Where did you hear that? Yes, it's a retelling of the Doom story more as it was originally intended, but it's not an exact remake with better graphics. Just from the trailers, you can tell that quite a bit is different.
Here's the full quote from Carmack...not very pleasant sounding:
The patent situation well and truly sucks.
We were prepared to use a two-pass algorithm that gave equivalent results at a speed hit, but we negotiated the deal with Creative so that we were able to use the zfail method without having to actually pay any cash. It was tempting to take a stand and say that our products were never going to use any advanced Creative/3dlabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users.
My on-motherboard NVidia SoundStorm has EAX2 and 5.1 surround sound along with decent ASIO drivers. Sounds pretty nice, too.
I tried upgrading (well before hearing about this) to an Audigy2 Platinum EX, but it the drivers sucked. It caused clicking in games and caused problems in music software with its shitty ASIO drivers. So I took it back and I'm happy with my SoundStorm. I'm never buying another Creative product again. Which is sad, since I've owned every one since the original SoundBlaster. I was sick of the crappy drivers and support, and now hearing this pushed me over the edge.
I agree for the most part. I curse the lack of quicksaving in FarCry at times, but most of the time it works. I just wish the save points came more often. There are certain parts where they're just too far apart. Mafia was another game with save points that pissed me off all to hell because of its difficulty and the lack of saving anywhere.
Come to think of it...I wonder if this is a common characteristic of European games? Mafia was made by a Czech Studio and FarCry by a German one. I realize that that's a very small sample size, but I've seen very few (if any) North American PC games with this lack of saving, so I wonder if it's common among other European games--similar to how Japanese games have their own style. Anyone know? I'm probably looking too far into it, as it could very well just be a coincidence.
One game that I definately think not being able to save is a good idea is Rainbow Six 3. It would ruin the tactical aspect if you could just save after every room and just keep using rambo tactics until you happen clear a room. The point of the game is to make a detailed plan and then execute the plan as well as possible, making tactical decisions as things go wrong. If you can save-reload so that things never go wrong and you never lose team members, you miss a lot of the tactical aspect. Plus, if the character you're controlling dies, you can take over another one, so it's a little more forgiving in that respect.
For most games, however, I think it's kind of a pain, but it does make you play more seriously and try harder. Just don't make us go through 30 minutes of crap to get to the next save point. There's no excuse for not saving frequently in FC, since you can always go back to a previous save if the last save catches you in a bad situation or with no health.
I agree for the most part. Some games I don't even bother starting up unless I have a few free hours at least. I may grab a quick multiplayer round of RTCW or Far Cry or play games on MAME for a short while, but I'm not going to play Silent Hill or something for only 30 minutes. Certain games are not very well suited to very short infrequent playing periods. I find that games with prominent stories and games with strong atmosphere don't work well very short sessions, because by the time you're getting into the mood fo the game, it's time to go to bed or work or school or wherever.
Why are you people taking this so personally anyway? The original poster made no personal attacks, but you are making plenty against him.
Play whatever you want, but realize that most adventure or RPG games are generally designed to be played for a little while at a time.
And for the record, I'm 24, working and going to school and I don't have that much free time either. I just realize that some games need more time than others and plan accordingly. But then, I'm also one of those weirdos that reads manuals in their entirety before playing a new game.
Well, many vinyl afficianados consider digital audio to be vastly inferior to any vinyl, much less MP3, which has a lossy compression format. It could be argued that they have imperfect "emulation" also.
I have all the Nintendo consoles and I'm going to be getting a PS2 soon. Up until this point I've been a Nintendo loyalist, but there are so many games for PS2 (and XBOX, but I'm not going that route) that aren't available for GC that I'm taking the plunge. Being able to play PS1 games is a nice motivation as well.
Well, I agree that emulation is not yet perfect, but it's getting better. My main point was that having a multi-emulator box would be better than having a Franken-tendo. Even better would be having all the Nintendo consoles (which I do).
There are already quite good emulators for NES and SNES. As far as I know there are N64 emulators out there, but I've never tried one. I like having emulators, but I also like having the actual consoles. Emulation is more useful with arcade games, since having 5000+ arcade games (that's how many MAME ROMs I have) would be insanely expensive and would require several large warehouses to store. It would probably take the rest of your life (if not longer) to track down all those games in decent condition. Aquiring Nintendo systems and games isn't too hard or expensive, these days, so I'd rather have the originals as well.
