You're calling him nuts, then go on to express your 'radical' opinion about how Apple's created some kind of GOD keyboard, since according to you it has now equal. If you want my internet-opinion -- so you'll get it regardless -- you're the one that's coming off as nuts.
I personally dislike Apple's Chicklet keyboards. IMO, their keyboards are just as much shit when compared to a good mechanical-keyboard as any other chicklet-option. When I work remotely all day and need my Mac, I carry along one of my mechanical keyboards. Apple has not made a good keyboard or mouse since the nineties IMO. I completely agree with the parent post.
I use Corsairs options on my current Mac and PC. You can use any Windows keyboard on a Mac now days. I use my Corsair K90 is on my MacBook Pro. The "windows-key" just becomes the "command-key" and the "alt-key" becomes the "option-key."
I won't touch any newer Razer product -- especially their keyboards -- with a 10-foot-pole, not until they "truly" make their bullshit-cloud-based-drivers optional where as absolutely no log-in or online connection is needed; the offline mode is a joke, since you're forced to log-in just to even setup the mouse on any computer. My past 3 mice were Razers and my latest one is a Naga 2013, which is why I have such a sour taste about Razer. It caused installation problems with my PC at first, and then boot hanging problems with my Mac when I tried it on that system.
The Apple Extended Keyboard 2 was my favorite keyboards for years until Apple phased out the ADB port. Now days I'm really happy with my Corsair K90( Cherry Reds ) and newer K70( Cherry Blues ).
I don't know why I'm responding to an AC that is in absolute denial and would like to blindly insult others, but this video disproves your claims:
https://www.youtube.com/watch?...
The HTC One M8 does bend a bit, but does not break, where as an iPhone 6+ breaks and warps under less pressure.
Some of these mobile sites I've encountered are slower than the desktop versions on my tablets, do to the overuse JavaScript -- which is often poorly scripted.
Android accounts for about 80% of China's mobile, with Samsung having the largest chunk of about 24%. So, iOS's mobile internet use would be less than the remainder. BTW, Samsung's default browser reports itself as iOS when not in desktop mode.
https://www.google.com/search?...
That's a paint package where as Photoshop encompasses pretty much everything including digital painting. The only alternative to Photoshop has been GIMP, but when compared to even much older versions of Photoshop, it's not that good; and CS2 is available from Adobe online for free now days.
All styluses on the iPad still require touch( capacitive ) to track their position. The ones that have pressure-sensitivity built in, like Wacom's option, use Bluetooth to send the pressure data. And I think the parent post was referring to Adobe's iPad apps as being the problem and not properly supporting pressure-sensitivity.
This is not true. You can develop Flash/AIR without paying a cent to Adobe and you don't even need to join their bullshit cloud service to do so.
You don't need to use Adobe Flash Builder -- which is bloated vomit now days -- to develop for Flash/AIR. Alternate IDEs like Flash Develop on PC are free and way better, or the best option by far is InteliJ IDEA, which is one of the best IDEs on the market IMO -- I use it for all of my development work web, AIR, etc..
And the SDK for AIR and Flash are completely free and there are open source versions available under Flex. Adobe also funds open source frameworks like Starling and Away3D that make development easier. You can download everything but Adobe Scout -- which is a profiler -- outside of their Cloud-vomit. But it is worth it to be part of their free cloud-service to gain access to Scout if you're doing development.
And I'm not a fan of Adobe now days, but don't blame them if some fuck is using Flash to deliver spyware, whatever, because that same fuck will do so using whatever avenue is available -- like the tons of background scripts that bloat up any site on load.
AIR now days is excellent and has become a truly viable solution for mobile and desktop/web for pretty much any project. The best part, is that you can develop AIR apps without having to use Adobe's IDE Flash Builder, which has fallen to neglect on their part IMO. I use InteliJ IDEA for AIR( Android, iOS ), Java/Android, and all of my web dev. It handles ActionScript 3 like butter and has really streamlined the process of deploying to and debugging different targets.
Adobe provides the AIR SDKs for free without any sign-up and if you don't mind signing up with their EVIL Cloud service, their profiler Scout is available for free as part of the Gaming SDK. The Gaming SDK also includes open source frameworks like Starling and Away3D. And despite being called a gaming SDK, these are for the most part vanilla frameworks that will let you build anything -- but of course favor game dev -- and they can all be downloaded separately from GitHub.
I'd go back to using Photoshop CS2 full time -- which is free -- than rent Photoshop or use GIMP again. I use CS2 on my PC since my newer license of Photoshop is only for my Mac. There really is nothing I can't do in CS2 that I can do in CS6 on my Mac -- I've been using Photoshop since version 2, so the memory limitation of CS2 doesn't hinder me.
