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Blizzard Tries To Forbid Open Sourcing Glider

ruphus13 notes a new development in Blizzard's case against MDY, which we discussed last week. Blizzard, the maker of World of Warcraft, has now requested another injunction — to prevent the open sourcing of Glider code. Quoting: "Blizzard has asked the court for a relatively unconventional order prohibiting MDY from making the source code for its MMO Glider software available to the public, and prohibiting MDY from helping people develop other World of Warcraft automation software. Blizzard had previously asked the court to shut down MDY's WoW operations in its motion for summary judgment, but the court's summary judgment order did not address Blizzard's request. Blizzard's requests to prohibit open-source release of MDY's software and prohibit MDY's assistance in development of independent WoW bots are new to this motion — and seem likely to raise eyebrows in the open source and digital rights advocacy camps."

638 comments

  1. I have a solution.... by Lumpy · · Score: 5, Funny

    OOPS! we were hacked! our source code was stolen!

    OMG!! It's all over pirate bay! sorry!

    In other words, legally say "Blizzard.... Go To Hell."

    --
    Do not look at laser with remaining good eye.
    1. Re:I have a solution.... by oahazmatt · · Score: 5, Insightful

      OOPS! we were hacked! our source code was stolen!

      OMG!! It's all over pirate bay! sorry!

      In other words, legally say "Blizzard.... Go To Hell."

      Except, it's not legal if MDY claims this happens in court, when in reality the story is a bit fabricated.

      Also, doing so before the court has a chance to accept or deny Blizzard's request may not help MDY's case at all, and end up costing them.

      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    2. Re:I have a solution.... by pathos49 · · Score: 3, Insightful

      OOPS! we were hacked! our source code was stolen!

      OMG!! It's all over pirate bay! sorry!

      In other words, legally say "Blizzard.... Go To Hell."

      Well are you not a swell guy or what??? So what do you say to the guy that is NOT cheating? "Hey that is your problem, you oughta cheat too" This code sucks and people that develop it suck as well. They are people that do not believe rules are for them. Why don't they just go write ther own Open source versions of WoW and play with themselves. I want to play the game WITHOUT having to resort to cheat.

    3. Re:I have a solution.... by Richard_at_work · · Score: 4, Insightful

      Infact, such an act would probably end up with them being held in contempt of court of the original ruling, let alone this case.

    4. Re:I have a solution.... by Spy+der+Mann · · Score: 3, Funny

      This code sucks and people that develop it suck as well. They are people that do not believe rules are for them.

      You would make an excellent agent... Mister Anderson.

    5. Re:I have a solution.... by tritonman · · Score: 4, Funny

      Eventually, they will probably take Microsoft to court and demand that they remove things from the Windows API like ReadProcessMemory, SetWindowsHookEx and even SendKeys.

    6. Re:I have a solution.... by Oh+no,+it's+Dixie · · Score: 1

      I read the summary, and was just about to suggest this. Couldn't have said it better myself.

      Who knew? We forgot to put a password on the CVS and accidentally announced it on the on the front page! Whoops!

    7. Re:I have a solution.... by mhall119 · · Score: 3, Insightful

      How about Blizzard just fixes their software not not allow cheating?

      --
      http://www.mhall119.com
    8. Re:I have a solution.... by spyrochaete · · Score: 5, Informative

      How about Blizzard just fixes their software not not allow cheating?

      They do this all the time, and people are often banned for using cheats. WowGlider used to actively probe resident memory for the values of variables but now WoW checks for such activity, so Glider sacrificed accuracy for stealth by only passively watching memory and controlling the character based on various criteria. In the eyes of WoW's anti-cheating scheme, Glider really does appear to be ordinary user input - especially when the user stays at they keyboard, occasionally doing some human-like stuff such as chatting with friends.

    9. Re:I have a solution.... by Escogido · · Score: 4, Interesting

      It's not a *fix*, it's a design flaw.

      From my experience as a MMO designer, battling automated play is actually a huge design problem. In many cases you don't want to do it by changing the code because the time and effort spent to do that are much better spent developing real game features. So in many games people take the easiest route and just outlaw automated gameplay instead of changing the design to make sure it is not possible to benefit much from it. Can't really blame anyone for that.

      Still it doesn't change this Blizzard's request being utterly ridiculous. With all my genuine respect to the company, someone must have had a brainfart in this case.

    10. Re:I have a solution.... by unlametheweak · · Score: 1

      Well are you not a swell guy or what??? So what do you say to the guy that is NOT cheating? "Hey that is your problem, you oughta cheat too" This code sucks and people that develop it suck as well.

      In the security community people often publish vulnerabilities so that the underlying software can become more secure. At the least they could have signatures for the source and its operation (I'm assuming this is possible, but perhaps difficult). Perhaps a whole redesign of security should be thought-out and implemented. I'm certainly against cheating, but one has to also evaluate what one is cheating against. If a gamer is in it for the money (trading for financial gain) then perhaps they should change their financial strategies (like trading stocks... which has always involved corruption, and nobody is seriously considering changing Wall Street)... So maybe getting a 9-5 factory job, or a job at Walmart or Starbucks. If it's just entertainment value then take it with a grain of salt or choose a lest popular game. I'm not familiar with WoW but I could say play a game where you can choose to ban your opponents. Like Usenet, the more people that get involved with it the less fun it becomes. That is life. Once the lowest common denominator population picks up on a fad or a cool technology things will eventually go downhill unless their are creative and intelligent forces at work to make things better. If WoW has self-policing mechanisms then that would be great. Perhaps they should change their paradigm.

