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Creative Pressures id Software With Patents

Cryect writes "Earlier today it was announced by Creative that they would be adding in EAX 3D sound support to Doom 3, and that they had come to an 'agreement relating to Creative's patented shadowing technique [also known as Carmack's Reverse in some coding circles] and id's cutting-edge 3D graphics DOOM 3 engine.' This seemed somewhat suspicious, almost as if id was being pressured, and a quick email to John Carmack from Reverend @ Beyond3d got this reply: 'The patent situation well and truly sucks... It was tempting to take a stand and say that our products were never going to use any advanced Creative/3DLabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users...' There's also some possible prior art [PPT link] to Creative Labs' patent, from a 1999 talk by Nvidia's Sim Dietrich."

339 comments

  1. Monopoly by Anonymous Coward · · Score: 0

    It's called market dominance - AKA: a Monopoly. While Creative's hold over the market is as strong as Microsoft's, the truth is that they have a lot of power in the industry. Think of them as Nvidia pre-ATI dominance.

  2. Creative's job by Anonymous Coward · · Score: 2, Interesting

    Seems like creative makes a practice outta this. http://us.creative.com/corporate/investor/releases .asp?pid=6197 Creative Technology Ltd. (NASDAQ: CREAF), and wholly-owned subsidiary EMU, today announced a mixed jury verdict in the case against Aureal Semiconductor.

  3. If I was Carmack.... by Anonymous Coward · · Score: 0

    I would just put a little bit of code to detect if a Creative card was installed, and if so, maybe cap the FPS at 10 or so. And also provide a splash screen that explains in tech-jargon "Doom 3 is not optimized for Creative products. Please try a Hercules or Santa Cruz Card." That could signifigantly hurt Creative's business.

    1. Re:If I was Carmack.... by zedmelon · · Score: 2, Interesting
      Appealing in some ways, but Carmack won't do that, as illustrated by his words, that you don't even need to read the article to find:

      'It was tempting to take a stand...but that would only have hurt the users...'

      --
      Mom says my .sig can beat up your .sig.
    2. Re:If I was Carmack.... by the_raptor · · Score: 3, Informative
      I would just put a little bit of code to detect if a Creative card was installed, and if so, maybe cap the FPS at 10 or so. And also provide a splash screen that explains in tech-jargon "Doom 3 is not optimized for Creative products. Please try a Hercules or Santa Cruz Card." That could signifigantly hurt Creative's business.
      No that would just cause owners of creative cards to get pissed of with id. Creative has a slightly higher market dominance then Doom 3 does ;)
      --

      ========
      CINC, 4th Penguin Legion
    3. Re:If I was Carmack.... by Skye16 · · Score: 1

      Yes, but the majority of Doom 3 users are not going to accept hardware that won't run their game. Look at how many of us ran out and bought new hardware just so we could play it. Creative would be hurt by this far more than Doom 3 would, even if Creative has greater market share.

    4. Re:If I was Carmack.... by Anonymous Coward · · Score: 2, Interesting

      Creative *doesn't* have greater market share. How many people use the built-in AC 97 motherboard sound? How many computers have Creative built-in? Hell, I haven't used anything Creative Labs has put out in years, my motherboard sound is good enough. Moreover, that nVidia-based motherboard I've got in my current system supports 5.1 surround. Why would I even bother with CL?

      Now, if Gravis updated the Ultrasound card, I might give that a look...

    5. Re:If I was Carmack.... by karnal · · Score: 3, Insightful

      In addition, let's say you have an onboard sound chip that is creative, that you have turned on in the bios to use something akin to TeamSpeak, but use a Santa Cruz for the game.

      You'd have to check which card you're using, not just blindly screwing people who have a Creative chip hooked up to their PCI bus....

      All in all, more problems than it solves.

      --
      Karnal
    6. Re:If I was Carmack.... by Anonymous Coward · · Score: 2, Informative

      I'm no longer buying creative products, neither will i recommend it to any of my computer illiterate friends who bother me with "what hw should i buy for this and that" type questions.
      and belive me, I have many of them*

      (*just because I'm reading slashdot does not mean I have no friends - thought the statistical corelation of slashdot reading and friend starvation are fascinating)

    7. Re:If I was Carmack.... by goates · · Score: 2, Insightful

      And if Microsoft got caught adding code to hinder compatibility with third party programs (I don't really know if they actually did this), everyone on /. would get up in arms. No double standard here. I think Mr. Carmack is a little more mature than that.

    8. Re:If I was Carmack.... by the_raptor · · Score: 1

      I said greater market share then Doom 3 (which only a select few people actually have at the moment ;))

      But agree about using onboard audio, if my motherboards 5.1 wasnt flaky I wouldnt have bought a creative sound card.

      --

      ========
      CINC, 4th Penguin Legion
    9. Re:If I was Carmack.... by Anonymous Coward · · Score: 0

      The Turtle Beach Santa cruz is a pretty decent card soundwise, as is shwon by this benchmark :
      http://www.extremetech.com/article2/0,1558,1154 167 ,00.asp

      Notice that Creative products quite consistently get mediocre results.

    10. Re:If I was Carmack.... by mefus · · Score: 1

      the statistical corelation of slashdot reading and friend starvation are fascinating

      Do your friends a favor for gosh sake, stop reading slashdot!!!

      --
      mefus
      In Open Society, GPL Software frees YOU!
    11. Re:If I was Carmack.... by darkain · · Score: 1

      i had a problem in battlefield when it first came out, that made the game run at 0.5 FPS with hardware accelerated audio enabled on my nVidia SoundStorm. i wouldnt be suprised if it was on purpose, considering, i got around 60+ FPS with the acceleration DISABLED.

    12. Re:If I was Carmack.... by Jelloman · · Score: 2, Interesting

      Agreed... honestly I've already pre-ordered Doom 3 anyway, but I would be really happy with id if they had taken a stand here. I disagree that it would hurt only the users; it would hurt id a bit, it would hurt creative more (lots of people would switch over to using their mobo audio or buy a new sound card).

      In any case I will certainly never buy any Creative products again. I realize every tech company has patents and most of them have bad patents; it's the bad patent bullies I won't forgive.

    13. Re:If I was Carmack.... by VisorGuy · · Score: 1

      I fail to see how it would hurt the users if he's already got a way to make it work... The game is capped at 60FPS even though most newer cards are capable of running it much faster. I'd think there would be room in there for the less-optimal shadowing implementation.

      --
      This user account is inactive account replaced by the PDA
    14. Re:If I was Carmack.... by nbert · · Score: 1

      And if Microsoft got caught adding code to hinder compatibility with third party programs (I don't really know if they actually did this), everyone on /. would get up in arms.

      IIRC Win 3.11 checked for the version of DOS it run on. If it detected DRDOS (not too sure, might be another vendor) it came up with an error message on startup. It was just FUD, since 3.11 ran fine on DRDOS. But even a useless warning message sometimes has influence on customer decisions.

    15. Re:If I was Carmack.... by Lisandro · · Score: 1

      Not hindering. The original D3 engine was supossed to do all sound processing and mixing through the CPU; there's good techincal reasons for this (sound would be the same no matter your setup, with little impact on CPU usage). The game would sound as good with your onboard sound as it would on your brand new Audigy. Through this bogus patent, Creative has effectively blackmailed iD into adding support for their hardware.

    16. Re:If I was Carmack.... by zedmelon · · Score: 1
      You make a good point. But the grandparent suggested a spiteful cap on framerate if a Creative card was detected. There's a big part of me that thinks he should anyway. Creative sucks for this, and even more because the SB Live card I have is temperamental, but I can't afford a new card right now. I know I'm not the average Doom 3 customer, but if Carmack did add a "grudge fsck" limit like that, I'd be w/o Doom3 for a while. And what about the guy who bought a brand new box last Christmas for all the latest games, and it has a CL soundcard? Not everyone can justify spending on new hardware every time a new game (even as long awaited as this one) is released.

      Creative needs to be told "this sucks," and when I have more cash, I'll vote on another sound card then, but for now I suppose I fit into the category of user Carmack was thinking of when he backed down on "taking a stand."

      --
      Mom says my .sig can beat up your .sig.
    17. Re:If I was Carmack.... by minasoko · · Score: 1

      Precisely. I see several posts here lamenting the fact that Carmack has switched Doom 3's audio engine from software/CPU to EAX. This is not the case, the original engine remains, now you just have the option to utilise EAX should you want to.

    18. Re:If I was Carmack.... by Anonymous Coward · · Score: 0

      "Win 3.11 checked for the version of DOS it run on. If it detected DRDOS (not too sure, might be another vendor) it came up with an error message on startup."

      And everyone on /. got up-n-arms about it. Why, I remember it as if it had not occurred years before slahdot even existed...

    19. Re:If I was Carmack.... by unitron · · Score: 1
      "Why, I remember it as if it had not occurred years before slahdot even existed..."

      It happened back in the days of -Slashdot. I think it was running on Slash version -1.1.3 at the time. My user ID # back then was -5733.

      --

      I see even classic Slashdot is now pretty much unusable on dial up anymore.

    20. Re:If I was Carmack.... by VisorGuy · · Score: 1

      This hasn't got anything to do with sound...

      Creative is asserting their [likely invalid] patent on a video technique to generate shadows.

      --
      This user account is inactive account replaced by the PDA
    21. Re:If I was Carmack.... by zedmelon · · Score: 1
      oops.

      The suggestion was to have the game deliberately sandbag the performance if it detected a card made by Creative. I assumed the original poster meant sound cards not knowing CL makes video cards (I only found one on their site, doesn't look very impressive), so I guess I misunderstood completely. I guess it pays to RTEA.
      (entire)

      btw, is your nick a q3 reference? I have to confess I still play it.

      --
      Mom says my .sig can beat up your .sig.
    22. Re:If I was Carmack.... by zedmelon · · Score: 1
      "hasn't got anything to do with sound"

      True, but what I said about people who can't afford new hardware getting hosed still applies.

      --
      Mom says my .sig can beat up your .sig.
    23. Re:If I was Carmack.... by VisorGuy · · Score: 1

      How?

      The solution is not to cripple the game for only people with Creative cards, but to equally modify the way that the game engine draws shadows for everybody to avoid Creative's patent on the specific shadowing method, which (as I understand it,) Carmack himself popularized.

      The whole thing is crap. Software patents really should not exist in their current form... At the very least place tighter limits and shorter expiration dates on them.

      --
      This user account is inactive account replaced by the PDA
    24. Re:If I was Carmack.... by VisorGuy · · Score: 1

      No.

      It is in reference to the Handspring Visor PDA. I have owned 5 of them (counting the exchanges).
      I now own a Palm Tungsten|T3. I really should change my nickname, but I'm not motivated enough to do so... Perhaps I'll get to it this weekend and move over my friends list.

      ModGuide: -1 Offtopic.

      --
      This user account is inactive account replaced by the PDA
    25. Re:If I was Carmack.... by zedmelon · · Score: 1
      The solution is not to cripple the game for only people with Creative cards, but to equally modify the way that the game engine draws shadows for everybody to avoid Creative's patent on the specific shadowing method

      I agree 100%. I was telling the original poster that crippling the game was a bad idea, which is what I thought he was saying Carmack should do. Re-reading it, I wasn't as clear as I thought I was. and if I had been aware Creative makes video, I'd have put a bit less unintentional fog into the mix.

      My statement about people who can't afford new hardware only applies in the sense that intentionally crippling the game just when a Creative card is detected would hurt the users who can't afford a new one right now. Sorry about the cornfusion; I never meant to disrupt the legitimate portion of the discussion.

      btw, I like the nick. Knowing what it stands for, I like it better. Don't let the q3 reference dissuade you from keeping it. ;)

      --
      Mom says my .sig can beat up your .sig.
    26. Re:If I was Carmack.... by nbert · · Score: 1

      And if Microsoft got caught adding code to hinder compatibility with third party programs (I don't really know if they actually did this), everyone on /. would get up in arms. Others already mentioned it - /. got up in arms and I personally still believe that it was a pretty lame move by MS. However, they didn't do anything to prevent 3.11 from running on a competitor's OS - they just issued a warning message, which apparently convinced some people that there is something wrong about their (DRDOS) setup. That might be enough to suppress competition, because it certainly creates some FUD (by intention?). But 3.11 run perfectly under DRDOS. They haven't done anything to stop this OS from working.

    27. Re:If I was Carmack.... by Anonymous Coward · · Score: 0

      Aight. As for the new nick, I'm going to create PDA_Monkey, which is what I use in IRC often.

    28. Re:If I was Carmack.... by calebb · · Score: 1

      Maybe you could sell your old account on eBay :-) It's a sub 550k UID...

  4. Ugh, I hate software patents. by brendanoconnor · · Score: 5, Insightful

    This is a perfect example of why I really hate software patents. Company X will talk about something, hype it up, not mention a bloody patent, then when someone uses it, the company waits around until the opportune moment, then BAM!!!! pulls some patent infringment BS out of their bum.

    It is not right. I understand the importance of patents outside of the software industry, I really do. I think that if someone comes up with a clever idea and makes a prototype and intends to sell said object, then they should have a grace period of how long they can be the only ones. I'm up for debate on how long this period should be, but still. In software this just does not happen. You have these companies that are entirely setup with a bunch of patents and they just sue other companies to make money. Talk about shaddy business.

    Patent a way to click a button, or how a shadow is rendered, or something just as rediculous is wrong and should not be possible. It hurts the industry more then it helps anyone. It will be aweful to see the rest of the world pass us by because we are unable to innovate because of all the legal mess we have. We have no one to blame but ourselves though.

    I hope all of this mess does not affect Doom 3 release date, and it is almost a shame ID did not stick it to Creative. It is nice to see a company care about the user for once to though.

    Brendan

    1. Re:Ugh, I hate software patents. by krishn_dev · · Score: 1
      yeah... I agree too.



      In spite of revolution in this field, it can hardly be said that same idea can not be implemented in 20 different more ways. Imagine everything (like OOPS, J2EE, TCP/IP etc)patented... and whoop... we are still in jurassic age.

    2. Re:Ugh, I hate software patents. by kenthorvath · · Score: 4, Insightful
      The problem is not the software patents, per se, but rather the length of time for which they endure. In an industry that changes dramatically from year to year with new technologies relying on the acceptance of older technologies, it would seem that keeping techniques and algorithms locked down for 17 years does more to hinder new advancements than to help.

      A more reasonable term should be adopted for software patents say more on the order of 2 or 3 years. A lot of money can be made in that time frame giving enough insentive to develop without taking too much from the people whom these patents affect.

    3. Re:Ugh, I hate software patents. by Anonymous Coward · · Score: 0

      There was "kind of similiar" situation about what happened over at the Diablo's team @ Blizzard North, when they left last summer, over issues of non-communication about the sell of the division.

      Its really crazy, but money over industry is nice and all - BUT at what sacrifice and improvement? Even the Opensource is not ammune to asshole CEO's such as that *ahem* moron over at SCO.

    4. Re:Ugh, I hate software patents. by nattt · · Score: 4, Insightful

      The problem is with the mere idea of patenting software. Software is protected by trade secrets and copyrights. Patents should apply to things, not virtual things. Hell, I'd like to see the end of patents altogether ( in their current form) - I hate the idea that it's first to the patent office who gets the monopoly. Independent works should also get protection because they put equally hard work into their invention too. As long as they didn't copy, then that would be fine by me.

      Inventions are often hard, and really, if the invention is already out there, it's much cheaper to buy rather than re-invent, but if you put the effort into inventing parallel (or without any knowledge of) a patented invention, why should you not also get protection???

      --
      -- oldthinkers unbellyfeel ingsoc
    5. Re:Ugh, I hate software patents. by BlueStrat · · Score: 2, Interesting

      I would recommend letting Creative know how you feel. My e-mail to Creative:

      Gentlemen,

      I've recently become aware of the situation with Creative/Id Software regarding software patents held by your corporation, and the pressure brought to bear on Id Software as a result. I am against software patenets in general, and especially when used in the ways in which Creative seems to be using them. I've always used Creative products, and recommended them to friends, as well as used and recommended them in buisiness/industrial venues. Sadly, I find myself unable, in good conscience, to continue to use or recommend Creative products and will recommend against using or purchasing Creative products, as the patent tactics being used by Creative to maintain/increase revenue/marketshare are unacceptable to me. I earnestly hope Creative re-thinks its' position(s) on the use of the threat of patent litigation as a buisiness model/tactic. I am not afilliated in any way with Id Software, or its' partners or afilliates, nor with any other competitor of Creative.

      Regards,

      I know it doesn't do much, but just maybe if enough negative PR is generated they may rethink their tactics.

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    6. Re:Ugh, I hate software patents. by Have+Blue · · Score: 2, Insightful

      Patents are meant to protect the investment required to create a brand-new thing and the ability to recoup those costs. That fundamental concept can still apply to software, if not in its present broken form.

    7. Re:Ugh, I hate software patents. by gnu-generation-one · · Score: 2, Insightful

      "This is a perfect example of why I really hate software patents."

      Those who can, do. Those who can't, patent.

      "I don't have the technical skills necessary to make a product out of idea x, therefore I'll patent it, and make sure that nobody else can make a product eithter."

      I think the comparaison was with the "dog in a manager" fable. Patents are for people who want to prevent others from creating things.

    8. Re:Ugh, I hate software patents. by nattt · · Score: 3, Interesting

      If so, then you wouldn't have to publically disclose the workings of your invention. Patents are to protect work that is publically disclose so the secrets of any invention don't get lost to society, and hence, after the patent expires, you can build upon that invention.

      But patents rarely fully disclose exactly how the invention works, and as we know, the devil is in the detail. I think a lot of people skilled in a particular art would find it hard to re-create an invention from it's patent - indeed, there are many patents for things that do not work.

      Patents are protection for ideas, but ideas are worthless when implementation is everything, which is certainly the case in software. Implementations are adequately protected by copyrights.

      Patents may have meant something in the dim, dark past when people patented physical inventions that worked, but now....

      --
      -- oldthinkers unbellyfeel ingsoc
    9. Re:Ugh, I hate software patents. by gwernol · · Score: 1

      The problem is with the mere idea of patenting software. Software is protected by trade secrets and copyrights. Patents should apply to things, not virtual things.

      Why? I don't necessarily disagree but I also believe this is a point that needs to be explained, not just stated. Is it the fact that software can be easily and perfectly reproduced that means it shouldn't be patentable?

      Hell, I'd like to see the end of patents altogether ( in their current form) - I hate the idea that it's first to the patent office who gets the monopoly. Independent works should also get protection because they put equally hard work into their invention too. As long as they didn't copy, then that would be fine by me.

      The trouble with this is how do you prove that you worked independently? Most (all?) ideas are the result of complex interaction with previously known ideas anyway. Showing what is novel is hard. Showing that you had no interaction with a parallel invention would be harder. This would just make the law surrounding patents even more complex, costly and probably unfair.

      --
      Sailing over the event horizon
    10. Re:Ugh, I hate software patents. by BlueStrat · · Score: 1

      "Patents are meant to protect the investment required to create a brand-new thing and the ability to recoup those costs. That fundamental concept can still apply to software, if not in its present broken form."

      There has been a method for accomplishing all those goals for a long time. It's called copyright, and protects specific implementations, not whole concepts, which is one of the major (if not THE major problem) problems with patenting software.

