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Super Monkey Ball Deluxe Announced

Thanks to IGN for the news that a Super Monkey Ball Deluxe will be released next year on the PS2 and Xbox. "The new title will feature 300 stages (114 from Super Monkey Ball, 140 from Super Monkey Ball 2, and 46 Deluxe-exclusive boards), and will be available in spring 2005." Hi. My name is Zonk, and...I have to admit to a predilection for tossing monkeys around in plastic spheres.

72 comments

  1. WTF by Anonymous Coward · · Score: 0, Flamebait

    Who the fuck is Zonk, why isn't the name a link, why is such a stupid advertisement being posted here, why has nobody else posted a response here asking these things!!!

    1. Re:WTF by cbirdsong64 · · Score: 1

      This is an advertisement? Did it not occur to you that some of us might like to know that a Gamecube favorite is coming to PS2 and Xbox?

  2. Damn it by MrPeach · · Score: 4, Insightful

    I pay twice and only get 80% of what Xbox and PS2 users get!
    I hate SEGA.

    1. Re:Damn it by Anonymous Coward · · Score: 0

      And you've been playing both games for how long now, compared to just now for the other two systems?

      The Sega of 2000-2004 sucks for many reasons (*), but enhancing games when they go cross-platform is among the least of their problems. Look at Capcom; Viewtiful Joe came to the PS2 with Dante, and it tanked. It's just as fun, and there's a small twist to the game once you've beaten it once, but GameCube players were done and over with the game last year, while PS2 gamers are only now getting to where GCN players were back then in terms of experiencing this game. To be fair, the same thing happens in all directions, not just from GameCube exclusives to enhanced cross-platform games. It's only BECAUSE the game is being released so much later following the huge successes fo the originals that the devs have the time and resources to enhance the game for the other two systems.

      (*) Having been a major fan of Sega from their 8-bit arcade games until the latter-middle days of the Dreamcast era, it is painful to say such things, true as they may be to me.

    2. Re:Damn it by themoodykid · · Score: 0, Flamebait

      Heh, you're paying for the fact that Sega no longer has a console.

    3. Re:Damn it by Anonymous Coward · · Score: 0

      Yeah, damnit! I paid $5,000 for a top of the line 386 machine, and now you can find Pentium II's on people's doorstops!

      *groan*

      You bought the game when it came out. You've ENJOYED it since then.

      Yeah, the PS2 and XBOX versions will probably be "better" than the GCN originals, but you aren't factoring in the time and (supposed) fun you've had since you had first purchased them.

      If you're annoyed about paying too much for games or missing out on "special features" of a re-release, don't buy a game until it has already been out for three years...

    4. Re:Damn it by MilenCent · · Score: 1

      I agree - I own both Gamecube Super Monkey Ball games, and I've even completed Master Extra on SMB2. (Though I have NOT yet seen Expert Extra or Master on SMB1).

      It looks exactly like us GC loyalists have been snubbed for making their games so damn popular.

    5. Re:Damn it by May+Kasahara · · Score: 1

      What are you talking about? The first two Super Monkey Ball games originally came out for the GameCube not the Dreamcast. If the latter was the case, then I would've picked up those games a long time ago :P

    6. Re:Damn it by Lord+of+the+Wazz · · Score: 2, Informative

      Isn't it made/published by Sega?

    7. Re:Damn it by DeadScreenSky · · Score: 1

      Super Monkey Ball originally came out for the arcades actually, no Nintendo involvement whatsoever.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    8. Re:Damn it by May+Kasahara · · Score: 1

      Yeah, but the parent was referring to the Dreamcast...

  3. Who is Zonk anyway??? by dayeight · · Score: 1

    kinda popped out of nowhere, no link to his name, etc.

    1. Re:Who is Zonk anyway??? by Rapid+Home+Offer · · Score: 5, Informative
  4. Super Monkey Ball 2 Hates Me! by escher · · Score: 1

    I can't get past that damned Tree level! We hates it we does!

    1. Re:Super Monkey Ball 2 Hates Me! by NonSequor · · Score: 1

      It's only the beginning. I'm stuck on Flat Maze on the space station level.

      --
      My only political goal is to see to it that no political party achieves its goals.
  5. oh lord... by apostrophesemicolon · · Score: 1

    300 levels? not another near-impossible-to-finish strings of levels..
    the Super Monkey Ball 2 that i have for gamecube is frustrating enough to get thru, and now this?
    I'm pretty sure all if not most of you who played SMB2 agree with me about the difficulty level of the game..