      To me this is a censorship issue. I understand the issues. Like the IRAA people have to deal with new technologies; simply banning them will never work in the long wrong because, well, the proverbial Genie is already out of the bottle.

    11. Re:I have a solution.... by Anonymous Coward · · Score: 0

      Why don't they just go write ther own Open source versions of WoW and play with themselves.

      Hey, I have been playing with myself ever since rolling a female blood elf paladin.

    12. Re:I have a solution.... by fortyonejb · · Score: 5, Insightful

      The problem lies beyond your issue of cheating in an online game, which on the concern-o-meter is a lot less important than a company like blizzard getting to control someone else's source code. This sort of precedent could be very scary. Any company that can find a judge who would believe their IP is somehow infringed by other software that is or is not open source could then get control over how that code is handled? no, that cannot fly at all.

    13. Re:I have a solution.... by RobDude · · Score: 5, Insightful

      Oh I agree.

      But lawsuits and the government shouldn't be the ones to give you a cheater free experience on a WoW Server hosted by Blizzard.

      Blizzard should be the one to police it's virtual world. Blizzard runs the servers, Blizzard wrote the code, Blizzard collects money from paying customers like yourself who want to play WoW without worrying about other people botting or hacking.

      Blizzard should take an active role in preventing/eliminating things they don't want in their world. If botting is going be against BLIZZARD'S RULES the punishment for botting should be ENFORCED BY BLIZZARD.

      I have zero problem with Blizzard banning me/terminating my account/flagging my CD-Key as invalid if I'm caught violating their rules. Should it be *ILLEGAL* to break the rules Blizzard makes up for their virtual world? HELL NO.

      That's like me making a web forum and telling everyone it's against the rules to post images...then taking to court anyone who writes an HTML book that includes the IMG tag. My rules that I've arbitrarily decided are NOT the law.

      If some guy wants to publish the source to something he wrote, why shouldn't he be able to? Because some company somewhere doesn't like it? That seems a bit unfair to me. I'm sure Microsoft wasn't happy about Linux and the Open Source alternative OSes that exist. I'm sure you could argue that Microsoft's bottom line has been hurt from the OS community *AND* that much of the functionality of the OS communities products are based off of MS Software (Open Office can open .xls files - if not for Excel they wouldn't be able to do that, right?).

    14. Re:I have a solution.... by thePowerOfGrayskull · · Score: 1

      This code sucks and people that develop it suck as well. They are people that do not believe rules are for them. Why don't they just go write ther own Open source versions of WoW and play with themselves. I want to play the game WITHOUT having to resort to cheat.

      I've come to realize that for them it's not cheating - they're just playing a different game than other people are. Their game revolves around finding, creating and using exploits, and is quite different from the one that everyone else plays.

    15. Re:I have a solution.... by ssintercept · · Score: 0

      i, myself, cannot fathom the mindset of "don't want to do it by changing the code because the time and effort spent to do that are much better spent developing"-- oh i have todo some more work--fuck it--let them cheat.-- thats all i hear. you dont do anything to stop cheating, then you are part of the problem. spend time writing code or spend time and money in court later. that's blizzards choice i guess.

      --
      "You can kill the revolutionary, but you can't kill the revolution."-- Fred Hampton
    16. Re:I have a solution.... by Anonymous Coward · · Score: 0

      Or, they could just submit the entire source code as evidence in the case. Then it becomes a matter of public record and it avoids any sort of lying or SOB story or contempt of court charge.

    17. Re:I have a solution.... by Anonymous+Psychopath · · Score: 2, Interesting

      If I were Blizzard and he claimed the code was leaked because he was hacked, I'd probably accuse him of negligence, at the least. He won't be able to say that he got hacked because he is sofa king we todd did and thus avoid all accountability. Lawyers aren't stupid. Generally speaking.

      But it's still a ridiculous lawsuit and I hope Blizzard is not able to prevail.

      --

      Eagles may soar, but weasels don't get sucked into jet engines.

    18. Re:I have a solution.... by alan_dershowitz · · Score: 2, Interesting

      Why don't they implement a challenge-response system in-game like a CAPTCHA? Ask the player some specifically worded question about some game event. You don't have to ban people outright for getting it wrong, but you definitely could do that enough that you could build a statistical profile that indicated a player was cheating. Then ban them.

    19. Re:I have a solution.... by plasmacutter · · Score: 2, Interesting

      Except, it's not legal if MDY claims this happens in court, when in reality the story is a bit fabricated.

      Also, doing so before the court has a chance to accept or deny Blizzard's request may not help MDY's case at all, and end up costing them.

      as if this hasn't stopped the MAFIAA from engaging in en masse RICO violations using the same tactics.

      It's very hard to prove intent.

      Select a "fall guy" to "leak" the code to pirate bay, let him get his finances in (legally unassailable) order, and away you go.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    20. Re:I have a solution.... by mrchaotica · · Score: 2, Interesting

      Better yet, make it some sort of puzzle mini-game!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    21. Re:I have a solution.... by plasmacutter · · Score: 1

      OOPS! we were hacked! our source code was stolen!

      OMG!! It's all over pirate bay! sorry!

      In other words, legally say "Blizzard.... Go To Hell."

      Well are you not a swell guy or what???