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    11. Re:Ugh, I hate software patents. by Bodhammer · · Score: 3, Informative
      A couple of things - use a spell checker before you send the letter...

      From the creative web page:

      Phil O'Shaughnessy

      Director of Corporate Communications

      poshaughnessy@creativelabs.com

      Lara B. Vacante

      Public Relations Manager

      Lara_Vacante@creativelabs.com

      Jennifer Ellard

      Senior Public Relations Specialist

      Jennifer_Ellard@creativelabs.com

      Katie Meyer

      Public Relations Coordinator

      Katie_Meyer@creativelabs.com

      --
      "I say we take off, nuke the site from orbit. It's the only way to be sure."
    12. Re:Ugh, I hate software patents. by lspd · · Score: 1

      Patents are to protect work that is publically disclose so the secrets of any invention don't get lost to society, and hence, after the patent expires, you can build upon that invention.

      OTOH, I've never heard of any programmer digging through the archives of the U.S. Patent and Trademark Office in hopes of learning new and usefully algorithms. The way patents are written makes them mostly useless as guides for how a piece of software works. If the sharing of information is not usefull in the real world then why do we keep this failed system?

    13. Re:Ugh, I hate software patents. by d_jedi · · Score: 1

      I agree completely. The problem is, the legal system doesn't work in computer time.. if these people were able to get the patent they applied for back in 1999 instead of year(s) down the road, it may have been innovative at the time.

      So what's needed is a patent system that expadites:
      granting
      revoking (ie. challenge the patent)
      transferring to the public domain

      for software.

      While we're at it, software is copyrighted for too long a period, as well.. 15 years ought to be more than enough.

      --
      I am the maverick of Slashdot
    14. Re:Ugh, I hate software patents. by BlueStrat · · Score: 1

      " [The problem is with the mere idea of patenting software. Software is protected by trade secrets and copyrights. Patents should apply to things, not virtual things.]

      Why? I don't necessarily disagree but I also believe this is a point that needs to be explained, not just stated. Is it the fact that software can be easily and perfectly reproduced that means it shouldn't be patentable?"

      (IANAP/CL-I am not a patent/copyright lawyer) The problem here is that a copyright protects a *specific* implementation, where a patent protects an entire concept. You can copyright the specific code you used to implement a clickable button to perform a function on a webpage, leaving room for others to "build a better mousetrap", whereas a patent locks up the entire concept of a clickable button to perform a function on a webpage, preventing *any* other implementation of a similar concept without the patentholders' grant of a license to do so.

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    15. Re:Ugh, I hate software patents. by nattt · · Score: 1

      I guess that's the question I'm asking.....

      I think that when people write patents they try to disclose as little as possible, while making the patent as broad as possible. Either way, it certainly doesn't fit in with the initial goal of the patent system, and doesn't help send improvements in the "art" back to society.

      --
      -- oldthinkers unbellyfeel ingsoc
    16. Re:Ugh, I hate software patents. by nattt · · Score: 1

      I don't think it's that software can be perfectly reproduced, but that just ask books aren't patentable, and they are a literary expression of a story idea, why should software, which is a programatical language expression of an idea be different? Just because it "does something" when used in conjunction with a computer that can run the program doesn't make it different enough in my eyes.

      I guess it would be hard to prove independent development, but it's obvious (to me at least) that there should be, morally, equivalent protection for parallel work, but if that's not workable in the patent process, should that not be one more nail in the coffin of software patents??? If you're at the bleeding edge of some technology, the thought that a competitor might get to the patent office first is a very real threat to stiffle development, especially if you're a smaller company without a patent lawyer on staff.

      --
      -- oldthinkers unbellyfeel ingsoc
    17. Re:Ugh, I hate software patents. by Didion+Sprague · · Score: 1

      Sadly, I find myself unable, in good conscience, to continue to use or recommend Creative products and will recommend against using or purchasing Creative products, as the patent tactics being used by Creative to maintain/increase revenue/marketshare are unacceptable to me.

      How come when people try to write "business letters" they sound like stuffy guys in top hats?

      Forget about trying to come up with 250+ syllables of "business-ese" for one basic sentimet. All this equates to a simple: "Fuck you, Creative."

      And if the dingbat, Lexus-driving, Big Bertha golf buying, cheap Italian suits at Creative are too timid or too dainty to read "Fuck you, Creative" and figure out what it means, then fuck 'em. Two times.

    18. Re:Ugh, I hate software patents. by MortisUmbra · · Score: 1

      No, we have no-one to blame but the lawyers and the greedy SOB's who hire them.

      --

      "The saddest words of mice and men, are not those which were, but should have been."
    19. Re:Ugh, I hate software patents. by mcpkaaos · · Score: 1

      Simple. "Fuck you" is generally used when someone is angry but doesn't really have a point. It is also a sign of misdirected (and therefore invalid) aggression which is very easy to blow off. By easy, I mean that it is perfectly acceptable behavior in the business world to write off anyone that resorts to such anger as unprofessional. In other words, you will be chalked up to some asshole nutjob customer out for a rant and little more. Seems counter-productive to me. Unless you really are an asshole nutjob, of course. :)

      --
      It goes from God, to Jerry, to me.
    20. Re:Ugh, I hate software patents. by Halo1 · · Score: 1

      They even not only do this because the information there is not really useful, but because if you perform a search and later are sued for patent infringement (even if you did not find that patent), you can be convicted to pay tripple damages because of so-called "willful infringement".

      --
      Donate free food here
    21. Re:Ugh, I hate software patents. by ChaosDiscord · · Score: 1
      The problem is with the mere idea of patenting software. Software is protected by trade secrets and copyrights.

      Indeed. As a general rule, things are protected by patent or copyright. Software is one of the rare exceptions. Being an exception, it deserves extra scrutiny. If both apply, perhaps they should both be more limited than usual to compensate.

    22. Re:Ugh, I hate software patents. by Kindaian · · Score: 1

      Patents aren't for protecting ideas.

      Patents are for protecting implementations of ideas.

      And that is why patenting software is wrong, because in the end, software is all about ideas.

      It's like patenting english. After that, the US Patent office couldn't patent anything else after it... (or US would have to change the official language, or pay the license!).

      Also, the whole idea of patent licenses is bogus, because you leave in the hands of one the ability to target a "victim". You can enter in a license aggreament with whatever values you like. Patent licences should be public and registered publicly.

    23. Re:Ugh, I hate software patents. by billcopc · · Score: 1

      This patent argument is ridiculous because Creative never wrote a single game in the history of the company. They make sound cards and drivers, and they sell rebadged graphics cards designed and manufactured by OTHER COMPANIES (NVidia, Permedia, S3).

      --
      -Billco, Fnarg.com
    24. Re:Ugh, I hate software patents. by ScrewMaster · · Score: 1

      Not too bright on Creative's part either ... companies need to stop listening to their lawyers. Really, they do. Does Creative really understand what it is that keeps people buying their high-end products? Do people purchase these expensive high-powered sound and video boards to listen to music or watch TV? No ... they buy them to play GAMES, and for a hardware company like Creative Labs to stick it to one of the premier game developers of our times is just astonishing.

      No more Creative Labs stuff for me. Not like they're the only game in town. I've reached a personal conclusion: any business that abuses the legal system in this way (and abuse it is) goes to the very bottom of my list of vendors. Lexmark, for example, is so far down that they'll never see the light of day. Same goes for DirecTV.

      --
      The higher the technology, the sharper that two-edged sword.
    25. Re:Ugh, I hate software patents. by ScrewMaster · · Score: 1

      No patents are supposed to protect very specific implementations of ideas. If you take the exact same idea, but implement it sufficiently differently, you could still receive a valid patent. In fact, that is why the patent office originally had a requirement (unfortunately since eliminated) that an invention had to be demonstrated in working form before a patent could be issued.

      The current problem is that the patent office is allowing the patenting of ideas. All this foolishness about "1-click shopping" and so forth simply wouldn't be an issue if the patent office had held itself to the same standards that served us all so well for two hundred years.

      --
      The higher the technology, the sharper that two-edged sword.
    26. Re:Ugh, I hate software patents. by yason · · Score: 1

      Patents are meant to protect the investment required to create a brand-new thing and the ability to recoup those costs. That fundamental concept can still apply to software, if not in its present broken form.

      Very true. The ultimate motivation is to support development of technology and sciences. Software development has one thing different: techniques are easy and cheap to implement (hacking for a while instead of building new machinery to use the patented manufacturing technique) and software lives short: after the first invention, a company must make new inventions in a couple of years already, just to maintain the lead position in the market.

      Because applying software techniques is easy and cheap, it gets normally done a lot. This is new. Copying, modifying and redistributing itself greatly supports development of technology and sciences (ultimate motivation).

      Because new software inventions get out-invented with rival techniques in few years or sometimes even in months, the ROI must be made very quickly. The growth of the ROI quickly goes down after the invention has lost its 'edge' on the market, so the invention would technically lose most of its value in that time. To support development of technology and sciences, it'd be best to invalidate the patent at that point: doing so wouldn't lessen the original incentive of the inventor to innovate, as he has already got most of the money he'll ever get. (If he's allowed to continue holding the patent, he'll get a little more money but the overall development becomes stalled which contradicts the ultimate motivation.)

      Therefore, I propose that software patents should be licensed in two ways:

      Licensing a software patent would require either the licensee to GPL their source code, or pay for the right to not do so. This leads to two clans:

      Closed-source software vendor would need to pay license fees and get access to the technology, as they can make their own software better which pays them the license fees and continuing development => it supports the ultimate motivation.

      Open-source software would need to 'pay' the licensor by keeping the source code open. The value of OSS is in the software itself. The lesser incentive of one vendor/author to innovate and patent technology (by not getting paid in money) would be compensated by the overall number of further inventions made by the community that duplicates, enhances and reuses the source code. Again, this strongly supports the ultimate motivation.

    27. Re:Ugh, I hate software patents. by Anonymous Coward · · Score: 0

      Software, today, is made once and sell everywhere.

      The patent system is ready for the situation:

      make once and sell once,

      but not for the current situation of

      make once and sell everywhere.

      This is why I hate ideas patent, including
      algorithm patents.

  5. patents by Anonymous Coward · · Score: 4, Funny

    And the reason no games are released on time is that I hold the worldwide patent to releasing games on time.

    1. Re:patents by Volmarias · · Score: 1

      Pfft, that's nothing. I have had the patent on innovative games for the last 5 years! Have you wondered why so few games are even interesting lately?

    2. Re:patents by Anonymous Coward · · Score: 0

      I have both of you beat. I just received the patent and trademark for releasing games "When it's done."

      I'm filing a lawsuit with 3d Realms this afternoon.

    3. Re:patents by Anonymous Coward · · Score: 0

      I'm filing a lawsuit with 3d Realms this afternoon.

      Heh. You won't get much if your patent covered actually RELEASING something.

      (For the un-clued: 3D Realms makes the Duke Nukem series.)

  6. WAD files by Anonymous Coward · · Score: 0

    How long after the game is released before a WAD is released that replaces the monsters with Creative execs?

  7. Friend or Foe? by garcia · · Score: 4, Funny

    "The DOOM 3 engine ushers in a new rendering paradigm that allows id and our licensees to bring cinema quality visuals to game players in real time," said Todd Hollenshead, CEO of id Software. "We look forward to further enhancing players' audio experience by working with Creative to leverage their EAX ADVANCED HD audio technology in the DOOM 3 engine."

    "Working together with id Software, an industry icon, provides Creative with an exciting opportunity to enhance one of the hottest game engines around," said Hock Leow, CTO of Creative Technology. "We look forward to the challenge of implementing EAX ADVANCED HD Multi-Environment technology within the Doom 3 engine, and subsequently working with id to make these enhancements available to their licensees. We are also pleased with the agreement relating to Creative's patented shadowing technique and id's cutting-edge 3D graphics DOOM 3 engine."


    Hmm, this press release seems rather pleasant in tone. I don't get the impression that they were coerced into anything. When I check id's website though I don't find the press release on the front page, nor do I see Creative listed in their "Friends of id" section. Perhaps they are just a bit behind on updating their website while working to release Doom 3 on time?

    1. Re:Friend or Foe? by john_smith_45678 · · Score: 1

      Probably takes more than that. AFter all, Activision supposedly leaked the E3 demo of Doom 3, and they're still a "friend".

    2. Re:Friend or Foe? by thrash242 · · Score: 1

      Here's the full quote from Carmack...not very pleasant sounding :

      The patent situation well and truly sucks.

      We were prepared to use a two-pass algorithm that gave equivalent results at a speed hit, but we negotiated the deal with Creative so that we were able to use the zfail method without having to actually pay any cash. It was tempting to take a stand and say that our products were never going to use any advanced Creative/3dlabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users.

      John Carmack

  8. but PCG said....... by Anonymous Coward · · Score: 2, Informative

    and i quote from PC Gamer:
    (pg.79) Sept. 2004
    "(8) Is it true that Doom 3's audio engine is entirely CPU-dependent, thus negating the benefits of high-end sound cards? If so, what are the benefits? What are the drawbacks?
    [bla, bla, bla]
    PC Gamer's take: Much to Creative Labs' chagrin, Doom 3 should sound exactly the same (and perform equally well) on your motherboard's built-in audio processor as it will on a high-end Audigy 2 ZS sound card."

    so much for that!

  9. Thanks id. by Anonymous Coward · · Score: 0

    You know. Considering the amount of new crap i have to buy to play this game in the first place, what's another fifty bucks on a new soundcard?

    $50 and a chance to tell Creative to go fuck themselves? Sign me up!

    1. Re:Thanks id. by telstar · · Score: 1

      Agreed. I'm building a new system for this, and other upcoming games. I know a lot of people that are doing the same. Creative just lost my money.

    2. Re:Thanks id. by Anonymous Coward · · Score: 0

      Yep, mine too. Go to hell, Creative. Lets wait how your marketing folks will try to play this issue down. Don't be fooled people, boykott creative.

    3. Re:Thanks id. by chaosmage42 · · Score: 1

      yea, serisouly. I feel bad having a creative card right now. Well, if i need a new machine to play DOOM 3, or whenever I need a new machine, creative's not getting my money. When companies use patents in assinine ways, they should be challenged. I kind of hope this pushes back the release date so that Creative suffers the wrath of DOOM {fans}.

      --

      done
    4. Re:Thanks id. by westlake · · Score: 1, Flamebait
      I kind of hope this pushes back the release date so that Creative suffers the wrath of DOOM {fans}.

      ...while Sierra rakes in the cash from sales of Half-Life 2. Smart move.

    5. Re:Thanks id. by chaosmage42 · · Score: 1

      ...while Sierra rakes in the cash from sales of Half-Life 2. Smart move.

      First, I can't find evidence that Sierra has confirmed using EAX sound. If you could provide that, I'd appreciate it {I am actually interested!}. Second, I didn't mean push the release back very far. HL2's release hasn't even been announced, EAX shouldn't delay DOOM 3 that long.
      Also, your smart move remark wasn't necessary.

      --

      done
    6. Re:Thanks id. by westlake · · Score: 1

      Any delay in releasing Doom3 is not a smart move for Carmack. Doom3 has been described as a fairly literal re-make of Doom 1 and in the post Half-Life universe that may not be good enough.

    7. Re:Thanks id. by thrash242 · · Score: 1

      Where did you hear that? Yes, it's a retelling of the Doom story more as it was originally intended, but it's not an exact remake with better graphics. Just from the trailers, you can tell that quite a bit is different.

    8. Re:Thanks id. by Anonymous Coward · · Score: 0

      I kind of hope this pushes back the release date...

      You're a little late. Doom3 CDs are being manufactured as we speak, and will be in the stores in less than a week.

  10. If Carmack won't take a stand, who will? by Merk · · Score: 4, Insightful
    We were prepared to use a two-pass algorithm that gave equivalent results at a speed hit, but we negotiated the deal with Creative so that we were able to use the zfail method without having to actually pay any cash. It was tempting to take a stand and say that our products were never going to use any advanced Creative/3dlabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users.

    Sadly, if Mr. Carmack won't take a stand against evil software patents, I doubt anybody will, or will at least do so successfully.

    Think about it. John Carmack has influence and money. People will continue to buy the games id makes, whether or not they use this patented technology. Sure, they might be slightly slower, but considering all the other optimizations id is famous for, it's unlikely anybody would notice.

    If a free software project wanted to challenge a patent like this, it wouldn't stand a chance. With no money, it couldn't defend itself. From the other side, the companies that have more power than id simply don't care to take a stand on issues like this.

    I can't help but feel that Mr. Carmack wimped out of this fight. Saying that it hurts gameply is just an easy out. Would people really have noticed?

    Maybe it's not too late. Maybe if enough people speak up about this, either id will decide to reverse their decision, or Creative will back down and make their patent available royalty-free.

    1. Re:If Carmack won't take a stand, who will? by Anonymous Coward · · Score: 0

      If the game hadn't already gone gold I think it would have been easier for them to do so.

      I know it would have pissed people off but it would have been interesting if ID had just said "We're going to have to recode & delay the game"

      Can you imagine the amount of bad publicity Creative would've got for that one!! They might've backed down just for the amount of flak they received!

    2. Re:If Carmack won't take a stand, who will? by moSSad · · Score: 5, Insightful

      id Software it's one of the latest small developers in the field. Pretty much everyone else (besides Epic maybe), is owned by the big game publishers. id is still independent. They don't have the financiar muscle of Creative. They did the only intelligent move, let Creative babble about their collaboration in a *sigh* nicely made press release. Let's try not to get the wrong picture here: id are the good guys, Creative the bad ones.

    3. Re:If Carmack won't take a stand, who will? by Anonymous Coward · · Score: 0

      Boy, it sure is easy for you to put their money on the line when it was not your decision to make wasn't it?

      They determined the best solution with what they know of their finances and all, so I can't fault them.

    4. Re:If Carmack won't take a stand, who will? by poot_rootbeer · · Score: 4, Insightful

      Sure, they might be slightly slower, but considering all the other optimizations id is famous for, it's unlikely anybody would notice.

      Are you kidding me?

      Gamers will spend $400 on a video card, more than it would cost to buy an Xbox AND a PS2, in hopes of getting an extra handful of fps in 3D Shooter Game #837.

    5. Re:If Carmack won't take a stand, who will? by 13Echo · · Score: 1

      Yeah. I don't think that there is anything else that id could have done. We all know what happens when Creative sues the shit out of another company (simply to bankrupt them with lawsuits). Look at Aureal for a prime example.

    6. Re:If Carmack won't take a stand, who will? by dnoyeb · · Score: 1

      It takes a continual stand by endorsing and using OpenGL in their games. If it was not for id, all games would be Done in Microsoft's Direct3D by now.

      I think 1 stand is enough for 1 company. Someone else is going to have to make the sound stand. And yes, that means it aint gonna happen.

      Its so obviously idiotic. Video cards are booming because they do NOT encumber software in this way. Each time they tried, they got furious backlash, and their products failed. Glide, and NVIDIA had some proprietary junk IIRC.

      Creative is just dumb. And i have to lol that this is a video patent not an audio one...

    7. Re:If Carmack won't take a stand, who will? by Anonymous Coward · · Score: 0

      The united states legal system is something to be proud of. bahaha

    8. Re:If Carmack won't take a stand, who will? by Lumpy · · Score: 1

      oh cripes. it would have had NO performance hit.

