaps it's got something to do with Steam sales going direct to Valve and depriving Vivendi of revenue. And the impending Valve/Vivendi lawsuit. And the fact that the whole mess is of Vivendi's own making. Sore losers if you ask me.

    15. Re:No bugs here, but Valve deserves praise by forkazoo · · Score: 1

      He actually complained about how short the game is, based on the fact that he *thinks* he is almost done, but hasn't finished... Wow. It's almost as good as the reviews written by people looking forward to eventually playing a game.

    16. Re:No bugs here, but Valve deserves praise by pod · · Score: 1

      Oh yes, HL2 is EXTREMELY linear. It's a total rail, even more so than Doom 3, at least all (most?) the doors in D3 opened. Just when you think you've jumped around and stacked things to get to some promising looking location, and the door's locked!

      HL2 = only 1 way to do it. There's only one path you can take through any given level, and it's an obvious one (just find the one open door).

      As an aside for people who've ditched the hover boat: don't. You'll just get stuck and will have to start over, assuming you don't die first, possibly from boredom walking through the empty River Hazards part.

      The one interesting rail mement I found in HL2:

      In the Ravensaomethingorother map, when you run into the preacher, there's a big fire between you and the preacher, who is on a balcony. Anyways, to your left is a big container (one of those that look like metal grain elevators). Just past it, to the left of the fire, a big dark space. Turn on your flashlight, and you will see that it is a ledge with a fence behind it, and some catwalks. Eventually, you will end up on that ledge. Thing is, you can bring in some furniture and barrels from the building you just came out of, and stack it against the fence (1 barrel and two desks will do it, or 3 barrels). This gives you enough clearance to jump over, but you can't! There's an invisible wall! The reason for this is that that part of the map is to be explored later, and of course, there is only 1 way in.

      Duh.

      Feels like I'm playing Doom 3, except there's lights, and the weapons aren't as effective. The machine gun is the most useless thing in the game. Just use the handgun. Crowbar works well on zombies and headcrabs. You can also throw things at enemies, remember that. Gravity gun and saw blades make a wicked combo.

      So there are some redeeming things about HL2. But if people are calling Doom 3 an engine demo, then by logical extension HL2 must be the demo for Source. It's the only conclusion. There's no level or mission design to speak of. It's just a friggin rail.

      For some level variety, try FarCry. You can get lost on some of those maps.

      --
      "Hot lesbian witches! It's fucking genius!"
    17. Re:No bugs here, but Valve deserves praise by Mycroft_VIII · · Score: 1

      "For some level variety, try FarCry. You can get lost on some of those maps. "

      CAN?!? how about will. seriously it's a pretty good looking game with a LONG active distance, when you can get to a high point and binoc in to see people almost a mile a way doing thier thing, then shoot them with a sniper riffle, that's a big area. and few load times, all of them hidden behind a cut scene.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    18. Re:No bugs here, but Valve deserves praise by Tenareth · · Score: 1

      Yeah, finished the game, was great.. but even more linear than HL2.

      --
      This sig is the express property of someone.
    19. Re:No bugs here, but Valve deserves praise by Specter · · Score: 1

      "What makes HL2's design so interesting is the fact that while many of the puzzles and levels appear to allow the player a lot of choice, the game is actually *highly* linear in reality. There were a number of situations where I thought I'd found or thought up an alternate solution to a puzzle only to discover that the level was designed in such a way that only the "intended" solution would work."

      That's completely true. My brother-in-law called me up last night stuck on a ramp jumping puzzle that I'd breezed through. After we'd played around with his problem for a while we discovered that he'd managed to jump a wall that he wasn't "supposed" to and as a result he didn't have to blow up an entrance that I had to blow up. As a result his ramp jump would fail every time. After I clued him into the entrance he had to blow open he could make the same jump with no problems.

    20. Re:No bugs here, but Valve deserves praise by Specter · · Score: 1

      "This gives you enough clearance to jump over, but you can't! There's an invisible wall! The reason for this is that that part of the map is to be explored later, and of course, there is only 1 way in."

      I saw that and thought about stacking to jump over but I didn't have the patience for it just then. Glad to know I didn't waste my time.

      Of course I did later spend about 45 minutes trying to get above the railway track after the mines so that I could avoid what was an obvious kill zone. As ususal after lots of patient stacking and jumping...blam!...invisible wall.

    21. Re:No bugs here, but Valve deserves praise by drew · · Score: 1

      If you are interested in a first person shooter that is very non-linear, I reccommend you check out Operation Flashpoint. The technology is a bit dated, but the gameplay is (IMO) wonderful. The maps are expansive, and the mission objectives leave a lot of open-endedness about how to accomplish them. (For the most part. Unfortunately, your teammates may get in the way if you try to go about about certain missions in a way that was unanticipated by the level designers.) It also requires strategic planning, as you can only carry one or two weapons, and you often have to coordinate team attacks.

      --
      If I don't put anything here, will anyone recognize me anymore?
    22. Re:No bugs here, but Valve deserves praise by gweihir · · Score: 1

      A pity. At least they let me register HL1 with my old key.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  13. Problems, uh-oh by comwiz56 · · Score: 2, Informative

    This will delay my purchase of the game. As the last link shows, these problems have been evident even in the E3 demos. Why didn't valve fix this?

    1. Re:Problems, uh-oh by SamNmaX · · Score: 1

      It's not a problem that happens all the time, only when entering a new area. Given that the main game is single player, I don't think it really detracts from the game any more than the loading times. It's really a minor flaw that most companies would never even come back to fix. I guess it keeps things from being 'flawless', but there is so much going for this game that something small like this is not something to get excited over.

    2. Re:Problems, uh-oh by BrookHarty · · Score: 1

      BTW, how do you know you will be one with the bug? There are over a couple million already playing the game without problems.

      I've had zero problems, and been playing/using steam for years, no problems.

      A small number of Half-Life 2 customers have been experiencing problems while playing the game, and we have traced these issues to corrupt Steam cache files.

      I'm amazed most people didn't just delete the files and try again. oh wait, thats one of the fixes. Then the other people with problems are even smaller.

      Now if it was everyone, a couple million people would be slamming the forums, think about it.

    3. Re:Problems, uh-oh by Anonymous Coward · · Score: 0

      If you aren't going on some monthly plan on Steam, then it doesn't really matter when you buy it unless your bank account is short on cash.

    4. Re:Problems, uh-oh by TrancePhreak · · Score: 1

      It can detract from the gameplay. Expecially if the game decides to crash right after you enter that area. This happened to me a couple times, at the same exact spot. It was quite aggrivating. Then there was the time the game forgot to load part of the level, and the menus were messed up so I couldn't save and reload.

      --

      -]Phreak Out[-
    5. Re:Problems, uh-oh by Bimikrash · · Score: 1
      This will delay my purchase of the game. As the last link shows, these problems have been evident even in the E3 demos. Why didn't valve fix this?
      Because they have been taken over by the Combine.
    6. Re:Problems, uh-oh by Anonymous Coward · · Score: 0

      Go spam your free ipod crap elsewhere. Re-directs don't hide anything.

    7. Re:Problems, uh-oh by daVinci1980 · · Score: 1
      It's really a minor flaw that most companies would never even come back to fix.

      That's not really true at all. I try to fix rhythmic bugs (or periodic spikes) first, because they are:
      1) Easy to identify (with the proper performance monitoring tools)
      2) Very distracting to players
      and
      3) Does tend to cause motion sickness, even in people otherwise unaffected by video games.

      They are also the most likely performance problems to require system rewrites, because they are generally indicative of something that you are doing wrong from time to time.
      --
      I currently have no clever signature witicism to add here.
    8. Re:Problems, uh-oh by SamNmaX · · Score: 1
      That's not really true at all. I try to fix rhythmic bugs (or periodic spikes) first, because they are:
      1) Easy to identify (with the proper performance monitoring tools)
      2) Very distracting to players and
      3) Does tend to cause motion sickness, even in people otherwise unaffected by video games.

      They are also the most likely performance problems to require system rewrites, because they are generally indicative of something that you are doing wrong from time to time.

      Well, from playing Half-Life 2, they aren't much worse than those seen in similar games. It may have just been difficult to deal with. It sounds like perhaps some sort of preloading strategy might have helped, but there are many factors involved that can complicate that. The game's engine is tuned for probably 90% of the game, but then has trouble with a few of the more open areas. I think that perhaps some perfectionists are making a bigger deal of it then it really is... it's not like every 5 or 10 seconds you run into this freeze, it's more like ever 10 minutes or so, as far as I could see, though I imagine systems with lower amounts of ram/video ram will run into it more.

    9. Re:Problems, uh-oh by Anonymous Coward · · Score: 0
      It's not a problem that happens all the time, only when entering a new area.
      I wouldn't classify it as a "minor flaw." It can greatly affect gameplay. On some people's machines (like mine), the audio stutters every few minutes. Sometimes it can be chalked up to an autosave, but sometimes it's during a firefight, which really sucks.

      I really want to like the game. It looks nice and has a pretty compelling story, but I've had too many problems with it -- graphical glitches (like huge flashing ERROR objects in some levels), audio problems (stuttering and for some reason, it just didn't work in four speaker mode), Steam authentication, level load times, and poor teammate AI, to name a few.
  14. I just thought it was my hardware... by unwiredmatt · · Score: 3, Informative

    I've seen this a couple times, mostly right after It loads a part of the game, but it isnt that annoying. The biggest problem I have with halflife 2 is that it takes close to 13 minuites to actually load the game...

    --
    Matt
    1. Re:I just thought it was my hardware... by LiquidCoooled · · Score: 1

      Could that be down to your virus checker?

      My missuses copy of Sims took around the same time to load. When I investigated it, and tried disconnecting NOrton her load times more than halved.

      Just a thought.

      --
      liqbase :: faster than paper
    2. Re:I just thought it was my hardware... by Scherf · · Score: 2, Informative

      This is because the game loads an actual map to show behind the main menu. I got the following fix from the PA forums:

      Go into your Steamapps folder, open the folder that is your user name, then hl2, then gcf, then open the valve.rc file with notepad and add "//" to the beginning of the last line that says "startmenu" or something.

      Works like a charm.

    3. Re:I just thought it was my hardware... by SpryGuy · · Score: 1

      I thought of that, and turned off all virus checking, and went further to unload any and all unused services and docked applications, including Instant Messenger and the like.

      There was no change or effect on the stuttering.

      So I thought maybe it was a texture loading problem or something. I went to the controls and reduced the texture detail and reduced down to bi-linear filtering from tri-linear.

      Other than making the game less visually impressive, there was no change or effect on the stuttering.

      The problem is obviously from somewhere else.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    4. Re:I just thought it was my hardware... by SpryGuy · · Score: 1

      Thanks, I'll try that. It only takes me about 5 minutse (not 13) to start playing, but that still seems like forever when you're just sitting there.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    5. Re:I just thought it was my hardware... by Senjutsu · · Score: 1

      Try turning your audio acceleration down with dxdiag, or try typing snd_async_fullyasync 1 in the in-game developer's console (after doing this sounds may play slightly out of sync with reality, but it's a good temporary solution).

    6. Re:I just thought it was my hardware... by the+real+darkskye · · Score: 1

      I trust you've run defrag/diskeeper since the install, I had a similar problem but after tidying up the mess left by the decryption process it takes less time than to prep a pot of coffee to brew, rather than the time it takes it to brew

      --
      Music is everybody's possession.
      It's only publishers who think that people own it.
      Fuck Beta
      ~John Lenno
  15. Hmm by Primotech · · Score: 0

    Aside from this slight problem that only occassionally crops up, the game is relatively bug-free.

  16. Why is this exactly newsworthy again? by jkmiecik · · Score: 3, Insightful

    from the you're-all-beta-testers dept.

    Yawn. Every Linux distro gets released bug-free, right? ...Usually, a game bug isn't news-worthy, but the sporadic nature of this bug makes me wonder - who else has problems with HL2 pausing/skipping?

    Well, you sure linked a ton of forums, how about you just read those threads? Or perhaps other gamer boards?

    Listen, I know HL2 is the biggest thing to happen to the gaming community in quite some time. I know the controversy surrounding it, Gabe Newell, Vivendi, Valve and a piece of caerphilly cheese. I just don't see why a bug that is sporadic and what seems like a very minute number of people are having makes the frontpage.

    Yes, I expected to get modded down.
    No, I don't care.
    Yes, I have "been around here for a while, and I know how the place works!"
    No, these aren't the droids you're looking for.

    1. Re:Why is this exactly newsworthy again? by DAldredge · · Score: 1

      Because /. is running a lot of ads for HL2 and they want people to click them.

      It's that simple.

    2. Re:Why is this exactly newsworthy again? by Anonymous Coward · · Score: 0

      Yes, I have "been around here for a while, and I know how the place works!"

      Pretty sure he covered that...

    3. Re:Why is this exactly newsworthy again? by lavaforge · · Score: 4, Insightful
      Yawn. Every Linux distro gets released bug-free, right?
      Every Linux distro comes with a $50 price tag and no way to legally download it from somehwere else, right?
    4. Re:Why is this exactly newsworthy again? by bogie · · Score: 5, Insightful

      First off I'm sorry but what the hell does Linux have to do with this? Yea Linux has bugs, so what? Most of the distros out there don't cost $49. Even if they did what does that have to do with the price of tea in China? Linux isn't a game and nobody here said "too bad HL2 isn't as bug free as Linux".

      Second and related to my first point this is a major problem that the game obviously should not have shipped with. Accepting your point that all software has bugs that doesn't mean something that was delayed for years and years should be able to ship with such a noticeable flaw. If they had done a public demo this would have been very apparent and could have been fixed. It is completely right to hold Valve's feet to the fire on this. On the topic of whether this is "front page material" I happen to think that it is. Slashdot is news for nerds and most nerds are playing HL2 right now being that its one of the biggest releases of any piece of software this year. I'm sure many of the readers here are glad to hear this info. Yea it could have easily gone in the gaming section but so what? What , you wanted to read yet another article on the Ipod?

      --
      If you wanna get rich, you know that payback is a bitch
    5. Re:Why is this exactly newsworthy again? by Anonymous Coward · · Score: 0

      The funny thing is, if Linux became a pay distro, you'd be bitching up one wall and down the other.

    6. Re:Why is this exactly newsworthy again? by Anonymous Coward · · Score: 0

      Why did Linux get dragged into this? In case you missed something, /. is a HAVEN for Linux talk. When a Linux bug comes up, people don't bitch and moan about how it should have been fixed, do they?

      Valve could not have possibly forseen every bug in the game on every piece of hardware configuration. They didn't want to public demo, and that's their right to do that. It's not like Valve repeatedly denies that bugs exist. You know that Valve is very friendly to the community and I really don't think it's right to burn down their door.

    7. Re:Why is this exactly newsworthy again? by XaviorPenguin · · Score: 2, Funny

      And then the other walls you are bitching at will finally load when you crash into them!

      --
      Friends help you move...
      REAL Friends help you move dead bodies... ^_^
    8. Re:Why is this exactly newsworthy again? by Anonymous Coward · · Score: 0

      The funny thing is that Linux can never become a pay distro, because Linux ain't a distro, or even an operating system for that matter.

      Y'know, if some company decides to charge people for the use of their proprietary stuff in their distrobution, or otherwise have a service that makes Linux more attractive to the common folk, then hey, I'm all for it... Just as many distro's have done... And I've been happy to pay for them so far.

      RedHat, YellowDog, Mandrake, SuSE, etc all have distros that come with stuff that you have to pay for, and you'll never ever seem me pitch a bitch about it, because it's their proprietary stuff that they're selling, and that's their right.

      If the day comes that I don't find a use for, or they somehow don't make it worth the money, then I know I'm free to go elsewhere--for free.

      The funny thing is, you're a fag.

    9. Re:Why is this exactly newsworthy again? by Anonymous Coward · · Score: 0

      Yes, you're a dork who takes things WAY too seriously.

    10. Re:Why is this exactly newsworthy again? by sinner0423 · · Score: 1, Flamebait

      Every other thread in this article has "yeah, it's happened to me" or "no, it hasn't happened to me". I wanted an honest opinion from some of the gamers here on slashdot about their experiences with the game.

      The stuttering is obviously a problem, and detracts from the whole HL2 experience. I'm not trolling with this story, I'm trying to get the word out to some customers who may be flaming mad because of this, on top of having steam activation problems.

      Rumor has it, it's happening on Vampire: The Masquerade as well. That's another Havok powered game developed by a company that licensed the tech from Valve. The bug also occurs when I play Half life:Source.

      I wanted to know how many other people it's affecting. I'm not holding a gun to your head to read this story. Doesn't seem like it's sporadic any more tho, perhaps I should've re-worded the submitted article. Oh well, I got my point across - this is an issue, and it needs to be resolved.

      I didn't post this specifically to the main area, It had originally been intended for the GAMING section of the site. There are people that care about this stuff, you know. If you don't like it, go to your preferences, and filter out the gaming news.

      Perhaps you'd like a little whine with your cheese?

    11. Re:Why is this exactly newsworthy again? by sinner0423 · · Score: 1

      Rumor has it, it's happening on Vampire: The Masquerade as well. That's another Havok powered game developed by a company that licensed the tech from Valve. The bug also occurs when I play Half life:Source.

      that should read : uses the same engine that HL2 does. Valve didn't develop the havok physics, their game just happens to use it. and -1 flamebait? come on! i'm just trying to defend my position here.