      So what do you say to the guy that is NOT cheating? "Hey that is your problem, you oughta cheat too"

      This code sucks and people that develop it suck as well. They are people that do not believe rules are for them. Why don't they just go write ther own Open source versions of WoW and play with themselves. I want to play the game WITHOUT having to resort to cheat.

      Freedom of expression is outlined as a fundamental human right because of a need to protect UNPOPULAR speech.

      Guns are designed to kill, that doesn't mean they should be banned.

      This code should not be banned. code is expression, and expression should not be stifled.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    22. Re:I have a solution.... by mrchaotica · · Score: 4, Insightful

      This case already had the shitty ruling that Blizzard gets to lord over what other software you're allowed to run on your own computer, just because their (bullshit, ought-to-be-unenforceable) EULA says so. That's a scary precedent too.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    23. Re:I have a solution.... by Anonymous Coward · · Score: 0

      He should print it and publish it as a book.

      Supposedly that was even enough to get the cryptography code in "Applied Cryptography" past export restriction laws.

    24. Re:I have a solution.... by Some_Llama · · Score: 5, Insightful

      "Why don't they implement a challenge-response system in-game like a CAPTCHA? Ask the player some specifically worded question about some game event."

      Why don't they remove the obvious time wasting aspects of the game that turn a fun challenge into "grinding".

      go kill this monster, but you are only done with X drops... wtfh?

      I generally enjoy WoW but what really frustrates me are the obvious attempts to get me to play longer and therefore keep shelling out money.. like run over there and kill x monster then come back.. i come back and am given the quest to return to the same exact spot and kill y monster (that i had to kill anyway because he stands right next to X). BOOOORING!

      if they spent more time developing quests (and adding to the lower level quest lines) people wouldn't want to automate their grinding (for an e.g. there is a low level crossroads quest that spawns a centaur attack on a village you have to defend against, makes you feel like you are really fighting "for the horde", lots of fun).

      I'm just getting tot he high level stuff and it seems to be more along these lines.. why they don't try and improve the older work is beyond me.. that's prolly the number 1 gripe i hear about grinding. UGH WC or SFK again/ "can someone run me thru? i'll pay you gold".

    25. Re:I have a solution.... by Escogido · · Score: 2, Informative

      You can't be serious. CAPTCHAs are annoying enough on normal websites already. Many people seem to accept that they have to only pass through them once during registration, for the sake of their own good, but asking them every once in a while is surely going to hurt. Losing customers to the inconvenience of protection measures added to retain customers is not exactly the price anyone would be looking to pay.

      Admittedly this analogy is going a bit too far, but requiring every user to confirm every time that they are not a bot is akin to having everyone boarding a plane prove that they're not a terrorist. Many libertarian minded IT folks heavily oppose the inevitable privacy breaches that happen in the latter regard, theoretically, for their own protection. Why would these same IT folks advocate using a similar sort of thing online is beyond me :)

    26. Re:I have a solution.... by Sancho · · Score: 3, Interesting

      Exactly. Now, Microsoft can say, "You may only install Windows on this computer if you never install OpenOffice on this computer." If you install OpenOffice, your Windows license becomes invalid. Tough luck.

    27. Re:I have a solution.... by Fulcrum+of+Evil · · Score: 1

      You're pretty much guaranteed if your code is 'hacked' while its fate is being decided by a judge.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    28. Re:I have a solution.... by crontabminusell · · Score: 3, Insightful

      If I were Blizzard and he claimed the code was leaked because he was hacked, I'd probably accuse him of negligence, at the least.

      Except at that point, isn't negligence considered criminal? If so, wouldn't the burden of proof be on Blizzard? It would be just as likely for MDY to covertly hand out a login and password and say it was "hacked" as it would to say that users, desperate for the software to continue existing, cracked the server on which the code resides and took said code.

    29. Re:I have a solution.... by geekoid · · Score: 0

      No they don't.
      They put in little band-aids and continue to put in real fixes.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    30. Re:I have a solution.... by pathos49 · · Score: 1, Interesting

      agent for whom??? I am just a game player who does not cheat and wishes to play with others that do not cheat. I will take from your snide comment that you see nothing wrong with coders writing code that will subvert MY PLEASURE that I paid good money for. You would make a good manager at Walmart Mr Mann

    31. Re:I have a solution.... by geekoid · · Score: 5, Insightful

      That's the wrong approach.
      You shouldn't focus on stopping automated game play.
      You need to make changes so it's not more beneficial then non automated play.

      I ahve a programmable keyboard. I don't mean those ones with software running on the machine, I mean a keyboard with memory I can program.
      This is completly undetectable to the computer. I could automate all kinds of things, it's what computers do.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    32. Re:I have a solution.... by geekoid · · Score: 1

      Yes, oddly people who police their own systems never have a recourse you can take to get a review of the ban..
      Also, it's publicly accessible, so certien rules apply.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    33. Re:I have a solution.... by Anonymous Coward · · Score: 0

      If you want examples on how to write your own, check out, http://www.wowsharp.net/

    34. Re:I have a solution.... by Huggs · · Score: 1

      How about just putting a clause in the EULA that fines users like $500 for multi-offense botting. What are the stats on people getting banned for botting that aren't actually botting?

    35. Re:I have a solution.... by Ciaran_H · · Score: 1

      I have one of those too - a Gateway 2000 AnyKey. I haven't come across another keyboard like it.

      If you have a different keyboard, what is it? I'd love to know.