      It's all about the lame 3d audio codecs and effects that really do not add much to a game as most computer owners dont have the desire to hang speakers from the ceiling behind them. 2.1 audio is what 99% of the computer and game players use. Hell most gamers are at 2 speaker only as most lan parties DEMAND that you use headphones.

      EAX and the other Creative crud is like adding a go-fast wing and neon to your ricer... it's pretty but useless.

      Carmack could have done everything in software easily considering the insane specs the game wants to begin with. Simulating a cave reverb take's a super tiny bit of processing power compared to figuring out a game's physics on how much recoil that rocket launcher should give the player.

      he caved, there would have been NO impact on the "users"

      If the soundcard companies would pull their heads out of their asses and standardize on a 5 channel soundcard and a software interface to send all 5 channels of audio as easy as it is to send the stereo audio then things would change. (Hell give me 4! I want to be able to play audio on channels 1&2 while using 3&4 for cuing the next mp3/ogg/flac)

      but right now Creative and the rest are too busy playing incompatable roulette to care about making some advances... I can hear the executives in the board rooms screaming "MINE MINE MINE" when it's quiet around here.

      --
      Do not look at laser with remaining good eye.
    9. Re:If Carmack won't take a stand, who will? by mati · · Score: 1

      The patent is on a GRAPHICS algorithm, not sound. A stencil shadowing trick that Carmack was quite proud of independently discovering, and without which would have certainly made Doom 3 a bit slower (and uglier, code-wise, the z-fail method is the more elegant solution).

      I am a bit surprised that they caved on this considering there was certainly prior art, but I definitely don't blame id. They don't have an army of lawyers.

    10. Re:If Carmack won't take a stand, who will? by calethix · · Score: 1

      "Sadly, if Mr. Carmack won't take a stand against evil software patents, I doubt anybody will, or will at least do so successfully."

      Maybe he's just waiting for the right time. Like when he's up on the moon and Widget is humping his frickin laser beam.

    11. Re:If Carmack won't take a stand, who will? by BiggerIsBetter · · Score: 1

      Ignoring the sound/video confusion, there have been efforts to produce full immersion 3D sound from 2 channel headphones. The idea being to simulate sound environments for audio design and noise management. This was as far back as the mid 90s on SGI machines. Seems to work well enough too, but probably patented up the wazoo.

      --
      Forget thrust, drag, lift and weight. Airplanes fly because of money.
    12. Re:If Carmack won't take a stand, who will? by thrash242 · · Score: 1

      Go to www.dolby.com, and check out the Dolby Headphone demos. It's a way to make headphones sound like 5.1 in a room. It actually does a pretty good job IMHO. The only problem is, I can't find a dedicated DH decoder to use with my 5.1 soundcard and $300 Sennheiser headphones, so I had to spend $200 more so I'd have surround sound for Doom3.

    13. Re:If Carmack won't take a stand, who will? by BiggerIsBetter · · Score: 1

      Gosh. I'm impressed. I hope M-Audio supports this sometime soon...

      --
      Forget thrust, drag, lift and weight. Airplanes fly because of money.
    14. Re:If Carmack won't take a stand, who will? by Anonymous Coward · · Score: 0

      a cave reverb take's a super tiny bit

      "takes".

    15. Re:If Carmack won't take a stand, who will? by mati · · Score: 1

      Aureal was doing this for gaming, had (I believe) first-order wavetracing in their Vortex 2 line of chipsets. Sounded incredible with headphones in Half-Life. Creative litigated them out of existence (Aureal actually won the lawsuit, but spent all their money on their defense).

  11. mob by Anonymous Coward · · Score: 0

    hmm the legal way of emulating a mob..

    We have the patent, put us into the engine or we sue for the other patent.

  12. Dont worry! by Anonymous Coward · · Score: 4, Insightful

    Dont worry that US will be left behind - soon the rest of the world will also have the same stupid patent and DMCA-style laws that will stifle innovation and maybe seriously harm free software.

    This because of different trade agreements where the US is a part (NAFTA, WTO, etc). (using trade as leverage). And also thanks to big companies doing massive lobbying for these kind of laws. We really dont have a good democracy anywhere in the world, since it is money = power.

    I recommend everyone to see this movie:

    http://www.imdb.com/title/tt0379225/

  13. Surprise? by superultra · · Score: 3, Insightful

    Hmm, this press release seems rather pleasant in tone.

    Is a press release ever NOT pleasant in tone? Of course it's pleasant; if id is being legally pursued by Creative they wouldn't print a press release saying, "Creative can blow." That kind of talk is saved for plan files, not press releases.

    1. Re:Surprise? by Anonymous Coward · · Score: 0

      Is a press release ever NOT pleasant in tone? Of course it's pleasant; if id is being legally pursued by Creative they wouldn't print a press release saying, "Creative can blow." That kind of talk is saved for plan files, not press releases.

      You might not have been able to detect my sarcasm but I can't help it if you're clueless.

  14. Prior art by Augusto · · Score: 5, Interesting

    Prior art from a talk on the technique


    Reply Quoting This MessageEdit Message SimmerD Member since: 1/5/2003
    Posted - 9/21/2003 6:50:03 PM

    Don't worry about it fellas. I described this technique publicly a few months before they filed the patent - hence Prior Art. Ironically, it was at a Creative Labs developer's forum.

    During my stencil buffer talk, I described doing shadow volumes the 'reverse' way. At the time, I didn't realize the major reason why the z fail method is better than the z pass method, although I did realize they were logically equivalent, which is why it's now known as 'Carmack's Reverse' and not 'Dietrich's Reverse'!

    --

    - sigs are for wimps.
    1. Re:Prior art by Anonymous Coward · · Score: 5, Informative

      For something other than another patent to be considered prior art, you must look at 35 USC 102(a)-
      a person shall be entitled to a patent unless -
      (a) the invention was known or used by others in this country, or patented or described in a printed publication in this or a foreign country, before the invention thereof by the applicant for a patent.

      It is difficult to prove "known", however the talk could be considered a printed publication if it was readily accessable to the public. A paper which is orally presented in a forum open to all interested persons constitutes a "printed publication" if written copies are freely disseminated. Massachusetts Institute of Technology v. AB Fortia, 774 F.2d 1104, 1109. Also see MPEP 2128,2132

    2. Re:Prior art by janneH · · Score: 4, Informative

      Describing it in public before the patent application date is not prior art per se. IANL, but for it to be public I am pretty sure one has to show that it was public before the date of invention - which can preceed the date of filing by many years.

    3. Re:Prior art by Seska · · Score: 1

      I am neither a lawyer nor a patent officer, though I do have a patent officer for a housemate. She's a Canadian chemistry patent officer, so you may discount her opinions appropriately.

      She says that one of the significant differences between US and Canadian patent law is that in Canada the person who files first wins, but in the US the one who *invents* first wins, which often results in Americans' favourite pastime, lawsuits. Anyway, Sim's presentation does not automatically "prior art" the patent; Creative might well have invented before Sim, but filed later.

    4. Re:Prior art by 0x0d0a · · Score: 1

      which can preceed the date of filing by many years.

      On the other hand, after prior art, there is only a one year period before the date of filing deadline.

      "If the invention has been described in a printed publication anywhere, or has been in public use or on sale in this country more than one year before the date on which an application for patent is filed in this country, a patent cannot be obtained."

      Still, if you're right ... that's stupid. :-(

    5. Re:Prior art by IrresponsibleUseOfFr · · Score: 2, Informative

      If people understood what this patent was about, they'd realize how stupid this is. Here is a short trip down computer graphics history.

      Shadows are an important visual effect for photorealism, which has been the goal of computer graphics for a very long time. But, shadows are computationally expensive. You have to answer the following question, is there something in the way between the part of the object that I know I can see and the light source. Which of course depends on other geometry in the scene. The most obvious was of answering the query is through a ray-trace. Draw a directed line from the point that you know you see, to the light source, is there something in the way? Yes, then this point is in shadow. Call this the shadow determination problem. Unfortunately, raytracing is rather slow.

      Franklin Crow wrote a paper for SIGGRAPH in 1977 called "Shadow Algorithms for Computer Graphics" which he describes the idea behind shadow volumes. Basically instead, of doing a raytrace, you create volumes that represent a space of shadow. Shadow determination becomes, is this point in a shadow volume? Yes, then this point is in shadow. In 1977, it wasn't clear why anyone would use the shadow volume method. Crow was just doing an academic survey of all methods you could use to do shadow determination.

      In comes the development of dedicated graphics hardware. Graphics hardware is generally made up of a number of buffers. A depth-buffer, color-buffer, and stencil-buffer being some examples. You only see the color-buffer. The stencil-buffer allows you to fill in some integer value for each pixel on the screen. And later render a scene based on some condition based on the value in the stencil buffer and possibly values in others, this is called the stencil-test. The stencil buffer is useful for a number of effects such a mirrors, or portals and the like.

      In 1991, Tim Heidmann wrote "Real shadows, real time" in Iris Universe in which he describes how the stencil buffer and stencil-test can be used to to implement the shadow volume test.

      Now, here is where it gets hella stupid. One of the problems you run into with shadow-volumes is that they have to be water-tight. Sometimes, the computer graphics hardware will clip the volume. That is, what you see in 3D scene actually exists in a six sided volume, called the view-volume. There is a near, far, left, right, top, and bottom plane to it. And geometry gets choped off if it happens to be on the wrong side of one of these planes planes. In the straight-foward implementation of the idea, the plane that ends up causing the most problems is the near plane. It tends to happen when the view point gets too close to a shadow volume. This causes incorrect shadow determination and suffice it to say, in interactive graphics, people will move their view point too close to shadow volumes. So dealing with shadow volumes getting clipped at the near plane is a problem that you have to deal with. The problem is really messy.

      However, Carmack popularized the idea of changing the stencil test a little bit. It moves the problematic plane from the near plane to the far plane. But, if the far plane clips the shadow volume, you still end up with incorrect results. It isn't obvious how this is much of an improvement, but it is. You generally have much more freedom on where you place the far plane than the near plane. The far plane can be basically anywhere after the near plane, the near plane has to be somewhere infront of the view point. In fact, it is possible to place the far plane infinitely far away and thus totally get rid of the clipping problem. Now, Heidmann made the suggestion in the orginial paper that you could flip the test around. Carmack just popularized the idea.

      In comes Creative Labs, 20 years hence. They didn't come up with anything. Just filed some paperwork. Not that Carmack's stencil-test flip is that earth-shattering either. I honestly believe that any smart person would come up

      --
      Facts are meaningless. You could use facts to prove anything that's even remotely true! -Homer Simpson
  15. Not just software patents by kingLatency · · Score: 2, Insightful

    Companies that hang on to valuable IP just to make money off of infringing companies don't just exist in the software world. They exist in all industries and what they do is completely legal. I once had it explained to me in a way that made it seem ethically sound! Now, I don't see the distinction. Why is this practice abhorrent in software but fine elsewhere?

    --
    "I've got to stop masturbating! It makes me too lazy! Stop it, Albert. Stop it." -- Albert Einstein
    1. Re:Not just software patents by 13Echo · · Score: 4, Interesting

      This is what really annoys me about this system and companies like Creative Labs (who haven't made an innovative product since the mid-90s). They simply buy up all sorts of technology (Aureal, Sensaura, EMU, Ensoniq, etc.) and slack off with their own products. Creative hasn't done anything substantial with their soundcards since the Live series was released (even then it was sub-par in terms of quality), and has simply re-released the same DSP with some pumped-up driver hacks and better codecs. It's no wonder that companies like M-Audio and Turtle Beach have produced sonically superior products for the average consumer.

      Unfortunately, other areas of audio have suffered. There is no "OpenGL" of 3D audio because Creative owns all of the patents from its acquisition of companies like Aureal and Sensaura. They will always have the one-up on 3D audio performance over their customers, and any improvements will be at their own pace. PC audio has been so stale over the last few years. It's sad to see that it's come down to this, but literally; PC audio has gone virtually nowhere because of patent issues like this. This issue with their (stealing) patenting of Carmack's Reverse really shows why we are probably set-back several years in terms of a truly awesome 3D audio experience.

    2. Re:Not just software patents by MojoMonkey · · Score: 5, Informative

      "There is no "OpenGL" of 3D audio because Creative owns all of the patents from its acquisition of companies like Aureal and Sensaura."

      OpenAL? http://www.openal.org/

      --

      ----- "Blame the guy who doesn't speak English." -- Homer J. Simpson
    3. Re:Not just software patents by 13Echo · · Score: 1

      Let me rephrase myself... I mean "one that is actually used and has proper drivers that work with most hardware".

      It is true that some hardware accellerated OpenAL libraries for Creartive Labs cards (using the ALSA drivers) exist, and that there may be such functionality added into the Aureal Vortex drivers for HRTF (A3D) support, but there is not a system available today (with the hardware and software support) that is comparable to EAX.

    4. Re:Not just software patents by MattRog · · Score: 1

      I posed a question to this thread but you seem knowledgeable:
      If my motherboard supports digital S/P DIF 5.1 is it necessary to purchase an add-on sound board (e.g. a Creative or Turtle Beach) for my system if all I'm interested in is 5.1 gaming (e.g. Doom3)?

      --

      Thanks,
      --
      Matt
    5. Re:Not just software patents by Slime-dogg · · Score: 2, Interesting

      Probably not. The advantage that sound cards have over integrated stuff is that the integrated stuff uses CPU power. The PCI cards have full fledged DSP's on them, and the drivers usually offload a lot of work to the card (hardware acceleration). This advantage is slowly going away, since CPU's are so massively powerful nowadays, and noticeable sound quality only gets so good.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    6. Re:Not just software patents by dido · · Score: 1

      Software, unlike many industries, has a low barrier to entry, which is why the negative effects of the patent system are more apparent there than in other industries. Ordinary people can, with only a small investment of time and equipment, can make significant contributions to advance the state of the art, and hence have a larger opportunity to collide with patents. What you describe is not fine, no matter what the industry. It is only because software has such a low barrier to entry that the kind of behavior you describe is so painfully obvious, and can occur a lot more often.

      Every time the patent system is used to stifle innovation--and distressingly that seems to happen more and more often these days--counts as a FAILURE for the patent system, no matter what industry it applies to. The US patent system was created to "promote the progress of Science and the Useful Arts", so the Constitution says, and if only your legislators remembered this, they would take drastic steps to reform the patent system to ensure that it serves its purpose. Unfortunately, ampaign contributions by large corporations are ensuring the continuing regime of willful forgetfulness, it would seem.

      --
      Qu'on me donne six lignes écrites de la main du plus honnête homme, j'y trouverai de quoi le faire pendre.
    7. Re:Not just software patents by Anonymous Coward · · Score: 0

      OpenAL works on Windows and has been used in a number of titles.

    8. Re:Not just software patents by Anonymous Coward · · Score: 0

      That's BS. Whether you've got a PCI card or not doesn't really indicate whether the device has a DSP or even some other simple form of hardware for issues like sample rate conversion. There are plenty of cards that don't do anything particularily special with regards to offloading audio processing to the card.

    9. Re:Not just software patents by CPlusPlusOwnsYou · · Score: 1

      Creative hasn't done anything substantial with their soundcards since the Live series was released

      I would have to disagree with you. I don't know much about Creative's business practices but every sound card i've ever owned was a SoundBlaster and it was great.

      The SoundBlaster Audigy2 cards are awesome. Nothing like playing mp3s or games at 5.1 or greater.

      There is no "OpenGL" of 3D audio

      Ever heard of OpenAL?

      OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. For more information about what products and programming tools currently use OpenAL, go to the Titles and Links pages. Check it out.

      --
      "Software is like sex: it's better when it's free."
    10. Re:Not just software patents by HunterZ · · Score: 1

      God, finally someone who sees Creative exactly the way I do. Nothing Creative has created has been special ever since they entered the PCI sound card market by buying Ensoniq and re-labeling their cards. Whatever you may be able to say in defense of their hardware, the fact still remains that their tech support and overall customer relations are a joke, as are their drivers and other supporting software. Absolutely the ONLY thing Creative has over anyone else is EAX, and EAX won't save Creative any more than Glide saved 3dfx or any more than nVidia's refusing to conform to the standard DirectX 9 shader rendering path will save it. Why the hell won't these companies learn that you can't retain dominance over their niche of the hardware market by strongarming software developers into using their proprietary technologies?

      OpenAL is kind of a joke too, from the looks of it, as it seems to be largely controlled by nVidia and Creative.

      I should mention that I have an Audigy 2, but that I use the kX Project drivers http://www.kxproject.com/ instead of the official Creative ones because I can have direct control over what's going on in the DSP on the card. If it wasn't for kX, I'd probably have an nForce motherboard like my roommate (AC3-encoded 5.1 output anyone?).

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    11. Re:Not just software patents by Trogre · · Score: 2, Informative

      First off, let me state that Creative EAX is crap. After playing games with Aureals A3D API there's just no contest. Sadly they went bust and were scooped up by Creative who seem to be just sitting on their IP.

      As for OpenAL titles that are actually used, let me see:
      From www.openal.org:

      AlienFlux (Windows, Linux, Macintosh)
      America's Army: Operations (Windows, Linux, Macintosh)
      Bridge Construction Set (Windows, Linux)
      Escape From Monkey Island (Macintosh)
      FlightGear (Windows, Unix, Macintosh)
      Harry Potter and the Chamber of Secrets (Windows, Macintosh)
      Jedi Knight: Jedi Academy (Windows, Macintosh)
      Jedi Knight 2 (Windows, Macintosh)
      Marble Blast (Windows, Linux, Macintosh)
      MegaCorps Online (Windows, Linux, Macintosh)
      Orbz (Windows, Linux, Macintosh)
      Postal 2 (Windows)
      Soldier of Fortune 2 (Windows)
      Unreal 2 (Windows)
      Unreal Tournament 2003 (Windows, Linux, Macintosh)
      Unreal Tournament 2004 (Windows, Linux, Macintosh)

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    12. Re:Not just software patents by jrockway · · Score: 1

      And chromium. That's what I use to test OpenAL when I'm hacking on it...

      --
      My other car is first.
    13. Re:Not just software patents by dnoyeb · · Score: 1

      today the problem is not the processing power but the lame interrupt architecture enforced by current BIOSes. so activity can cause popping like you get in lots of integrated sound and video cards.

      newer chipsets can't solve it either.

      That is the main thing I am hoping for when the new BIOSes finally hit. Screw DRM.

    14. Re:Not just software patents by 13Echo · · Score: 1

      I don't think you'll have a problem, but it depends on the audio chipset and the operating system (and driver set) you are using.

      If you use Windows for Doom 3, then it should be fine. If you use Linux for Doom 3, it's up in the air. I don't know how capable the 3D audio portion of the Doom 3 code will be on Linux. There have been some interesting advances in OpenAL on Linux within the last few months, so we may see some neat tricks after all.

    15. Re:Not just software patents by 13Echo · · Score: 1

      I also own an Audigy 2 ZS, but it's simply because it is the last modern soundcard that does hardware mixing.

      Since I use Linux, I need a soundcard with reasonable quality, surround support, and hardware mixing; until the ALSA driver set has a suitable software mixer that doesn't suck. A few years ago, there were a ton of soundcards that did hardware mixing. I have Aureal Vortex cards, which work well, but they are only quadraphonic and the codecs aren't up to the level of quality I prefer. Creative sued Aureal into bankruptcy, and purchased their assets, so they aren't an options. I have a Santa Cruz as well, which is a fine card that supports hardware mixing, but the rear channel support is goofy on the Linux ALSA drivers. The chipset manufacturer (Cirrus Logic) no longer makes PCI audio chipsets. The Audigy series is the only option. M-Audio's cards are better quality, but can only play one sound at a time (lacking a hardware mixer).

