Interesting... IE sucks... except when it counts.
on
Web Browser Grand Prix
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· Score: 1
IE did best or near best in the web browsing events most users will care about - page load time sfor popular sites like yahoo, facebook, or youtube.
So how does a web browser that apparently sucks at so many theoretical benchmarks, crush the competition in real world load times? Apparently it doesn't matter what you do, if major websites tailor themselves to you.
I have yet to see a router or dsl modem distributed by an ISP in the US that DIDN'T use the default user/password. First thing I did when I got mine was find the (undocumented) way to change the password.
So pretty much the entire US is vulnerable to this...
Uh oh - I have the exact same filename.
Best to change them to some really unguessable (and horrific) file names:
MyLittlePonyRules.rtf
IHeartStrawberryShortcake.xls
MadeleineAlbrightNaked.jpeg
The advice I gave was the same advice given to the public by Toyota and Car & Driver - aimed at the general populace as the safest general advice to follow in an emergency stuck accelerator situation with a generic car.
The safest thing to do is hitting the brake once - not trying to pump the brake repeatedly.
If that isn't enough (it should be), switching the car to neutral/park should be tried.
Turning off the car should be the final thing you try - its easy to turn the key too much in a panic - assuming you even have a key and not a button you must press for multiple seconds...
My "terrible" advice is taken from both Toyota, and Car & Driver, who note that turning the car off should be the last case taken. Brake completely once, then shift to neutral/park, then turn off - in that order.
Maybe you are correct - I could swear I've been in cars that locked in off, but did not in ACC. In any case...
This is an emergency situation. Your primary goals should be getting the car stopped, and off the road without hitting anything. How your engine fares should be least on your mind...
Turning off the car should be a last resort since you are partially disabling systems you need in this situation - brakes and steering. Why turn OFF the car, when you have other things to try first: Brakes (which should overcome the engine alone) Disengaging the Engine via the clutch/shift to neutral - which will allow the Brakes to function 100%
They say: Press the brake all the way down - once. No pumping Shift to neutral/park or disengage clutch. Turn key to ACC/disable engine with push button (which can take as long as 3 seconds) as last resort.
You do NOT turn off the car - this could lock your wheel, preventing you from steering altogether. Whats more, you'll lose power brakes - you know - the things that will stop your car quickly. Instead:
Put the car in NEUTRAL. The engine will disengage. Hit the brake HARD. Do not pump. Steer the car off the road, and once its stopped, you can PARK it and turn off the engine.
But it doesn't stop in its tracks - the initial fusion creates enough heat to cause fusion reactions around it, and so on - all without additional outside energy - thus ignition.
Its self sustaining as long as the right conditions exists - "fuel", temperature, density - its only stopping because of the fuel being used up.
uh... you must have a different definition of self-sustained than I do. Just because it isn't a star doesn't make it a failure. This isn't an infinite energy source they are producing. Its just one that will create a nuclear fusion reaction that doesn't require any more outside help to continue.
The reaction will be self-sustained until the fuel (a single tiny pellet) is exhausted.
By definition, when they achieve ignition - there will be a self sustained, fusion reaction - the fusion reaction will sustain itself until its fuel is exhausted. More energy will be produced than was put in - a net positive in energy.
Of course there isn't any mechanism in NIF to collect the energy, but thats not really the point of the project...
I mean... it seems like an article posted by him. Inaccurate headline (they did not get a grant of full "diplomatic" immunity). Inaccurate summary (agents? INTERPOL is a coordinating entity - there ARE no agents!).
...which does not prevent precipitation from forming after the seeding process is finished. And has dubious effectiveness. Try Reading the Fucking Wikipedia Entry next time.
A - I read the summary. Cloud seeding will result in precipitation forming prematurely - but it will not denude a cloud of all possible precipitation. I have never heard of anywhere close to 100% precipitation being prevented by cloud seeding... Thus my question.
2 - Moscow is over a 1000 km squared - I'd call that a region. This ain't a little burg somewhere.
I remember China making mention of doing this for the 2008 games, but as far as I can see, the only policies that really did make a difference in the weather was closing factories, and banning cars from the road to reduce the choking air pollution...
I played TF2 - TF2 - you are no Duke Nukem 3D. Seriously. Its all variants of the tried and true here. Fiddling around the edges. The imagination is all on the part of the developer - where's the part where WE get to use our imagination?
Where;s the modern equivalent of hiding your laser trip wire in the bathroom stall with holoduke, and giggling when your opponent opens the stall door and gets blown to bits? Of rocketing into the air, jet pack ablaze, as you shower your opponent with pipe bombs? Of scurrying around the floor, scrambling to get under the pool table, as your now-giant attacker tries to step on you? Of trying to get the perfect bank off the wall, into the portal, to freeze your opponent on the other side?
