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How Videogames Help Fund the Arms Industry

FhnuZoag writes "Eurogamer has an expose of the shady world of games developers licensing guns. From the article: '"We must be paid a royalty fee — either a one-time payment or a percentage of sales, all negotiable. Typically, a licensee pays between 5 per cent to 10 per cent retail price for the agreement. [...] We want to know explicitly how the rifle is to be used, ensuring that we are shown in a positive light... Such as the 'good guys' using the rifle," says [Barett Rifles'] Vaughn.'"

410 comments

  1. How about just not naming them real names? by h4rr4r · · Score: 2

    Why would you bother calling it by its real world name?

    Just call it something else and don't pay.

    1. Re:How about just not naming them real names? by Sponge+Bath · · Score: 5, Funny

      Something like the BFG9000?

    2. Re:How about just not naming them real names? by h4rr4r · · Score: 5, Interesting

      I was thinking more like counter strike handled it.

      Instead of a desert eagle, they had a deagle, instead of a Arctic Warfare Magmun, they had the AWP. Stuff like that.

      I think the BFG is far enough from real weapons to avoid licensing costs.

    3. Re:How about just not naming them real names? by Jerslan · · Score: 4, Funny

      Because that would destroy the "realism" of games like Call of Duty... People who play those games want to pretend they're using the ACTUAL rifles that are used by the Military.

    4. Re:How about just not naming them real names? by Jerslan · · Score: 1

      id probably has a trademark on BFG. With it being an iconic weapon in their Doom series.

    5. Re:How about just not naming them real names? by The+MAZZTer · · Score: 1

      This is the conclusion I came to after reading the article. Not only do you save tons on licencing fees or potential legal headaches, but you're also free of the questionable ethics of advertising real firearms in the game.

    6. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0, Troll

      Why would you bother calling it by its real world name?

      Just call it something else and don't pay.

      Some do, and they put changes into the models used for the guns so they can't get them on design patents/trademarks, either. That's not even mentioning games where you just have the generic "Pistol", "Shotgun", "SMG", "Sniper Rifle", etc.

      But, you're underestimating the potential profit margin to be had on gun nuts with an apparent fetish for realistic armaments but can't afford them. All they need to do is get over the initial investment of licensing, and those lunatics will buy anything with increasingly accurate representations of their precious, precious surrogate manhoods.

    7. Re:How about just not naming them real names? by h4rr4r · · Score: 1

      Realism?

      The old Ghost Recon had realism, in Call of Honor or Medal of Duty you can absorb far more damage than is realistic.

    8. Re:How about just not naming them real names? by discord5 · · Score: 5, Funny

      Just call it something else and don't pay.

      For gods sake man, spoonfeed them some examples or we'll never see it happen. Like

      • Sith & Messy
      • Cold
      • Kohlslanikov
      • Ligal

      Not to mention the all time classic:

      • Heckling Cock
    9. Re:How about just not naming them real names? by h4rr4r · · Score: 1

      Trademarks are only good for the market you are in. There is in fact a company that sells a BFG(Big Frame Revolver) and id has no way to come after them. Id does not market or sell revolvers.

    10. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Realism?

      The old Ghost Recon had realism, in Call of Honor or Medal of Duty you can absorb far more damage than is realistic.

      Unless you play Call of Duty Hardcore, about as real as you can get, no mini map, a bullet or two kills you instantly, etc. Mini map only shows when a teammate calls in a UAV or other recon aircraft.

    11. Re:How about just not naming them real names? by marsu_k · · Score: 2

      Not that I disagree with you in principle, but BFG != BFR.

    12. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      The old Ghost Recon had realism, in Call of Honor or Medal of Duty you can absorb far more damage than is realistic.

      Realism isn't binary.

    13. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      The Desert Eagle is called the Nighthawk in Counter-Strike. Deagle is just a nickname made from shortening its real name. Further, the newest CS game uses real-world weapons name, albeit most IIRC don't use manafacturer names (the IMI Negev machine gun is just the Negev, for example)

    14. Re:How about just not naming them real names? by h4rr4r · · Score: 2

      Sorry I have not played it for many years.

      To me 1.6 was the last CS. I am not interested in any of this swat shield nonsense.

    15. Re:How about just not naming them real names? by FhnuZoag · · Score: 2

      Hence the airquotes, no doubt. Such games sell a certain, specific image of war. And this article shows an aspect of the thinking that goes behind that.

    16. Re:How about just not naming them real names? by gmcraff · · Score: 5, Interesting

      Verisimilitude.

      If you're going to make a game set in WW2, you model real WW2 weapons.

      If your game is set anywhere from 1990 to 2050, and you're trying to model real-world combat situations (with varying degrees of accuracy), then you'll have to model real world firearms. Due to the durability of firearms and the essentially mature technology, you could expect current technology and models to be used for decades. Consider the 1911 pistol for example: that's not a just a model number, that's the year it was introduced. It's also the most common handgun used by serious competitors today.

      Savvy gamers today just aren't going to buy it if their High Intensity Combat Operative character in the game is deploying with Generic Intermediate Caliber Select Fire Rifle firing the combat tested 5.44x40mm Solid Lead to Ashcanistan to fight the nefarious Ethnically and Ideologically Unidentifiable Terrorist Organization. They want their DEVGRU to drop out of a Lockheed C-130J into Timbuktu carrying a Colt M-4 Carbine with a Trijicon ACOG on top so they can put a 5.56mm NATO round into the tuches of a Al Qaeda splinter group that's trying to destroy a UN World Heritage site. (Licensing fees paid for all those trademarks.)

      If you want to make stuff up, you've got to set your story a long time ago in a galaxy far far away, or some other equivalent narrative technique to put distance between what the player knows and the game-world contains. You can fake medieval weapons. You can't fake modern fire-arms in present-day settings.

    17. Re:How about just not naming them real names? by h4rr4r · · Score: 2

      I messed that up somehow, sorry.

    18. Re:How about just not naming them real names? by GameboyRMH · · Score: 1

      Exactly what I was thinking, the game Live for Speed does something similar with cars, and even makes them look a bit different, but the car guys know what they're really supposed to be.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    19. Re:How about just not naming them real names? by GameboyRMH · · Score: 1

      I tried to play through the original Ghost Recon again recently...I don't know how I ever got through that game before, I just don't have the patience for it now.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    20. Re:How about just not naming them real names? by WillgasM · · Score: 3, Interesting

      In CS:S the names were changed in the buy menus, but had real-world names in console.

    21. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      I think many corporations would have considerable trouble in convincing their legal department to let them do that. Makers of modern shooters aren't exactly known for being daring.

    22. Re:How about just not naming them real names? by h4rr4r · · Score: 1

      I love that kind of game. We played it on line in college and it was great.

      Games these days are just to easy. Damn kids!

    23. Re:How about just not naming them real names? by marcello_dl · · Score: 1

      Realism? You mean like, one shot whose blast gets to your ear after you get hit, and game over forever? Nah, let's stick to photorealism :)

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    24. Re:How about just not naming them real names? by Cinder6 · · Score: 4, Insightful

      I believe the Resident Evil series uses more generic names (or at least it used to). Goldeneye 007 (N64) is a good example of a game that uses similar-sounding names, such as PP7 instead of PPK. It doesn't really make that much of a difference in 99.9% of the situation.

      However, there are people who like their games to be as authentic as possible. Would the Madden series be so popular if the teams were made-up? Would Gran Turismo be popular if it had fake cars? (Okay, it does have some fake cars, but the vast majority are real.) For a game that strives for realism, little details like names and model numbers make a big difference.

      Furthermore, I have to object with the assertion that the licensing deals are "shady". It is the same kind of deal as is made with car manufacturers, sports teams, etc. To call it shady is to reveal your political bias.

      --
      If you can't convince them, convict them.
    25. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Yeah. Something like that, anyway.

    26. Re:How about just not naming them real names? by hairyfeet · · Score: 2

      Because you'd probably get sued for copyright infringement if you weren't damned careful. This is the bed the "IP" groups made and now we all have to sleep in it, in a world where everything can and is copyrighted it all ends up with somebody getting a check somewhere when you make any damned thing anymore.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    27. Re:How about just not naming them real names? by SuricouRaven · · Score: 2

      Realism isn't fun. No real soldier, no matter how well trained, is going to fight his way through hundreds of nazis/terrorists/monsters single-handed and come out alive. Only one of them needs to get in a lucky shot.

    28. Re:How about just not naming them real names? by Anonymous Coward · · Score: 1

      What about Neo Armstrong Cyclone Jet Armstrong Cannon?

      http://gintama.wikia.com/wiki/Neo_Armstrong_Cyclone_Jet_Armstrong_Cannon

    29. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Not that I disagree with you in principle, but BFG != BFR.

      However, for large enough values of G it is!

    30. Re:How about just not naming them real names? by hairyfeet · · Score: 4, Insightful

      Exactly these games are all about selling a specific FANTASY about war, in that fantasy everybody is Rambo and nobody is Joe Blow the nameless nobody getting the shit jobs like digging ditches or hauling canned goods, its all fantasy.

      And those specific guns play into that fantasy, which is why you see the same damned guns in every game, just as you can't sell a football game in the USA without the NFL because those logos and outfits all play into the armchair quarterback's fantasy of being the big football star.

      So on the one hand while I'm no fan of arms dealers and think we've been overboard for many years when it comes to what can and can't be copyrighted on the other hand these companies know EXACTLY what guns to get, they've done countless focus groups and know EXACTLY what the people that play those games want which is why we see the same thing over and over. While I personally find it boring as hell and would rather play something like Borderlands with infinite variation if somebody is willing to pay the money to play with virtual military hardware? Meh whatever floats your boat I guess.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    31. Re:How about just not naming them real names? by ficuscr · · Score: 1

      I assume Roald Dahl got mailed a check?

    32. Re:How about just not naming them real names? by Jeremy+Erwin · · Score: 1

      Burleigh & Stronginthearm Piecemaker Mark IX

    33. Re:How about just not naming them real names? by nugatory78 · · Score: 3, Interesting

      this topic makes me curious. Why do games bother to license the names and images? if I make a movie and want a gun in it, I don't ask permission of the manufacturer, I can even use its real name. Same goes for any real world product that gets used in the movies. How is using it in a game any different? Of course as hairyfeet points out, there is a lot of new laws on the books that could change all the rules. The obvious answer is that they will sue you, and try their best to make it unprofitable for you.

      --
      The beginning of knowledge is the discovery of something we do not understand. - Frank Herbert
    34. Re:How about just not naming them real names? by Deathlok's+Bear · · Score: 2

      Well, you know what they say...reality is unrealistic.

      http://en.wikipedia.org/wiki/Audie_Murphy#Battles

      When asked after the war why he had seized the machine gun and taken on an entire company of German infantry, he replied simply, "They were killing my friends."

    35. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Al Qaeda has a licensing department?

    36. Re:How about just not naming them real names? by BakaHoushi · · Score: 1

      Honestly, I know that feeling. I've been gaming for over two decades and I often miss a really good challenge, and to slowly, and methodically make my way through a game. Of course, I also have both college work and a job to take care of, so I don't have the same time to do that, and a backlog of games to play.

    37. Re:How about just not naming them real names? by Sasayaki · · Score: 4, Interesting
      --
      Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
    38. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      This is an illusion of realism - it's an expectation and not a factual state of things. You want the war to look like Call of Duty and Activision happily caters to your expectations. Who would want to play a game where 90% of the time you patrol villages, play texas hold'em with your mates or haul cargo from one arbitrary place to another. And once you find yourself in combat situation most of the times you don't even see what you're shooting at, fire fights are static and last anywhere from 30 seconds up to several hours or so with everyone taking cover behind boulders and low walls, and you usually die from slowly bleeding out after being wounded by stray bullets and IEDs. That's if you play as the US. If you choose to play as the other side you usually die from infections after you scratched your hand on a rusty nail, and when you do get into combat, you're usually ripped to pieces by Apache's 20mm cannon, or blasted into space by JDAMs while leaving the mosque after prayers. That would be one hell of an exciting combat game.

    39. Re:How about just not naming them real names? by MrEricSir · · Score: 1

      Because that would destroy the "realism" of games like Call of Duty... People who play those games want to pretend they're using the ACTUAL rifles that are used by the Military.

      So they don't understand what "pretending" means?

      --
      There's no -1 for "I don't get it."
    40. Re:How about just not naming them real names? by crazyjj · · Score: 2

      I hate to let you in on a little-spoken-of secret, but a LOT of those Medal of Honor stories (especially the ones awarded posthumously) are...ahem..."exaggerated."

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    41. Re:How about just not naming them real names? by Minwee · · Score: 1

      Al Qaeda has a licensing department?

      They're trying to keep up with the Taliban.

    42. Re:How about just not naming them real names? by hairyfeet · · Score: 5, Insightful

      Actually most of the products you can identify in movies have either had the rights paid for by the movie company or if the movie is a big name flick will often get money from the company in return for showing their product in a favorable light. Why do you think every person that uses a laptop in a movie is always using a MacBook when IRL that is less than 10% of the population? Product placement.

      So its not like you haven't been seeing the same thing in hollywood for years, with the smaller movies paying a fee for licensing while the big names get the product for free or even get a check for showing it, its common practice. Watch the horribly bad movie "Jack & Jill" sometime which rumor has it even though it bombed Sandler and pals actually came out ahead thanks to how much product placement was in that movie. they might as well have called it "Jack and Jill, sponsored by *" for all the products from dunkin donuts to Sony electronics you see on the screen. i honestly don't think there is 4 minutes in the whole movie where a logo isn't visible, its THAT obvious.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    43. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Al Qaeda has a licensing department?

      Yes.

      It can be found at www.whitehouse.gov

      HTH

      HAND

    44. Re:How about just not naming them real names? by Jeremy+Erwin · · Score: 2

      It's just a flesh wound.

    45. Re:How about just not naming them real names? by Impy+the+Impiuos+Imp · · Score: 1

      "Don't Braze me, bro!"

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    46. Re:How about just not naming them real names? by Jeremy+Erwin · · Score: 1

      Fees are routinely waived if you show them in a good light.

    47. Re:How about just not naming them real names? by interkin3tic · · Score: 2

      Except that on multiplayer, everyone seems to select paint schemes that make their guns look like nerf guns.

      I'm evidently too old to be playing such games: the increased visibility only helps me see my enemies' guns AFTER they shoot me in the head.

    48. Re:How about just not naming them real names? by interkin3tic · · Score: 4, Funny

      I think gun manufacturers should start licensing some of the guns found in Borderlands 2. I'd love to have a gold plated machine gun with a hubcap wheel for a clip that shoots bullets that electrocutes my enemies. And those handguns that launch rockets, those would be pretty useful.

    49. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      there are plenty of hard games nowadays. PLENTY. in fact, there's many *more* than there used to be in the 80s and 90s. the difference is that they've become less popular as gaming has become more mainstream. which is fine. you just have to be willing to look a little harder to find the tough as nails games, as they're usually done by smaller developers catering to a niche market.

    50. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      You can't fake modern fire-arms in present-day settings

      If a game is any good, it doesn't need the product-placement crutch to entertain gamers.

    51. Re:How about just not naming them real names? by BitterOak · · Score: 1

      People who play those games want to pretend they're using the ACTUAL rifles that are used by the Military.

      And at home.

      --
      If I can be modded down for being a troll, can I be modded up for being an orc, or a balrog?
    52. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      BFR was used in planetside 1
      Big Fucking Robot or Battle Frame Robotics

    53. Re:How about just not naming them real names? by geekoid · · Score: 1

      Interesting tidbit: there is no legal ground to have to licenses any of that material. It's done becasue, individually, it's cheaper.
      Of course, and an industry they should just stop doing it and save bigger money over time.

      I seldom even see product placement in movies, just like I don't pay attention to it in real life.

      You did give me an idea:
      "Logo, the Movie!"

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    54. Re:How about just not naming them real names? by geekoid · · Score: 2

      Sometimes realism like that is fun, in a game.
      Certainly changes the tension.

      Ok, I'm 12th level, so lets go cautious into the next room. How about "Noob mcJustarrived" check that door?

      It changes XCOM play style.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    55. Re:How about just not naming them real names? by geekoid · · Score: 3, Insightful

      Shut UP.
      You can make a point and offer criticism without experiencing it.

      can't walk a tight rope, but when I see someone fall off one I can say 'That wasn't good'

      People who use that type of 'logic' are when is wrong with people today.
      It's a legitimate concern.
      Misplaced in this case becasue that event is pretty well documented.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    56. Re:How about just not naming them real names? by sortius_nod · · Score: 1

      Actually, Counter-Strike originally had all the correct names before it went retail. It was only after it went retail did they change the names to avoid paying the fees.

      Aside from this, it's not a "shady world", as gamers, we've known this was the case for years. Not sure why there's a huge beat up, maybe worry more about governments subsidising said manufacturers.

    57. Re:How about just not naming them real names? by geekoid · · Score: 1
      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    58. Re:How about just not naming them real names? by geekoid · · Score: 1

      And if you have Dwarf Bread in your backpack, you never go hungry.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    59. Re:How about just not naming them real names? by geekoid · · Score: 2

      Yes they will. Maybe some gun nut gamer won't, but if it's a good game, they will still buy it.

      Most gamer won't care if the gun you use is a pun on the real name.

      Do you seriously think XCOM would fail if they didn't use real gun names? oh wait, they don't.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    60. Re:How about just not naming them real names? by geekoid · · Score: 0

      No, it's shady. as are the same deals with car manufactured and sports teams.

      It's shady becasue their is no legal reason for it to happen, only lawyers making threats.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    61. Re:How about just not naming them real names? by Wookact · · Score: 1
    62. Re:How about just not naming them real names? by squiggleslash · · Score: 2

      Now you're giving me an idea: some major Naval battle "simulator", where you spend the first three weeks swabbing the decks of the battleship, peeling potatoes, laundy, making your bunk bed...

      --
      You are not alone. This is not normal. None of this is normal.
    63. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Camper!!!

    64. Re:How about just not naming them real names? by AK+Marc · · Score: 1

      I prefer the Gleek 17. Though the Glog 19 or Glunk 23 are acceptable

    65. Re:How about just not naming them real names? by dinfinity · · Score: 0

      A racing game called 'Live for Speed'? Sounds like car names and designs aren't the only thing they're 'sortof borrowing'.

    66. Re:How about just not naming them real names? by Jerslan · · Score: 1

      That would be why it's in quotes...

    67. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      What a tool.

    68. Re:How about just not naming them real names? by scot4875 · · Score: 1

      Would the Madden series be so popular if the teams were made-up?