    12. Re:Why is this exactly newsworthy again? by Tim+C · · Score: 1

      So, it being free (as in beer) excuses the presence of bugs? I thought it was being open source that meant it had fewer bugs?

    13. Re:Why is this exactly newsworthy again? by Skuld-Chan · · Score: 1

      I've worked in the software industry for years, on the technical support side of things no less (although I've never supported any games). Customers like yourself always scream and shout at me about really obvious bugs and ask how we could miss such obvious problems - its almost like they think we never tested it. Valve did beta test it, they even sent it out to be reviewed at least a month before it was released and none of the reviewers complained about the problem. In my experience the problem with the sound really only starts happening after about 2 hours of play - so I can see how this could have been missed.

      I think things like this are just a fact of software development. At least there's some parent organization here that can fix it relatively quickly and deliver the patch over the steam network like they have in the past.

    14. Re:Why is this exactly newsworthy again? by Anonymous Coward · · Score: 0

      You forgot 'and takes six years to make'... ...except for Gentoo on a 386/25. ;)

    15. Re:Why is this exactly newsworthy again? by Anonymous Coward · · Score: 0

      Logic isn't your strong suit, is it? Yes, free means bugs are more excusable, no, OSS doesn't require zero bugs to have fewer bugs than HL2 and finally there's a shitload more software in a Linux distro than one fucking game. Did you know most come with an OS?

    16. Re:Why is this exactly newsworthy again? by Anonymous Coward · · Score: 0

      I just don't see why a bug that is sporadic
      Sporadic as in "once every 3 minutes"

      and what seems like a very minute number of people
      Of 102 people that filled in that poll, 48 had it badly, and only 20 or so were free of it.

  17. Tha at..s jjjust t.. by bushboy · · Score: 4, Funny

    discrimina a a tion !

    I also have a bad stu u utter !

    --
    A slashdotting - you get the stick first and then the carrot !
    1. Re:Tha at..s jjjust t.. by Anonymous Coward · · Score: 0

      It would be funny if this bug affected everyone in the game is except for the G-Man.

    2. Re:Tha at..s jjjust t.. by Anonymous Coward · · Score: 0

      Lead software engineer Mr. Porky Pig was quoted as saying
      Wei,wah, whatt bug, It's a ba' ba' ba' feature..

    3. Re:Tha at..s jjjust t.. by Anonymous Coward · · Score: 0

      It could be worse - the game could insult you too, in which case it'd be known as a Stuttering John bug.

  18. I do, sort of by kusanagi374 · · Score: 2, Informative

    Well, I actually do have that problem, but it's not as bad as it is for some (taking from 5 to 10 seconds to fix itself). For me, it takes 1 or 2 seconds max, and it doesn't happen all the time. But when it does, it's a pain in the ass.

    I used to have that with Doom 3, but lowering quality/resolution would fix it, which doesn't cut it on HL2. I used to have that with Counter Strike Source too, and wondered what was wrong.

  19. Remember back in Half life 1? by bobsacks · · Score: 1

    There was a similar problem. I had major issues getting the sound to work right. It sounded like there was constant stuttering and repeats of the sounds. I searched all over the web for a way to fix it before finding one. All I had to do was type in a small console command, and everything worked great. Of course, I have had to do the same thing everytime I have re-installed it over the years.

  20. Half Life 2...Steam by ReeprFlame · · Score: 0, Offtopic

    And I thought Steam fixed the server issues... Guess I definatly WONT be downloading the HL2 silver but buying it in retail stores. NOw only to see if it will install and authenticate successfully!

    1. Re:Half Life 2...Steam by AllUsernamesAreGone · · Score: 2, Informative

      Going off my current experience (reinstalling from a retail DVD right now after a windows reinstall), downloading it will take about as long as installing, decrypting and activating the damned thing. The only difference is that with retail you at least have something physical to show for it. Still takes sodding ages to install either way...

    2. Re:Half Life 2...Steam by Anonymous Coward · · Score: 0

      "sodding"? What the hell does that mean?

    3. Re:Half Life 2...Steam by hammock · · Score: 1

      While his computer is stuttering, he goes out and lays sod in people's yards. Sod is the dirt/grass layer that you can literally roll onto an unfinished lot and it will grow into a normal lawn.

  21. The Irony of Half-Life 2 by IgD · · Score: 0, Offtopic

    The real problem here is the installation/activation issues.

    Here is an excerpt from a post on the Steam forums that sums it up well:

    The premise of the game Half-Life 2 revolves around a big-brother type of government that has little flying cameras to always keep track of where you are, and that controls what you can and can't do.

    The premise of Steam revolves around a big-brother type of program that phones home to a central server to always keep track of what you are doing, and controls what you can and can't do.


    It all adds up to one heck of a frustrating user experiencing. I have a lot of friends that are military. Suppose someone tries to install this game in the combat relaxation tent in the middle of Iraq so our troops can play. They can't install!

    Original Link: http://www.steampowered.com/forums/showthread.php? s=&threadid=179397

    1. Re:The Irony of Half-Life 2 by Tokerat · · Score: 4, Funny

      Suppose someone tries to install this game in the combat relaxation tent in the middle of Iraq so our troops can play. They can't install!
      Nothing like guns and violence to take your mind off the war you're fighting in...
      --
      CAn'T CompreHend SARcaSm?
    2. Re:The Irony of Half-Life 2 by Anonymous Coward · · Score: 0

      Quit bitching about your warez HL2.

      *sigh*

      It doesn't seem like you even read the post.

    3. Re:The Irony of Half-Life 2 by jtmas83 · · Score: 3, Informative
      Since in every HL2/Steam/Valve thread on Slashdot Steam seems to get blown out of proportion, let's take a moment to review some of the good qualities of Steam:
      • Steam allows automatic patching, so once a bug is found and fixed, it can be applied immediately; no more having to search for patches.
      • You can install the games on as many computers as you want; you just can't play them on more than one computer at a time.
      • Steam allows for a delivery system that I think most people (those who have high-speed internet connections, anyway) would agree is much more convenient than having to buy CDs from a store and then having to make sure that you don't lose or damage the CDs.
      • And the most important of all (that so many people seem to overlook or forget): After activation, you do not have to be connected to internet to play the Steam-based games; just start Steam in off-line mode.
      I'm sure there are more.

      Look, I hate DRM controls as much as the next guy, but I realize that many software companies feel that they need to use such measures to try to make sure that they get rewarded for their work. All that I'm saying is that of all of the DRM/activation systems I've encountered, Steam seems to be the least intrusive and most flexible...and it has a few added benefits for the users as well (i.e. instant patches).
    4. Re:The Irony of Half-Life 2 by Anonymous Coward · · Score: 0

      So? The grandparent clearly didn't read the article.

    5. Re:The Irony of Half-Life 2 by Anonymous Coward · · Score: 0, Troll

      I have a lot of friends that are military. Suppose someone tries to install this game in the combat relaxation tent in the middle of Iraq so our troops can play. They can't install!

      Can't they just go out and murder some more civilians or unarmed and wounded POWs for fun?

    6. Re:The Irony of Half-Life 2 by Peyna · · Score: 1

      Not only that, but it will give them a false sense of security, "well, at least if I get killed I only have to sit out for a few minutes until the next round starts," or "Oh well, I took 3 shots, but they were all to the leg so I'll still be able to run around quickly and jump over boxes."

      --
      What?
    7. Re:The Irony of Half-Life 2 by SamNmaX · · Score: 1
      Steam allows automatic patching, so once a bug is found and fixed, it can be applied immediately; no more having to search for patches.

      It seems you have no choice as to whether you want a patch or not. It's all automatic. Now, there are advantages to this, but it also means that if your game was previously working and then they somehow introduce a bug into the game, you can't avoid it.

      You can install the games on as many computers as you want; you just can't play them on more than one computer at a time.

      Well... I've got a few computers at my home and I've been able to play it on multiple computers without forcing offline mode. One thing that appeared to work before, but might not now, is the ability to play counter-strike:source in this manner. I'm not sure if this is because of a Steam update or some difference in how I was playing.

      Steam allows for a delivery system that I think most people (those who have high-speed internet connections, anyway) would agree is much more convenient than having to buy CDs from a store and then having to make sure that you don't lose or damage the CDs.

      It's nice, as long as Steam is freely available. There are several risks with Steam, including whether Steams stays online, and whether Valve changes the rules on Steam, perhaps charging a fee for redownloading games. Hell, just recently people were having trouble just playing single player due to issues with their servers. While I don't think Half-Life 2 will disappear just because Steam might at some point, it would be a pain to deal with.

      And the most important of all (that so many people seem to overlook or forget): After activation, you do not have to be connected to internet to play the Steam-based games; just start Steam in off-line mode.

      You can't just start in off-line mode... I wish that were an option but it's not. To get it into off-line mode, you must not be connected to the internet, which may involve disabling your network card. I've heard that people with LANs not connected to the Internet have extra trouble since Steam has to timeout before it will allow you to play in off-line mode.

      I certainly understand why Valve is doing this, and Steam is a bit more flexible than I thought it might turn out to be. However, we are to a large extent at their mercy on this. They can change the rules after the fact, and certain things you could do before in the game may not work. I have enough trust in Valve that nothing too serious on this front would happen, though it wouldn't be their first time. While not officially allowed as far as I understand, Half-Life 1 allowed you to play on multiple computers online, but after several years that rule was changed. Steam is an interesting experiment in this type of business model, but all these types of systems carry with them the varying rules that can change after purchase.

    8. Re:The Irony of Half-Life 2 by jkmiecik · · Score: 1

      I didn't? Really? Shit, I sure as hell remember reading the website.

    9. Re:The Irony of Half-Life 2 by Anonymous Coward · · Score: 0

      You just don't get it. The problem is that many people cannot install the game due to the activation over the internet. Many places block UDP ports for security reasons, and where I am the only TCP ports unblocked are 80, 20 and 21. In short: steam simply doesn't work.

      You say: get a better internet connection. However, that just isn't possible in some cases. The current connection I have is an institutions 30Mbit microwave link, and I live on-site. There is no DSL or cable out in the middle of nowhere here.

      What is pissing people off is that they cannot buy the game from a store and bring it home and have it work. Is that too much to ask?

    10. Re:The Irony of Half-Life 2 by Anonymous Coward · · Score: 0

      who in the fuck modded this as "insightful"? this is clearly troll-worthy.

    11. Re:The Irony of Half-Life 2 by cvas · · Score: 1
      Steam allows automatic patching, so once a bug is found and fixed, it can be applied immediately; no more having to search for patches.


      Steam is far from the first system with an auto-patcher. If you are just saying this is nice, fine, but I've seen too many posts where people point this out as if no one had tried it before Steam.

      You can install the games on as many computers as you want; you just can't play them on more than one computer at a time.


      How is this different than any other game ever created?

      Steam allows for a delivery system that I think most people (those who have high-speed internet connections, anyway) would agree is much more convenient than having to buy CDs from a store and then having to make sure that you don't lose or damage the CDs.


      Yes and no. Downloads are nice but I don't think we've reached the point where they are more convenient than buying from a store. Not on something like this. Maybe more convenient than buying from an online store and having it shipped, but I can drive to Best Buy and back in under 20min. Will my Steam D/L be done by then? Maybe one day, but we aren't there yet. And yes, I have a high speed connection.

      And the most important of all (that so many people seem to overlook or forget): After activation, you do not have to be connected to internet to play the Steam-based games; just start Steam in off-line mode.


      Head over to the Steam-Powered forums. Close your eyes and click a thread. Chances are you'll hit one where people say the instructions for activating off-line mode don't work. But even if it works perfectly, that is not the only complaint about the online requirement for activation. As you said; "that so many people seem to overlook or forget" is the point that people who bought the physical box edition and only care about the single player game have a brand new set of coasters without that online activation. Of course there are still arguments to be made against this, but all the Steam supporters seem to gloss over this fact and just address the ability to turn on off-line mode.

      Here is the problem as I see it. The Steam detractors have been a bit too harsh sometimes, but I'm actually inclined to give them a small bit of leeway since they did spend money here. However, the Steam supporters are TOO forgiving of Steam. No one said you can't support Steam AND make some noise about its problems. A lot of Steam supporters talk about how "this is the first of its kind, of course it will have bugs, we just have to wait for them to get worked out, it's always like this in the beginning". Who do you think is going to be a bigger catalyst for that change, for the improvement of Steam; the people who scream, yell, and demand that the problems are unacceptable, or the people who sit idly by and accept everything as perfect? Whether you think everything is perfect or not isn't the point, if you are being quiet about it, that is the same as saying there is nothing wrong. We need to find the middle ground between the two groups.
    12. Re:The Irony of Half-Life 2 by discord5 · · Score: 1
      Since in every HL2/Steam/Valve thread on Slashdot Steam seems to get blown out of proportion, let's take a moment to review some of the good qualities of Steam:

      This loosely translates to: Since we know everytime Valve gets mentioned on slashdot, steam causes quite the controvery and the discussions about it never resolve anything, or contribute to anything, let's discuss it again and again and again...

    13. Re:The Irony of Half-Life 2 by Seraphim1982 · · Score: 1

      Steam allows automatic patching, so once a bug is found and fixed, it can be applied immediately; no more having to search for patches.

      ITYM "Steam allows automatic patching, so once a bug that isn't effecting you is found and fixed, a patch can be applied to your game that stands a chance of breaking something else."

      If a patch is a fix for a problem that I don't have, why should I install it? All it does is stand a chance of breaking something else. I fail to see how this is a positive step.

    14. Re:The Irony of Half-Life 2 by rhuntley12 · · Score: 1

      Do people really have problems finding patchs for games? Just do a google search if you don't know the games website. I can't think of a game I had any problem with finding a noncracked patch for.

      I could always install games on as many pc's as I wanted to, some games even let me play more then one copy. I could even install them on my laptop that didn't have internetaccess.

      Nice being able to stream the game and all, but what about when my internet goes down and I decide I want to pull this game from the shelves and kill some time?

      Last point is good, except for me who had tons of problems with halflife 1 cd key.

    15. Re:The Irony of Half-Life 2 by zallus · · Score: 1

      Just a thought to those who think that you won't be able to play Steam'ing games in 10 or so years: 1. The game would probably have to be run in a "Ye Olde Windowse Emulator", much like a current DOS app. 2. Emulators can fake IO. 3. The Steam protocol can be reverse-engineered. 4. Regarding points 1-3, you can safely say that you could write a fake Steam server module for said emulator. Problem solved.

      --
      I mod down pathetic posts.
    16. Re:The Irony of Half-Life 2 by Anonymous Coward · · Score: 0

      Yes, but an insightful troll, nonetheless. Read the news. All of it (foreign, too).

  22. this raises the question by Jrod5000+at+RPI · · Score: 2, Insightful

    this raises the question, "how many (known) bugs should be allowed to ship in a piece of commercial software?"

    obviously its in the developer's best interest to hit production as soon as possible (to enter the market for the xmas feeding frenzy). so, some "minor" bugs are apparently considered acceptable.

    i don't think so.

    but some customers, in particular the die-hard fans, apparently are willing to accept some problems on day one and will put up with the problem until a patch is released eventually.

    i wonder what the turnaround time will be. probably a few days. too bad its not open-source. we'd have a patch in a few hours.

    1. Re:this raises the question by __aaclcg7560 · · Score: 1

      The problem with a PC title is that you cannot test it on all the possible hardware configurations available. Even if the developer went out of the way to make a bug-free product, there will always be compatibility issues with some configurations.

      So far, I have seen a handful of minor graphical bugs (which might indicate hardware limitations) and the occasional stutter on my system.

    2. Re:this raises the question by Timesprout · · Score: 1

      No software commercial or otherwise would ever get released if the developer was to wait for a zero bug count. Even if they did release something someone would manage to break it. Thats the way of the world.

      And FYI Valve have already released an update.

      So stupid question and wrong assumption.

      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    3. Re:this raises the question by servanya · · Score: 1

      Its not open source.. it works, and its great.

      Sorry, but OSS hasn't turned out decent games because, well, they can't.
      And you can't expect a company to give things away after they pay so much in r&d.

    4. Re:this raises the question by rodrigogo · · Score: 1

      I can so see a bunch of redmond programmers going: "if i cant see it, its not there!"

    5. Re:this raises the question by Anonymous Coward · · Score: 0

      i wonder what the turnaround time will be. probably a few days. too bad its not open-source. we'd have a patch in a few hours.

      What a load of shit. A) The open source community has no record on fixing bugs in bugs in retail quality games. B) If Half-Life 2 was an open source project, it would have been released much earlier as an alpha with many bugs and a fraction of the features. C) If this is a performance related bug, it is extremely unlikely that anyone could have a definitive fix in hours.

      But nice karma whoring anyway - I notice you've got yourself modded up already.

    6. Re:this raises the question by mduell · · Score: 1
      From the page that the story links to:
      # It occurs on both Intel and AMD CPUs of all speeds.
      # It occurs on systems with 2+ GB of RAM although it appears to be worse for users with 512MB of RAM or less.
      # It occurs on both ATI and NVIDIA video cards, including video cards with 256MB RAM.
      # It occurs with multiple sound cards and chipsets, including the Sound Blaster Live!, Audigy, Audigy 2, NVIDIA SoundStorm, Turtle Beach Santa Cruz, Realtek, etc.
      # It occurs after disabling sound in-game, disabling the sound card in device manager, and even after removing the sound card entirely.
      # It occurs regardless of in-game screen resolution.
      # It occurs for both CD/DVD installations and installations downloaded via Steam.
      # It occurs on all supported versions of Windows including Windows XP Service Pack 2.
      # It occurs on all supported versions of ATI CATALYST and NVIDIA ForceWare drivers, including the CATALYST 4.12 and ForceWare 67.02 beta drivers that contain optimizations for Source engine games.

