What doesn't help is that the standard PHP distribution has no support for prepared statements.
yes it does.
You have to compile with mysqli and most distributions don't go to that trouble.
mysqli is an extension, and installing that module is just a pecl/apt-get/yum/pkg_add away. PHP has gobs of functionality implemented as modules, which you can add/remove as needed.
And if you go out of your way to use mysqli, you can't use half the documentation on the web and certainly not the documentation on php.net.
why not? the documentation seems on par with the rest.
It does reinforce my belief that PHP is for script kiddies and unsuitable for serious web development.
script kiddies are unskilled people that run other peoples scripts/programs for nefarious purposes on the interwebs. at least get your insults right, your UID is low enough.
Businesses still relying on it will find out the hard way in the coming years, because teh php community will keep falling further behind.
I agree with the low barrier of entry and questionable quality of most programmers, but if you know what you're doing PHP can get you far. and that also goes for all popular languages.
I periodically get nostalgic for the old days of gaming, and decide I'll fire up something like Quake II, Fallout, X-Com, Duke Nukem 3d, play for 10 minutes and find only disappointment.
a few weeks back I played Carmageddon for a whole weekend. and it was just as awesome as 10y+ back when I played it for the first time. I bet Q2 would be the same, only multiplayer.
but these are quite new games compared to what else is being discussed in this thread.
To me, in my limited experience with the game, it seems like that even those speed is being dialed downwards, ships intended to go fast will stay fast, like interceptors.
that's right, frigates go even faster now
Afterburners will be more desirable, and assault frigates may become viable again.
right again, but assault ships were always viable *grin*
Ultimately, there will probably be smaller, more specialized gangs, which may (or not) help with the lag.
this will affect small scale warfare mostly (pirating) while the other optimizations (StacklessIO, 64bit servers, etc.) will help with the 0.0 scale encounters. oh, and Jita. have you seen how snappy Jita is lately? it's actually a pleasure to go shop there now, and not a chore.
I include it as a demonstration of CCPs unwillingness to listen to player feedback. They seem to have forgotten that in a player-defined universe, the players opinions are as important as the developers.
how about the hundreds of threads full of "narf speed plox" whining which lead up to the actual nerf. you got what you asked for. it's very easy for people to complain when they don't understand how the big system works.
What finally got me, I had finally worked my way up to a battleship and was doing the hard missions that made the battleship worthwhile
training mindlessly for a bigger, and not necessarily better ship, without support skills is not a good idea.
They're so damn fast, you're scrambled before the fight even begins and if you realize you're overmatched, you can no longer escape as you could with cheaper ships in easier missions.
why didn't you just use your drones on them? any BS can load a bunch of small drones in its belly.
A battleship represents the product of more game time than I'd care to consider and it can be destroyed in seconds.
you did insure it, right? even if you didn't, you still get a standard payment (of about half the value) and some of your modules back from the wreck. doesn't sound like a major loss to me. especially if you're a mission runner. don't fly what you can't afford to lose and all that.
The other thing that made it so awful is that the loot tables kept getting tweaked so less good stuff would drop,
meh
the addition of salvage meant that you now had to run your missions in a warship and then run through those same stupid rooms with a salvage ship, doubling the grind time without doubling the revenue...
you could salvage on the go (big wrecks) while looting. this was addressed with the T2 mission battleships (marauders). but some people favor the specialized salvage ship approach because it's more efficient.
All of that finally hit me upside the head and made me say "Self, what are you doing with your time here?"
it's not like you don't have options. running missions is one of the gajillions of things you could do in this game.
Take a good at the number of vulnerbilities in ssh these past few years compared to telnet.
oh yeah, telnet is super secure
Not to mention ssh is very cpu intensive for an embedded device.
I have SSH running on my phone, on my switch and on my UPS without any issues. you have absolutely no excuse for using telnet (unless it's a MUD or something).
the key word here is "lots". it can't support ALL (shitty or not) devices out there. I must be fucking out of my mind for suggesting to check before you buy.
linux failed on 2 of my laptops and i know plenty of people who have given up on wifi.
there's such a thing as product research. if you're serious about running some Linux distro you check hardware compatibility first (so that you dont have to go crying on the internets that your shitty hardware is not supported). you can take a livecd with you to the store and give it a test run.
and please, no "grandma argument" bullshit. especially when this article is about the kernel supporting a myriad of devices and platforms. your grandma's x86 winbox isn't the pinnacle of technology as much as you'd like it to be.
I honestly don't think NetBSD runs on as many devices as Linux does.
it runs on 59 platforms currently (including a toaster). and I can compile the code or get binaries right now for any of them, no crazy patching or anything. and that's for the whole OS (mostly) not just the kernel.
The only difference is that efficient people actually get stuff done. Lazy people are just.....lazy.
my anecdotal evidence shows that lazy people tend to write the most nice code (to make life easier for themselves - futureproofing and all that) while "efficient" people are chugging out piles of shitty unmantainable code for 8 hours a day. I guess it's the old "work smarter, not harder" thing.
maybe guy #2 should try the sleeping approach. this way, everybody wins?
What doesn't help is that the standard PHP distribution has no support for prepared statements.
yes it does.
You have to compile with mysqli and most distributions don't go to that trouble.
mysqli is an extension, and installing that module is just a pecl/apt-get/yum/pkg_add away. PHP has gobs of functionality implemented as modules, which you can add/remove as needed.
And if you go out of your way to use mysqli, you can't use half the documentation on the web and certainly not the documentation on php.net.
why not? the documentation seems on par with the rest.
It does reinforce my belief that PHP is for script kiddies and unsuitable for serious web development.
script kiddies are unskilled people that run other peoples scripts/programs for nefarious purposes on the interwebs. at least get your insults right, your UID is low enough.
