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Videogames Affirm Violence Among Kids?

Thanks to Mainichi.co.jp for their report on a new Japanese survey claiming young videogame-playing children are more violent. According to the Ochanomizu University study, "The more elementary school students play video games, the more likely they are to get irritated and want to hit others." However, the story also points out that "Another study on British children also released at the International Simulation and Gaming Association meeting gave different results, finding that those who preferred violent games more were not as aggressive in their actual lifestyles", leading to the inevitable conclusion that there's no definite answer - though that Japanese survey did suggest that "In video games it is common for players to be awarded 'points' for violent actions, and there may be aspects in which violence is taken affirmatively."

66 comments

  1. Denial by Fished · · Score: 2, Insightful
    As an observation, it seems to me that many on Slashdot are in flat-out denial of the effects of playing video games on children. Again and again, Slashdot has posted results showing that video games do predispose kids to violent behavior. Yet, when these stories are posted, they are always accompanied with faint hints that they are not to be believed. In this case, it is only "claimed" that video games dispose kids to violence - not "shown" or "suggested".

    It's time to wake up and smell the gore, folks. You can't divide your personality between unpent aggresion in the electronic world and turn around and be a nice, happy guy the rest of the time. And, in years and years of reading Slashdot, I have yet to see a *single* study that suggested otherwise.

    --
    "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
    1. Re:Denial by joFFeman · · Score: 4, Insightful

      indeed. the argument needs to stop being made that 'violent video games don't influence children', and the arguments for increased, positive parental involvement, and the formation of a society which itself doesn't reward violence need to be made.

      --
      "Life is great; without it, you'd be dead." -Harmony Korine
    2. Re:Denial by PaleZer0 · · Score: 1

      Here here. I always try and draw a comparison to television and movies, and people always bring up the ratings systems they have. Well, parents and retailers need to respect the great ratings the esrb give games. If its an M game, a 13 year old shouldn't be able to buy it, plain and simple.

    3. Re:Denial by Methuseus · · Score: 2, Interesting

      Ok, I've been playing violent games since I was 6. I'm not and never have been a violent person. I still play violent games, and am a nice, happy guy when I'm not playing games.

      Are you saying that I'm a figment of my imagination? Or do you think I'm lying? Just curious.

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    4. Re:Denial by pompousjerk · · Score: 3, Insightful

      So why are they allowed to play? Why are they allowed into 'R' rated movies?

      More importantly, do violient games make violent kids or do violent kids play violent games? A correlation does not prove cause and effect (although I haven't read the article yet to look at how the study was done... I'll save my conclusions for later...)

    5. Re:Denial by pompousjerk · · Score: 1

      The article mentions correlation, not cause and effect. Put that in your SSSM pipe and smoke it.

    6. Re:Denial by Ieshan · · Score: 3, Informative

      No, he's saying you're an N of 1.

      In most clinical drug trials, the drug doesn't affect everyone. You happen to be someone who hasn't had a physical reaction to doing something you've been doing for quite some time.

      In fact, since the number of murders in Japan is relatively low, if we use murdering someone as the standard for influence, than videogames probably have little to no effect on this statistic, and you'd be right.

      But we're not. The psychologists who measure violent tendancies after exposure to violent video-games use scales and measurements that probably have little to do with actual life experiences. Fill in the blank questionaires. Analyses of thousands of juveniles for a small statistical trend.

      Claiming that your actions are in no way influenced by your choice entertainment is just as absurd as saying that videogames turn people into mindless killing zombies. The research clearly shows a pattern that videogames affect children much as other violent entertainment does - by desensitizing them to other violent episodes and by predisposing them to aggressive means of solving problems.

      You're not a figment of your imagination, you're an N of 1. Don't assume that the world's scientific findings neccessarily apply to you. In most cases, findings are proven to be statistically significant, not scientific law.

    7. Re:Denial by TheWanderingHermit · · Score: 1

      No offense, but after having taught for over ten years in theraputic and other special needs classrooms, my experience tells me when someone makes a claim, like "I'm not a violent person," or, "I'm very patient and understanding," quite often that person is the last person who has an objective view of the situation.

    8. Re:Denial by simoniker · · Score: 1

      FWIW, the reason the word 'claimed' was used in this story was that the article references two studies - one which suggests violence and games are related, and the other suggesting that games don't predispose violent behavior. In other words, it's not completely crystal-clear.

    9. Re:Denial by TheWanderingHermit · · Score: 1

      I fully agree about the denial here on /. In this case, I notice the "rebuttal" is a study done by a group who is directly involved in games. Remember the study a few months or a year or so ago that stated the total cost of ownership was higher for Linux than Microsoft systems? Everyone here jumped all over it, pointing out the study was funded by MS (either directly or indirectly, I don't recall).

      So I guess it's okay to attack a pro-MS study that was funded by MS, but not take time to point out that the study that defends violent games is put out by a group involved with games.

      I worked with kids of all ages, usually in rough situations. I found, over and over, that the more kids watched violent videos and played violent games, the more they acted out and looked for violent solutions to their problems. It wasn't always the case of only the violent kids playing violent games. I saw well mannered kids get involved in violent videos or games and their behavior would change within weeks.

      But, then again, when I've said that here before, I find people on /. don't want to hear it. I've found that the people one would most expect to act logically (programmers, scientists, others who have learned to think logically) often don't.

      It's as if they're so busy being "logical" and focusing on the topics they know that they haven't taken time to learn about their own self, and developed the self awareness and ability to monitor one's emotions that can only be gained from years of disciplined work in personal and spiritual growth, as opposed to studying more "academic" topics. I don't know the reason, and I'm not saying all /.'ers are like that. I am saying that often those whom one would think woudl act logically are often those who react most emotionally and don't realize they are being so illogical and emotional.

