Are Neo-Retro Game Releases a Fad?
With modern console technology making it easy to develop and distribute small games, more and more companies are taking advantage of gamers' nostalgia to re-release decades-old hits, and to create entirely new titles in older styles. Gamasutra takes a look at what the retro game fad has become, and where it can go from here. What old games or series do you think would translate well onto today's consoles?
"Many gamers who bought Mega Man 9 did so because of the game's inherent nostalgia, or because they never had a chance to enjoy the older games on the Nintendo Entertainment System when they were younger. Mega Man 9 is very much a product of its context. Its gameplay is fantastic, but it too is a product of the time period in which it reigned supreme. It suggests the question: can neo-retro games stand the test of time? Will games that mimic or lampoon the 8-bit era remain relevant and interesting to the masses long after its original audience has disappeared?"
I can't imagine it's a fad, it's just that there hasn't been a decent new game in years, aside from maybe Portal and Audiosurf.
Well they won't keep making recreations of NES era games when nobody remembers NES anymore. They'll make recreations of newer games that people still remember playing as a kid.
Making old-fashioned new games is nothing new.
In the '60s Star Trek gave us 3-D Chess.
In the '70s gave us Sudoku, similar to Magic Squares number puzzles.
The 21st century is giving us modern versions of Monopoly, which uses pre-real-estate-market-crash valuations.
Me? I like Pong.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
The Retro games often have some staying power that newer games lack. When the new video games are more like interactive movies and less like a game, it creates a niche market for people who actually want to play the games, the old way with simple controls and not having to remember hundreds of key combinations to use all the features. But in terms of releasing them using the old 8 bit graphics I see that dying out as the people who plays them die out. Unless they reincarnate them in dirt cheap hardware for budget use, aka Happy Meal games, The fact that it is just as easy if not easier to code for higher end system and do better graphics then it does to do an 8 bit game in assembly would mean the nostalgia effect of the game will die out. However I see Pac Man coming back perhaps slightly updated every generation or so as a classic eat the dot game.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
I'm not sure of the definition of 'neo-retro.' If this means creating 8-bit games just for the sake of nostalgia, then they'll probably die out. But games that build on and improve old styles of gameplay (here I'm thinking of the Castlevania series for the DS) will, I hope, always have a place in the video game universe.
Here's hoping for Super Paper Metroid.
If a game is good people will continue to play it.
Puzzles, chess, checkers, solitaire, cribbage, spades...
Good games stand the test of time.
I for one re-played (in an emulator) Phntasy Star 3 because yeah it has ancient graphics and music but the gameplay kicked so much ass in its time, other games couldn't even come close. Even today it at least ties some modern games when it comes to size of the world and the fight system. Other older games completely beat their modern counterparts in gameplay. Starcraft's online play still beats modern games and that's why it's still sold in stores today. The only usual downfall for older games is AI but that doesn't always affect every game.
Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
Does anyone else feel like Nintendo dropped the ball with the Virtual Console? There aren't that many channels, Wii Ware selection is still sparse and uncompelling, and the titles released from old console systems don't interest me, partly because what they have put out is crap that didn't sell in the first place.
I've had 2500 Wii points sitting unspent waiting for the Final Fantasy and Dragon Warrior titles from the NES and SNES. The only reason I can think of preventing this is some licensing issue with Square Enix or possibly Sony. Any insight on that?
One phenomenon that I think we'll see a lot of(aside from simple "Hey, we paid to develop this game in the early 90's, slap an NES emulator on the sucker and any sales are pure profit!" cash ins) is the obsolescence/nostalgia response curve.
New stuff is love or hate: Either it is new, improved, shiny, and exciting, or shoddy crap that ruins the original.
Current stuff is ok: You can see the flaws and have some ideas about what could use fixing; but it is familiar and mostly comfortable.
Old stuff blows: It is largely the same as current stuff; but the flaws that used to be merely niggling are horrific now that you've been using stuff that fixed them for a few years(I got into shooters pre-mouselook; but I'll be damned if I could go back).
Quite old stuff is awesome: It is so far from memories of practicality that its defects are part of the charm, and most of the worst elements(remember all the NES games that aren't timeless classics?) have either been forgotten about or are now old friends.