    36. Re:I have a solution.... by Wildclaw · · Score: 1, Interesting

      Online chess servers are all flawed because there are chess computers that can beat anyone. FPS shooters are all flawed because of aiming bots. Really, making a game where aiming is required to become better. How stupid. They should design their games better.

      I could go on...

      Still it doesn't change this Blizzard's request being utterly ridiculous. With all my genuine respect to the company, someone must have had a brainfart in this case.

      Not really. Courtesy of wikipedia (Tortious interference):

      Although the specific elements required to prove a claim of tortious interference vary from one jurisdiction to another, they typically include the following:

      *The existence of a contractual relationship or beneficial business relationship between two parties.
      *Knowledge of that relationship by a third party.
      *Intent of the third party to induce a party to the relationship to breach the relationship.
      *Lack of any privilege on the part of the third party to induce such a breach.
      *Damage to the party against whom the breach occurs.

      The intent with Glider is pretty clear as it doesn't have any uses besides being a WoW bot which is clearly against the contract. Damages are easy to prove as Blizzard has both spent money on responding on complaints from people, and they most likely also have a long list of accounts that gave bots as the reason for quitting. If selling the software is tortious interference, then giving it away is probably so also.

      I don't like the copyright/eula part of the Blizzard claim though. It is on far shakier grounds in my opinion. Although Blizzard has already have one win in that area with bnetd, the US laws are very unclear and fuzzy in that area, with court decisions having gone in both directions.

    37. Re:I have a solution.... by m.ducharme · · Score: 1

      No, only criminal negligence is criminal. There are plenty of examples of negligent behaviour that are not so egregious as to draw the attention of the police. Of course, where that line is varies from one jurisdiction to the next.

      --
      Rule of Slashdot #0: You and people like you are not representative of the larger population. - A.C.
    38. Re:I have a solution.... by Anonymous+Psychopath · · Score: 1

      No, you're thinking of negligence in terms of when it causes harm to a person (injury, death, etc.). In this situation it's still a civil issue, not criminal. In other words, it's still Blizzard suing, not the government prosecuting.

      --

      Eagles may soar, but weasels don't get sucked into jet engines.

    39. Re:I have a solution.... by TheLink · · Score: 2, Funny

      You may only legally copy this post to the contents of your memory or distribute it to others, if you do whatever I command you to (in the future) and also send me 10% of your income every month in cash equivalent.

      Oh yeah, and you must also howl at the full moon every month while standing on one leg in a public place.

      And if you are someone who writes EULAs (or those stupid Corporate Email Signatures), please move to Sudan and eat sand for the rest of your hopefully short life.

      --
    40. Re:I have a solution.... by daedae · · Score: 0, Flamebait

      Whoosh!

    41. Re:I have a solution.... by JakeD409 · · Score: 0, Flamebait

      Rarely do I see such a perfect opportunity to use this combination of keys: WHOOOOOOSH!!!!

    42. Re:I have a solution.... by DickBreath · · Score: 4, Insightful

      > It's only illegal if you get caught.

      It's not a question of legal. Here's my take after five plus years of reading Groklaw. (Which covers the SCOundrel fiaSCO, which is still in progress.)

      It is a question of if the judge will hold you in contempt. A judge can do this for almost any reason. It is suspiciously convenient that the very source code that Blizzard was asking to suppress suddenly gets "hacked" and "leaked". It doesn't help credibility any when you earlier threatened to release it as open source.

      Finally, and most importantly. If Blizzard can prove that you leaked it, and lied in court, the court can not only find you in contempt, and not only sanction you (lose your case, pay fines, etc), but you could face perjury charges. We're talking jail time here. Are you so sure you could leak it in a way that it would never come back to find you?

      If your lawyer is telling the court that you got hacked and the source code was stolen and leaked, then you better not let your own lawyer know that you leaked it. Your lawyer represents you, but is first and foremost an officer of the court and must tell the truth to the judge.

      --

      I'll see your senator, and I'll raise you two judges.
    43. Re:I have a solution.... by Anonymous Coward · · Score: 0

      What I don't get is why we care. I mean, some shmuck pays Blizzard to not-play their game. So what? Why is this a big problem?

    44. Re:I have a solution.... by Anonymous Coward · · Score: 1, Interesting

      It seems to me that Blizzard is using every tool at their disposal to try and eliminate automated play. This includes an incredible array of technological, social, and now legal means. You'll note that aren't suing their customers here, they've done what many on Slashdot think the media companies should do, and went after the source.

      I agree that it seems wrong that an injunction against the publication of source seems wrong. If the source in and of itself violates Blizzards copyrights, than the portions of the code that do violate copyright should not be legally publishable (the same as any other copyright issue). Anything that is original work should, of course, be okay.

    45. Re:I have a solution.... by Anonymous Coward · · Score: 0

      I'd do it...for a price!

      Then again, I'm a whore...

    46. Re:I have a solution.... by DickBreath · · Score: 1

      BTW, I'm not saying I wouldn't like to see it released as open source. I would. I'm just explaining what I believe the consequences could be. IANAL.

      --

      I'll see your senator, and I'll raise you two judges.
    47. Re:I have a solution.... by Fulcrum+of+Evil · · Score: 1

      They already use captchas (sort of). If someone is sitting in a corner mining gold or killing beasts for hours on end and talking to nobody at all, they can send a GM over to talk to them directly - no reaction = probable bot.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    48. Re:I have a solution.... by DrVomact · · Score: 1

      Why don't they implement a challenge-response system in-game...