      The Audigy 2 ZS isn't a bad card (since the inclusion of the Cirrus 8-channel codec for analog audio), but it's essentially the card that Creative should have released several years ago. It is indicative of the kind of un-creative company that they've become.

    16. Re:Not just software patents by Anonymous Coward · · Score: 0

      What on earth are you talking about?

      The BIOS is long gone from interrupt routing pretty much immediately after any remotely modern OS boots. The OS programs the IOAPIC and the CPU local APICs to route interrupts however it pleases with whatever priorities it pleases.

      Most of the time, popping is caused by the OS (or more likely, drivers) disabling interrupts for too long. Low latency apps like games or realtime music software use very small output buffers, so they have to be scheduled very often (which can't happen if something is doing work with interrupts off).

      Occasionally it is caused by the host scheduler not running the app/game often enough if there is other load on the machine, but I'd imagine most games jack up the priority of their audio rendering thread.

  16. Of course Creative will spin it by Anonymous Coward · · Score: 0

    They thought they could make a good show by pretending their technology helped Doom3, even though the technology didnt really came from them ... but came from independent invention.

    To suits independent invention falling under patents is a perfectly natural and just thing ... they probably thought that everyone would agree with them, but then suits tend to be morons about stuff like that. What a PR blunder, they should have kept their mouths shut about their little blackmail campaign.

    Sim Dietrich's prior art will especially bite them in the ass here, while without it they might at least have been legally in the clear and morally bankrupt ... now they are claiming rights to what they didnt even invent first, and are still morally bankrupt.

    If anyone from Creative Labs is reading this, dont try to safe face ... just revoke the patent and apologize, you fucked JC man! What the fuck were you thinking?

  17. Re:Creative who? by Anonymous Coward · · Score: 0

    they don't put out games, but the've pwned the soundcard market well over a decade you moron.

  18. Software Patent Statute of Limitation? by theluckyleper · · Score: 2, Interesting

    I seriously think that software patents need some sort of statute of limitation placed upon them. It looks like in some parts of the world, this exists! In China, the statute of limitation for patent infringement is:

    2 years from the date on which the patentee or any interested party obtains or should have obtained knowledge of the infringing act

    If this were in force in the USA, then the Unisys GIF debacle (and countless others) could have been avoided.

    Unisys KNEW that GIFs were ALL OVER the web, for years, and they didn't attempt to enforce their patent. They'd have to have been in a hole, to not notice. Therefore, a statute of limitations would have prevented them from allowing the world to become addicted to GIFs before springing their trap.

    --
    Visit the Game Programming Wiki!
    1. Re:Software Patent Statute of Limitation? by black+mariah · · Score: 1

      They do have a lifespan. Read more about patents. Unisys started going ape shit because their patent was about to expire and they figured they'd get some money while they could.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    2. Re:Software Patent Statute of Limitation? by Anonymous Coward · · Score: 0

      Wouldn't have helped. The old gifs (and old copies of gif creation programs) would be grandfathered in, but no one could create new gifs, or distribute any more copies of software that could create gifs.

      Distribution of infringing software is a new act of infringement, and thus resets the clock.

  19. Future source code release. by Dan+East · · Score: 5, Interesting

    id Software has faithfully released the full source code to each of their titles once the game is a couple generations old.

    I wonder if this will affect the release of the Doom 3 source a few years from now? Can patented code be released under the GPL?

    Dan East

    --
    Better known as 318230.
    1. Re:Future source code release. by Augusto · · Score: 1

      I was wondering the same exact thing. My guess is that this would prevent it from being released to the public, specially GPL'ed.

      --

      - sigs are for wimps.
    2. Re:Future source code release. by Anonymous Coward · · Score: 0

      Of course Id can release the source, and just strip away the part of the code the patent covers. I am almost certain Carmack would have put in conditional compiler directives to ensure exactly this could happen, later.

      John thinks way ahead. I trust he has on this, too. :^)

      Jim O'Flaherty

    3. Re:Future source code release. by runderwo · · Score: 1
      Why not? FreeType does.

    4. Re:Future source code release. by BigDumbAnimal · · Score: 5, Informative

      iD has in the past ripped out sound code that was licensed from 3rd parties. Or John has quickly put something else together that will work to replace 3rd party code.

      This was done w/ Doom.

    5. Re:Future source code release. by johndiii · · Score: 3, Insightful

      Good question. Part of the patent process is disclosing the invention, so the technique itself is public knowledge. So where does this leave us? What would constitute a violation of the patent? Probably selling the source code would be a violation, even though the source implementing this technique is a minuscule part of the game source. Simply publishing the source might not be, since id presumably has the copyright on their own code, and an apparently valid license from Creative to use the patented technique. Would it be legal for an end-user to compile the code? Seems likely. Would it be legal to distribute binaries of the compiled code (free or for a fee)? Probably not. GPL release? Possibly not, though this is a copyright issue rather than a patent one.

      Caveat: I am not a lawyer; I am attempting to apply common sense to the dubious notion of a patent on a technique, on a particular algorithm. This is one reason why software patents are goofy (highly technical legal term) - traditionally, a patent applied to a particular implementation of an idea, not to the idea itself.

      --
      Floating face-down in a river of regret...and thoughts of you...
    6. Re:Future source code release. by Doogie5526 · · Score: 1

      The original Doom had licensed their sound code(how ironic) for that game, it was just left out of the released code. I assume the same thing will happen here.

    7. Re:Future source code release. by aardwolf204 · · Score: 0, Offtopic

      Dan,

      I just went to your site to check out what you've been doing since I left the PPC gaming scene in late '02. I might pick it back up when I get a PPC Phone. OMG, you've ported Quake II! Sure this is a pointless post but I dont think you get enough thanks for all that you've done for the community. I hope you at least get free tickets to Quake Con and a T-Shirt :).

      PS: Thanks for dexplor.

      --
      Im dreaming ofa big bndwdth, That can resist the /.crowd.May ur days b merry & bright & may al
    8. Re:Future source code release. by /dev/trash · · Score: 1

      NO.

  20. Too bad... by TheHonestTruth · · Score: 4, Informative
    Too bad a couple months doesn't cut the mustard. To have truly solid prior art, it has to be over a year before the patent was filed in the U.S. Otherwise, the inventor can swear behind the disclosure, saying that they invented it before the disclosure occurred. This is not the case in the EU. There, disclosure destroys patent rights.

    -truth

    --

    I had a steady B+ in my AI class until I failed the Turing test...

    1. Re:Too bad... by dossen · · Score: 1

      I was under the impression that the one year thing was only if you published the thing first? Can you really keep a patent if someone else provably got the idea before you filled for a patent? What is to prevent people from patenting other peoples ideas? How would they proved that they had the idea first, beyond saying "yes we did", if they did not publish it?

    2. Re:Too bad... by TheHonestTruth · · Score: 2, Informative
      Can you really keep a patent if someone else provably got the idea before you filled for a patent?

      Yes and no. The idea is that the claim you make that you invented something someone else filed a patent on has to be based on fact. You must be able to provide documents like dated lab manuals or whatnot that "prove" you really did invent the invention first.

      What is to prevent people from patenting other peoples ideas?

      If they can prove that the filing you have is, and I forget the term actually used, in bad faith, then your patent is unenforceable (which is worse than being invalid). But the kicker is proving it and bascially is a lawsuit to get at that information.

      How would they proved that they had the idea first, beyond saying "yes we did", if they did not publish it?

      See above about lab manuals. Publishing will _never_ help you acquire patent rights. The best you can do is publish a technology someone else is trying to patent and hope that they don't have something on file yet (and that they cannot swear behind your publication).

      -truth

      --

      I had a steady B+ in my AI class until I failed the Turing test...

  21. well then... by tandr · · Score: 3, Interesting

    "would only have hurt the users..."

    Creatives drivers for SB (Live or whatever) always caused only headache on multiprocessor machines. I realized how limited (and poorly writen) their drivers are after switched to kX drivers. Now marketing dep @ creative reached total lows ...

    I dunno about rest of the /. croud, but I hear you John. My next rig will have no Creative products in it.

    1. Re:well then... by Anonymous Coward · · Score: 1

      > My next rig will have no Creative products in it.

      Any good recommendation to replace Creative? ... I wish Aureal was still around (sigh). Blame patents again on this one.

    2. Re:well then... by AllUsernamesAreGone · · Score: 1

      dunno about rest of the /. croud, but I hear you John. My next rig will have no Creative products in it.

      Damn right. My opinion of creative kit has been declining rather rapidly recently, combine that with a move like this and Creative can shove their products so far up where the sun doesn't shine that people with think their mouths are hardware dispensers.

      Bah, Creative will be... *gets out a black notebook*... 8th against the wall come the revolution.

    3. Re:well then... by Anonymous Coward · · Score: 0

      Carmack is one of the few people who is respected throughout the industry. I'm hope he'll have more to say on this after the game ships; alot more ;-)

      Now about these doom3 linux binaries, where do I get the skinny ( libc, drivers etc )?

    4. Re:well then... by vadim_t · · Score: 1

      That's why I no longer have a SB Live here.

      I used to have one, but it caused BIG problems in combination with the VIA chipset on my Duron 850. It took me weeks to finally realize it was the card because crashes were very random. So I gave it to my brother, who was pretty happy with it.

      Later I bought a dual Athlon MP, and gave the Duron to my brother. I had already heard Creative drivers don't work on SMP. Then I spent all day trying to install Win2K on the Duron, until I finally realized it was the old chipset problem.

      So, we ended without being able to use it on any computer. I told my brother that probably the best thing to do with it is to give it as a gift to somebody he didn't like ;-)

      For the Athlon I bought a Terratec DMX X-Fire 1024, which works perfectly fine with SMP in both Linux and Windows. On Linux it also supports several hardware channels, so /dev/dsp can be opened more than once for example.

    5. Re:well then... by Anonymous Coward · · Score: 0

      Terratec make some creat SB Live/Audigy Replacements withas breakout box. Had one working under RH9 with ALSA, altho the mixer channels were not perfect it all worked including digital outs :)

    6. Re:well then... by Anonymous Coward · · Score: 0

      Never had any problems with my Live on Intel SMP hardware, but still won't be buying another creative card

    7. Re:well then... by GodsMadClown · · Score: 3, Informative

      For gaming, they're the only ones with hardware EAX processing. Other soundcards incur performance hits. For an idea of the size of this hit, take a look at page 6 of the Techreport review of the Philips' Ultimate Edge.
      http://www.techreport.com/reviews/2004q3/ph ilips-u ltimateedge/index.x?pg=6

      For consumer music and movies, CPU usage is much less of an issue. For these uses I would recommend a M-Audio Revolution. It uses the VIA EnvyHT chip and supports for 192/24 resolution throughout the signal path. The sound quality is excellent and the bass management is vastly superior to that of the Audigy 2.

      For strictly 2-channel listening, I'd recommend the Chaintech AV-710.

      Here's a review on a headphone forum.
      http://www4.head-fi.org/forums/showthread. php?t=75 454

      Here's a setup guide on that same forum.
      http://www4.head-fi.org/forums/showthread. php?t=75 655

    8. Re:well then... by Anonymous Coward · · Score: 0

      Amen to THAT. I paid way too much for my 3 SB cards over the years, cuz I wanted "the best". Now I realize, there are better options. Hell, even taking the performance hit from onboard Audio is better than this.

      My Audigy won't even do SB16 emulation!!!! How the frig am I supposed to play my old DOS games when I wanna go retro!

      Those bastards, they killed Aces over Europe!

      I suggest everyone write letters to Creative expressing their displeasure... AND to iD, for being a bunch of fucking pussies on this matter...

      Tell Creative you won't buy them again, and tell iD they had better change their tune if they want yer $$$ too.

      That is, if any of the blustering here can be backed up by actual moral stance of some fortitude.

  22. Hardware has natural barriers to entry by Anonymous Coward · · Score: 0

    They tend to be pretty substantial too. The extra barrier to entry patents represent are not really relevant to us normal folks without a billion to invest. It is all well over the horizon.

    To get into software commercially takes the same kind of money as starting a small company though, and non commercially all it takes is some of your time (open source). So here people see patents for what they are, a royal pain in the ass.

  23. Slightly OT: Software patent question by Anonymous Coward · · Score: 2, Funny

    Does slashdot have a patent on "a method of buring the retinas of web site viewers with godawful color schemes"?

    This color scheme is worse than the IT section's!

    1. Re:Slightly OT: Software patent question by Anonymous Coward · · Score: 0

      I disagree. This section's colors at least contrast, unlike the IT section. Lack of contrast makes it harder for me to read, which in turn causes eye strain, which is the bane of many IT workers' lives (after carpal tunnel).

      Is it officially irony when a Slashdot section about IT actually hurts IT workers?

    2. Re:Slightly OT: Software patent question by Anonymous Coward · · Score: 0

      I find this particular shade of blue physically painful to look at. They need to darken it.

    3. Re:Slightly OT: Software patent question by Anonymous Coward · · Score: 0

      It looks purple to me. I guess my monitor displays it dark enough that it doesn't bother me.

  24. Don't support single vendors by Anonymous Coward · · Score: 0

    The best way to fight this would be to support the game through sales, but don't buy Creative's hardware. There are other sound card vendors out there inclucing nVidia's nForce and Turtle Beach, so Creative isn't the only option. The more people that buy the other sound cards, more games will support specifications and not vendors. The same rule applies to video cards. If one game company likes to put a "way it's meant to be played" clip in each one of their games, don't buy the game. Support other game companies that write for any card and not one specific company. I await my Score 0 now.

    1. Re:Don't support single vendors by lowe0 · · Score: 1

      There's a difference between joint marketing ("The Way It's Meant To Be Played") and blackmail.

  25. Et tu Brute? by glrotate · · Score: 1

    Yeah. They're the good guys.

  26. The sad part is EAX sucks compared to Aureal by Anonymous Coward · · Score: 2, Insightful

    The EAX environmental audio is lame compared to the Aureal environmental audio. So naturally the worst standard won in the marketplace and the best standard was purchased and buried.

    Creative Labs sucks. Their sound cards have stability problems and EAX buring Aureal really pisses me off.

    1. Re:The sad part is EAX sucks compared to Aureal by Anita+Coney · · Score: 2, Interesting

      I had an Aureal card, and with only two speakers it could surround sound audio extremely well. There was a speaker test involving helicopters and it actually sounded like it was behind you, in front of you, above you, etc. Even my wife was fooled.

      Aureal made the same mistake 3dfx made. It decided to sell its own cards instead of licensing the technology to OEMs. That was asinine.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    2. Re:The sad part is EAX sucks compared to Aureal by atcurtis · · Score: 1


      I still have an Aureal sound card. They were ahead of Creative with official support for Linux...

      But there again, since when does the best technology survive? In the PC industry, it's whomever can leverage their product and supply line best to get it out there... The quality or elegance is more or less completely irrelevant.

      --
      -- The universe began. Life started on a billion worlds...
      -- Except on one where stupidity was there first.
    3. Re:The sad part is EAX sucks compared to Aureal by Anonymous Coward · · Score: 0

      You have it sort of backwards. Creative sells its own cards. Aureal sold its chips to manufacturers, which is why I have a Diamond MX300 with an Aureal processor. They of course also sold their own cards, but that wasn't why they died. They died because OEMs stopped buying their shit.

    4. Re:The sad part is EAX sucks compared to Aureal by Anonymous Coward · · Score: 0

      Wasn't it Creative who effectively sued Aureal out of existance?

    5. Re:The sad part is EAX sucks compared to Aureal by kannibal_klown · · Score: 1

      I LOVED my Aureal card. The dmo I listened to had a bee buzzing around you, and it was remarkable how well I was able to tell where the sound was coming from.

      man, I wish Creative didn't gobble them up (and then do nothing with the tech).

    6. Re:The sad part is EAX sucks compared to Aureal by evilned · · Score: 2, Informative

      nope, the real reason Aureal went under is they got sued into submission by Creative. It was over some patent involving sending sounds over the PCI bus if I remember. Long story short, aureal wasn't infringing, and the patent was almost thrown out, but the legal bills bankrupted the company. Creative bought the remnants.

      --

      "My head hurts, My feet stink, and I dont love Jesus." -Jimmy Buffett

  27. Ask Slashdot by Anonymous Coward · · Score: 4, Insightful

    Todays question is -- How Important is Creative?

    My own take: Not very. They're about the only game in town when it comes to fancy-pants gaming sound cards. The thing is that a fancy pants gaming soundcard is not very important to me. Don't get me wrong I'm a pretty big gamer, but who really wants a computer desk coverd with a dozen speakers and the attendant wires? I haven't had a creative soundcard since the early soundblaster days. Creative products apart from soundcards? They just re-badge other people's stuff. I'd consider the RIO mp-3 players, but rio isn't creative anymore, right? I haven't had anything from creative in years, and I haven't missed it. Even as a computer gamer. The $20-$30 econo soundboard has been fine for me for as long as I can remember. I think my 486 might have had a creative board. Maybe.

    What do you guys think? When you're putting together a setup what do you think about when it comes to soundboards? Do you have to have the best one? How much do you usually spend? Do you really love the 3d sound? Have you GOTTA have the latest pimptastic creative soundboard for like $250? Some people need super awsome soundboards because they make computer music, but then the creative boards aren't the ones you want anyway, right?

    While the fury of /. is intense it is also generally short lived. But ditching creative products is not a difficult proposition. And ever since I heard about how they bragged that they could keep costs down by holding back innovation (this was back in the aureal days) I've always kinda thought they were a bunch of dickheads.

    1. Re:Ask Slashdot by Anonymous Coward · · Score: 0

      The reason 'fancy-pants gaming sound cards' aren't important to anyone *is* Creative. PC audio technology has been stagnant for a long time now, EAX is virtually pointless. If there were a serious competitor who could actually make a decent sound card that could allow for more than just stupid sounding reverb (think diffraction and reflection of sound, non-linear attenuation with distance etc) then maybe it would all be a little more exciting and people would actually want to buy a good sound card in order to have a really immersive gaming experience!

      I suspect that graphics cards would have suffered a similar fate if ATI had proved incapable of matching nVidia after 3DFX kicked the bucket.

    2. Re:Ask Slashdot by Anonymous Coward · · Score: 0

      Just a FYI:
      Rio was never a Creative procuct. Diamond Multimedia had the Rio product line. Diamond was then purchased by S3 which later became Sonic Blue I believe.

      Creative was slow to the MP3 market with the Nomad line.

    3. Re:Ask Slashdot by Anonymous Coward · · Score: 0

      EAX is virtually pointless.

      Yepp. I have had two EAX-capable soundcards (Hercules Gamesurround Fortissimo II - winning the longest soundcard name award, and nforce2 MCP-T onboard), and several good EAX-capable games. I have always ended up turning EAX off, it sounds like I'm playing the game inside a toilet or something. ;-)

    4. Re:Ask Slashdot by mobby_6kl · · Score: 1

      Of course here on slashdot I should just say FUCK CREATIVE AND THEIR PATENTS, but seriously...