My other point was that emulation, once it get better, might be a better way to play aging games which will eventually wear out. I'm sure one day there'll be a market for rare old game like there is for other items of nostalgia today. I wouldn't be surprised if record collectors store their rare records and rarely use them, but listen to MP3 copies of them regularly.
Uh, yeah, people also build full-size MAME cabinets (that will include me as soon as I get some money saved up) that have console emulators and jukebox software to boot.
I think a dedicated console emulator in a mini case that plugs into a TV would be a cool idea. You could play games that are hard to find and save wear and tear on your original consoles and games.
It was *originally* called "DUCK TAPE". It was used by the military and called duck tape before it was ever called duct tape. Brand name has nothing to do with it. Duck tape is and was the original generic name for it.
I agree, but I don't think he's planning on throwing the real thing away, rather, keeping it preserved and playing emulated games day-to-day. One day the games and consoles will be rare and you don't see record collectors playing rare vinyl all the time, do you?
Personally, I hate to see old consoles, arcade machines and the like torn apart to make various things. I just think that a better idea would be to build a dedicated Nintendo emulator machine rather than hacking Nintendos together like this.
Well, you can't stack them on top of each other. The NES has a hatch that opens vertically. The SNES and N64 have top-mounted cartridges and the Gamecube has disc access on top.
I personally would (and, I do) just have all the consoles seperate rather than hacking them together. Or if I wanted a Pan-Nintendo machine, I'd build a dedicated computer with all the Nintendo emulators and keep the original consoles intact. It's a pretty neat idea, though.
Well, I'm sure that did/does happen, but my main point was that, if you have time to eat, you probably have time to pee and eat. The parent seemed to think that if soldiers eat pre-hydrated food, they have time to eat at some unspecified point, while if they eat dehydrated food, they have to stop, while being shot at, drop everything and pee on the pouches, then eat them. I'm being generous when I say that that makes no sense at all. I'm sure most field "meals" are eaten while not in active combat.
Exactly. Now, I haven't ever been in the military myself, but I'm a student of military history and have a ton of respect for current and ex-military men/women. Soldiers have and do survive in situations that would cause most people to give up and die.
The point is that if you're at the point where you would need to urinate on your MNQRE (Meal Not Quite Ready to Eat--yes, I made that up) pouch, you're obviously in a dire situation and have limited water available. You're probably getting shot at and aren't able to be resupplied. Thus, the chance of getting some germs from food is probably not a super-high priority at that point. People have eaten some really disgusting stuff to survive, probably more so than food rehydrated from urine.
They stop and eat MREs, don't they? They're not in armed combat constantly, you know. Peeing on something before eating it doesn't take much longer than opening up an MRE and eating it. How do you think they eat, sleep, pee, or whatever else in the first place? Would you pick the middle of a firefight to eat? If so, I'm glad you're not in the military.
Didn't think your "clever" comment all the way through, did you? Even if you know absolutely nothing about the military, a little thought will show you how silly that is.
If it wasn't a Doom game that I've been extremely excited about for over a year to get my hands on, I'd wait to play the demo.
Instead, I'm going to get to Electronics Boutique (where I have it preordered) bright and early so I can get it ASAP and giggle like a insane schoolgirl the whole way home, anticipating the demon-killing awesomeness that I will soon experience.
So, I guess, hardcore Doom fans buy *this* game without playing the demo. I haven't been disappointed by an id game yet, after all.
But you can still use it for making Doom WADs for the new Doom ports such as ZDoom, Legacy, Boom, etc. The (Classic) Doom community is still strong as well as the WADding scene.
Well, the point of the story is that there now *more* than that on the site now.
For certain games or movies, sometimes having too much info available isn't a good thing. It keeps things suspenseful to keep things somewhat quiet. I wouldn't want to see info about every weapon, every enemy, all the bosses, all the levels, etc. It would ruin the mystery and fear that's supposed to go along with this game.
I agree. The site itself is kind of scary, so I have a feeling the game itself will be very scary. There's not a whole ton of new content, but it's certainly better than the old site.