      Testing "all the possible hardware configurations available" doesn't sound necessary.
    7. Re:this raises the question by WarPresident · · Score: 1

      i wonder what the turnaround time will be. probably a few days. too bad its not open-source. we'd have a patch in a few hours.

      Well, if was open source, I would hope that the programmers ignored typical variable and function naming conventions and used all lowercase letters. How many patches (spaced a few hours apart) do you think it would take before the original problem, and all resulting problems from untested patches were repaired?

      Valve has already had a number of years to make this game, and damn near a year of stable code. They don't need another black eye by rushing out a patch without testing it thoroughly.

      --
      Here come da fudge!
    8. Re:this raises the question by SpryGuy · · Score: 1

      Go visit the Roller Coaster Tycoon 3 forums, and you'll be amazed at how unbelievably buggy RCT3 is.

      They just released the first patch, which barely makes a dent in the problems.

      Personally, I don't think I've ever seen such a buggy release as RCT3. It makes HL2 seem completely bug-free by comparison. In fact, there IS no comparison.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    9. Re:this raises the question by Mycroft_VIII · · Score: 1

      "but some customers, in particular the die-hard fans, apparently are willing to accept some problems on day one and will put up with the problem until a patch is released eventually."

      This is partly why I usually wait for the first drop in price of a game before buying.
      By doing this I usually get a later 'production run' of the game, which often means the first patches have been added, or at least available online. I also save $10-$20 and get a chance to hear enough to know if I'll like the game. Last time I voilated rule was Morrowind, I got lucky there as the first 'patch' was to d/l newer vid drivers. Sadly I may break rule this again for thier next game in the elder scrolls series at it looks like it may even more moddable than than Morrowind.
      But my point is that early adopters pay more for less(remember 1x cdr drives that cost $800 and would often ruin a $15 disc?, my current dual layer dvd burner cost <$90 and hasn't burned a coaster yet and probably wont unless the $1 disc is bad to start with), but I don't hold that against them as thier the ones that make it affordable and stable for the rest of us :)

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  23. Seen this bug occasionally... by __aaclcg7560 · · Score: 1

    I ran into this bug occasionally since I knocked down settings a notch. It usually happens whenever I turn around a corner and something big is coming up. Maybe my hardware is not good enough...

    AMD Athlon XP 1.4GHz (266MHz FSB)
    ECS SIS-chipset motherboard
    768MB 266MHz RAM
    NVidia GeForce 4200 Ti 128MB
    SB Live! 5.1

    Other than that, I'm enjoying the game a whole lot. It's a lot more cheerful than Doom 3's dark corridors. :)

  24. Half Life 2: More important than life itself. by rice_burners_suck · · Score: 3, Funny

    A bug in Half Life 2 is perhaps the biggest problem being suffered by the human race in our time. Perhaps every government worldwide, every corporation, every organization, and every individual should stop everything they are doing at this moment, so that all the resources available to mankind can be allocated to correcting the bug in Half Life 2. Otherwise, we are doomed to destruction.

    1. Re:Half Life 2: More important than life itself. by Anonymous Coward · · Score: 0

      These arguments are stupid. Why should we do anything except that which is the most important thing until the most important thing is solved, and then move on to the next most important thing?

    2. Re:Half Life 2: More important than life itself. by WoBIX · · Score: 1

      Attempting to make some sort of point about world issues and priorities? on Slashdot? Little tip for you: couch-potato-activism is not activism, it's ego masturbation.

    3. Re:Half Life 2: More important than life itself. by No+Such+Agency · · Score: 1

      It's telling that it took me a few seconds to realize that 1) you weren't being serious, and 2) you weren't CORRECT.

      --
      Freedom: "I won't!"
    4. Re:Half Life 2: More important than life itself. by jeko · · Score: 1

      Finally, someone who understands the importance of this issue.

      --
      He put his boots up on the table and made a face. "The sig," he smirked. "You can waste your life in search of the sig."
    5. Re:Half Life 2: More important than life itself. by Anonymous Coward · · Score: 0

      Quite. It's about time people start to take this seriously.

  25. I've got that bug by StarViper · · Score: 1

    I've got that bug, but only on my 386DX - my 2.0ghz Athlon's fine.

  26. I had this problem too and here's how to fix it by illumin8 · · Score: 4, Informative

    I had this problem too when I first installed HalfLife 2 and it was frustrating as hell... Just a little background on my system:

    Intel 875 chipset (800 mhz. FSB)
    P4 2.6C (hyperthreaded)
    1GB PC3200 memory (dual channel, 800 mhz.)
    ATI Radeon 9800 Pro 256MB graphics
    Windows XP Pro SP2

    In other words, this is not a bottom of the line system, and runs Doom 3 perfectly...

    Now, when I first installed the game, I installed it to my D: drive, which happened to be an older 30GB drive that came from my previous computer. I just stuck it in there as a slave drive for extra storage space, having filled up the 120GB primary IDE hard drive a while ago...

    Anyway, I noticed the stuttering always seemed to happen when the system was accessing data from the hard drive.

    I finally went into the Device Mangler (haha... that's what I call it anyways, you might know it as the Device Manager), and checked the DMA settings on my secondary hard drive... Sure enough, it was only using PIO Mode!!! I always wondered why that second hard drive was slow. I tried to enable DMA mode, but was out of DMA channels, so I couldn't.

    Anyway, I freed up some space on my hard drive and moved it to the primary hard drive... voila, problem solved! Now the game plays smoothly and the immersion experience is what it should be...

    This problem seems to be linked to either inadequate DMA support for your hard drive (which can spike the CPU during disk access and loading times), or a hard drive that just isn't fast enough to keep up. Also, because all of the sound in the game is MP3 files that are streamed off of the hard drive, hard drive bandwidth seems to be very important for this game, in addition, I'm sure all of the MP3 decompression makes you take a big CPU hit, especially when they're mixing multiple channels of MP3 audio together at once and outputting it to 5.1 surround.

    This is just a theory of mine, but it worked for me... Put the game on your fastest hard drive, and defragment it... Make sure DMA is enabled for that hard drive, and you should (hopefully) be set.

    --
    "When the president does it, that means it's not illegal." - Richard M. Nixon
    1. Re:I had this problem too and here's how to fix it by CCelebornn · · Score: 1

      Hard Drive performance is a HUGE importance and a huge factor in these sound skipping issues. I had it very badly when I first tried to play: try to pick something up and whack something; the sound would skip etc. The hard drive was thrashing like hell non-stop. To solve it I did 2 things. First of all: for launch options I entered: -heapsize 262144 - basically this forces HL2 to use the specified amount of RAM (in kb) - I have 512mb so entered 256. This means more data gets cached into memory rathar than rely on it being streamed at the time from the HD. Seconldy, and most importantly, when I first installed my Nvidia Nforce 2 drivers i chose not to install their IDE Driver. Going back and installing this IDE driver made an absolute HUGE difference in performance of the game. This IDE driver lowers overheads when transfering data, especially when multiple writes / access are occuring... ie. in games like HL2. And voila, no problems for me. How Valve will "release a fix" for this I have no idea, since a lot of the problems can be based on poor IDE drivers and HD performance etc. My only thinking is that they make the game pre-cache most if not all of the sounds... this though could have other side effects; much longer load times, and problems with computers who have limited memory as it is.

    2. Re:I had this problem too and here's how to fix it by Jeff+DeMaagd · · Score: 1

      Running out of DMA channels seems suspect, I've never seen it happen. I have had 6 drives in my computer, each on their own IDE channel.

      I have an Intel 860 chipset with one 2.2 GHz Prestonia chip.

    3. Re:I had this problem too and here's how to fix it by MikeHunt69 · · Score: 1
      I have the game running off a 15k rpm 18gig SCSI (Seagate cheetah) - with a adaptec scsi card and still have the stuttering problem. I have a similar system (p4 3.0, 1 gig dual channel, ATI Radeon 9600Pro 256mb, Winxp).

      Although I admit it did get better after I disabled norton antivirus - but now I'm waiting half a second when it loads new textures rather than 1-2 seconds (and sometimes up to 5 seconds)

    4. Re:I had this problem too and here's how to fix it by jbarket · · Score: 1

      I have the stuttering issue, and I'm glad this worked for you, but I don't think it's the problem. My box: Intel 875 Chipset P4 3.0C @ 3510 512MB OCZ EL PC3200 Geforce 6800GT @ 400/1050 Windows XP SP2 So, my configuration is similar to yours, with the only major difference being the video card. But! The real issue is that the HDD I have Half Life 2 installed on is blazing fast. I have 2 WD 10,000RPM Raptors in RAID 0. I run Diskkeeper to keep the thing constantly defragged. Yet things still stutter. My box isn't bleeding edge, but within all sanity it's definitely capable of running the legs off of HL2.

      --

      -----
      jonathan barket
    5. Re:I had this problem too and here's how to fix it by Anonymous Coward · · Score: 0
      The mp3 files in HL2 are between 0.5 MB and 3 MB, usually around 1 MB. My HDD can read that in a split second (and the OS probably caches it no matter how the game actually reads it). HDD "bandwidth" is irrelevant with regards to mp3 streaming in the game.

      Plus, unlike you claim, sound in the game is not mp3, just the music tracks are. The sounds are .wav files, probably loaded to memory and kept there when the level loads. In fact, the same may be done with the mp3 musics.

    6. Re:I had this problem too and here's how to fix it by illumin8 · · Score: 1

      I dunno how, but I can't seem to set that hard drive to DMA mode... Frustrating... I only use it for BitTorrent though, so no big...

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    7. Re:I had this problem too and here's how to fix it by illumin8 · · Score: 1

      Damn! That's a a sweet system... If HL2 is crapping out on that system then Valve is doomed (no pun intended... :-)... I'm sorry, but this game really does seem to be still in beta... The skipping problems should not be happening, even if your hard drive is running in PIO mode...

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    8. Re:I had this problem too and here's how to fix it by illumin8 · · Score: 1

      It's got an 80 pin cable, but perhaps you're right, I need to replace it...

      FYI, you can run out... I had a pro-level sound card that took two DMA channels (1 for transmit, 1 for receive), out of three available. But just using internal IDE channels shouldn't be an issue on most modern systems.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    9. Re:I had this problem too and here's how to fix it by Rainox · · Score: 1

      For those who are too lazy to do all the above, just changing the in-game sound quality from the default "High" to "Medium" completely eliminated the stutter for me. illumin8's post gave me the idea to try it.

  27. You're right. by Anonymous Coward · · Score: 0

    A game bug ISN'T newsworthy. That is, unless it does something unthinkable like wipe the user's drive or reduces a few chips to slag.

    How about we leave bugs to the forums and not the front page, hmm?

  28. Did they actually test the game? by The+Analog+Kid · · Score: 1

    I would think such a bug would be apparent, especially if it is happing on a lot of machines, so did they acutally test the game, or were they just lazy and didn't bother to fix it?

    1. Re:Did they actually test the game? by Anonymous Coward · · Score: 0

      No of course not, they did not test the game. After writing the game for 6 years and finally getting it to compile it without errors they shipped it.

  29. Comment removed by account_deleted · · Score: 2, Interesting

    Comment removed based on user account deletion

  30. This would not have happened... by Stupid+Dog · · Score: 2, Funny

    if Half-Live 2 was Open Sour.... hey, wait a minute!

  31. Stuttering bug? by Anonymous Coward · · Score: 0

    you've been p-p-p-p-p-0wned

  32. a major problem in terms of cinematics by miseryinmotion · · Score: 1

    Well, first off, I'd have to say this is clearly the most immersive game I've played in the past few years. Not to insult Doom 3, but it always felt like the game was to show off the engine, not that the engine was to show off the game.

    Half-Life 2 has so much going for it in terms of making the player feel as if he/she is in the role of Gordon Freeman, actually fighting a totalitarian alien government. That's why, what would normally be such a small bug, is so serious in this case. It serves as a very blatant reminder that you're not actually fighting faceless combine forces for the fate of mankind, but sitting in front of a computer.

    1. Re:a major problem in terms of cinematics by Anonymous Coward · · Score: 0

      I played this game on automatic. It didn't engage me at all.There was no fear or excitment I cared nothing for the characters. Nearly every feature of it I have seen before in other games (with a similar level of competence). The gravity gun was laughably inconsistent in what it wouldn't attract or repel.How about playing with a corpse on a rope?
      Don't get me started on the fact that I couldn't play the game until Valve allowed me to (it took 2 hours). Suffice to say I swore somewhat.
      This is the game felt like a demo for the game engine with all it's pathetic little gravity puzzles. Doom 3 had atmosphere in spades, HL2 is a McD toy by comparison. It felt like a console game with it's little driving levels.

      Having said all this I thought the citadel level at the end was pretty and looked good and this is the point where it looked like a story might develop (the mutilated human slaves) but that hope evaporated like the enemies weapons in the final level (why??).
      This game has made me realise that:
      1.Reviews on web sites mean nothing (they know who pays the rent).
      2.I will not play HL3
      3. Steam and Valve are tyrannical and should be fought at every point. "Freedom cannot be given it can only be taken"
      4. Consensual sex is much better than computer games.
      Why not go out and check item 4.
      This life could well be the only one you get.

  33. Re:Bunch of THUGS!! by smallfeet · · Score: 1
    > got kicked out of my lab consultant job for playing it at work

    Can't be too bad if you could not stop playing it even at work.

  34. Also happens in Doom 3 by Anonymous Coward · · Score: 0

    I have seen the same problem in Doom 3 (running on a 256MB Radeon X800 XT and 3Ghz P4). It always occurs when there's a new room with lots of new textures. Once all the textures are loaded in, everything runs fine again.

    So it might not be HL2 specific...

  35. Only sometimes by timothv · · Score: 1

    I don't get much stuttering, but during loads and saves, the game audio stutters and this proves to be very annoying.

  36. Re:Bunch of THUGS!! by WIAKywbfatw · · Score: 0, Redundant

    If you decide to play a game at work and you get sacked for it, dont blame the game developer: they didn't come to your office, force you to install it on your work PC and then play it there, did they?

    Do you turn around and blame Ford when you get ticketed for speeding 30mph over the limit? Do you turn around and blame Wal-Mart when you burn your the chicken you were making for dinner? Do you blame the local hardware store when you hammer a nail through a water pipe?

    I really hope your post was a poor attempt at humour. Becuase if threatening to sue someone is how you deal with life everytime you screw up then you really need medical rather than legal help.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  37. I get this bug by Anonymous Coward · · Score: 0

    It lasts from 0.5-1 seconds worth of stuttering and it happens when doing something like opening a door from within a small room that opens out into a vast, urban area.

    With some of the bashing of this game that goes on here at Slashdot (and some people sitting around wondering if they should buy it after reading all of the bashing), I will say one positive thing to offset it: this is the first game I've ever played that has felt like a piece of art. It's the first game I've ever played where I've literally taken my hands off the keyboard and mouse and just sat and admired the artwork before me.

    Props to Valve for an incredible game.

    1. Re:I get this bug by Anonymous Coward · · Score: 1, Funny

      A word of caution from a long-time user of Slashdot... Don't ever make mention of taking hands off of keyboards or mice when posting about enjoying something.

    2. Re:I get this bug by Anonymous Coward · · Score: 0

      Now THAT'S comedy gold right there!

  38. Re:Bunch of THUGS!! by Anonymous Coward · · Score: 3, Funny

    Do you turn around and blame Ford when you get ticketed for speeding 30mph over the limit? Do you turn around and blame Wal-Mart when you burn your the chicken you were making for dinner? Do you blame the local hardware store when you hammer a nail through a water pipe?

    Yes.

  39. I wrote it off to my old CPU by NFNNMIDATA · · Score: 1

    (amd 2100+ or whatever it is) but if they want to fix it, that's fine with me... It does kind of ruin some of the surprises, because it seems to always presage the addition of more enemies to the board. So whenever it happens I automatically get ready for battle, which they probably didn't have in mind designing the game.

  40. Doom3 with athlon cpu +linux similar problem by brainchill · · Score: 0, Offtopic

    A lot of people had trouble with this using doom3 on athlon cpus I think the company said it had to do with the 3dnow instruction set. I recompiled my kernel to exclude 3dnow support and it stopped happening

    1. Re:Doom3 with athlon cpu +linux similar problem by brainchill · · Score: 1

      It's not off topic ... it could be a similar problem is all that I was suggesting

  41. News for nerds? Stuff that matters? by alexo · · Score: 0


    A bug in a game makes the front page.
    This does not.

    Is "nerd" is all about living in a bubble?

  42. Valve does not care! by Man+in+Spandex · · Score: 0, Redundant

    good to see Valve finally acknowledge it.

    Give me a break. They care andy they don't care. In the steampowered.com forums, there are many threads related to "remove cd-check". The original one was over 800 posts and it ended up getting deleted and valve didn't even make a single post. Suspicious if you ask me.

    But yes, other than that, its good to see them fix this problem

  43. Hope unemployment suits you by Anonymous Coward · · Score: 0

    Sounds like it does, actually. Waste of fucking space if you ask me.