      Which comes back to denial. Whenever this topic has come up before, I've seen myself and others say violent games and videos lead to violent behavior. Usually such comments are greeted by ugly responses (which reminds me those standing up for the violent games and vidoes are helping me with my point -- that those involved with them tend to not find constructive solutions to conflict), or by rather strongly worded comments with scant or no backing to prove their point.

      I truly think those who like violent and anti-social games are so habituated or addicted to them they don't see the harm the cause and are unable/unwilling to examine the situation objectively.

    10. Re:Denial by TheWanderingHermit · · Score: 1

      it's not completely crystal-clear. ...except for the fact that the one that says it is not clear is the one done by a group closely involved with gaming. It's like the study a while back that said Windows had a lower TCO than Linux -- but the study was funded by MS.

    11. Re:Denial by Anonymous Coward · · Score: 0

      Which is why I say to all parents: if your child acts violent, you should beat him/her with a belt.

    12. Re:Denial by MORTAR_COMBAT! · · Score: 1

      and the formation of a society which itself doesn't reward violence

      good luck with that. meanwhile, GWB is going to march in and take your oil and it will be portrayed on TV as some sort of Manifest Destiny, with GWB as the One True Hero, for all the sons and daughters of the US to emulate.

      and what is the lesson GWB is teaching to those watching at home? might makes right. and those that don't Believe are persecuted and called traitors and asked to leave the country if we don't like it here.

      --
      MORTAR COMBAT!
    13. Re:Denial by Anonymous Coward · · Score: 0

      I think most Slashdotters are against the belief that videogames caused someone to do something such as "videogames caused Columbine." It's not that videogames don't influence us, it's that they are being scapegoated for the actions of individuals.

      Now, a very young child might emulate a harmful action done in a videogame and you may be able to pin it on the game developer (unless the parents grossly ignored the ESRB rating). But when you have teenagers going around shooting people, blaming their actions on videogames should not absolve them from personal responsibility.

    14. Re:Denial by FFFish · · Score: 1

      No doubt.

      No one ever wants to argue that children don't learn how to behave by what they observe.

      If we had a post that stated research shows that children who watch Dad beat the shit out of Mom grow up to become wife-beaters themselves, no one would quibble. We know that kids raised in abusive households are at higher risk of becoming abusive.

      If we had a post that stated research shows that children with alcoholic parents are more likely to drink as teenagers, no one would quibble.

      But as soon as anyone dares suggest that the playing violent games or watching nasty net porn could have an effect on children's behaviours, why what a hue and cry we hear!

      Children learn by observing and by doing. There is NO arguing against that. They are little sponges soaking up everything around them.

      Which means that there is no doubt whatsoever that playing violent videogames will influence a child's likely behaviour in times of threat or stress.

      (it's coincidence that i'm replying to a fish post! honest, no blood relation!)

      --

      --
      Don't like it? Respond with words, not karma.
    15. Re:Denial by Anonymous Coward · · Score: 0
      In most clinical drug trials, the drug doesn't affect everyone. You happen to be someone who hasn't had a physical reaction to doing something you've been doing for quite some time

      I completely understand what you're saying here, but have you considered that possibly it's the other way around, and that the violent ones are the exception to the rule? I feel that's just as valid an assumption. In my experience it's been the kids from the abusive homes where violence is a valid form of expression, or the kids with the mental disorder that just don't know any better, or the kids who's parents never pay any attention to them unless the school calls them in over disciplinary problems. The kids playing Doom that I knew were more interested in figuring out how the computer could do that than figuring out ways to cause problems.

      There's no doubt that some kids who have a predisposition to violent behavior will play video games, and that the video games might give them an idea. I don't think a video game is any stronger source of violent tendencies in youth as is watching the news in America. If you've watched the news from just about any other country in the world you probably know what I mean, other countries are more concerned about real issues than hearing about violence. I strongly recommend watching "Bowling for Columbine" (Micheal Moore) if you want some actual statistics to ponder. Some of his points aren't too clear, and he is trying hard to "shock" his audience I'll agree, but it's amazing to watch the statistics on gun violence in various countries. It's not because there's more poverty here, or because we watch violent movies and play violent games, the rest of the world has all that too, yet something about Americans makes us inherently more violent than the Japanese, Canadians, French, German, etc. His main arguement is that it's fear of one another, which I can agree with and disagree with at the same time. He talks to many Canadians, asking them whether they lock their doors, and even goes door to door checking himself in some cases, and he either found none, or very few who actually do. Whereas in America, you're probably considered crazy to leave your door unlocked because someone might decide to raid your house and kill your family. You can decide for yourself if that's a valid fear, but it's interesting. Either way, I'm not about to leave my door unlocked. How can't you be concerned when you see the "if it bleeds, it leads" style of journalism predominant in this country? If you ask most journalists what is more likely to get coverage, a drowning or a shooting, they're going to tell you 90% of the time a shooting. Whether you decide you hate Micheal Moore because he's a bleeding heart liberal, you think he's right on, or you're somewhere in between, after watching it you can't say you think any one thing is the cause of violent behavior in kids.

      Posting anonymously in fear of being tracked down by some ultra-hardcore conservative with more guns than teeth...

    16. Re:Denial by Danse · · Score: 2, Insightful

      The only problem is that there is a very distinct difference between real life violence and video game violence. A lot of people grow up playing violent games and have no problem at all. Indeed the vast majority of gamers are pretty well adjusted. But because some small fraction of people can't tell reality from fantasy, they try to tar the whole industry. Face it, if these kids are so messed up that they think that the things you do in video games can be done in reality, then they're going to do something stupid anyway. Maybe they'll get it from a movie, or a book, or a comic book, who knows. But it's not the medium that is the problem, it's the kids and the way they're raised, and possibly a medical condition as well.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    17. Re:Denial by bigbigbison · · Score: 2, Insightful

      I've posted on this issue before. Basically my point is not that videogmaes are or are not violent. It is that there are a lot of other things that go on in western society that seem much more violent but yet aren't considered violent because they are older forms of entertainment.