    I just hope they make the game at least easier, instead of being the game developers' collection of crazy creativity pieces using the design machine..

  6. No PC version? by bear+pimp · · Score: 3, Interesting

    If there's an Xbox version, is there a PC version, and if not, why not?

    In the meantime the indies are filling the gap:
    Hamsterball and Super Gerball (yup Gerbils...)
    Not particularly original, but then I suppose Monkey Ball wasn't - just loads of fun.

    Hmmm, I wonder if SuperRatBall is taken as a url?

    1. Re:No PC version? by gl4ss · · Score: 3, Informative
      --
      world was created 5 seconds before this post as it is.
    2. Re:No PC version? by fr0dicus · · Score: 1
      If there's an Xbox version, is there a PC version, and if not, why not?
      Because the PC would be lame for this? A joypad is an absolute necessity. Another fine example of the failings of W/A/S/D+mouse.
    3. Re:No PC version? by gl4ss · · Score: 1

      you don't have a mouse on your pc, which is _better_ for this?

      and really.. pc has had analog sticks available for 16+ years..

      --
      world was created 5 seconds before this post as it is.
    4. Re:No PC version? by Anonymous Coward · · Score: 0

      Money.

      Really, that's the answer. A game like that wouldn't sell to the PC crowd as it would to the console one (even the XBOX owners).

    5. Re:No PC version? by Zangief · · Score: 3, Insightful

      you don't have a mouse on your pc, which is _better_ for this?

      No, it isn't. You need a analog stick. The mouse would not be precise enough, because a lot of times you need to press exactly to the right, and with the mouse you get right and a little up, which sends your monkey to oblivion.

      and really.. pc has had analog sticks available for 16+ years..

      But they are not standard to the pc user, like a mouse, or a analog stick in consoles.

      Face it. Keyboard + Mouse is not the perfect control for everything just because is better for FPSs and RTSs.

    6. Re:No PC version? by caitsith01 · · Score: 1

      The mouse would not be precise enough

      Not much into railgunning in QIII or sniping in UT then? Some of those space maps in QIII require a degree of precision which I do not believe can be reproduced with any other input medium. I know you said specifically that you were not talking about FPS, but if you move around enough I fail to see how the level of precision required is substantially different in a FPS to, say, Monkey Ball (which incidentally is still essentially first-person, or third-person if we are going to be picky).

      I have always found the analogue sticks on modern consoles to be ridiculously hard to use - the N64 was the only half-decent one, and then only because it was much longer and therefore gave substantially more precise control (thus making Goldeneye the greatest console FPS ever). I would say the PS2 controller is the worst, with the X-Box a close second - both have laughably short sticks which makes real precision difficult. Gamecube is better, but only marginally - the left stick is ok, but the c-stick is too short.

      And who finds it hard to go 'exactly to the right'? I reckon I can go across the entire width of my desktop and end up 1-2 pixels off, horizontally speaking. That's a lot more precision that you would get from a PS2 controller.

      --
      Read Pynchon.
    7. Re:No PC version? by gl4ss · · Score: 1

      *The mouse would not be precise enough, because a lot of times you need to press exactly to the right, and with the mouse you get right and a little up,*

      get a new mouse. mouse is MUCH more precise than tiny analog sticks.

      yes, i've played super monkey clones with a mouse and it IS better than on console-tiny-sticks.

      --
      world was created 5 seconds before this post as it is.
    8. Re:No PC version? by gl4ss · · Score: 1

      ***Really, that's the answer. A game like that wouldn't sell to the PC crowd as it would to the console one (even the XBOX owners).***

      well.. with pc you could download free alternatives in 2 minutes...

      which might explain a bit of why you don't see that much big name simple rehashes on pc.. because the indies can beat them.

      (super monkey ball is one game that wouldn't really need a killer budget)

      --
      world was created 5 seconds before this post as it is.
    9. Re:No PC version? by robbway · · Score: 1

      Hamsterball is an excellent diversion. Although Super Monkeyball and Marble Madness are similar in game play, Hamsterball is pretty much a tribute to Marble Madness, because it has similar levels and enemies.

    10. Re:No PC version? by John+Harrison · · Score: 1

      What about my thinkpad with a trackpoint?

    11. Re:No PC version? by Zangief · · Score: 1

      Yhe problem is not the precision of the mouse, but the way you move your arm, which makes awfully hard to move in a precise direction.