  44. The Half-Life 2 Stuttering Problem by mqRakkis · · Score: 1
    1. Re:The Half-Life 2 Stuttering Problem by Anonymous Coward · · Score: 0

      This link was posted in the story.

  45. Erf. by Renraku · · Score: 1

    Good game, bad delivery. Unlocking the game took me 20 minutes, and that was STILL too long to wait after installing several CDs worth of mass. For some, it took a lot longer. The backup thing is great. Points there. The system requirements are a little high, and the ATI/Nvidia thing is kind of shady. However, the loading times and the stuttering kill the game. Its like walking into an art museum with strobe lights and a lot of heavy smokers around. The game could be so much cooler.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  46. I have the issue by PPGMD · · Score: 1

    Have a high end system with the stuttering bug, when I lowered the resolutions from 1024x768 to 800x600 it made it playable during the times that it has stuttering problems.

  47. It's wasn't the stuttering by Anonymous Coward · · Score: 0

    I didn't run into any stuttering problems while playing the game (AMD64 3700+/Gf 6800LE), but during the final level I somehow completely lost the ability to jump. I had to finish the game with both of my feet firmly on the ground, which was interesting to say the least :)

  48. Not news-worthy? by Anonymous Coward · · Score: 2, Funny

    What? News? I thought the point of Slashdot was to post as much random crap as possible and see how much of the internet you could take out.

  49. lol by Apreche · · Score: 4, Insightful

    When open source applications have bugs in them, people report them to bugzilla or equivalent and wait. If anyone complains people say "they'll work on it, if you want it done faster, do it yourself".

    As soon as the software isn't free all of a sudden its "those bastards releasing software with more than 0 bugs in it!"

    Guess what. The introduction of money doesn't all of a sudden make developers more perfect. They have deadlines, priorities and are imperfect, like other people. Just because software is less than free doesn't mean you can expect it to be perfectly bug free.

    It's also funny all the complaints about half-life 2 have to do with the steam system. Nobody seems to be making comments about the actual game itself. Oh, could that be because the game itself is an indisputably amazing work of art? Sorry warez dudes, you can't get a free ride on this one. For me, I don't mind as its probably the only PC game I will buy for the next 5 years. Half-Life 2 and its mods will probably be the only pc game worth playing for a long time to come. Half-Life 1 lived up to that, and I expect no less from 2. It's worth more than the lousy 50 bucks they charge for it. So quit your bitching. If you don't like the DRM, then crack it, just like you do with all the RIAA and MPAA DRM.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:lol by Anonymous Coward · · Score: 0

      If it were open source, it would never be officially be released, and they wouldn't have had a semi-working version done for at least 10 years. It would also have millions of documented bugs.

    2. Re:lol by bersl2 · · Score: 2, Insightful

      So quit your bitching. If you don't like the DRM, then crack it, just like you do with all the RIAA and MPAA DRM.

      You see, if everybody did this, then nobody would be telling them that legitimate customers don't want DRM.

      Let me say that again, so it has a chance of sinking in: Nobody would tell them that legitimate customers have a problem with DRM.

      So to the contrary: keep bitching. You don't have to preach to the choir, and you should direct the bitching at the right people, but staying quiet is the absolute last thing that people should do regarding DRM.

    3. Re:lol by Number_1_Bigg$ · · Score: 2, Insightful

      Most of those open source applicantions cost a grand total of $zero. If Half-Life 2 was free to download, shipped with source, and not DRM crippled, then you could make the comparison.

    4. Re:lol by Anonymous Coward · · Score: 0

      Less than free? Valve is paying us?

    5. Re:lol by Anonymous Coward · · Score: 2, Insightful
      Guess what. The introduction of money doesn't all of a sudden make developers more perfect.
      Perhaps not, but I'd say it's fair to say that the introduction of money does all of a sudden make developers work more. They got paid for a job they didn't do, plain and simple.

      Guess what. If a product that I fucking paid for were defective, I'd complain too.

    6. Re:lol by RovingSlug · · Score: 1
      It's also funny all the complaints about half-life 2 have to do with the steam system. Nobody seems to be making comments about the actual game itself. Oh, could that be because the game itself is an indisputably amazing work of art?

      RTFA, and stop raging.

      ... they are working on a fix to this stuttering problem in Half Life 2. Usually, a game bug isn't news-worthy, but the sporadic nature of this bug makes me wonder - who else has problems with HL2 pausing/skipping?

      I've played the game. I've have the "stuttering" problem (I'd personally call it the freezing problem).

      Other complaints? The game is totally linear.

    7. Re:lol by Col.+Bloodnok · · Score: 1

      Other complaints? The game is totally linear.

      What do you expect? It's a FPS. That's basically what I play FPSs for - I don't want the story to get in the way of the carnage. To paraphrase Carmack (I think) 'a FPS is like a porn film, you do need a plot but it's not very important.'

      Even DeusEx had a linear story line (albeit very cleverly done).

    8. Re:lol by nytmare · · Score: 1

      We have a right to expect them to fix all bugs that are found considering that the software industry has an extremely low per-user cost of repairs compared to other industries. Too bad most software companies are too unethical to take advantage of this scalability.

    9. Re:lol by Anonymous Coward · · Score: 0
      When open source applications have bugs in them, people report them to bugzilla or equivalent and wait. If anyone complains people say "they'll work on it, if you want it done faster, do it yourself".

      ...which isn't an option with closed-source software. So people go back to complaining. Why is this surprising?

    10. Re:lol by asdfghjklqwertyuiop · · Score: 1

      Sorry warez dudes, you can't get a free ride on this one.


      Actually, they already are. It is out there, cracked. Hope all the paying customers are enjoying that DRM...

    11. Re:lol by Anonymous Coward · · Score: 0

      I will buy a copy when they remove the DRM. However, I won't pay $50 for a game that I won't be able to install/play on my next computer.

      Perhaps I'll reconsider my position on Halflife when the $20 version comes out in a few years. In the meantime, I can just play my older games (which I also paid for, thank you very much).

    12. Re:lol by Mycroft_VIII · · Score: 1

      The difference is a) they PAID FOR IT, and b)they CANT do anything about it except return it, and even that problematic.
      Personally I have HIGHER standards for somthing I buy than for what is effectively a gift.
      And it gets worse when the bought item comes with unrelated restrictions on use the possibilty of getting dragged into to court for mearly trying to get it to work (such as by bypassing a copy-protection scheme that's causing issues). whereas the free item not only comes with permision, but outright encouragement to make it work how I want it to.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    13. Re:lol by Anonymous Coward · · Score: 0

      looks like all the versions have been nuked on nforce?

      is this working or not?

    14. Re:lol by RovingSlug · · Score: 1
      What do you expect? It's a FPS.

      I expect at least the level of Far Cry. At the highest level, yes, Far Cry is a linear story. But, between points A and B there were significant choices in path -- for instance: hike over mountains, humvee on the road, or boat around on the ocean. Even these "minimal" choices significantly surpass that of Doom 3 and Half-Life 2. In those two games, there's always exactly one turn to make, one door to open, etc. Even some choices in that regard make the game deeply more interesting, engaging, and fun.

      I enjoyed Doom 3. I enjoyed Half-Life 2. But they are precisely, exactly a movie disguised as a game. I had overall a lot more fun playing Far Cry because it at least has the semblance of an adventure with choice.

  50. It's like deja vu in The Matrix by jafuser · · Score: 1

    It seems quite simple what's causing the stuttering, at least on my PC.

    Remember the deja-vu scene in The Matrix? That's what it is.

    No, I'm not joking. Whenever I hit an invisible trigger that causes the world to change (ie spawn bad guys, spawn helicopter), that's when it stutters for me. The majority of the stutters I get are immediately followed by some action happening.

    It actually makes it easy for me to tell when I'm about to be ambushed. Unfortunately, this takes away the thrill of the surprise for me.

    --
    Please consider making an automatic monthly recurring donation to the EFF
  51. Re:Audio and stuttering by greenskyx · · Score: 1

    I thought it was stuttering because my computer wasn't fast enough (1.3ghz duron). Mine DOES tend to happen around new audio though. It's enough to be annoying, but not to ruin the game.

  52. Re:Audio and stuttering by metlin · · Score: 1

    Has anyone else noticed that it almost always coincides with new audio happening?

    Yup, I did too. Apparently, this is common - or so I read on a couple of boards.

  53. Who gives a sh!t? by Skwerl · · Score: 1, Troll

    I don't see how a bug in an overhyped game is newsworthy at all on Slashdot. There's been plenty of bad fluff here before, but this is some of the worst I've seen in a while.

  54. No stuttering bug for me by Anonymous Coward · · Score: 0

    I just turned my sounds acceleration down 1 notch, and no more audio stuttering for me, even when it auto saves. Specs: Intel P4 2.66ghz @ 533mhz FSB, 512mb PC2100 RAM, Nvidia FX5200 128mb.

  55. It's Official Now by lousyd · · Score: 1

    This bug is now official, since it appeared on Slashdot.

    --
    If aspiration is a virtue, achievement cannot be a vice.
  56. Re:Audio and stuttering by kin242 · · Score: 1

    Yes mine gets worse towards city 17 as well. I also get a lot more graphical glitches towards the end of the game (strings and triangles of yellow) I thought it was just my PC... Oh well... Its a brand new game- It'll all be solved in the next update I hope. Prolly drivers need to be updated too.

    --
    kin242.net
  57. just report the bug, forget the conjectures by mqx · · Score: 0, Flamebait


    Honestly, I like the fact that the guy has collected a lot of data about the problem: but leave out the conjectures: that's the job of Valve engineers to rectify the issue, your job is just to report the defect and make sure it's got enough visibility to not get swept under the carpet.

    When I deal with customer issues I often find the conjectures wrong, and usually ignore them because the first thing you do is reproduce the problem or look at the debug logs or core and figure it out for yourself. In fact, once it irriated me so badly when dealing with sev1 that on an international conference call I had to tell some customer ops to stop their (what I could easily tell was uninformed and off the track discussion) conjecturing and just leave it to us as the engineers to sort out.

    1. Re:just report the bug, forget the conjectures by Creepy+Crawler · · Score: 1

      Ouch! You just dont tell that to customers, in any sort of manner.

      If there's a problem with your hardware/software that a user perceives, you have them "work for you", by either having them innundate you with useless information, or send them on 'idiot quests'. Give them something to do, even if it is worthless for them to. It'll make them feel important.

      You never, EVER tell them to stop acting like "engineers". You'll end up with no contract when the year turns around.

      --
    2. Re:just report the bug, forget the conjectures by mqx · · Score: 1

      Hey, read my post again: I said "customer ops", not "customers" - i.e. customer operations _internal staff_ - it goes without saying that only an idiot would tell customers that they're stupid.

  58. load time fix by Anonymous Coward · · Score: 0

    use a // to comment out the splash screen load level in valve.rc in your steam profile for hl2 or run hl2.exe with a -console switch to speed things up, they both do same thing with -console auto enablin the console for you

  59. Motion sickness too! by antdude · · Score: 3, Informative

    Some people are getting motion sickness from this game. See this newsgroup thread.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Motion sickness too! by Bombcar · · Score: 0

      That's standard. Something like 5-15% of the population experiences motion sickness from 3D FPS.

    2. Re:Motion sickness too! by antdude · · Score: 2, Interesting

      Bombcar: But if you read carefully, some people never had this problem before.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    3. Re:Motion sickness too! by Anonymous Coward · · Score: 1, Interesting

      Valve even has a stickied thread on their forum here.

    4. Re:Motion sickness too! by SpryGuy · · Score: 1

      I've never gotten motion sickness before in any game, ever. Even playing all of the "Descent" games.

      But man, after an hour of zooming through canals in that hover-craft, I was so nauseous I was ready to puke! I had to put the game away, and it was a couple of hours before I was feeling okay again.

      Holy crap!

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    5. Re:Motion sickness too! by Anonymous Coward · · Score: 0

      Wow, what a fun game to play. I can make up incorrect statistics on the spot out of thin air, too. Something like 100-100% of the population named Bombcar experiences being a moron.

    6. Re:Motion sickness too! by Anonymous Coward · · Score: 0

      Seemingly this is related to the lower FOV (Field Of Vision) used. For some reason Half Life 2 uses a FOV of only 75 instead of the FPS standard 90 (Which Half Life 1 used).

      I'm not sure why games even use such a low FOV. Any larger and you get a fish bowl effect but that seems odd considering your own FOV will be 180+. I imagine it's probably due to the small size and scale of displays...

    7. Re:Motion sickness too! by Khakionion · · Score: 1

      Same here. After years of playing 3d action games with not a single motion sickness problem (well, not counting that 24-hour Freespace session o_O), that Route Kanal scene had me hugging my toilet. Oi.

      That's not to say anything about the quality of the game, though. Kudos to Valve for reminding me that Square Enix isn't the only good game studio.

      --
      OMG! Wau!
    8. Re:Motion sickness too! by ZorbaTHut · · Score: 1

      Oddly, while I often get motion sickness in FPSes, that simply wasn't a problem in HL2. No idea why. Not complaining.

      I've sort-of linked it to excessively high FPS, so any game that runs at 80 or 90 brings it out. Therefore I tend to crank detail settings up. Worked well this time, since the game is so stunningly beautiful. :)

      --
      Breaking Into the Industry - A development log about starting a game studio.
    9. Re:Motion sickness too! by tricops · · Score: 1

      I would be an example of that. No other 3D game has caused motion sickness with me. For the first hour or two of playing HL2 it was causing mild motion sickness, though I think it's worn off mostly now as I've gotten used to it.

      I'm not really sure what the cause of it is, though I was thinking it felt a little like the POV was smaller than I was used to - like my vision was mashed up really close to everything. I don't think it helps that when you pick something up/use the gravity gun, it pulls it *right* up in front of your face and occupies a large area. That has been driving me nuts....

      --
      (\(\
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      (")")
      This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
    10. Re:Motion sickness too! by Stormie · · Score: 1

      Ha, I got motion sickness from the airboat too! It's happened to me before when playing deathmatch style multiplayer games, where you're constantly running around, rapidly whipping your view from side to side, but never before in a single player game, since I take things at a much more measured pace. But that airboat ride.. wow.. I felt like I'd eaten a dodgy kebab by the end of that chapter!

    11. Re:Motion sickness too! by TCM · · Score: 1

      Put on your tinfoil hats!

      On other sites it has already been mentioned that Steam could be part of the game in such a way that you have to "fight" an authority (Steam auth servers) using illegal means (crack) just like in the game where you supposedly try to escape from big brother. I like the idea :)

      Now, this motion sickness must be hidden images that try to influence your subconsciousness I tell you!

      --
      Of course it runs NetBSD. BTC: 1NT7QvbetmANwaMzhpVL6
    12. Re:Motion sickness too! by WhatAmIDoingHere · · Score: 2, Interesting

      It's not "motion sickness" it's a Simulator sickness that airforce pilots also experiance. There was a long thread discussing it on the GameFAQs Half Life 2 forum, but it's probably been spammed to the 50th page by now.

      --
      Not a Twitter sockpuppet... but I wish I was.
    13. Re:Motion sickness too! by iamzack · · Score: 1

      I got motion sickness from the first Half Life. WHY DIDN'T THEY FIX THAT BUG, HUH? Oh ya, and I get the stuttering bug all the time. Pretty much the entire time I was in the secret power-plant base with the black guy and the two hot chicks, they were stuttering. Valve can a make pretty good game, but they suck pretty bad at programming them. Kind of like Blizzard. John Carmack needs to whore himself out, seriously.

    14. Re:Motion sickness too! by Mycroft_VIII · · Score: 1

      Actually human fov is a bit less than 180, but it's more than 90. don't recall exactly. but your basicaly right, you have a mono source(human eyes are stereo) covering a limited portion of your field of view and this is indeed why you get fishbowl with narrower fov's than your personal fov.
      Now with stereo gogles it's possible to go out much further. I'd be curious to try a wide fov and plant my face much closer to the monitor and see if that helps, can't remember enough about how the retina is set to know if it'd work, or if the flatness of the screen would keep it looking funky. Have to try that later with 3dsmax and render some sceen with wide angle virtual lense.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    15. Re:Motion sickness too! by smashedHat · · Score: 1

      People suffering motion sickness clearly have a better setup than me. Half Life 2: The Slideshow on my machine has caused me no such problems at all

    16. Re:Motion sickness too! by Polybius · · Score: 1

      Default field of view in Half-Life 2 is 75 and simply changing it to 90 has eliminated motion sickness for many, myself included. Just enable console in keyboard settings advanced options, then open console and type: sv_cheats 1 fov 90 Simple as that. If it works for you just make a new text document with those 2 lines in it, name it autoexec.cfg and put it in your Valve\Steam\SteamApps\username\half-life 2\hl2\cfg folder

    17. Re:Motion sickness too! by Anonymous Coward · · Score: 0
      Something like 5-15% of the population experiences motion sickness from 3D FPS.

      Wussies !

    18. Re:Motion sickness too! by song-of-the-pogo · · Score: 1

      i'm not surprised. i got quite ill playing the first one. at first i actually had to go lie down for about an hour until the nausea subsided. eventually (after a couple of days of play), though, i acclimated to it and was able to play without further trouble.