      You don't have to have a dozen speakers, 5.1 can be enough, and some speakers are quite small and don't take up much sapce. A lot (if not the most) of stuff creative makes is of their own, the mp3 players you mention are of their own design, Nomad/Zen and flash-based players.
      An Audigy 2 (wich I have) costs about $90, without the front panel. Why is it ok to shell out $500 for a video card, and not ok to buy a $90-100 sound card wich would outlive two or three video card?

      I don't have a problem using Creative products, and this won't prevent me from buying other creative products.

    5. Re:Ask Slashdot by shplorb · · Score: 1

      Fuck Creative.

      On-board sound is all you need. The only benefit that a sound card can provide you with is perhaps better a DAC and analogue circuitry.

      You see, modern on-board sound has digital out, via copper or fibre.

      It's usually faster to mix sound in software than to do it in hardware because of the latencies involved in transferring samples over the PCI bus and changing the state of the mixing/processing hardware.

      So if you're that serious about sound, use the digital out on your shitty motherboard and pipe it to your awesome receiver.

    6. Re:Ask Slashdot by plague3106 · · Score: 1

      Onboard sound sucks for the same reasons as onboard video; the CPU gets too busy, the sound STOPS (on my brandnew laptop its doing just that now), and you get noise from transistors or capasitors near the sound chip.

      I hate what creative did too, but this move by id will probably make the game run better, since the sound processing will be moved from the CPU to the sound card, leaving more CPU time for the physics engine.

      It's usually faster to mix sound in software than to do it in hardware because of the latencies involved in transferring samples over the PCI bus and changing the state of the mixing/processing hardware.

      Really, you know this how? Somehow i think you're talking out your ass...and don't forget there could be an over all performance gain even if thats true, just b/c the CPU has more time to do other things then process sound.

    7. Re:Ask Slashdot by shplorb · · Score: 1

      Onboard sound sucks for the same reasons as onboard video; the CPU gets too busy, the sound STOPS (on my brandnew laptop its doing just that now), and you get noise from transistors or capasitors near the sound chip.

      Wrong. On-board video doesn't stop when the CPU gets busy. You don't get noisy audio from on-board sound if you use the digital outputs. Sound always has the highest priority in a game too, seeing as there is a low-latency buffer that needs to constantly be refreshed. (Ever noticed how the frame rate drops, yet the sound continues on?) If the CPU gets too busy with something else to service the sound buffer then it doesn't matter if it's on-board or add-on sound because the sound will fuck up either way. Oh yeah... if the xbox is a cut-down PC (as everyone here reckons) then why doesn't its on-board audio fuck up or sound shit?

      I hate what creative did too, but this move by id will probably make the game run better, since the sound processing will be moved from the CPU to the sound card, leaving more CPU time for the physics engine.

      Yeah, the physics engine that's locked to 60Hz. Have you seen that G4TV video on Doom 3 that was linked to from here the other day? JC talks about audio in it... how games have always used a few % of CPU time for it, even as CPU power has increased - hence why modern games have awesome sound.

      Really, you know this how? Somehow i think you're talking out your ass...and don't forget there could be an over all performance gain even if thats true, just b/c the CPU has more time to do other things then process sound.

      Somehow I think you don't know what you're talking about. Do you code games for a living? I know I do. Doom 3 uses fmod for audio. (Well, I know that leaked version did.) The guy who wrote fmod knows his audio shit way more than you and I, which is why fmod is used in loads of games and you aren't the writer of what is arguably the world's best cross-platform audio API. Doom 3 also uses OGG encoded audio, so there's a CPU-side bit of decoding to do. Mixing audio is far less CPU intensive than decoding OGG, so why bother with setting up the audio hardware for the mixing? I could go on, but really there's no point.

  28. Historical precedent by burnin1965 · · Score: 4, Interesting

    The irony in a company named Creative holding a software patent from which they have never created anything is just amazing.

    Anyhow, there is precedent for this type of stupidity. Believe it or not the American car manufacturers at one time paid a patent holding company for every car they sold. Ford challenged the patent and the court ordered the holding company to build the car for which they held the patent on. Needless to say the car was a dismal failure and the patent was overturned in 1911.

    http://inventors.about.com/library/weekly/aacarsse ldona.htm

    burnin

    1. Re:Historical precedent by WormholeFiend · · Score: 1

      so a judge should order Creative to actually produce a FPS game? that'd be good for a laugh I'm sure.

    2. Re:Historical precedent by moonbender · · Score: 1

      They'd just license an engine from Id. Or Epic.

      --
      Switch back to Slashdot's D1 system.
  29. Agendas by mandos · · Score: 1

    I think you might be confusing your agenda with John Carmack's. I'm not saying you're wrong or that I disagree with you, but you make it sound like because he didn't make fight your battle for you that he may have done something wrong. I don't think people have an obligation, social or otherwise, to do this.

    --
    Mike Scanlon
  30. Funny with doom by Anonymous Coward · · Score: 0

    I find it funny that it was the first doom that
    they said they would never use someone else's
    code (sound in this case) because it screwed up
    their source release

    while they are not using someone else's code
    this time (just a patent thing), the conviction
    seems to be gone a little bit

    1. Re:Funny with doom by DaHat · · Score: 1

      Using someone else's code?

      I can write all the code I want and it's mine... however if I do things with the code which violate existing patents I can get into trouble, even though the code it's self is mine.

      That is often the problem with software patents, that a patent is granted in the loose steps of doing something, there are many ways code can be written to do the same thing, but many are covered by the patent, regardless of who writes the code or for what.

  31. Bye Bye Creative by Anonymous Coward · · Score: 0

    I have owned SB Sound cards and only SB Sound Cards back since my first SB Pro and have only used SB cards in every machine I have ever specced or built for anyone. I even used Creative graphics cards a bit as they were reasonably priced and from a brand I knew.

    Oh well there goes another vendor onto my bastards list. Never buying another creative product again. (Shame too as I had about £400 to spend on a new card for a machine to put vinyl onto CD)

    1. Re:Bye Bye Creative by Anonymous Coward · · Score: 0

      It would have been a shame to use a Creative card to do that, as soundwise, the Creative cards are among the worst products available.

      Creative is all about mass marketing for videogames.
      Their audio performance is crappy.

      You'll never see a Creative Labs sound card in a musician's home studio. If you want pro quality, go for an M-audio 24/96 or RME for instance.

  32. Will Carmack change his mind about patents? by Anita+Coney · · Score: 5, Interesting

    In "Masters of Doom" Carmack stated, either naively or bravely, that he refuses to file patents for his work as such information should not be locked away but should be free.

    Now that he's been burned, I wonder if he'll start filing them as preemptive measures. I hate software patents, but I would if I were him.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:Will Carmack change his mind about patents? by Babbster · · Score: 1

      That really wouldn't help him get at the people causing the problem, and instead could stick it to the wrong people (like someone trying to code an open source game). If Carmack patents a hundred or a thousand software techniques, Creative wouldn't care because they're not going to use the techniques in their products. Besides, if he codes a technique before someone patents it then any future patent would be invalid due to his prior art.

    2. Re:Will Carmack change his mind about patents? by Anita+Coney · · Score: 1

      What I'm saying is that if he had patented his work first, Creative could not have snuck around and did it before him.

      And it does not matter if he has prior art or not, the matter would still be ligitated over a period of several years costing millions and millions of dollars.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    3. Re:Will Carmack change his mind about patents? by Volmarias · · Score: 1

      This assumes that he's going to sue anyone that uses his "patents." There's nothing to stop him from patenting nifty things he does and then saying "Ok guys, this is what it does. I won't sue anyone for infringement. Now, go knock your collective socks off!"

      Of course, considering that patents cost money, it may well just not be feasable to patent everything he does.

    4. Re:Will Carmack change his mind about patents? by AK+Marc · · Score: 4, Informative

      Besides, if he codes a technique before someone patents it then any future patent would be invalid due to his prior art.

      If they filed for the patent within one year of the release of the technique, then they could patent it. Yes, with our system, someone can invent something, decide not to patent it in order to let others use it, someone else can see the invention, patent it, and force the original inventor to pay to use it.

    5. Re:Will Carmack change his mind about patents? by Babbster · · Score: 1

      I did not know that. So, software patents suck even worse, eh? :)

    6. Re:Will Carmack change his mind about patents? by john_smith_45678 · · Score: 1

      "I hate when others do something, but I'd do it."

      Okaaaaayyyy......

    7. Re:Will Carmack change his mind about patents? by Anonymous Coward · · Score: 1, Insightful

      Unfortunately, the patent office isn't even that good at spotting when a patent application has already been patented by someone else, so it's quite possible it would end up in court anyway.

    8. Re:Will Carmack change his mind about patents? by megalomang · · Score: 2, Interesting

      What about the Switzerland approach? If he files NO patents and freely gives his ideas to the world, could he be able to find other entities that can rely on his ideas to such an extent that they will use their patent database to threaten the would-be oppressors?

      For example, IBM is Linux' biggest savior today. Why? Linux has no cash, but IBM has a vested interest in Linux. Can Carmack leverage this strategy by freely giving his ideas and technology to other organizations (after a "cooling off" period, of course, to ensure his games succeed) or even to GNU or Linux so that FSF and IBM or other Linux advocates will use their portfolios or weight to squash Creative?

    9. Re:Will Carmack change his mind about patents? by *weasel · · Score: 2, Insightful

      You didn't know that, because it's completely false.

      So long as the original inventor has a product, its design, etc stored somewhere with a verifiable creat-date, it's prior art.

      The only way a second-round 'inventor' could patent it and charge the original inventor fees, is if the original inventor hadn't invented his product yet, or shown it to anyone on a verifiable prior date.

      Things like the described hypothetical in the GP Post do not happen.
      Software patents are a Bad Idea, but they're not that bad.

      --
      // "Can't clowns and pirates just -try- to get along?"
    10. Re:Will Carmack change his mind about patents? by Babbster · · Score: 1

      It sounded smelly but since I have no intention of patenting something (or, frankly, creating anything patent-worthy), I wasn't going to read the relevant law. Probably makes me lazy, but it's also why I've bumped my second-tier replies down to '1'. :)

    11. Re:Will Carmack change his mind about patents? by Sri+Lumpa · · Score: 1


      "If they filed for the patent within one year of the release of the technique, then they could patent it."

      Only if the person/organisation filing for the technique is the person/organisation that did publicly talk about it.

      If you create a novel technique and talks about it publicly you have one year (in the US) during which you can still patent it but if anybody else patents it the public talk you gave about it is prior art against that patent.

      --
      "The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates,
    12. Re:Will Carmack change his mind about patents? by Anonymous Coward · · Score: 0

      Very good idea.

  33. Good discussion by Anonymous Coward · · Score: 0

    Although I could have done without Derek Smart spouting off. Claiming that .gif is dead is like him claiming that he is a phd.....

  34. September 2004? by raygundan · · Score: 1

    New for nerds, from the future.

    1. Re:September 2004? by DarkMan · · Score: 2, Interesting

      Not really. Computer magazines use 'off self' dating. That is, when the date listed on the magazine comes around, it should be removed from the newsagents shelf.

      Most magazines use 'on date' dating, where they get put on the shelf when the date listed on them comes up.

      Why the difference? Tradition mostly. The argument is that computer magazines need to seem as new as possible (cos the tech changes), moreso than most other magazines. Thus once one magazine went with 'off date' naming, the rest followed, rather than seem a month or so out of date.

      Typically the magazine is on the shelves for a month, so a subscriber would be getting the magazine intended for same during August about now. That magazine will have September as the date written on it.

      So, it's bizzare, counter intuative, but perfectly possible to quote a 'September' issue now.

    2. Re:September 2004? by raygundan · · Score: 1

      Interesting... I never noticed that! Of course, I don't think I've ever bought a PC magazine, just because the internet provides a pretty thorough coverage of that particular topic for me.

      I'll keep my eyes open next time I'm somewhere that carries them.

  35. Source code to Doom3? by Anita+Coney · · Score: 3, Funny

    Carmack usually allows access to the source code of his games after their markets have dried up. I wonder how this patent will effect that? Time will tell.

    Man, it'd suck spending years writing a game engine from scratch, then having some numb-nut lawyer tell me that someone else owns a part of it.

    And I am a numb-nut lawyer!

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:Source code to Doom3? by Anonymous Coward · · Score: 0

      Cool, everyone please remember IAANNL

    2. Re:Source code to Doom3? by fozzmeister · · Score: 1

      Actually No, id still own the code that Carmack wrote, and they are ok to sell it / release to anybody they choose. It's just that they will to need a right to use that section of code (or strip it out) by either

      using it after patent expires
      licensing patent
      patent becoming void
      living in europe

    3. Re:Source code to Doom3? by Anita+Coney · · Score: 1

      Yeah, id could release the source code in Europe, unless you guys follow our asinine lead and enact software patents there too!

      Rant mode on:

      If everyone in Europe hates the US, as you should, why oh why do you listen to our music, watch our movies, and most importantly, emulate our laws?!?!

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    4. Re:Source code to Doom3? by jkgamer · · Score: 1

      Well as stated in an earlier post, they were ready to implement a two-pass algorithm, but it would've resulted in a speed hit. So I imagine that if they release the Dooom 3 source in the future, it will come with the 'patented' version removed and the two-pass algorithm installed. In a few years, the technological advancements will probably render the speed hit insignificant, anyway.

    5. Re:Source code to Doom3? by fozzmeister · · Score: 1

      You a few cans short of a 6 pack? I said its legal to open source (that means in the US, EU and fucking Antartica). You can understand how it works and do anythign with the source. It's just you can't USE it. Heck patents have to have thier "source" published, even if (as is probably the case in this instance) its not C++ but a description of how.

    6. Re:Source code to Doom3? by Anita+Coney · · Score: 1

      If Creative owns a patent on a portion of the Doom3 source code, then I seriously doubt that Creative will allow that source code to be freely made available. Maybe I'm wrong, and I hope I am.

      And I have NO idea why you're so pissed at me. You gave a list of things id could do and one of them included europe, which does NOT have software patents as of yet. Let me remind you:

      "using it after patent expires
      licensing patent
      patent becoming void
      living in europe"

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    7. Re:Source code to Doom3? by fozzmeister · · Score: 1

      Nah not pissed, just astonished you don't know how patents work.

      "They" are the people who would license the engine (ie another game company). id are free to sell the engine to whoever they wish and "they" would be free to do what they want with the code, however in US etc "they" would not be free to sell it or a product based on it because of the infringing code until "they" have a license also from Creative.

      Patents are not like "this is mine don't think about using it" but "this is my work, I did this, isn't it a great idea, you can use this stuff too if you agree to license it from me" or "this is my work, I did this, isn't it a great idea, you can not use it as i will not give you a license". The point of patents is to create a temporary monopoly for the inventing company.

      In effect the patent process makes your work 100% public (ie the source has already been released) however nobody can use it without the inventor licensing it.

  36. The consequences of two fundamental problems by Baldrson · · Score: 1, Insightful
    1. The legal system biases "justice" toward those with money more than those with creative skills.
    2. Patents depend on the legal system.
    Ergo those with creative skills are deprived of the money needed to pursue, not only their rights to more money, but are deprived of the money needed to pursue creations that require money (since the people expert at acquiring money rarely possess the insight necessary to understand the distinction between genuinely creative enterprise and some sort of false inspiration).

    W. D. Hamilton wrote of this sort of thing as being the down-fall of civilizations:

    The incursions of barbaric pastoralists seem to do civilizations less harm in the long run than one might expect. Indeed, two dark ages and renaissances in Europe suggest a recurring pattern in which a renaissance follows an incursion by about 800 years. It may even be suggested that certain genes or traditions of pastoralists revitalize the conquered people with an ingredient of progress which tends to die out in a large panmictic population for the reasons already discussed. I have in mind altruism itself, or the part of the altruism which is perhaps better described as self-sacrificial daring. By the time of the renaissance it may be that the mixing of genes and cultures (or of cultures alone if these are the only vehicles, which I doubt) has continued long enough to bring the old mercantile thoughtfulness and the infused daring into conjunction in a few individuals who then find courage for all kinds of inventive innovation against the resistance of established thought and practice. Often, however, the cost in fitness of such altruism and sublimated pugnacity to the individuals concerned is by no means metaphorical, and the benefits to fitness, such as they are, go to a mass of individuals whose genetic correlation with the innovator must be slight indeed. Thus civilization probably slowly reduces its altruism of all kinds, including the kinds needed for cultural creativity (see also Eshel 1972). /blockquote
    1. Re:The consequences of two fundamental problems by michaelggreer · · Score: 1

      Hmm...a very strange argument you have here. A touch of the Victorian, and a dash of the Fascist. Smells of Ayn Rand. Most of us no longer believe that the traits of a civilization (if any such thing exists) are carried in the genes of the "race," and thus subject to natural selection. Sounds a little loopy to me.

      Although I'm sure you're right: the Creative patent will lead to the downfall of civilization.

  37. I stab at thee by Paladine97 · · Score: 2, Interesting

    Could this be an attempt to stay competitive now that Intel's High Definition Audio is coming?

    With this advanced audio appearing on most of Intel's new boards, it would seem to me that Creative's market is disappearing.

    1. Re:I stab at thee by Anita+Coney · · Score: 2, Informative

      Every so often Intel tries to branch out. I remember when Intel came out with a graphics card to match its new AGP slot. I remember reading articles about how Intel was going to dominate the graphics market. That never happened.

      A few years back Intel starting selling toys and peripherals. Those bombed.

      Now Intel is starting to sell integrated audio on its boards. Maybe this time it will work, maybe Intel will dominate, but I doubt it.

      Intel makes its money on CPUs. Anything that takes work away from the CPU takes away from Intel's profits. That's why USB is CPU dependant but FireWire isn't. So I seriously doubt that Intel will ever come up with a gaming audio system that doesn't drag down the CPU, requiring a CPU upgrade to get better performance.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    2. Re:I stab at thee by LearnToSpell · · Score: 1

      I'd imagine that Intel has a much bigger share of the graphics market than you think. Gamers are vastly outnumbered by office workers.

    3. Re:I stab at thee by Anita+Coney · · Score: 1

      Sure, Intel is in the graphics business, but it certainly never dominated. In the same way, I doubt if Intel will ever dominate the PC sound market either.

      I certainly hope that Intel gives Creative some competition, but I doubt it.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    4. Re:I stab at thee by LearnToSpell · · Score: 1

      What do you mean by "dominate?" Fastest retail card? Or percentage of the market? Intel's killing everybody in the latter.

  38. Thin end of the wedge... by _Pablo · · Score: 1

    Shadowing is just the start, taken to it's logical conclusion patents are going to be filed covering every aspect of a game - from it's graphics through to it's gameplay and UI.

    In the end an independent developer is going to be unable to work without spending more money on lawyers and licenses than on creating the game itself. The horror...the horror...

    --
    $2B OR NOT $2B = $FF
  39. Creative support sucks by Archfeld · · Score: 1

    their products are shoddy and their performance poor. EAX has always been a DOG of a performer and truly hoses simple echo sounding.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  40. Creative Labs, please die. by leathered · · Score: 1

    What is company in this day and age to do when faced with a much smaller competitor who with superior technology to their own. Go back to the drawing board and design better products for your customers? Perhaps reduce your prices or launch an advertising campaign? No, the answer is of course to sue them.