      This issue of violence gets to a deeper issue. What is a violent videogame? Would you consider Madden 2002 to be a violent game? How about NHL 2K3? In all likelihood, Madden 2002 would not be considered "violent." Why? Because it is "just football." In American society (and probably in much of western society as well, although I am no expert on international culture), sports are naturalized. We consider them harmless. Even more than that, we encourage children to participate in them saying that they will be moral builders and the like. However, let us stop a moment and think about what actually happens during a contact, "masculine" sport like football (both kinds), basketball or hockey. How do players hype themselves up for the game, how to they refer to their opponents? "Let's kill 'em! Let's rip their heads off! Let's destroy them!"

      So here we have an activity that involves actual real violence, hitting one another and face to face trash talking and yet we do not seem concerned that this will lead to other acts of violence? But we have these mediated, virtual enactments and we are concerned? Real violence does not cause more violence, but virtual violence does? The worst injury I have ever heard of at a LAN party is carpal tunnel! How often do fights break out at LAN parties? How often do they break out at sporting events? Remind me again which one of these causes violence?

      This is not to suggest that sports are bad. Not at all. It is to show a point. Sports are considered part of our society. They have been since ancient times. So the thought that these may cause violence does not even occur to most people. However, these damn kids and their videogames. Now that is another story. Videogames are a new medium and they are a new entrant into our culture. Hence the moral panic surrounding them. Remember what rap was supposed to do to our kids? Remember what heavy metal was supposed to do? Remember rock and roll? There have been moral panics about technology dating all the way back to the popularization of the printing press. What is going on here is nothing different and as such we should try to see through the moralistic, "what about the children!?!" hype and see that the real issues here are not "do videogames make people violent?" but "Who decides what 'violent' is?" and "Why is that considered violent when there are so many other things in society that aren't?"

      I will feel safe in admitting that videogmaes MIGHT make SOME kids POSSIBLY more violent when the media and anti-videogame zealots admit that physically agressive sports MIGHT make SOME kids POSSIBLY more violent. After all, I don't know about anyone else, but when I was in high school it wasn't the gamers that were beating up other kids it was the athletes.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    18. Re:Denial by TheWanderingHermit · · Score: 1

      The only problem is that there is a very distinct difference between real life violence and video game violence

      Not as much as I wish there were. I've pointed this out before, in similar topics. Look at athletes: they train over and over and over to train their reflexes so they don't have to think -- so they react without thinking. When they perform actions over and over and over, they enforce the neuron pathways (yes, you can get more technical, but I'm abridging). The more often a 1st baseman practices catching a ball, making the tag, and immediately throwing it to another base or home, without having to look and decide where to throw a ball, the faster and better he can do it without thinking.

      The more a child learns a reaction, the more that reaction becomes imprinted in his/her brain the same way an athlete's practice and repeated actions impress those actions in their brains and bodies. If a child repeatedly practices an action of kicking someone who is coming at him/her (or defensively kicking someone before THEY can kick him/her), the more imprinted that action becomes in them. True, it is strongly imprinted in their hand muscles to work the controls, but the other parts of the reaction (kick him first, take him down before he takes me down, don't think--just fight) are as equally imprinted. The kid is just that much more likely to solve his next problem with violence instead of trying to work it out or creating a win-win situation.

      Also -- children often have a much harder time determining the difference between reality and fantasy than we, as adults, always realize. Learning and growing is an extremely complex process.

    19. Re:Denial by I(rispee_I(reme · · Score: 1

      The way to test your "video games reinforce the neuron paths" hypothesis is to take two groups of children to a firing range. One group should be hardcore fps players, the other, ideally, should not play video games or interact with guns at all. If such an experiment showed that playing Quake increased your ability to use a firearm, I'd be more likely to agree with you. As it is, sounds like idle conjecture to me, because AFAIK, playing Quake is nothing like shooting a gun.

    20. Re:Denial by corkhead0 · · Score: 0

      And I have yet to see a study that shows whether kids are violent because they've played video games, or they play video games because they're violent...

    21. Re:Denial by Danse · · Score: 1

      Exactly. What he's talking about are muscle reflexes. That has nothing at all to do with aggressiveness or behavior, even if the person was actually learning to fire a real weapon in a game. As it stands, games give no advantage to real weapon use, aside from possibly better hand-eye coordination. Nor do games involve the kind of anger, rage, or other emotions that are generally associated with violence. So either a kid can't tell fantasy from reality and will laughingly blow his friend's head off in real life, or the kid has some extreme anger problems. Either way the kid has serious real life problems that aren't related to the game. They could be exacerbated by games, movies, or the evening news, but they certainly aren't caused by them.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    22. Re:Denial by tsa · · Score: 1

      I remember playing a kung-fu game on the Commodore 64 with a friend of mine and his younger brother. Every time his brother lost the game against me he used to try to hit me hard. And in the real world he could win from me because he was a lot stronger than me.

      --

      -- Cheers!

    23. Re:Denial by Stargoat · · Score: 2, Insightful
      Nonsense. Pure and utter nonsense.

      This study of Japanese children by a Japanese woman, Ms. Nobuko Ihori. They asked children questions about violence. The children who played the most (the top five percent or higher? It doesn't say) respond to the study in such a manner that it has been interpreted that these children who play the most video games are the most violent.

      But wait, this doesn't make sense? The difference in verbal agressiveness was not clear?