    12. Re:No PC version? by hanjo77 · · Score: 1

      in my opinion the free neverball is the best super monkey ball clone for pc (and mac/linux of course!) yet and it definitely plays better with an analog stick, it's not very playable with the mouse - but i do agree that the good old keyboard-mouse combination is more convenient for a fps. and about the "tiny stick" - you use them only with the thumb, not the whole hand and you can also use an analog joystick on your pc which will surely fit your hand.

    13. Re:No PC version? by fr0dicus · · Score: 1

      Doesn't offer the subtlety of a joypad. If it did, the trackpad wouldn't have been invented ;)

    14. Re:No PC version? by John+Harrison · · Score: 1

      huh? You would prefer to play with a trackpad? I have both on my T40 and I can tell you which is better for general purpose mousing and the great majority of games. It is the trackpoint.

  7. Cue Knee Jerk Reactions by Anonymous Coward · · Score: 0
    OMG Monkey Ball for GC is for kiddiez@_@! What? It's on PS2 and Xbox now? LOLZ SEGA IS GOD!!

    Seriously, as a person that shelled out near full price for both games when they were new, I am extremely disappointed that Sega is not releasing this for GC--even though I own one of the two target systems in question. I also notice there doesn't seem to be any mention of online play... Even so, Monkey Ball is a great game in single and multiplayer modes, and I recommend it to anyone.

  8. I will disagree by LordZardoz · · Score: 5, Interesting

    I own both Monkeyball games. The second game has a few levels which I think should have been cut (Advanced 30 with the spider on the rings, and an expert level with a bunch of buttons, and you need to find the right button to raise the exit).

    Those two levels aside, I figure that Super Monkey Ball, in general, as a prefect difficulty curve. If you take the levels in order, you always end up thinking you can defeat the level you are on, no matter how false that beleif may be.

    Monkey ball is Old School Hard. Beating the latest Final Fantasy game is nothing to brag about. It just takes time. But Monkeyball requires a level of skill that can crush the egos of lesser gamers. On top of that, its one of the few games that reading an FAQ will simply NOT help you with. You know how to beat a level just by looking at it. Get to the end without falling off. What you dont know is if YOU can beat that level.

    I can beat Expert mode in Monkeyball 1, and can get to Master Mode 3 when starting from Expert with 99 lives in Monkeyball 2. It is currently one of my favourite games because of its difficulty. Any game that can be that difficult and still be fun is doing something right.

    END COMMUNICATION

    1. Re:I will disagree by Bega · · Score: 1

      I have to agree with you on this one. There are a few levels in Super Monkey Ball 2 that will make you swear like no tomorrow -- need I say the name "Launchers"?
      I must admit, I'm not as skilled with the game, i.e. not having Master mode unlocked, but even after I got it in January 2002, it's one of the only games that frequently runs on my GC, while the other games change.

      BTW, the Arthropod level, with the spider thing, that is one of those levels that I find myself thinking if it should be there or not -- since it's pretty possible if you have a proper timing. I must agree with you on Switch Inferno though. Altough, when I think of it -- quite many levels in SMB2 compared to the original are sortof levels that you need to manipulate luck to get into the best exit (Free Fall or Air Hockey as examples).

      --

      THIS IS THE INTERNET. PLEASE PICK UP YOUR SERIOUS BUSINESS SUIT AT THE FRONT COUNTER.
    2. Re:I will disagree by I(rispee_I(reme · · Score: 1

      For more old school hardness (11 on the Moh's scale, and you best believe it), see my sig.

    3. Re:I will disagree by Deathlok's+Bear · · Score: 2, Informative

      Honestly in our house we enjoy SMB1 more than 2. Why? 99 lives in 2 made it too easy.

      We made it through all levels on both games. Master 3 in SMB1 was such a pain.

      I do sort of disagree that you can't be shown what to do on a level. Lots of levels have non-obvious methods of beating them that are easier than the obvious way.

      Incidentally, if you want to be totally emasculated in relation to this game, look up the pack attack monkey ball videos. You will see him do things with a monkey ball that you'd think was impossible.

      Check out Pack Attack A11 SMB1.

      http://server1.vortiginous.com/smb/smb1/A11-packat tack-35980.zip

    4. Re:I will disagree by Zangief · · Score: 3, Informative

      Check out the "exact timing FAQ". It has methods to pass 10 or more stages, just pressing forward at some moments, pausing at a given time, pressing other direction, unpausing, and winning.

