Super Monkey Ball Deluxe Announced
Thanks to IGN for the news that a Super Monkey Ball Deluxe will be released next year on the PS2 and Xbox. "The new title will feature 300 stages (114 from Super Monkey Ball, 140 from Super Monkey Ball 2, and 46 Deluxe-exclusive boards), and will be available in spring 2005." Hi. My name is Zonk, and...I have to admit to a predilection for tossing monkeys around in plastic spheres.
Who the fuck is Zonk, why isn't the name a link, why is such a stupid advertisement being posted here, why has nobody else posted a response here asking these things!!!
I pay twice and only get 80% of what Xbox and PS2 users get!
I hate SEGA.
kinda popped out of nowhere, no link to his name, etc.
when Push Comes to Shove
I can't get past that damned Tree level! We hates it we does!
300 levels? not another near-impossible-to-finish strings of levels..
the Super Monkey Ball 2 that i have for gamecube is frustrating enough to get thru, and now this?
I'm pretty sure all if not most of you who played SMB2 agree with me about the difficulty level of the game..
I just hope they make the game at least easier, instead of being the game developers' collection of crazy creativity pieces using the design machine..
If there's an Xbox version, is there a PC version, and if not, why not?
In the meantime the indies are filling the gap:
Hamsterball and Super Gerball (yup Gerbils...)
Not particularly original, but then I suppose Monkey Ball wasn't - just loads of fun.
Hmmm, I wonder if SuperRatBall is taken as a url?
Seriously, as a person that shelled out near full price for both games when they were new, I am extremely disappointed that Sega is not releasing this for GC--even though I own one of the two target systems in question. I also notice there doesn't seem to be any mention of online play... Even so, Monkey Ball is a great game in single and multiplayer modes, and I recommend it to anyone.
I own both Monkeyball games. The second game has a few levels which I think should have been cut (Advanced 30 with the spider on the rings, and an expert level with a bunch of buttons, and you need to find the right button to raise the exit).
Those two levels aside, I figure that Super Monkey Ball, in general, as a prefect difficulty curve. If you take the levels in order, you always end up thinking you can defeat the level you are on, no matter how false that beleif may be.
Monkey ball is Old School Hard. Beating the latest Final Fantasy game is nothing to brag about. It just takes time. But Monkeyball requires a level of skill that can crush the egos of lesser gamers. On top of that, its one of the few games that reading an FAQ will simply NOT help you with. You know how to beat a level just by looking at it. Get to the end without falling off. What you dont know is if YOU can beat that level.
I can beat Expert mode in Monkeyball 1, and can get to Master Mode 3 when starting from Expert with 99 lives in Monkeyball 2. It is currently one of my favourite games because of its difficulty. Any game that can be that difficult and still be fun is doing something right.
END COMMUNICATION
Not that FPS's and Super Monkey Ball are similar but having played a FPS helps you to deal with the wobbling in Super Monkey Ball.
It was quite funny though, to watch my friends play and watch their head tilt left and right in response to the game.
If you have a copy of SMB1 or SMB2 for GCN, you'd better sell it before these new versions come out and completely devalue them.
I can't stand it when a so-called "exclusive" title later shows up on another console, ESPECIALLY when it shows up there in a superior form. I'm talking to YOU Sega, the evil bastards who made inferior versions of Sonic Mega Collection and Super Monkey Ball for the GameCube. Capcom is guilty as well (see: Viewtiful Joe).
SMB2 was waaaay too difficult, with too many puzzles that just required banging your, um, monkey against for too many repetitions in the hope that by random luck you'd get through the ring. I love the basic idea of the game, I just hated the direction they took it in the sequel. And maybe this time they'll FIX THE CAMERA! Far too many times I desperately needed to look in a different direction for precise maneuvering but couldn't because camera control was apparently not a design goal in that game. Truly frustrating to see a game go so far and then drop the ball on such an important issue. The minigames were generally very good, but they really screwed up the racing game in SMB2 with the forests of bumper posts everywhere.
waaaaah waaaaah no release on linux I'm never buying their product again
products i will buy:
water
food
electricity (pending electric companies adoption of linux on their work machines)
The only thing better than another Monkey Ball game is having it come out on the Xbox. I love my modchip :)
but to watch it, one tends to get motion sickness....its like The Blair Witch Project all over again, vomit for everyone.. :P
DEAD DEAD DEAD DELETE ME
Slashdot trolls will always suck!
Apologies to KMFDM.
Despite the poor quality of the story header (who is Zonk? Why no IGN link?), I do actually think this is good news. Monkey Ball in all it's incarnations has been a pretty funny little game, albeit somewhat simple. Seems strange that we're being warned about this months and months in advance as I can't exactly imagine anyone going really wild with excitement. Nevertheless, I am looking forward to it.
Question is, will anyone actually be bothered to sit through three HUNDRED levels of this?!
apterous.org
Sorry, couldn't resist :P
Xenon, where's my money? -Borno
Like Dole, for example.
Sega: Ditch that advert. shit and then we're talking, but I wouldnt pee on your game if it were on fire for stuffing that crap in there.
What about a bit of loyalty to the Cube?
You put out one of the first decent puzzle games in ages on a Nintendo platform, and it turns out that not only is it fun, it's also ideally suited to the style of the Gamecube, both graphically and control-wise. Additionally, Nintendo and Sega gamers alike rejoice to see the Big N and Sega Together at Last TM (a la 'Nuts and Gum'). Meanwhile on X-Box and PS2 every single game appears to be published by EA, includes the word 'Xtreme' somewhere in its title, and is developed in a crappy cross-platform environment then ported around like the village bicycle, everyone gets a ride. So we love you, we buy your monkeys, we tolerate your Dole Bananas advertising... and what do you do?
Why, you sell us out to Micro$oft and $ony! Damn you. Not only to the backwards-cap-wearing 3733t g@m3rz on PS2 and (shudder) X-Box now get access to the Monkey franchise, they also get BOTH the games we paid for PLUS MORE while you leave us blowing in the wind.
Time was, game companies used to build franchises on a particular platform. It was one of the cool things about the whole Nintendo v Sega thing. Now MS and Sony have come along with their bottomless pits of cash and ruined the whole thing... and you're helping them.
If these jerks want Monkey Ball, make them buy a Cube! They're only like $20 now with all Nintendo's discounting, after all.
Oh god I'm becoming a jaded gen Xer...
Read Pynchon.
So how long until we see JSRF, Crazy Taxi 3 and PDO on the PS2 and Cube? (Yes, I like Crazy Taxi 3. :-P)
Multiplayer Monkey Bowling. Mmm yeah.
Never mind Spamassassin. When's Spammerassassin coming out?
At first it was: Monkey Ball, then came Monkey Ball 2 Well, I thought that after taking both of his balls back the Monkey would relax, but to my horror here comes another monkey jiggling balls. Thinking about it is making my balls hurt.
So it'll be released next year and I should care today because!??!?!
Why isn't this coming out on the Gamecube? The Gamecube's controller is much more suited for this game, and I've played the first two Monkey Balls on it so now I'm gonna have to get used to playing on the PS2.
Argh!
-Tony
tonyville dot org