Actually, it's not Kontrol Center. You can see in this screenshot that it's just Control Center. The binary file is kcontrolcenter. The author just got carried away.
As others have pointed out, there are countless iApps and WinApps for their respective platforms. It's a name recognition thing.
Except that the 1991 war wasn't declared, either. It was another "military action." The only difference this time is Bush has the power to drop the pretense from the get-go that this isn't an all-out war and basically flaunt the Constitution. Which I find odd given that it wouldn't be that hard for him to convince Congress to declare war. I guess he gets a thrill out of playing the autocrat.
Umm... 6-8 weeks is for freebie stuff you send in for. Anything you actually buy damn well better come faster than that unless it's on backorder; standard ground shipping doesn't take that long. If it's overseas, then that's a different story.
If you're using GPLed code, then it's not entirely your own work. If you want to benefit from the work of others, you have to play by their rules. That's business.
Let's think about what types of work are needed for a game: - Even if it uses an existing engine, there's a good amount of codemonkey work to be done to adapt and improve that engine. - Artwork and design. This doesn't pop out overnight. - Soundtrack. Yes, this is significant. Modern game soundtracks are more than just random synth tossed together. I wouldn't go as far as saying that a game soundtrack is the same amount of work as a standalone commercial album, but the other aspects of game development more than make up for the difference. - Beta testing. PC games must be tested on a large variety of system configurations. This is a huge task, especially when trying to catch those elusive bugs that are caused by some inane flaw in the game logic somewhere. - Support, updates, and (for some games) online play servers. These cost a fair bit of money. Do record companies release a patch to version 1.1 of an album if they decide there's a deficiency after release?
You still ignored my point that one play of a game is a lot more enjoyment time than one play of an album. I've done things like beat FPSes in less than 15 hours, but that's still a good sight more than one album.
Comparing the releases of one artist to the releases of one game company is silly anyway -- a game company is much more the equivalent of one label. Different teams within the company work on different games.
I love SuSE and can't stand Gnome, but even *I* am glad SuSE's Gnome support will improve. Even SuSE 9 already seems to have improved things a bit; they didn't consolidate all Gnome stuff to/opt/gnome just for fun.
I'm partially playing devil's advocate here. I support some level of gun control, but not total control. Ideally I think they ought to be banned, but pragmatically I'm willing to compromise.
Anyway, gun control is different from DRM in that piracy generally isn't potentially lethal. It doesn't involve violence, and you probably won't see the 6 o'clock news bringing you the breaking top story about the band of terrorist downloaders striking again.
Copyright violation by itself just isn't sensational. The RIAA has brought an element of sensationality through their lawsuits, but it still doesn't attract the same amount of attention.
There's also the question of how much the "good guys" are hurt by outlawing guns vs. requiring DRM. I think the average person would get more use out of DRM-free music than the right to have a gun.
But yes, there does appear to be a lot of hypocrisy when you compare these issues side by side. (Just like the abortion vs. death penalty debate.) Nobody is 100% in the right. Except me, of course.
Games require a lot more time, effort, and money to produce than albums. I'm not going to argue their relative worth, but a lot more people do *active work* on a game compared to music recording. Also, a single play of a game lasts a lot longer than a single play of a CD. There is no comparison.
I don't know enough about the production costs of a game to assert that they're priced 100% fairly, it's certainly not as bad as CDs.
It's a bit hidden on the product page (click "box contents") but the earbuds that come with it are from Sennheiser. Rawk. That'd mean I could still have non-shitty sound when I don't feel like taking my full-sized headphones with me.
I'd prefer a 40 gig variety though... I don't have the extra money to buy one at the moment anyway, so I'll just wait and see.
Not quite. IIRC, DivX was taken from one of Microsoft's proposals for the MPEG-4 standard, while Quicktime uses the standard that was eventually accepted.
I honestly don't know how much of a difference there is performance-wise or quality-wise. Though I will admit that while I don't like Quicktime in general, its wrapper is a lot nicer than AVI. (It can stream, and has the best seeking of any format I've seen.)
They get around copyright in two ways. First of all, the copyright owner can request that their material be removed from the archive. Beyond that, they basically describe an honor system; if you're not supposed to view something, don't.
The only real problem I notice is that the left section has a severe overflow problem when the font gets really big. I do agree that that is a limitation of CSS -- I've never understood why they couldn't have a width (and height) value of "content" or something along those lines. That way the left section could have a rule of "min-width : content" making it the fixed size for most font sizes, but expandable when necessary so there's never overflow.
Actually, it's not Kontrol Center. You can see in this screenshot that it's just Control Center. The binary file is kcontrolcenter. The author just got carried away.
As others have pointed out, there are countless iApps and WinApps for their respective platforms. It's a name recognition thing.
Heh, I didn't realize it before reading through the comments here, but "conqueror" just looks completely wrong to me as well. I hang my head in shame.
No, you're not lying, because it is understood that your guess is purely that -- a guess.
However, if you swear that you *know* what the number is and that you have intelligence to back it up, but you don't, then you're lying.