      So, children who play the most amount of video games are likely to be the most agressive physically, but they won't swear at you any more than the next person?

      Nonsense. I can think of several different, and equally valid interpretations of the data:

      1. The children that were most likely to respond honestly were the children who spent the most amount of time playing video games.
      2. Or the children who spent the most amount of time playing video games are the ones who concentrate best, and thus are the most likely to be irriated at interruptions.
      3. Or, children who have been allowed to play several hours of video games a day have their family completely cowed, and have been known to use violence to get their way previously.
      4. Or, perhaps the children who play the most video games are the ones (for a variety of reasons) who are most osterized at school, and they are the ones most likely to be violent.

      This is a case of Ms. Nobuko Ihori jumping to conclusions when getting some research. She needs to come up with different conclusions, test those out against the idea of children playing videos games, and then come back to us. Instead, the little grad student wanted to make a name for herself and published a study condemning video game violence.

      --
      Hoist Number One and Number Six.
    24. Re:Denial by cyberkreiger · · Score: 1

      Where where?

      You mean "Hear, hear".

      --
      Stumbling in the dark
      I hear slavering of jaws
      Eaten by a grue.
    25. Re:Denial by dafoomie · · Score: 1

      How about instead of blaming videogames, can we hold parents responsible for once? Leaving your kid in front of a tv for hours on end is bad parenting. Not keeping an eye on what your kids are doing is bad parenting. Letting your kid play an M rated game is like taking them to see an R rated movie. Who buys the videogames, the kids or the parents? We have parents using the TV and videogames as a babysitter, and when the kid does something wrong, who gets the blame? Don't buy a copy of Halo for young children. Don't leave them alone with their videogames and TV 8 hours a day. These games are not made for children. It says it right on the box. Even a lot of network television isn't meant for children.
      When the Columbine shooting happened, the first thing I saw blamed was Doom. Is it a game's fault that they went out and shot people? Or is it the parents fault for allowing them to build a weapons cache in their bedroom, and ignoring their obvious anti-social behavior? Too often videogames are a scrapegoat and an excuse for bad parenting. I guess its not PC to blame parents. Raising kids is hard. Nobody does it perfectly, and I wish people would stop pretending that they do.

    26. Re:Denial by Rayonic · · Score: 1

      since the number of murders in Japan is relatively low

      Interesting fact: They don't count gang violence in that statistic. You know, the Yakuza and such.

      Interesting fact #2: If a man goes berzerk, kills his family and then kills himself, all the dead are chalked up under "suicide".

      It makes you wonder what Japan's murder rate actually is. If someone is attacked and dies a few days later, is that not counted as murder also?

    27. Re:Denial by PaleZer0 · · Score: 1

      Pff...thanks for straigtening me out. =P

    28. Re:Denial by TheWanderingHermit · · Score: 1

      As I point out, the muscular ability is only ONE component. While the kids are using controllers, it may or may not increase their ability to use firearms.

      You missed my other point -- that it also creates an instinctive reaction to use violence instead of other methods to resolve confrontations. The conditioning doesn't just effect muscles and relfexes, but the way we react mentally and what kind of mental impulses we have when we see and react to a situation.

      And I have to admit, if it weren't for a decade of experience working with kids, most of that in treatment situations with social workers and psychologists, I'd say it sounded like speculation. On the other hand, having had that experience and seeing, first hand, how violent games and videos effect kids, my experience tells me this is true.

    29. Re:Denial by FFFish · · Score: 1

      Oh, god. There's nothing like the willfully unthinking to frustrate hell out of one.

      There are innumerable examples of children believing in fantasty just as strongly -- and often contrary to -- reality. Santa Claus is fucking real to most kids.

      The reality is that violent environments influence children's behaviour toward becoming more violent. Your fantasy is that there's a complete disconnect between environment and learning.

      Try joining us here in the real world some day. Pop out some pups of your own and find out for yourself that Danse Junior's behaviour toward's his playmates becomes more violent if you allow him to watch violent scenes.

      --

      --
      Don't like it? Respond with words, not karma.
    30. Re:Denial by Danse · · Score: 1

      Let's see, I was raised with Wiley Coyote, Bugs Bunny, and Tom and Jerry cartoons. Can't argue that those aren't violent. Additionally I played a ton of video games. My parents were firm believers in corporal punishment too. So, with that environment, you're claiming that I should have believed that it was ok to shove firecrackers down the cat's throat so that his eyes will pop out and his head will turn black and spikey. Guess what? Regardless of what I was watching and playing all those years, I knew that violence was wrong. And judging by the fact that the vast majority of my generation has grown up without killing anyone, I suspect that I wasn't alone in my understanding. So, What we end up with is the idea that maybe these games/movies/whatever aren't really the cause, but simply just a few of many possible stimuli that will cause screwed up people to do screwed up things. That seems quite a bit more likely to me.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    31. Re:Denial by Ieshan · · Score: 1

      While those are good points, they weren't at all the point of the post, which was that the researchers don't use an arbitrary measurement that applies only to himself or to an overly broad audience, and instead use more subtle measures of violence. :)

    32. Re:Denial by FFFish · · Score: 1

      Good god.

      I have a buddy who survived a parachute failure. Does that mean that parachutes are unnecessary for those people who choose to throw themselves out of airplanes?

      There are excellent studies in which children are randomly assigned to a non-violent or violent environment (movies, videogame, cartoons, whatever). Inevitably those children who were in the violent environment behave more aggressively in their play activities.

      I am going to quit responding to you now. The facts are well-researched and well-known. Your insistence that they are not true is absurd as insisting that the moon is made of green cheese.

      --

      --
      Don't like it? Respond with words, not karma.
    33. Re:Denial by Danse · · Score: 1

      I have a buddy who survived a parachute failure. Does that mean that parachutes are unnecessary for those people who choose to throw themselves out of airplanes?