      Hmmm...yeah, I'd say that has possibilities. Here's Breadalbane the Warlock, about to whack his 261st Defias looter of the day, but the looter goes to his knees and begs for mercy, offering to lead me to his hoard of fabulous riches, if only I will spare him. (Maybe have the NPC hold up a sign that says, "Spare me!" so the bot can't key off dialogue?) Perhaps the NPC would have to ask the answer to a simple riddle as well, to make sure the bots don't catch on to the "ransom" scheme. It seems to me that this ought to work, and it would fit right in with gameplay—unlike random captchas that suddenly pop up in-game.

      And if a "player" disregards several of these opportunities, I think it would be safe to flag him as a bot (or pretty stupid, anyway).

      --
      Great men are almost always bad men--Lord Acton's Corollary
    49. Re:I have a solution.... by Gryle · · Score: 1

      I'll betcha Microsoft is taking very detailed notes on this case.

      --
      Only two things are infinite, the universe and human stupidity, and I'm not entirely sure about the universe - Einstein
    50. Re:I have a solution.... by Anonymous Coward · · Score: 0

      You never watched The Matrix, did you? :P

    51. Re:I have a solution.... by Escogido · · Score: 1

      Online chess servers are all flawed because there are chess computers that can beat anyone. FPS shooters are all flawed because of aiming bots. Really, making a game where aiming is required to become better. How stupid. They should design their games better.

      They should strive to, yes. I never said they have to make it so that advantages of play automation are negligible - and never meant it either. That's a lot of difference.

      If selling the software is tortuous interference, then giving it away is probably so also.

      I never argued with this either.

      They try to order people to do something which they have no control over nor reliable means to check or prove if these people actually did it. This is what fails my 'idiot test' - not the fact that someone could be held liable for doing it.

    52. Re:I have a solution.... by tcbcw · · Score: 1

      Why not submit the source code as evidence like the SF DA did in the Terry Childs case?
      http://entertainment.slashdot.org/article.pl?sid=08/07/25/229229

      That way
      A) it's legal
      B) it goes into the public domain

      Problem solved.

    53. Re:I have a solution.... by Spokehedz · · Score: 3, Informative

      How to leak source code.

      Step one: Announce that you are going to go open source with your code.

      Step two: Buy a new laptop, and copy the source code from a CD to the laptop.

      Step three: Burn 100 copies of the source to CD's and mail it to 100 of your subscribers.

      Step four: Destroy the data contained on the laptop by taking the hard drive out and melting it with a MAPP gas blowtorch. Same with the RAM.

      Step five: mail the CD's by placing them in as many mailboxes that you can find that do not have security cameras pointing at them.

      NOTE: Wear gloves, hat, long-sleeve shirt, pants, and if you really concerned--a full body wetsuit.

      Burn all clothing you were wearing when burning the CD's and take a shower afterwards. ....

      Or hire a intern and accidentally give him a copy of the source code.

      The choice is yours.

    54. Re:I have a solution.... by Anonymous Coward · · Score: 0

      I want to play the game WITHOUT having to resort to cheat.

      Oh cry me a fucking river. Here's a thought. If you don't want to do something THEN DON'T DO IT.

      ZOMG the light of reason has blinded meeeeee!!!

      Give me your reasons for HAVING to cheat? So you can keep up with your friends? So you can be the most powerful player and feel important?

      In other words, all your reasons for not wanting other people to cheat are so you can feel better about yourself. It's not enough for you to succeed, you have to watch others fail.

      That's purely selfish bullshit. In reality, aside from your hurt wittle feewings, what other people do while they play games doesn't hurt you.

    55. Re:I have a solution.... by Anonymous Coward · · Score: 0

      Quit playing or play a different game that hasn't been infested with cheaters yet. Either way, quit crying on /. about it.

    56. Re:I have a solution.... by Anonymous Coward · · Score: 2, Funny

      Look, if YOU wanna be on Keanu Reeves side, well, that's your problem. The rest of us are sticking with Elrond.

      He may have the goofy eyebrows, but on the other hand, he didn't star in the Lake House.

    57. Re:I have a solution.... by Anonymous Coward · · Score: 0

      Why use those when you can escelate yourself into the ring 0 and have at the process with no worries about detection?

    58. Re:I have a solution.... by Hoi+Polloi · · Score: 1

      Thanks, I wish you had told me about the intern idea ealier!

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    59. Re:I have a solution.... by psycho12345 · · Score: 1

      The Logitech G11 and G15 gaming keyboards have 54 programmable 'G' keys, you can have them as shortcuts, macros, even scripts (Lua) bound to the keys, along with profiles for each program you use. Allow damm near infinite macros.

    60. Re:I have a solution.... by discord5 · · Score: 4, Interesting

      Why don't they remove the obvious time wasting aspects of the game that turn a fun challenge into "grinding".

      The idea behind grinding (and timesinks in general) is that you have a cheap way of keeping your players occupied. Various materials for crafting, gold, etc etc etc. In fact, why bother with creating actual content when you can keep people busy for an hour or two a day by killing the same type of monsters over and over.

      kill x monster then come back [snip] kill y monster

      Most RPGs suffer from this:

      • kill X and bring me his head for shiny coins
      • fetch the amulet of Y and I shall reward you handsomely
      • talk to Z to find out where we can find the magic donkey

      Single player RPGs suffer from it, and with MMOs it's even more obvious because most people play MMOs for months. MMOs don't exactly lend themselves to epic storytelling either, because any large-scale event would affect all players. In a single player RPG you could have a character open the gates of the nine hells and have the world flooded with demons that you have to dispatch, in an MMO you can't really have that happen. "Oh great, player #239483 opened the gates to the nine hells again" "Ugh, another week of demons"

      While WoW had some large scale events, such as the opening of AQ, and there was something with the undead or something, the experience is a lot less fun than when YOU are doing something.

