7zip is not superior. It's incredibly slow. I've tried 7zip many times over the past couple of years, hoping it to finally be a superior product to the needlessly expensive WinRAR ($35!), but it never happens.
Uncompressing a file in WinRAR consistently takes up to or over 10x as long to uncompress in 7zip. Try it yourself. WinRAR is even faster with.7z archives.
I tested both products with WinXP x86, Vista Ultimate x86, and Vista Ultimate x64, all on the same 7200RPM SATA2 HDD.
Knowing the man's tendency to overstate, why listen to him? I've thoroughly enjoyed many of his games and would ordinarily lap up every nugget of press coverage I could find, but I go out of my way to avoid coverage because I know it will add to my enjoyment of the game later. I did the same with Spore. I think it's better to play a game without knowing what was omitted.
Molyneux is a worldsmith. He makes lush universes that you can lose yourself in. He adds tons of personality (art style, voice acting) and depth (statistics on actors in The Movies or citizens in Black and White) which suggest at a greater depth overall, even though it isn't there. I really like participating in his worlds so I'm very eager to check out Fable 2 without knowing much about it beforehand.
"Compression ratio" was probably the wrong choice of words. I meant to say that I was impressed with the contrast of size between the base executable and the fully fleshed-out working file.
Check out the Debris megademo by Farbrausch. It's a music and animation demo whose executable is under 200kb but procedurally generates its textures and shadow maps (totalling almost 1GB) before playing. Artistically it's beautiful to watch, but that compression ratio is what really blows my mind.
If I'm not mistaken (and maybe I am), megatextures take more video memory (and less CPU) but ensure the player doesn't see repeating terrain tiles as they run through a level. Procedural generation takes less video memory and saves money on artist bills at the expense of CPUs, and produces non-repeating terrain and textures in real time. Procedural generation also has the potential to scale indefinitely, so theoretically (but unlikely) you could get closer and closer to a brick wall without the texture getting blocky and jaggy.
Sega licensed a third-party motion detector product for the Genesis in the 90s, but took it off shelves almost immediately. People were flailing all over the place, knocking objects and other people all around their living rooms. Profits don't outweigh the legal responsibility for a product like this. Plus, it'd be pretty exhausting to play Mario.
I do agree that excessive overtime and perpetual on-call status is detrimental to the wellbeing of IT admins and their families. However, it's absolutely true that self-taught individuals with a genuine passion for this kind of work will often find non-textbook solutions or vulnerabilities as they play and grok. For instance, a PhD might recommend an $8,000 battle-proven backup solution that will require customization, while a hacker might start from the ground up with a series of BASH scripts.
I think street smarts and book smarts need each other in this field, and I'm not sure a union could serve the best interests of both those disparate personalities.
Facial recognition is nothing new. It's been in casinos and airports for years. This is the first time this technology has been available to the general public, though, if I'm not mistaken (and I probably am).
You really do hit the nail right on the head. Google has ample opportunity for evil but I don't think they've acted on it yet. It's up to us, the end users, to opt in to as many or as few Google services as we wish, including this web browser.
I find it pretty interesting that they called upon the results of their user data mining to determine the top 1000 websites we browse, and tested Chrome's rendering on all of those sites. You must admit that this is a non-evil way to take advantage of those reams of data.
Anyway, it's an open source browser (or will be soon) so I'm sure the community will fork and remix this software if anything shady is uncovered.
This is similar to what a blogger, Long Zheng at the I Started Something blog, did. He was reading a Microsoft security/phishing article which made mention to the fictional website "www.somebadsite.com". This was an unresolved domain name so he did what any ethical person would do - he purchased it and linked it to his own site.
That's some serious Google link juice right there. I wonder if the links were nofollowed.
P.s., looks like that link has been removed from Microsoft's article.
Chrome uses the Webkit rendering engine, which is the same one used in Safari. I'm sure Chrome uses this user agent to instruct web sites as to which renderer to support, if applicable. The browser's been out for less than 24 hours so I doubt we'll see this user agent change any time soon.
I'm not sure I understand. Are you saying that your Xbox filters the output internally? If so, that's pretty sweet. The Xbox controller isn't the best for ScummVM though, I'd think. My favourite version (other than PC) is my Nintendo DS. The stylus is a great input scheme for those games.
Are you using an HDTV by chance? Every time I play an old, low resolution game on SDTV it ends up looking far smoother and nicer than my monitor, and text is just as readable as well. This was certainly true of ScummVM on my Dreamcast, at least.