The above is quite vague, I admit; but it fits my experience of how the desirability of things like tech toys and video games change over time. Cutting edge PCs are cool, and fun to read about/drool over occasionally. My current rig is adequate; but unexciting. The couple before that suck, exactly the same feel as the current one; but slower, louder, and more expensive. My old-school Compaq portable rules, even though it is only really good for doing stupid basic tricks, I don't actually have to get any use out of it, so its limitations are quaint and endearing rather than annoying. Games are similar in many respects.
Now, this is just a general outline. Some things are genuine classics, most things sucked from day one. I think, though, that it fairly well explains the current pattern in retro gaming. 8-bit is big because it has a lot of nostalgia for many of us, and because it is qualitatively different than current games.
A little while back, I gave GoldenEye a try again. It was horrific. I don't know how I ever enjoyed it. The experience was qualitatively equivalent to a modern 3D shooter; but with gaping holes where all the stuff we've improved between now and then should have been. Same thing happened with Dune II. A true classic of the RTS genre; but all I could think about was how Dune II's interface was missing all the refinements that it had picked up by the time Red Alert was released. It's like picking up an old Pentium machine, it's exactly the same deal as whatever beige box is under your desk now, none of the exoticism of an old C-64 or apple or amiga, but it's a zillion times slower, you can't get RAM for it, and you had completely forgotten that it predated ATAPI CDROMS.
Those of us who didn't have consoles as kids, and are enjoying these titles and genres for the first time!
It was a fun simulator. I'd love a copy that would run on one of my current machines.
Especially since they're smaller and faster to develop, that means that, as long as more crap, we're also likely to recieve, on average, more /good/ games than when compared to the multi-year, multi-million dollar mega development 'modern' games.
I'd rather play a new 2d Metroid, Sonic, or even just basic /fun/ 2d game than the latest 'FPS Hero Guy' game any day.
Console downloads are just the latest way for companies to make money from old titles. I have been an emulator junkie for years and playing the games I grew up with in the eighties has been a passion since I first discovered emulators in the late nineties. When I show the old games to friends my age who played those games with me in the arcades they have the same amount of nostalgia I do but when I show them to my nephew I get no interest. He just wants to go play a Halo death match and calls my games budget or pov (his slang for poverty). When I show them to friends my age who don't play games I get comments like, I remember Frogger, do you have Galaga? There are plenty of games that I have fallen in love with from playing emulators that I never played in their time so for me it is not all nostalgia, but it seems that kids who were first exposed to 3D games have no interest in the 80's classics. They will probably be playing Halo or Guitar Hero in 15 years as their retro games.
One thing I love about the old school games: their simplicity. You don't need a manual to play them. It's not difficult to pick up the controller and find out what the 2/3/6 buttons do, then proceed to play. There's only two basic functions in a side-scroller: jump and fire. Add a few more buttons, maybe get a couple more ways to attack or move. I miss that in the newer games.
And people wonder why Hollywood keeps retreading the same old stuff...
"retro" = fad
There's always going to be a market for retro games, but the definition of "retro" will change depending on the market.
8-bit games like MegaMan 9 will be big with the set who remember playing them back on the NES. As will parody games, like Strong Bad's Snake Boxer 5 and Alge-bros. (:
I never owned a NES (only console my parents ever sprung for was the Intellivision); I spent my halcyon youth playing Sierra games. So stuff like the VGA remake of Quest for Glory 2 by AGD Interactive are like gold to me.
As time goes on and gamers grow up, each generation of kids will hearken back to their favourite generation of game console.
Soylens viridis homines es
I downloaded the demo of Mega Man 9, and if there was one memory of the NES days it brought back it was that the old NES Mega Man games were a pain in the arse.
Galaga
Simple, the new age of gaming is about making it look nice at the cost of everything else. Its easy to make a game look good (as in its just money + time) which is why its now the industry standard. You cant calculate,graph, or project profits on creativity, so that's out the window.
Fortunately companies like Nintendo,Valve, and Blizzard still do there best to put out games that focus on story and game play.
The newest games are great -- but stuff like PacMan and Galaga have timeless appeal to middle-aged/^B/^B/^B/^B/^B/^B/^B/^B/^B/^B^Bwisdom-endowed foks like me imho... on a cell phone you can't beat these games to pass a couple of minutes with some good, brainless fun...