      This is for the spider stage. It works like fucking magic:

      ARTHROPOD: Do not move at the beginning. 41.08-41.18: hold forward.
      36.16-36.26: hold up-left. Yes, all combinations of values in these ranges work!
      I've tested all the extreme cases. This level will trouble us no more!


      The times are time ranges in which you can pause.

    5. Re:I will disagree by Zangief · · Score: 2, Interesting

      Do'h, the URL is:

      http://db.gamefaqs.com/console/gamecube/file/sup er _monkey_ball_2_timing.txt

    6. Re:I will disagree by Anonymous Coward · · Score: 0

      Launchers actually isn't too hard.

      Now the first Monkey Ball?

      *starts laughing*

      Hardest game of the past two generations, easily, without breaking a sweat.

  9. Quick.... by tktk · · Score: 1
    ...invest in the makers of Damamine and other motion sickness pills. I've played Super Monkey Ball on Gamecube. It's only mildly disorientating for me, an avid FPS gamer. My friends, who never play any FPS, felt sick after a few levels.

    Not that FPS's and Super Monkey Ball are similar but having played a FPS helps you to deal with the wobbling in Super Monkey Ball.

    It was quite funny though, to watch my friends play and watch their head tilt left and right in response to the game.

  10. Sell Quick! by Anonymous Coward · · Score: 0

    If you have a copy of SMB1 or SMB2 for GCN, you'd better sell it before these new versions come out and completely devalue them.

    I can't stand it when a so-called "exclusive" title later shows up on another console, ESPECIALLY when it shows up there in a superior form. I'm talking to YOU Sega, the evil bastards who made inferior versions of Sonic Mega Collection and Super Monkey Ball for the GameCube. Capcom is guilty as well (see: Viewtiful Joe).

  11. Ah yes, the balled monkeys... by BruceTheBruce · · Score: 1

    SMB2 was waaaay too difficult, with too many puzzles that just required banging your, um, monkey against for too many repetitions in the hope that by random luck you'd get through the ring. I love the basic idea of the game, I just hated the direction they took it in the sequel. And maybe this time they'll FIX THE CAMERA! Far too many times I desperately needed to look in a different direction for precise maneuvering but couldn't because camera control was apparently not a design goal in that game. Truly frustrating to see a game go so far and then drop the ball on such an important issue. The minigames were generally very good, but they really screwed up the racing game in SMB2 with the forests of bumper posts everywhere.

    1. Re:Ah yes, the balled monkeys... by MilenCent · · Score: 3, Informative

      The cool thing about the Super Monkey Ball games is, you really do get better with practice. They are superbly designed in that regard. If you're trying to reach the goal by random bouncing then you're probably not doing the level right -- a good number of levels have multiple ways of reaching the goal, some of them less obvious than others.

      The camera is a little annoying in places, true, but in the game's defense you can usually get the camera to point the way you want to go by backing up a little and moving in the direction you want it. Most levels that need you to get the camera pointed in a direction provide a little space in which you can do it (in other words, there are no 90-degree, razor-thin ledges).

  12. linux? by Anonymous Coward · · Score: 2, Funny

    waaaaah waaaaah no release on linux I'm never buying their product again

    products i will buy:
    water
    food
    electricity (pending electric companies adoption of linux on their work machines)

  13. Paradise by rich3929 · · Score: 0

    The only thing better than another Monkey Ball game is having it come out on the Xbox. I love my modchip :)

  14. Monkey ball is fun to play.... by rubberbando · · Score: 1

    but to watch it, one tends to get motion sickness....its like The Blair Witch Project all over again, vomit for everyone.. :P

    --
    DEAD DEAD DEAD DELETE ME
  15. Super Monkey Ball Deluxe by Anonymous Coward · · Score: 0

    Slashdot trolls will always suck!

    Apologies to KMFDM.

  16. Good news, all told by mistersooreams · · Score: 1

    Despite the poor quality of the story header (who is Zonk? Why no IGN link?), I do actually think this is good news. Monkey Ball in all it's incarnations has been a pretty funny little game, albeit somewhat simple. Seems strange that we're being warned about this months and months in advance as I can't exactly imagine anyone going really wild with excitement. Nevertheless, I am looking forward to it.

    Question is, will anyone actually be bothered to sit through three HUNDRED levels of this?!

    1. Re:Good news, all told by MilenCent · · Score: 1

      Question is, will anyone actually be bothered to sit through three HUNDRED levels of this?!