      --
      soupy twist
  60. Re:Audio and stuttering by Anonymous Coward · · Score: 0

    Yes, it's loading sounds from disk, which is, of course, slow. Try setting sv_forcepreload and cl_forcepreload to 1, defragmenting the drive that it's on, and animal sacrifice.

  61. With 2 monitors by Henry+V+.009 · · Score: 3, Interesting

    Running two monitors gives me a different perspective on this bug. When the stuttering occurs, HL2 loses its grip on my mouse, and the mouse is free to move into my second monitor. The game pauses until I move the mouse back over the game screen.

  62. Grammar Nazi! by Bill+Privatus · · Score: 0, Flamebait

    When I read the home page, my first thoughts, in rapid-fire fashion: That headline should have been "Half Life 2, Stuttering, Bug Officials".

    Or perhaps "Half Life 2, Stuttering, Bugs Official".

    Stuttering bugs me too. I s-s-s-sometimes do s-s-s-stutter, but it's usually when I'm with my wife and we see a truly stunning w-w-w-w-uh girl!

    8-)

    --
    Redundancy is good; triple redundancy is twice as good! - Me.
  63. As repeated once before by aepervius · · Score: 3, Insightful

    In 5 years, once the activation server is down, or in 10 or whatever, what you got is a pretty coaster because you can't activate your legally purchased game without a crack.

    OTOH about your points : * you can automatically patches if you program for it. That msot game except MMOG don't do it isn't because of a technical ground, but rather a money/marketing ground. So no advantage here. * I can install normal CD on many computer as I want, and only play on the one I have the physical CD. No change either here. * Delivery isn't as convenient as you say, if you do not have a broad band, or a nice DSL. Heck with a 26 modem I can order something on an online store and it is delivered at home. But Steam would be unusable on such a connection.

    I am sorry, but you are overplaying the advantage a lot. True this is a new mode of delivery for those which want the game on the day retail begin to sell it, but do not make up things out of thin air. This is pretty much the only advantage, the rest is only nice for the company selling the game.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:As repeated once before by Mike+Rubits · · Score: 1

      And in 5-10 years, it's also just as likely that you'll be stuck with a pretty coaster because it won't run on the new OS without an upgrade that won't be done since the company doesn't exist.

      You said it yourself though, you can still crack it. So it's not really a coaster, is it?

      I can't think of any recent game I play where the company is no longer active in one way or another, i.e. if it used an online activation, I'd be SOL.

      He may be overplaying the advantage of Steam a lot (personally, I don't think he is) but certainly, you're overplaying the downfalls of the system much, much more.

    2. Re:As repeated once before by Ubergrendle · · Score: 1

      I think that your objections are not sufficient to distinguish that Steam is inferior to CD media. How about "in 5-10 years if I lose/crack a CD, I can't get another copy since its out of print"? How about "in 5-10 years even if I have a CD/copy, it will be difficult/impossible for me to find a patch for my game"?

      The problems you are complaining about -- online registration/key release -- are problematic with most online experiences nowadays. MMORPG will EXPIRE YOUR ACCOUNT if you don't pay a monthly fee. Given the amount of online game cheats, illicit ISOs being traded, and the relative short life of a PC based computer game, I'm happy that Valve is trying something innovative. Steam I suspect will become *THE* model of online computer games in the future. Blizzard certainly has not been suffering with Battle.net.

      For the record: if you want a stand alone piece of media that will always play on a set configuration, buy a console system.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    3. Re:As repeated once before by jtmas83 · · Score: 1

      Let's compare apples to apples here...

      I can install normal CD on many computer as I want, and only play on the one I have the physical CD. No change either here.

      I completely agree that a non-DRMed application is much better for the user than a DRMed one; I even said as much in the grandparent post. But compare this to another DRM method, like the Microsoft Windows authentication. You're only allowed a set number of installs and after that, your activation code is no longer valid; with this method you don't even have to wait 5 years for the activation server to go down...even with a CD in hand, you still have a coaster. Steam, on the otherhand, allows for unlimited installs. Seeing as how I have already used all of my reinstalls for Windows and since I doubt it's likely for the Steam authentication servers to disappear off the map before Valve makes the game freely available to the public, I much prefer the Steam method over, say, the Microsoft method.

      As for the modem speed...I even qualified my comment to which you refer as only applying to people with high-speed connections; others can still bye the game on CDs.

      I'm not claiming Steam is perfect or a godsend, but I do think that overall it is much better than most other DRM authentication methods.

    4. Re:As repeated once before by StupidKatz · · Score: 1

      STEAM as DRM does nothing except make a single person buy/steal a copy of the game and activate it. Once that's done, STEAM as DRM is *useless*.

      Actually, STEAM as DRM isn't useless. It also downloads patches I may not want, it forces me to use an Internet connection when I may not want to, and it "pre-loads" stuff to my drive that I may not want. Also, it uses up resources I may want to use elsewhere, like, I don't know, in playing a game.

    5. Re:As repeated once before by Tim+C · · Score: 1

      The problems you are complaining about -- online registration/key release -- are problematic with most online experiences nowadays. MMORPG will EXPIRE YOUR ACCOUNT if you don't pay a monthly fee.

      MMORPGs aren't "most online experiences" though. Almost all FPSs have an online multiplayer mode, yet none (that I'm aware of) are MMORPGs and/or require a monthly fee. The vast majority just require that someone, somewhere is running a server.

      That said, apart from some small qualms about the activation aspect, I think Steam is a damn good idea. It remains to be seen quite how it pans out.

    6. Re:As repeated once before by forkazoo · · Score: 1

      Sure, in 10 years, I may have to do some extra tweaking to get DOOM3 to run under Windows 2014. It may be a royal pain in the ass. But, whatever I have to do, it'll be legal.

      Downloading the crack for HL2 will be illegal.

      I, for one, still enjoy games like the original Command and Conquer. It's a royal PITA to get some DOS games running with sound ona modern system, but it's still good fun. Not knowing how long I'll be able to play HL2 puts a serious dent in my cost-benefit analysis. I think it looks like a good game, but I'm certainly going to wait until it gets cheaper before I buy it.

    7. Re:As repeated once before by Anonymous Coward · · Score: 0

      I bet if the steam server does go down/bankrupt, they'll just repatch the games so it doesn't need it anymore. That's what I'd do.

    8. Re:As repeated once before by Anonymous Coward · · Score: 0

      Judging by how long the original halflife and it's mods stayed popular and supported (they still are...), I'm not too worried about this problem.
      It's pretty much the only flaw in the concept of steam, and it's hardly even that. Should the steam servers go down in a couple decades (ww3? ;) ), or people decide to stop playing CS and Valve goes belly-up, people will just crack the program. Using cracks that are in circulation now. Who's going to stop them?

    9. Re:As repeated once before by smashedHat · · Score: 1

      There will always be cracks. Try playing good ol' DOS games with floppy based protection on a new Dell (or other mass engineered new PC) without a floppy drive now. This phenomenon is not new. MMOG will suffer a far worse fate in ten years when either a) the servers are long gone or b) only about 5 people haven't buggered off and bought the latest ad greatest online game.

    10. Re:As repeated once before by space_jake · · Score: 0

      This guy totally works for Vivendi Universal

    11. Re:As repeated once before by nicky_d · · Score: 1

      In 5 years, once the activation server is down, or in 10 or whatever, what you got is a pretty coaster because you can't activate your legally purchased game without a crack.

      There are plenty of cases of software requiring online activation or registration having a 'master key' released when support or development have ended. There are a few instances of master keys (or corporate keys, or whatever) existing for current applications that would otherwise require some form on online checking. Valve may already have a system in Half-Life 2 to accomodate this, or they might add it further down the line, but there's no reason why a program that requires online activation today will still require it in five years' time.

      I'm not a huge Steam fan, though it hasn't caused me any trouble at all. The situation you describe would be lamentable, but it's not a given, and there's plenty of examples of such situations being avoided in the past.

  64. All Hail The Second Coming of PC Gaming. Or not. by superultra · · Score: 2, Insightful

    Earlier this year I read in several PC gaming mags about how 2004 was Year of the PC Game; about how Half Life 2 and Doom 3 would set the record straight and reclaim the crown of video gaming from the consoles. Doom 3 was fun, but didn't change the world, and Half Life 2 fully proves why the PC will remain a niche market. One person's comment here on this story tells people to quit whining about the problem because all they have to change their hardware around. That kind of comment - that it's a matter-of-fact that you have to spend hours monkeyassing with your PC to get a game to work - should deeply worry stalwarts of the PC industry.

    Even with fairly rampant Xbox piracy, Microsoft's anti-piracy strategy with Halo 2 was transparent to nearly all xbox owners who legitimately bought the game. Yet, not only are all of HL2's users penalized for the piracy, but obviously the game was rushed through testing. Now, to be fair, testing a PC game is far more work than testing a console. But when that so-called mainstream gamer goes to pick up Half Life 2, they don't give a rip if someone else is pirating or if Valve didn't have the time or resources to check if their game worked. To them, the only thing that matters is that their game takes hours to work, and when it does it does so half-assed.

    Console makers (Nintendo, MS, Sony) keep the publishers in check with quality issues like these. For the PC, there's no one entity at stake if PC games take 5 hours of work to run properly. But Valve is hurting not only themselves but the entire PC gaming industry by releasing games that require anti-piracy measures like Steam and then ultimately don't work.

  65. It happens a fair bit here... by Anonymous Coward · · Score: 0

    ... on my P4-3.3 GHz machine with 1 GB of RAM and a GeForce 6800.

    I figured it was just texture-swapping, the price you pay for running at 1280x1024 with all options turned on. Not exactly a showstopper, but a bit of a rough edge in an otherwise awesome game.

  66. Whats the big deal by billybob · · Score: 1

    I experienced this as well, maybe 4 or 5 times throughout the entire game. I thought it was just my fragged harddrive, since my specs are decent (xp3200+, radeon 9600 pro, 1 gig pc3200 ram). But now that I find out it's affecting most people... I STILL dont care, because honestly, it's not that big of a deal. Of course I would prefer it not to be there but I never once thought to myself, "Gee this sure ruins the experience, what the hell was Valve thinking, now I'm pissed off and will rate half life 2 poorly". Come on, people. Relax, chill the F out, enjoy the excellent game that Valve has created. I'm sure they'll release a fix for it eventually but in the meantime, don't be so uptight about it.

    --
    Joseph?
  67. sound problems? by Fishstick · · Score: 1

    anyone else have trouble with a strange "reverb" effect?

    I had problems right off the bat in the opening sequence -- the g-man dialog was so echoey and garbled I couldn't even understand. Really annoying.

    One of the work-arounds I read was to move the soundcard (sb live) to the highest PCI slot possible. I did this and re-installed the drivers but it didn't seem to really help.

    In the end I found the best workaround was to disable the 5.1 sound in creative's contol app and then tell HL2 to use 2 speakers. It works, but now I only get plain stereo out of my 5.1 system.

    Anyone else run into this?

    --

    There is much cruelty in the universe, John.
    Yeah, we seem to have the tour map.

    1. Re:sound problems? by Fishstick · · Score: 1

      ok - DOH, that _is_ one of the problems ( I read skipping and crashing as a video/gameplay problem, not sound).

      go ahead and mod me down :-(

      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

  68. Not that itll help by ActionJesus · · Score: 1

    I realise thisll probably be modded offtopic, but I thought itd mention it anyway: My main problem isnt that Half Life 2 stutters, its that I paid ~£35 for it and cant even play the damn game. I bought the game yesterday, it took about a day to download all the files then i started playing it. About half an hour into the game, my computer crashes (cant blame it specifically on half life, and no biggie anyway, ill just go back to the last save point.) So i boot up steam to play HL2 again and... unable to connect to steam. And its been like that for the past 6 hours. Now, i can understand this would be a problem if i was trying to play counterstrike but not letting me play Half life 2, an OFFLINE GAME, because their servers are only up 50% of the time? Thanks a fucking lot. And im aware that steam is supposed to have an "offline mode", but that just causes errors and crashes. I could potentially reinstall just to be absolutely sure its not a bad install, but ~10 gigs is rather a lot to be downloading just to fixing one game at the moment. (steam and apps 10 gigs, not just hl2) I am SERIOUSLY unimpressed. I will not be buying anything from valve again, and I just wish someone had told me about this before i encountered these problems.

    1. Re:Not that itll help by ActionJesus · · Score: 1

      oops. Thatll teach me to hit the wrong button.

      There was formatting on that paragraph, my bad.

  69. Mod up! by Anonymous Coward · · Score: 0

    Hehe, took me a few seconds to get that ;^)

  70. Agreed by Anonymous Coward · · Score: 0

    "Usually, a game bug isn't news-worthy, but the sporadic nature of this bug..."

    Obviously the submitter is not a programmer, nor has ever worked with programmers, or tech support. 95% of all bugs that don't get licked when the thing is being initially programmed are "sporadic". If they weren't sporadic, they wouldn't be there. So the submitter *still* gave no good reason for this being newsworthy.

  71. Set the texture resolution down by brogdon · · Score: 1

    Isn't this stuttering just the game loading textures into the video card's RAM?

    I have an ATI 9700, and when HL2 did its little autoconfiguration of video options, It set me up to have medium texture detail (smaller, less detailed textures resulting in blurry, pixellated walls but consuming less video RAM). I had no problems with stuttering, but I hated the low-detail textures, as they took away from what was supposedly one of the best looking games in history.

    So I changed the texture detail to high. And, predictably, whenever I entered a new area within a map (going from an underground tunnel to an outdoor setting, for example), the game paused for a moment as it (I presume) had to pull subway-wall textures out of video memory and put in side-of-house textures. It was annoying, but it seemed a fair trade-off for a better looking game.

    I would suggest to anyone who's having this problem, if you have a card with less than 256M of RAM, try setting the texture detail down. It was the source of the stuttering in my case.

    --


    This tagline is umop apisdn.
  72. I certainly suffer this bug by SpryGuy · · Score: 1

    Doom3 plays just fine on my 2.0Ghz machine with 512Meg of RAM and an ATI Radeon 9600 Pro card.

    Half-Life 2 stutters all the time, sometimes badly. I thought it was just because my machine is under-powered for the game, but I definitely exceed the specs, and turning down some of the detail and unloading some services and other applications to free up more memory didn't help the problem.

    Glad to see it's not just me, and is likely a problem wtih the game itself.

    I still think it's a kick-ass game, though.

    --

    - Spryguy
    There are three kinds of people in this world: those that can count and those that can't
  73. It's not the sound stuttering.... by Tsugumi · · Score: 1
    It's my damned heart-beat. I can't remember the last time I last cr@pped myself playing a computer game. It's not the huge stuff, just the little details, face-hugged drones clawing their way to get you with their legs missing, weird poisonous little beasties *shudder*.

    Forget bugs, my main problem with this game is having to put it down and retreat to somewhere with more light, and surround myself with crates, looking for a magnum...

  74. Re:News for nerds? Stuff that matters? by LearnToSpell · · Score: 0

    No, but real nerds don't have sex, so they don't have to worry about abortions. I'd explain more, but I have some alien heads to bust. HTH.

  75. A story of a bug. by SetupWeasel · · Score: 4, Interesting

    I bought my GameCube in the fall of 2002, and the first game I owned for it was Metroid Prime. I got about 7 hours into it, the game froze, and a buzzing sound filled the speakers.

    I thought, "Holy shit! My GameCube is broken!"

    Why? Because I thought that was more possible than a Nintendo game having a bug of that magnitude.

    My GameCube wasn't broken. Metroid Prime did have a bug, a rather rare one, that overflowed a buffer (I believe) when changing areas. the overflow was rare enough that most gamers never experienced it. I was one of the lucky ones that had it happen twice.

    My point is not that consoles can have bugs too. My point is that with the good console game companies this sort of thing is so rare, you can think your hardware died when it happens.

    I assume that PC games will have fatal bugs when they are released, and I also assume that if the game is not popular, these bugs may never be fixed. That is why I don't buy PC games until they have been out a year. How can you get excited about a launch when there is a decent chance you will not be able to play the game?

    By the way, Nintendo fixed that bug and offered a replacement to anyone who wanted it. The Metroid Prime discs today do not have the problem.

    1. Re:A story of a bug. by jeremyhu · · Score: 1

      How are you supposed to get this fixed disc? This happened to me a few times as well...

    2. Re:A story of a bug. by SetupWeasel · · Score: 1

      Back when it was released Nintendo offered to replace it. I don't know if they still do, but contact their customer service people.

  76. Doom 3 HL2 by SnapperHead · · Score: 1

    Why ? Doom 3 worked perfect right our of the box. No tweaks needed, no hardware changes, etc.

    HL2 is a nightmare. I can't even play the damn game. The intro gets 1fps, while all other maps get 80fps. Meaning, I can't even play the game without cheating ...

    Valve isn't being very supportive either, they don't respond to posts or emails regarding the issue. I have tried for 2 days to figure it out.

    If you haven't bought the game yet. DON'T! It is nothing but trouble. I am presently trying to find a way to get a refund, which of course is falling on deaf ears.

    Everywhere I turn, there is nothing but complaints from people who can't play the game, or it have serious audio issues.

    Total waste of money.

    BTW: Before you flame, yes my system can handle the game. It runs World of Warcraft and Doom3 just fine, no issues what so ever.

    --
    until (succeed) try { again(); }
  77. Star Wars by Anonymous Coward · · Score: 0

    So when the next StarWars comes out, and 20% of the people watching it have it stutter every 5-10 minutes, it won't be news worthy...