      It might, if, like I said, the vast majority of people survived jumping out of planes without parachutes. We're talking about millions of people here, and you're saying that because a relative handful go berserk, it's somehow the fault of these games or the media or whatever the bad influence of the week is. I'm saying that the fact that the overwhelming majority of people, who are exposed to the same influences, grow up just fine, is the best counter-example out there.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    34. Re:Denial by Anonymous Coward · · Score: 0
      I too have posted on this before, but right now I'm choosing to remain anonymous.

      I agree with you that sports are likely to make children violent probably as much or (in my opinion), a hell of a lot more than video games. It wasn't the "goth" kids, or the gamers, or the kids who just didn't seem to be anything that were beating people up, it was the jocks who were throwing who they didn't like into a locker. This however is tolerated, because sports are a "good thing"

      Not so much in the town I live in, but my friends in the next town over have said that driving around with kids on the football team is great, they can drive as fast as they want while drunk, get pulled over and the cops end up just saying "good luck at the game tomorrow!" It's a really weird society we live in that the kids most needing to be thrown in line are the ones who can get away with whatever they want. If a football player throws a kid into the wall, he's hyped up for the big game. If a kid who's played quake a couple times gets fed up with getting thrown into the wall by the jock, throws a punch in return, he's an unruly psycho who could snap at any minute because he's played some violent games.

      There's no doubt that aggressive activities, whether they be on a field or behind a keyboard (I still hesitate on calling that aggressive though), the person is going to be more aggressive. Unfortunatly, as is always the case, it's never one thing that causes a child's behavior.

      The more of these articles I see, the more I'm able to accept that kids playing gta3 for 4 hours a day for a year straight are going to be screwed up. But I also end up getting more fed up with feeling as if I'm not getting the complete story.

      I was picked on relentlessly before high school. I hated it, I hated most of the people, I wanted to get out more than anything. I was sick of having the athletic kids pick on me, the kid who couldn't run right, and eventually started to fight back. Numerous times I was suspended from school because I just couldn't take it anymore. I learned that when I get kicked out of school for 10 days I ended up getting my work for the next month done, and I didn't get beat up. So what was the reinforcement I was taught there? Someone starts something, I retaliate, get my work done, don't have to do anything for a month, and I'm safe for a couple weeks. I really doubt that my retaliation was because I really liked playing Doom and longed for the day we'd upgrade so I could play Quake at a tolerable speed. I think I was sick of being harrassed and the school taught me that getting into a fight got me out of harm's way and let me do other stuff since my work was done during my suspension. Oh, I also don't think that my choice in music had anything to do with it, I think my life experiences choose me to not like popular crap and prefer independent, angry stuff. And you know what? When I went to a high school full of geeks, a magnet school that had no PE program at all, I got into one fight because a kid high on magic mushrooms freaked out (I never said it was filled with perfect people) and I had no choice but to floor him till the cops could get there.

      Based on my personal experience, I have no choice but to assume that competitive sports has more of an influence on kids violent tendencies than video games. I'm also forced to believe that drugs, even psychadelics not usually known for violent outbursts, can cause more violence than a kid who likes to play doom (and by that time had finally gotten something fast enough to run Quake 2, wow!). But I know for a fact that the jocks who picked on me had other issues, sure the school system didn't ever do anything to really stop them from doing it, but I find out 6 years later that the kid's parents end up both getting arrested for pulling knives on each other while really drunk at a bar. I know the kid was brought up in a screwed up environment, I can forgive him because of that.

      Hey, congrats, I'm done with my anonymous rant. You made it to the end!

    35. Re:Denial by tbannist · · Score: 1

      It's simple, I doubt the motives that drive the groups who say that games lead to violent behaviour. It always seem that those who are pushing this theory have religious backgrounds or religious backers. Which, naturally, brings forth concerns of whether this is being pushed only because video games are competing for youth attention with religion. This may or may not be a conscious reason.

      Second, we do not understand the causes of violent behaviour very well and it seems that many of the anti-violent games studies rely on the observations of the participants, not on objective observation, so now we have two levels of inacurracy built into the study, that's before we even begin considering the causality problem.

      Thirdly, many of the claims have been simply preposterous. I have seen the people backing ludicrous claims like this before. So, you'll find that I won't get alarmed, since the number of satanic cults in Ohklahamo was greatly overstated, and role-playing games never lead to massive waves of demonic possession and mass-murder.

      Lastly, if violent computer games lead to violent people, why have violence levels been declining steadily since the mid-80s?

      --
      Fanatically anti-fanatical
  2. Cause or effect? by Quantumprof · · Score: 1

    Is it that the more they play videogames, the more they become violent....

    Or is it, the more violent they are, the more they play videogames? (Possibly to take out some of that violence, without having to actually hurt anything in real life?)

    Personally, I think it's the second option.

    --
    Fnord.
    1. Re:Cause or effect? by FFFish · · Score: 2, Insightful

      Oh, lordy. Denial is not just a river in Egypt, Quantumprof.

      The researchers grab a random sample of kids and randomly divide them in two groups. One group is assigned non-violent games, the other violent games. They do not assign the violent kids to the violent games. That would be stupid: it would invalidate the study.

      The kids play the games and are then engaged in group play. The researchers observe the interactions between the kids. They observe the kids who had been playing violent games -- and remember, these were just kids at random -- tend to be more physically aggressive.

      Study after study is showing this. And the results fit in perfectly with what we already know about kids: they learn by observing and doing.

      Why on earth would you wish to pretend otherwise?