You should look up David Perry -- the creator of Earth Worm Jim -- for starts. He's just one of many very talented artist that know how to program. Interactive/game artists in general, at least the ones I know personally -- including myself, are excellent artists but also decent to adept programmers. Creative types in general are multi-faceted in our skills.
What you stated is true in some cases, but the reality isn't so B&W.
I'm not sure what your deal is, or why you're making this claim, but emulators like Frodo 64 on Android works great for me and it's free. I first installed it on my Nexus One, then my Transformer, and now my Galaxy Note 10.1 and it works for the programs I like to keep handy when I'm feeling nostalgic; so all of the programs I've tried.
What really made it all come together though, was an an Android app called Poweramp: http://powerampapp.com/, it does everything I wanted and more -- it still finds album art that iTunes does not.
Hey thanks for quoting my sentence, but then modifying it with a "partial" truth that only goes to show what you don't know. That rocks!
Yeah, some Android devices need an adapter, others do not. Many devices ship with micro USB and some even have full size USB. What really matters though -- especially for me, is that USB is a supported "OPTION" that's available on Android. It's why if I want, I can plug an arcade stick into my phone or any of my tablets -- well, not my iPad.
And I really can't give you an answer to your presumptuous question, nor do I care, as its outcome does not effect my choices; let alone the fact that USB is an option on Android.
Hey, let's use this opportunity to share some facts person that's obviously jealous of this news for Android.
Not only do Android users have access to pretty much all of the same smudge-screen derived free-to-play social vomit that's been so popular on devices like the iPad, we also have access to pretty much every emulator available; and they can be purchased or downloaded freely -- even from Google's market; which is just one of many places to shop.
And since touch-screens suck ass for most games that weren't derived for this type of input and Android devices generally have USB ports, we can plug in actual gamepads, keyboards, mice, whatever; and yes, there's also Bluetooh.
And Android users don't need to do something strange, like jailbreaking their device if the want to access content like this PSP emulator.
Since moving to Android, I've not hit any lame walls and now have access to WAY more games -- better games -- than what that fruit company has allowed through its locked-down iGate.
It's a Wacom stylus, which uses what's called EMR (Electo-Magnetic Resonance)** to track the stylus, which is why it doesn't work on other devices -- most of which are just capacitive.
Last time I had a virus, it was back in 1998 on my Beige G3 Mac tower running System 8. It was the sparkle virus that took advantage of Quicktime's newly added auto-run feature. I got it from the work computers.
I've not had a virus since then on my Macs, PCs, nor any of my Android phones or tablets. The same goes for my wife. It's called common sense when it comes to computing.
As far as Android being Windows... It is in the sense of being open, very flexible, and offering some of niceties that a desktop OS has over a locked down consumption portal.
Popularity always brings on malicious attacks for any platform, it's why OS X has had more trojans in recent time. It's why Apple no longer advertises OS X as being a haven against viruses. Now days, most platforms are about the same when it comes to security, it's the user that's the risk.
I'm in a similar boat. I've been buying Macintoshes since the nineties and working on them professionally longer, but when it comes time to upgrade to a new portable workstation, I'm moving to something like HP's beasts.
Since my current MacBook Pro 17" is still very capable, I'm cross-grading all of my pro-applications to Windows that don't have a multiplatform license and plan to be in Bootcamp fulltime before end of the year. This is easy for me, since I used PCs first back in the eighties and never abandoned them, even when I moved on to Macs fulltime -- I still build PCs for gaming and 3D work.
Another area I'm dropping, which is a bit harder to chew on, is IOS development. I'm not going to bother renewing with Apple come next March; but having said that, I deal mostly with enterprise and I noticed a trend towards Android tablets now, so this makes it easier.
This new Apple isn't a company I respect and care to support. It's going to be a bit tougher to get the wife off her Mac, but eventually it will happen.
You sir, are lucky. This is to the extent that one of my friend's iPhone 4 broke and he was using Apple's free bumper case on it:
The first time he dropped it on cement, the back fractured, which was about a year after owning it.
Now it gets better, in that time, he had somehow slightly contorted the metal band around it.
Now after breaking the back, he finally went out and bought a 3rd party case that would hide the back damage. After putting on the new case, the sturdiness of its design helped to straighten his phone, which then caused front screen to crack.:)
You're calling him nuts, then go on to express your 'radical' opinion about how Apple's created some kind of GOD keyboard, since according to you it has now equal. If you want my internet-opinion -- so you'll get it regardless -- you're the one that's coming off as nuts.