    We've come to accept too little for our dollars. First the game comes "prepackaged" with video cards in such a way that you don't get it for 2 years, then it demands intrusive logins to play and then it stutters like radio talk show personality. Nevermind that its a marvelous game- I think Valve has some apoligies to put out. I'd say it were a technical marvel, but the stuttering (and I've seen it from time to time while playing) amounts to amateur quality control. If you are going to distribute games yourself, you damn well better pay someone to do testing on a variety of platforms. And if Valve did pay someone, they need to file a lawsuit to reclaim damages.

    I can't imagine what we would have received if it came out 2 years ago as promised.

  78. Stuttering is one of many problems for this game.. by Viewsonic · · Score: 0
    The terrible AI of both the enemy and your own squad is just inexcusable. I have never played a game where ive wanted to kill my own people so badly. The entire game so far has been tedious to say the least.. I wonder if people even played this game to make sure it was fun at all. The physics engine is also completely horrid. I've never gotten stuck in a game world more than this game, and watching boxes flip over and over when you casually bump them is just goofy.

    I'm not sure where the hype came for this game, but this is definitely one of the worst FPS games i've played in a LONG time. Coupled with the stuttering bug I have no idea why i'm even playing still..I'm near the end, but unless this game has some REALLY amazing ending, I dont think my opinion will change about this game at all.

  79. Amen to that! by Zarathustra.fi · · Score: 5, Interesting

    The loading times are awful, and loading occurs way too often. It really wrecked my suspension of disbelief. Example: At the beginning, when you're running to the roof, the game stops to load for 30 seconds or so in the middle of fierce action! How am I supposed to keep my adrenaline up during that time, by slapping myself in the face or what? This is not good game design.

    What I cannot understand is the people praising this game as a whole to high heavens. Sure, the Source engine kicks ass and everything, but what I really expected from a sequel to Half-Life was a coherent story and script. After completing the game, all I had was an aftertaste of a huge railroaded marathon and a handful of loose ends in the script.

    I was left confused and unsatisfied. Props to Valve for making the game, but even the most decorated shell is empty without a good plot.

    Maybe Half-Life 2 is really an introduction to third part of the story, where all the pieces come together. But it makes me a bit unease thinking that all these years I was only waiting for a prologue to the real thing.

    --
    __
    Zarathustra.fi
    Modern man has no goal, no aim, no ideals.
    1. Re:Amen to that! by reflective+recursion · · Score: 1

      I suggest you step away from the computer if your sense of belief is that easily manipulated.

      The first half-life didn't have a story. Where do people get this nonsense from? It had about as much story as the first Doom or Wolf3d. Random identical "characters" talking does not a story make. Barney #243 gets eaten by a grue! Can't you just feel the tension? Oh the drama!

      --
      Dijkstra Considered Dead
    2. Re:Amen to that! by Zarathustra.fi · · Score: 1

      I suggest you step away from the computer if your sense of belief is that easily manipulated.

      How silly is that? You don't cut the action with loading times. It's like putting a commercial break in the middle of the chase scene in "Bullit".

      And original Half-Life had a strong grip on storytelling - that's why people like to play it again and again. I've replayed it atleast four times so far, and probably will play again with the Source version.

      You know the story; the survival of Gordon Freeman from the worst possible situation. Storytelling is superb with prescripted events; security guard helping a wounded scientist, another scientist hiding in a trashcan, etc. To me, the story consists of (atleast) the following parts:

      - Surviving the first critical moments
      - Finding out what really happened
      - Trying to find a way out
      - The mid-story shocker: the soldiers aren't here to help, but to hunt you down!
      - Fighting your way out
      - Going to Xen to kick some alien butt

      So if you're trying to tell me there's no story.. I wonder if you ever played the game? I can understand your point about Wolf3d or Doom, which both pretty soon degenerate into a shoot'n run escapade. But Half-Life is different - it's strong atmosphere gives you a reason (albeit not the means) to roleplay.

      And this is also what I expected from Half-Life 2, but instead got a bullet train that leaves little time or reason to immerse with the world.

      --
      __
      Zarathustra.fi
      Modern man has no goal, no aim, no ideals.
    3. Re:Amen to that! by reflective+recursion · · Score: 0, Flamebait

      nonsense. Why can't Gordon just leave? As much walking as he does, you'd think that facility is larger than Rhode Island. How convenient that there are no doors to the outside. Been there, done that. It's called "Doom". Play it some time.

      You've obviously never played a game with a real story. Again, half-life is not a story. It's a scripted Doom. There are no true characters. You have the anonymous Gordon, identical Barneys, and some completely off-the-wall guy at the end that is never once explained. You just have a hard-on for him and want to follow him for no reason. You can remove just about any "scene" from the game and then entire thing will still make as little sense as it does WITH the scene. Try it. Remove one of the many annoying McGuyver "i must turn the power generator back on" scenes. Or the ninja fighting. Or any of a hundred other "scenes" that have nothing to do with storytelling.

      Let me get this right.. Gordon can launch a space rocket, bring down a military transport plane, bring down a military chopper, take out an entire army, but can't avoid it all by walking back the way he came before all this shit started?! And then your suspension of disbelief is crushed by game intermissions? Wow. What you really mean is your adrenaline kicks in during the action and then intermission occurs when you're still going strong like a porn star on his first take. Nothing to do with the story.

      --
      Dijkstra Considered Dead
    4. Re:Amen to that! by Blublu · · Score: 1

      Well, just because the story isn't spoon-fed to the player during the game doesn't mean it isn't there. I'm not saying Half-Life 1 has a great story, but it's not only mindless action either (just mostly).

      In Half-Life 2, it's pretty much the same, although the scripted sequences are far suprerior to the ones in Half-Life 1. The backstory is there, even though no one tells you "The combine attacked Earth after the Black Mesa incident, had a 7-hour war with Earth before we surrendered and Dr. Breen was appointed Administrator of Earth." You can actually piece the story together from various bits here and there. Yeah, I would have apreciated if someone would have said "Wait a minute, you have NO CLUE what's going on, who the Combine are and what the hell are those metallic teeth that are eating the city? Let me fill you in...".

      I guess my point is that it is possible to tell a story without using words.

      --
      meh
    5. Re:Amen to that! by Vicegrip · · Score: 1

      Maybe the long loading times are there to make up for the fact the game is too short :/

      Maybe Half-Life 2 is really an introduction to third part of the story, where all the pieces come together. But it makes me a bit unease thinking that all these years I was only waiting for a prologue to the real thing.

      100% dead on! Those were my thoughts entirely.

      --
      Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
  80. Bugs, Gripes, and Glory by adamjone · · Score: 1

    I am experiencing the stuttering issue when I play HL2. At first, I thought it was just a performance issue. I have a 2.4GHz P4, 512MB RAM, and a GeForce4 MX 420 graphics card (AGP 2x). I can't run the highest graphics settings, but I was pretty happy with what I was seeing. Loading each new chapter takes quite a long time... close to a minute in some cases. This kind of breaks the illusion of the game. The stuttering seems to happen most often just before and after a game load, and whenever there is dialog between characters. With so many people making note of it, and considering my specs are very close to the recommended (not minimum) specs for the game, perhaps this really is a bug.

    I do have some other gripes with the game. But before I get into those, I should note that I LOVE HL2. The game itself is totally engrossing, and the action is varied and interesting. It has all of the elements of the original, and has built on that success. The transition from frantic action to puzzle solving to skilled jumping and traversal... it's a recipe that I really enjoy.

    That said, I do have my gripes. Like I mentioned before, the long load times and the stuttering definitely take away from the game. Another big gripe I have has to do with the fact that the DVD is required. I purchased the Collector's Edition of the game from a real store because I wanted to install from physical media rather than waiting on the download, and I wanted to get Half-Life : Source. I really didn't care about the t-shirt or Prima book. So I spent $87 on the CE when I could have had all I wanted, minus the media, for $60 on Steam. I had assumed that, once loaded, the DVD version and the Steam version would be identical. Big mistake! The CD-Key that comes with the retail version of the game requires that the media be present in the drive. THis means constantly inserting the disc, and carting it with me to work, home, LAN parties, and wherever I might want to play. One of the beauties of Steam is that you can go virtually anywhere and play your Valve games. Not so with the retail version, as now you must remember to bring your media with you. If you purchase your version online on Steam, however, no such requirement.

    So now I'm stuck. My CD-Key is associated with my account, and there is no method for removing it. The store will not give me a refund, as they CD-Key is used. There is no option to upgrade or transition to another HL2 purchase level from Steam either. I also learned that my copy of the original Half-Life is now worthless, as I can't sell the game (the cd-key for it is associated with my account as well). I don't need it, as I can play the Source version, but I can't sell it, because I can't seperate the key for the original half-life from my account.

    I'm really hoping that Valve comes up with some type of workable solution soon where I can either seperate the CD-Keys from my account so I can sell / refund my current copies, or provides a patch that removes the need for the media to be in the drive.

    1. Re:Bugs, Gripes, and Glory by FenrirWolf · · Score: 1

      Same thing with the CD version. I was pretty miffed about this too. From what I gathered reading on game sites, the Steam and [DVD|CD]-media installed version was supposed to be the same. I nabbed the CD version because I didn't want to wait ten hours for it to download, and besides in the future I want to have the media in case Steam goes away or whatnot -- I can still play HL2. But I'm saddled with yet another stupid CD to keep track of if I ever want to play the game.

      Other than that, I am utterly trilled with the game. I'm not sure why people are seeing stuttering issues. My system is underpowered compared to some of the ones I've seen listed so far. (Athlon 1600+MP, Radeon 9800 Pro, 1G of RAM) Whenever I enter a new area and get the "LOADING..." screen, there is a brief stutter afterwards as it autosaves, but that's been about all the stuttering I've seen.

      I did have to disable that Catalyst AI dealie though, to prevent corruption of some of the pixel shaders.

      --

      Where's the submit button??

  81. off-net play by No+Such+Agency · · Score: 1

    "You can't just start in off-line mode... I wish that were an option but it's not. To get it into off-line mode, you must not be connected to the internet, which may involve disabling your network card."

    Odd. On my system, all I have to do is log out of my DSL, or not log in when I start up. Steam happily (if somewhat slowly) starts in offline mode and off I go. I heard all these horror stories about people having to physically unplug their network cable but I'm not sure why you'd have to do that. Are they all on isolated LANs?

    --
    Freedom: "I won't!"
    1. Re:off-net play by SamNmaX · · Score: 1
      Odd. On my system, all I have to do is log out of my DSL, or not log in when I start up. Steam happily (if somewhat slowly) starts in offline mode and off I go. I heard all these horror stories about people having to physically unplug their network cable but I'm not sure why you'd have to do that. Are they all on isolated LANs?

      Well, many Internet connections are by default always on, and don't go through something like PPPoE. The slowness of it on your end is because you probably have the network card enabled even if you aren't logged in. When the game detects any network connection, it seems to keep trying till it times out, instead of just instantly allowing offline mode.

      No one has to actually physically unplug their Internet cable, at least if they are using Win 2K/XP. Just go into the control panel/network, right click on the internet connection and disable it. This may help you as well if you are finding it slow to get into offline mode.

  82. Now, only if they'd work on the jump bug too.... by tktk · · Score: 1
    Near the end of the game, the jump key gets unbound and I haven't been able to re-bind it. I've tried using the console to re-bind, & reloading a previous save and coming back.

    And somehow, the auto-save at the beginning of the level is gone too.

  83. Please... by petrus4 · · Score: 1

    "2004: Year of the PC Game" ?? I'm assuming this expression came from GameSpot in particular...they have a particular tendency to come up with such pretentious, hype-laden phrases at times.

    a) Doom 3 - AKA Glorified graphics patch.

    I read reviews of this on a couple of sites that fortunately DON'T rate everything that comes out of id at 9.8/10 whether said game actually deserves it or not, and the results were telling. The average score seemed to be about 7.5, and I suspect that while these sites weren't engaging in the aforementioned id whoring, they *were* still trying to be somewhat kind. The *only* thing this game apparently had going for it *at all* was the graphics. The game itself was fundamentally the same as what we first played in 1993, and network play was also almost entirely non-existent...which finally conclusively proves what I've been saying about id Software for years. They're strictly graphics people. Yes, they're very, very, very talented graphics people...but graphics alone do not a game make. The main reason why they managed to get away with it with Doom and the original Quake was because they originated said genre...so at the time we were all so busy being awed by the graphics that we paid no heed to other areas of the game/s being somewhat lacking. That was something which (to me, anywayz) was becoming rather noticeable by the time Quake 2 reached us...and Epic pretty much completely dethroned them fairly shortly afterwards.
    (Note: This is not meant to be exclusively an id bashing session. They *are* an extraordinarily talented group of people, IMHO. I'm just asking for a slightly more balanced perspective regarding them than what I'm used to seeing)

    b) HL 2, while not being as much a complete retread as Doom 3, is still extremely conservative from what I've read...which is especially disappointing given how much ground the first game broke. The AI in the game is actually something of a step backward from the original. I don't blame Valve at all for this, however...I lay any and all blame for HL 2's lack of originality squarely on the shoulders of Vivendi, who seem to be the usual class of corporate SS. (Soulless Suits, not to be confused with Himmler's group ;-))

    So to be blunt, I don't think this year's been the greatest for gaming that I've ever seen...not by any stretch of the imagination. Possibly in terms of *quantity*, yes...but some of us look at such things in terms of quality, as well.

    1. Re:Please... by superultra · · Score: 1

      Oh yes, the Year of the PC Game came from PC Gamer at the beginning of the year, but all three of the US print PC game mags generally said the same thing. Of course, when both games were slated for last year, they said the same thing in January of 2003.

      My brother just spent $50 and 6 hours of downloading to get HL2 from Steam, and it doesn't even load. It's broken. The tech support line isn't open, and messages on the forums say wait time is upwards 30 minutes. I haven't opened my copy of Halo 2 yet, but when I put it in on Wednesday when school's off it will work the second I turn the xbox on. End rant.

  84. HDD connection type not issue. by Shivetya · · Score: 1

    I am running a SATA/Raptor and I get the stuttering problem. It does seem to occur more if I pause the game often or alt-tab out.

    2500Barton/1gb/6800OC... so my system isn't wimping out. Compared to DOOM3 the loading and sound problems are shameful.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  85. Same problem in VtM: Bloodlines by ExInferus · · Score: 1

    I seem to be experiencing the same problem in Vampire the Masquerade: Bloodlines, which also uses the Source engine. Hopefully the same solutions can be applied there.

  86. RE: brings up a good question/point by King_TJ · · Score: 2, Interesting

    Why don't display manufacturers start labeling CRTs and LCD panels as to the maximum resolution they're rated for displaying w/pixel for pixel accuracy?

    In the past, I guess this issue never even came up, because the electronic circuitry in the displays (and even in the video cards) weren't able to synch up with (or generate resolutions greater) than what the phosphors on the tube could display accurately.

    But in the age of even "consumer grade" video boards outputing resolutions of upwards of 1600 pixels vertically, this point seems to be pretty valid.

    Granted, the wide aspect ratio LCD panels (such as Apple's Cinema displays) are going to allow for accurate viewing of larger horizontal pixel resolutions before hitting their upper limits - but the vertical hasn't changed much.

  87. Also Bloodlines. by chanda3199 · · Score: 1

    Vampire: Bloodlines also suffers from this in a horrible way. (Vampire: Bloodlines uses the Source enging the drives HL2.) Activisions official response for this is to make sure you meet the minimum system requirements. Of course, they don't say anything about the fact that most of the people complaining about this problem are well above the minimum requirements.

    1. Re:Also Bloodlines. by Maeric · · Score: 1

      I meet and beat by a large margin all the requirements for Bloodlines except I'm close to borderline on the video card (GeForce 3 Ti 500 64MB). Ditto goes for HL2 and I get the same stuttering in both games. I'm crossing my fingers that this is a Source engine problem (which I'm sure it is) and that in a few weeks (hopefully days) I will be playing lag-free Vampires!

      But this problem is almost identical for me in both games.

  88. Re:Bunch of THUGS!! by Anonymous Coward · · Score: 0

    He is lying, he is just trying to get attention

  89. My quick fix by emarkp · · Score: 1
    I simply yanked my network cable to force Steam to run in offline mode. Suddenly I didn't have the problem any more. I wish I knew how to force Steam into offline mode from the command line.

    But then I just finished the game today, so I probably won't be needing that fix for a while. I was a bit disappointed in the ending. Unlike the first one, this tried to establish more relationships with other characters (Eli Vance, Alyx, Barney, etc.) and I don't think the ending lived up to that.

  90. Original Half-Life by Dunkirk · · Score: 1

    After the first couple times the stuttering happened to me, I started thinking... I've seen this somewhere else... Another game did this to me... What was it... Oh yeah! Half-Life 1.

    --
    Acts 17:28, "For in Him we live, and move, and have our being."
  91. Work Arround by Anonymous Coward · · Score: 0

    Whenever HL2 starts to stutter, I just quick-save and then quick-load and then wait a few seconds and the frame rate / audio seems to come back

  92. AGP aperture gap? by Anonymous Coward · · Score: 0

    could this be caused by the AGP aperture gap setting in most system BIOS being too large/small?