I STILL remember those types of things - where _I_ got to exercise my imagination thanks to the tools provided by the developer to come up with cool and unique things in the gameplay maybe THEY didn't even think of. Seems to me thats the sort of mentality that gets squashed now adays. Where is it now? Deus Ex had a touch of it. Crysis did too - if you look past all the pretty.
Doh! You are right - I was thinking of the deathmap levels in the Plutonium Pak that really made them shine... thinking about it more, I realize I left out a bunch of cool features: -stepping on people you hit with the shrink gun -aqualung/diving gear -steroid power-ups -night vision goggles -interactive environments ("working" fountains, phones, etc)
Probably still forgetting more...
Still not getting it - DN3D was and is the King
on
The Nuking of Duke Nukem
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· Score: 5, Informative
Thats ironic - you're mocking him without realizing that you just made his point... There are NO games out there that have replicated the variety in DN3D - let alone improved on that. They've chosen to look pretty instead of introducing new concepts. And DN3D came out 15 years ago!
Can you do this in any other game - Setup a decoy in an elevator. Plant a pipe bomb. Go to a security terminal. Watch until your opponent triggers the elevator and opens it - set off pipe bomb remotely as they shoot at nothing.
And its not just what the original poster listed - don't forget about: -unique sounds for walking on every surface (you could tell where your opponent was just by listening carefully) -3D multilevel environments (even if "technically" bridges) -Taunts -Working Mirrors -Jet Pack -Semi-destructible environments -Freeze Ray (expansion) -Portals (expansion) -Shrink Ray (expansion) -Microwave gun (expansion)
I'm probably forgetting more stuff here - its been 10 years since I played last.
IE did best or near best in the web browsing events most users will care about - page load time sfor popular sites like yahoo, facebook, or youtube.
So how does a web browser that apparently sucks at so many theoretical benchmarks, crush the competition in real world load times? Apparently it doesn't matter what you do, if major websites tailor themselves to you.
In the NY area at least, all the Verizon DSL Modems are at factory defaults.
So maybe the problem is only with certain ISPs.
I have yet to see a router or dsl modem distributed by an ISP in the US that DIDN'T use the default user/password. First thing I did when I got mine was find the (undocumented) way to change the password.
So pretty much the entire US is vulnerable to this...
It was more stable on the PC compared to a lot of other recent games I've played...
Uh oh - I have the exact same filename. Best to change them to some really unguessable (and horrific) file names: MyLittlePonyRules.rtf IHeartStrawberryShortcake.xls MadeleineAlbrightNaked.jpeg
The advice I gave was the same advice given to the public by Toyota and Car & Driver - aimed at the general populace as the safest general advice to follow in an emergency stuck accelerator situation with a generic car.
The safest thing to do is hitting the brake once - not trying to pump the brake repeatedly.
If that isn't enough (it should be), switching the car to neutral/park should be tried.
Turning off the car should be the final thing you try - its easy to turn the key too much in a panic - assuming you even have a key and not a button you must press for multiple seconds...
My "terrible" advice is taken from both Toyota, and Car & Driver, who note that turning the car off should be the last case taken. Brake completely once, then shift to neutral/park, then turn off - in that order.
Maybe you are correct - I could swear I've been in cars that locked in off, but did not in ACC. In any case...
This is an emergency situation. Your primary goals should be getting the car stopped, and off the road without hitting anything. How your engine fares should be least on your mind...
Turning off the car should be a last resort since you are partially disabling systems you need in this situation - brakes and steering. Why turn OFF the car, when you have other things to try first:
Brakes (which should overcome the engine alone)
Disengaging the Engine via the clutch/shift to neutral - which will allow the Brakes to function 100%
The best I've read on this is car and driver:
http://www.caranddriver.com/features/09q4/how_to_deal_with_unintended_acceleration-tech_dept
They say:
Press the brake all the way down - once. No pumping
Shift to neutral/park or disengage clutch.
Turn key to ACC/disable engine with push button (which can take as long as 3 seconds) as last resort.
You do NOT turn off the car - this could lock your wheel, preventing you from steering altogether. Whats more, you'll lose power brakes - you know - the things that will stop your car quickly. Instead:
Put the car in NEUTRAL. The engine will disengage.
Hit the brake HARD. Do not pump.
Steer the car off the road, and once its stopped, you can PARK it and turn off the engine.
