Um, people don't have to "trash their existing phone system[s]" just to use something with DECT. Most DECT devices I've seen (standard home cordless phones, such as these beauties) use DECT internally, while connecting to your existing home analog phone system in the base station end only.
OK, another boring JK-bashing post:...$1,599 for a Mac with a 400-megahertz processor; $2,499 for 450 MH available in September, and $3,499 for 500 MH... Those are pretty large coils, I bet! Free link for Jon Katz' continued education: SI Derived Units. I recommend looking at the first one. It's frequently very useful when talking about processor speeds.:)
Um, I can't seem to access the first link in the story (guess it's been/.:ed), but perhaps An Atlas of Cyberspace (cheezyness alert!) is something similar. Pretty cool images there, too.
Um, is it just me, or is the typical reaction to a first-silicon of a supposedly very fast CPU not that "gee, this will be the new engine for e-business"? Sounds extremely silly to me. Instead of attempting to refute Apple's praise of the G4 (hrm, with its Velocity Engine -- where do these people get their terms?) they start talking about engines for e-business. Weird.
Of course, this is (AFAIK) quite possibly the best Linux distro ever, since it contains some really cool software right there on the CD. Darn, that's a nice feeling! Hm, time to switch out my 3-year old patchwork Slackware? Naah...;^)
I suspect that a slight problem with this approach could be that on NT, many other applications are available than on Linux. At least in the heavy graphics/modeling/animation/rendering areas. This might upset people who use the Visual Workstations on NT. On the other hand, this might mean that more 3rd party people get an incentive to port their apps to Linux, which of course is always a good thing...
I don't like the way this press release talks about developers writing "for 3dfx hardware". The DRI is for use with OpenGL and other hardware-agnostic APIs, so most developers won't really care what hardware is in the box. But of course, stating it that way lessens the number of times you can include "3dfx" in your message.
Dennis announced this over in comp.lang.c, mentioning how he got the compilers off of old DECtapes, and a group regular immediately flamed him (very tongue-in-cheek) for being off-topic.;^) The entire thread is simply hilarious, if you're into this sort of humor. Check out Dennis' original posting at Deja (News)!!
Um, because c't is a German magazine, perhaps? Prefering to use their native tongue is probably at least as common outside of English-speaking countries as it is within them.
Um, it sounds like you're mixing up chip set manufacturers like nVidia and 3dfx with OEM card vendors (like Diamond). Designing a modern 3D graphics chip set is probably about as difficult (in terms of sheer engineering complexity) as designing the latest x86 clone CPUs. But hey, maybe you think those are low-tech too?
More games on Linux machines is always nice, but I wonder how big an undertaking this really is. If you write your games in C/C++ or some other portable higher-level-than-assembly language, they should be just as portable between various Linux hardware platforms as all other software. Porting to the PowerPC might just involve writing C versions of any MMX/3Dnow!/SIMD routines used, something that should've been done anyway for compatibility. Or am I missing something here?
Um, people don't have to "trash their existing phone system[s]" just to use something with DECT. Most DECT devices I've seen (standard home cordless phones, such as these beauties) use DECT internally, while connecting to your existing home analog phone system in the base station end only.
OK, another boring JK-bashing post: ...$1,599 for a Mac with a 400-megahertz processor; $2,499 for 450 MH available in September, and $3,499 for 500 MH... :)
Those are pretty large coils, I bet! Free link for Jon Katz' continued education: SI Derived Units. I recommend looking at the first one. It's frequently very useful when talking about processor speeds.
Um, I can't seem to access the first link in the story (guess it's been /.:ed), but perhaps An Atlas of Cyberspace (cheezyness alert!) is something similar. Pretty cool images there, too.
Um, is it just me, or is the typical reaction to a first-silicon of a supposedly very fast CPU not that "gee, this will be the new engine for e-business"? Sounds extremely silly to me. Instead of attempting to refute Apple's praise of the G4 (hrm, with its Velocity Engine -- where do these people get their terms?) they start talking about engines for e-business. Weird.
Ah, to think that there are still guys working in 68K assembly... Envy, envy. ;^)
Of course, this is (AFAIK) quite possibly the best Linux distro ever, since it contains some really cool software right there on the CD. Darn, that's a nice feeling! Hm, time to switch out my 3-year old patchwork Slackware? Naah... ;^)
Yeah, negative unsigned values are plenty annoying. They should be banned. ;^)
I suspect that a slight problem with this approach could be that on NT, many other applications are available than on Linux. At least in the heavy graphics/modeling/animation/rendering areas. This might upset people who use the Visual Workstations on NT. On the other hand, this might mean that more 3rd party people get an incentive to port their apps to Linux, which of course is always a good thing...
I don't like the way this press release talks about developers writing "for 3dfx hardware". The DRI is for use with OpenGL and other hardware-agnostic APIs, so most developers won't really care what hardware is in the box. But of course, stating it that way lessens the number of times you can include "3dfx" in your message.
Dennis announced this over in comp.lang.c, mentioning how he got the compilers off of old DECtapes, and a group regular immediately flamed him (very tongue-in-cheek) for being off-topic. ;^) The entire thread is simply hilarious, if you're into this sort of humor. Check out Dennis' original posting at Deja (News)!!
Um, because c't is a German magazine, perhaps? Prefering to use their native tongue is probably at least as common outside of English-speaking countries as it is within them.
Um, it sounds like you're mixing up chip set manufacturers like nVidia and 3dfx with OEM card vendors (like Diamond). Designing a modern 3D graphics chip set is probably about as difficult (in terms of sheer engineering complexity) as designing the latest x86 clone CPUs. But hey, maybe you think those are low-tech too?
More games on Linux machines is always nice, but I wonder how big an undertaking this really is. If you write your games in C/C++ or some other portable higher-level-than-assembly language, they should be just as portable between various Linux hardware platforms as all other software. Porting to the PowerPC might just involve writing C versions of any MMX/3Dnow!/SIMD routines used, something that should've been done anyway for compatibility. Or am I missing something here?