Except that the 1991 war wasn't declared, either. It was another "military action." The only difference this time is Bush has the power to drop the pretense from the get-go that this isn't an all-out war and basically flaunt the Constitution. Which I find odd given that it wouldn't be that hard for him to convince Congress to declare war. I guess he gets a thrill out of playing the autocrat.
You'd have to be pretty damned dumb to not notice an extra $400 of stuff in your shopping cart.
Unfortunately, I have no doubt that there are plenty of people this dumb.
Nope, no FLAC on the iRiver.
Chances are the countries don't let you freely copy software into RAM also don't allow fair use copying in general.
Only if it plays Ogg Vorbis as well.
TBE Prefs -> Advanced - Open tabs instead of windows for -> New Windows opened by Javascript
Hooray. You can also provide exceptions, especially if there's a site that opens up a small popup that you *want* to be a small popup or something.
Opening in new tabs without an extension is planned to be included eventually, though I don't know about Javascript new windows.
Analyzing static files is only part of it. You want to be able to look at what changes happen when you write to a file as well.
Last I checked, "H" and "H" made the same consonant sound.
Not getting banned. They've been banned for about a year now.
Umm... 6-8 weeks is for freebie stuff you send in for. Anything you actually buy damn well better come faster than that unless it's on backorder; standard ground shipping doesn't take that long. If it's overseas, then that's a different story.
If you're using GPLed code, then it's not entirely your own work. If you want to benefit from the work of others, you have to play by their rules. That's business.
I love how Walmart didn't even just give her the damn DVD player -- they offered to put one on hold. Gee thanks.
Such as McBride? What do you think "the flip side of capitalism" means?
Let's think about what types of work are needed for a game:
- Even if it uses an existing engine, there's a good amount of codemonkey work to be done to adapt and improve that engine.
- Artwork and design. This doesn't pop out overnight.
- Soundtrack. Yes, this is significant. Modern game soundtracks are more than just random synth tossed together. I wouldn't go as far as saying that a game soundtrack is the same amount of work as a standalone commercial album, but the other aspects of game development more than make up for the difference.
- Beta testing. PC games must be tested on a large variety of system configurations. This is a huge task, especially when trying to catch those elusive bugs that are caused by some inane flaw in the game logic somewhere.
- Support, updates, and (for some games) online play servers. These cost a fair bit of money. Do record companies release a patch to version 1.1 of an album if they decide there's a deficiency after release?
You still ignored my point that one play of a game is a lot more enjoyment time than one play of an album. I've done things like beat FPSes in less than 15 hours, but that's still a good sight more than one album.
Comparing the releases of one artist to the releases of one game company is silly anyway -- a game company is much more the equivalent of one label. Different teams within the company work on different games.
I love SuSE and can't stand Gnome, but even *I* am glad SuSE's Gnome support will improve. Even SuSE 9 already seems to have improved things a bit; they didn't consolidate all Gnome stuff to /opt/gnome just for fun.
I'm partially playing devil's advocate here. I support some level of gun control, but not total control. Ideally I think they ought to be banned, but pragmatically I'm willing to compromise.
Anyway, gun control is different from DRM in that piracy generally isn't potentially lethal. It doesn't involve violence, and you probably won't see the 6 o'clock news bringing you the breaking top story about the band of terrorist downloaders striking again.
Copyright violation by itself just isn't sensational. The RIAA has brought an element of sensationality through their lawsuits, but it still doesn't attract the same amount of attention.
There's also the question of how much the "good guys" are hurt by outlawing guns vs. requiring DRM. I think the average person would get more use out of DRM-free music than the right to have a gun.
But yes, there does appear to be a lot of hypocrisy when you compare these issues side by side. (Just like the abortion vs. death penalty debate.) Nobody is 100% in the right. Except me, of course.
Games require a lot more time, effort, and money to produce than albums. I'm not going to argue their relative worth, but a lot more people do *active work* on a game compared to music recording. Also, a single play of a game lasts a lot longer than a single play of a CD. There is no comparison.
I don't know enough about the production costs of a game to assert that they're priced 100% fairly, it's certainly not as bad as CDs.
It's a bit hidden on the product page (click "box contents") but the earbuds that come with it are from Sennheiser. Rawk. That'd mean I could still have non-shitty sound when I don't feel like taking my full-sized headphones with me.
I'd prefer a 40 gig variety though... I don't have the extra money to buy one at the moment anyway, so I'll just wait and see.
Not quite. IIRC, DivX was taken from one of Microsoft's proposals for the MPEG-4 standard, while Quicktime uses the standard that was eventually accepted.
I honestly don't know how much of a difference there is performance-wise or quality-wise. Though I will admit that while I don't like Quicktime in general, its wrapper is a lot nicer than AVI. (It can stream, and has the best seeking of any format I've seen.)
Archive.org's terms
They get around copyright in two ways. First of all, the copyright owner can request that their material be removed from the archive. Beyond that, they basically describe an honor system; if you're not supposed to view something, don't.
The only real problem I notice is that the left section has a severe overflow problem when the font gets really big. I do agree that that is a limitation of CSS -- I've never understood why they couldn't have a width (and height) value of "content" or something along those lines. That way the left section could have a rule of "min-width : content" making it the fixed size for most font sizes, but expandable when necessary so there's never overflow.
Two of which in a row are "use."