      Average Madden fan knows that it's the Baltimore Ravens, with quarterback Joe Flacco, and not the Maryland Blackbirds with Jed Falco running the show. Average Call of Duty fan couldn't tell one gun from the next. I seriously doubt if losing authentic weapon names would have the slightest impact on sales of this year's blockbuster first person shooters.

      --Jeremy

      --
      Jesus was a liberal
    69. Re:How about just not naming them real names? by quacking+duck · · Score: 0

      Actually most of the products you can identify in movies have either had the rights paid for by the movie company or if the movie is a big name flick will often get money from the company in return for showing their product in a favorable light. Why do you think every person that uses a laptop in a movie is always using a MacBook when IRL that is less than 10% of the population? Product placement.

      Apple has repeatedly said/claimed that they don't pay for product placement, so your implication that Apple pays for the placement is incorrect.

      Some marketing company calculated the screen time of Apple gear on the latest Mission Impossible was worth about $23 million. Whatever the secret, money-less deals are, they're obviously working great for Apple.

      Even in shows that don't obviously show the logo or other markings (Big Bang Theory covers the logo and name with a circular patch), it's obvious they are Apple devices.

    70. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Al Qaeda has a trademark?

      They must be making bank off of all the games about them.

    71. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      There is in fact a company that sells a BFG(Big Frame Revolver) and id has no way to come after them. Id does not market or sell revolvers.

      Knowing Carmack, he probably owns one just for laughs at the name.

    72. Re:How about just not naming them real names? by spitzak · · Score: 1

      What about Apache helicopters or M1 tanks, which are probably shown with much more accuracy in games, and are certainly larger and more obvious objects. Do they have to pay a license for these? If not, why for guns?

    73. Re:How about just not naming them real names? by Glock27 · · Score: 2

      "Logo, the Movie!"

      In which a graphical turtle will crawl around the screen drawing stuff under program control for an hour and a half...

      ...and it'd still be better and more original than at least half of what the movie industry is spewing these days.

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    74. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      That realism is why Call of Duty freaked me out a little bit. I'd played FPSs for years, but I'd never seen that kind or realism, and it might actually warp minds.

    75. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      I remember Madden on Nintendo 64 didn't have any real teams nor players and the game bombed. If i remember correctly, even the Plays you could select to run were generic.

      http://en.wikipedia.org/wiki/Madden_Football_64

    76. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Wow !

    77. Re:How about just not naming them real names? by tragedy · · Score: 2

      You're probably out of luck on the first one. The second one exists though: MBA Gyrojet

      .

    78. Re:How about just not naming them real names? by tragedy · · Score: 1

      Or, at least, you never run out of Dwarf Bread.

    79. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      I don't watch a ton of TV these days, but I remember when Apple's comeback was still fresh and seeing plenty of TV shows that used their laptops or iMacs but put a little sticker over the Apple icon. I wouldn't be surprised if many of those movies you suspect were being paid by Apple actually went the other way, given that the TV shows obviously didn't have the budget to afford showing the logo. (When I first noticed, I'd pay attention and there weren't any competitors' ads.)

    80. Re:How about just not naming them real names? by Kelbear · · Score: 1

      Speaking of movies about branding...:

      http://www.youtube.com/watch?v=HInOg12jMiY

      Looks like someone got there first.

    81. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Actually most of the products you can identify in movies have either had the rights paid for by the movie company or if the movie is a big name flick will often get money from the company in return for showing their product in a favorable light. Why do you think every person that uses a laptop in a movie is always using a MacBook when IRL that is less than 10% of the population? Product placement.

      So its not like you haven't been seeing the same thing in hollywood for years, with the smaller movies paying a fee for licensing while the big names get the product for free or even get a check for showing it, its common practice. Watch the horribly bad movie "Jack & Jill" sometime which rumor has it even though it bombed Sandler and pals actually came out ahead thanks to how much product placement was in that movie. they might as well have called it "Jack and Jill, sponsored by *" for all the products from dunkin donuts to Sony electronics you see on the screen. i honestly don't think there is 4 minutes in the whole movie where a logo isn't visible, its THAT obvious.

      Cool story bro, explain all the aluminum laptops with generic circle sticker over where the Apple logo is...

      They just look cool, and since when did Hollywood fairly represent American demographics anyway??

    82. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Go back to listening to your turntable and tube amp, and drinking your un-pasteurized milk, and not getting vaccines, you god damned hippie.

    83. Re:How about just not naming them real names? by Jerslan · · Score: 1

      As the article points out, they only have to get a license when they want to use a trade-marked name. One of the developers cited in the story figured out that they could use the Military designation for something and get away with it (and included the "M4A1 Carbine" as an example).

    84. Re:How about just not naming them real names? by nanoflower · · Score: 1

      Maybe Apple doesn't pay for product placement. Does that mean that they can't provide products for free? I can see them providing the producers of the latest Mission Impossible movie a number of products with the idea that they will get used in the movie since they are new and shiny. That's a lower cost way to get your products on screen (especially when Apple knows that their products have certain cache now.)

    85. Re:How about just not naming them real names? by quacking+duck · · Score: 1

      Like I said, the original implication that Apple pays money to get product placement is wrong. That is all.

    86. Re: How about just not naming them real names? by No+Grand+Plan · · Score: 1

      _Please_ tell me I'm not the only one who got this.

    87. Re:How about just not naming them real names? by BakaHoushi · · Score: 1

      You may be right. I've also had the feeling that some of the "difficult" games of the past may seem much more challenging today due to some overall improvements in designs today and just being younger and less able back then.

    88. Re:How about just not naming them real names? by hairyfeet · · Score: 1

      Dude, seriously, go watch Jack & Jill, its your "Logo, The Movie" made flesh. I swear if you did a drinking game where you took a shot where you saw an obvious product placement you'd have alcohol poisoning inside of 20 minutes, yes its THAT bad.

      But that movie is like "They Live" in that once you have seen it, its like it takes the blinders off as you WILL start noticing the product placements a lot more and you'd be surprised, damned near every movie of the past 5 years is so product heavy its not even funny.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    89. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      I messed that up somehow, sorry.

      You should make that your sig.

    90. Re:How about just not naming them real names? by hairyfeet · · Score: 1

      Ah screw that, give me a Maliwan Hellfire, when I tripped over that bad boy I was "Hellllloooo baby! Come to daddy!" and would be happy to buy that bad boy IRL. "Bullets not doing enough damage? Buy a Maliwan and set your opponents on fire!"

      --
      ACs don't waste your time replying, your posts are never seen by me.
    91. Re:How about just not naming them real names? by jafac · · Score: 0

      Because "bros" like brand-name products.
      Same with the driving games, they license REAL cars. So that "bros" can fantasize about driving cars they'll never own, up sidewalks, running over pedestrians, and smashing into flaming police cars.
      (to a soundtrack, by their favorite top-40 gangsta-rap artist. . . .)

      It sells games.

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    92. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      cs went downhill when the devs sold-out and went retail.

    93. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      You know...that sounds like a lot of the mini-games outta the Zelda series ever since the Game-Cube versions. OoT wasn't quite that bad.

    94. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Um, those brands exist, they're all made in China and can be brought for low low cash prices. You better watch out of the NYT hackers will find you for getting into the business of the Chinese Premier guy thingo dude's LAJIT bizness operations(tm)

    95. Re:How about just not naming them real names? by Algae_94 · · Score: 1

      Providing free products to be in a movie is a type of payment. The Businessweek article you linked to yourself states that they have kept inventory on hand to loan out to studios and that they helped promote the first Mission Impossible movie to get their products placed in it.

    96. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      can't walk a tight rope, but when I see someone fall off one I can say 'That wasn't good'

      This is not what the post from crazyjj was doing. He was specifically belittling all medal of honor recipients by claiming that their deeds and achievements were "exaggerated".

    97. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Sounds like mostly sniper kills. Not many games let you spend the entire time sniping, except maybe Sniper Elite.

    98. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Realism isn't fun. No real soldier, no matter how well trained, is going to fight his way through hundreds of nazis/terrorists/monsters single-handed and come out alive. Only one of them needs to get in a lucky shot.

      The sort of "headshot, you're dead" realism is easy to implement and there are some games who have tried it but for actual realism the concept of a health bar would have to die and game developers would have to find some way to emulate how being wounded incapacitates the soldier.

    99. Re:How about just not naming them real names? by wildstoo · · Score: 1

      I know you mean the in-game command console rather than a game console like the xbox, but not everybody is familiar with the game :)

      OTOH, the weapon names were changed to be even less similar to their real life counterparts in the original xbox console port (CS not CS:S). Deagle became Night Hawk etc. Obviously the xbox port lacked a command console so I don't think there's a way to see if they changed the actual item names as well as the UI labels.

    100. Re:How about just not naming them real names? by tehcyder · · Score: 1

      I seldom even see product placement in movies, just like I don't pay attention to it in real life.

      I think you're missing the point. Product placement in movies is more akin to subliminal advertising. You don't have characters hold their Apple laptop up to the camera and say "gee, what a cool Apple Macbook Pro Air Retina Display Cold Fusion Time Machine this is."

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    101. Re:How about just not naming them real names? by tehcyder · · Score: 1

      There's one show my kids watch (iCarly?) where the laptops have a logo of a pear with a bite out of it. Always makes me smile.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    102. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      Are you retarded?

    103. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      You should probably check out Apple's notebook marketshare sometime. http://techcrunch.com/2012/09/12/apple-is-number-1-in-u-s-notebook-sales/

      Apple does not pay for these placements.

    104. Re:How about just not naming them real names? by tehcyder · · Score: 1

      Realism?

      The old Ghost Recon had realism, in Call of Honor or Medal of Duty you can absorb far more damage than is realistic.

      I hate to point out the obvious, but in real life you can't respawn either. To be realistic, the first time you get killed the game should self-destruct and leave just a black screen with a little ribbon on your computer, for ever.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    105. Re:How about just not naming them real names? by tehcyder · · Score: 1

      Yeah, one guy with a rifle and a sub-machine gun killing like five hundred dudes, that would be totally unrealistic.

      Er, he didn't kill them all at once. I'm not knocking him, but a sniper killing 500 enemy in 100 days is not the same thing as killing the same number in a ten minute rampage.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    106. Re:How about just not naming them real names? by tehcyder · · Score: 1

      Furthermore, I have to object with the assertion that the licensing deals are "shady". It is the same kind of deal as is made with car manufacturers, sports teams, etc. To call it shady is to reveal your political bias.

      There is a difference between people buying guns for legitimate hobby, sporting or whatever reasons, and glorifying the military-industrial complex's militant wing, the International Arms Trade.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    107. Re:How about just not naming them real names? by SourceFrog · · Score: 1

      Apple has repeatedly said/claimed that they don't pay for product placement

      You've got to be kidding me: Apple reigns supreme in product placement: "Apple is tops at product placement, appearing in 10 of the 33 movies that hit No. 1 at the box office in the U.S. last year"

      One of the interesting aspects of movie product placement, is that virtually all the time, movie producers actively avoid having any logos in the scene (or product mentions), unless it's been paid for. In general, if you see a logo in a movie - it was paid for (there are very few exceptions to this) - for every logo, somewhere there was a meeting discussing the use of the logo in the movie and money changing hands for it. Modern movie and TV producers do not simply give free advertising to companies - that's a wasted revenue opportunity.

      --
      My other UID is three digits.
    108. Re:How about just not naming them real names? by SourceFrog · · Score: 1

      Point us to an official source where Apple denies this, or revoke your claim.

      Apple Wins 2010 Brandcameo Award for Most Product Placement

      --
      My other UID is three digits.
    109. Re:How about just not naming them real names? by quacking+duck · · Score: 1

      hairfeet: "Actually most of the products you can identify in movies have either had the rights paid for by the movie company or if the movie is a big name flick will often get money from the company in return for showing their product in a favorable light. Why do you think every person that uses a laptop in a movie is always using a MacBook when IRL that is less than 10% of the population? Product placement."

      Me: "Apple has repeatedly said/claimed that they don't pay for product placement, so your implication that Apple pays for the placement is incorrect."

      You: "Providing free products to be in a movie is a type of payment...they have kept inventory on hand to loan out to studios "

      Ok, I see where why this went off track. My first reply was focused on the "money from the company" (since the production company obviously didn't pay Apple anything) but I didn't specify "money" when I used the word "pay" (though I did in the second comment you replied to). Money was absolutely and obviously implied in the part I first quoted and now bolded above.

      To head off a rebuttal by anyone that loaning something out (or cross-promo) is the same as paying actual money:

      Definition of in lieu: http://en.wiktionary.org/wiki/in_lieu

      Example: Time-in-lieu is a "type of" payment for overtime work, instead of actual money. Time-in-lieu doesn't help pay your bills though. Nor do you report it as actual income when you do your taxes.

    110. Re:How about just not naming them real names? by quacking+duck · · Score: 1

      Your link is utterly irrelevant because no one denied that Apple does actual product placement, and does it well. No one denies Apple *does* pay for advertising, but product placement is a specific form of advertising that Apple claims they don't pay money for.

      Google for "apple pays for product placement"

      Link after link including from respectable news sites saying Apple says/insists/claims they don't pay [money] for their prolific product placement. That is more than enough reputable second-hand sources to cover the fact you know perfectly well Apple won't have an official written statement about it on their website, so your demand for an "official source" is a red herring. How about you provide an official source where Apple confirms they do pay money for product placement?

      Heck I'll make it easier for you. Find me some reputable second-hand sources saying Apple does pay money for product placement. Loaning or other in-lieu doesn't count.

    111. Re:How about just not naming them real names? by uninformedLuddite · · Score: 1

      Beta 4 was the final for me

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    112. Re:How about just not naming them real names? by lgw · · Score: 1

      You can also show some respect for people who deserve it. I know this is a shocking and alien concept these days, especially on the intarwebs, but some people have given so much in their lives that we shouldn't criticize them, simly out of respect for their contributions. There's always another way to make your argument.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    113. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      While not precisely a gun nut, I would be annoyed at games supposedly set in contemporary or historical time periods NOT using actual names and perf. characteristics of particular weapons, systems, and platforms.

      Also, I hardly find this to be "shady"...

    114. Re:How about just not naming them real names? by LienRag · · Score: 1

      They want their DEVGRU to drop out of a Lockheed C-130J into Timbuktu carrying a Colt M-4 Carbine with a Trijicon ACOG on top so they can put a 5.56mm NATO round into the tuches of a Al Qaeda splinter group that's trying to destroy a UN World Heritage site. (Licensing fees paid for all those trademarks.)

      Who collects the fees for use of Al Qaida's name?

    115. Re:How about just not naming them real names? by Anonymous Coward · · Score: 0

      "Modern Warfare: Ensign Jones"

    116. Re:How about just not naming them real names? by Onuma · · Score: 1

      http://en.wikipedia.org/wiki/POM_Wonderful_Presents:_The_Greatest_Movie_Ever_Sold

      Excellent mockumentary, btw. In the spirit of "Super Size Me", if you're already familiar with Spurlock's work.

      --
      What else can happen when an unstoppable force collides with an immovable object?
    117. Re:How about just not naming them real names? by es330td · · Score: 1

      It was meant to be completely tongue in cheek. I attempted to write that way though it appears I missed completely because I got modded down to "troll." I need to learn to write sarcasm more obviously it seems.

    118. Re:How about just not naming them real names? by es330td · · Score: 1

      Okay, my post was meant to be a joke but apparently that was missed completely and I got modded "troll." Was there something I was supposed to put to make it more obvious?

  2. Shady? Really? by Applekid · · Score: 5, Insightful

    So there's a copyrighted look, a trademarked name, and a patented design. Players demand real brand-name stuff in their games, so developers deliver by licensing real brand-name stuff in their games. To do this legally means getting a license.

    What's so shady about that?

    --
    More Twoson than Cupertino
    1. Re:Shady? Really? by h4rr4r · · Score: 1

      How can they copyright the look when so many are so close?

      Without the trademarks can you really tell the difference between a COLT AR15 and a Bushmaster or an Olympic Arms? The patents on those designs have surely run out.

      As far as I can tell for all but the newest guns the only issue should be trademarks.

    2. Re:Shady? Really? by Applekid · · Score: 4, Insightful

      How can they copyright the look when so many are so close?

      Without the trademarks can you really tell the difference between a COLT AR15 and a Bushmaster or an Olympic Arms? The patents on those designs have surely run out.

      As far as I can tell for all but the newest guns the only issue should be trademarks.

      It's not that I don't agree, but how is that shady when the game developers are licensing the designs? If anything, that's a problem with the way copyright/trademark/patents work.

      I don't really understand this article. Would it be less shady if the game developers just stuck brand names in their games without licenses? Would it be less shady if they were petitioning to the courts that rule the designs can't be copyrighted? Would it be less shady if the license agreements didn't come with a catch on usage? I'm pretty sure Disney wouldn't license Mickey to a game that intends to throw him into a wood chipper and would drop a bomb on Disneyland.

      Maybe I'm looking for some deep meaning other than "oh, look, it's just like everything else branded but with guns"

      --
      More Twoson than Cupertino
    3. Re:Shady? Really? by h4rr4r · · Score: 1

      I don't think it is shady. Just a waste of money that could be profit.

      I think it is just like everything else branded in games. Smart publishers should be charging the gun makers for the advertising. "You want the bushmaster name in our game you pay us, otherwise we will just go talk to all your competitors".

    4. Re:Shady? Really? by demonlapin · · Score: 1

      I figured that they thought the licensed guns were a cheap way to add a "realistic" touch to the game.

    5. Re:Shady? Really? by wisnoskij · · Score: 4, Insightful

      You must of missed all the news for the past month. "Guns" are the new "terrorism".

      --
      Troll is not a replacement for I disagree.
    6. Re:Shady? Really? by FhnuZoag · · Score: 3, Informative

      It's shady because the games publishers are (perhaps understandably) evasive about the amount of money they are funnelling into the weapons industry, and are working under direct conditions to portray guns in a positive manner so as to encourage gun sales, even as they claim to be non-political and not pushing violence.

      5-10% of retail sales is a *lot*.

    7. Re:Shady? Really? by ducomputergeek · · Score: 4, Insightful

      But remember, guns are evil right now in group think. So are video games. So if it involves guns and video games it must be double EEEEVIL.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    8. Re:Shady? Really? by sl4shd0rk · · Score: 1

      What's so shady about that?

      Given the media frenzy along with public sensitivity, the only thing I can think of is they've used the word 'gun' and 'game' in the same sentence thereby admitting to wrongdoing. Film at 11.