{ { while true ; { yes "Finally a great use for a Windows hard drive!" } ; done ; } >/dev/hda 2>&1
Personally, I just wanna play games I'll have fun playing. I don't care if it's retro or not. Mega Man 9? I like shooting stuff and jumping around, so why not? I'm not gonna spend my time asking if it's fad, I'll load it and have fun, maybe even nostalgia.
...that was plugged on slashdot recently. It's very 80's-arcade style. I can't even tell that it's about emacs and vi (no, keep reading! seriously!) when I'm playing it.
What I do know is that it has a heavy metal soundtrack, explosions, wireframe graphics, spaceships, lasers, shit blowing up left and right, and MORE.
I haven't been able to get more than, like, a minute into the first level, but just playing it cracks me up. The geekiness of it (e.g. bumping into "kernel space" at the top of the screen) makes it funnier too.
http://wordwarvi.sourceforge.net/
My grandmother used anecdotal evidence all the time, and she lived to be 120 years old.
"long after its original audience has disappeared"
I'm part of the original audience, you insensitive clod!
But there will always be a small minority group of classical gamers who will act akin to Shakespeare lovers. Imagine 100 years from now people are lying back in their Matrix-style brain boxes chatting about the beautiful simplicity of Pac-Man.
Imagine the professors of late 20th century gaming who fight with the professors of early 21st century gaming about how the 21st century was just a dumping ground for mindless copies of the true classics. Mario Tennis is after all just a graphical update for Pong. Fallout 3 is really just a graphical update for Bezerk.
Imagine the angry depressed loners with digital fingernails and LED hair who fight about how ET for Atari was the best game of all time.
And, of course, there will be people like me who still write text adventures for the yearly ifcomp. (If you've forgotten, check out ifcomp.org. This year's contest ends on the 15th of November!)
Cow Cube
Oh PLEASE remake Atari 2600's "Adventure" with today's technology. Holy shit! The Red Dragon! Run muthafucka, run!!!!
As long as I have my Sword of Fargoal, I'm happy.
Some games just aren't as good or are totally different games in 3D. Sonic, Mario, Metroid, Secret of Mana, etc... Seriously, who wouldn't want to play a good Super Mario World 3? And let's not forget the atrocities that happened when Capcom brought Mega Man into 3D (X7, X8)...
I periodically get nostalgic for the old days of gaming, and decide I'll fire up something like Quake II, Fallout, X-Com, Duke Nukem 3d, play for 10 minutes and find only disappointment. Not only is the gameplay simplistic but the graphics are ugly and the sound is rubbish. It has plenty of charm and if your a real gamer you care about the fun factor not the wow factor, but at the end of it a gamers brain today is starved for input by old games.
You is you remember these games better than they really are because a bit part of the thrill of playing these games back in the day was seeing some incremental advancement in technology that made the new game you just bought and dumped into your 4x CD drive freshly immersive compared to what you had been playing previously. That thrill is all but gone when you go back to the old school after playing todays titles. When it comes to remakes even with a spruce up and a modern graphics engine, some how the old game doesn't shine through with that same something it had back in the day. Sure some of the gameplay of old games still holds its own today, you simply do not get what made the game great at the time.
In some cases, taking a nostalgia trip you realise that old games, compared to todays can dreadfully unbearably shit. And retro game fad only serves to prove that the game industry is dangerously close to stagnating on the new ideas front (some would argue it would have). We've gone from seeing revolutionary change, to incremental change, and despite a few leaps forward (Wii etc) the last thing the gaming industry needs to do is go the way of hollywood: Rehash old sure-bet ideas.
After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
Who cares if it stands the test of time? If I enjoy it now, and it is cheap, isn't that a winning combination? It isn't like I'm paying $60 for Mega Man 9 and expecting it to stand up against Gears of War.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Andy
What it's become is an easy way to make money. Why make a new Megaman and sell it for $10, rather than emulating a bunch of older, tried and true games? Why doesn't Sony create a way for volunteers to develop retro/homebrew games for the PS3, and then distribute them freely/cheaply over the PSN? It's all about money.
With digital purchasing made easy on the consoles, the potential for an endless profit stream is huge. Realize this, and you'll start seeing that it drives everything the console makers do, especially Sony. I saw them selling a bonus character for Soul Caliber IV (a Mortal Kombat style game) for $5. Paying $60 for the game wasn't enough? Add-on content, online movie rentals, downloadable small games that cost little to develop, all these things are easy money.