      SMB1:
      Beginner: 10 levels.
      Beginner Extra: 3 levels.
      Advanced: 30 levels.
      Advanced Extra: 5 levels.
      Expert: 50 levels.
      Expert Extra: 10 levels.
      Master: 10 levels.
      TOTAL: 118 levels.

      SMB2:
      Beginner: 10 levels.
      Beginner Extra: 10 levels.
      Advanced: 30 levels.
      Advanced Extra: 10 levels.
      Expert: 50 levels.
      Expert Extra: 10 levels.
      Master: 10 levels.
      Master Extra: 10 levels.
      Story Mode World 10: 10 levels.
      TOTAL: 150 levels.

      GRAND TOTAL: 268 levels.

      I own both games, and enjoyed them greatly and wanted more, and what we've seen is already only 32 levels shy of what's promised in the new game.

      So the answer to your question is, yes.

      (And it's not nearly as simple as you suggest.)

  17. The sign clearly said... by bckrispi · · Score: 1
    Do NOT taunt Super Monkey Ball!!!

    Sorry, couldn't resist :P

    --
    Xenon, where's my money? -Borno
  18. Some things need to be cut by Anonymous Coward · · Score: 0

    Like Dole, for example.

    Sega: Ditch that advert. shit and then we're talking, but I wouldnt pee on your game if it were on fire for stuffing that crap in there.

    1. Re:Some things need to be cut by PyroMosh · · Score: 1

      Why is that so offensive? The new Pikmin game has things like cans of Kiwi shoe polish. Is that offensive too? Why or why not?

  19. Dammit Sega by caitsith01 · · Score: 3, Interesting

    What about a bit of loyalty to the Cube?

    You put out one of the first decent puzzle games in ages on a Nintendo platform, and it turns out that not only is it fun, it's also ideally suited to the style of the Gamecube, both graphically and control-wise. Additionally, Nintendo and Sega gamers alike rejoice to see the Big N and Sega Together at Last TM (a la 'Nuts and Gum'). Meanwhile on X-Box and PS2 every single game appears to be published by EA, includes the word 'Xtreme' somewhere in its title, and is developed in a crappy cross-platform environment then ported around like the village bicycle, everyone gets a ride. So we love you, we buy your monkeys, we tolerate your Dole Bananas advertising... and what do you do?

    Why, you sell us out to Micro$oft and $ony! Damn you. Not only to the backwards-cap-wearing 3733t g@m3rz on PS2 and (shudder) X-Box now get access to the Monkey franchise, they also get BOTH the games we paid for PLUS MORE while you leave us blowing in the wind.

    Time was, game companies used to build franchises on a particular platform. It was one of the cool things about the whole Nintendo v Sega thing. Now MS and Sony have come along with their bottomless pits of cash and ruined the whole thing... and you're helping them.

    If these jerks want Monkey Ball, make them buy a Cube! They're only like $20 now with all Nintendo's discounting, after all.

    Oh god I'm becoming a jaded gen Xer...

    --
    Read Pynchon.
    1. Re:Dammit Sega by Anonymous Coward · · Score: 0

      You were meant to leave your console rivalries in the playground years ago buddy.

    2. Re:Dammit Sega by vrai · · Score: 1
      If you are old enough to be in Gen X then I would hope that you're old enough to drop this childish 'console wars' bullshit.

      Anyone who is vaguely in to console gaming has at least two, if not all three of the current crop of consoles. They cost next to nothing and having a range of machines allows you to play all the best games.

      I can't understand why anyone would be loyal to a faceless multi-national that will screw its customers to the maximum extent that the law allows. Currently Microsoft and Sony are the big kids in the playground, and so do the most bullying. But let's not forget the crap that Nintendo got up to when they were at the top - trying to ban video game rentals, the use of spurious lawsuits to wipe out competition, misuse of patents to try and protect they're monopoly on NES cartridge manufacture.

      SEGA are releasing Monkey Ball for the PS2 and XBox because they constitute the majority of the market; as such it will make SEGA more money. SEGA cannot 'sell out' because they are already a large company that exists to make its owners richer; they are not some unsigned indie band from Seattle.

      Gamecube owners (of which I am one) are not members of some elite tribe fighting against Sony and Microsoft. They are customers, they people who exchange money for Nintendo's goods and services. Nothing more.

    3. Re:Dammit Sega by Anonymous Coward · · Score: 0

      I understand your very business-like take on this issue, however, it's not necessarily linked to the concept of "console wars".