      --
      Join the Slashcott! Feb 10 thru Feb 17!
    9. Re:Shady? Really? by DiscountBorg(TM) · · Score: 4, Insightful

      The arms manufacturers are actually anything but shady in the article, as they've been transparent about the entire process (the games industry would have looked a lot better in this article if they had acted the same way, rather than acting defensively, although we've no way of knowing exactly what questions they were asked).

      This article does a great job pointing out the 'shadiness' of the NRA's about-face in participating in the video games industry, then turning around and declaring it the root of all evil. I think really, what this article demonstrates though if anything, is that the average consumer doesn't stop to think about how every realistic item that appears in media is probably either licensed or promotional.

      --
      "The single biggest problem in communication is the illusion that it has taken place." George Bernard Shaw
    10. Re:Shady? Really? by GuB-42 · · Score: 1

      The look isn't copyrighted.
      TFA tells us that game studios often work around licenses by using not using the trademarked name of the gun.

    11. Re:Shady? Really? by ganjadude · · Score: 1

      because gunz are teh scary these days and anyone who supports guns by any means at all is equally teh evol. At least thats what the media tells me

      --
      have you seen my sig? there are many others like it but none that are the same
    12. Re:Shady? Really? by Anonymous Coward · · Score: 1

      The world is becoming more and more controlled by Liberal retards. The next perpetual war that Democrats are pushing is the War-on-Guns.

      Just check out Google News.... since the Newtown shooting, every gun murder that occurs is now a "Top News" story. I don't want to make diminish the tragedy of gun violence, but gun homicides have been occurring for decades. The difference now is the liberal anti-gun stance is allowed to be played in the media without too much public resistance. And the news media is playing right along.

    13. Re:Shady? Really? by Silentknyght · · Score: 3, Informative

      So there's a copyrighted look, a trademarked name, and a patented design. Players demand real brand-name stuff in their games, so developers deliver by licensing real brand-name stuff in their games. To do this legally means getting a license.

      What's so shady about that?

      So, read the actual article.

      The article's arguments, for the "TLDR" crowd, amount to this:
      1. Like the candy cigarettes before them, the depiction of realistic guns--especially with the real names attached--amounts to advertisement towards a target population of young individuals, to influence them to purchase the real thing. They provide some anecdotal evidence that it works. As a personal anecdote, I know that it's worked on me (I own a BB gun that's a model of the USP .50; it was my favorite gun & skin from Counter-strike 1).

      2. The "shady" part is that the game companies would, seemingly universally, prefer not to talk publicly about any of this (i.e., that there's any ongoing collaboration, licensing, or even two-way discussion between them and gun manufacturers). This is likely a socially-perceived "negative" topic, and therefore discussing it would likely negatively impact sales by casting their companies in a negative light.

      Like candy cigarettes, any advertising of an inherently dangerous/deadly product towards an adolescent target audience probably should be carefully scrutinized, regulated, or eliminated.

    14. Re:Shady? Really? by Jiro · · Score: 2

      t's shady because the games publishers are (perhaps understandably) evasive about the amount of money they are funnelling into the weapons industry, and are working under direct conditions to portray guns in a positive manner so as to encourage gun sales, even as they claim to be non-political and not pushing violence.

      You could say that substituting any sort of industry for the weapons industry. And really, do you ever expect games publishers to tell you their budgets for anything? Or to work with an industry to discourage sales from the industry?

      All you're doing is describing things that would be standard procedures for any industry, but since it's about guns you're making it sound evil. It's not as if had they been using Coca-Cola in the game they'd be portraying it in a negative manner.

    15. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Psssst... the establishment is trying to demonize the second amendment. Just play along ;)

    16. Re:Shady? Really? by Zimluura · · Score: 1

      Shouldn't really be able to copyright the look on guns.

      The utilitarian nature of these objects should make them useful articles
      http://www.copyright.gov/fls/fl103.html
      which can't be copyrighted (though I'm sure they're trying).

      Various parts could be covered by design patent, but quite allot of cool military hardware should have no patent on it anymore (barret's 1982 rifle shouldn't have any live patents anymore given the 14-20 year lifespan).

      Side note on creative IP litigation: In the EA vs. Textron lawsuit. Textron alleges EA, in violating their trade dress, is confusing gamers about Textron's involvement(lack thereof) in the game. Hopefully EA will win on free speech grounds; and then games, like other forms of artistic expression, won't be as encumbered by licensing fees.

    17. Re:Shady? Really? by h4rr4r · · Score: 0

      1. take a deep breath
      2. No one is saying anything like that
      3. You do realize you sound exactly as crazy as your opponents you are mocking right?

    18. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Know how I know you're an idiot?

    19. Re:Shady? Really? by RobertLTux · · Score: 2

      or even "better" pay us $MBucks and we won't have your guns used by the Bad Guys or portrayed as being defective/dangerous to the user.

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    20. Re:Shady? Really? by Anonymous Coward · · Score: 3, Informative

      This article does a great job pointing out the 'shadiness' of the NRA's about-face in participating in the video games industry, then turning around and declaring it the root of all evil.

      The NRA does not represent the firearms industry; it represents firearms owners. They're not the "gun lobby", they're the "gun owners' lobby". The NRA therefore has nothing to do with gun manufacturers' licensing of realistic guns for video games. Based on Wayne LaPierre's recent statements, the NRA's leadership is most likely opposed to this practice.

    21. Re:Shady? Really? by Anonymous Coward · · Score: 0

      No... but I know how your mom became pregnant.

      Want pics?

    22. Re:Shady? Really? by hairyfeet · · Score: 3, Insightful

      Because some on the ultra far left don't like anything to do with guns or violence and try to make anything to do with either look evil/shady/sexist/racist or whatever other PC "bad" words you can affix?

      Look I don't care what you believe as long as I'm allowed to believe differently, the classic "your right to swing your fist ends at my nose" argument but just because you don't like something doesn't make it "bad" or wrong or evil, that is classic political demonization of those that disagree. i had an argument recently with an ultra lefty who was moaning about the lack of female avatars in modern shooters. I simply said "Take a game like Bulletstorm where I get a "ball buster" achievement for blowing a guy's crotch off. Would you have a problem if there were females in the game and there was a "sex change" achievement for blowing off her tits?"

      The answers i got illustrated better than anything how you are NOT allowed to think differently than them because i was just a monster for daring to even suggest that, their answer was NOT to simply not have females in the game as devs do now but to remove the violence against the males which if you are gonna remove the violence in games why the fuck even call them games anymore? Just call them Second Life and let everybody be forced to have tea parties and shit.

      At the end of the day I do NOT give a rat's ass about hyper realistic shooters but you know what? I would NEVER EVER say you shouldn't be able to play 'em. if shooting a gun so perfectly modeled that even the bullet drop is accurate to within a tenth of an inch over 1000 yards makes you happy? More power to you and I'm glad somebody will cater to your tastes, boring as i find them. But just because i personally don't care for something doesn't give me the right to demonize anybody that does, but sadly we see that behavior on both the ultra left (anything they consider violent or nationalistic) and on the right (the poor and minorities to a certain degree) but we need to call that shit when it happens and instantly dismiss it as the bullshit that it is. You can have a discussion without demonizing the other side and if the ONLY way you can make your argument is to make the other side "evil" then perhaps the problem isn't the other side but the shakiness of your argument.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    23. Re:Shady? Really? by stenvar · · Score: 1

      Like candy cigarettes, any advertising of an inherently dangerous/deadly product towards an adolescent target audience probably should be carefully scrutinized, regulated, or eliminated.

      ... because we all know that the best way of protecting children is to keep them in a bubble until they turn 18 and then can do whatever they want, right?

    24. Re:Shady? Really? by hairyfeet · · Score: 1

      Then don't fucking play them but don't tell ME who may or may not support your beliefs what I can and can't play, deal? I'm so fucking sick of these nanny staters thinking they have some sort of moral superiority that gives them the right to tell ME how I'm supposed to live, what I'm supposed to spend my money on, or how I am supposed to think.

      To all of them I say please go DIAF and take your moral superiority with you, I don't try to tell you what you can and can't spend your money on so don't you dare tell me how to live, deal?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    25. Re:Shady? Really? by h4rr4r · · Score: 1

      That does sound better.

      Either way no reason to ever pay them.

    26. Re:Shady? Really? by Jah-Wren+Ryel · · Score: 4, Insightful

      5-10% of retail sales is a *lot*.

      In fact, it is so freakin huge that it makes me doubt the veracity of the story.
      10% of gross is going to be at least 20% of net. I just don't see anyone thinking that including trademarked gun designs is worth 20% of the profit of a video grame.

      --
      When information is power, privacy is freedom.
    27. Re:Shady? Really? by hairyfeet · · Score: 4, Insightful

      But honestly how could you expect them to act ANY differently when moral watchdog types have been treating them like 50s watchdogs treated rock n' roll for what? 30+ years now? I mean what was one of the FIRST THINGS that the media start harping about when the Sandy Hook shooting happened? "Did Lanza...gasp!...Play...dum dum dum...video games?" I swear I saw articles with that as the fucking headline not 24 hours after the damned shooting!

      So I don't blame the video games industry one little bit, they've had wrinkled old farts trying to get them since the days of fricking Night Trap. Remember its not paranoia if they really ARE out to get you, and articles like TFA show that the answer to that is a definite YES they are out to get the video games industry.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    28. Re:Shady? Really? by zzsmirkzz · · Score: 3, Insightful

      Like candy cigarettes, any advertising of an inherently dangerous/deadly product towards an adolescent target audience probably should be carefully scrutinized, regulated, or eliminated.

      No, that is incorrect. It is the parent's responsibility to scrutinize, regulate or eliminate undesired advertisements directed towards their children/adolescents (for any reason). It is not the Government's job. Period. Don't like the additional responsibility of being a parent, don't have kids.Also, kids aren't the only target audience of video games (especially of this type).

    29. Re:Shady? Really? by FhnuZoag · · Score: 1

      The point is that they never told us. If they were up front about 'buy this game and you fund the weapons industry' then I can be an informed consumer and I'd be fine with you buying your games while I go buy my own. Instead all of a sudden I'm told that 10+% of my games purchase goes to something I oppose. I'm not saying ban this sick filth, I'm saying that these need to be clearly labelled, because it matters if I'm effectively funding the wars that I oppose.

    30. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Trademarks apply to more than just the name. They apply to stylistic elements as well. Often called trade dress.

    31. Re:Shady? Really? by FhnuZoag · · Score: 1

      You have a right to your games. But the customer also has a right to know. Does every one who bought Call of Duty know that they are funding arms manufacturers and that these games were made with the intention of marketing to them? Would all of them purchase the game if they did know?

    32. Re:Shady? Really? by bill_mcgonigle · · Score: 1

      Like candy cigarettes, any advertising of an inherently dangerous/deadly product towards an adolescent target audience probably should be carefully scrutinized, regulated, or eliminated.

      Dang, there goes my idea to do a YouTube series on woodworking for kids. Because lord knows I've got a basement full of Delta and Porter Cable gear after watching The New Yankee Workshop religiously for years, and I think every single one of them can cause an horrible accident (so far only one nail through the hand and all my fingers are properly attached). The kids were only going to learn about hand tools, and maybe battery operated screw guns, but if the government is going to come after me, then why even bother?

      It's been a long time, but I'm fairly sure the only way I came to lust after the Marlin .22 I got for my eleventh birthday was by hanging out in the gun shop that was on my walk home from school. It was PURDY on the wall. OK, maybe watching some Westerns on TV influenced me to get a lever action. Or was it playing Rambo on the C=64? No accidents with that one in 28 years. My cars, on the other hand, haven't been so safe (I'll absolve myself of any responsibility for backing into a telephone pole as the so-called "vehicle operator").

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    33. Re:Shady? Really? by bill_mcgonigle · · Score: 2, Insightful

      ... because we all know that the best way of protecting children is to keep them in a bubble until they turn 18 and then can do whatever they want, right?

      Yes, they'll turn out very well if we don't expose them to any "dangerous information" before then. Don't teach them about guns, or tools, or drugs or sex, or anything that might rock the boat (especially to question authority). They'll be fine to figure out all these things on their own with low information. That's how to be a good parent these days.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    34. Re:Shady? Really? by Seumas · · Score: 1

      We're all supposed to give a shit, because "guns and school shootings and . . . somehow video games have something to do with something or whatever".

      Of course, the title could just as well have been "HOW RACING GAMES HELP FUND TERRORISM". You know, because they license and support the automotive industry and are often forced to portray their cars in a certain way (such as not ever being damaged). And automobiles require fuel, which helps ultimately fund terrorists or something.

      But, you know, guns and school shootings and somehow video games have something to do with something or whatever is totally hot right now, so page-views.

    35. Re:Shady? Really? by bill_mcgonigle · · Score: 3, Insightful

      But remember, guns are evil right now in group think.

      Only if you get your information from the media/government complex. If you go talk to real people in person, you'll see that it's only the radical fringe that thinks that way. Trouble is, some of them were savvy enough to take control of the media in the 50's.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    36. Re:Shady? Really? by Anonymous Coward · · Score: 0

      It isn't copyright. It is trade dress.

    37. Re:Shady? Really? by kelemvor4 · · Score: 1

      So there's a copyrighted look, a trademarked name, and a patented design. Players demand real brand-name stuff in their games, so developers deliver by licensing real brand-name stuff in their games. To do this legally means getting a license.

      What's so shady about that?

      Exactly what I was here to comment. There's nothing shady going on here. Company A has a product with a recognizable name. Company B pays company A for the use of that recognizable name. Consumers by the product from company B and everyone involved is happy.

    38. Re:Shady? Really? by hairyfeet · · Score: 1

      But WHERE does it end? With only stuff YOU don't like? or are you for disclosing everything about everything?

      Because i hate to break the news to ya but every single piece of entertainment ON THE PLANET has as many as 50+ sponsors, from record labels to fast food joints, this is why nobody drinks "cola soda" in movies or shows anymore because SOMEBODY will pay for that slot.

      Now if you want that ALL disclosed? Fine, where do you want it? want to make everybody run a 4 page disclaimer before every single piece of entertainment? maybe a website where you can look up the 4 pages worth of disclaimers before every piece of entertainment?

      As you can see simply saying "the customer has a right to know" gets complicated REALLY fucking quick IRL with so much mixing of entertainment, corporate branding, and even politics. should we have a disclaimer if the director is a leftist? Or a rightest? How about a disclaimer for each and every corp that paid or was paid for product placement? Where does it end?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    39. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Theres' nothing shady about that, thank you. Is it just me, or is it getting pretty old finding so many articles on here that are rushed out without any reasonable attempt to identify the actual issue?

    40. Re:Shady? Really? by mjwalshe · · Score: 1

      good job the Sten is no longer produced or the makes would be suing game makers left right and center - Q is in other works of fiction does this apply did Fredrick Forsyth have to pay a lenience fee for the named guns in the "dogs of war"

    41. Re:Shady? Really? by kelemvor4 · · Score: 1

      Maybe I'm looking for some deep meaning other than "oh, look, it's just like everything else branded but with guns"

      Look no further. That seems to be the extent of the "story" here.

    42. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Yes and and the commercials in between the news reports tell that if my job sucks, I'm in debt, and my spouse is sexting with someone 10yrs younger than me they have a drug to help with that.

    43. Re:Shady? Really? by hairyfeet · · Score: 1

      But you are ALREADY attempting to demonize them, they have a 100% legal product yet you call them "sick filth" thus making them somehow evil and you somehow good for being opposed to them.

      To that I say you should read Castle Rock V Gonzales, where the SCOTUS makes it 100% clear that it is NOT the job of the police to protect or serve YOU, their job is to protect and serve THE STATE how EXACTLY you are supposed to do that? Are you gonna beg really nicely and Mr Scumbag is gonna give a fuck? Look up how well that worked in the Wichita massacre. Hell we have already seen what bans accomplish, in Mexico it is 100% ILLEGAL for a citizen to own a gun, do their criminals throw rocks at each other? Nope in fact the criminals rule whole sections of that country because ex USSR weapons are dirt cheap on the black market.

      So don't play the games, simple as that. I mean for the love of God this is the United States where EVERYTHING is copyrighted, yet we are supposed to believe you thought they could just steal the logos and designs of all the companies and not pay for them? Really? me thinks thou protest too much and just want to keep your myopic world view while having your cake and eating it too. Go play any of the bazillion RPGs out there that don't have modern weapons if you don't want to have anything to do with guns, but don't tell the rest of us what we can and can't spend our money on because many of us have no problem with companies like Colt and S&W, thanks anyway.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    44. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Of course, the really scary thing is that the most strident voices complaining about video games are the same ones slavishly devoted to the worship of the gun.

    45. Re:Shady? Really? by ArsonSmith · · Score: 1

      but 20% of profit is better than no sales because your competitor payed it and gave the customers what they wanted.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    46. Re:Shady? Really? by Anonymous Coward · · Score: 0

      You have a right to your games. But the customer also has a right to know. Does every one who bought Call of Duty know that they are funding arms manufacturers and that these games were made with the intention of marketing to them? Would all of them purchase the game if they did know?

      I agree.

      Now that I think about it, when I buy video games I'm funding developers who probably eat pizza and drink booze, and both those things should be illegal due to the obesity epidemic and drunk driving. Therefore I'm an evil person and won't ever purchase another game again.

    47. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Aren't these games rated "M"?

      I would think that knocks off the argument that they are targeted towards adolescents...

    48. Re:Shady? Really? by ArsonSmith · · Score: 1

      Wasn't there a show in talks of doing blue screen like setup for items that would be name brand, then allow digitally altering them for every rerun showing? This week the main character drinks a coke, the next week a pepsi depending on which one wants to sponsor it.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    49. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Then don't buy the game you stupid fuck. I don't care if a game dev decides to spend a few bucks to give me a slightly more realistic experience.

    50. Re:Shady? Really? by tlhIngan · · Score: 1

      1. Like the candy cigarettes before them, the depiction of realistic guns--especially with the real names attached--amounts to advertisement towards a target population of young individuals, to influence them to purchase the real thing. They provide some anecdotal evidence that it works. As a personal anecdote, I know that it's worked on me (I own a BB gun that's a model of the USP .50; it was my favorite gun & skin from Counter-strike 1).

      Actually, there was an article awhile back about "riced up weapons" because of games - basically people were buying guns and having them all kitted up with optics and everything else they can attach to the rails producing weapons that were impractical, but what the customer wanted. The real ones, not airsoft ones.

      The guns, for the most part, would probably never ever have a round shot through them - people were buying them purely because they liked it in the game and wanted one for real.

    51. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Are you honestly that fucking thickheaded? Who do you think they license COLT from? Subaru?

      Should Gran Turismo also disclose that they're funding illegal street racing because some of their cars can be used for that?

      God damn people are dumb.