      --

      --
      Don't like it? Respond with words, not karma.
    2. Re:Cause or effect? by Ieshan · · Score: 1

      In the latest survey, 771 elementary school children from the suburbs of Kanto district were questioned over how long they spent playing computer games. The games included both strongly violent and normal ones. Results of the study were announced at a meeting of the International Simulation and Gaming Association in Kisarazu, Chiba Prefecture, on Aug. 29.

      Students who played games the longest tended to affirm violence the most when asked such questions as, "Do you get irritated?" and "Do you sometimes unexpectedly want to hit people?" The difference in verbal aggressiveness was not made clear.


      You've suggested a great way to study videogame violence. But you haven't stated the one they used. Read the posted article.

    3. Re:Cause or effect? by Rayonic · · Score: 1

      The researchers grab a random sample of kids and...[snip]

      My question is, how old are "kids"?

    4. Re:Cause or effect? by kreyg · · Score: 1

      Personally, I take exception to the interpretation of the results. Because it's video games, they're called "aggressive," where if it was a study of traditional sports it would probably be called "competitive" or something similar.

      It's all just a bunch of loaded words signifying more about the biases of the researchers (or reporters) than objective study.

      --
      sig fault
  3. The context... by PaleZer0 · · Score: 2, Interesting

    I really think its the context of the violence that needs to be looked at. I for one feel that a game like Wind Waker, or the more gorey Eternal Darkness aren't bad, even though they are quite violent in their own right. I think a 10 year old (if the gore doesn't "damage" them) can play a good violent game in which the violence is a stance against "evil" and come out a better person. Violence in games can help instill morals into youngsters in my opinion. If a video game child is getting beat on, and the human controlled video game hero knocks the crap out of the one hurting the child, i think it does more good for the player than bad. It's needless violence in games that needs to be policed by parents and retailers. NO young kid should be able to play GTA3.

  4. Correlation != Causation by Joe+the+Lesser · · Score: 2, Interesting

    Something tells me that these kids have issues, and thus see the violence as a way to express themselves, instead of holding it in.

    So the cause of the violence is likely something else, because a healthy child would not be influenced because the child knows how to deal with his anger productivly.

    So instead of barring videogames, they might try understanding what haunts their children.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
    1. Re:Correlation != Causation by TheWanderingHermit · · Score: 1

      Maybe those of us who work (or, in my case, worked) with kids in treatment have already gone down that road and have the experience that tells us that, while some violent kids (or those in need of other help) are drawn to violent games, that there is also a negative effect on kids playing those games.

    2. Re:Correlation != Causation by szemeredy · · Score: 1

      I'm going to have to agree with you here, although I'm going to go a bit further.

      While it can be argued that video games *may* incite violence in kids, you have to look at the big picture first. Those in the United States and abroad, over the last decade or so, have been embracing violence (and sex) as a major part of their culture. Combine that with a growing lack of responsibility among people (especially in the USA) and you've got a problem.

      Don't believe me? Look at movies. Look at television. Look at the most popular sport in the United States. Look at how successful wrestling (even through it's fake) has been. Look at our print media. Look at those considered to be "role models" and how frequently they get in trouble with the law. Do I need to go on further?

      You *cannot* blame the video game manufacturers for violent kids. Most of the games considered extremely violent were created to satisfy the wants of older gamers (a very big part of the video game market), not to keep little kiddies occupied. The warning labels placed on games clearly state that some games are NOT intended for younger audiences. Smaller video game retailers won't even sell those types of games to children (or parents before asking for consent). Surely responsible parents would make sure their kids aren't playing inappropriate games, right?

      I grew up with video games. I didn't become a violent member of society (I'm only 19). I've played all of the games that supposedly make kids violent at a decently young age (10-16). However, when I was younger my parents actually stressed the fact that video games aren't real and that I shouldn't go around emulating what I see on television, video games, etc.. Maybe that had something to do with it?

      I'm not saying video games aren't responsible. I'm not saying they are responsible. I'm saying that there are other factors that need to be addressed before people can come out and point their fingers at video games.

  5. words and art by MORTAR_COMBAT! · · Score: 0

    words and art do not create feelings which do not exist -- they reveal feelings which already exist. there are reasons why kids are growing more and more violent, but these reasons have nothing to do with which video games they are playing -- if they did not have violent feelings already they would not be playing violent video games. they choose the art which suits their feelings, not the other way around.

    humans are a violent species -- we're wired for physical violence from head to toes. one would think that we would rather kids excercise their violence through video games than through other people.

    --
    MORTAR COMBAT!
    1. Re:words and art by Fished · · Score: 1
      humans are a violent species -- we're wired for physical violence from head to toes. one would think that we would rather kids excercise their violence through video games than through other people.
      You know, you seem to have absorbed the pop psychology attitude that all represion is bad. Therefore, you assume that the way to get kids to be less violent is to give them an "outlet" - i.e. video games. Unfortunately, the facts aren't with you. The exercise of violence begets more violence, the restraint of violence begets peace. A kid who plays a violent video game doesn't "let it out of his system." He develops an addiction to the adrenalin rush of aggression.
      --
      "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
  6. Yes, but... by Fished · · Score: 3, Interesting
    Let's put it this way: you have two choices:
    1. Excessively violent games make kid's violent, so should be banned.
    2. Excessively violent kids play excessively violent games, so those who play such games obsessively should be watched.
    Somehow, I suspect you would not be comfortable with either conclusion.

    Let me put it to you another way: I have four kids under six. Recently, they discovered Tom and Jerry. Since they discovered Tom and Jerry, I've noticed a distinctive change in their play - they've become more aggressive, they've started smacking each other with blunt objects and laughing, etc. Now, there are two possibilities: either Tom and Jerry unmasked latent violent issues already present in my kids, or Tom and Jerry caused them to be violent.