Businesses still relying on it will find out the hard way in the coming years, because teh php community will keep falling further behind.
I agree with the low barrier of entry and questionable quality of most programmers, but if you know what you're doing PHP can get you far. and that also goes for all popular languages.
Not to mention that if he's trying to SAVE energy, how much energy is the webcam + computer hooked up to watch this thing consuming?
whenever I hear of these power saving hippies I chuckle and try to throw another server in my power guzzling rack. to balance things out.
I use G4U. it can snapshot your system on a remote server and do all kinds of neat tricks.
I periodically get nostalgic for the old days of gaming, and decide I'll fire up something like Quake II, Fallout, X-Com, Duke Nukem 3d, play for 10 minutes and find only disappointment.
a few weeks back I played Carmageddon for a whole weekend. and it was just as awesome as 10y+ back when I played it for the first time. I bet Q2 would be the same, only multiplayer.
but these are quite new games compared to what else is being discussed in this thread.
To me, in my limited experience with the game, it seems like that even those speed is being dialed downwards, ships intended to go fast will stay fast, like interceptors.
that's right, frigates go even faster now
Afterburners will be more desirable, and assault frigates may become viable again.
right again, but assault ships were always viable *grin*
Ultimately, there will probably be smaller, more specialized gangs, which may (or not) help with the lag.
this will affect small scale warfare mostly (pirating) while the other optimizations (StacklessIO, 64bit servers, etc.) will help with the 0.0 scale encounters. oh, and Jita. have you seen how snappy Jita is lately? it's actually a pleasure to go shop there now, and not a chore.
they are still on board (most of them) it's just that they have new people.
I include it as a demonstration of CCPs unwillingness to listen to player feedback. They seem to have forgotten that in a player-defined universe, the players opinions are as important as the developers.
how about the hundreds of threads full of "narf speed plox" whining which lead up to the actual nerf. you got what you asked for. it's very easy for people to complain when they don't understand how the big system works.
What finally got me, I had finally worked my way up to a battleship and was doing the hard missions that made the battleship worthwhile
training mindlessly for a bigger, and not necessarily better ship, without support skills is not a good idea.
They're so damn fast, you're scrambled before the fight even begins and if you realize you're overmatched, you can no longer escape as you could with cheaper ships in easier missions.
why didn't you just use your drones on them? any BS can load a bunch of small drones in its belly.
A battleship represents the product of more game time than I'd care to consider and it can be destroyed in seconds.
you did insure it, right? even if you didn't, you still get a standard payment (of about half the value) and some of your modules back from the wreck. doesn't sound like a major loss to me. especially if you're a mission runner. don't fly what you can't afford to lose and all that.
The other thing that made it so awful is that the loot tables kept getting tweaked so less good stuff would drop,
meh
the addition of salvage meant that you now had to run your missions in a warship and then run through those same stupid rooms with a salvage ship, doubling the grind time without doubling the revenue...
you could salvage on the go (big wrecks) while looting. this was addressed with the T2 mission battleships (marauders). but some people favor the specialized salvage ship approach because it's more efficient.
All of that finally hit me upside the head and made me say "Self, what are you doing with your time here?"
it's not like you don't have options. running missions is one of the gajillions of things you could do in this game.
it teaches you that by itself. just dont skip the damn tutorial and initial mission.
ultimately running any AV software is a joke if you know how to use your computer correctly and don't download goat pr0n and warez
I've been downloading goat pr0n and warez for years, and I'm OK. well, my computers are.
If you had millions of the typical windows users using Ubuntu [...]
if? I thought that's a given.
(Stupid) Useful Chat-up Lines
hey, sexy mama. wanna kill all the humans?
Take a good at the number of vulnerbilities in ssh these past few years compared to telnet.
oh yeah, telnet is super secure
Not to mention ssh is very cpu intensive for an embedded device.
I have SSH running on my phone, on my switch and on my UPS without any issues. you have absolutely no excuse for using telnet (unless it's a MUD or something).
the key word here is "lots". it can't support ALL (shitty or not) devices out there. I must be fucking out of my mind for suggesting to check before you buy.
The bootup was significantly faster than my vista today (am downgrading to XP today;
you misspelled upgrading.
So in a diluted method, the Jews do run the Catholics.
don't the jews run everything?
linux failed on 2 of my laptops and i know plenty of people who have given up on wifi.
there's such a thing as product research. if you're serious about running some Linux distro you check hardware compatibility first (so that you dont have to go crying on the internets that your shitty hardware is not supported). you can take a livecd with you to the store and give it a test run.
and please, no "grandma argument" bullshit. especially when this article is about the kernel supporting a myriad of devices and platforms. your grandma's x86 winbox isn't the pinnacle of technology as much as you'd like it to be.
I honestly don't think NetBSD runs on as many devices as Linux does.
it runs on 59 platforms currently (including a toaster). and I can compile the code or get binaries right now for any of them, no crazy patching or anything. and that's for the whole OS (mostly) not just the kernel.
The only difference is that efficient people actually get stuff done. Lazy people are just.....lazy.
my anecdotal evidence shows that lazy people tend to write the most nice code (to make life easier for themselves - futureproofing and all that) while "efficient" people are chugging out piles of shitty unmantainable code for 8 hours a day. I guess it's the old "work smarter, not harder" thing.
here's 3 last words: unwarranted self importance.
Note that the above is not my personal opinion, but after I graduate I won't have any more basements to live in and I will be hungry.
you sound like you need to take an archeology course and... hunting lessons?
that was a short post. I was expecting another long winded disertation failing to prove me wrong.
explaining jokes always makes them so much better. thanks!
He said "Me, for one" instead of "I, for one"?
I, for one welcome our new Joe Average Opera-using overlords.