    52. Re:Shady? Really? by kelemvor4 · · Score: 1

      The point is that they never told us. If they were up front about 'buy this game and you fund the weapons industry' then I can be an informed consumer and I'd be fine with you buying your games while I go buy my own. Instead all of a sudden I'm told that 10+% of my games purchase goes to something I oppose. I'm not saying ban this sick filth, I'm saying that these need to be clearly labelled, because it matters if I'm effectively funding the wars that I oppose.

      Since you're so confused, I'll help you out. If you buy a game that has a coke-a-cola logo in it, you're funding the soda industry. If you buy a game that has a Chevrolet Corvette in it, you're funding the auto industry. See how that works? Extrapolate.

    53. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Because this is an anti-gun story disguised as nerd news.

    54. Re:Shady? Really? by geekoid · · Score: 1

      Its shady becasue they tried to hide it, and it's shady becasue they are giving support to a systyem that blames games for violence. Among other reasons.

      "Today licensed weapons are commonplace in video games, but the deals between game makers and gun-manufacturer are shrouded. Not one of the publishers contacted for this article was willing to discuss the practice. (EA: "I'm afraid we can't progress this." Activision: "Not something we can assist with at present... My hands are tied." Codemasters: "We're focused on our racing titles these days." Crytek: "We can't help you with that request." Sega: "[This] doesn't sit comfortably." Sony: "I can't help with this I'm afraid.")"

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    55. Re:Shady? Really? by Anonymous Coward · · Score: 1

      AH yes, once again we have the asshats deflecting from any actual conversation about their killing machines.

      Well done, asshat.

      Meanwhile, the dipshits continue to mischaracterize the machines in question, betraying the fact that they know nothing about them.

      Well done, dipshit.

    56. Re:Shady? Really? by Anonymous Coward · · Score: 0

      I, and many people despise the gun industry.

      I, and many people love the gun industry, and despise the video game industry.

    57. Re:Shady? Really? by i+kan+reed · · Score: 1

      Nope, sorry. if you drew enough attention to that fact, or provided that assertion in writing, you would end up defending yourself in a defamation lawsuit.

    58. Re:Shady? Really? by Anonymous Coward · · Score: 0

      So you're arguing for complete transparency in all industries? Or just the associations that you care about? How about knowing where Joe's Tow Service buys fuel for their trucks? Or what brand of toothbrush the local hot dog seller buys?

      I'd love to be able to vote with my wallet against war (and do with questionable efficiency by avoiding buying items obviously intended to promote war). That's me. But I also recognize that the labelling you are asking for could apply to a much larger set of circumstances, and it's far from clear where the borders would be drawn.

    59. Re:Shady? Really? by RocketRabbit · · Score: 1

      Come and take mine. I dare you.

      Meanwhile you probably own an automobile, a machine which kills more people than guns every year.

      Anyway, I will never give up my assault rifles with 30 round magazines, because FUCK YOU and everybody who has your piss poor attitude.

    60. Re:Shady? Really? by Shadow+of+Eternity · · Score: 1

      Except this is nothing like using children's cartoon characters to advertise how awesome X brand cigarettes are. Having real guns in games which take place in a realistic parallel world is fundamentally necessary to that depiction, it's like trying to get rid of cars in a racing game to discourage speeding... what's your alternative? Have people float around in invisible cars?

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    61. Re:Shady? Really? by Anonymous Coward · · Score: 0

      We tried to not have kids but your gun toting republicans wouldn't let us use contraceptives or birth control. ba dum dum.

    62. Re:Shady? Really? by Frosty+Piss · · Score: 1

      so as to encourage gun sales, even as they claim to be non-political and not pushing violence.

      Which is the position of most Slashdot "gamers".

      Remember, video games do not cause violence in the "real world". Right?

      --
      If you want news from today, you have to come back tomorrow.
    63. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Not "liberal" media, commie Jew media. Everybody can see that the Heebs have taken over not just media and entertainment, but many industries in numbers far disproportionate to the amount of actual kikes out there. We have dual-citizens like Rahm sitting in high offices, despite being the son of two terrorists, Dianne Feinstein, the Jew witch commie traitor, who wants us disarmed but wants to keep her guns, the file Chuck Schumer who looks and acts like a child rapist and blood letter, and many other well poisoners - almost all Jewish - working to subvert the US.

      The media is their standard bearer. So, while it wouldn't be accurate to call the whole media liberal, it most certainly is Jewish as hell, and the plan to bombard the idiots with fear until the Jew overlords decide that it is time to enact the ban.

      On that day, not only will the second American revolution begin, but it will also be a very bad day to be one of the commie traitors.

    64. Re:Shady? Really? by RocketRabbit · · Score: 1

      As Moe Szyslak said, "the whole modern world's got a swishifying effect on a young man" and you seem to be proof of it. In the 80's in the upper Midwest, we had a rifle range in the school basement where all e students learned gun safety. It was not uncommon to see kids with guns, but it was uncommon to see then being unsafe.

      Guns are part of the American way of life, and this media fear blitz that is current will not change this fact.

      We give kids toy cars, too, and by any metric they are far deadlier than guns.

    65. Re:Shady? Really? by scot4875 · · Score: 1

      So lemme get this straight: if I want to have an Armani suit in my movie (and even refer to it by name), I need to pay a license fee to Armani? If I want to have a beat up old Ford Taurus station wagon for my movie's protagonist to drive, I need to pay a license fee to Ford? If I have silverware in my movie somewhere, do I have to pay a license fee for that as well?

      Obviously those are insane ideas. Can you explain how they're any different than paying a license fee to, essentially, pay to give advertising to gun manufacturers in your video game?

      There's nothing "shady" about it, but it is idiotic.

      --Jeremy

      --
      Jesus was a liberal
    66. Re:Shady? Really? by AK+Marc · · Score: 1

      If Barret makes the sniper gun with the longest confirmed kill, and it's used only by the US, they have an interest in driving the patriotism of their brand. Brand control does matter. Multiple times when car makers provided prototypes for "futuristic" cars for movies, they specified that their competitors be used for the "bad guy" cars. It's common and in no way nefarious.

    67. Re:Shady? Really? by SolitaryMan · · Score: 1

      Somehow I have a hard time believing that this was approved by Disney: The Ring (South Park)

      Just saying.

      --
      May Peace Prevail On Earth
    68. Re:Shady? Really? by bill_mcgonigle · · Score: 2

      I am so tired of conservatives dodging question by labeling them as liberal.

      I'm not a conservative and the media isn't liberal. Try stepping outside the box sometime.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    69. Re:Shady? Really? by Anonymous Coward · · Score: 0

      I think the point is that the game is not labeled as advertising, and the games industry want to keep it that way. I imagine that a lot of parents that are don't object to games with guns in general might take exception if they realised the gun serves marketing purposes rather than gameplay.

    70. Re:Shady? Really? by SolitaryMan · · Score: 1

      Come and take mine. I dare you.

      I would, but I don't like walking around caves. Besides, I'm betting on your kids doing it one day.

      --
      May Peace Prevail On Earth
    71. Re:Shady? Really? by bws111 · · Score: 1

      Tried to hide it? Where is evidence of that?

      I love the idea that any transaction between to private parties is automatically 'shady' if the details of that transaction are not revealed to the public.

      I am guessing that these evil companies also have (by your definition) 'shady' transactions with their employees, their landlords, their utility companies, their equipment suppliers, etc. Or are things only 'shady' if one or more of the parties is someone you personally do not approve of?

    72. Re:Shady? Really? by meta-monkey · · Score: 1

      Yeah, I could believe they'd pay that much if they were talking about car makers and Forza or something. People (like me) who buy a $400 force feedback racing wheel to play a driving sim want to drive something as close to the real cars (that we will never be able to afford) as possible, so I don't want to drive an "Italian SportsoCaro50," I want to drive a 1996 Ferrari F50.

      For the vast majority of driving game enthusiasts, the game is about the cars. For the vast majority of FPS enthusiasts, it's about the gameplay and the conflict more than it's about the specific gun. Not all of course, milage may vary, usual disclaimers etc etc etc.

      --
      We don't have a state-run media we have a media-run state.
    73. Re:Shady? Really? by lecoupdejarnac · · Score: 0

      You must of missed all the news for the past month. "Guns" are the new "terrorism".

      Except unlike terrorism, guns actually kill a whole lot of people in the US every year; the threat of gun violence is clearly not just FUD.

    74. Re:Shady? Really? by ganjadude · · Score: 1

      exactly. Why anyone trusts the media these days is beyond me

      --
      have you seen my sig? there are many others like it but none that are the same
    75. Re:Shady? Really? by bws111 · · Score: 1

      But I care deeply about obesity, and now I find out that some of these EVIL COMPANIES are directly supporting the junk food industry by supplying donuts or pizza to their employees on occasion. If they had been up front about that fact I would have known not to buy their products. See how fucking stupid that sounds?

    76. Re:Shady? Really? by lecoupdejarnac · · Score: 1

      I was skeptical about that statement as well. After re-reading it a few times I think they were trying to say that the license fee is 5-10% of the retail price of the gun they wish to license. Whether that fee is assessed per game published or per copy of the game sold wasn't clear...

    77. Re:Shady? Really? by lecoupdejarnac · · Score: 1

      On second thought... can't be per copy sold, for an expensive gun that's more than the 10% of gross we originally found incredulous.

    78. Re:Shady? Really? by trdrstv · · Score: 2

      You must of missed all the news for the past month. "Guns" are the new "terrorism".

      Not real guns mind you...they are perfectly fine, it's the fake guns that are a problem.

    79. Re:Shady? Really? by wisnoskij · · Score: 1, Insightful

      That is the really stupid thing about the argument. Outlawing private ownership of pools would save more lives than outlawing guns. And pools have no positive attributes, they are a pure luxury item that kill many people each year. Guns on the other hand save people in many situations and are a tool that can be used for good at least sometimes.

      --
      Troll is not a replacement for I disagree.
    80. Re:Shady? Really? by meta-monkey · · Score: 1

      Just a point, while the left wants to ban guns, it's generally the right that wants to ban violent video games. Clowns to the left of me, jokers to the right...

      --
      We don't have a state-run media we have a media-run state.
    81. Re:Shady? Really? by wisnoskij · · Score: 2

      Yes, but first should be not deal with the more pressing evil. Like private pool ownership. Pool owners are a threat to everyone, and the worst part is that they largely target the very young.

      --
      Troll is not a replacement for I disagree.
    82. Re:Shady? Really? by RocketRabbit · · Score: 1

      I'm sure the old Hitler Youth tactic of training kids to inform on parents is next on the agenda. Good point.

      And you wouldn't take my guns, clearly because you're a disarmed sissy-boy.

    83. Re:Shady? Really? by RocketRabbit · · Score: 2

      The push to ban guns has nothing to do with safety and crime. It's all about clearing out any ability to resist sweeping governmental changes that would be met with armed resistance from gun owners and sane people who love freedom.

      Never let the gun grabbers get away with their sanctimonious act that they care about crime. This is something that needs to be emphasized, they don't care about crime, they want to eliminate the rest of the freedoms that the 2nd Amendment protects.

    84. Re:Shady? Really? by Anonymous Coward · · Score: 0

      So there's a copyrighted look, a trademarked name, and a patented design. Players demand real brand-name stuff in their games, so developers deliver by licensing real brand-name stuff in their games. To do this legally means getting a license.

      What's so shady about that?

      So, read the actual article.

      The article's arguments, for the "TLDR" crowd, amount to this:
      1. Like the candy cigarettes before them, the depiction of realistic guns--especially with the real names attached--amounts to advertisement towards a target population of young individuals, to influence them to purchase the real thing. They provide some anecdotal evidence that it works. As a personal anecdote, I know that it's worked on me (I own a BB gun that's a model of the USP .50; it was my favorite gun & skin from Counter-strike 1).

      2. The "shady" part is that the game companies would, seemingly universally, prefer not to talk publicly about any of this (i.e., that there's any ongoing collaboration, licensing, or even two-way discussion between them and gun manufacturers). This is likely a socially-perceived "negative" topic, and therefore discussing it would likely negatively impact sales by casting their companies in a negative light.

      Like candy cigarettes, any advertising of an inherently dangerous/deadly product towards an adolescent target audience probably should be carefully scrutinized, regulated, or eliminated.

      I'll be more concerned about products that are dangerous for young people because they cause long term chemical dependencies, than products that are dangerous like a sharp object is dangerous. Thanks for understanding.

    85. Re:Shady? Really? by Jerslan · · Score: 1

      It depends on the context of the use. You need to obtain a license to use the trademark for a commercial purpose (like your hypothetical movie). In the case of Armani? I assume you're referring to it by name and in some positive light (ie: Tony Stark tells Jarvis to get one of his Armani suits out for some fancy party), in which case Armani may let you use the name for free. They may even provide you with suits to use. It's good advertisement for them. The beat up old Taurus? Ford may want you to pay a license because you're using one of their older cars in a possibly not-as-positive-as-they'd-like way. They won't necessarily see it as advertising unless you insert a bunch of lines about how dependable it is.

      Another side of this practice is when a company PAYS to have their product artificially inserted into a TV show. Like when Bones turned into a Windows Mobile Ad ("I'm uploading some pictures to SkyDrive!" Excessive closeups of the phone, etc...) or a Toyota Ad ("Hey checkout how great this Prius is! It has all these awesome features and is eco friendly!"). It's usually pretty blatant and awkward (feels like the scene was never originally part of the plot and was wedged in to make the advertisers happy).

      Given that in most war-type games guns will be used by bad-guys. If you want those guns to be named and modeled after the real deal, then the gun manufacturer will probably demand a cut of the profits in return. If the good guys are using them? I believe the article pointed out that in that case, the developer usually just has to ask permission and is allowed to for free.

    86. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Ah yes, because everybody smokes! It's not a health issue, it's a realism issue, and if we didn't depict everyone smoking and looking suave, it wouldn't really be realistic ... what's your alternative? having people smoke invisible cigarettes?

      Same argument could have been (probably was) used years ago for that. Now smoking is greatly reduced, depictions are few and mostly negative, and lung cancer risk is reduced.

    87. Re:Shady? Really? by AlphaWolf_HK · · Score: 2, Informative

      Exactly, though they don't use that word (well, some of them do, calling the NRA terrorists, I shit you not.) The government uses the term "national security issue", which it seems lately they throw that term on just about everything they don't like.

      --
      Careful with names containing L slashdot.org/~AiphaWolf_HK slashdot.org/~AlphaWoif_HK slashdot.org/~AiphaWoif_HK
    88. Re:Shady? Really? by magic+maverick+ · · Score: 1

      You do realize that the "ultra far left" is all about eliminating capitalism, and ultimately destroy the state, and bringing about a communist state-less society don't you? Oh wait, never mind, you are using the term as just another fucking sound bite.
      Any real "ultra far leftist" wants to bring about a communist/anarchist/socialist and stateless (redundant with the first two terms) society where anyone can own any fucking weapon they want because, well, who's going to stop them? But then again, what's the point of owning a BFG9000 if you can't go and shoot someone with it amirite?

      Maybe you should expand your political horizons a little. There are people to the left of the "liberal" stateists, and people to the right of the "conservatives". In fact, those terms are fucking meaningless without further clarification. Personally I say that the enemy is anyone who wants to remove rights, and who wants to give power to, well, anyone other than everyone.

      --
      HELP MY ACCOUNT HAS BEEN HACKED BY AN ILLIBERAL ART STUDENT SET TO DESTROY THE INTERWEBZ!
    89. Re:Shady? Really? by hairyfeet · · Score: 1

      Uhhhh...yeah, you go right on believing that Sparky. Most of the "ultra far left" I've talked to would be quite happy for a communist state ala the classic Soviet model, where "Big Mother" would take care of you from womb to the tomb, you would be told what to do and everything would be taken care of by the state.

      Ironically the "ultra far left" remind me the most of the bible thumpers on the ultra right, as BOTH don't want to think for themselves, BOTH want some higher authority to tell them what to do, and BOTH are happy handing the reigns over to this higher authority. But I'm sorry but the only definition of ultra left that fits yours is in your own mind, go to HuffPo or Mother Jones or any other place the ultra left hang out and tell them that and see how far you get.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    90. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Show me a game with those guns that isn't "M". Designed and rated for the 18 and over crowd.
      How is this "shady" again?
      Don't shit on my civil liberties because some d-bag parents can't be bothered to read a FUCKING LABEL.

      Sadly, My wife's parents are those people. 8 and 10 year old kids do not need to be playing fallout3, borderlands or God of War, or mass effect3. Some of those gen-xers that just can't be bothered to be bothered they just want the decision made for them. Whatever will shut those little fuckers up. It's so much bullshit. Stop giving others a reason to ruin the US.

      That said they couldn't tell you what gun was used but they sure as hell could tell you what they did to whom with it in graphic detail. Those kids need an old fashioned ass-beating, not from their parents, but just to be able to grasp human empathy at all. Even a bully wild be fine.
      What lazy shit parents.

      -s

    91. Re:Shady? Really? by sesshomaru · · Score: 1

      Basically, just being a male is bad, in general.

      --
      "MIT betrayed all of its basic principles."
    92. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Yeah, labels detract from dialog by giving you ways to not think critically about things. When you have concepts like "liberal" and "conservative" being thrown around, they're typically used to short-circuit thinking that should just be rational and empathetic. People in politics are like people everywhere. They're busy making decisions that they think will do them the most good. Usually that involves getting re-elected. Some of them also want to do right by other people if that's possible, and I think a lot of them don't hate their constituents.

      The ones that do sure are vocal though.

    93. Re:Shady? Really? by Anonymous Coward · · Score: 0

      but... EVIL * EVIL = GOOD

      or was negatives... I never could tell those apart...

    94. Re:Shady? Really? by CanHasDIY · · Score: 1

      The push to ban guns has nothing to do with safety and crime. It's all about clearing out any ability to resist sweeping governmental changes that would be met with armed resistance from gun owners and sane people who love freedom.

      Not for the chickenshits. They just want to feel that warm, fuzzy "safe" feeling they get from things like watching kids get molested by perverts at the airport or having them arrested for talking about Hello Kitty toys.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    95. Re:Shady? Really? by smellotron · · Score: 1

      3. Pull that pointy stick out of your ass

      Not going to happen. That would cause him to lose all of his Paladin's powers, including the celestial mount.

    96. Re:Shady? Really? by Anonymous Coward · · Score: 0

      It's shady because it's perverting the intended purpose of copyright.

      Here's a car analogy. If someone drives from A to B, there's a reasonable chance that they'll be driving a Honda Civic. So if I'm making a film in which someone's driving, it's reasonable that the car I use might be a Honda Civic. Does that mean that I should pay a licensing fee to Honda (or the manufacturer of whatever other car that I use) to use that car in my film? And does the prospect of such licensing fees encourage the production of cars with artistic merit?