Or even more so, airsoft. If you're not familiar with it, it's similar to paintball and lasertag, except you have scale model, magazine-fed, fully automatic guns that shoot little plastic bbs. The people that play it (like me) are very heavily into real military tactics (many are ex-military) and have authentic gear as well. I haven't played recently, since it's so dang hot now here in Texas, but it's very fun if you're into that sort of thing. There are cheap guns at Academy that you've probably seen, but the decent ones are expensive--$200-$300. There are even airsoft shotguns, sniper rifles, and heavy machineguns, some of which can go for over $1000.
No game prepares one for combat, but some do so better than Doom or the like. Call of Duty, Ghost Recon, Rainbow Six, even Far Cry, are fairly realistic in that regard. In real combat, aiming is very important, along with use of cover, not how fast you move or how fast you can shoot. This is pretty much the opposite of run-n-gun games like Doom or Quake (fun though they may be). From my experience, most paintball players fall into the pray'n'spray category also.
I play realistic games, because I find them fun. There has been a definate turn toward more realistic games lately, at least FPSs, so I guess other people like them too.
Anyway, my point was how ignorant a statement like "Doom made them better shooters because of the practice aiming" is. Using a mouse or keyboard to aim is a completely different skill from aiming and firing a real firearm. Tactics can be learned from (realistic) games, but not motor skills. I'm obviously not trying to help someone prepare for a shooting rampage here, I'm just bringing up how playing Doom is not going to make you a hardcore killing machine. The statement that they were better shooters than police-trained people because they played Doom? Utterly ridiculous.
Sorry about my longwinded post. I just can't stand ignorant media statements like this. Don't even get me started on the ignorant (or just biased) media coverage of the (hopeful) sunset of the "Assault Weapons" Ban in September.
It's absolute horseshit. I have played plenty of Doom and shot plenty of guns. Skill at aiming in doom does not transfer at all to shooting real guns. They're two completely different skills.
In fact, someone who is good at Doom and thinks that real combat is like Doom, would be *less* dangerous than an average person, probably. Doom is not realistic. Circle strafing, spraying-n-praying and taking lots of hits without a problem are not realstic combat skills.
Where did you hear that? Yes, it's a retelling of the Doom story more as it was originally intended, but it's not an exact remake with better graphics. Just from the trailers, you can tell that quite a bit is different.
Here's the full quote from Carmack...not very pleasant sounding :
The patent situation well and truly sucks.
We were prepared to use a two-pass algorithm that gave equivalent results at a speed hit, but we negotiated the deal with Creative so that we were able to use the zfail method without having to actually pay any cash. It was tempting to take a stand and say that our products were never going to use any advanced Creative/3dlabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users.
John Carmack
My on-motherboard NVidia SoundStorm has EAX2 and 5.1 surround sound along with decent ASIO drivers. Sounds pretty nice, too.
I tried upgrading (well before hearing about this) to an Audigy2 Platinum EX, but it the drivers sucked. It caused clicking in games and caused problems in music software with its shitty ASIO drivers. So I took it back and I'm happy with my SoundStorm. I'm never buying another Creative product again. Which is sad, since I've owned every one since the original SoundBlaster. I was sick of the crappy drivers and support, and now hearing this pushed me over the edge.
I agree for the most part. I curse the lack of quicksaving in FarCry at times, but most of the time it works. I just wish the save points came more often. There are certain parts where they're just too far apart. Mafia was another game with save points that pissed me off all to hell because of its difficulty and the lack of saving anywhere.
Come to think of it...I wonder if this is a common characteristic of European games? Mafia was made by a Czech Studio and FarCry by a German one. I realize that that's a very small sample size, but I've seen very few (if any) North American PC games with this lack of saving, so I wonder if it's common among other European games--similar to how Japanese games have their own style. Anyone know? I'm probably looking too far into it, as it could very well just be a coincidence.
One game that I definately think not being able to save is a good idea is Rainbow Six 3. It would ruin the tactical aspect if you could just save after every room and just keep using rambo tactics until you happen clear a room. The point of the game is to make a detailed plan and then execute the plan as well as possible, making tactical decisions as things go wrong. If you can save-reload so that things never go wrong and you never lose team members, you miss a lot of the tactical aspect. Plus, if the character you're controlling dies, you can take over another one, so it's a little more forgiving in that respect.
For most games, however, I think it's kind of a pain, but it does make you play more seriously and try harder. Just don't make us go through 30 minutes of crap to get to the next save point. There's no excuse for not saving frequently in FC, since you can always go back to a previous save if the last save catches you in a bad situation or with no health.