I personally dislike Apple's Chicklet keyboards. IMO, their keyboards are just as much shit when compared to a good mechanical-keyboard as any other chicklet-option. When I work remotely all day and need my Mac, I carry along one of my mechanical keyboards. Apple has not made a good keyboard or mouse since the nineties IMO. I completely agree with the parent post.
I use Corsairs options on my current Mac and PC. You can use any Windows keyboard on a Mac now days. I use my Corsair K90 is on my MacBook Pro. The "windows-key" just becomes the "command-key" and the "alt-key" becomes the "option-key."
I won't touch any newer Razer product -- especially their keyboards -- with a 10-foot-pole, not until they "truly" make their bullshit-cloud-based-drivers optional where as absolutely no log-in or online connection is needed; the offline mode is a joke, since you're forced to log-in just to even setup the mouse on any computer. My past 3 mice were Razers and my latest one is a Naga 2013, which is why I have such a sour taste about Razer. It caused installation problems with my PC at first, and then boot hanging problems with my Mac when I tried it on that system.
The Apple Extended Keyboard 2 was my favorite keyboards for years until Apple phased out the ADB port. Now days I'm really happy with my Corsair K90( Cherry Reds ) and newer K70( Cherry Blues ).
I don't know why I'm responding to an AC that is in absolute denial and would like to blindly insult others, but this video disproves your claims: https://www.youtube.com/watch?...
The HTC One M8 does bend a bit, but does not break, where as an iPhone 6+ breaks and warps under less pressure.
Here's the iPhone 6+ bending under little pressure. https://www.youtube.com/watch?...
It doesn't take much pressure at all to bend/break an iPhone 6 Plus: https://www.youtube.com/watch?...
Some of these mobile sites I've encountered are slower than the desktop versions on my tablets, do to the overuse JavaScript -- which is often poorly scripted.
Android accounts for about 80% of China's mobile, with Samsung having the largest chunk of about 24%. So, iOS's mobile internet use would be less than the remainder. BTW, Samsung's default browser reports itself as iOS when not in desktop mode.
https://www.google.com/search?...
That's a paint package where as Photoshop encompasses pretty much everything including digital painting. The only alternative to Photoshop has been GIMP, but when compared to even much older versions of Photoshop, it's not that good; and CS2 is available from Adobe online for free now days.
All styluses on the iPad still require touch( capacitive ) to track their position. The ones that have pressure-sensitivity built in, like Wacom's option, use Bluetooth to send the pressure data. And I think the parent post was referring to Adobe's iPad apps as being the problem and not properly supporting pressure-sensitivity.
This is not true. You can develop Flash/AIR without paying a cent to Adobe and you don't even need to join their bullshit cloud service to do so.
You don't need to use Adobe Flash Builder -- which is bloated vomit now days -- to develop for Flash/AIR. Alternate IDEs like Flash Develop on PC are free and way better, or the best option by far is InteliJ IDEA, which is one of the best IDEs on the market IMO -- I use it for all of my development work web, AIR, etc..
And the SDK for AIR and Flash are completely free and there are open source versions available under Flex. Adobe also funds open source frameworks like Starling and Away3D that make development easier. You can download everything but Adobe Scout -- which is a profiler -- outside of their Cloud-vomit. But it is worth it to be part of their free cloud-service to gain access to Scout if you're doing development.
And I'm not a fan of Adobe now days, but don't blame them if some fuck is using Flash to deliver spyware, whatever, because that same fuck will do so using whatever avenue is available -- like the tons of background scripts that bloat up any site on load.
AIR now days is excellent and has become a truly viable solution for mobile and desktop/web for pretty much any project. The best part, is that you can develop AIR apps without having to use Adobe's IDE Flash Builder, which has fallen to neglect on their part IMO. I use InteliJ IDEA for AIR( Android, iOS ), Java/Android, and all of my web dev. It handles ActionScript 3 like butter and has really streamlined the process of deploying to and debugging different targets.
Adobe provides the AIR SDKs for free without any sign-up and if you don't mind signing up with their EVIL Cloud service, their profiler Scout is available for free as part of the Gaming SDK. The Gaming SDK also includes open source frameworks like Starling and Away3D. And despite being called a gaming SDK, these are for the most part vanilla frameworks that will let you build anything -- but of course favor game dev -- and they can all be downloaded separately from GitHub.
I'd go back to using Photoshop CS2 full time -- which is free -- than rent Photoshop or use GIMP again. I use CS2 on my PC since my newer license of Photoshop is only for my Mac. There really is nothing I can't do in CS2 that I can do in CS6 on my Mac -- I've been using Photoshop since version 2, so the memory limitation of CS2 doesn't hinder me.