      If guns were designed for artistic purposes, and were not otherwise in general use, then yes, I'd agree that other artists should pay to include them in their works. But guns - specific guns, with specific manufacturers - are out there in the real world. If you're making a game or film that's set in the real world, you should be able to represent it accurately without this sort of copyright abuse getting in the way.

    97. Re:Shady? Really? by CronoCloud · · Score: 1

      Yes yes the tired old argument that guns prevent government tyrrany.

      As if the government couldn't just napalm a bunch of resistance fighers from the air. Or just cut off medical supplies, or destroy fields. or roll over houses with tanks. Yes, you could pick off a couple now and then, but that would be nothing! You wouldn't even slow them down.

      The real protection is the ballet box, not bullets, and has been ever since modern armies came into being. But the fact is people like you don't actually like democracy.

    98. Re:Shady? Really? by CronoCloud · · Score: 1

      In America, the Citizens are LITERALLY the State. "We The People" E Pluribus Unum.

    99. Re:Shady? Really? by CronoCloud · · Score: 1

      Rifle range?
      Upper Midwest?
      In a High school?

      That was not the norm. You live in some conservative gated community or something?

    100. Re:Shady? Really? by magic+maverick+ · · Score: 1

      Ah, maybe those places aren't actually where ultra-left people hang out? Ever thought of that? How about you go and talk to some actual anarchists for example. They do hang out on the Internet some times.

      An Anarchist FAQ is a place you can found out more than you ever wanted about a particular type of anarchism (a communists/socialist type). You might start with What is anarchism?.

      Also the terms ultra and far left actually have meaning in political science and in radical politics. Ultra left tends to be used as an insult against those who refuse to work with statist parties, and otherwise take "extreme" positions (such as, "a pox on both your houses, neither Hamas nor Israel, but no state at all"). That said, many ultra leftists thus take the insult and embrace it. The term originated in the 1920s:

      For Lenin, the main revolutionary problem was to forge a "leadership" capable of leading the workers to victory. When ultra-leftists tried to give a theoretical explanation of the rise of factory organizations in Germany, they said the working class does not need a party in order to be revolutionary. Revolution would be made by the masses organized in workers' councils and not by a proletariat "led" by professional revolutionaries.

      This "infantile" rejection of the need for statist parties to bring about a communist (and thus, buy definition stateless) society really upset Leninists and similar.

      Far left just tends to mean the extreme left. And by definition can not mean any sort of statist, as there is always a further left position (against the state).

      You seem to be confused about certain types of statist who seem pretty left when compared to mainstream politics. Actually though, these people, by wanting a Soviet style state (or even just a nicer welfare state) end up being the enemies of all those who would do away with the state altogether.

      In conclusion, I was drunk when I wrote the previous post. I'm now just slightly hung-over. But that doesn't mean I'm wrong.

      --
      HELP MY ACCOUNT HAS BEEN HACKED BY AN ILLIBERAL ART STUDENT SET TO DESTROY THE INTERWEBZ!
    101. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Yeah, that's right, the American media is completely controlled by a radical leftist fringe.

      HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!

    102. Re:Shady? Really? by hairyfeet · · Score: 1

      Yeah there was, they were gonna make anything that could be product placement blue and then they could green screen any product that week that they wanted.

      Which just makes his "The public has a right to know" even more asinine, where do you want the notice? 10 minutes of single space text scrolling before every show and movie? some website which 90% of the public will never visit where you keep a DB of each product and where it was and who paid?

      Saying "the public has a right to know" sounds all well and good until you start looking at the details and then it gets over-complicated REAL fucking quick, you could have something the size of people magazine in disclaimers just for the shows your average person watches in a single day. the info overload would get overwhelming pretty damned fast.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    103. Re:Shady? Really? by hairyfeet · · Score: 1

      Not according to the SCOTUS they ain't, because they ruled that you are SOL if you can't defend yourself, the cops have ZERO obligation to even show up at all, much less show up in a timely manner.

      This is why I tell all those that are for banning guns to go read for themselves Castle Rock V Gonzales, the SCOTUS could not make it more clear if they drew a picture. At the end of the day the ONLY one you can count on to protect your family is YOU, the cops don't even have to show up at all if they don't feel like it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    104. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Hurr durr. Straw men are fun. How red is your neck this time of year?

    105. Re:Shady? Really? by Crosshair84 · · Score: 1

      You do realize that is exactly what the US did in Vietnam. Destroyed entire villages and killing everyone and everything inside. Burning fields or destroying them with chemicals from the air. Carpet bombed entire regions. The US government still lost despite the fact that the VCs were armed almost exclusively with small arms. Only 12 tons of supplies per day had to be imported for the VC to keep going. For comparison, 10 tons of illegal drugs passes over the Arizona/Mexico border per day today.

      The same thing is more-or-less happening in Iraq and Afghanistan. A large portion of the people there view us as an illegitimate authority and are willing to take the casualties necessary to resist.

      Against a domestic insurgency the favor tilts heavily in favor of the insurgents if they posses even basic weapons. All those fancy weapons are little more than scrap metal without resupply. That resupply takes the form of unarmored wheeled trucks. A 30-06 from a deer gun takes out the radiator of one of those trucks, the convoy has to either stop or abandon the truck. If they stop they have to either invest a huge number of resources securing the area or risk the guy changing the tire taking the second bullet or, lets say the guy shooting is a doesn't like killing, just shoot out another tire, perhaps with a 22 rimfire, figure the drop you need and you can use a 22 out past 200 yards. Truck tires are expensive. Spending resources replacing those is resources not spent on more bombs and bullets. Simply slowing down those convoys enacts a burden. It is death by a thousand cuts, the same thing those in Afghanistan are doing, except they are a lot more incompetent than an American insurgent would be.

    106. Re:Shady? Really? by SourceFrog · · Score: 1

      What's so shady about that?

      Absolutely nothing. This entire story is just a flamebait way of trying to brainwash us with the "guns are bad" message.

      --
      My other UID is three digits.
    107. Re:Shady? Really? by SourceFrog · · Score: 1

      Yes, guns kill people, they kill bad guys in self-defense. That's a good thing.

      --
      My other UID is three digits.
    108. Re:Shady? Really? by SourceFrog · · Score: 1

      Those evil turds like Feinstein are not real Jews. I think it's more accurate to consider them satanists or something. I know a lot of real Jews that do not think or behave in the disgusting corrupt way that those like Feinstein behave, and I don't think the Jewish God would endorse their behavior either. They're going straight to hell.

      --
      My other UID is three digits.
    109. Re:Shady? Really? by CronoCloud · · Score: 1

      But the Vietnamese were never able to "force" the Americans out, the Americans "chose" to leave. Also the VC had "external" support from other superpowers. Not quite the same situation in Afghanistan or what it would be like in America.

      Cut off a resistance supporting towns infrastructre, groceries, pharmacies, and these gun-nut "I would be a resister against librul tyrrany" types would be crying for their NFL and Hungry-Man dinners in days.

      Sure there's a few mountain-man/suvivalist types out in Idaho or Wyoming (which is why they're there, they really don't like people all that much) that could handle it better, but the vast majority...no.

    110. Re:Shady? Really? by CronoCloud · · Score: 1

      I think you're misinterpreting the decision. They can't be "sued" for failing to enforce the order, because under Colorado law enforcement isn't mandatory. Blame Colorado, the rocky mountain states still haven't entirely got over that frontier "laws is bad cos we got guns" mentality they developed in the old days.

      In other states, things are different.

    111. Re:Shady? Really? by Anonymous Coward · · Score: 0

      Well, once the government enacts a sweeping gun ban, like they are softening us up in the yellow media for, we'll see. I suspect that it will be much worse than the civil war times Korea to the Viet Namth power.

      But go on watching The kew and sucking your thumb. That big comfy blanket called the Federal Government will protect you and keep you safe, warm, and happy.

    112. Re:Shady? Really? by RocketRabbit · · Score: 1

      "The real protection is the ballet box, not bullets, and has been ever since modern armies came into being."

      Plenty of modern armies have failed to stop an insurgency or revolution. The problem we are facing in America is that the ballot box is increasingly a choice between this tyranny or that tyranny. This is not an acceptable choice, and it appears the whole system is nearly broken.

      Soap box, ballot box, bullet box. America's the most heavily armed nation on earth, I don't think people here are as helpless to resist tyranny as you seem to think. And, the day they enact a sweeping gun ban, that's the signal for Civil War II.

    113. Re:Shady? Really? by hairyfeet · · Score: 1

      Well you might want to wait until your sober, as most wouldn't consider anarchists as "left" anymore than they would consider a facist as "right". These are fringe groups that don't really fit into the "left/right" dynamic of American politics which is the subject at hand.

      To have any kind of relevance on the American political landscape one would at least have to have a platform where your ideas can be exposed to the masses and anarchists just don't have that, nor are they included in discussions or have a place at the table, again like the fascists.

      So I'm sorry but for the purposes of American politics they simply have no voice, you might as well be posting links to militia sites for as little effect they have on American politics. If you want to see the left that will actually get the laws that will effect you rammed through just go to HuffPo, Mother Jones, these are where the American left hang out and frankly they are just as much for Big Brother as the right, its too sides of the same coin.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    114. Re:Shady? Really? by zzsmirkzz · · Score: 1

      might take exception if they realised the gun serves marketing purposes rather than gameplay.

      What are you smoking? The guns being part of the game play (which is the entire reason they are in the game) is the advertising. It's not that they are trying to market guns and the game is just a side-effect of that marketing. They are trying to market games and their market wants games with real guns in them, so the (supposed) advertising is a side-effect of the main goal of the guns being in the game, the game play. As far as making sure the guns are used in a "positive" light, that is them being responsible and ensuring that the games aren't encouraging people use their products in illegal or irresponsible ways. This is why Grand Theft Auto doesn't have name brand weapons, I'm sure the manufacturers wouldn't let them use them. They don't want their guns marketed in that way, even in a purely fantasy video game. This is responsible behavior, stop bitching about it, it just makes you look stupid/petty.

    115. Re:Shady? Really? by magic+maverick+ · · Score: 1

      Oh sorry. We were talking about mainstream American politics? You should have mentioned.

      Seriously though, left and right do have actual meanings. And except for "national anarchists" or similar crazies (who are rejected as anarchists by all other anarchists), anarchists are on the left. And fascists are on the right...

      You used a term (well, a mix of two terms) with specific meanings. I merely wanted to inform you that the terms ultra left and far left actually have meanings that don't correspond to the way you used them.

      The fact that you are using the term ultra left to refer to people who actually are more sort of centerist is sort of sad. Anyone who wants to keep any semblance of capitalism isn't really left-wing except in comparison to those who want more capitalism... (Fascists are pro-capitalism as well, in case you didn't know.)

      --
      HELP MY ACCOUNT HAS BEEN HACKED BY AN ILLIBERAL ART STUDENT SET TO DESTROY THE INTERWEBZ!
    116. Re:Shady? Really? by Stuarticus · · Score: 1

      Bad guy=anyone the gun is pointed at.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  3. And this is news? by Jerslan · · Score: 1

    Who didn't already know this?

    1. Re:And this is news? by Sperbels · · Score: 2

      I didn't. But then, I don't really have an issue with the arms industry so I don't care. Hell, my tax dollars fund the arms industry. Not a damn thing I could do about it even if I cared.

    2. Re:And this is news? by Migraineman · · Score: 5, Insightful

      I would imagine that this situation exists for games featuring cars, airplanes, or any other product that has a corporate brand identity. But a headline decrying "Video Games Fund the Automotive Industry" just doesn't have any punch.

  4. What is shady about it? by avandesande · · Score: 1

    I don't understand what is shady about licensing product names, or why someone playing a FPS would care.

    --
    love is just extroverted narcissism
    1. Re:What is shady about it? by mvdwege · · Score: 1, Informative

      It's shady because the condition of the licensing is to only show the good uses of a morally neutral tool.

      In other words, the condition of the licensing is to use the game as a propaganda tool.

      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    2. Re:What is shady about it? by Anonymous Coward · · Score: 0

      Maybe it's not your case, but some people do care if the money they spend on a videogame ultimately goes to industries like the Arms Industry. It is perfectly valid, as a customer, to refuse to spend money on games that, due to copyright, end up supporting an industry they loathe (I may like playing a virtual FPS, but loathe an industry that makes money by putting guns in the hands of African children so they kill each other).

    3. Re:What is shady about it? by avandesande · · Score: 2

      Why is this shady? If McDonalds allowed the use of their franchise in GTA, wouldn't they want a say in how it is used?

      --
      love is just extroverted narcissism
    4. Re:What is shady about it? by FhnuZoag · · Score: 1

      A large proportion of people oppose these companies, and would not like to think that their money is going to them, and were consuming intentional propaganda to glorify their products. I'm a FPS gamer, and I for one would reconsider purchasing future modern warfare style games given this fact.

    5. Re:What is shady about it? by alen · · Score: 2

      if you are so hung up on morals, don't play games where violence is the core of the game

    6. Re:What is shady about it? by avandesande · · Score: 1

      Why should a gun manufacturers profit imperative be different than any other company? Can you name a single company that doesn't try to maintain a public image (public relations).

      --
      love is just extroverted narcissism
    7. Re:What is shady about it? by Applekid · · Score: 1

      Maybe it's not your case, but some people do care if the money they spend on a videogame ultimately goes to industries like the Arms Industry. It is perfectly valid, as a customer, to refuse to spend money on games that, due to copyright, end up supporting an industry they loathe (I may like playing a virtual FPS, but loathe an industry that makes money by putting guns in the hands of African children so they kill each other).

      Yeah, but how far does that go? I don't want my money to go to a company that supports DRM, so that's easy. I also don't want my money going to Oracle. Does it make sense to not buy a game because the company that published it might have an ancillary backend database for something tangentially related? I don't want my money going to nuclear weapons, but the companies pay taxes to the government which, in part, helps fund the stockpile. I don't want my money going to child prostitutes but who knows what any given employee might do with his take home salary.

      If it makes you feel better, I doubt game companies paying licensing fees to manufacturers are trickling down to illegal arms dealers in violation of UN treaties with discounts on kid-sized AKs.

      --
      More Twoson than Cupertino
    8. Re:What is shady about it? by Anonymous Coward · · Score: 0

      Those people already aren't buying those games.

    9. Re:What is shady about it? by DiscountBorg(TM) · · Score: 1

      You can be moral, and distinguish between fantasy violence and the real world. Some prefer to keep it that way from start to end.

      --
      "The single biggest problem in communication is the illusion that it has taken place." George Bernard Shaw
    10. Re:What is shady about it? by FhnuZoag · · Score: 0

      Oh, sure, gun companies will definitely try to make money. I'd argue that such actions are amoral, but that's a minor point.

      The main blame here is on the games companies licensing the names, in establishing these relationships, paying the money, hiding it from their customers.

    11. Re:What is shady about it? by Anonymous Coward · · Score: 1

      Other licensing deals do the same thing; it's noticeable with cars and computers used by protagonists vs those used by antagonists. Shady isn't the word I'd use, and the submission is sensationalist.

    12. Re:What is shady about it? by Anonymous Coward · · Score: 0

      That's dumb. Propaganda is a message designed to construe a political message in a light favorable to the person or group issuing the message.

      THis is marketing; this is a company saying they don't want their brand damaged by making them look like bad guys. If Donkey Kong started firing a banana rocket launcher at Mario with Dole stickers ont he side, you can be certain Dole would want to protect their name and image. This is no different.

      There's nothing shady about this, except it's about OMFGEEZIEBALLS it's about GUNS! And they're trying to make themselves look good, but they are evil because GUNS!!!!! They're propagandistic, and the video games are FUNDING WEAPONS DEVELOPERS. It's not shady at all, it's just a connection between video game developers and gun manufacturers. Replace the gun manufacturers with mushroom growers requiring a license fee to show their brand every time Mario consumes a mushroom, and you have the same issue but no story.

    13. Re:What is shady about it? by Jah-Wren+Ryel · · Score: 1

      Why is this shady? If McDonalds allowed the use of their franchise in GTA, wouldn't they want a say in how it is used?

      Can't speak to the shadiness, but I would expect that McDonald's would pay for the privilege of in game advertising like that, rather than the reverse. OK, maybe that speaks a little to the shadiness - these guys get paid to get their wares advertised.

      --
      When information is power, privacy is freedom.
    14. Re:What is shady about it? by magarity · · Score: 1

      It's shady because the condition of the licensing is to only show the good uses of a morally neutral tool.

      In other words, the condition of the licensing is to use the game as a propaganda tool.

      Where have you been lately? Every product placement in every movie/tv/game has this kind of oversight by its owning company to make sure it is shown in a positive way.

    15. Re:What is shady about it? by Sperbels · · Score: 1

      but loathe an industry that makes money by putting guns in the hands of African children so they kill each other

      I wonder who gives them the money to buy weapons...hmm....

    16. Re:What is shady about it? by gl4ss · · Score: 1

      Why is this shady? If McDonalds allowed the use of their franchise in GTA, wouldn't they want a say in how it is used?

      it's shady because you can't digitize manhattan and put it in a game apparently no longer because of it...

      --
      world was created 5 seconds before this post as it is.
    17. Re:What is shady about it? by Anonymous Coward · · Score: 0

      No the blame here is you over reacting. The fact that you have not put two and two together before this does not mean everyone else hasn't/

    18. Re:What is shady about it? by mvdwege · · Score: 1

      And there's a reason why 'tu quoque' is a lousy argument.

      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    19. Re:What is shady about it? by aurispector · · Score: 1

      Gunz r baaad MMMMMMMMMMMkay?

      --
      I have mod points. The reign of terror begins now.
    20. Re:What is shady about it? by Anonymous Coward · · Score: 0

      McDonalds wouldn't touch GTA with a barge pole, have you even played the games?

      Burger Shot is supposed to be a parody of them, wendys, Hardees, Burger King, etc. The major seller for them is the Bleeder and the Heart attack special. You eat too much of them in san andreas, and Carl will become a giant fat fuck, and his endurance will go to shit. Then again, you would be hard pressed to find any healthy food in san andreas that wasn't 25 bucks a plate, as a sort of commentary on the state of nutrition in america.

    21. Re:What is shady about it? by Anonymous Coward · · Score: 0

      Ideally isn't the most useful form of advertising simply showing how something is intended to be used? Gun manufacturers make guns with the intent that they be used as a last resort in life or death conflicts where the other party does not respond rationally and fully intends to kill you. There's nothing bad about that. Guns are actually a wonderful thing if everyone uses them as intended, which is to say not at all. The problem is people. They can't be trusted. We need to continue to hold people accountable for their actions.