Strong Bad is the first Wiiware title I bought and I really like it. I love Telltale Games from their Sam and Max series, and Strong Bad so far is pretty much the same thing in a new skin - which is a good thing! I'm particularly impressed with how much speech audio they can squeeze into that little download.
How about Blizzard just fixes their software not not allow cheating?
They do this all the time, and people are often banned for using cheats. WowGlider used to actively probe resident memory for the values of variables but now WoW checks for such activity, so Glider sacrificed accuracy for stealth by only passively watching memory and controlling the character based on various criteria. In the eyes of WoW's anti-cheating scheme, Glider really does appear to be ordinary user input - especially when the user stays at they keyboard, occasionally doing some human-like stuff such as chatting with friends.
The article specifies "any device capable of storing data in digital or analog form" can be confiscated indefinitely. That pretty much defines every object on earth. Even DNA stores analog data.
DS homebrew isn't just about games. There are IM and IRC clients, many innovative music making programs that make interesting use of the stylus interface, remote desktop clients, demoscene productions, ereaders, web browsers, and even an FTP server. The DS is a great little platform with a zillion nonstandard uses that Nintendo will never be smart enough to sell.
I fully agree with you that Lemmings was probably the most disturbing game ever made. However, I have to argue that the best Lemmings game was the SNES version because it had simultaneous 2 player mode.
There are lots of proper adventure games on the DS, like the Phoenix Wright series, Dusk Hotel, and Myst to name a few. SCUMMVM on DS is awesome as well. There are perhaps only about 3 things I'd rather do in bed than play the talkie version of Sam and Max Hit the Road.
There are few circumstances under which I would recommend Google Apps to someone, but this is one of them. Apps does a great job of tracking incremental changes, saving versions, and allowing you to diff between them. Also, it's only $50 per seat.
The only disadvantage is that your documents would be stored in the cloud, so if your internet connection is less than excellent you might have some frustration transferring those large files. Storage should be no problem though - I believe you get 10GB per license.
7zip is not superior. It's incredibly slow. I've tried 7zip many times over the past couple of years, hoping it to finally be a superior product to the needlessly expensive WinRAR ($35!), but it never happens.
.7z archives.
Uncompressing a file in WinRAR consistently takes up to or over 10x as long to uncompress in 7zip. Try it yourself. WinRAR is even faster with
I tested both products with WinXP x86, Vista Ultimate x86, and Vista Ultimate x64, all on the same 7200RPM SATA2 HDD.
Knowing the man's tendency to overstate, why listen to him? I've thoroughly enjoyed many of his games and would ordinarily lap up every nugget of press coverage I could find, but I go out of my way to avoid coverage because I know it will add to my enjoyment of the game later. I did the same with Spore. I think it's better to play a game without knowing what was omitted.
Molyneux is a worldsmith. He makes lush universes that you can lose yourself in. He adds tons of personality (art style, voice acting) and depth (statistics on actors in The Movies or citizens in Black and White) which suggest at a greater depth overall, even though it isn't there. I really like participating in his worlds so I'm very eager to check out Fable 2 without knowing much about it beforehand.
"Compression ratio" was probably the wrong choice of words. I meant to say that I was impressed with the contrast of size between the base executable and the fully fleshed-out working file.
Check out the Debris megademo by Farbrausch. It's a music and animation demo whose executable is under 200kb but procedurally generates its textures and shadow maps (totalling almost 1GB) before playing. Artistically it's beautiful to watch, but that compression ratio is what really blows my mind.
download Debris by Farbrausch
If I'm not mistaken (and maybe I am), megatextures take more video memory (and less CPU) but ensure the player doesn't see repeating terrain tiles as they run through a level. Procedural generation takes less video memory and saves money on artist bills at the expense of CPUs, and produces non-repeating terrain and textures in real time. Procedural generation also has the potential to scale indefinitely, so theoretically (but unlikely) you could get closer and closer to a brick wall without the texture getting blocky and jaggy.
Sega licensed a third-party motion detector product for the Genesis in the 90s, but took it off shelves almost immediately. People were flailing all over the place, knocking objects and other people all around their living rooms. Profits don't outweigh the legal responsibility for a product like this. Plus, it'd be pretty exhausting to play Mario.
Well stated.