      I'm just getting tot he high level stuff and it seems to be more along these lines.

      I stopped playing WoW on a regular basis when our guild started waltzing through MC. I'd noticed that casual play with friends had started to devolve to getting 40 people organized to be on time, have the correct gear and potions, spend time grinding for gold and materials and generally not having fun.

      If you start spending more time preparing to have fun than actually having fun that sort of defeats the purpose of playing a game in my opinion.

      why they don't try and improve the older work is beyond me

      I think they did that. A few months ago an old guildmate of mine sent me a mail talking about new questhubs in low level areas (the area where Onyxia is located, I forgot the name). The thing is that there's very little to gain for Blizzard to add new low level quests. Most of their playerbase is maxed out and creates a new character or two to keep themselves occupied while they're waiting on new high level content. I think most players will start going away if there isn't new high level content regularly than low level content.

    61. Re:I have a solution.... by razorh · · Score: 1

      So what do you say to the guy that is NOT cheating? "Hey that is your problem, you oughta cheat too" This code sucks and people that develop it suck as well. They are people that do not believe rules are for them.

      wait... are we talking coders or politicians here?

    62. Re:I have a solution.... by Hoi+Polloi · · Score: 2, Interesting

      OMG yes!

      The reputation system has got to be the most miserable part of the game. Even worse than the slot machine system they have for boss drops ("Ok, after 4 hours of running this instance you get...squat! Try again!"). Factions seem to be breeding like mad too. Soon we'll have the Cenarion Coffee Club faction to grind or some other time suck.

      Gaining reputation also involves running the same dungeons over, and over...and over again. Two or three times may be fun but by the eigth time it is pretty much sucked dry. Same goes for the battlegounds, same map, same tactics, etc. You can guess how the game is going to end after the first five minutes of play but you stick around to get your token(s) and honor.

      Other time sinks include the endless running around (god help the mountless), graveyard runs, cooldowns on everything, 5+ minute flightpaths, patterns that require gobs of rare farmed items, etc.

      There is pretty much no puzzle solving outside of tactics and precious few of the quests are in any way fun. I'd have to say the bombing run quest in Hellfire was one of the most enjoyable ones in the game.

      If they didn't have these obvious soul killing time wasters in the game most people wouldn't seek out tools like Glider.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    63. Re:I have a solution.... by Anonymous Coward · · Score: 0

      Blizzard could monitor the time between keystrokes. A human's response time is probably gaussian, if your keyboard issues keystrokes at a fixed rate it would be obvious. Likewise, if your keyboard inserted random delays it would also be obvious.

    64. Re:I have a solution.... by Snaller · · Score: 1

      "I have zero problem with Blizzard banning me/terminating my account/flagging my CD-Key as invalid if I'm caught violating their rules. Should it be *ILLEGAL* to break the rules Blizzard makes up for their virtual world? HELL NO."

      Good that didn't happen then. Blizzard went to court and said "This company are breaking these real world laws" and the court said "Yep, you are right they are. And now we'll tell them to stop - or else."

      "That's like me making a web forum and telling everyone it's against the rules to post images...then taking to court anyone who writes an HTML book that includes the IMG tag. My rules that I've arbitrarily decided are NOT the law."

      Which is of course nothing like it. That's the problem with inventing all kinds of fake comparatives.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    65. Re:I have a solution.... by Snaller · · Score: 2, Insightful

      So, the court has found the program can only be used for something illegal, and the company should not be allowed to sell it - but you are fine with they should be able to give it away to others who can then do illegal things with it.

      Bit like they arrest a dope dealer then he should be allowed to give his stash away to someone else.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    66. Re:I have a solution.... by Snaller · · Score: 1

      Their software doesn't allow cheating. But criminals have made programs which hack the software.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    67. Re:I have a solution.... by kurzweilfreak · · Score: 1

      Let me know if you're interested in selling that blowtorch...

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    68. Re:I have a solution.... by RobDude · · Score: 2, Interesting

      Well, except that really *is* what Blizzard is trying to do.

      Blizzard says, 'Okay, writing code to automate game play is against THE RULES'. That much, I'm okay with. But now they have a lawsuit that says, 'Okay, releasing the source code you wrote or HELPING someone write a bot that breaks THE RULES is illegal'. And they want a court order to prevent the developer(s) of Glider from releasing the code/educating others on how to make a bot.

      Automation of tasks performed by humans is something computers can be really good at. And it's something programmers do, simply by the nature of programming. I wrote a program that automates my monthly bill payment routine - it visits the websites of the various companies I owe money to, logs in, scrapes the screen to see what I owe and whether or not my automatic/scheduled payment went through.

      Is that a 'bot'?

      Well, it opens a web browser, waits for a page to load, enters text into the text boxes, clicks buttons, clicks links....I'd say that's pretty bot like.

      What happens when some company releases a web-based RPG and the same web-automation that I do can be used to bot their game? Then they can sue me and say that my source code could lead to people developing bots that are 'against their rules' and now my code is illegal?