    Either way, the cause is "Tom and Jerry" and the solution is to turn off the damn TV. The hell of it is, in my belief system, everyone has violent tendencies to be unmasked. (This belief would also tend to be confirmed by most psychological findings I've seen.) They may be close to the surface, on the surface, or deeply buried, but they're there. Whether this is because we're all neurotic or because we're all victims of sin I'll leave up to you. In either case, anything that brings that latent violence closer to the surface is potentially a bad thing. And, like it or not, violent TV and games seem to unmask latent violence.

    Is Tom and Jerry or Grand Theft Auto really too much to give up so my two year old doesn't smack my five year old with a broom? I don't think so. Is Lord of the Rings too much to give up? Hell yes. The difference is that, in one case, violence is put out in a very unrealistic way - no consequences, no real victims. In the other, violence is associated with suffering. In one case, we have art, and in the other we have a kind of macabre, violent masturbation trying to ride on the coat-tails of art. It's like the difference between a great nude photograph and porn - one revels in the beauty of the human body, the other just seeks to possess it.

    And, No, I don't have any problem making that judgment. If you do, maybe your palate has been burned off by constant exposure to the esthetic equivalent of MD20/20, and you should try to clear it a bit?

    --
    "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
    1. Re:Yes, but... by FFFish · · Score: 1

      Huzzah. Good parenting praise to you!

      --

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      Don't like it? Respond with words, not karma.
    2. Re:Yes, but... by StocDred · · Score: 1
      If it wasn't Tom and Jerry at age 4, it will be youth soccer practice at age 8. Trying to insulate your kids so they'll never ever show violent tendencies is a losing, naive battle.

      Is Tom and Jerry or Grand Theft Auto really too much to give up so my two year old doesn't smack my five year old with a broom? I don't think so.

      Should your four year old kid be playing GTA? Of course not. No one is arguing that GTA is inappropriate for kids, so stop trying to trump up your point by trotting out bad examples.

      And it is very lame to attempt the analogy GTA : LOTR :: porn : "great nude photograph". Here's some news about LOTR: it isn't real. Both GTA and LOTR are equally valid works of art that utilize violence to tell a story. You just don't like GTA. You might also not like The Godfather, OZ, or the Child's Play movie series. That doesn't make them "not art," nor does it mean they are fine for kids to view. Just because a story isn't about heroes doesn't mean it shouldn't be told. (Or played, as is the case with video games.)

      So what's your point here? Are you trying to get all violent games (and other media) banned because of all that latent violence they're unmasking?

    3. Re:Yes, but... by Fished · · Score: 1
      Both GTA and LOTR are equally valid works of art that utilize violence to tell a story. You just don't like GTA.
      I wouldn't particularly say that GTA is not "art" of a sort. But it is certainly not what I consider to be "good art" - nor do I think many with very finely developed sensibilities would consider GTA to be good art. The thing is that I'm willing to sacrifice something - i.e. exposing my kids to violence - for good art. But why should I sacrifice anything to perpetuate bad art? Why should I even bother exposing myself to bad art?

      Look - you can look at whatever you want, and I won't try to stop you. And I think that the writers of GTA have the right to splatter as much gore across the screen as they like. But that doesn't mean that I'm going to expose my kids to it, and I frankly see no harm in "labeling" this kind of banal shock art to make it easier for parents to make decisions. I would be more troubled if such labeling were extended to works with genuine artistic value. E.g. I think that Ginsburg's howl is a great piece of art, and it would be entirely inappropriate to try to prevent one's older chidlren from reading it. OTOH, I see no need to extend myself to protect bawdy limericks such as "there once was a man from nantucket."

      Ultimately, The responsibility is with the parents - however, while you have the freedom to publish crap, I don't think there is any corresponding freedom to publish crap without having it labeled as such. It is adequately demonstrated that excessive violence can have a deleterious effect on children. So, Gov't has a legitimate and compelling need to help parents protect their children from it so long as that does not establish a real and established chilling effect.

      Personally, I would not even extend any effort to get government to label video games, since I don't think government is the solution to much of anything. However, in the same breath, I frankly don't care if they do label videogames, "gangsta rap", or TV shows. The case that the labels are substantively equivalent to censorship has simply not been made.

      --
      "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
  7. And... by Anonymous Coward · · Score: 0

    ...when will you admit that videogames aren't alone in this, as the same could be said about literature or film?

  8. Aren't we versitile? by Martigan80 · · Score: 0, Flamebait

    You know it seems as if we humans would like to blame everything else for our lack of basic parenting skills. Why can't these people face it that the are failing as parents? No before you all go TROLL on me I understand that these days both parents must work, they are stressed out, they didn't ask for it blah blah blah. You know there is a way to prevent having kids-condoms, or abstinence. There are cons to procreation.

    --
    This SIG pulled due to lack of funding. (This damn war is costing too much!)
  9. The solutions are the REAL problem here by Rellik66 · · Score: 1

    Even if these studies are true or false, the real problem lies with the solutions

    What I mean by that is some idiot lawmaker will jump the gun and introduce legislation effectively banning games.

    Games are ESRB rated for a reason, and that is to help PARENTS decide if if a game is right for a child.

    So the problem is with the parents who don't keep track of their kids habits, and next thing they know, their kid will be shooting up some school because they didn't get enough attention because their parents are too busy to provide proper love and guidence

    --

    Too many zeros, not enough ones

  10. Thank you by Danse · · Score: 1

    Just wanted to post a big Amen! to the parent post. Great job. Give the guy a hand moderators!

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  11. Violence and Media by neostorm · · Score: 2, Interesting

    Something that everyone is forgetting whenever this topic comes up is that human beings are violent creatures. Not everyone, some more than others, but human beings have an inherent violence within them. We start wars, we rape, we kill... It's an orgy of violence on this planet! (!!!) And that's just reality I'm talking about.