But it doesn't stop in its tracks - the initial fusion creates enough heat to cause fusion reactions around it, and so on - all without additional outside energy - thus ignition.
Its self sustaining as long as the right conditions exists - "fuel", temperature, density - its only stopping because of the fuel being used up.
Am I missing something here? Semantic difference?
See - we agree - most people would have no idea :)
Like Louis Armstrong said: Some folks, if they don't know, you can't tell 'em
This is the definition of Ignition. I can't help that its disappointing compared to the concept of some eternal ball of hot plasma feeding itself.
Since most people don't even know the slightest thing about fusion energy, I doubt they have much notions about it one way or the other...
uh... you must have a different definition of self-sustained than I do. Just because it isn't a star doesn't make it a failure. This isn't an infinite energy source they are producing. Its just one that will create a nuclear fusion reaction that doesn't require any more outside help to continue.
The reaction will be self-sustained until the fuel (a single tiny pellet) is exhausted.
Yeah - I realized that after I hit submit. I miss "edit post" on Slashdot.
By definition, when they achieve ignition - there will be a self sustained, fusion reaction - the fusion reaction will sustain itself until its fuel is exhausted. More energy will be produced than was put in - a net positive in energy.
Of course there isn't any mechanism in NIF to collect the energy, but thats not really the point of the project...
It is wearing out.
If this really is one of the hardest - it may also be one of the last.
By cross referencing databases? Following up trans-national leads? Referring issues to local police forces? oooh-scary!
I mean... it seems like an article posted by him. Inaccurate headline (they did not get a grant of full "diplomatic" immunity). Inaccurate summary (agents? INTERPOL is a coordinating entity - there ARE no agents!).
...which does not prevent precipitation from forming after the seeding process is finished. And has dubious effectiveness. Try Reading the Fucking Wikipedia Entry next time.
A - I read the summary. Cloud seeding will result in precipitation forming prematurely - but it will not denude a cloud of all possible precipitation. I have never heard of anywhere close to 100% precipitation being prevented by cloud seeding... Thus my question. 2 - Moscow is over a 1000 km squared - I'd call that a region. This ain't a little burg somewhere.
Cloud seeding is one thing - this is an attempt to stop precipitation for a region altogether.
Is this used successfully anywhere, regularly?
I remember China making mention of doing this for the 2008 games, but as far as I can see, the only policies that really did make a difference in the weather was closing factories, and banning cars from the road to reduce the choking air pollution...
I played TF2 - TF2 - you are no Duke Nukem 3D. Seriously. Its all variants of the tried and true here. Fiddling around the edges. The imagination is all on the part of the developer - where's the part where WE get to use our imagination?
Where;s the modern equivalent of hiding your laser trip wire in the bathroom stall with holoduke, and giggling when your opponent opens the stall door and gets blown to bits? Of rocketing into the air, jet pack ablaze, as you shower your opponent with pipe bombs? Of scurrying around the floor, scrambling to get under the pool table, as your now-giant attacker tries to step on you? Of trying to get the perfect bank off the wall, into the portal, to freeze your opponent on the other side?
I STILL remember those types of things - where _I_ got to exercise my imagination thanks to the tools provided by the developer to come up with cool and unique things in the gameplay maybe THEY didn't even think of. Seems to me thats the sort of mentality that gets squashed now adays. Where is it now? Deus Ex had a touch of it. Crysis did too - if you look past all the pretty.
Doh! You are right - I was thinking of the deathmap levels in the Plutonium Pak that really made them shine... thinking about it more, I realize I left out a bunch of cool features:
-stepping on people you hit with the shrink gun
-aqualung/diving gear
-steroid power-ups
-night vision goggles
-interactive environments ("working" fountains, phones, etc)
Probably still forgetting more...
Thats ironic - you're mocking him without realizing that you just made his point... There are NO games out there that have replicated the variety in DN3D - let alone improved on that. They've chosen to look pretty instead of introducing new concepts. And DN3D came out 15 years ago!
Can you do this in any other game - Setup a decoy in an elevator. Plant a pipe bomb. Go to a security terminal. Watch until your opponent triggers the elevator and opens it - set off pipe bomb remotely as they shoot at nothing.
And its not just what the original poster listed - don't forget about:
-unique sounds for walking on every surface (you could tell where your opponent was just by listening carefully)
-3D multilevel environments (even if "technically" bridges)
-Taunts
-Working Mirrors
-Jet Pack
-Semi-destructible environments
-Freeze Ray (expansion)
-Portals (expansion)
-Shrink Ray (expansion)
-Microwave gun (expansion)
I'm probably forgetting more stuff here - its been 10 years since I played last.