    1. Re:AGP aperture gap? by Mycroft_VIII · · Score: 1

      I would hope not, AFIAK the aperture size is software changeable and most games will adjust it if needed. Though I suppose there might be a chipset/bios out there that locks to the bios settings somehow I doubt that could acount for the large numbers of complaints.
      So if the aperture settings in bios is causing a problem it's still due to a lack in the game engine.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  93. Year of the more of the same by superultra · · Score: 1

    Well, it's a conservative year. Look at console's fare, and the biggest games of the year are more of the same: Halo 2, KOTOR2, GTA:SA, Sims 2, the list goes on. However, where I think the console seems to always edge out the PC are titles like oddball Katamari Damacy, whose gaming purity you will never see the likes of on a PC. Ninja Gaiden takes something old and makes it very new - nothing revolutionary, but the combat system is just damn good. Something like Gish comes close on the PC, but Gish feels like a console game that's lost its way and ended up on the PC. Nothing new has happened on the PC since The Sims, sadly. Even the upcoming Pirates! is essentially, well, Pirates!. Whine.

  94. Flaws in your argument by Anonymous Coward · · Score: 0

    This same argument keeps coming up.

    1.) You same people keep saying, for some reason, "in five years the activation server will be down." Why? Blizzard's Battle.net service still takes freaking Starcraft!

    2.) I've already activated the game. I don't ever need to connect to Steam again. So what are you talking about?

    3.) If Valve for some reason wasn't around, they'd release a final patch that removed Steam from Half-Life 2 so you could run it without it.

    This argument is so lame, I keep seeing it over and over. You may as well say the same about Gentoo Linux. "B-but what if in 10 years, the package mirrors aren't around!" If my aunt had balls, she'd be my uncle, but I have better things to do than rationalize every single possibility out there and instead deal with what actually IS.

    1. Re:Flaws in your argument by Tim+C · · Score: 1

      Ripostes:

      1) Bully for them. In what way does Blizzard's behaviour predict Valve's?

      2) Until you need to reinstall for some reason, say a hard drive upgrade/crash.

      3) Would they? How do you know that would happen? Yes, it seems likely, but it's by no means guaranteed.

      I have better things to do than rationalize every single possibility out there and instead deal with what actually IS

      Indeed; and yet that's exactly what you're doing, especially in point 3.

  95. Memory usage of Half-Life 2--119MB?! by Anonymous Coward · · Score: 0

    I'm at Ravenholm. That's as far as I've played because the stuttering gets so bad. What magic is in your system that's preventing this? I run Doom 3 like a dream on high settings.

    Task manager reports Half-Life 2 memory usage at only 119MB of ram! The minimum requirements for this game are supposed to be 256MB. I have 640MB total, and I have 240MB of available physical memory even while Half-Life 2 is running. Is this normal?

    What the frock is going on? I can't play this game because the immersion is ruined. It pauses and stutters during scripted sequences, fight scenes, or simply turning corners to see a new area. I'm playing Prime 2 in the meantime until this is fixed. The first six chapters of Half-Life 2 have been ruined for me.

    1. Re:Memory usage of Half-Life 2--119MB?! by Mean_Nishka · · Score: 1
      What the frock is going on? I can't play this game because the immersion is ruined. It pauses and stutters during scripted sequences, fight scenes, or simply turning corners to see a new area. I'm playing Prime 2 in the meantime until this is fixed. The first six chapters of Half-Life 2 have been ruined for me.

      I'm not sure.. I am running a P4 3.0 ghz HT, Intel 875PBZ mainboard, ATI 9700 Pro with a gig of RAM. I do on occaision get a brief hiccup (and I mean very brief) when walking through a large area where an enemy or another object may appear. That's a rare occaision, however.

      I'm sure there must be some little bug somewhere that's behaving badly with a particular combination of drivers. One of the downfalls of PC gaming are the infinite combinations of hardware and software each user has.

      I still remember having to fight with boot disks and the like to get games like Wing Commander to run in the DOS days.

  96. Re:Bunch of THUGS!! by thundercatslair · · Score: 1

    I wish I could do a ctrl+z on the last 5 years of my life

  97. Sporadic? "very minute number of people"? by Anonymous Coward · · Score: 0

    You're an idiot. If you go to the Steam forums, the "Audio Stuttering" thread has now surpassed 100 pages and 100,000 views, the highest of any thread ever on that board. Half-life2.net has a similar large thread as do all the other forums.

    Polls taken show that a majority of players are experiencing this issue. This isn't some "minute number of people," this is the fucking majority of Half-Life 2 gamers, including a large percentage who have high-end systems that surpass the recommended system specs.

    If you want to play Slashdot editor and sit here pondering why stories make the front page, why don't you just skip over the article then? Clearly you have no idea how widespread this bug is and have nothing to offer. Some of us have paid $90 for this game and its variants (and yes, the bug affects Half-Life: Source too) and have been bitching at Valve since Tuesday. It took them days to even acknowledge that there was a problem, and they're still slapping us in the face with a "small number of people" claim on Steam's news page.

    Guess what? The issue is also affecting Bloodlines, the RPG based on the Source engine.

  98. Usually, a game bug isn't news-worthy by Goosey · · Score: 1

    Usually, a game bug isn't news-worthy

    And neither is this one.

    --
    --- "End Of Line" - MCP
  99. Why aren't anyone bitching about by -noefordeg- · · Score: 1

    the fact that you can't give away or sell used copies of Half-life 2 if you want to keep your Steam Account?!

    This just set the precedence that anything you buy you must keep for ever.
    What if they start doing this with cars?!

    1. Re:Why aren't anyone bitching about by Anonymous Coward · · Score: 0

      What if they start doing this with cars?!

      I wouldn't mind, as long as the cars were also priced at $50.

  100. It's in the official version too? by Anonymous Coward · · Score: 0

    And there I was blaming it on that blasted Emporio release!

    Seriously, the various warez versions have had so many problem and messed up releases (Emporio!) that I've heard it said that Valve's Curse of Slipping Release Dates has infected the warez scene as well.

    The pirated releases were so crappy that I came within an inch of buying the official version, and that's saying something as I haven't visited a software store since BitTorrent took off.

    Good thing I now know that the official version shows this skipping problem too.

  101. Count yourself lucky by GrumpySimon · · Score: 1

    at least you can play it.

    There's a large group of us out there who can't run it at all: Install, ok, connect to steam, ok, update, ok, run game.....wait.....dvd drive spins up....wait.... nothing happens.

    See http://www.steampowered.com/forums/showthread.php? s=&threadid=176998&perpage=15&pagenumber=1 or http://www.halflife2.net/forums/showthread.php?s=6 9940b3af0c4026c73f52b06585fe6ba&t=52983

    Seems to be a problem with DVD+R/RWs.

  102. I stopped playing it because of the stutter by AsmordeanX · · Score: 1

    The bug is horribly annoying. I thought perhaps it was my system but it appears that is not the case.

  103. Pfft, overblown by Anonymous Coward · · Score: 0

    I've been playing HL2 since release (I purchased via Steam), and I've encountered the odd (extremely brief) stutter or hitch. Honestly, if the duration and frequency is the same for others as what I've seen on my system, this is seriously overblown. In my case, at least, it's brief, barely disrupts gameplay, and hasn't seemed to happen in the middle of a fight (which is when a pause/stutter would actually affect your ability to advance in the game).

  104. Re:Bunch of THUGS!! by Flunitrazepam · · Score: 1

    don't worry, the last 5 years have sucked for everyone

    --
    1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
  105. This Can Help by Don+Tobin · · Score: 2, Informative
    I also had the sound problem and quickly went to work to discover a way to make the sound make sense again. Nice as captioning is it is ruined with bubbly voices.

    Stopgap 1:
    Run dxdiag and try changing the Hardware Acceleration down to the first or second step. You can play with this reloading the program each time and you will most likely find that the problem does not return until the last stage of the game where the audio is a bit more intense by an order of magnitude.

    Stopgap 2:
    The next thing that immediately made the sound bubbles go away was simply changing the in game options from 5.1 speakers down to 2 speakers. Frustrating to have to do this when your card is so hot, I know, but it's a stopgap measure that can at least make the more intense scenes more enjoyable.

    Symptom of the problem I had:
    The most noticable sympton my relatively new system had with the game that could help is that if I forced the sound by moving so that it was entirely left or entirely right the bubbles went away - even with full hardware acceleration and 5.1 setting in game. From a layman's perspective this intimates that there seems to be a problem with the 3d environment code mixing or otherwise (hey it might be something buried in directx that Valve were the first to truly exploit who knows).

    If this helps anyone then today I have done some good.

  106. I got this, bad by StrawberryFrog · · Score: 1

    I've got this bug and got it bad, right from the G-Man's opening spspspspspeech. My machine is not underpowered at all - AMD 2600, Radeon 9800 video card, 768Mb RAM - it played Doom3 acceptably. I'm very glad to hear that people are getting on Valve's case about this.

    After this, frustratingly sticky ladders, the way things jump and shake when you pick them up, the long loading times, the way it can die a grindingly slow and agonising death if you accidentally whack the windows key instead of ctrl, and a couple of other once-off things (Managed to get stuck halfway through a floor once), my lasting impression is that half-Life 2 is a great game (greater than Doom 3), but a shaky engine (not as good as Doom3).

    This may be teething troubles, but you don't get a second chance at a first impression. Not after how far I've already gotten in the game.

    --

    My Karma: ran over your Dogma
    StrawberryFrog

  107. Re:Bunch of THUGS!! by Anonymous Coward · · Score: 0

    Offtopic? Surely that's a gag!!!!

  108. Re:The Irony of Half-Life 2 - counter point by geekoid · · Score: 1

    "* Steam allows automatic patching, so once a bug is found and fixed, it can be applied immediately; no more having to search for patches."

    Other game companies just include a little program you can run that gets the patch for you. Ever hear of Sierra?

    "* You can install the games on as many computers as you want; you just can't play them on more than one computer at a time."

    So? thats not an advantage. You an do the same with a disk.+

    "* Steam allows for a delivery system that I think most people (those who have high-speed internet connections, anyway) would agree is much more convenient than having to buy CDs from a store and then having to make sure that you don't lose or damage the CDs."
    Lets think about this for a minute:
    *I go to the store anyways
    *I get it CHEAPER at the store with box, disk, manuals.
    *I can Back up my CDs.

    "* And the most important of all (that so many people seem to overlook or forget): After activation, you do not have to be connected to internet to play the Steam-based games; just start Steam in off-line mode."

    Yes, but if something happens to your offline mode file, your screwed.

    Now, somethings that people seem to be over looking :
    1) Loss of resale ability. In the US we enjoy the ability to resell out products. You have totally lost out on that.

    2) What happens when they have maximized there profit and decide they don't want to spend money 'supportting' a product anymore?

    3) What happens If they get bought by another company? when that happens, You can bet those servers will be shut down, especially if the compmany is bought do to 'branding'. Your going to start seeing this in a few years amongest MMORPG. Where a company buy another company for its customers and then shuts down the product. It happens in all service industry markets.

    4) what if Valve goes out of business? Seems unlikly, but the road through the home computer market is lttered with the carcasses of companies that people thought would be around 'forever'. espcially the game industry.

    5) What if someone has a slow connection? or no connection? There are many Americans with no internet connect, and a Hell of a lot more people in the world with a poor to no connection.

    If in exchange for the consumer to take those riskes they cut the price to 20 bucks for the 'steam' model version, and the regular price for the store version it might be worth it...maybe.

    My children are not allowed to have an internet connection in their room. so that 2 fewer sales right there.

    + Personally, I'd like to see games adopt a family license model, where anybody in a house hold can play together with one purchase. Like every other game out there.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  109. Just stuttering? by daffy951 · · Score: 1

    Hmm... My problem is worse than stuttering. It won't run at all on my p-p-p-powerbook :/

  110. Not sure.. by WhatAmIDoingHere · · Score: 1

    Not sure if this is the same thing, but when making an auto-save (check the console) my audio would stutter slightly for a few moments.. nothing horrible or game ruining..

    --
    Not a Twitter sockpuppet... but I wish I was.
  111. Almost Free IPOD by jborho · · Score: 0, Troll

    Want Check this site out!
    http://www.freeiPods.com/default.aspx?refere r=1123 0619

    --
    http://www.freeiPods.com/default.aspx?referer=1123 0619
  112. Half Life and Story?? by Altima(BoB) · · Score: 1

    I'm not posting this as flame-bait, but when I played the original Half Life on the PS2 (I'm a mac user, was my first chance to see what the fuss was about) I found a fun, solid shooter, but I had heard so many people laud the game's story, and how great it was for a FPS to have a good plot. I really didn't see anything impressive with the plot, at all.

    Warning, possible Half Life 1 spoilers, for those who haven't played the 7 or so year old gameYou have a scenario suspiciously similar to Doom where a bunch of aliens come through a wormhole, you're a bad-ass scientist with a crowbar able to kick more butt than the many wimpy scientists or security guards. Eventually soldiers arrive as the aliens get bigger, eventually you kill their homeworld's giant space baby, all the while, Men in Black run around and chuckle at you.

    Perhaps I wasn't paying enough attention, but even if I was, I cannot possibly see how that can be lauded as a great story, especially when games like Bungie's Marathon, released 6 years before Half-Life, had plots that still confound people to this day. Half-Life may have captured the experiance of being a bad-ass alien asskicker scientist rather well, but it's the same as Gran Turisimo capturing the experiance of being a race car driver well. Both are great games, but please don't pretend there was a good story where there wasn't.

    That aside, I wouldn't be surprised if Half-Life 2 actually made a better attempt at a story than the first game, though as the parent post implies, it's probably not very good, and at that point, it's safe to ask "Why try?" Much like the first Half Life, a FPS can be very good without a plot, look at Far Cry. That was one of the year's most fun games, but you could write the entire game's story on one side of a napkin.

    --
    Yup...
  113. I'm so happy by Anonymous Coward · · Score: 0

    This is good news to me. I thought it was my old, old, terribly old system struggling. (Duron 1200+, GeForce2MX). Hopefully they have it fixed soon, so I can play it again on hard and be vapourised/exploded/shot/crushed/poisoned/slashed/ electrocuted/clubbed/eaten to death happily.

  114. I've experienced it by betelgeuse68 · · Score: 1

    It seems upgrading to the latest Audigy2 drivers has helped... but nevertheless I was a bit surprised and annoyed with the stuttering happening at key moments and putting a damper on my experience.

    It's not as severe now but still there.

  115. Real nerds don't play HL2 by cabraverde · · Score: 1

    Slashdot is news for nerds and most nerds are playing HL2 right now

    Rubbish. Most nerds are lamenting the fact Valve stuck two fingers up at their OS and left them out in the cold.

  116. Linux Distro by logic+hack · · Score: 0

    I license from Darl you insensitive clod!

  117. Re:Sporadic? "very minute number of people"? by jkmiecik · · Score: 1

    You're an idiot.

    I expected that. How pedestrian.

    If you go to the Steam forums, the "Audio Stuttering" thread has now surpassed 100 pages and 100,000 views, the highest of any thread ever on that board. Half-life2.net has a similar large thread as do all the other forums.

    You do know that a 'view' constitutes refreshing any page in the thread, right? Just because the thread appears everywhere doesn't make it a huge problem. What's to say the same person isn't posting to 2 threads on 2 separate forums?

    This isn't some "minute number of people," this is the fucking majority of Half-Life 2 gamers, including a large percentage who have high-end systems that surpass the recommended system specs.

    Prove to me where this is the "fucking majority". I've had some problems getting old DOS games to work correctly. Maybe I should downgrade?

    If you want to play Slashdot editor and sit here pondering why stories make the front page, why don't you just skip over the article then?

    Well, last I checked the comments pages of all threads have people complaining about the posts. What makes me so special?

    Some of us have paid $90 for this game and its variants

    Well, you just bent over and took it didn't you?

    It took them days to even acknowledge that there was a problem, and they're still slapping us in the face with a "small number of people" claim on Steam's news page.

    Once again, I'd like to see your "fucking majority".

  118. Memory bandwidth by wowbagger · · Score: 1

    He is limited by the memory bandwidth of his video card.

    2048x1536*80Hz = 251,658,240251,658,240 pixels per second.

    At 24 bit color, assuming that the video card actually uses 32 bits per pixel to keep things dword aligned, yields 1,006,632,960 bytes per second. Depending upon how wide the video chips path to memory is, and how fast it is, that could saturate the memory bandwidth.

    By going to 16 bits, he halves the memory bandwidth needed.

    1. Re:Memory bandwidth by moonbender · · Score: 1

      Ah. Okay. I never heard of that being a problem, though - memory bandwidth with respect to texture and geometry data to be processed by the card is more common. I do have some hazy memories of the RAMDAC being especially fast on some Nvidia card (this was in some review years ago), so that it could display very high resolutions (ie above 2000xwhatever) without any artifacts, I guess that's what this is about.

      --
      Switch back to Slashdot's D1 system.
  119. Great; now fix nausea, please! by cmcguffin · · Score: 1

    I've played countless hours of doom, quake{1,2,3}, doom3, half-life, counter-strike, etc., and never had any symptoms of motion sickness.

    HL2, however, makes me want to hurl my cookies. Violently.

    I can play for about a half hour at a time, but then feel completely sick for the next 4-6 hours.

    This seems to be a relatively common problem.

    I *love* what I've seen of HL2 so far, but unfortunately I really can't afford to feel physically ill for the rest of the day after playing it.

    You listening, Valve?