      I wrote a tutorial on how to make a very simple Guild Wars bot. It used some win32 API calls to read specific pixels from the screen (if the pixel was a particular shade of red, it was your health bar, if it wasn't that shade of red, your health was below X%) - GetPixel and it used Win32 API calls to send key strokes. It would teleport to a new zone, run around randomly attacking things until it's health got too low, then it would try to heal itself. It didn't read any memory addresses or anything....

      If the judge rules that Blizzard as a right to legally prevent people from helping others create a WoW Bot...would my crappy website that nobody visited with my tutorial on how to write a bot for GuildWars be illegal?

      Could it help someone write a WoW bot...sure. It's not as sophisticated as Glider, not even close, but it certainly uses some of the same principles and could inspire someone to develop a bot further.

      WoWSharp is already an open source WoW bot that was written in C# and was widely available on the internet at one point. I'm guessing that too, will be illegal, if the law finds in favor of Blizzard?

      This is pretty new territory as far as legal precedents go and I'd certainly hate to wake up and find out I'm a criminal because I've read memory from a process running on my computer; because Blizzard is pissed someone wrote a bot for their game.

    69. Re:I have a solution.... by mhall119 · · Score: 1

      If a hack of the client will allow cheating on the server, then I say their server software allows cheating.

      --
      http://www.mhall119.com
    70. Re:I have a solution.... by abstract+daddy · · Score: 1

      Factions seem to be breeding like mad too. Soon we'll have the Cenarion Coffee Club faction to grind or some other time suck.

      There are way, way too many factions. Some of them don't even do anything, or are only utilized for a few quests. But there they sit in your reputation pane for all eternity. I haven't really played BC content yet, but I can see there's a stupid amount of different factions, with even more on the way courtesy of WotLK.

    71. Re:I have a solution.... by Endo13 · · Score: 1

      It wouldn't be too hard to get rid of the problem with low-level grinding. Simply reduce the levels you need to grind or increase experience gain for each max level character on the account. (One good example is starting at +20 levels for each max level character, with the max starting level being 10 under max. So if you have 3 level 70 characters now, you could start any new character on the same account at 60. With basic level-appropriate green gear pieces of course.) That still doesn't deal directly with the pain of end-game grinding, but having more max-level characters to mix it up with is pretty effective at dealing with that.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    72. Re:I have a solution.... by Jartan · · Score: 1

      How about Blizzard just fixes their software not not allow cheating?

      They do this all the time, and people are often banned for using cheats.

      Patently untrue. Since day 1 blizzard has done nothing to fix speed hacking. Implementing even some joke client/server code would improve the situation greatly but they've never bothered.

      Instead they use crap like warden to try and catch the people doing it then give them temp bans.

    73. Re:I have a solution.... by Jartan · · Score: 1

      The thing is that there's very little to gain for Blizzard to add new low level quests.

      I used to think like this but after restarting I've noticed new quests all over the place. Even in old quest hubs.

      It makes me wonder about the numbers on how many new players they are still getting. Either they get quite a lot or there are a lot of people still making new characters.

    74. Re:I have a solution.... by Splab · · Score: 1

      Only the old versions, the new G15 has less programmable keys.

      Also the old version of G15 has 3 memory mappings you can switch between, so you can have 45 functions, provided your game is properly detected by logitech.

    75. Re:I have a solution.... by Jartan · · Score: 1

      The Logitech keyboards work well but it's important to note they ARE NOT hardware programmable keyboards. They use software that runs on the computer to do what they do.

    76. Re:I have a solution.... by thetagger · · Score: 1

      Actually, there is at least one person who was banned from WoW because he used a programmable keyboard - those produce extremely regular input, in a way a human can't, so that's how they got him.

    77. Re:I have a solution.... by Anonymous Coward · · Score: 0

      This code sucks and people that develop it suck as well.

      He sounds a bit like Denis Duckfat, actually.

    78. Re:I have a solution.... by Snaller · · Score: 1

      Yeah, judges hear variations on that all the time "They didn't lock the car do, so obviously i didn't steal it when i drove away"

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    79. Re:I have a solution.... by WNight · · Score: 3, Insightful

      No, I'd tell them to play the game however they want. The presence of a cheater doesn't change your character, you can just go elsewhere and find your own random monsters.

      In fact, a cheater is mostly indistinguishable from a WoW-Addict in that both go up levels far faster than you. The cheater's skills probably aren't as good because they let the bot do the work, so you should probably look at cheaters as big bags of cool toys/cash that are relatively unguarded.

      But honestly, getting bent out of shape because other people want to play 80th level content without wading through 20-80th level content. Oh noes! We must use the courts to make people play the game properly!

    80. Re:I have a solution.... by UnderCoverPenguin · · Score: 1

      Then what's to prevent Blizzard from cracking the server and leaving MDY to face content charges?

      --
      Don't try to out wierd me, three-eyes. I get stranger things than you, free with my breakfast cereal. --Zaphod Beeblebr
    81. Re:I have a solution.... by Snaller · · Score: 1

      "But now they have a lawsuit that says, 'Okay, releasing the source code you wrote or HELPING someone write a bot that breaks THE RULES is illegal'"

      They can say what they like, it doesn't matter. They are asking the judge to say whether or not he agrees with them, when they are saying "You already said this is illegal, if they give it to others we'll have to drag them to court and come back here, costing us money and wasting your time since you have already said it was illegal, so how about a ban" - seems to make sense to me.

      "Is that a 'bot'?"

      The court would decide if there was a lawsuit.