I do agree that excessive overtime and perpetual on-call status is detrimental to the wellbeing of IT admins and their families. However, it's absolutely true that self-taught individuals with a genuine passion for this kind of work will often find non-textbook solutions or vulnerabilities as they play and grok. For instance, a PhD might recommend an $8,000 battle-proven backup solution that will require customization, while a hacker might start from the ground up with a series of BASH scripts.
I think street smarts and book smarts need each other in this field, and I'm not sure a union could serve the best interests of both those disparate personalities.
Facial recognition is nothing new. It's been in casinos and airports for years. This is the first time this technology has been available to the general public, though, if I'm not mistaken (and I probably am).
You really do hit the nail right on the head. Google has ample opportunity for evil but I don't think they've acted on it yet. It's up to us, the end users, to opt in to as many or as few Google services as we wish, including this web browser.
I find it pretty interesting that they called upon the results of their user data mining to determine the top 1000 websites we browse, and tested Chrome's rendering on all of those sites. You must admit that this is a non-evil way to take advantage of those reams of data.
Anyway, it's an open source browser (or will be soon) so I'm sure the community will fork and remix this software if anything shady is uncovered.
This is similar to what a blogger, Long Zheng at the I Started Something blog, did. He was reading a Microsoft security/phishing article which made mention to the fictional website "www.somebadsite.com". This was an unresolved domain name so he did what any ethical person would do - he purchased it and linked it to his own site.
That's some serious Google link juice right there. I wonder if the links were nofollowed.
P.s., looks like that link has been removed from Microsoft's article.
Matt Cutts denies that Google spies on your browsing and form submissions in this post on his blog.
You can also press CTRL-Shift-T to reopen the last closed tab, just like Firefox.
Chrome uses the Webkit rendering engine, which is the same one used in Safari. I'm sure Chrome uses this user agent to instruct web sites as to which renderer to support, if applicable. The browser's been out for less than 24 hours so I doubt we'll see this user agent change any time soon.
I'm not sure I understand. Are you saying that your Xbox filters the output internally? If so, that's pretty sweet. The Xbox controller isn't the best for ScummVM though, I'd think. My favourite version (other than PC) is my Nintendo DS. The stylus is a great input scheme for those games.
Are you using an HDTV by chance? Every time I play an old, low resolution game on SDTV it ends up looking far smoother and nicer than my monitor, and text is just as readable as well. This was certainly true of ScummVM on my Dreamcast, at least.
Strong Bad is the first Wiiware title I bought and I really like it. I love Telltale Games from their Sam and Max series, and Strong Bad so far is pretty much the same thing in a new skin - which is a good thing! I'm particularly impressed with how much speech audio they can squeeze into that little download.
How about Blizzard just fixes their software not not allow cheating?
They do this all the time, and people are often banned for using cheats. WowGlider used to actively probe resident memory for the values of variables but now WoW checks for such activity, so Glider sacrificed accuracy for stealth by only passively watching memory and controlling the character based on various criteria. In the eyes of WoW's anti-cheating scheme, Glider really does appear to be ordinary user input - especially when the user stays at they keyboard, occasionally doing some human-like stuff such as chatting with friends.
... and synthetic benchmarks.
The article specifies "any device capable of storing data in digital or analog form" can be confiscated indefinitely. That pretty much defines every object on earth. Even DNA stores analog data.
DS homebrew isn't just about games. There are IM and IRC clients, many innovative music making programs that make interesting use of the stylus interface, remote desktop clients, demoscene productions, ereaders, web browsers, and even an FTP server. The DS is a great little platform with a zillion nonstandard uses that Nintendo will never be smart enough to sell.
I fully agree with you that Lemmings was probably the most disturbing game ever made. However, I have to argue that the best Lemmings game was the SNES version because it had simultaneous 2 player mode.
There are lots of proper adventure games on the DS, like the Phoenix Wright series, Dusk Hotel, and Myst to name a few. SCUMMVM on DS is awesome as well. There are perhaps only about 3 things I'd rather do in bed than play the talkie version of Sam and Max Hit the Road.
I always thought there was an AND operator, not OR, between those two subheadings.
I come to Slashdot for tech news, not for a sneak peak at the TV commercials of tomorrow.
There are few circumstances under which I would recommend Google Apps to someone, but this is one of them. Apps does a great job of tracking incremental changes, saving versions, and allowing you to diff between them. Also, it's only $50 per seat.
The only disadvantage is that your documents would be stored in the cloud, so if your internet connection is less than excellent you might have some frustration transferring those large files. Storage should be no problem though - I believe you get 10GB per license.