    This is exactly what Creative did to Aureal. A3D 3.0 was to be a revolution in positional audio. Creative knew they were a threat and also knew that they did not have the means to survive a drawn out legal battle. They also put pressure on soundcard makers not to produce Vortex 2 cards under the suggestion that they might be liable for patent infrigement (does all of this sound familiar?). After Aureal's demise Creative bought their IP and now A3D 3.0 lies dormant in Craptive's vaults and will never see the light of day, instead we're left with the glorified reverb engine that is EAX.

    So these latest shenanigans by Craptive don't surprise me one bit.

    --
    For all intensive porpoises your a bunch of rediculous loosers
  41. John, just do it! by FyRE666 · · Score: 4, Insightful

    ...and it is almost a shame ID did not stick it to Creative...

    Have to agree, I would love to see iD remove support for Creative soundcards, or at least offer enhanced sound support for any other brand. Maybe then the asshats over at CL will see what happens when you bite the hand that feeds.

    I wonder which boardroom genius decided to threaten the company behind the most eagerly awaited game of all time, when game players are one of the biggest buyers of your products. Fuck Creative; I was looking to buy a new Audigy card this month, absolutely no chance now, I'm looking elsewhere...

    1. Re:John, just do it! by berkut7 · · Score: 1

      Have to agree, I would love to see iD remove support for Creative soundcards, or at least offer enhanced sound support for any other brand.

      haha, there's no other brand.

    2. Re:John, just do it! by Deathlizard · · Score: 3, Informative

      haha, there's no other brand.

      Nvidia Soundstorm. The Audio solution that comes with the Nforce2 MCP-T. And it's a Nvidia Product, So ID Getting full support From Nvidia would be easy as Pie since both companies like each other so much.

      There's also VIA's Vinyl Audio Solution, as well as Analog Devices Soundmax.

    3. Re:John, just do it! by ImpTech · · Score: 1

      This misses the point though. What enhanced support are you going to provide for those chipsets? They don't have an EAX equivalent. The best they have is, well, EAX. No sir, Creative cornered this market when they litigated A3D into oblivion 4 years ago.

    4. Re:John, just do it! by thrash242 · · Score: 1

      My on-motherboard NVidia SoundStorm has EAX2 and 5.1 surround sound along with decent ASIO drivers. Sounds pretty nice, too.

      I tried upgrading (well before hearing about this) to an Audigy2 Platinum EX, but it the drivers sucked. It caused clicking in games and caused problems in music software with its shitty ASIO drivers. So I took it back and I'm happy with my SoundStorm. I'm never buying another Creative product again. Which is sad, since I've owned every one since the original SoundBlaster. I was sick of the crappy drivers and support, and now hearing this pushed me over the edge.

    5. Re:John, just do it! by julesh · · Score: 1

      haha, there's no other brand.

      Huh? I didn't realize Creative had suddenly gained a monopoly on producing soundcards.

      Looking at my local supplier's list, I see you're actually talking bollocks. They also stock cards manufactured by e-mu, m-audio and terratec. There's also a 'generic PCI' card, but I suspect that has a creative chipset.

      I don't know if the Soundblaster Audigy ZS Platinum Pro cards they stock have any nifty features the others don't, but the Terratec card is a little cheaper, offers a close match on the listed features (24 bit, 96KHz, 8 stereo connections by the look of the picture of the product; don't know how many are in/out, though) for a lower price. If I had a use for an advanced piece of kit like that, I'd certainly be considering this solution rather than the soundblaster.

    6. Re:John, just do it! by DarkEdgeX · · Score: 1

      Yeah their driver support has been ass lately, and actually it's been pretty bad for at least the last 4 years. I was beginning to wonder if some company would come in with good driver support, but alas it doesn't seem it's meant to be...

      And FTR, unless I've missed something, whenever a vendor implements and markets a product with EAX support they have to pay Creative royalties of some sort. What this market needs is something to compete with EAX, not just tow the line for them.

      --
      All I know about Bush is I had a good job when Clinton was president.
  42. double charging their technology by Anonymous Coward · · Score: 0

    You buy a sblive because it has things like EAX (or EAX platinum extra pro), wtf is going on?

  43. I why I hate, why I use Creative's cards... by Anita+Coney · · Score: 4, Interesting

    I hate Creative as a company. A few years back it decided not to host any drivers or software on its US servers. It stated, believe it or not, that in fairness to those without broadband access, it was better to charge EVERYONE to buy and mail CDs with the latest drivers.

    That ploy didn't work as everyone simply used servers in Europe or Asia to download the drivers and software.

    But still to this day you need the original driver off the CD that came with your hardware. If you try to use the latest downloaded drivers, they'll tell you that there is no Creative hardware installed.

    What purpose does this serve? I've bought the hardware, they have my money, why be stingy with the drivers? Every other hardware manufacture lets me simply use the latest drivers WITHOUT installing the old drivers first.

    Why do I still use Creative's audio cards? Normalization. It's a feature buried in Creative's EAX, but it makes all MP3s (actually all sound files) the same volume. Thus, every computer in my house has a Creative card in it so I can access my MP3 collection from any where in the house.

    Does any other sound card maker have a feature similar to Creative's normalization? Or did Creative patent that too?

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:I why I hate, why I use Creative's cards... by pio!pio! · · Score: 1

      I'm sure there is a winamp plugin for sound normalization.

      In fact http://www.google.com/search?q=winamp+plugin+norma lization&sourceid=mozilla-search&start=0&start=0&i e=utf-8&oe=utf-8 shows me several

    2. Re:I why I hate, why I use Creative's cards... by Anita+Coney · · Score: 1

      I've tried plug-ins before, they didn't really work. But I'll give them a try again, they must have improved somewhat. Thanks!

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    3. Re:I why I hate, why I use Creative's cards... by delus10n0 · · Score: 4, Informative

      I deal with the same problem. I have an Audigy Deluxe, and an older driver disc (doesn't have drivers for Windows XP on it) -- if I just install the card, and go to Creative's "Auto Update", it wants to only install the bare minimum drivers. No options to install the other apps (taskbar/remote control/speaker setup/etc.) -- what the crap?

      Also, digging around the site, if you do find one of those other programs to download.. when you try to run them, they say they can't find an older version to update and force you to quit.

      As for normalization, I wouldn't leave that up to your soundcard. Use a decent audio player like FooBar2000, and set replaygain levels on your tracks. Enjoy the stability.

      Or, if you want, buy the OctiMax plugin for Winamp2/5.. it's a multiband compressor/limiter, and does a pretty good job at keeping things steady. I use it for radio broadcasts, or LAN parties.

      --
      Not All Who Wander Are Lost
    4. Re:I why I hate, why I use Creative's cards... by Anita+Coney · · Score: 1

      My playlist is about 5 days long, so setting playback levels for each track would be a little time consuming.

      I'll look into OctiMax, thanks for the tip!

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    5. Re:I why I hate, why I use Creative's cards... by Trinn · · Score: 1

      no, however itunes does have a normalization feature, and likely so do some other audio players

    6. Re:I why I hate, why I use Creative's cards... by delus10n0 · · Score: 1

      If your files are properly tagged, FooBar can automatically replaygain them by each album. Basically just select them all and let it process for a bit.

      --
      Not All Who Wander Are Lost
    7. Re:I why I hate, why I use Creative's cards... by Chalex · · Score: 1

      The foobar2000 mp3 player has normalization (it's called "ReplayGain"). I'm sure many other software products do too...

    8. Re:I why I hate, why I use Creative's cards... by Anonymous Coward · · Score: 0

      I use a winamp plugin that does normalization for me. I think it's called TomSteady, but I use winamp 2.8 or something so the same plugin might no longer exist downloadable on the web. Finding it is left as an exercise for the reader.

      It would be nice to have a normalize function for all sound output, however. That sort of thing could indeed be built into the driver. Or perhaps some enterprising hacker who knows more than I could write it as a widget?

    9. Re:I why I hate, why I use Creative's cards... by Tim+Browse · · Score: 1

      Which is in itself a self-inflicted problem - why would you need broadband access to download a driver for your sound card? Because Creative forced you to download 80Mb of crap for SBLive. All I wanted was the freaking sound driver, not all the other Creative bullshit applications that they use to 'differentiate' their product from the others.

      A sound driver should be a 5Mb download max. And even that's pretty big (bear in mind it's compressed). It's their own dumb fault if they force everyone to install a load of crap and then complain it takes ages for their customers to download the drivers.

      For most hardware I buy, if I can ever get away with it, I use the supplied MS drivers for XP. Putting in the CD I get with a piece of hardware is the last resort, believe me. I've had so much hassle from manufacturer's CDs/drivers that I avoid them like the plague. If the standard Windows driver works, then woohoo!

    10. Re:I why I hate, why I use Creative's cards... by Anonymous Coward · · Score: 0

      try this 3rd party driver from kxProject driver link it has the features to control ur EMU DSP way surpassed what Creative offers in their driver.

  44. I really am not a fan of software patents by machine+of+god · · Score: 1

    I think Doom 3 is going to drive many many pc upgrades. If I were in a vindictive mood (which I obviously am right now), I would leave creative completely out of the game- no support at all, ever. Everyone would suffer, but I think in this case creative would suffer the most.

  45. Doesn't this help validate Creative's patent? by spagthorpe · · Score: 1

    I wish that id HAD taken a stand. They said that they didn't want to hurt gamers and the industry, but to me, this seems to hurt more. This helps establish that what Creative did was okay as it worked out for them. If id had refused to use their patent, then Creative gains nothing from it, and might be discouraged from trying this BS tactic in the future.

    --

    WWJD -- What Would Jimi Do?
    (Smash amp, burn guitar, take home the groupies)

  46. hear hear by Doktor+Memory · · Score: 1

    Hell, nevermind what A3D 3.0 might or might not have been, A3D 2.0 was lightyears better than anything up to and including Creative's current product line... in 1999. If the driver situation weren't so abysmal right now, I'd still be using my Diamond MX300. (And why is the driver situation abysmal? Oh right, because Creative bought Aureal's assets and then promptly buried the source code in the deepest vault they could find.)

    System Shock 2 on the MX300, with good headphones and the lights turned down, was probably the single most terrifying experience of my life.

    "Creative" may be the single most inappropriately named company in history.

    --

    News for Nerds. Stuff that Matters? Like hell.

    1. Re:hear hear by shadowmatter · · Score: 1

      I second that. I remember playing X-Wing: Alliance with my A3D card, and that was mind blowing. Based on the reverb you could actually tell whether another craft was flying above, below, or directly behind you. Then I upgraded to Win2K soon after its release, while Aureal was working on Win2K compatible drivers. They had beta drivers at the time, but they were horribly buggy and caused X-W: A to crash frequently. About this time Creative bought Aureal, and pledged to continue development on them. But we all know what really happened -- Creative assimilated Aureal's technology into their own products/drivers, and the 2K compatible drivers for Aureal's cards never got made. Last I heard, some guy actually took the 9X drivers and hacked them up to be 2K compatible. But, as you would expect, they were also buggy (although, for some users, far better than Aureal's beta offering).

      In the end, in a sweet moment of irony, I managed to coax a friend running Windows 98 to swap my Turtle Beach A3D sound card for her Sound Blaster 16 (all she used it for was Winamp, anyway). I was able to play X-W: Alliance again, but sans cool sound effects and any sort of respect for Creative.

      - sm

    2. Re:hear hear by SuiteSisterMary · · Score: 1

      I'll third that; it was only a few weeks ago, actually, that I got around to removing my MX300 A3d 2 card from my main computer; the driver situation under XP was just too damn bad.

      Replaced with with an m-audio revolution 7.1 I had lying around after an aborted attempt to build a home theater PC.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:hear hear by leathered · · Score: 1

      It was actually Diamond who stood up to Creative and helped Aureal survive a lot longer than they did.

      I've still got my MX300 safely wrapped up somewhere just in case someone figures out how it ticks and writes a decent set of drivers for it. Sometimes I take it out and cradle it and remember the good old days. Running Quake 3 with A3D was like having a 10 frag head start on your opponents, you could hear your opponents and knew exactly where they were on the map. To think they achieved this through headphones was simply incredible.

      --
      For all intensive porpoises your a bunch of rediculous loosers
  47. You are 100% correct by Anonymous Coward · · Score: 0

    Back in the middle of 1998, Creative had just released a "revolutionary" new sound card called the SoundBlaster Live! I remember I was heading off to college and wanted to built a computer that had only PCI slots with no ISA whatsoever. I ended up buying a dual processor slot 1 motherboard from Supermicro with on-board ultra2-wide scsi. The sound card I picked was the Live! for its PCI connectivity. To be honest, life was hell for me when it came to the Live! drivers. They could no run in a dual-processor environment like NT and the Win9x series didn't use my second processor. When I got an early copy of Win2k, life continued to be marred with constant driver related crashes on top of the usual Windows crashes. It took Creative months to release a real driver that was stable. Even today, 6 years later, that dual processor system is serving as my print, DNS, SMTP/POP, DHCP box but with the standard WinXP Live! driver with no creative specific add-on. Creative sucks and I have boycott them from any new equipment purchases since 1998. Recently, I bought a Audiotrak Prodigy 7.1 which is a great audiophile card that can output bit-perfect CD-Audio streams without the crappy upsampling creative cards do from 44.1Khz -> 48Khz.

  48. Do we need Creative any more? by MattRog · · Score: 2, Interesting

    Modern motherboards contain on-board sound -- many of which are 5.1 or greater with digital S/P DIF connectors. With all the hoopla over Doom 3 hardware requirements I couldn't find any major ([H]ardOCP, Tom's Hardware, etc.) sites listing audio benchmarks or quality comparisons pitting on-board sound and cards like the Creative Z2 series.

    I'm not an audiophile, but for games like Doom 3 etc. if a motherboard already supports digital 5.1 (or greater) is it really necessary to go out and purchase a Creative card? Will said on-board audio provide sufficient quality for 5.1+ gaming? I'm building a gaming system to replace my aging first-generation Athlon and am not sure whether or not I should throw a sound card in the mix, too.

    --

    Thanks,
    --
    Matt
    1. Re:Do we need Creative any more? by Lisandro · · Score: 1

      Yes. Like you said, onboard sound have became "good enough" a long while ago. In fact, in a decent onboard audio controller (like, say, nForce), the only real advantage you get from an audio card is a lower noise floor.

      I have a SiS onboard controller myself, and noise and lack of hardware mixing are the only problems i've found with it. It sounds excellent otherwise, and this is from a guy who builds his own audio gear.

    2. Re:Do we need Creative any more? by Anonymous Coward · · Score: 0

      DON'T!!!

      I have bought only econo-soundboards or used integrated sound for the longest time and have not missed spending $70 - $150+ on a creative board one bit.

      Sometimes a motherboard will have super crappy audio but even then a $20 cheap sound board is fine.

    3. Re:Do we need Creative any more? by lowe0 · · Score: 1

      Originally, the Doom engine wasn't even going to use EAX - it mixes its own 5.1 internally, and was doing a faster/better job of it than they could have using EAX.

      Creative wanted into the Doom engine so badly; let's see them do something that's worth the performance hit. Otherwise, my next system won't have a Creative card, for certain.

    4. Re:Do we need Creative any more? by rsmith-mac · · Score: 1

      Truthfully, it depends on what you want to do. As of right now, no 3rd party sound card supports anything about EAX1/2, which is a big deal because Creative implemented some pretty significant changes in EAX3/HD that result in "better" 3D sound, although not nessisarily realistic. While you can certainly stick to EAX1/2, a lot of people in doing nForce/Audigy comparisons seem to agree that the Audigy holds an edge because of EAX3, and that means that Creative isn't out of the game quite yet. Discrete sound also holds a slight SnR advantage(on-board tends to top out at 85dB or so, while hearing tests seem to peg ~95dB as "perfect sound, and the Audigy can do 108dB), which is the other holdup as far as on-board sound goes.

      Now, you don't have to use EAX as your 3D sound API, but there isn't any other viable API at this point, and most studios can not do their own custom 3D sound engine, although id did exactly that. With that said, if someone does write a new API/engine, even if current cards can't do it in hardware, I think the fact that id did it shows that hardware acceleration isn't critical for at least "good" 3D sound at this point, so current on-board solutions once corrected for SnR would be able to make the Audigy irrelivant.

  49. Carmack's love for Creative goes way back... by Anonymous Coward · · Score: 5, Interesting

    This reminds me of a story that floated around Creative while I was working there ('93-'96), and it was about how this little independant game developer had approached Creative for some development support with their sound cards. This was '91-'92 time frame. Anyways, the guy called up asking for some help, and pretty much got the shaft. He wasn't a licensed developer, and didn't want to pay the huge amount Creative was asking for at the time.

    Some harsh words were exchanged, and the guy basically told Creative to go F themselves. Not long after the guy releases Doom and the rest is history.

    Creative changed their policy shortly thereafter and created a developer support department to help out the small developers. A little too late, IMO.

    But the real clincher was when Creative launched their new product at the time, the AWE32, with loadable Soundfont technology. iD was getting close to releasing Quake, and Creative really wanted to get iD to support their new technology.

    But Carmack, remember how he was so fondly treated, and basically told Creative to suck it, again, and Quake was released without AWE32 support.

    The AWE32 never really took off, and neither did their Soundfont technology.

    So I am a bit suprised that Carmack agreed to use their technology, but it does show everyone where his alliances lie. To the fan and consumer.

    Kudos to Carmack.

    Anyways, goes on to prove, that the toes you step on today, may belong to the ass you have to kiss tomorrow.

    Kind Herb

    "Whether you suffer from glaucoma, or you just rented The Matrix,
    medical marijuana can make things fabulous, medically!"

    -- Homer J. Simpson

    1. Re:Carmack's love for Creative goes way back... by dizzydazed · · Score: 2, Interesting

      My story with iD was a bit nicer. Way back when, one of their games had this little memory glitch. Would not work properly with certain memory manager. iD sends us the snippet of code that intialized the memory. I pass it to our fellow who wrote the memory manager. His response "that's wrong, use this" He rewrote their code we sent it back, a week later I get another copy of their game in the mail. Memory problems are gone. The game was Wolfenstein. Memory manager was QEMM. WinWin for both, (pity I'd already paid for a copy of the game, since I would have gotten one free at that point. oh well, money well spent)

  50. Boycott. by mesmartyoudumb · · Score: 0

    Well, I have some overpriced Creative products, but i can promise you - I'll never buy another one. You don't FSCK with ID software.

    --
    "Comedy's a dead art form. Now tragedy, that's funny."
  51. Creative is far from it by Explodo · · Score: 1

    I dislike Creative products. I used to like them, when the PC gaming world was new and their hardware worked. Nowdays, I have more problems with Creative than with anything else in my systems. The Creative cards cause the driver crashes. The Creative cards are the reason some games don't work. The Creative cards are the first things to fail in my systems. Why should I like them?

  52. Am i mistaken... by Lisandro · · Score: 1

    ...or wasn't the D3 engine supposed to do all audio processing on the CPU rather than the soundcard? Lately, the only advantage Creative had over other soundcards was hardware EAX support; i can live without it. That's good, because on modern processors the CPU usage hit is minimal and ensures the engine will sound the same everywhere.

    If the only reason they decided to do otherwise is because of a bogus patent, i'm not buying Creative hardware anymore. There are better quality (and cheaper) soundcards out there. Hell, even my integrated SiS audio sounds quite good.