I agree for the most part. Some games I don't even bother starting up unless I have a few free hours at least. I may grab a quick multiplayer round of RTCW or Far Cry or play games on MAME for a short while, but I'm not going to play Silent Hill or something for only 30 minutes. Certain games are not very well suited to very short infrequent playing periods. I find that games with prominent stories and games with strong atmosphere don't work well very short sessions, because by the time you're getting into the mood fo the game, it's time to go to bed or work or school or wherever.
Why are you people taking this so personally anyway? The original poster made no personal attacks, but you are making plenty against him.
Play whatever you want, but realize that most adventure or RPG games are generally designed to be played for a little while at a time.
And for the record, I'm 24, working and going to school and I don't have that much free time either. I just realize that some games need more time than others and plan accordingly. But then, I'm also one of those weirdos that reads manuals in their entirety before playing a new game.
Must have been playing Far Cry, huh?
Well, many vinyl afficianados consider digital audio to be vastly inferior to any vinyl, much less MP3, which has a lossy compression format. It could be argued that they have imperfect "emulation" also.
I have all the Nintendo consoles and I'm going to be getting a PS2 soon. Up until this point I've been a Nintendo loyalist, but there are so many games for PS2 (and XBOX, but I'm not going that route) that aren't available for GC that I'm taking the plunge. Being able to play PS1 games is a nice motivation as well.
Well, I agree that emulation is not yet perfect, but it's getting better. My main point was that having a multi-emulator box would be better than having a Franken-tendo. Even better would be having all the Nintendo consoles (which I do).
There are already quite good emulators for NES and SNES. As far as I know there are N64 emulators out there, but I've never tried one. I like having emulators, but I also like having the actual consoles. Emulation is more useful with arcade games, since having 5000+ arcade games (that's how many MAME ROMs I have) would be insanely expensive and would require several large warehouses to store. It would probably take the rest of your life (if not longer) to track down all those games in decent condition. Aquiring Nintendo systems and games isn't too hard or expensive, these days, so I'd rather have the originals as well.
My other point was that emulation, once it get better, might be a better way to play aging games which will eventually wear out. I'm sure one day there'll be a market for rare old game like there is for other items of nostalgia today. I wouldn't be surprised if record collectors store their rare records and rarely use them, but listen to MP3 copies of them regularly.
Uh, yeah, people also build full-size MAME cabinets (that will include me as soon as I get some money saved up) that have console emulators and jukebox software to boot.
I think a dedicated console emulator in a mini case that plugs into a TV would be a cool idea. You could play games that are hard to find and save wear and tear on your original consoles and games.
... I mean who actually plays video games that much?
I hope this is a lame attempt at humor. This is Slashdot, after all.
It was *originally* called "DUCK TAPE". It was used by the military and called duck tape before it was ever called duct tape. Brand name has nothing to do with it. Duck tape is and was the original generic name for it.
I agree, but I don't think he's planning on throwing the real thing away, rather, keeping it preserved and playing emulated games day-to-day. One day the games and consoles will be rare and you don't see record collectors playing rare vinyl all the time, do you?
Personally, I hate to see old consoles, arcade machines and the like torn apart to make various things. I just think that a better idea would be to build a dedicated Nintendo emulator machine rather than hacking Nintendos together like this.
Well, you can't stack them on top of each other. The NES has a hatch that opens vertically. The SNES and N64 have top-mounted cartridges and the Gamecube has disc access on top.
I personally would (and, I do) just have all the consoles seperate rather than hacking them together. Or if I wanted a Pan-Nintendo machine, I'd build a dedicated computer with all the Nintendo emulators and keep the original consoles intact. It's a pretty neat idea, though.
I have an NES, SNES N64, Gamecube and Gameboy SP. So, uh, me. And I know several people that still have at least some of those also, if not all.
Well, I'm sure that did/does happen, but my main point was that, if you have time to eat, you probably have time to pee and eat. The parent seemed to think that if soldiers eat pre-hydrated food, they have time to eat at some unspecified point, while if they eat dehydrated food, they have to stop, while being shot at, drop everything and pee on the pouches, then eat them. I'm being generous when I say that that makes no sense at all. I'm sure most field "meals" are eaten while not in active combat.
Repeat with Band of Brothers--the episode about Bastogne forest (I forget the number).
