What about cheap refurbished computers? These days in Bulgaria one can buy quite a decent PC for $50. I mean something like a 400 mhz P2 Compaq with about 128 megs of RAM, 5 gigs of HDD, AGP video, perfect for older distros/Windows98/NT4. Add $80 for a good second-hand monitor and you're set.
Will this finally be the long-awaited way of getting cheap, high-quality, portable & legal music? Music that I can play in Winamp using the MAD plugin? And will I be able to prove I own that music when the feds find an excuse to bust into my house?
On that note, it's somewhat heartwarming to envision hordes of recent CS grads, soaked in the latest OO paradigms, being told, "there's great money to be made programming for the Cell, but you're going to do it in High-Performance Fortran."
Nice idea you have there! How about some more readable higher-level language whose compiler front-ends produce Fortran structures for the existing Fortran optimizers? Such a language could easily have the familiar C look&feel, etc...
I think there were tests in my ex-company (my info is a bit old, since the 1.3 days) which showed that JDialogs are more or less immortal, even if you try to dispose() them... Anyway, I may be wrong, so point taken.
In SWT it is easy to make plugins, because the components can and do get GC'ed after you properly dispose() of them. In Swing, many components are immortal, i.e. (J)Dialogs and (J)Frames are particularly stubborn. They are kept in some AWT Vector's inside the innermost painting loop and never die (hint: Sun, what about using WeakReference-s where appropriate? I know, not always possible, may break apps, etc.). On the other hand, if you forget to dispose() some SWT component, you end up with lots of leaks in your app. If you want plugins, learn resource management, and use SWT. You can go with Swing as well, but be prepared to require a restarts when a plugin is updated, only you will have to make the classloading on your own. If you want to write portable, static GUIs for Java, Swing is the way to go, as it is much, much easier to use.
That's exactly how I beat the Quake2 final boss each time - invulnerability, quad damage, and BGF upfront. Lasts about 20 seconds or so. As for the Doom1 ep.3 Spider Mastermind - one single BFG in the face is enough. He manages to kill me sometimes, though. The cyber at ep.2 is an easy one as well: I gather as much cells as possible on e2m7 (including the powerups) and usually start e2m8 with my plasma maxed out, and 200/200 armor/health. Then I just blaze the cyber to hell.
I have a P4 2400 with 512 mb DDR1, and an AGP 4x slot. And I have no need to upgrade, except maybe buy some cheap 1 gb RAM to play with. I mean, what's the point? I will hardly notice any difference. When AMD release some 4x CPUs and their dualcores get cheaper... Or Intel's for that matter... Then, maybe, I will think about upgrading, but right now, its just completely pointless for me. The only thing that's troubling me is that I will have to buy an AGP card (maybe it will be a 6600gt) if I want to play some modern games...
Disclaimer: I'm mainly a Java geek. So here it goes: As far as I understood the GP post, it says that C# lacks multiple inheritance better than Java lacks it. As in: when you implement more than one interface that has the same method in it (same as in return type (that is in C# only), name, and argument types), you get to implement two different methods, not just one as in Java. See the C# language specs. Nice, I think, and can get you out of trouble sometimes. But then again I haven't used C# nearly enough to be able to tell.
Glad to see our south-western brothers get it right. Nothing better than teaching children to use C++ with KDevelop + QT Designer, and in Ubuntu that setup is always just a few mouse clicks away.
That's obvious, of course. So, to the slave shield!
Since I don't want to go extinct, I choose the SlaveShield(tm). Perfect protection from all kinds of enemies. Especially big, evil, hidden ones.
I, for one, welcome our new Ur-Quan Overlords. (ducks)
Because it takes about 3-4 days of gameplay to level up, get enough gold, and kill the big boss. There. Immediate satisfaction.
It is really frustrating to have to play for months to get a decent amount of money or experience points. And why do it, when I can play Doom 2 CTF.
Enough said.