    1. Re:Am i mistaken... by yeremein · · Score: 1
      ..or wasn't the D3 engine supposed to do all audio processing on the CPU rather than the soundcard?


      Yes. That's the way it was supposed to be, until Creative pulled out their submarine patent on a shadowing technique like Carmack's and threatened to sue over it. Incorporating Creative EAX is sort of a cross-licensing deal. And IMHO, it was a very scummy move on Creative's part.

  53. Re:so Carmack caved by Explodo · · Score: 1

    He had to cave. Creative brought this so late in the game that Doom 3 would have been delayed, and that costs lots of money. It's extortion. Creative said, "Play my game, or you'll be late."

  54. Hey by Anonymous Coward · · Score: 0

    Everyone e-mail Creative's pr whore and tell her what you really think about this issue: Lara_Vacante@creativelabs.com

  55. Might a boycott actually work here? by Hortensia+Patel · · Score: 1

    Yeah, yeah. The usual smoke-blowing.

    But...

    * Doom3 is about to ship. A LOT of people will be buying nice new high-profit-margin gaming kit right about now.

    * There's a large overlap between the FPS-gaming set and the patent-hating Slashdot set. This isn't like GIFs, where 99.999% of end-users didn't give a damn about patent abuse.

  56. Recommended alternate sound cards? by cying · · Score: 1

    Can anyone recommend any alternative sound cards for gaming and/or general use other than Creative's cards? Or perhaps a sound card review site?

    1. Re:Recommended alternate sound cards? by Anonymous Coward · · Score: 0

      BTW, do not believe the figures that the Creative marketing dept deliver on their website, like the 106 dB SNR for the Audigy 2.
      They are notoriously exaggerated.

      Extreme Tech website measures it at around 90 dB for diverse channels (with some strange things happening in the Midi channel), for example.
      http://www.extremetech.com/article2/0,15 58,1154167 ,00.asp

  57. Are you kidding? by Otto · · Score: 3, Funny

    All Carmack had to do was to add "Sorry, Doom 3 is cancelled because Creative Labs won't let us use their patented algorithims" to his .plan file.

    Of course, this would have constituted conspiracy to commit murder in some jurisdiction or other, because if he had done so he'd know damn well that every CL executive would have been found dead in their beds the next morning.

    Messily dead too. :D

    --
    - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
  58. innovation through litigation by mr.+methane · · Score: 2, Interesting

    I installed my last creative card into a machine close to two years ago, and remembering the absolute HELL of installing their driver set, I vowed never to even insert another CD with the "creative" logo on it in a computer.

    After installing a reasonably good Asus motherboard in my latest gaming rig, I figured I'd live with the on-board audio (which I assumed to be a piece of crap) because the extra $150 or so for an ub3r SB card would have stretched my toy budget.

    Ya know what? The onboard 5.1 sound (by some quasi-generic manufacturer) works quite well, rendering the positional audio of games without killing the CPU, and it handles both stereo and surround sound nicely. I've got both digital and analog in/outs, headphone jack (without the trademark Creative crappy-ground-whining-noise)..

    So I can live with a perfectly useable solution and spend the $150 on new clothes for the kids - or something *really* important - like a new Dremel.

    Or, I can shell out $150 for a sound card that doesn't really give me anything new, plays havoc with my hardware, and installs 80 varieries of spamware on my PC before crashing it.. Gee, let me think.... I'll skip the SCO.. I mean, Creative, hardware.

  59. Re:so Carmack caved by rpdillon · · Score: 1

    What? Carmack doesn't work for you...he isn't somehow responsible to fight the fight that you would. Why should he suffer losses because *you* think it's right to not ship Doom 3? You should just upgrade as planned and NOT buy a creative card. As was said earlier...don't get this backwards: Creative did the wrong thing, and Mr. Carmack is the good guy.

  60. my letter to creative public relations by insidious · · Score: 2, Informative

    Lara_Vacante@creativelabs.com (public relations)

    I'm just writing to inform you that you will not receive anymore of my business regarding your position on gaming software algorithms patents. I have canceled my order for the Maximum-power 6.1 sound system and will take my business elsewhere. I have supported Creative since I first got my computer, but I do not approve of this disregard for gamers and I'm quite saddened by your position.

    1. Re:my letter to creative public relations by Anonymous Coward · · Score: 0

      Reply from Lara_Vacante@creativelabs.com

      Dear Sir, go fuck yourself. Sincerely yours,

      Lara Vacante.

    2. Re:my letter to creative public relations by Vernes · · Score: 1

      I choose to ignore the paper shredder mounted behind the mailbox and the dev\null behind the email address, and also send an letter. Now, everybody chant, hell no we won't go, hell no... Dear Mrs Vacante, I would like to inform you that there is a heated discussion going on on the internet concerning Creative-Lab's patented shadowing technique, (also known as "Carmack's Reverse").

      In Creative's decision to use their patent to force id-software to implement Creative product support into the game "Doom 3", Creative has committed PR-suicide within the gamer-market.

      I tell you this to help brace your company for the drastic negative influence their action will have.
      I predict that Creative will NOT be the gamer's choice of soundcard very soon.

      Here are some url's concerning these heated discussions:

      http://games.slashdot.org/article.pl?sid=04/07/28/ 1529222&tid=204

      http://www.beyond3d.com/forum/viewtopic.php?topic= 14459&forum=9

      http://gamedev.net/community/forums/topic.asp?whic hpage=1&pagesize=20&topic_id=181647


      I understand this is a lot to read through and with all the negative and harsh language being directed towards Creative Labs, it won't be an entertaining task.
      I do suggest using this information to adjust your marketing strategies; this WILL have a big effect on Creative's business.


      Yours truly,

      [name withheld]

      PS. From my point of view, a press release where Creative Labs releases their patented shadowing technique to the public, would be the only and easiest way to repair their relation with the gamer-markt.

  61. Re:so Carmack caved by Anonymous Coward · · Score: 0

    Don't be a dork.

    Carmack should have stuck it to Creative, but he didn't. So burn a creative card. Send them some nasty email. Whatever.

    But boycott Doom3? You're blaming the wrong guy for one. For another nobody else is gonna skip D3, nor should they. And finally, if you're a serious gamer YOU are not going to skip it either. You'll just make a big noise here on /. (as if anyone cared) and then go out and buy it anyway.

  62. That makes two of us. by LordPixie · · Score: 1

    Having spent far too long fighting with Creative's drivers, and [i]still[/i] not getting hardware sound to work in half my games, I wasn't that enthused with their crap to begin with. Now to see that they're blackmailing via patents...well, fuck 'em.

    I'm upgrading my rig for Doom III. I'll purposely choose an audio solution from somewhere other than Creative. I love the irony.


    --LordPixie

  63. Normalise your MP3s and Oggs ... by tjwhaynes · · Score: 1
    Check out ReplayGain - essentially it's just a set of metadata tags that indicate how different each track's or album's volume is from some standard baseline that can be used by any player that knows to look for these tags. These days, that should be most players - certainly XMMS, Rhythmbox and Muine support them and I assume that WinAMP, etc. also have support.

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  64. onboard sound... by orion41us · · Score: 1

    I know little to nothing about sound cards, but I just got a new system that has 5.1 channel (and a digital out) right onboard.

    + 50$ for some speakers and I am all set - I know it's not 6.1 but is there a realy big difference? Why should I shell out $$ for a sound card when out-of-the-box I get theater quality sound.

  65. MP3Gain by tjwhaynes · · Score: 3, Informative
    Better link for MP3 normalisation

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  66. John Carmack stick it to Creative! by Mustang+Matt · · Score: 2

    Screw them. We will still buy your game.
    Creative is crap. Crappy products, crappy drivers, crappy support. In fact, I've heard that some of their drivers aren't even downloadable anymore.

    Please please please go back on your decision and go with your CPU based audio instead of their crap.

    I pledge to buy two copies if you'll do this, otherwise I'm only buying one!

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  67. The problem is the system by Rex+Code · · Score: 1

    This is what really annoys me about this system and companies like Creative Labs (who haven't made an innovative product since the mid-90s). They simply buy up all sorts of technology (Aureal, Sensaura, EMU, Ensoniq, etc.) and slack off with their own products.

    Hmmm, how about the Creative Nomad Jukebox 3? It's been out for quite a while, but there's still nothing from anyone else with a 40GB hard drive and the ability to record from an optical digital audio source directly to MP3 in real time, or as uncompressed WAV up to 48KHz, and then transfer it out over IEEE1394 or USB. It's starting to replace DAT in field recording applications all over the place, and it's only a few hundred dollars. A pro hard drive recorder would cost an order of magnitude more and hold an order of magnitude less. I'd say that is an innovative recent product from Creative that I and many other people are very happy with.

    You are right to be annoyed with the system. Creative, however, is swimming in the same shark tank with everyone else and unless the system changes, it's kill or be killed. Like any other company with a legal department, they will have their jackass moments, but you really can't say they aren't creative.

    1. Re:The problem is the system by kannibal_klown · · Score: 1

      I thought iRiver had a product that did most of those things (not firewire).

      It's nice, but if I were in the market for an mp3 player, I think iTunes compatibility would win me over (and thus I would buy an iPod).

  68. Re: Here is a list by Anonymous Coward · · Score: 0

    Follow Carmack's advice : the Turtle Beach Santa Cruz is an excellent gaming sound card, with the Aureal technology.
    Other very good products come from Terratec.

    And unlike the Creative products, which have mediocre audio performance, these products are decent for audio purposes too.

    Here is a somewhat dated but a extensive comparison of sound cards, measured independently:
    http://www.pcavtech.com/soundcards /compare/index.h tm

    One can easily see that Creative Labs products nearly all lie near the bottom of the list.

  69. Wrong patent link by Anonymous Coward · · Score: 0

    Just in case you RTFA and were confused, the link to the patent on the gamedev.net posting is wrong. The actual patent in question is here...

  70. The official NA press realease by Zarian · · Score: 1

    http://www.nintendo.com/newsarticle?articleid=02f7 3c08-f36d-403c-a017-ab1dc6fab277

    1. Re:The official NA press realease by Zarian · · Score: 1

      Woops, posted to the wrong article. my bad.

  71. I don't touch creative rubbish anyway. by Dimble+ThriceFoon · · Score: 1

    I haven't done since i bought a CL PCI512 card about three years ago.

    nice piece of hardware no doubt, but the people who write their drivers have less talent than a marrauding band of monkeys jumping up and down on a skip full of broken keyboards.

    and then there was they way they suppressed A3d's superior 3D sound system........ after they bought out the IP!?!?
    and then sensaura as well i believe?

    the biggest laugh i had at CL's expense is when they thought they had buried the competition by buying out A3d intellectual property, not realising that nVidia had hired a lot of A3d's brilliant engineers. the result was nVidia Soundstorm, oh how i laughed as i bought my nForce2 motherboard, hopefully that amusement will continue when i buy an nForce4 motherboard this X-mas.

    screw CL, i hope they (as a corporate entity) rot in hell for all time.

    1. Re:I don't touch creative rubbish anyway. by Anonymous Coward · · Score: 0

      Creative killed A3D because EAX was widely adopted, easier to develop for (because it was less advanced) and partially standardized into D3D. They didn't need to really attempt to advance the state of the art. In part because developers rarely put much effort into audio when it's eye-candy that sells, and in part because they sell probably an order of magnitude or more of their product to people that don't even use 3D audio.

  72. The Patent by rpdillon · · Score: 1
    The Patent

    This was approved in 2002, but filed in 1999...that would make prior art difficult to find. It is quite specific, and mentions real-time shadows in a time before they were really around - certainly Doom 3 hadn't been acnnounced.

    Don't get me wrong, I still hate Creative's tactics, and I wrote them an email telling them so. Why the hell does Creative have this patent, of all companies? I mean, nVidia, ATI, Intel even I could see, but Creative??

    We need to banish software patents, or come up with something that works better than this mess.

    1. Re:The Patent by Anonymous Coward · · Score: 0

      Creative bought 3d Labs.

    2. Re:The Patent by Anonymous Coward · · Score: 0

      The funny part is, Creative bought 3DLabs, but have we seen *gaming* cards based on the P9 ("Wildcat VP") technology which Creative much hyped back then? No, we haven't. I'd say Creative got burned on that one acquisition :)

  73. What a shame... by lewp · · Score: 1

    I guess my Turtle Beach Santa Cruz is going to have to last a few more years. Scratch me buying anything from Creative Labs.

    (Nevermind that I bought the Santa Cruz specifically because I think Creative Labs makes shitty products.)

    --
    Game... blouses.
  74. any alternatives to creative? by MarcoAtWork · · Score: 1

    given this (and the fact that creative drivers suck) I think my next rig (for the first time since my first ever PC way back when, who had an (original) sb card, don't even want to think how much I paid for it) will NOT have an SB sound card inside.

    My requirements are simple

    1- must not be a CPU hog in games (aka, must have hw mixing acceleration and DirectAudio hw support)
    2- don't care about positional audio at all
    3- and here's the kicker: must have some sort of easily available midi in-out connection

    1 and 2 should not be too hard to find (most onboard audio have it I think), but 3 has been stumping me for a while (for example the m-audio 2496 has midi in/out but according to posts I've read is kind of a CPU hog for games). Maybe I should just use the onboard audio of whatever new mobo I get and buy a midi card?

    --
    -- the cake is a lie
  75. No more Creative products for me! by Rushmore · · Score: 1

    Well I have to say that I strongly dislike atrongarm tactics like this and will never buy a Creative product again.

    I'm only too happy to mention that I just built myself a whole new gaming rig and it doesn't have one single Creative product in it. :)

  76. I'm going to buy 2 or 3 copies od Doom III by Anonymous Coward · · Score: 0

    And play 4h / day

  77. Your movies are relatively cheap by Anonymous Coward · · Score: 0

    Large native markets are easier to produce stuff for, hard for foreign markets to compete with the kind of revenues you can get domestically alone ... That said, the music scenes are relatively diverse, US music doesnt hold the dominance US movies do ... good thing musucians arent really in it for the money usually :)

    As for why we are emulating your laws, not by the free choice of the majority of Europeans that is for sure ... the UK loves US patent law, but then the UK isnt really part of Europe. More importantly the EU government isnt really part of Europe either. Somehow the EU managed to settle on a government over which we have no real democratic control, the national parliaments still have the power to contravene but they are too afraid of evoking anti-EU sentiments .... so they just keep hoping it will all get better in the end, allowing shadowy interests to push through laws in the meantime.

  78. Uh, aren't they still using the from scratch audio by Sark666 · · Score: 1

    From what I know, the audio and this are two seperate issues. Or did The Carmack add support for Creative's EAX 3d super duper shit sound as a result of this.

    If so, I've lost respect for The Carmack. I remember in the pc gamer article it even mentioned that since the sound in D3 was all in software it wouldn't matter jack if you had some uber audiogy wizz bang sound card or just on board cheapo. It would all sound the same.

    So adding this now just so creative can slap d3 all over their ads is revolting and misleading to customers.

    The Carmack, say it ain't so.

  79. FYI: DIII's audio is all software. by LordPixie · · Score: 1

    "With all the hoopla over Doom 3 hardware requirements I couldn't find any major ([H]ardOCP, Tom's Hardware, etc.) sites listing audio benchmarks or quality comparisons pitting on-board sound and cards like the Creative Z2 series."

    And by software, I mean it doesn't utilize EAX, or any other random proprietary audio crud. While a seperate audio card takes a load off the CPU, it's insanely minor. Which is probably why Creative was so intent on getting their EAX worked in. Even if it doesn't really make any difference to your sound quality, that little 'EAX' checkbox in the game config makes you think you're missing out if you don't go Creative.


    --LordPixie

  80. creative = crap by Anonymous Coward · · Score: 0

    no new product since the 90's? might even be brfore that. seems like the only thing they ever did was the 16 bit sound card. their rnd (retarded and downy) deparment has come up with monstrosities like the nomad, the 300$ audigy. now i know how they actually make any money. the patent racket. it all makes sense now because i havent seen a creative product (not that im really looking) that didnt suck, and/or was insanely over priced. they ar far worse than apple and i feel that nobody should buy them at all. personally, i'd rather play doom without any sound, and listen to my mp3's, if creative would just fuck off and die. mebbe the open surce community could come up with a solution to a 3d sound (insert name here) that would be original enough an free. hopefully a move like this would flush that smelly turd of a company and their toilet paper patents back to the sewer. this would be a very nice a la m$ strategy, find a company you dont like, and give away everything they sell & extort.

  81. All i have to say is by chaos4u · · Score: 2, Interesting

    why do software companies use eax in the first place

    there is a standard that works very well when implemented has superb postioning and has been around for years

    its called dolby digital

    what is causing the problems with dolby digital not being an accepted standard ?

    in my opinon a dolby digital setup will always best creatives reverb crap and ill never understand why companies feel they have to include eax support in there games. when there is a better standard available

    --
    Music the Paint dancefloor the canvas your body the brush
    1. Re:All i have to say is by Anonymous Coward · · Score: 0

      Because Dolby Digital is NOT a positional audio rendering engine. It is a delivery format.

      Dolby Digital (or AC3) is a lossy compression format for encoding multi-channel audio that has already been mixed.

      For computer games you need an audio engine capable of positioning sound sources in a three-dimensional space and then rendering them for different output formats (headphones, stereo speakers, 5.1 speaker systems, etc.) Dolby Digital does not do that.

  82. Derek Smart, PhD: "software patents are necessary" by Bloody+Twit · · Score: 2, Informative
    Via the aforementioned forum message link:
    I know its hard for some people to understand the viability of software patents and why they are necessary

    Yes, it's difficult for me to justify patenting the intangible. I find it equally laborious equating copyright infringement with theft.

    And for the sake of adding fuel to the fire, I present you this:
    Yeah, most core Linux distros - for the most part - suck; and simply because a bunch of incompetent assholes decided they were going to delve in and piss around with it just because it was free.

    I'll think I'll allow some of you Linux guys handle that one for me as I'm, admittedly, more of a Windows dweeb.

    Countdown to Derek Smart, Ph.D. responding to this post with expletives in 5...4...3...
    --
    [Insert pseudo-intellectual anti-Amerikan/pro-socialist sig here]
  83. Not a problem. There are other audio cards by Anonymous Coward · · Score: 0

    Then you should have plenty of options with quarter inch balanced outs and midi. As a musician there have been many many good sound cards out there for the last 5 years. I personally have cards from Echo audio, but others have cards from M-Audio, Lynx, RME, Terratec http://www.computermusic.co.uk/reviews/terratec/te rratec.asp, Creamware, Yamaha and the list goes on and on! Some outstanding stuff with multiple outs (I have 8 out channels out from my Echo Layla) so you have many options! Spread the word.

  84. This is a shock and a little bit scary to by Anonymous Coward · · Score: 1, Insightful

    I didn't know such thing was possible. It seems software companies are patenting things left and right and it doesn't seem right. John Carmack and Id can't even stand up to guys like this. Come on John fight it. I'll wait and as a game fan support Id and others who stand up against such blatant greed. Just let us know how to help. I will not be buying stuff from Creative ever again to send a message.

    Regards,
    Ray

  85. Re:so Carmack caved by Anonymous Coward · · Score: 0

    Bravo for you, big man?