      You should try to understand that when a company takes a game that was formerly exclusive to one console and suddenly goes multi-platform with a superior version of it, it can be very frustrating to owners of the original games.

      Why is this? Because it cheapens the value of their current collection.

    4. Re:Dammit Sega by b06r011 · · Score: 1
      you are of course correct.

      they are big companies, we are customers.


      but damit - don't you have any romance in your soul? are the games you play only about getting a high score? beating the next guy? how do they make you feel? am i the only person who has an emotional connection to my games? they make me happy or sad, are a source of fun and extreme frustration.

      i don't think it is easy to take in all that multi-national-companies-just-want-my-money attitude when you get emotionally attached to something...

    5. Re:Dammit Sega by Anonymous Coward · · Score: 0

      Sega's not. Sammy is. Sammy hates Nintendo, which is why pretty much all of the once-exclusives no longer are.

    6. Re:Dammit Sega by vrai · · Score: 1
      True, and as a someone who enjoys collecting games consoles I find it annoying sometimes. Both when companies release slightly better versions of games on a different platform (I own both the PS2 and the XBox versions of GTAIII/VC) and when manufacturers release expensive hardware but completely fail to support it (good games are somewhat lacking for my Jaguar and Virtual Boy).

      However in the greater scheme of things it's a fairly minor annoyance. I can't believe anyone buys consoles (and console games) expecting to make a vast resale profit. Even fairly rare machines/games don't appreciate very fast. Rather it's more of a case that people don't want to be seen as fallible. If you only have one console then you've made a decision to pick that one over the competition. If something occurs that weakens your choice's brand/market position/future then it suggests you made the wrong choice. Surprisingly few adults (and pretty much no children) are willing to admit that they backed the wrong horse (not that I'm suggesting the GC is/was the wrong horse). As such they take great personal offence at the perceived attack on the console or console maker and respond in typical zealot style.

    7. Re:Dammit Sega by Rallion · · Score: 1

      It's nice to hear that to you $200 is 'next to nothing.' Thank you for the ego boost.

    8. Re:Dammit Sega by DeadScreenSky · · Score: 1

      Time was, game companies used to build franchises on a particular platform. It was one of the cool things about the whole Nintendo v Sega thing. Now MS and Sony have come along with their bottomless pits of cash and ruined the whole thing... and you're helping them.

      Super Monkey Ball came out in the arcades first, on stock Naomi (basically Dreamcast+Additional RAM) hardware. The franchise wasn't built for any platform but Dreamcast, so you should consider yourself lucky enough that you got A CROSSPLATFORM RELEASE of it on the Cube as it is.

      And please, cut the console wars crap. Nobody's a jerk for not buying the Gamecube, and Nintendo's been ripping people off for far too long to not add one of your silly dollar signs to their name, too...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    9. Re:Dammit Sega by DeadScreenSky · · Score: 1

      i don't think it is easy to take in all that multi-national-companies-just-want-my-money attitude when you get emotionally attached to something...

      That is true. But the problem is pretending that Nintendo isn't one of these greedy multinationals because of some kind of silly fanboyism.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  20. So how long until. . . by M3wThr33 · · Score: 1

    So how long until we see JSRF, Crazy Taxi 3 and PDO on the PS2 and Cube? (Yes, I like Crazy Taxi 3. :-P)

  21. Please... by Yer+Mom · · Score: 1
    ...Xbox Live?

    Multiplayer Monkey Bowling. Mmm yeah.

    --
    Never mind Spamassassin. When's Spammerassassin coming out?
    1. Re:Please... by tini1212 · · Score: 0

      The third one (coming out for the Gamecube) will have LAN play. Using the Warppipe project you will probably be able to do multiplayer. A service like Xbox Live would handle it MUCH better in my opinion.

  22. My freakn balls by pagal_paanda · · Score: 1

    At first it was: Monkey Ball, then came Monkey Ball 2 Well, I thought that after taking both of his balls back the Monkey would relax, but to my horror here comes another monkey jiggling balls. Thinking about it is making my balls hurt.

  23. News worthy? by Gnulix · · Score: 1

    So it'll be released next year and I should care today because!??!?!

  24. No Gamecube!? by tini1212 · · Score: 0

    Why isn't this coming out on the Gamecube? The Gamecube's controller is much more suited for this game, and I've played the first two Monkey Balls on it so now I'm gonna have to get used to playing on the PS2.
    Argh!