It's coke, actually... :D
What about cheap refurbished computers? These days in Bulgaria one can buy quite a decent PC for $50. I mean something like a 400 mhz P2 Compaq with about 128 megs of RAM, 5 gigs of HDD, AGP video, perfect for older distros/Windows98/NT4. Add $80 for a good second-hand monitor and you're set.
Will this finally be the long-awaited way of getting cheap, high-quality, portable & legal music? Music that I can play in Winamp using the MAD plugin? And will I be able to prove I own that music when the feds find an excuse to bust into my house?
Actually, he reprogrammed the simulation so that it became beatable.
The. Best. Comment. On. MMO's. Ever. :) Wish I had mod points.
That's what I do with my pet projects as well.
Nice idea you have there! How about some more readable higher-level language whose compiler front-ends produce Fortran structures for the existing Fortran optimizers? Such a language could easily have the familiar C look&feel, etc...
I think there were tests in my ex-company (my info is a bit old, since the 1.3 days) which showed that JDialogs are more or less immortal, even if you try to dispose() them... Anyway, I may be wrong, so point taken.
In SWT it is easy to make plugins, because the components can and do get GC'ed after you properly dispose() of them. In Swing, many components are immortal, i.e. (J)Dialogs and (J)Frames are particularly stubborn. They are kept in some AWT Vector's inside the innermost painting loop and never die (hint: Sun, what about using WeakReference-s where appropriate? I know, not always possible, may break apps, etc.). On the other hand, if you forget to dispose() some SWT component, you end up with lots of leaks in your app. If you want plugins, learn resource management, and use SWT. You can go with Swing as well, but be prepared to require a restarts when a plugin is updated, only you will have to make the classloading on your own. If you want to write portable, static GUIs for Java, Swing is the way to go, as it is much, much easier to use.
That's exactly how I beat the Quake2 final boss each time - invulnerability, quad damage, and BGF upfront. Lasts about 20 seconds or so. As for the Doom1 ep.3 Spider Mastermind - one single BFG in the face is enough. He manages to kill me sometimes, though. The cyber at ep.2 is an easy one as well: I gather as much cells as possible on e2m7 (including the powerups) and usually start e2m8 with my plasma maxed out, and 200/200 armor/health. Then I just blaze the cyber to hell.
I have a P4 2400 with 512 mb DDR1, and an AGP 4x slot. And I have no need to upgrade, except maybe buy some cheap 1 gb RAM to play with. I mean, what's the point? I will hardly notice any difference. When AMD release some 4x CPUs and their dualcores get cheaper... Or Intel's for that matter... Then, maybe, I will think about upgrading, but right now, its just completely pointless for me. The only thing that's troubling me is that I will have to buy an AGP card (maybe it will be a 6600gt) if I want to play some modern games...
A Bulgarian clone of the Apple2. Nice stuff.
Mod parent informative.
Khan Solo might be more appropriate
Disclaimer: I'm mainly a Java geek. So here it goes: As far as I understood the GP post, it says that C# lacks multiple inheritance better than Java lacks it. As in: when you implement more than one interface that has the same method in it (same as in return type (that is in C# only), name, and argument types), you get to implement two different methods, not just one as in Java. See the C# language specs. Nice, I think, and can get you out of trouble sometimes. But then again I haven't used C# nearly enough to be able to tell.
Umph... that should read "admiT".
I stand corrected. I hit the "Post" button before reading all of your post carefully, and then was too lazy to admin I missed the point.
People rave about buzzwords when they haven't done their homework. On a side note: AJAX is a MS tech? WTFrack?!?
I see.
Well, QT may be a part of KDE, but KDevelop works just fine under Ubuntu's default Gnome desktop :-P. Like I said, just a few mouse clicks away :)
Glad to see our south-western brothers get it right. Nothing better than teaching children to use C++ with KDevelop + QT Designer, and in Ubuntu that setup is always just a few mouse clicks away.