Exactly. Now, I haven't ever been in the military myself, but I'm a student of military history and have a ton of respect for current and ex-military men/women. Soldiers have and do survive in situations that would cause most people to give up and die.
The point is that if you're at the point where you would need to urinate on your MNQRE (Meal Not Quite Ready to Eat--yes, I made that up) pouch, you're obviously in a dire situation and have limited water available. You're probably getting shot at and aren't able to be resupplied. Thus, the chance of getting some germs from food is probably not a super-high priority at that point. People have eaten some really disgusting stuff to survive, probably more so than food rehydrated from urine.
?!? Interesting?
They stop and eat MREs, don't they? They're not in armed combat constantly, you know. Peeing on something before eating it doesn't take much longer than opening up an MRE and eating it. How do you think they eat, sleep, pee, or whatever else in the first place? Would you pick the middle of a firefight to eat? If so, I'm glad you're not in the military.
Didn't think your "clever" comment all the way through, did you? Even if you know absolutely nothing about the military, a little thought will show you how silly that is.
If it wasn't a Doom game that I've been extremely excited about for over a year to get my hands on, I'd wait to play the demo.
Instead, I'm going to get to Electronics Boutique (where I have it preordered) bright and early so I can get it ASAP and giggle like a insane schoolgirl the whole way home, anticipating the demon-killing awesomeness that I will soon experience.
So, I guess, hardcore Doom fans buy *this* game without playing the demo. I haven't been disappointed by an id game yet, after all.
I doubt it. :)
But you can still use it for making Doom WADs for the new Doom ports such as ZDoom, Legacy, Boom, etc. The (Classic) Doom community is still strong as well as the WADding scene.
Well, the point of the story is that there now *more* than that on the site now.
For certain games or movies, sometimes having too much info available isn't a good thing. It keeps things suspenseful to keep things somewhat quiet. I wouldn't want to see info about every weapon, every enemy, all the bosses, all the levels, etc. It would ruin the mystery and fear that's supposed to go along with this game.
I agree. The site itself is kind of scary, so I have a feeling the game itself will be very scary. There's not a whole ton of new content, but it's certainly better than the old site.
But I agree, very well done site.
How do you save in Raven Shield? A cheat? Normally, saving isn't allowed mid-mission.
Or even more so, airsoft. If you're not familiar with it, it's similar to paintball and lasertag, except you have scale model, magazine-fed, fully automatic guns that shoot little plastic bbs. The people that play it (like me) are very heavily into real military tactics (many are ex-military) and have authentic gear as well. I haven't played recently, since it's so dang hot now here in Texas, but it's very fun if you're into that sort of thing. There are cheap guns at Academy that you've probably seen, but the decent ones are expensive--$200-$300. There are even airsoft shotguns, sniper rifles, and heavy machineguns, some of which can go for over $1000.
No game prepares one for combat, but some do so better than Doom or the like. Call of Duty, Ghost Recon, Rainbow Six, even Far Cry, are fairly realistic in that regard. In real combat, aiming is very important, along with use of cover, not how fast you move or how fast you can shoot. This is pretty much the opposite of run-n-gun games like Doom or Quake (fun though they may be). From my experience, most paintball players fall into the pray'n'spray category also.
I play realistic games, because I find them fun. There has been a definate turn toward more realistic games lately, at least FPSs, so I guess other people like them too.
Anyway, my point was how ignorant a statement like "Doom made them better shooters because of the practice aiming" is. Using a mouse or keyboard to aim is a completely different skill from aiming and firing a real firearm. Tactics can be learned from (realistic) games, but not motor skills. I'm obviously not trying to help someone prepare for a shooting rampage here, I'm just bringing up how playing Doom is not going to make you a hardcore killing machine. The statement that they were better shooters than police-trained people because they played Doom? Utterly ridiculous.
Sorry about my longwinded post. I just can't stand ignorant media statements like this. Don't even get me started on the ignorant (or just biased) media coverage of the (hopeful) sunset of the "Assault Weapons" Ban in September.
It's absolute horseshit. I have played plenty of Doom and shot plenty of guns. Skill at aiming in doom does not transfer at all to shooting real guns. They're two completely different skills.
In fact, someone who is good at Doom and thinks that real combat is like Doom, would be *less* dangerous than an average person, probably. Doom is not realistic. Circle strafing, spraying-n-praying and taking lots of hits without a problem are not realstic combat skills.