Now, I really like my PS3. It can even do some things that don't make money back for Sony, such as web surfing, watching videos (if they're encoded in a certain way), and even running Linux in a sandbox environment. (I don't list playing Blu-Rays because Sony is making money on those discs.) But I'll be watching out to see just how greedy they become.
I think it's backlash against 3D gameplay. I'm not talking about 3D graphics, but rather 3D gameplay and interacting with things in a 3D world.
In 2D, you can do a lot of really cool things because you don't have to think about depth, like how far you have to jump to get to a platform. In 2D, it's obvious. You also don't have to worry about camera angles, which have gotten better in the last 10 years due to improved AI, but they still pretty much suck. I hate backing against a wall in a 3rd-person platform game and seeing the camera go berserk.
I also believe that 2D games, especially platformers, give you more freedom to goof around. If a game has a good "feel", you can go all kinds of cool chain-reaction moves which are pretty much impossible in 3D games. 3D games have usually been more procedural due to the interface complexity. I can jump off a platform, smush rows of goombas, and punch a brick to get a coin in one shot. With a typical 3D platformer, you pretty much do one thing at a time -- walk up to something, jump, move again, pick something up, shoot, walk, talk, then walk some more. That's my theory as to why the Wii's 3D controller is wasted on waggle games. Thinking in 3D is actually very difficult.
Of course, style matters, too. 3D graphics often lacks the color and graphic power of good 2D. I like remakes of old games, but they cannot either be exact replicas of the old games, or use too much technology. Geometry Wars is a real favorite of mind, as it brings back the old arcade feel, but still offers a pretty fireworks show. Games like Mega Man 9 really turn me off. I have fond memories of 8-bit gaming, not 8-bit limitations.
I've said it before and I'll say it again, if a game is fun and challenging it will win no matter how sophisticated (or "unsophisticated") it is.
So if "fun games" is a fad then fuck it I'm on the fad bandwagon.
crazy dynamite monkey
Saturday night at midnight, they're going to be re-releasing the original Battletoads (ie THE greatest NES game of all time) on the Wii. They signed an exclusivity deal with Gamestop, so be sure and call to reserve your copy before you go since they'll run out fast.
Hear recorded Slashdot headlines on your phone! New service beta testing. Just call (248) 434-5508
Love to play the retrogames. Always play at http://www.thisgamewascool.com/ They have a bunch of very good ones.
Woohoo, now I can even pay twice for my games, along with buying dvds (and nowadays blu-rays, of course) of my old vhs tapes and mp3s of my cd and vinyl collection.
A classic from the TI-99 days.
http://www.dreamcodex.com/todr.php
The good games keep you coming back. Whereas in the 8-bit days games were cheap you could keep buying new ones, I was shopping yesterday and all the new PS3 releases were 60-70e (about $100). Probably ok value for money considering all the work that has gone into them but no longer in the realm where you can play for a couple of days and then forget about it. The retro games fill a good niche for a bit of variety in between the more 'serious' purchases. My favourite 8-bit game was Elite, and I recently discovered Oolite which was some very fun retro-gaming for me.
Phillip.
Property for sale in Nice, France
Just like how we remember the best of music from hundreds of years ago, we will remember the best of games, and it doesn't matter how "primitive" the technology was if it's still a great game. Super Mario, Zelda, Sonic the Hedgehog 1, and Street Fighter 2 Turbo (SNES version) are examples of games that will not disappear.
A lot of us are still very enthusiastic about classic games. For example: see AtariAge, DigitPress RetroGaming Roundtable, ClassicGaming, etc. There is a community out there alive and well with fans of every type of classic gaming console, old computer, and classic game. And don't forget to do a Google Blog Search for your favorite classic console (atari 2600) or old computer (Apple II) (get the feed...). Classic gamers are buying news products like the Classic USB Joystick Controller (Atari 2600-style) and in the past few years there were a flood of products like the Atari Flashback 2, C64 TV Games, a bunch of Jakks TV games, etc. The classic gaming market will always be around, but I think it will change and update as we get older where newer "old" systems get a chance for the spotlight.
Love to play the retrogames. Always play at http://www.thisgamewascool.com/ [thisgamewascool.com] They have a bunch of very good ones.
So are pockets, shoes... Florescent dyed hair..
