ScummVM 0.12.0 Released — Support For New Games, Wiimote
Croakyvoice writes "The ScummVM Team has released a new version of their program that allows owners of many systems to play the old point and click adventure games of yesteryear. This release sees support for 5 new games — The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back. The new version officially supports, for the first time, the Gamecube and the Wii, and also the ability to use the Wiimote as a controller. The binaries and the source code are both available."
Because of the ScummVM guys, we can play these fantastic older games in completely modern environments. Can anything beat Monkey Island, I ask you?
Nintendo should really be pushing its developers to do this kind of thing. The Wiimote is perfect for point-n-click adventures and the gameplay would suit the causal, cooperative style of play that the Wii embodies.
An official, licensed version of Monkey Island (for example) would more than pay for itself, especially since the dev costs would be minimal.
sheep.horse - does not contain information on sheep or horses.
Is there a way to make new games for this system? I'd love to do an interactive graphic novel but most of the mature free tools for that sort of thing are Japanese and next to impossible to use. I've looked over the website and don't see an editor or creation kit.
Suggestions for other Free/OS interactive graphic novel creation tools are welcome.
Jonah HEX
Horror & SciFi Erotic Nudes
Someone makes a unique, innovative title and the first thing people think is: Ooh, let's get a sequel to that.
Great to see them expanding support for this great piece of software. Is there much left that doesn't run this now?
Ren'Py is pretty basic (the "Py" is for python). I'd rate it as slightly better than clicking through an Impress presentation. But the documentation seems English enough to me, and there's even a simple and rather silly demo game for you to get a feel of the game engine features (or lack thereof). Official packages for Debian and Ubuntu are available for point-and-click installation via synaptic.
Firstly the graphics code was stock standard, none of the sweet filtering options were available, it looked blocky and jagged (I tried several games, including Full Throttle)
The Xbox 1 version however, the graphics code was substantially better./
What is far, far more interesting though, is how terrible the Wiimote is as a mouse device, it's not comfortable to be moving my wrist around constantly up down left right, a little left, a little right, diagnol left and up, hold this button unhold that.
In a surprise result, I found playing on my Xbox 1 far more relaxing, laying back, both hands on my lap with the big old 'duke' controller in my lap just using the thumbsticks, perhaps they have better acceleration and accuracy code than you'd expect but honestly - using the XB controller is really not bad at all.
Oh one other thing, the Wii read performance from the SD card is abysmal - absoloutely frightfully abysmal, that system really shows its limitations when you start peeking under the hood. (SD only, not HDSC for example) - I wouldn't be surprised if the USB ports were 1.0 or 1.01 (I don't know?)
Good to see more releases though, Scumm VM is fantastic.
There's no reason to be ashamed about your 'incontinence,' there, even though he kind-of spelled it out for you.. ;)
A horse can't be sick, you know, even if he wants to.
http://www.adventuregamestudio.co.uk/
It's not open source but completely free and absolutely fantastic, the developer participates actively in the forums and listens to what features people want.
And regarding use in Linux under wine, in case it interests you: It's been a while since I last tried it but when I did, it worked almost perfectly - except for some problem with importing several frames of an animation at the same time.
recently I've been playing the iPhone version and aside from semi-frequent crashes i feel it's a near perfect platform for scummvm. the screen is low-res enough that it doesnt need super-fancy scaling algorithms, while the DPI is high enough that everything looks beautiful. lucasarts adventures in my pocket, everywhere I go, awesome! If only it was allowed in the official app store
Disclaimer: I know it was out on pocketpcs/other pdas years ago, but I never owned one. bite me
TIAEAE!
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None better perhaps than the LucasFan remake Maniac Mansion Deluxe
The problem as always is not in finding the "perfect" game engine but in assembling the talent needed to develop the game as a whole: story, dialog, art and animation, music and effects.
This seems like a good way to create educational games, of the visually sparse (ha!) but still fun choose-your-adventure variety, like Oregon Trail. Is it easy to create content? Can anyone recommend tools to do so, to run under Linux?
timothy
jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5