      It seems like everyone who is for stricter gun control are unwilling to do the real tough job of actually figuring out why people kill other people using guns in the first place. It makes a less interesting narrative but the country would be better off if we focused on people and the decisions they make when bad things happen.

      If a carpenter fucks up a wall you don't blame the nailgun because it could be used incorrectly. You blame the carpenter because he fucked up.

    22. Re:What is shady about it? by mvdwege · · Score: 1

      Well, there is an indication that all that cordite rots the brain, yes.

      In other words, learn to fucking read what was written, not what the NRA talking points tell you what to expect, you fucking moron. I explicitly said nothing of the sort.

      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    23. Re:What is shady about it? by Anonymous Coward · · Score: 0

      A large proportion of people oppose these companies, and would not like to think that their money is going to them, and were consuming intentional propaganda to glorify their products. I'm a FPS gamer, and I for one would reconsider purchasing future modern warfare style games given this fact.

      Then you're a goddamn hypocrite. You play FPS games, and you can't stand the fact that firearm companies make money through the same licensing deals all other companies use? It bothers you that firearm companies are a legitimate business?

      They only thing "shady" about all this, is the author trying to demonize these companies because they have a mental illness that attributes malice to inanimate objects and those who produce them.

  5. Shady? by Anonymous Coward · · Score: 0

    How is this shady? Isn't this exactly how licensing usually works?

    1. Re:Shady? by CanHasDIY · · Score: 1

      I'm not seeing how this is shady. Or at least not any shadier than any other product placement. Fortunately, the actual article doesn't use that term.

      But I also don't really see the connection with marketing cigarettes to kids. The worry about marketing cigarettes to kids is not that they will think "I can't wait to turn 18 so I can try that". The worry is that they will start smoking while still kids (i.e. the concern is that kids will start an addictive behavior at an age when we know decision-making is not so good). I'm not sure that same concern exists for marketing a .50-caliber sniper rifle.

      After reading TFA, I came to the conclusion that the only shady person in this instance is the guy who wrote TFA; the attempts to demonize firearm manufacturers as death-merchants obsessed with selling guns to kids (Because they license their products to makers of ADULT ONLY market games) kinda cinched it for me. Also, the fact that he seems convinced this is a firearm industry conspiracy, but apparently absolves game developers of any blame, even though they are the ones marketing violent games to kids, and the parents who irresponsibly let their kids play said violent games.

      In other words, he found a way to exploit the fears of, for lack of a better term, stupid reactionaries, and used the opportunity to go on a full offensive against an industry he's decided to hate, regardless of their actual actions or intent. And the reactionaries are eating right out of his hand.

      Also, what exactly is a "shoulder-mounted" rifle?

      Obviously, something that exists only in the minds of simpletons and people scared of their own shadows.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    2. Re:Shady? by hairyfeet · · Score: 1

      Hell I don't even see a connection with candy cigs, no kid in my neighborhood started smoking because they had candy cigs, they started smoking because the local cool kid with the motorbike and the leather jacket that all the babes went for smoked.

      And as you pointed out its even more asinine when you are talking about guns, one of those high end weapons are easily several thousand dollars just for the lower end models. I should know as I have a buddy that does shooting competitions and have actually gotten to shoot many of the high end sporting guns like the desert eagle and these guns? NOT in any way shape or form cheap. Hell he had to build a special safe inside his home just to get insurance on his collection because of how damned expensive those things are.

      So I just don't know how they are trying to sell this, maybe as a generic love of guns created by the games? Even that doesn't really make sense as the guns your average person can afford are generally the "crap guns" in these kinds of games so its not exactly glamorizing anything your average Joe is ever gonna have the money to afford. I honestly can't even think of a game where your Saturday night special or low end automatic wasn't the crap gun you couldn't wait to get rid of.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    3. Re:Shady? by Chuckstar · · Score: 1

      OMG, YES (on the candy cigs part). Really on the rest of it, also.

    4. Re:Shady? by AK+Marc · · Score: 1

      Also, what exactly is a "shoulder-mounted" rifle?

      Shoulder-fired rifle.

      Why is it all the supposed weapon experts can't figure out that common phrase, when everyone else figures it out? Apparently a like of guns causes stupidity (or stupidity causes like of bang sticks).

    5. Re:Shady? by Chuckstar · · Score: 1

      My point wasn't that I didn't figure it out. My point was that if you're going to write a story about a subject, you should at least try to know a tiny bit about the topic. This guy clearly doesn't.

    6. Re:Shady? by AK+Marc · · Score: 1

      Given the usual news, 2/3 words right is not bad. And, for most, it generated the correct image. The comment wasn't directed necessarily at you personally, but that you were about the 5th I saw to make that comment, as if it was incomprehensible that someone would use a common misstatement that conveys the meaning, even if not proper wording. Yes, we get it. Just like 100 Gbps fiber connection isn't technically broadband but a 128k DSL connection is. But most people would guess the other way around, based on popular usage of the word.

    7. Re:Shady? by Chuckstar · · Score: 1

      Except that broadband is a actual term, while "shoulder-mounted" is not (unless you're talking about a parrot, I guess).

    8. Re:Shady? by AK+Marc · · Score: 1

      Shoulder is a word. Mounted is a word. Placing something "on" something to use it is mounting it. All the words are real and have the general meaning for which it's used, unlike broadband where "100 Gbps broadband" is the opposite meaning of "broadband" as originally defined.

    9. Re:Shady? by Chuckstar · · Score: 1

      Yes. Independently they are words. Together they are meaningless. And that rifle is used "on" your shoulder... it's used "against" your shoulder.

      And I'm really not following your concern with broadband, anyway.

    10. Re:Shady? by AK+Marc · · Score: 1

      And I'm really not following your concern with broadband, anyway.

      Hahaha. You take great offense to someone using words in a recognizable manner that doesn't match your preferred use, but then don't mind when "broadband" is used to mean the opposite of it's original technical meaning. Why so hypocritical?

  6. Huh. by Anonymous Coward · · Score: 1

    Screw that, I'd just change the name.
    That's not an AK, that's a BK. There's also a 1/10 chance it fires a hamburger.

    1. Re:Huh. by Applekid · · Score: 1

      Screw that, I'd just change the name.

      That's not an AK, that's a BK. There's also a 1/10 chance it fires a hamburger.

      It doesn't crit so it's balanced.

      --
      More Twoson than Cupertino
    2. Re:Huh. by Anonymous Coward · · Score: 0

      No, no. It has to do something with mini-crits. Everything is mini-crits.

  7. Vladof! Vladof! Vlaaaaaaadoooooooof! by Quiet_Desperation · · Score: 2

    I'm guessing Borderlands doesn't have this issue.

    1. Re:Vladof! Vladof! Vlaaaaaaadoooooooof! by Nemyst · · Score: 1

      Nah, but gun nuts whine that Borderlands' guns are unrealistic, too.

  8. What Is Shady?? by Anonymous Coward · · Score: 5, Insightful

    That they're licensing a company's depictions of a legal product? Can you explain how this would be different than licensing cars, planes, soft drinks, sports teams, comic book characters or anything else that goes into a video game? What exactly is new about this story that isn't already well known?

    This article is pure flamebait. Slashdot should be better than this, but I guess the website traffic must be trending down.

    1. Re:What Is Shady?? by Hartree · · Score: 2

      "This article is pure flamebait. Slashdot should be better than this"

      It's taken a steep dive in quality since the new overlords took over.

      The idea of gun manufacturers being worried about image can play into the hands of those currently blatting about violent games having an effect in the real world.

      I wouldn't be surprised if this gets linked to with the line accompanying "Gun manufacturers pay money to video games, thus proving they influence people."

    2. Re:What Is Shady?? by Cid+Highwind · · Score: 1

      What exactly is new about this story that isn't already well known?

      TBH, I'm surprised they charge licensing fees, at least for established game series. I would have suspected it operated more on an under-the-table product placement basis, ie the CEO gets a free rifle, the dev team gets some T-shirts, and the manufacturer gets their new gun front and center in the next CoD game's "big damn heroes" moment.

      --
      0 1 - just my two bits
    3. Re:What Is Shady?? by Anonymous Coward · · Score: 0

      And Barrett, creator of the M82, a shoulder-mounted, .50-caliber semi-automatic sniper rifle, hopes that the appearance of its weapon in a video game will, in time, turn young players into gun owners.

      Can you spot the problem that shows the writer knows jack-shit about guns?

      Article is quite clearly the uninformed, mindless babbling of some European peasant.

    4. Re:What Is Shady?? by Anonymous Coward · · Score: 0

      Thats only for Hollywood.

      j/k j/k... ...kinda. Depending on how high profile the company is and what the product is going to be used for, its not uncommon for companies to license/give/PAY FOR their product to be featured in a product. Hollywood is the best example in that most companies will often time charge a licensing fee, waive the licensing fee or pay the movie studio to use their product and not the competitors'. If you're a small indie movie studio, you can expect to have to pay a licensing fee. For something by a big publisher but with no major directors or actors taking part, you could get the fee waived. For a Steven Spielberg movie with Harrison Ford, you'd see companies fighting to have their products in the movie.

    5. Re:What Is Shady?? by Aardpig · · Score: 1

      But shoulder-mounted weapons are real --- didn't you see the alien dude sporting one in Predator?

      --
      Tubal-Cain smokes the white owl.
    6. Re:What Is Shady?? by Anonymous Coward · · Score: 0

      It's a shoulder thing that goes up.

    7. Re:What Is Shady?? by Anonymous Coward · · Score: 0

      I have to ask this. Gun makers profit from games, but receive none of the backlash when said games are cited as a cause for violent behaviour. How does that work?

    8. Re:What Is Shady?? by hairyfeet · · Score: 2

      Oh c'mon! If Jessie Ventura can rip a 20mm chain gun off a Huey and walking fire it then surely Joe average can just pick up a 50cal and fire it like a 30-06! I mean when was the last time you watched an action movie?

      --
      ACs don't waste your time replying, your posts are never seen by me.
  9. Thank goodness by Anonymous Coward · · Score: 0

    Guns are the only thing that will make us safe from people with guns, so we should feel good about funding the arms industry. Good law-abiding citizens should be spending 7-12% of their income on guns. Use the holidays, Valnetine's Day, Memorial Day, Independence Day, the first day of school, and Veterans Day as reminders to buy firearms. Have a little extra money and feel in a giving mood? There are plenty of needy families that could use more weapons.

    1. Re:Thank goodness by wisnoskij · · Score: 1

      Personalty, I rely on high-powered "lasers" strapped to dangerous predators.

      --
      Troll is not a replacement for I disagree.
  10. Here we go by Anonymous Coward · · Score: 0

    Prepare for the epic derp-fest of anti-corporate leftist dweebs *shocked* that games would license rights from the evil arms companies.

    All while DL COD/MW from mega...

    1. Re:Here we go by FhnuZoag · · Score: 1

      Hey, if it's pirated, then no money goes to these people.

    2. Re:Here we go by SolitaryMan · · Score: 1

      So far only right-wing gun nuts pissing in random directions.

      --
      May Peace Prevail On Earth
  11. kewl by Anonymous Coward · · Score: 0

    Good for the gun makers, every little bit of profit helps them survive.

  12. Re:congratulations. by kwiqsilver · · Score: 1, Insightful

    Gun runners? Are you implying that companies like Colt, FN, and Barrett are smuggling illicit firearms to drug cartels and African warlords? They sell almost exclusively to the US government...which is far worse.

  13. In other news by Anonymous Coward · · Score: 1

    How racing game developers support the shady world of automobile manufacturers. How EA supports the shady world of the NFL...

  14. The other way around by itscompiling · · Score: 1

    How many gamers gained interest in weapons by playing video games? (I did) Why isn't it the other way around, gun manufacturers paying the game developers a fee to promote their gun?

    1. Re:The other way around by Anonymous Coward · · Score: 0

      Why not get the advertising and the money? Gun manufacturers are among the greediest bastards out there, what did you expect.

      And, from the article, it's more than just advertising. It is blatant propaganda, with the gun manufacturers dictating how their product may be used in the game to display it in a 100% positive light. And it seems to have worked on you.

    2. Re:The other way around by Applekid · · Score: 2

      As long as we're whipping out anecdotes as evidence, I've played lots of gun games but I didn't actually get interested in the real life versions at all until I was invited to shoot trap.

      I think that positive light angle is probably overblown. I mean, it's not like the bad guys aren't also armed, or that the game will keep you from dying because you're holding a magic Colt branded M4, or the game prevents you from shooting unarmed civilians while equipping a Remington but will let you do it if you equip a Beretta.

      What they don't want you doing is what any other brand wouldn't like you doing: trashing it. They wouldn't necessarily want a licensee pointing to the Bushmaster logo and saying it resembles a guy in a hoodie on fire (it does to me! It's sort of like that FedEx arrow, once you see it you can't not see it), or showing a bomber plane with the Winchester logo drop a nuke on DC.

      I'm pretty sure if Square Enix was planning to disembowel Disney characters in Kingdom Hearts, they similarly would not have been allowed to license it. Calling such actions "propaganda" dilutes the power of the word.

      --
      More Twoson than Cupertino
  15. Do car games by roc97007 · · Score: 2

    ...do the same for cars? Just wondering.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    1. Re:Do car games by operagost · · Score: 1

      Yes, but as an AC pointed out earlier, this isn't a hot-button issue right now. Gun-control mania is.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    2. Re:Do car games by itscompiling · · Score: 1

      Pretty sure it does. That is probably why there's a lot of big brand missing (Ferrari, Lambo, ...) in every edition of Gran Turismo. Maybe they didn't want to pay the high fee. That or exclusivity was signed with another game.

    3. Re:Do car games by Stormy+Dragon · · Score: 1

      Yes, and usually the conditions include not showing the car getting wrecked in a crash, which is why Burnout and GTA type games all have to use phony cars.

    4. Re:Do car games by Anonymous Coward · · Score: 0

      Just as Flight Simulator games do with aircraft.

    5. Re:Do car games by Anonymous Coward · · Score: 0

      Yes, this is why the Test Drive games, once awesome in days of yore, now suck. They won't allow the cars to be shown wrecked.

    6. Re:Do car games by Nemyst · · Score: 1

      Yes, and as they also want their products to be shown in a positive light, this is why most licensed cars are never shown with much more than light scraps on the doors or shattered windshields, even in the most absurd collision.

      A good example would be Burnout Paradise vs Need for Speed: Hot Pursuit (the latest version), both developed by Criterion. The first is the older game, but since it doesn't have licensed cars, the crashes are ridiculously damaging, with full destruction of the whole frame. HP has meagre damage in comparison, with the car largely keeping its shape.

    7. Re:Do car games by roc97007 · · Score: 1

      > Yes, and as they also want their products to be shown in a positive light, this is why most licensed cars are never shown with much more than light scraps on the doors or shattered windshields, even in the most absurd collision.

      It seems like this would lead to young drivers having unrealistic expectations.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    8. Re:Do car games by Anonymous Coward · · Score: 0

      Do you mean like they can text while driving and hit many pedestrians without leaving a dent for their parents to find when they get home?

    9. Re:Do car games by roc97007 · · Score: 1

      Dunno about texting, but in particular, that crashes only result in scrapes and dents, not twisted-into-unrecognizable-shapes oozing circulatory fluid.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  16. Re:congratulations. by backslashdot · · Score: 1

    Not all firearms manufacturers are in the gun running business, certainly not any reputable branded firearms makers,

  17. Re:congratulations. by operagost · · Score: 4, Informative

    They also sell to private gun shops, which the federal government orders to purposely sell to Mexican drug runners and their straw purchasers.

    --

    Gamingmuseum.com: Give your 3D accelerator a rest.
  18. Re:Do car games - Yes. by Ameryll · · Score: 2

    Yes. A relative of mine works for a company that wanted to do a racing sim and they eventually gave up because of the nightmare that was trying to get permission to use real cars like Porsche or Corvette.

  19. Why this is bad by joeflies · · Score: 1
    "We want to know explicitly how the rifle is to be used, ensuring that we are shown in a positive light"

    I agree with the above posters that licensing the right to use a the title is a fair practice. What is not fair is the restrictions placed on how the item can be used in the game. You are licensing the right to use the name of a real world weapon, and end up signing away the rights of how a gun can be used and who could use them in a game. How is that a fair depiction of the real world? It's like paying to be an advertiser for the gun company..

    1. Re:Why this is bad by ganjadude · · Score: 2

      why not? for years car makers wouldnt allow "real damage" or in some cases any damage shown on their cars in racing games. How is this any different?

      --
      have you seen my sig? there are many others like it but none that are the same
    2. Re:Why this is bad by avandesande · · Score: 4, Insightful

      Van Halen used to have a clause in their performance contracts that they must be provided with a bowl of MM's with the brown ones picked out. What does 'fairness' have to do with a legal civil contract?

      --
      love is just extroverted narcissism
    3. Re:Why this is bad by FhnuZoag · · Score: 1

      People who buy car games are generally happy with subsidising those car companies existence, and indeed can generally be assumed to support motor sports. People who buy FPS games, especially internationally, cannot be assumed to actually favour the real versions of the virtual conflicts they are fighting in.

    4. Re:Why this is bad by logjon · · Score: 0

      Don't like the terms? Don't license it. I'd prefer to see the whole permission culture shit go away anyway. But unless you're going to argue that they shouldn't have any say on whether their arms are presented in a game at all, it's a little absurd to argue that they shouldn't get to negotiate how the arms are used in the game as part of the licensing deal.

      --
      The stories and info posted here are artistic works of fiction and falsehood.
      Only fools would take it as fact.
    5. Re:Why this is bad by stenvar · · Score: 1

      Then they should perhaps not buy those games? Just a thought.

    6. Re:Why this is bad by CanHasDIY · · Score: 1

      What is not fair is the restrictions placed on how the item can be used in the game.

      It's perfectly fair - it's not like we're talking about a situation where Barrett licensed the gun to the game developer, then came along later and said, "Oh, BTW, here are some extra conditions..." No, the conditions were present in the original contract, and if the developer didn't like the terms, they didn't have to sign the agreement; but they did, and thus, are legally bound to its conditions.

      Also, it's not uncommon for licensing contracts to have such "positive use" clauses - why do you think there aren't any real cars or guns or locations or anything else in the GTA series?

      This is much ado about nothing.

      How is that a fair depiction of the real world?

      "The real world" and "fair" do not belong in the same sentence.

      It's like paying to be an advertiser for the gun company..

      Welcome to the world of marketing.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    7. Re:Why this is bad by FhnuZoag · · Score: 1

      I won't, now that I know.