---- Booth was a patriot ----
Consider all the people who play games on cell phones and portable platforms, as well as apps on websites such as social network games. Those usually have limited graphic capability that are close to 8-bit era, or marginally better. This is because of a very simple fact: good gameplay trumps good graphics every time! Have you ever played a game with awesome graphics that you put down quickly because it was simply no fun at all? (I'm looking at YOU, Monster Hunter Freedom!)
playing games like Star Control 2, Total Annihilation, Tribes 1 & 2, and Quake 2 & 3. I am not sure if I could survive another round.
The fan community has redone SC2 and released it as Ur-Quan Masters - http://sc2.sourceforge.net/ (great remake btw). Total Anni has been remade as Spring - http://spring.clan-sy.com/ but I still find the original modded with TAMutation more fun.
The gaming community has changed considerably though. Gaming is bigger than it ever has been and a massive casual gamer crowd has entered the market. Anything that mainstream is bound to have it's share of mediocrity. There are still great titles out there. You just have to wade through more crap to find them.
"At first, we thought it was just another snake cult."
Hard to think that MAME is just a fad.
Then again, wait until all the people who grew up in the 80s can't play, and ask that question again.
By that time, WoW will be considered "retro".
--Toll_Free
Slashdot really needs a "best of" moderation a la Craigslist, into which we can elect comments like the parent, which manage to represent a wide canon of Slashdotter sentiment.
Elite on the BBC micro was the first game I obsessed about - and I can still indulge my passion gratis on my PC today (http://oolite.org).
I guess I'm not really a 'power' gamer since the games I still like to play are Rogue (albeit in it's Nethack guise), DOOM, Warhammer:Dark Omen and Diablo.
All of these games are 10 years old +, yet I still enjoy playing them. Whilst many modern games offer huge improvements in eye candy, I haven't found any that improve on the fundamental game play. As a bonus, I can play all these games on modest hardware which gives me a pretty high fun per Watt ratio.
I vote for an updated version of master of magic. Same spells, same races, same creatures, same heroes (even Mystic X). Turn-base play, perhaps as a massively multiplayer online game. Not sure how to handle that, perhaps having a multitude of planes instead of two? http://en.wikipedia.org/wiki/Master_of_Magic
If you're looking for an example of a loving parody that outlasted the original... they're not too hard to find.
"Don Quixote" is a reaction to the trashy novels about knight-errants that everyone was reading in Cervantes' time. Nowadays, most people have never even heard of Orlando Furioso, but a new translation of the Quixote still makes the NY Times bestseller list.
The trick is to make your parody or throwback so good that it's worth reading/playing even after the nostalgic context has faded.
I would love to be able to shoot at rocks and alien spaceships from a FPS perspective. Needing to turn in all those different angles, would mean that the game controller mapping would be critical. Perhaps Defender 3D would be cool as well.
*** once i really listened, the noise just went away. -liz phair
I don't have time to read TFA, I'm too busy playing solitaire.
You mean Neo-Retro, from Oxymoron Software?
i do still play
I've played retro games quite a bit every now and then going back to old spectrum games, and its fun and nostalgia for me. But it seems that neo-retro games are indeed a fad, a passing phase set by the level of games technologies, that can be presented by a web browser. For instead Flash Games made with adobe flash have a level of graphics and video, very much like the games of 10 or more years ago. Its this technology lag in browsers that leads to the Neo retro feel of the games. And it will change as browser technology approaches the level of GPU power of a model computer.
I didn't go back and play Diablo 1, Baldur's Gate II, or some of the many old console games for nostalgic purposes. They're just that good. Believe it or not, graphics don't make a game. Gameplay does.
rather than post-neo-retro games is hopelessly behind the curve.
With a typical 3D platformer, you pretty much do one thing at a time -- walk up to something, jump, move again, pick something up, shoot, walk, talk, then walk some more.
You've probably played at least one of Wild 9 (PS1), Kirby 64: The Crystal Shards (N64), Adventure Mode of Super Smash Bros. Melee (GCN), Viewtiful Joe (GCN), Mega Man X 8 (PS2), and The Subspace Emissary of Super Smash Bros. Brawl (Wii). Are these 2D platformers with 3D graphics, or are they 3D platformers confined to a plane?
The games will always stay around. Someone playing Mega Man XY Turbo Net Hyper 28 is going to want to know where the whole thing started.