You should look up David Perry -- the creator of Earth Worm Jim -- for starts. He's just one of many very talented artist that know how to program. Interactive/game artists in general, at least the ones I know personally -- including myself, are excellent artists but also decent to adept programmers. Creative types in general are multi-faceted in our skills.
What you stated is true in some cases, but the reality isn't so B&W.
I'm not sure what your deal is, or why you're making this claim, but emulators like Frodo 64 on Android works great for me and it's free. I first installed it on my Nexus One, then my Transformer, and now my Galaxy Note 10.1 and it works for the programs I like to keep handy when I'm feeling nostalgic; so all of the programs I've tried.
https://play.google.com/store/apps/details?id=org.ab.c64&hl=en
LOL! That was funny! :)
I made the switch and have no regrets.
What really made it all come together though, was an an Android app called Poweramp: http://powerampapp.com/, it does everything I wanted and more -- it still finds album art that iTunes does not.
Hey thanks for quoting my sentence, but then modifying it with a "partial" truth that only goes to show what you don't know. That rocks!
Yeah, some Android devices need an adapter, others do not. Many devices ship with micro USB and some even have full size USB. What really matters though -- especially for me, is that USB is a supported "OPTION" that's available on Android. It's why if I want, I can plug an arcade stick into my phone or any of my tablets -- well, not my iPad.
And I really can't give you an answer to your presumptuous question, nor do I care, as its outcome does not effect my choices; let alone the fact that USB is an option on Android.
The only thing offensive here, is your ignorance.
Hey, let's use this opportunity to share some facts person that's obviously jealous of this news for Android.
Not only do Android users have access to pretty much all of the same smudge-screen derived free-to-play social vomit that's been so popular on devices like the iPad, we also have access to pretty much every emulator available; and they can be purchased or downloaded freely -- even from Google's market; which is just one of many places to shop.
And since touch-screens suck ass for most games that weren't derived for this type of input and Android devices generally have USB ports, we can plug in actual gamepads, keyboards, mice, whatever; and yes, there's also Bluetooh.
And Android users don't need to do something strange, like jailbreaking their device if the want to access content like this PSP emulator.
Since moving to Android, I've not hit any lame walls and now have access to WAY more games -- better games -- than what that fruit company has allowed through its locked-down iGate.
It's a Wacom stylus, which uses what's called EMR (Electo-Magnetic Resonance)** to track the stylus, which is why it doesn't work on other devices -- most of which are just capacitive.
**Here's a link to nerd out on;
http://www.wacom-components.com/english/technology/emr.html
Last time I had a virus, it was back in 1998 on my Beige G3 Mac tower running System 8. It was the sparkle virus that took advantage of Quicktime's newly added auto-run feature. I got it from the work computers.
I've not had a virus since then on my Macs, PCs, nor any of my Android phones or tablets. The same goes for my wife. It's called common sense when it comes to computing.
As far as Android being Windows... It is in the sense of being open, very flexible, and offering some of niceties that a desktop OS has over a locked down consumption portal.
Popularity always brings on malicious attacks for any platform, it's why OS X has had more trojans in recent time. It's why Apple no longer advertises OS X as being a haven against viruses. Now days, most platforms are about the same when it comes to security, it's the user that's the risk.
I'm in a similar boat. I've been buying Macintoshes since the nineties and working on them professionally longer, but when it comes time to upgrade to a new portable workstation, I'm moving to something like HP's beasts.
Since my current MacBook Pro 17" is still very capable, I'm cross-grading all of my pro-applications to Windows that don't have a multiplatform license and plan to be in Bootcamp fulltime before end of the year. This is easy for me, since I used PCs first back in the eighties and never abandoned them, even when I moved on to Macs fulltime -- I still build PCs for gaming and 3D work.
Another area I'm dropping, which is a bit harder to chew on, is IOS development. I'm not going to bother renewing with Apple come next March; but having said that, I deal mostly with enterprise and I noticed a trend towards Android tablets now, so this makes it easier.
This new Apple isn't a company I respect and care to support. It's going to be a bit tougher to get the wife off her Mac, but eventually it will happen.
HTML6 is the future! :)
You sir, are lucky. This is to the extent that one of my friend's iPhone 4 broke and he was using Apple's free bumper case on it:
:)
The first time he dropped it on cement, the back fractured, which was about a year after owning it.
Now it gets better, in that time, he had somehow slightly contorted the metal band around it.
Now after breaking the back, he finally went out and bought a 3rd party case that would hide the back damage. After putting on the new case, the sturdiness of its design helped to straighten his phone, which then caused front screen to crack.
Does that count as bilingual?
LOL! :)