    1. Re:Great; now fix nausea, please! by Anonymous Coward · · Score: 0

      Get some acu-pressure anti-sea sickness arm bands from Walgreens. Works great for me.

  120. Game resolution? by Mr.+Flibble · · Score: 1

    I encounter this bug, however, I ONLY encounter it if I set my graphics to be HIGHER than the reccomended amount for my system. Then this becomes immediately apparent. If, however, I leave the settings at the reccomended level, then this problem does not occur, and the level loading times are quite short.

    Pay close attention to what Valve has suggested for your video card, and follow it. If you don't like it, well, buy a better card and or machine. Granted, I have a medium spec machine, and the game runs very well ( the only issue being occasional hard lockups ).

    The instant I set some of my settings for video to be higher than reccomended... Stuttering bug.

    FYI, my specs:

    Athlon 2500 @ 3200 on an Asus k7n8x-deluxe
    512 MB ram
    ATI all in wonder 9800 Pro 128MB
    250 GB HDD

    The game runs well at a combination of high and medium settings as reccomended by valve.

    --
    Try to hack my 31337 firewall!
  121. Hey... by Anonymous Coward · · Score: 0

    When did he threaten to sue someone? Do you just make your shit up as you go along or something?

    1. Re:Hey... by Anonymous Coward · · Score: 0

      The post he was replying to was apparently below your treshold because "I am gonna sue you guys SO BAD!" is pretty clearly a threat.

  122. Surround Sound by Inuchance · · Score: 1

    I didn't have any stuttering problems myself, but my surround sound doesn't work properly. I can only get 2-channel or headphones working. Does anyone else have this problem?

  123. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  124. Hmm by Anonymous Coward · · Score: 0

    So when's the mac version?
    When's valve gona get his head out of his ass?
    When's starcraft3 coming?

  125. Bug? Well here's one. by Black+Pete · · Score: 1

    42%...... .... 43%...... right now I'm sitting here writing this post on Slashdot wasting my time while waiting for Halflife2 to start up, yet Steam felt the need to "Validate Steam files - Please wait while Steam verifies game files." Hmm.. 47%. So I have to sit here and watch the progress bar ever so slowly, one percent at a time.

    50% now. Tell me again how Steam made everything convenient, and how it made life easier for you... well, it sure hasn't for me, because right now it's wasting my time WHEN ALL I DID WAS DOUBLECLICK THE HALFLIFE2 ICON!!!!! I just want to play the freaking game already! I don't need a software cop giving me permission to play the game!

    Yeah, so I sound bitter... but hey, it's at 75% already! I should be happy right? Who knows, I might even finish this post before it finishes!

    *sigh*

    Mod this flamebait. Or a troll. I don't care. I'm just sick and tired of this bullshit. Whatever.

    89% now... soon.... soon.... my precious, sssssoooonnnnn.....

  126. Re:Hmmm.... [SPOILERS] by SlightOverdose · · Score: 1

    [POSSIBLY SPOILERS BELOW]

    I'm running it on a 2.4ghz pentium 4 with a 128mb fx5600 and 1gb RAM- ancient hardware by modern standards, yet HL2 runs flawlessly, even with all graphics details turned up to full (except for water, which my 5600 won't render at full detail)

    I have to load the next section of the level perhaps once every 30 minutes or so- hardly an annoying problem. Perhaps you should get more RAM- it's cheap as chips nowadays.

    --SPOILERS--
    As for the Zombie hunting level? I loved it- definately my favourite part of the game (Shotgun + Zombies == "Evil Dead" kinda fun).

    Sitting on a rooftop as half decayed zombies jump 50 feet through the air at me, only to cop a double blast of buckshot at the last moment... it just doesn't get better than that.
    --END SPOILERS--

  127. Re:Sporadic? "very minute number of people"? by Anonymous Coward · · Score: 0

    I expected that. How pedestrian.

    LOL. Anyone who labels someone "pedestrian" is trying so hard to sound like the enlightened intellectual. Put down the coffee.

    You do know that a 'view' constitutes refreshing any page in the thread, right?

    Indeed. Also, if you'd pay attention to the number of new registrees who have posted in the thread and pushed it into 117 pages, you might get a clue and realize how widespread the problem is. Erik Johnson and Gary McTaggart of Valve have confirmed this issue and that it is top priority at Valve. Terry Makedon, the maker of ATI's Catalyst drivers, has also confirmed it is an engine problem.

    Really, it's okay to be wrong. Admit it and move on.

    Just because the thread appears everywhere doesn't make it a huge problem. What's to say the same person isn't posting to 2 threads on 2 separate forums?

    You're right, it's a conspiracy of a small minority of gamers crossposting to all the threads listed in the linked site of this article. Next.

    Prove to me where this is the "fucking majority".

    The massive threads on the forums, all the polls showing the majority of gamers experiencing this (including in Bloodlines, a Source-based game), the words of Valve's own employees, the words of ATI's driver writer, etc. Shall I go on, or has the clue sunk in yet?

    Well, last I checked the comments pages of all threads have people complaining about the posts. What makes me so special?

    Nothing makes you special. Sorry. It's rather amusing when people click the Read More link of an article they think shouldn't be there, read it, and post a reply...instead of just skipping over it and moving on. Some people apparently need to see their words up in a Slashdot post.

    Well, you just bent over and took it didn't you?

    Nope, it's called refund. Rather "pedestrian" of you, I should say.

    Once again, I'd like to see your "fucking majority".

    Already been proven. You're ignoring the fact simply to argue, because you and I both know I'm right about this. It's okay to admit you were wrong.

    Next.

  128. Re:All Hail The Second Coming of PC Gaming. Or not by Tenareth · · Score: 1

    Wake me when Console games are actually not mind-numbing.

    Even with GTA: SA, It's nothing like PC gaming... graphics, speed, etc. Consoles will always be low-class PCs.

    --
    This sig is the express property of someone.
  129. Caveat to fix :Nforce2 optimized ide driver issue. by Mycroft_VIII · · Score: 1

    One small thing you should be aware of, the Nvidia optimized ide drivers are NOT compatable with the copy protection system on some games, I know from first hand experience that neighter FarCry nor Doom3 will run with them installed. Instead they complain you don't have the proper cd in the drive. All I had to do to that computer to get it to work was use the driver rollback feature of xp-pro(sp2) and they both now work fine on that system.

    Mycroft

    --
    https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  130. Re:Sporadic? "very minute number of people"? by jkmiecik · · Score: 1

    LOL. Anyone who labels someone "pedestrian" is trying so hard to sound like the enlightened intellectual. Put down the coffee.

    Actually, I was referencing a Penny Arcade comic. Nice try, however.

    You're right, it's a conspiracy of a small minority of gamers crossposting to all the threads listed in the linked site of this article. Next.

    Didn't go as far as to say that. Don't put words in my mouth.

    Nothing makes you special. Sorry. It's rather amusing when people click the Read More link of an article they think shouldn't be there, read it, and post a reply...instead of just skipping over it and moving on. Some people apparently need to see their words up in a Slashdot post.

    Just like you did?

    Nope, it's called refund. Rather "pedestrian" of you, I should say.

    Come again? How does paying 90 bucks for a game mean I get money back? Please, give me a pass to your magical world. I wish to join in the vast richness involved.

    Next.

    Next what? Next up on Maurry, we have some girl that banged a 60 year old?

    Oh, and stop hiding behind the AC.

  131. More RAM fixed it for me by Devar · · Score: 1

    This bug was really annoying me for the first couple of levels, until I noticed the stutter would coincide with heavy hard drive activity.

    So I `aquired' more RAM (only 256 meg worth) from another computer in the house ("oh, sorry, I'm doing some maintenance, this computer doesn't work at the moment." ;)) and put it in mine. Up from 512 to 768 meg. The game ran perfectly for the very fun remainder.

    --
    It's a Bagel.
    1. Re:More RAM fixed it for me by mrpoppy · · Score: 1

      Agree. I was running on 256Mb (which is listed as the 'minimum system requirements' for the game). Whacked in another 256Mb and the stutter bug disappeared...

  132. What the * is the problem by Spactonic · · Score: 1

    Ooooooh, lets all whine about HL2! one of the biggest PC game releases of the year and someone has to bitch about it. Got it activated at 00:02, played the whole game for 16 hours solid to the end, and not a single bug to complain about - no loading issues, no stuttering, no corruption, no nothing except plain old fun - it you've got some dodgy drivers, some l337 overclocked piece of crud - sort it out yourself. This is one great game - good plot, decent graphics, a complete laugh. Everyone knows that this game is demanding in terms of specs - if you've got a 3Dfx or a TNT, buy a new bloody machine! It runs like a blast on my X800 - if you can't afford it, stick to your PS2!

  133. the motion sickness cure by Polybius · · Score: 1

    blah sorry for lack of formatting in previous post. the cure is:

    sv_cheats 1
    fov 90

    separate commands

  134. Not sure... by Gh0st_Preacher · · Score: 1

    I don't know if anybody else has said this, but I noticed that the stuttering bug occurs ONLY during saves. Not at any other time have I seen them. When you hit the quicksave button, it happens, and Every time it would stutter, and then I'd die soon after, I'd look back, and the stuttering happened at the last save... Just my 2 cents.

  135. Mega Uber Flamebait Post by Anonymous Coward · · Score: 0

    A fix can be found here.

  136. Workarounds? by Shoten · · Score: 1

    I went to the site listed in the original posting, and among the other workarounds were...

    "Disable virus protection applications."

    "Uninstall various third-party CODEC packs."

    "If you are running the 5.1 or 4 speaker settings in Half-Life 2, change the setting to 2 speakers." ...and other pearls of "screw you if you want to use your computer for anything else besides Half-Life 2." Disable virus protection applications? This is the same company that got royally hacked for their most prized source code, right? You'd think they'd know better.

    --

    For your security, this post has been encrypted with ROT-13, twice.
    1. Re:Workarounds? by BenjyD · · Score: 1

      This is standard game-company practice. They try to fuzz the issue by providing all sorts of potential fixes to delay people while they get a patch sorted.
      A couple of examples: Battlefield 1942 kept dropping players from servers in the first release version. All sorts of strange 'fixes' including changing MTUs or NAT forwarding settings were released. Everyone spends hours fiddling, because the problem is "their fault". Next patch release, the problems are miraculously gone.
      Mechcommander 2 had a similar stuttering bug to this and the proposed solutions included things like "defrag your hard disk" (although there was no hard disk access during the stuttering) or "increase virtual memory" despite the fact that the behaviour occured on systems with large amounts of memory as well.

  137. Wrong kind of story by the+grace+of+R'hllor · · Score: 1

    The point of HL2's story isn't the story that is told by your actions. That rarely works well; either it's a crappy game with a great story, or a great game with a crappy story.

    The thing Half-life and HL2 do, is provide great *backstory*. The world makes sense in its universe, and is built solidly. Weapons from characters, corpses and weapon-storage facilities, instead of strewn all over the place. Bases that actually look defensible, fronts for the resistance marked with the Half-life symbol, physics that work, etc.

    Is it a story? Not really. But that's not bad. I get the feeling of a headlong dash. I don't mind that, it's why I play the game.

    1. Re:Wrong kind of story by Anonymous Coward · · Score: 0

      Weapons from characters? not on the last levels.
      Physics that work? try attracting a corpse with the gravity gun.

  138. Re:Sporadic? "very minute number of people"? by Blublu · · Score: 1

    (I'm NOT the AC you've been talking to)

    Really, if you're not having this problem with the game, why do you need to whine about the fact that others whine about it? From what you've written, I don't even think you've bought the game at all. Just ignore the story and move on.

    If I see a story I'm not interested in, I don't go and whine about it. I just ignore it.

    --
    meh
  139. Reminds me of an old joke by bartyboy · · Score: 1

    A man and a woman are standing at a bus stop. A second man walks up to the first man and says: "Do yyyyou hhhhave the ttttime?"

    The man at the bus stop doesn't answer. The stuttering guy repeats his question, but the man still doesn't answer. After the third time, the woman tells him the time and the stuttering man goes away. She then turns to the man who refused to answer and says: "Why didn't you tell him the time?" To which he repies: "Dddo you tttthink I want tttto get ppppunched?"

    On a side note, this joke probably works better verbally.

  140. Low-Class PCs by superultra · · Score: 2, Interesting

    You haven't been playing the right console games. With regards to the PC, where is the experimentation we see in console games like Katamari Damacy, REZ, Ico, Panzer Dragoon Orta - I could go on. Bejewled? Age of Empires? Doom 3? I'll give you the Sims, but that's all I can think of. "Graphics, speed, etc" do not a good game make.

  141. Re:Doom 3 HL2 by C0rinthian · · Score: 1

    Funny thing, I had the exact opposite experience.

    Out of the box, I had tons of problems with system freezes and system crashes playing Doom 3.OTOH, I was playing HL2 about 10 minutes after paying for it on Steam, with no problems.

    I did hit the "stuttering" bug later on in the game, but it was mildly annoying at most. Hardly gamebreaking.

    Of course, YMMV.

  142. Stuttering? by Anonymous Coward · · Score: 0

    I noticed some hiccups, but they seemed to coincide with location triggered auto-save.

  143. Humans VS. Machines by Taulin · · Score: 1

    Humans are imperfect.... So why do humans excectps others humans to produce perfection? Bugs happen. When was the last time you ran to your car dealer because you had to call a tow truck?

  144. So when are they releasing... by JFlex · · Score: 1

    ... the John Lennon patch?

  145. Re:All Hail The Second Coming of PC Gaming. Or not by brkello · · Score: 1

    *sigh* Why do you have to go to the whole console vs PC garbage? So what if PC gaming mags say that sort of stuff, it doesn't mean you need to follow them in to a stupid and pointless debate. I have a PC and play games on them. I have multiple consoles and play games on them. Guess what, on both platforms I have FUN. I prefer PCs for FPS's and I like RPG's better on consoles (but that doesn't mean I don't enjoy Halo 2 on my x-box and star wars: galaxies on my PC).

    You whole comment on PCs being a niche market is a common, over-used stupid argument. Consoles and GAMING IN GENERAL are a niche market as well. Don't use that as an argument because you prove nothing and only come off as some sort of console zealot. The great thing about a PC is that it is much more flexible and customizable than the console. So when new drivers are released, my system is now improved and games look better and perform better. When you have a console, you are locked in to the same old stuff you have when you bought it. You may try to argue that console games are bug free and don't have these problems like PC game do. But you would be wrong. So many console games are bug ridden and have stuttering issues. And guess what, you can't fix those because you are on a console. Now with the X-BOX..they are moving in the right direction because they act MORE LIKE A PC. That's right, consoles are improving because they emulate a PC by having a hard drive and an internet connection where they can fix hardware and software problems. You do not have to spend hours monkeying with your PC. Mine worked fine, why not other people? Because they don't keep their PC up to date with current drivers. If that is too much of a hassle, then yeah, you would be better off playing console games.

    Now, let's touch on Steam. You are under the common misconception that Steam is an anti-piracy tool. Let me clarify this for you. Steam is a distribution system that allows people to buy directly from the people who buy the games and bypass the RIAA-like distribution companies. It also has a lot of other benefits. It automatically keeps your games patched and up to date so that you have all the bug fixes and are compatible to play with everyone else online. It also helps to prevent massive cheating in multi-player games. Cheating really hurts the enjoyment of online games, and it is very difficult to prevent on PCs, so this service is highly desirable. Does this also provide anti-piracy...sure, to a certain extent, there will still be cracks, but they will have a much harder time being able to play in the multi-player. This is a good thing. Why should they enjoy all the benefits I do when they didn't pay for the game. Why doesn't Valve deserve money for their work? You probably don't agree with piracy, you are just bothered by how intrusive and painful Steam is. Well, this is how painful it is: I installed the game through Steam, it authenticated and loaded, and I was playing right away with no problems. Yes, I know, how horrible for me to be "pealized" for piracy. Give me a break, if you think Steam is just a piracy preventer, try re-reading this paragraph. The sad thing is, Steam does a lot of things to make things easier on a PC gamer (more like a console experience, if you want to go from your perspective) yet you jump all over it. Sad. If you do not understand how PC games have a harder time being bug free, then you are ignorant. Half Life 2 was not rushed to market or done "half-assed". It is the best game I have played on ANY platform and I have not encountered any problems. They will work a fix for the stuttering problem and people will be happy. Maybe it's hard to understand because you don't write software...I make a living off of software and networks, so I can see what a quality job Valve did with this. From the sounds of it, you haven't even played the game...you just try to jump over it because of the vocal people who like to make a big deal out of nothing on here.

    I think you should sit down and think hard about the garbage you are spewing. What causes this console zealotry? Why can't you enjoy games on both? I sure do. You should join my side...it's a lot nicer over here.

    --
    Support a great indie game: http://www.abaddon360.com
  146. RETURN THIS GAME!!!!! by Anonymous Coward · · Score: 0

    I am returning this game and I reccomend you all do the same if you are as disappointed as I am with HL2's performance.

    I cannot play for more than 30 minutes without feeling nausous (and I've adjusted the refresh and Fov).

    The stupid "loading" screens are completely unacceptable.

    Valve responded to my request for return by stating that their policy is to not accept returns. WTH??? I bought this thing online, downloaded it online, cannot play unless online. Let me return it you THEIVES!!!!

    I have already started American Express disputing this charge for this defective product. I suggest you all do the same.

    And if these needs are not satisfied, we need to get a Class Action lawsuit going against these THEIVES!!!