IMO, I think it is safe to say that Zelda is one of the few series that has no bad games in the series. I think Nintendo has delivered the Zelda experience with each game and has never been a letdown no matter what the system. I am hoping that the new Zelda coming out for the GameCube has as much impact as Zelda64: OOT did for the N64. Those were some great times.
I seriously think the worse transition from 2D to 3D would have to be the Castlevania series. The last 2D Castlevania, which was SOTN on PSX, was seriously the best 2D game in the series. The new PS2 version does not even come close to its 2D counter parts.
You could also say the same thing about the MegaMan and MegaManX series. Beautiful hand animation in all those games. Then they came out with the MegaMan legends games, which are horrible representations of the MegaMan series.
So what do you guys think is the worst transition?
I think both EE and CompE's have it equally hard. But you are right, the Comp Sci do have it easier because they do not have to take the general engineering coures that every engineer has to take. For example I have to take a certain amount of engineering classes outside computer engineering and the ones I chose were the MechE and ChemE departments. The computer science majors do not have to do this.
I am a senior computer engineering major at Lehigh University. Most of what the people stated on here is right. I would like to say the mixture that you learn is 60% electrical engineering and 40% computer science, but that depends on the school like others have said. Electrical engineers do analog design while we focus more on digital/logic design. This means that we learn about computer architecture and how to design hardware such as microprocessors, controllers, embedded systems, etc. Basically anything that has a computer chip or integrated circuit in it we learn about. The aspect of computer science that we do is to use software to program hardware. For instance we use code warrior and C to program microcontrollers. The computer science majors programming most of the timeinvolves the creation of software and not programming chips.
No, it is getting the Halo 2 release date tattooed on your arm to be just as cool as the Halo 2 programmers are.
Lol, okay you got me there :-). That completely slipped my mind or perhaps I just blacked out that era of Zelda's history.
IMO, I think it is safe to say that Zelda is one of the few series that has no bad games in the series. I think Nintendo has delivered the Zelda experience with each game and has never been a letdown no matter what the system. I am hoping that the new Zelda coming out for the GameCube has as much impact as Zelda64: OOT did for the N64. Those were some great times.
Indiana Jones: "They belong in a museum!"
Panama Hat Man: "So do you!"
That would be pretty neat if he could fit all 6 episodes on one DVD though.
In Soviet Russia, GCC segmentation faults YOU!
George Lucas: "Luke, I am your father.
Luke:"Nooooooo!"
George Lucas: "Join the darkside and together we can digitially remaster Indiana Jones with more CG."
Luke:"Nooooooo!"
Admiral Ackbar: "Luke, it's a trap!"
Since Nobuo Uematsu, composer of the Final Fantasy series' music, has his own band: http://www.square-enix-usa.com/uematsu/black_mages /index.html, does Squaresoft own the music he is playing?
I seriously think the worse transition from 2D to 3D would have to be the Castlevania series. The last 2D Castlevania, which was SOTN on PSX, was seriously the best 2D game in the series. The new PS2 version does not even come close to its 2D counter parts. You could also say the same thing about the MegaMan and MegaManX series. Beautiful hand animation in all those games. Then they came out with the MegaMan legends games, which are horrible representations of the MegaMan series. So what do you guys think is the worst transition?
I think both EE and CompE's have it equally hard. But you are right, the Comp Sci do have it easier because they do not have to take the general engineering coures that every engineer has to take. For example I have to take a certain amount of engineering classes outside computer engineering and the ones I chose were the MechE and ChemE departments. The computer science majors do not have to do this.
I am a senior computer engineering major at Lehigh University. Most of what the people stated on here is right. I would like to say the mixture that you learn is 60% electrical engineering and 40% computer science, but that depends on the school like others have said. Electrical engineers do analog design while we focus more on digital/logic design. This means that we learn about computer architecture and how to design hardware such as microprocessors, controllers, embedded systems, etc. Basically anything that has a computer chip or integrated circuit in it we learn about. The aspect of computer science that we do is to use software to program hardware. For instance we use code warrior and C to program microcontrollers. The computer science majors programming most of the timeinvolves the creation of software and not programming chips.