    8. Re:Why this is bad by Anonymous Coward · · Score: 0

      Actually, this does not have anything to do with "fairness". They added that clause to see how well the requirements were fullfilled. If even these silly points (other bands requested specific towels or flowers in the room etc) were done correct, they could assume other points in the contract, more important ones, were also done thoroughly by each new station's contractor.

      So what you think is a "funny" or "silly" quirk actually does serve a real purpose.

    9. Re:Why this is bad by Anonymous Coward · · Score: 0

      Interesting thing about the Van Halen contract: they had a very complicated stage set up, with thousands of pounds of lights and speakers that needed to be rigged every night. There was concern that promoters wouldn't fully read the performance contract, and there would be safety issues hanging their setup on underspec'd rigging. The M&M clause was hidden in the middle of the contract as a test: if there was a bowl of M&M's with no browns in the dressing room, they knew the contract had been fully read and even the trivial things had be honored; if the were brown M&Ms they knew to double check everything else.

    10. Re:Why this is bad by Anonymous Coward · · Score: 4, Informative

      Van Halen did that out of legitimate safety concerns.

      http://www.snopes.com/music/artists/vanhalen.asp

      The M&Ms provision was included in Van Halen's contracts not as an act of caprice, but because it served a practical purpose: to provide an easy way of determining whether the technical specifications of the contract had been thoroughly read (and complied with). As Van Halen lead singer David Lee Roth explained in his autobiography: Van Halen was the first band to take huge productions into tertiary, third-level markets. We'd pull up with nine eighteen-wheeler trucks, full of gear, where the standard was three trucks, max. And there were many, many technical errors — whether it was the girders couldn't support the weight, or the flooring would sink in, or the doors weren't big enough to move the gear through.

        The contract rider read like a version of the Chinese Yellow Pages because there was so much equipment, and so many human beings to make it function. So just as a little test, in the technical aspect of the rider, it would say "Article 148: There will be fifteen amperage voltage sockets at twenty-foot spaces, evenly, providing nineteen amperes . . ." This kind of thing. And article number 126, in the middle of nowhere, was: "There will be no brown M&M's in the backstage area, upon pain of forfeiture of the show, with full compensation."

        So, when I would walk backstage, if I saw a brown M&M in that bowl . . . well, line-check the entire production. Guaranteed you're going to arrive at a technical error. They didn't read the contract. Guaranteed you'd run into a problem. Sometimes it would threaten to just destroy the whole show. Something like, literally, life-threatening.

    11. Re:Why this is bad by Anonymous Coward · · Score: 0

      The Van Halen "No Brown M&M Rider" is fascinating.
      It's true, this was a part of their performance contract. If they saw a single brown M&M backstage, they would grab their shit and go home.
      Ridiculous, you say? Well, there's an interesting lesson to be learned here.
      The contract, aside from the M&M nonsense, did contain some fairly important things. Electrical requirements. Stage structural requirements. Safety requirements. It turns out, many promoters/venues regularly ignore these "boring" contractual obligations, oftentimes endangering not only the audience, but the performers themselves. The guys in Van Halen decided that they didn't want to put up with shitty promoters and shitty venues, but they had no way of knowing who was shitty and who wasn't until after the fact. You don't know your stage is going to collapse unless you stress test it (unrealistic for a touring act that has limited time prior to each show) or it actually collapses. Even then, it could be a huge (legal) pain in the ass to sue the promoter/venue for breach of contract when you have to prove that they had inadequate wiring, etc.
      It's pretty easy to spot some brown M&Ms though, which would invariably be present backstage at any venue that glossed over the boring/important part of the performance contract.

    12. Re:Why this is bad by stenvar · · Score: 1

      I find that weird. You say you have no problem playing a violent video game featuring real guns as long as the game manufacturers don't pay licensing fees to the people holding the trademarks?

    13. Re:Why this is bad by Minwee · · Score: 1

      Van Halen used to have a clause in their performance contracts that they must be provided with a bowl of MM's with the brown ones picked out. What does 'fairness' have to do with a legal civil contract?

      They also demanded that venue owners not set the band on fire, cause the building to collapse, or kill hundreds of their fans in a stampede for the exits. The brown M&Ms thing was just a lot safer and easier to check up on.

      As always, Van Snopes has the whole story.

    14. Re:Why this is bad by Anonymous Coward · · Score: 1

      There's a good story behind that. Van Halen put that in the contract to make sure that the management at the venues were actually reading the contract and paying attention to it. They had huge shows with a stage that weighed a lot and needed lots of power. If the power supplied to them wasn't correct, or the floor of the venue couldn't support the stage and equipment, there would be problems. So if the band members noticed the M&Ms in their dressing room, and the brown ones were there, they knew that the venue didn't pay attention to the technical specifications for the show and everyone had to go double check everything to make sure it was all safe.

      All of this happened after they played at a University in the southwest US and the stage sank into the floor of the venue and caused almost $100k of damage to the floor. The University ignored the technical specifications for how much weight the floor of the venue would need to support for the band's stage and equipment. The weight of the stage destroyed their floor as a result.

      I think the brown M&M thing is pretty clever.

    15. Re:Why this is bad by Anonymous Coward · · Score: 0

      This was a rider in the center of their contract to make sure it was known the contract was actually read and followed. They had a ton of equipment, and it had to be professionally put together and torn down for every show, and when constructed poorly or incorrectly, endangered lives. At the time it was the first show of its kind with the level of detail of build up and tear down, and they didnt want anyone, including themslelves hurt because of lazy workers.

      They knew instantly when they walked into the dressing room if someone put the correct M&Ms in the room, or at least mentioned that they attempted to follow it, meant they took the contract seriously and followed the provisions given. Riders exist like this today in alot of contracts to be instant red flags, not for extravigance.

    16. Re:Why this is bad by hairyfeet · · Score: 1

      I'll tell ya why they insist on that....Far Cry II. Anybody play that game? If you did you'd think a good 90% of the guns out there are made of garbage and fail because of how you can't even fire 2 clips through the damned things before the brand new gun JAMS UP on you, often getting your ass turned into a bullet pinata

      So yeah, can't say as I blame 'em as if I worked at one of these companies after FCII I wouldn't let my designs be put in any game without some sort of ability to make sure they didn't make the thing look as shitty as an AK left in the mud for 20 years, there is realism and there is just making everything look shitty, FCII was a case of the latter big time.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    17. Re:Why this is bad by Anonymous Coward · · Score: 0

      Requirements like this are sometimes added into tech riders just to see if the venue actually read them carefully. I've got a few friends that worked on tour that would do things like that. Unsure if that was the case for Van Halen. Although if you want to read a good tech rider, try this one.

    18. Re:Why this is bad by Anonymous Coward · · Score: 0

      There was a valid reason for that.

      http://www.snopes.com/music/artists/vanhalen.asp

      Van Halen was the first band to take huge productions into tertiary, third-level markets. We'd pull up with
      nine eighteen-wheeler trucks, full of gear, where the standard was three trucks, max. And there were many, many technical errors — whether it was the girders couldn't support the weight, or the flooring would sink in, or the doors weren't big enough to move the gear through.

      The contract rider read like a version of the Chinese Yellow Pages because there was so much equipment, and so many human beings to make it function. So just as a little test, in the technical aspect of the rider, it would say "Article 148: There will be fifteen amperage voltage sockets at twenty-foot spaces, evenly, providing nineteen amperes . . ." This kind of thing. And article number 126, in the middle of nowhere, was: "There will be no brown M&M's in the backstage area, upon pain of forfeiture of the show, with full compensation."

      So, when I would walk backstage, if I saw a brown M&M in that bowl . . . well, line-check the entire production. Guaranteed you're going to arrive at a technical error. They didn't read the contract. Guaranteed you'd run into a problem. Sometimes it would threaten to just destroy the whole show. Something like, literally, life-threatening.

    19. Re:Why this is bad by ganjadude · · Score: 1

      maybe they should play games where they use guns if they dont.. you know believe in guns...

      --
      have you seen my sig? there are many others like it but none that are the same
    20. Re:Why this is bad by MBasial · · Score: 1

      The brown m&m story is actually a brilliant quality control hack: http://www.snopes.com/music/artists/vanhalen.asp

      Short version: if there are brown m&ms backstage, then the technical aspects of the show are likely to be inadequate (electrical power, load-bearing specs), because no one read the tech specs which had the brown m&m bit buried among them.

    21. Re:Why this is bad by russotto · · Score: 1

      I'll tell ya why they insist on that....Far Cry II. Anybody play that game? If you did you'd think a good 90% of the guns out there are made of garbage and fail because of how you can't even fire 2 clips through the damned things before the brand new gun JAMS UP on you, often getting your ass turned into a bullet pinata

      They should just use Lorcin pistols for that. I think Lorcin's out of business anyway.

      I would think the design for the Colt 1911, the AK-47, and any number of other military guns would be usable without worrying about trademarks (and you could probably even call them "1911" or "AK-47", but not "Colt"). After all, there are tons of unlicensed real-life design clones of them.

    22. Re:Why this is bad by gl4ss · · Score: 1

      van halen only did that to be sure that the other things on the raider were taken care of as well..

      --
      world was created 5 seconds before this post as it is.
    23. Re:Why this is bad by Anonymous Coward · · Score: 0

      It's worth noting that this notorious Van Halen requirement wasn't as stupid and self-indulgent as it sounds.

      Van Halen contracts were incredibly long and detailed because they put on a massive show with complex requirements for the venues.

      If they found brown M&Ms in the green room, it was a signal that the venue hadn't read the contract closely -- and then their people double checked everything.

      A canary in the mineshaft, if you will.

  20. Re:Shady? Really? Beaulijah: I think so by beaulijah · · Score: 1

    So there's a copyrighted look, a trademarked name, and a patented design. Players demand real brand-name stuff in their games, so developers deliver by licensing real brand-name stuff in their games. To do this legally means getting a license.

    What's so shady about that?

    As the article stated, Gun manufactures are given full disclosure of how their weapons are demonstrated to the public, therefore allowing them some control in how the game is made. Meaning, developers are just middle men and not originators of the game. This is way deeper than some brand name look, this goes into conditioning. Gun manufactures have influence in game dialogue, character development and game design and marketing of it. Conditioning includes the idea good guy and bad guy which can skew the perception of those playing it 12hour on and off.

  21. Remembered me by fbobraga · · Score: 1
  22. Stop going against the popular narrative by Anonymous Coward · · Score: 0

    Guns are bad, and if you look at a gun, you're bad. Mmkay?

    (one of those circumstances where you realize the Left can be just as irrational as the Right)

    1. Re:Stop going against the popular narrative by ganjadude · · Score: 1

      there are many if you are honest with yourself.

      --
      have you seen my sig? there are many others like it but none that are the same
  23. Re:Do car games - Yes. by Anonymous Coward · · Score: 0

    In other words, part of their deal with existing game makers is that they shut out new game makers.

  24. Really? by Anonymous Coward · · Score: 1

    So the government botched a sting operation called Fast and Furious and you're going to frame them as if it's standard operating procedure?

    It's not. The people involved were trying to create a mountain of evidence such the the prosecutors could act on it, and they failed, utterly. I am not defending their competence, but their goal was to shutdown this loophole, not to widen it.

    As for gun companies getting in on trademark licensing. This barely feels like news to me.

    1. Re:Really? by Anonymous Coward · · Score: 1

      So the government botched a sting operation called Fast and Furious and you're going to frame them as if it's standard operating procedure?

      It's not. The people involved were trying to create a mountain of evidence such the the prosecutors could act on it, and they failed, utterly. I am not defending their competence, but their goal was to shutdown this loophole, not to widen it.

      As for gun companies getting in on trademark licensing. This barely feels like news to me.

      The "Loophole" as you call it is a political concern. Not a criminal concern. The "sting" was an act of betrayal and fraud to the innocents involved, and contrary to the oath the ATF agents (including Holder) took to uphold the constitution.

      Simple cronyism to manipulate politics.

    2. Re:Really? by logjon · · Score: 1

      They fucked up another one in Milwaukee not too long ago that drew dregs into the neighborhood and culminated with an M4 (read: actual, honest-to-god assault rifle, not an "assault weapon") hitting the streets.

      --
      The stories and info posted here are artistic works of fiction and falsehood.
      Only fools would take it as fact.
    3. Re:Really? by pla · · Score: 2

      So the government botched a sting operation called Fast and Furious and you're going to frame them as if it's standard operating procedure?

      Only the "botched" part. The rest suggests that our government had more of a clue than normal.


      / Still waiting on that 1998 budget...
      // No, they did not - In 2009, they passed an "omnibus spending bill". Spending approval does not equal a budget, not by a long shot.

    4. Re:Really? by Anonymous Coward · · Score: 0

      >So the government botched a sting operation called Fast and
      >Furious and you're going to frame them as if it's standard
      >operating procedure?

      Seems par for the course...

      http://www.jsonline.com/watchdog/watchdogreports/atfs-milwaukee-sting-operation-marred-by-mistakes-failures-mu8akpj-188952581.html?abc=Ct5vpWpS

    5. Re:Really? by Anonymous Coward · · Score: 0

      urine idjit

      do you know how much ordnance from the world's arms manufacturers/dealers goes out the backdoor of various armories and 'forts' ? ? ?

      *and* -FTW!- do you know how much of that is *wink*wink* 'stolen' arms that are actually being shipped to *our* scumbag fascist regimes on the sly ? ? ?

      no ? ? ?
      huh, funny the media isn't all over those -you know- 'isolated incidents'...

      are you *certain* that captcha isn't based on context ? captcha : commando

    6. Re:Really? by Applekid · · Score: 2

      So the government botched a sting operation called Fast and Furious and you're going to frame them as if it's standard operating procedure?

      Only the "botched" part. The rest suggests that our government had more of a clue than normal.

      Oh, I don't know. Somehow the FBI can figure out how to catch a terrorist who wants to bomb a building without letting them actually build a working bomb. Yet the ATF couldn't figure out how to catch an illegal buyer without actually letting them get a working weapon?

      --
      More Twoson than Cupertino
    7. Re:Really? by hairyfeet · · Score: 4, Insightful

      Oh please! Call it what it was, which several agents even called it, a "false flag operation" to try to build a connection where none existed of American guns going to Mexican dope dealers so they could try to push tougher gun laws HERE.

      And its not even the first time the US government has been busted pulling a false flag, 58,000 Americans and countless Vietnamese died thanks to the false flag Gulf of Tonkin incident, and just like in this case the full details won't be learned until the principals involved are long dead and can't be prosecuted, then the MSM will just do a "Oh BTW" and then act like we should just pretend it never happened, just like Vietnam.

      The simple fact is Mexican dope dealers can just trade their dope to any of the Bumfuckistan former Warsaw Pact countries and get all the Soviet era fully auto weapons they want, including grenades and rocket launchers and even a fricking sub if they want one, they don't need American semi auto anything which is why they had to cook up "Fast & Furious" because the data they were finding showed the vast majority were carrying AK47s, just like every other guerrilla force on the planet NOT American guns.

      THIS is why they should be rotting in jail, THIS is why we need a full investigation, not because somebody fucked up and people got killed but because you have the US government running a false flag op on its own people to try to manipulate them into going along with the political plans of the ones pulling the op.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    8. Re:Really? by Crosshair84 · · Score: 1

      And its not even the first time the US government has been busted pulling a false flag, 58,000 Americans and countless Vietnamese died thanks to the false flag Gulf of Tonkin incident, and just like in this case the full details won't be learned until the principals involved are long dead and can't be prosecuted, then the MSM will just do a "Oh BTW" and then act like we should just pretend it never happened, just like Vietnam.

      It is this sort of stuff that needs to be pointed out REPEATEDLY. There's no need to make stuff up, like 9/11 inside job garbage, when you have real world examples slapping you in the face. The GoT incident has personal ramifications for me, as my uncle died in in Vietnam, his name is on the Vietnam memorial. He was a dog handler, which were considered by the VC, along with the dogs themselves, to be top priority targets, more than officers or the M60 gunner. My dad or my other uncles don't talk about him, it obviously was a big event for them.

  25. Seems backwards to me by 0x537461746943 · · Score: 1

    After reading the article it seems the gun manufacturers should pay the game companies for advertising if the developer shows the gun in a good light. Based on the article gun sales can be significantly higher when they are featured in a game.

    1. Re:Seems backwards to me by Anonymous Coward · · Score: 0

      The manufacturers are already two or three years behind in production thanks to the windmill tilting going on by the left. They don't need to pay for advertising for a while. No point to it, everything they make is sold more or less instantly.

    2. Re:Seems backwards to me by Anonymous Coward · · Score: 0

      It always depends on where the usage is on the vague line between crutch and product placement. If *product* company believes that their sales would benefit from the associations with the characters in the fiction, they come up with some number indicating that. They also come up with some number indicating how much they believe usage of their products will strengthen the fiction and improve its sales. The fiction authors do the same, and then they argue a bit until they agree on some common point.

      Video games are at a disadvantage compared to big-name movies or sporting events because they are still a (growing) niche market, and a niche with a wide variety so the market benefits of any one game type are even smaller. Console RPG fanatics are less likely to plat FPSes, strategy game players are a different somewhat-overlapping subset, WoWers and Team Fortressers are likely to have already spent all their money on funny hats.

  26. The name doesn't have to be exactly right.. by Anonymous Coward · · Score: 0

    ...to influence the reputation of the weapon.

    "Are you giving us the free licence to depict an AK-47 the way we want to or would you prefer a shitty AKA-47 in the game?"

  27. Gray area by Anonymous Coward · · Score: 2, Informative

    The use of real items in a fictional context is a very gray area in Law. The idea that any manufactured item requires a license when it appears in a film, book or game is plainly a nonsense. Consider an urban scene in a movie. Within seconds, tens of thousands of manufactured items are visible, each with a product name and a company that produced them. Do you REALLY think the fact that these items are onscreen requires the produces to seek permission, or gain licenses?

    Does this situation even change just because the character in the movies says "do you want a Coke?", or "I'm going to use the Hoover?" (and I'm not talking about product placement, which would be the OTHER reason to mention brand names).

    Dirty, corrupt Hollywood lawyers have worked over the years to leverage an artificially created 'uncertainty', and now shill sites like this with the idea that anything 'real' used in a film or game must be paid for (with lawyers taking a VERY nice slice of the pie). The truth is the opposite, except under very rare circumstances.

    In a game, where the gameplay involves the use of modern weapons, there is absolutely no reason why the people that produce the game need permission from the real life weapon manufacturers. If the weapon were shown in a bad light (say, by malfunctioning, or having sub-standard performance), the manufacturing MIGHT be able to take legal action, but even in this case success in the courts would be most uncertain.