    Look, seriously, if I ever have children, they're probably not going to be sleeping with hookers and running people over in showers of blood until they're quite a bit older. However, kids that are more prone to violence will get their violence from books, comics, television (No!), video games (Liar!), or the school playground. Don't you remember that loving voice of your mother when she'd scream "Stop that rough-housing! or "Don't throw that at her!"

    We could eliminate every violent medium on this planet, and it would not eliminate violence, because the violence starts with *us*. We're the ones who put the violence in there in the first place, so we're where the solutions have to start.

    1. Re:Violence and Media by mcasaday · · Score: 1
      We could eliminate every violent medium on this planet, and it would not eliminate violence, because the violence starts with *us*. We're the ones who put the violence in there in the first place, so we're where the solutions have to start.

      I agree completely.

      This suggests, however, that the solution to the problem of violent children isn't as simple as replacing guns with walkie talkies. What you're suggesting is that the solution is downright elusive. To find it, one may even need patience, and not just the kind of patience required to wait through a long line at the supermarket.

      Personally I believe there is no solution to the problem. What we are facing when we examine violence in children is part of the foundation supporting human nature itself. If there were a solution, the path to finding it would lead us to places where someone who actually thinks our entertainment industry invented violence would be totally unwilling to go.

    2. Re:Violence and Media by muirhead · · Score: 1
      1. Personally I believe there is no solution to the problem. What we are facing when we examine violence in children is part of the foundation supporting human nature itself.
      I pity you, it makes me sad

      What really sets humanity aside from other animals is our communication. A channel of understanding between 2 people can remove fear any need for violence.

  12. Japanese culture and videogames. by Anonymous Coward · · Score: 0

    But Japanese videogames tend to be *less* violent than their other media. For whatever reason they don't like violent games, and their games generally contain no blood. Witness the endless churn of Final Fantasy games - turn based spell casting, magic attacks that make enemies vanish instead of explode, etc; dog walking games; dating simulators; and pokemon "collect everything" games. Take the Resident Evil series (or Silent Hill) for example - made in Japan, but has it's prime audience in rest of the world - which is why the movie was a hollywood production.

    HOWEVER, other violent forms of media *DO* sell in Japan. Hentai comics and animations (eg: can you say schoolgirl tentacle rape), and the new style of super-violent movie that's popularlised over there (eg: Audition / The Killer). And interestingly enough these forms of entertainment that American audiences don't want to buy are *NOT* even mentioned by the study.

    As for England: they pretty much enjoy violent games like Quake / Resident Evil (like the US), although the top-selling PC game this year has been a soccer management simulator.

    Not everyone who plays videogames is violent.
    Not everyone who is violent plays videogames.

    How much impression the games make on the kids probably has to do with the age and type of exposure; how involved the parents are in instilling values and bringing up their children.

  13. Is this study fundamentally flawed? by Deathlok's+Bear · · Score: 1

    I glanced through the other comments and didn't see this brought up directly. I did see a lot of people claiming that we could no longer deny that videogames caused violence in children.

    However, the study only showed a correlation between the levels of violence a child expressed and the amount of videogames s/he played. That does not, however, mean that videogames neccesarily caused the violent behaviour. In fact, given that they said the level of violence and videogame playing was independent of the type of games the child played, I'd be more inclined to suppose that rather than videogames causing violence, the level of violence expressed by the child is in direct proportion to the need to expunge said violence in the form of games.

    Thus, the more violent the child, the more games they'd play. Not the other way around (more games -> more violent).

    Given that this could largely be the result of competitive/aggressive behaviour, I'd like to see this compared to a study of children who willingly play competitive sports. (This may be tricky, as it'd neccesarily need to be children who aren't in the sport because their parents want them to be, rather those who play for fun).

    An even more simple comparison may be that of a child who practices target shooting/archery (specifically not hunting, though, to remove the aspect of hurting another living being) as those are non-harmful sides of weapons designed for violence.

    Of course, in the end videogames may feed their aggressive behaviour and encourage it, which may not be a good thing, but given that the games the people played didn't relate to the length of time/amount of violence displayed I'd wonder if the games didn't serve more as a way for the child to blow off steam.

  14. This article MAKES ME SO GODDAMN ANGRY by Anonymous Coward · · Score: 0, Funny

    I want to find whoever wrote this article, pull them out of their car in traffic, shoot them in the head, kick them repeatedly while they're probably already dead, and then, as a finishing move, rip off my face and eat them.

    I WILL HAVE A FLAWLESS VICTORY OVER THIS ARTICLE!!

    1. Re:This article MAKES ME SO GODDAMN ANGRY by johndoejersey · · Score: 1

      Parent should be modded funny, not offtopic.

  15. Points to reward violent behaviour by Scrameustache · · Score: 2, Insightful

    Yeah, right, because there are not such system in real life, huh?

    When will they do a study on the effect of playing cowboys and indians or cops and robbers on the behaviour of children?

    Remeber those violent games, played by small children in the streets? The object of the game being to shoot and kill members of an ethnic minority or social class! I mean, every kid who played that must have turned into a violent psychopath gunning down everyone in sight...huh?

    --

    You can't take the sky from me...

  16. Which games? by retrogramer · · Score: 1

    Oh yeah, my brother just became obsessed with Tetris, and then he tried to kill me. Yeah, right. Which games lead to violence? Not all, I would certainly think! I mean, someone saying that they are imitaing a certain game when they hurt someone intentionally is a different target of blame versus that of all games. Blaming games at large is a bunch of BS. Nethack is a very violent game. (It isn't animated, though) But, you can eat people after you kill them and all sorts of stuff! And I don't think I know anyone who would go out and kill someone because they love Nethack.