  86. lets release a "patch" by Anonymous Coward · · Score: 0

    I propose that when the game ships, someone should right an "audio optimization" patch that surgically removes the Creative code from the DOOM engine. I would really love to see something like this released as an official support patch: "DOOM3 update version x.x.x: ...resolves audio performance problems."

    Knowing how id usually provides commands for disabling certain functions (no cd audio, no joystick, no lan, etc), I would expect them to offer an option to disable this.
    id Software, if you're reading this, please offer a command line setting/console command to disable EAX support!

  87. Intel has the highest volume shipments by sydlexius · · Score: 3, Informative

    Intel has led the desktop market in shipments of graphics chipsets for over a year now.

    http://news.com.com/Intel%2C+AMD+market+shares+rem ain+stable/2100-1006_3-5205102.html

  88. I guess I could've been clearer... by theluckyleper · · Score: 3, Insightful

    I'm suggesting that there should be a statute of limitation on the act of suing for patent infringement, once the infringing act has taken place.

    I think the most despicable abuse of patents is when the patent holder KNOWS of an ongoing infringement, but holds off on filing suit for years and years while people become dependent on the technology.

    If the patent holder only had 2 years to act once they were aware of an infringement (as is the case in China) this problem would be solved.

    --
    Visit the Game Programming Wiki!
  89. Troll Warning. Troll Warning. by hkmwbz · · Score: 1

    WHBT. Looks like BigChigger is a known troll already, too. Lame attempt though.

    --
    Clever signature text goes here.
  90. Bit late but ill say it anyway by Anonymous Coward · · Score: 0

    Patents are to protect an idea, "how" a job is done, not "what" is done. The problem with software patents is that they are patenting WHAT is done, which is where the problem lies. It they work out a really clever algorith to carry out a particular task, fair enough, patent it, like RSA, but you can't patent "the encryption of data to other users cannot view it".

    In this case, if Creative did really talk about the idea before filing the patent, the patent is invalid. One of the golden rules for a valid patent is that only a limited number of controlled people are aware of it. Otherwise, you can't prove it's your idea, it's part of the prior art argument. I must admit, i dont think the British patent lawyers have many problems with software patents, like their american counterparts....

  91. problems with us antitrust by ostiguy · · Score: 1

    i think it bespeaks of glaring problems with us antitrust enforcement: creative buys out darn near any money making home user/gamer sound card company, and symantec (who already own ghost) is able to buy powerquest, maker of the other big package for companies to image windows OS running workstations for deployment.

  92. Intel sell more graphics cards than anyone else by Sits · · Score: 2, Informative

    Of course, this is not the same as saying they are the widest used graphics card or that they will sell a large amount of standalone cards but still.

    Most people don't buy external sound cards any more but once upon a time everyone did. So those cheapo AC97 based things are ALL over the place - OK Intel don't make them all but they did come up with the AC97 codec.

    Here's a Register story which mentions that Intel have 31.7% of the graphics card market.

    I've talked to people of various importance who feel that in a certain number of years the graphics card market will go a similar way to the sound card market. The impression I was given was that only people wanting high end quality/speed will go for an extra card but most others will be satisfied by onboard.

  93. I am not a graphics wonk by tbjw · · Score: 1

    Why doesn't one just test to see if the eye is in shadow, and if it is, add 1? Equivalently, one could have an extremely small region around the eye which is not in shadow, too small to affect anything else, but it should make the z-pass come out ok. Or am I missing something?

  94. Sorry, OpenAL is basically owned by Creative. by naztafari · · Score: 1

    OpenAL is pushed by Creative and deals with standards that Creative set. It's more like the open-ness of DirectX pushed by Microsoft than OpenGL.

    1. Re:Sorry, OpenAL is basically owned by Creative. by EMR · · Score: 1

      actually i was created by Loki, and supported by Creative.. and it's an open specification. And anyone can implement a driver for it.
      Here is a list of current implementations.

      http://www.openal.org/platforms.html

  95. Email Addresses to Voice Your Opinion by telstar · · Score: 4, Informative

    Phil O'Shaughnessy
    Director of Corporate Communications
    poshaughnessy@creativelabs.com

    Lara B. Vacante
    Public Relations Manager
    Lara_Vacante@creativelabs.com

    Jennifer Ellard
    Senior Public Relations Specialist
    Jennifer_Ellard@creativelabs.com

    Katie Meyer
    Public Relations Coordinator
    Katie_Meyer@creativelabs.com

  96. Re:so Carmack caved by Krid(O'Caign) · · Score: 1

    You missed the big part. They patented the method DooM 3 uses for handling shadows. Creative patented a graphical technique, and are now using that patent to force ID endorsement. This want a case of him caving-in to support them, he caved because he felt the game just wouldn't be the same if he had to take-out all the shadows in the game. Personally, I'd rather he said "See you in court then, bitches." and put a portion of the DooM3 take into a legal defense fund for whomping on Creative, but I won't fault him for trying to keep litigation down.

  97. Dirty little secrets by 0x0d0a · · Score: 2, Insightful

    Unfortunately, other areas of audio have suffered. There is no "OpenGL" of 3D audio because Creative owns all of the patents from its acquisition of companies like Aureal and Sensaura. They will always have the one-up on 3D audio performance over their customers, and any improvements will be at their own pace.

    This has become standard practice for technology companies over the past few years, since sometime in the nineties. Basically, large technology companies maintain a staff of researchers whose job it is to churn out patents related to their product -- not necessarily new or interesting technology, but to shotgun enough that at least some get through. They then cross-license with all other manufacturers in the arena that they are in. At that point, the patents stop having value for driving production of useful new technology, since any patent is simply immediately available to all competitors. Instead, they are solely used to prevent any new competitors from entering the arena -- they act as oligarchy maintainers. This means that the only competition each company has is the other existing companies in the arena -- as those are bought out or go out of business, the market is left more and more to the remaining players. It is an extremely damaging attack on free markets, and is a business practice that is now in widespread use. The hard drive companies (Seagate, IBM and friends) do it. The GPU companies (ATI, NVidia and friends) do it. The CPU manufacturers (AMD, Intel and friends) do it. As a result of this approach, most substantial improvements that could be used against a competitor are not patented, since this allows them to actually be useful competitive tools -- undermining the very reason for having patents in the first place.

    Patents, in such situations, no longer serve their purpose at all -- the funding of the creation of useful new things. The only solution is really to eliminate software patents. I have yet to see particularly impressive research coming from such a situation -- I cannot see any reason to maintain the existence of software patents. I'd like to hear from *one* Slashdotter that does good research who is supported by patent royalties (or works in a lab and feels that their patents, rather than the existence of their work and the barriers established by time-to-reimplement, is where their primary value to their lab comes from).

  98. WRONG! by Anonymous Coward · · Score: 0

    iD has released the source code for their older generation games NOT the engine!

  99. Why do we need these cards anyway? by Anonymous Coward · · Score: 0

    I'm not trying to troll here but can anyone clearly explain why we need expensive audio hardware to begin with? It seems that relative to the work that a CPU or GPU is doing processing audio is childs play. Why isn't 5.1 or 7.1 audio a commodity chip, like the 2D graphics chips that come on motherboards? I can understand continuing development on codecs but couldn't a company do that and then just license it to game creators? I don't get it, it seems Creative is pulling an "SCO"

  100. Justin Frankel a month ago: by Anonymous Coward · · Score: 0

    http://www.webdog.org/plans/314/ I wonder if Justin Frankel was talking about Creative in this .plan??

    June 27, 2004
    It has been an interesting weekend.

    Too much drinking for me, indeed, but feeling ok.

    Friday night's conversations tended to that of jewelery making and politics, and taxes (estate, brackets, why we need them, bla bla bla).

    But last night, due to the nature of meeting people you have multiple potential connections with (if that's not too obfuscated),I met someone who works for (and probably started or something) a company that I was familiar with, one that really has pissed me (and many people like me) off in the past. This is all a very drunken party context, but we had a conversation that dragged on,
    him with his fifth of tequila and me with a small glass of scotch.

    (keeping names out of this -- sir, you know who you are, and if you wish to rebutt and let it be known who you are, I will gladly give venue. mostly I'm just venting feelings here, so don't take
    it personally. we just disagree on shit. oh, and I would also like to apologize to my new neighbor who had to hear most of this and was probably a buzzkill)

    At the time the conversation was a little bit amusing, but in retrospect I get pissed off thinking about certain elements. Namely:
    This company I speak of is one that is very patent-centric so we had much differences on the subject of patents. One line he used multiple
    times in defending his stance (no doubt he had used it many times before, likely with more success):

    "when you go and invent something, you'll understand" "you'll want to protect the things you invent, you won't want people to STEAL it from you".

    I don't know how to write my response to this, having tried writing a big paragraph that just made me dizzy. So here are some thoughts:

    1) The patent that this company was biggest on enforcing (as far as I could tell) was one that they didn't actually invent, they BOUGHT. So
    yeah, they have to get return on investment. Fair enough.

    2) I don't really consider myself to having invented anything, but I do realize that I could have patented things that I had developed. No
    doubt. SO DONT FUCKING TELL ME I'LL UNDERSTAND IF I EVER INVENT SOMETHING.

    3) Maybe I'm not enough of a capitalist, or maybe I'm too much of one, but I think that if you come up with some new idea, in this age, I think
    the way to exploit it is by building it, not patenting it and preventing other people from building it.

    4) Worrying about protecting patents and having other people STEAL them from you seems wrong. I mean, why make shit if you're just going to be
    freaking out about what other people might be doing..

    5) It seems to me that having an idea or technology that is unpatented will encourage more improvement on the underlying idea/technology, as well as competition and incentive for improvement (his response was something to the effect of "and we have the best of breed technology", and I'm like "best of breed because you'll sue anybody who competes?".)
    If Intel had a completely valid all-encompassing patent on the microprocessor and anything like it, that doesn't seem like it would be healthy, nor does it seem like we'd be where we are today.

    6) As someone who really enjoys writing code and making things, I feel like it's art. Being able to sit down, make something that's completely
    new to me from scratch, and infringe on a patent owned by a huge multi-national corporation, that hoards patents as a leveraging tool for other huge multi-national corporations, who patent as much as possible, just sems like a really bad situation. I mean, it's been said before, but it's fucked up. Very.

    That is about all. Maybe more later.

    (edit: we did manage to agree on one thing, that a certain other company
    that we both had experiences with sucked).

    Also: I'm finding that "A Perfect Circle - 13th Step" is a quite good album.

  101. What alternatives? by RichiP · · Score: 1

    What non-Creative alternatives are there to Creative SBLive! that are answer the following:

    * must run in Linux/x86
    * have native support in OpenAL (for 3D positioning)
    * optionally have good wavetable synthesis

    If there are other perks I'm missing, please suggest those as well.

    1. Re:What alternatives? by Anonymous Coward · · Score: 0

      32 channel hardware mixing support in ALSA. This means, 32 processes can open /dev/dsp, and none of them will get denied because the device is busy. Hooray!

      Any other sound cards support that with ALSA?

  102. another reason... by Naito · · Score: 1

    for me to never buy a not so creative Creative product again, to add to the list, next to unstable, bloated drivers, crappy sounding, slow performance.

    I try never to buy, sell, or build systems with parts from unethical companies. Creative just made the list.

  103. "most" of "us" by Baldrson · · Score: 0
    Laws of nature aren't determined by a plebiscite.

    The fact that, at least since Boas, people have had a very perverse understanding of human nature does nothing to change the fact that the human potential for civilization is part of the human potential -- and humans are unique in this capacity so far as we know. Make no mistake, Boas had his own ethnic axe to grind and grind it he did -- to the vast detriment of science. In any case, no one, not even Boas, has come close to "nurturing" other species pursue a neolithic revolution, centralization of grain stores, etc.

    Now, you might try to claim that all substantial human capacities are uniformly distributed throughout the human "races" -- however you define that -- but W. D. Hamilton wasn't referring to a "race" when he spoke of "barbarian pastoralists". Moreover, something you should know about Hamilton -- his mathematics forms the core of accepted understanding of population genetic diversity and its impact on altruism. It is hard science, unlike Boas.

    Just as reason was supplanted by faith when the Greek classic philosphers gave way to Christian theocracy, so we have gone through a transformation from an age of reason to a new theocracy -- and the high priests are the ones preaching "we're really all the same under the skin". To deny it -- regardless of how much evidence one brings to bear -- is to be branded with every moral denounciation available to the new theocrats -- and excommunication is frequently the consequence.

  104. playing with fire... by WiPEOUT · · Score: 3, Interesting

    I've been a purchaser of Creative Labs sound cards since the SoundBlaster16, with the exception of a foray into Diamond's Monster Sound 3D II MX300 due to A3D 2.0 and it's support in Half-Life.

    I admire the folks at id Software, for all the usual reasons. I have no problem with any company contacting id Software and requesting that their proprietary technology is supported to improve a game. What I thoroughly dislike is the concept of software patents. What I dislike even more is the use of software patents as leverage. What frankly pisses me off is someone using software patents to threaten a company like id Software, who selflessly contribute a ridiculous amount to the development of computing, both directly in releasing unpatented software and indirectly by driving the take-up of new hardware and software technologies in their games. Doubly so when it's a distinctly uninnovative company like Creative Labs.

    The only way a regular gamer like myself can punish a company is by refusing to buy it's products.

    Are there any credible gamer-centric alternatives to Creative Labs' products?

    I will be doing some research now, and if there are, CL will have just lost a customer. I have no problem with throwing a few hundred dollars in a different direction every year or three. Hell, I'd even be willing to donate money to id to have them say "see you in court" to the spineless worms.

    1. Re:playing with fire... by KozmoStevnNaut · · Score: 2, Informative

      Are there any credible gamer-centric alternatives to Creative Labs' products?

      Terratec are the only ones I can think of at the moment. They make quality parts, and they have a game-oriented line.

      I have an old Addonics SV550 (YMF724 chip) myself, and it's all I need. It doesn't have any fancy features, but it works, and the output sounds great, and that's all I need.

      I'm beginning to think that onboard sound has finally reached a point where sound cards have become as good as obsolete. Hell, the only reason I use my YMF724 card is because the onboard sound in my machine doesn't have hardware mixing support in Linux.

      --
      Eat the rich.
  105. Re:Derek Smart, PhD: "software patents are necessa by Bloody+Twit · · Score: 2
    While you apparently mock his PhD
    'Tis par for the course. In fact, someone had beaten me to it in this thread. But, perhaps you could fill yourself in on the Derek Smart, Ph.D. controversy.
    he's also the lead developer of the Battlecruiser games. (In other words, a 100% professional coder, unlike perhaps you, dear Windows dweeb.)
    *sigh* I never questioned his professional cabilities, but I do vehemently disagree with anyone who believes that a thriving software industry necessitates software patents. And though I'm not the creator and lead developer of a thoroughly derided video game series**, I've 7-8 years of professional software development for various companies across several states under my belt, thankyouverymuch.
    patents can refer to methods and systems, and exactly how tangible are those?
    On the occasion of me thinking of the phrase "patented methods," US Patent #5443036 comes to mind. No method, system, or anything else intangible known by me to be patented deserves such protection in this developer's opinion.
    And I'll leave it to the real Derek to respond to you with that post with eight occurrences of "shit", no more, no less.
    Actually, I was referring to his uncanny ability to quickly locate messages across the Internet critical of him or his product line and respond to them in a very rude manner. Perhaps they have rules against that at B3D. Anyway, I invite you to read over the rest of the Flame War Follies website. It's worth some laughs.

    ** I will note I've not tried his game. From the descriptions it sounds like an updated and far more complex "Vega-Bound," in which case I might actually like it. But, that wouldn't change the fact that it's thoroughly derided...
    --
    [Insert pseudo-intellectual anti-Amerikan/pro-socialist sig here]
  106. you kids amaze me... by grimani · · Score: 2, Insightful

    every manufacturer under the sun is the devil incarnate for not including drivers and support for linux (nevermind whether an economic proposition exists for supporting their products in linux),

    but when it comes to patents, our beloved carmack should take a stand based on principle and

    NOT SUPPORT HARDWARE?!?

    heh. so no support for linux is heinous, but no support for everything is alright?

  107. I'd start looking at http://www.alsa-project.org by anti-NAT · · Score: 1
    --
    The Internet's nature is peer to peer - 20050301_cs_profs.pdf
  108. MOD PARENT UP by Anonymous Coward · · Score: 0

    mod parent up

  109. Don't cry you patent whingers by Anonymous Coward · · Score: 0

    Bahhh same old crap from slashdotters

    go invent something of your own instead of being just end users.

  110. Because... by babybird · · Score: 2, Informative

    ...Dolby Digital is an encoding/compression method for multi-channel audio, it has nothing to do with generating the original source audio. Nor does it have anything to do with calculating audio effects such as position, reflection, or occlusion which is what Creative's EAX (and previously, Aureal's A3D) is all about.

    As for its being an accepted standard (for gaming), there is no sense using up processing time compressing and encoding multi-channel audio into a Dolby Digital stream when you can simply output the digital audio as a raw PCM stream which most digital audio decoders are capable of handling directly. It would only be of use for pre-rendered cut scenes/FMV where all the audio would be the same each time.

    --
    Keith D.
  111. Plan B by BiggerIsBetter · · Score: 1

    Maybe id could stick it to them in an unsubtle manner. Sell an "Audio Special" with (say) an M-Audio Revolution 7.1 included. Add specific features to the game that aren't supported by the Creative version. Make it audibly better.

    As another poster posted, there are better soundcard companies out there, so why not support them? Let the weekend geeks know about the better alternatives and maybe we'll see Creative get their ass into gear and produce better products with less drama.

    --
    Forget thrust, drag, lift and weight. Airplanes fly because of money.
  112. Press release was written by Creative, of course. by Darkfred · · Score: 1

    There is a 99% chance that the press release was completely written by Creative. Usually in licensing deals the company with the upper hand writes the press release, including the quotes. I have been in business situations where my company wrote quotes for the CEOs of another company with no oversight whatsoever. Noone really cares since noone reads press releases critically anyway.

    --
    ----- 70% of all statistics are completely made up.
  113. Re:Nforce Digital out on MB who needs creative... by guidryp · · Score: 1

    "In fact, in a decent onboard audio controller (like, say, nForce), the only real advantage you get from an audio card is a lower noise floor."

    I use my Nforce through the SPDIF out to my Denon reciever. One simple digital hookup and lower noise floor than an analog setup.

    If you look at CPU usage, the Nforce is neck and neck or better than the latest creative stuff as well.

    Only if you are a positional audio junky and must have EAX3/HD do you need to pay your "Creative" tax.

    In the midst of a game is it really going to matter if you have EAX 2 or 3????

    Peter

  114. Marking quoted text for 'tards by Anonymous Coward · · Score: 0
    You can do it like this

    or like this

    And then you write your own futile, unfunny shit like this. Easy, huh?

  115. A friend had a better idea by Merk · · Score: 1

    Here's what they should do. Sell two versions, one that supports Creative cards, one that doesn't. Charge a little more (say $2) for the one that supports Creative cards. Make a very public explanation that the reason they had to do that is the Creative patent.

  116. I've wondered about that.... by FirstNoel · · Score: 1

    Thanks for explaining it...

    --
    "Hmm. I am to metaphor cheese as metaphor cheese is to transitive verb crackers!"
  117. Next id-Game by Vernes · · Score: 1

    No Creative at all! Fight the patent, design a new algorithm.
    Whatever, just stick it to Creative next time.