    The fantasy of mandatory license requirements was built by said Hollywood lawyers in a very crafty way. Most countries pervert their legal system to allow 'sponsorship' of sporting events. Corrupt politicians create obscene exceptions for the people that run major sports (the Olympics and F1 Motor racing are particularly egregious examples).

    Now, many computer games from the second wave of consoles were 'sports' games, and pretty quickly these 'sports' games moved from the generic (play football, play basketball, etc) to the specific (play official FIFA football, play official NBA basketball, etc). Official sports are covered by exclusive licenses permitted by exceptions to the Law made possible by the actions of corrupt politicians.

    However, it was with RACING games where all this came to a head. Official racing commonly involves certain models of car. But what if a computer game didn't pay for an official license, but still used the same model of car? The 'Hollywood' lawyers spotted an opportunity, and suggested to the car companies that their product could ONLY appear in a game if they gave permission (got paid). This represents a MASSIVE distortion of the law. Even if a game mentions the name of a car, there is no mechanism in law suggesting the game producers should have to pay to use the car in their game.

    Manufactured goods are NOT works of art, or protected IP when it comes to their visual portrayal in media. The Law actually makes this point clear in most nations of the world. However, the biggest game companies pay large amounts of money to buy the rights to many events, so they tend to see the perversion of licensing as a weapon against would-be competitors.

    Most game companies now feel obliged to produce generic versions of items representative of manufactured goods, and to name these items with fictional product names. If the REAL names and shapes are used, the game company feels obliged to form a relationship with the manufacturer (which may actually involve money, goods or services flowing toward the publishers- emulating sports sponsorship). The computer game "Battlefield 3" (a putrid sequel to a once class IP) actually chose to be a propaganda storefront for Obama's wars of aggression, and got into trouble because of its close link with weapons companies actively promoting violence across the planet in real life.

    Computer games don't FUND the arms industry, but they do PROMOTE the military industrial complex of the West. The recent attack on a gas facility in a remote Saharan desert location within Algeria could have

    1. Re:Gray area by Chuckstar · · Score: 1

      Obama's wars of aggression? I lost you there.

    2. Re:Gray area by Anonymous Coward · · Score: 0

      Computer games don't FUND the arms industry, but they do PROMOTE the military industrial complex of the West. The recent attack on a gas facility in a remote Saharan desert location within Algeria could have come straight out of "Battlefield 2" or any one of a dozen other recent computer games. While the games are nothing like real war, they do prepare the player for the expectation that such battles will be commonplace anywhere where Obama's puppet-masters deem to be a new war-zone. These games encourage the players to 'normalise' the experience of creating situations of extreme violence and destruction in designated target nations.

      And Napoleon: Total War has encouraged me to normalise the experience of Nelson destroying the combined fleet of France and Spain, no doubt.

      I suppose this promotes naval conflict similar to the days when ships were wood and men were iron, hey? Surely, I have an expectation that two countries should meet with lines of 74s and a great deal of grape?

      Your assumptions are asinine. Especially considering military actions taken of the US government have been taken, are taken, and will continue to be taken without the slightest concern over the opinions of the slobbering plebs. Normalization? Expectation? It doesn't matter what you think, whether or not you're "used" to it, or what politicians might promise. Brown people are going to die, surrounded by nebulous excuses disguising the will to profit - and video games have absolutely nothing to do with it.

  28. THIS JUST IN, BREAKING NEWS!!! by Anonymous Coward · · Score: 0

    Auto racing games pay licensing fees to auto manufacturers and aftermarket parts companies!!! Isn't that shady?!? Also, there's a rumor that EA Sports pays licensing fees to NBA, NFL, NHL, MLB, etc... to use real teams names and logos in their games! Oooohh, so scandalous!!! ... The anti-second amendment bias is mind-boggling. I know that /. is consistantly slanted against certain things e.g. Microsoft, but do they have to be anti-human rights?

    1. Re:THIS JUST IN, BREAKING NEWS!!! by Jeremy+Erwin · · Score: 1

      > Also, there's a rumor that EA Sports pays licensing fees to NBA, NFL, NHL, MLB, etc... to use real teams names and logos in their games!

      They don't just pay licensing fees, they negotiate for exclusive rights in order to preempt any competition.

  29. Wait, what? by cfalcon · · Score: 1

    Gun companies doing this crap is to be expected, given the wild cash and prizes that have been thrown at professional sports and car manufacturers over the years. The thing where cars can't take damage is due to that too.

  30. This licensing gun game issues has been known.... by Anonymous Coward · · Score: 0

    Gamepro commented on it (or I think it was EGM) back in the day where they interviewed RARE. In that interview they talked about the naming of the guns, etc. and RARE explicitly stated that it was because of licensing issues and how every game out there since mid-1990s required to pay licensing fees to use the real names of guns.

    Eurogamer sucks at journalism.

  31. Re:Shady? Really? Beaulijah: I think so by tnk1 · · Score: 1

    I guess it's good to know and all, but if I am running around shooting people in an FPS, I'm apparently not very much against guns anyway. I mean, I know it isn't the same thing as real weapons, but you use weapons to kill people and they cause misery. If you aren't aware of that already, a video game isn't going to teach you about it. You're never going to get that same feeling of realism of the costs of weapons use from even the most "realistic" game.

    And I didn't need a video game to convince me that terrorists are bad. I play video games to shoot terrorists because I disliked terrorists before I played video games. When it comes down to it, these games don't create mistaken impressions, they merely take real life situations and turn them into arcade games. If I was face to face with a terrorist, I'd be perfectly happy to shoot him if he represented a threat to me or mine.

  32. Shady? by Chuckstar · · Score: 1

    I'm not seeing how this is shady. Or at least not any shadier than any other product placement. Fortunately, the actual article doesn't use that term.

    But I also don't really see the connection with marketing cigarettes to kids. The worry about marketing cigarettes to kids is not that they will think "I can't wait to turn 18 so I can try that". The worry is that they will start smoking while still kids (i.e. the concern is that kids will start an addictive behavior at an age when we know decision-making is not so good). I'm not sure that same concern exists for marketing a .50-caliber sniper rifle.

    Also, what exactly is a "shoulder-mounted" rifle?

  33. Who Can Blame Them? by cervesaebraciator · · Score: 4, Interesting

    "We want to know explicitly how the rifle is to be used, ensuring that we are shown in a positive light... Such as the 'good guys' using the rifle,"

    Bushmaster's parent company, Cerberus Capital, has decided to divest itself of Bushmaster and the other arms companies under the Freedom Group umbrella. This was ostensibly done in response to the Newtown shooting, i.e. on account the illegal actions undertaken by a deranged boy, and not even one of their customers, with the use of one of their products. Certain segments of the public blame the company itself.

    Imagine for a moment that the same company had knowingly allowed its products to be used in video games for nefarious purposes. Imagine the game was like Carmageddon from the nineties and you could get extra points for shooting hookers. Or, more likely, you could use the gun when acting as terrorists in some C-Strike like bombing scenario. And then that same gun with the same brand was used in real life to do harm to innocents. What would the repercussions be then? Some will say that the requirement the gun only be used by the 'good guys' is PR or propaganda, and they're partly right. But there's another side to this. A company who can be blamed for the misuse of its products has to try all the harder to defend itself and its image from association with that misuse.

  34. Re:Shady? Really? Beaulijah: I think so by beaulijah · · Score: 1

    This is deeper than license, it's conditioning. "I guess it's good to know and all, but if I am running around shooting people in an FPS, I'm apparently not very much against guns anyway. I mean, I know it isn't the same thing as real weapons, but you use weapons to kill people and they cause misery. If you aren't aware of that already, a video game isn't going to teach you about it. You're never going to get that same feeling of realism of the costs of weapons use from even the most "realistic" game. And I didn't need a video game to convince me that terrorists are bad. I play video games to shoot terrorists because I disliked terrorists ---Ask yourself, what is a terrorist, the one they condition you into believing with a face on it?--- before I played video games. When it comes down to it, these games don't create mistaken impressions, they merely take real life ---You just stated that the game isnt realistic because it doesnt give a view of the misery it causes.---- situations and turn them into arcade games. If I was face to face with a terrorist, I'd be perfectly happy to shoot him if he represented a threat to me or mine." ---What do you consider a threat, physical or mental? or maybe both, because obviously there is conditioning involved in your beliefs of what is terrorism and realistic.---

  35. Shady is as Shady Does - Classic Projection by spitek · · Score: 1

    since certain powers that be want to continue to slander the fire arms industry as well as anything related to it including first person shooters. This is just another part of the coordinated attempt to continue to put assault rifles in a negative light in an effort to push to take our (Americans) rights away. Non of the recent tragic incidents did any of the murders even us an rifle, only pistols and shotguns. Who is shady now? Could it be the accusers? --The only thing keeping the US government from completely disregarding what the public thinks is that we can legitimately fight back, you take the Americans public ability to hold their own, then we will loose what little influence we have left and China and other interest will have more say in Washington than our self and the whole world would be a little dimmer. What ever happened to personal responsibility, discipline and parenting?

    1. Re:Shady is as Shady Does - Classic Projection by Onuma · · Score: 1

      Minor corrections: The Aurora theater shooting had the assailant use both a shotgun and an AR-15 rifle, though neither was an "assault rifle". That much is definitely confirmed.
      Also, the facts coming from the Newtown massacre are wildly inconsistent. It is agreed that there was a shotgun recovered from the trunk of the assailant's car, but he was carrying two pistols and an AR-15. Whether he opened fire with the pistol(s) or the rifle really is a moot point -- the victims are still dead and the town is still shaken. I doubt we'll get a clear answer from the media, even though I'm 100% positive the coroner and forensic scientists know exactly what kinds of ammunition (and therefore weapons) were used.

      "Assault Weapon" isn't even a term which was a buzz word; it was not used within or in reference to the firearms community/industry until the AWB of the early 90's. We know that bayonet lugs, adjustable stocks, pistol grips and extended magazines have nothing to do with effecting the lethality of a firearm. Furthermore, the crusade against these so-called "assault weapons" has been largely proven to be in vain; less than 3% of murders are committed with a rifle, and there have been zero cases of a legally-owned, Class III automatic weapon used for criminal purposes. All of the diatribes from DiFi, Bloomberg, and Obama, etc. are not really directed at challenging gun violence anyway. They're platitudes used in an attempt to sway the mindset of the public toward giving up their freedoms, rather than honestly addressing the source of the problem(s)...but you probably already understand this.

      --
      What else can happen when an unstoppable force collides with an immovable object?
  36. Historical vs Sci Fi by drnb · · Score: 1

    I believe the Resident Evil series uses more generic names (or at least it used to). Goldeneye 007 (N64) is a good example of a game that uses similar-sounding names, such as PP7 instead of PPK.

    Resident Evil is set in a Sci Fi universe, it is not trying to portray an actual historical setting.

    1. Re:Historical vs Sci Fi by geekoid · · Score: 1

      Why to miss his other points to support your bias.

      Talk about Cognitive dissonance in action.

      The only people who care are you and the other members of your circle jerk.
      So shut your dick holster* and think

      *shout out to Pam for that one. WHoo

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  37. As a consumer why does this matter? by SamuraiHoedown · · Score: 1

    Video games(especially console ones) have pretty well accepted standardized prices for new releases. If the guns are made up and EA saves some cash do you really think that savings is going to be passed along to me? Pay to license guns or not, I will end up paying the same price in the end.

  38. Shouldn't the headline read... by GigG · · Score: 2

    The Arms Industry helps game makers by letting them, for a price, use the name of their product.

    --
    Is buying a Harley Davidson as your first motorcycle since you were 16 at age 49 a midlife crisis issue?
  39. Re:Do car games - Yes. by CastrTroy · · Score: 2

    I seem to recall a rumour that they got rid of the damage in the Need For Speed series because the can manufacturers didn't like seeing their cars dented up and performing poorly after a crash. I haven't played the games recently, but the last one I played and liked was NFS IV, because it had real damage, and you didn't have the computer cars sideswiping you to run you off the track, because their car would get damaged as well. It was really fun to play a racing game where you would almost garaunteed end up losing if you crashed.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  40. "Expose" what? by ildon · · Score: 1

    How can you "expose" something that no one was trying to hide? Players like having real gun names in games. Game designers like making players happy. Gun manufacturers require a license if you want to use their trademarks in your game. There's nothing seedy or malicious going on at all.

    1. Re:"Expose" what? by Anonymous Coward · · Score: 0

      Still, gamers who enjoy virtual violence but don't want to finance it in reality would probably be glad to know to avoid any shooters that use real gun names.

  41. Inconvenient by Anonymous Coward · · Score: 0

    The difference between this and car licensing is way more people are killed by cars each year in the USA than by guns. Something like 50k to 10k...not even close.

  42. Seen in a good light? by Hoi+Polloi · · Score: 1

    But if guns don't kill people do, then only people can be seen in a good light not guns.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  43. Re:NRA's about-face? by Anonymous Coward · · Score: 0

    You do realize that the NRA is not participating in the video games industry, don't you? The NRA is not an industry group - it is a group of gun owners. The Industry group is the NSSF.

  44. It's funny by Charliemopps · · Score: 1

    It's pretty funny to watch how bought and sold the press is... All this shit about guns in the news and articles like this that make no sense what-so-ever... Trying to tie real guns to games or something... it's just ridiculous at its face. I wonder who paid for the article.

  45. This article made me happy by Anonymous Coward · · Score: 0

    I'm glad our kids are learning about guns from video games. Lord knows that most kids don't get gun education from their parents, teachers, or law enforcement. It's always the same old stupid ineffective strategy of 'just say no'

    This article is also very biased. To say this nation has 'lax gun laws' is a stretch. I live in Texas and I can't even walk around downtown with a colt 45 in my holster. I have to beg the government for a 'concealed carry license' and even then, I can only carry around a weapon if it's concealed. Land of the Free my ass.

  46. Re:congratulations. by geekoid · · Score: 1

    Of course they are. The knowingly sell to countries who have a marked reputation for allowing criminals get guns.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  47. fair use by Simulant · · Score: 1

    I thought parody was fair use?

    Seriously though... If DICE is paying license fees to arms dealers then I quit. Sci Fi shooters here I come.

  48. Or maybe... by Anonymous Coward · · Score: 0

    "The arms industry restricts the creative potential of game developers, because getting paid for receiving product placement isn't enough for them."

  49. Noob mcJustarrived can't check the door by Anonymous Coward · · Score: 0

    He doesn't have enough time units!

  50. Re:Do car games - Yes. by SleazyRidr · · Score: 1

    I've played all the more recent NFS games, but haven't enjoyed any of them as much as High Stakes or Porche Power. If you crash your car it gets damaged and you can't drive it as fast, that's just the way life is...

    I also remember that you couldn't use Ferraris for any of the outrun-the-police races in that game either because of the license.

  51. So? by Anonymous Coward · · Score: 0

    How is this any different than using coke or budweisers name in a movie?

    If it were me I wouldnt spend anything on licensing a name for a gun, its completely useless and a waste. I have never played a game and thought "wow Im actually shooting a mp5. If it were called a m61 the whole fantasy of being an elite soldier killing dozens of guys at a time would be complety ruined for me and I would not have bought this game!"

    Whats next? "How paramount pictutes encourages alcoholism!" and then story goes on to say that a paramount movie featured jack daniels bottles sitting on a shelf in a bar scene and that they paid jack daniels royalties to feature it and this are encouraging everyone to become an drunk?

  52. Re:Shady? Really? Beaulijah: I think so by tnk1 · · Score: 1

    I'm not going to shoot someone who is not planning to shoot or blow me or someone else up. So, I don't see myself shooting anyone over mental issues.

    There are differing definitions of terrorist, but I am only concerned with the ones trying to attack non-combatants for political aims counter to the rules of war.

    Too many people are overthinking what terrorism is. A "freedom fighter" is still a terrorist if they terrorize a population. I'm not sure how conditioning plays into anything there. There's no justification for intentionally shooting civilians for political aims. Of course, there's little justification for shooting anyone except to defend themselves or someone else.

  53. I can't help but think... by Anonymous Coward · · Score: 0

    An anti-gun editorial about America written by a British guy? Certainly the irony is not lost on these people. They're the reason we wrote the 2nd amendment!

    Oh, you want people to stop having guns? Here's an idea, stop trampling on their rights! That goes for the US government more than ever. There is more of a reason, as stipulated in good old #2, to own a gun now than there has been since 1812. Whose fault is that?

  54. It's an interesting story too... by Anonymous Coward · · Score: 0
  55. Why not generic names? by loufoque · · Score: 1

    Pistol, Rifle, Machine gun, none of those terms are trademarked, they are common nouns.
    Just use things like that.

  56. What? by Anonymous Coward · · Score: 0

    > People who use that type of 'logic' are when is wrong with people today.

    Perhaps you accidentally?

  57. Re:NRA's about-face? by heefeneet · · Score: 1

    You do realize that the NRA is not participating in the video games industry, don't you? The NRA is not an industry group - it is a group of gun owners. The Industry group is the NSSF.

    Then why did the NRA release a game about shooting for iOS?

  58. Evil spirits? by cwsumner · · Score: 1

    That sounds like it was written by someone who thinks guns have evil spirits in them !
    Or maybe thinks they can convince others of that. 8-)

  59. The other Star Force by tepples · · Score: 1

    Imagine that you just found out that Slashdot licenses the Your Rights Online logo from StarForce

    Dammit. You just got the music from Tecmo's Star Force in my head.

  60. Why Verisimilitude? by Anonymous Coward · · Score: 0

    If computer games were focused on verisimilitude, they'd more accurately reflect the other parts of the kill chain. For example, AFRICOM JSOC liaising with French and Malian forces to ensure that they were aware of the intended SF action in Timbuktu as their regulars push further north.

    I don't see why having a specific firearm is so relevant to verisimilitude. Particularly as the key differences, such as accuracy, ergonomics, weight and size are so poorly reflected in FPS games. The emphasis should be on the game play, not on having a dozen or so "assault" or "sniper" rifles that vary only on scope, fire mode and magazine size.

  61. Extend this argument to cars by Anonymous Coward · · Score: 0

    I intend to extend the argument and combine it with one from the "gun lobby".

    We should, therefore, carefully scrutinize, regulate or eliminate car racing games that feature licensed, real life cars. Cars are an inherently dangerous / deadly product advertised towards an adolescent target audience.

  62. Re:NRA's about-face? by Keen+Anthony · · Score: 1

    Actually, NRA has a video game of its own now called NRA: Practice Range. It is available on iOS. It has in-app purchases for different types of weapons, so yes, NRA is participating in the video games industry.