      "Then they can sue me and say that my source code could lead to people developing bots that are 'against their rules' and now my code is illegal?"

      People can and do sue all the time, and quite a lot of the time the judges say they are full of shit and kick them out of court.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    82. Re:I have a solution.... by Anonymous Coward · · Score: 0

      I think your reaching a bit far. If you wrote a program that was specifically designed to essentially hack a service. That service being a closed source client/server app that states in it's terms of service against modification or using other applications to hack your software. Then by all rights you should be able to get an injunction against the release of source that directly effects the value of your service.

    83. Re:I have a solution.... by WNight · · Score: 1

      Skip work next week. Play sick. Oh darn, did I just induce a contract breach?

      WoW Glider has plenty of uses. Fire up your WoW Client and hop onto a bnetd server, play the same sort of game but without the grinding. Oh yeah, Blizzard killed bnetd.

      They should open-source the mechanics of the bot. Not WoW Glider, but MMO Assistant. The WoW-specific modules could be community developed on the side.

      In many instances this could be a perfectly legal assisted play device for the disabled, the game still requires strategy just not keyboard dexterity. The blanket prohibition on bots for any reason is probably about as enforceable as a ban on animals (except guide animals, etc).

      But in any case, Blizzard should sue the users who are the ones buying and using the device, and if cheating is done (as opposed to using the bot to mitigate a disability) they are the ones doing it. Anything else is just sleazy and underhanded - in other words, standard Blizzard.

    84. Re:I have a solution.... by Ugot2BkidNme · · Score: 1

      I think it was a great ruling. Did Blizzard force you to purchase their product? Did Blizzard force you to confirm the Eula?

      Your not forced to WOW if you want to by all means do but you have to agree to their terms to do so.

      I mean if for some reason I got some software and in the terms it said I can use the software for free but the creator gets to have access to all of my bank account information. Who would be stupid enough to agree to it.

      So if you want to use software read the freaking EULA Agree or disagree and get on with your life. quit saying things aren't fair you have a choice buy or don't buy use it wisely.

    85. Re:I have a solution.... by Rakarra · · Score: 1

      I'm just getting tot he high level stuff and it seems to be more along these lines.. why they don't try and improve the older work is beyond me.. that's prolly the number 1 gripe i hear about grinding. UGH WC or SFK again/ "can someone run me thru? i'll pay you gold".

      They go after the biggest audience.

      How many people are asking for more low-level quest content? I'd actually like a lot more, but I know that I'm in the minority as well. Most people want to have more things to do with their max-level characters. A few patches ago Blizzard added a new quest hub for characters in the mid-30s in Dustwallow Marsh, but other than that.. not much.

      Boy, I'd love some more Azerothean zones. I really miss having an active old world.

    86. Re:I have a solution.... by Rakarra · · Score: 1

      A few patches ago the amount of experience required to go from levels 10 to 60 was greatly reduced, and also the quests in that level range gave increased experience as well. All the dungeon and special quest drops were reitemized to be more use as well. As a result the time required to get a new character to the outlands was at least halved, and your character felt more "powerful" at that level than he would have before the changes were made.

    87. Re:I have a solution.... by Dachannien · · Score: 1

      It's not so much "because their EULA says so," as it is because you agreed to it.

    88. Re:I have a solution.... by mrchaotica · · Score: 1

      MrChaotica's Slashdot Post EULA

      By downloading and reading this post, you hereby agree to deed to MrChaotica all of your property, then commit suicide.

      Hey, you agreed to it!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    89. Re:I have a solution.... by CubicleView · · Score: 1

      I used to play wow (sucked balls at it and got fed up at lvl 50, but I digress). Anyway, for sure you could automate a few things using a programmable keyboard, a hell of a lot of things I suppose. But without code running in, or around the game you'd probably have to have to come up with (ridiculously cool) image parsing tech to allow for anything really interesting.

    90. Re:I have a solution.... by grimwell · · Score: 1

      So, the court has found the program can only be used for something illegal, and the company should not be allowed to sell it - but you are fine with they should be able to give it away to others who can then do illegal things with it.

      You're ok with censorship?

      The problem is software is both a thing and an idea. i.e. free as in speech(idea) and free as in beer(thing).

      To allow a company to censor someone's speech is a Bad Thing. Way worst than said speech being used as thing to violate a private contract between a company & a person.

       

      --
      If the govt becomes a lawbreaker, it breeds contempt for law, it invites man to become his own law, it invites anarchy
    91. Re:I have a solution.... by Travis+Mansbridge · · Score: 1

      This would certainly not be obnoxious.

    92. Re:I have a solution.... by Omestes · · Score: 1

      I agree, though I think their behavior verges on that of griefers. Their meta-game is hurting others game play, and in the long run makes Blizzard lose money. I think both the exploit people, and the all-out griefers are detrimental to any community (look at /. trolls, to see how this goes hand in hand), and it is within the rights of anyone owning that community to remove them. I'm okay with anyone playing a game for different reasons than me, but the second they start hurting my game-play, they should be removed.

      I never understood cheaters. Isn't the bigger accomplishment being skilled, rather than looking skilled but really being quit pathetic?

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    93. Re:I have a solution.... by Omestes · · Score: 1

      Freedom of expression is outlined as a fundamental human right because of a need to protect UNPOPULAR speech.

      Guns are designed to kill, that doesn't mean they should be banned.

      This code should not be banned. code is expression, and expression should not be stifled.

      Sure, you have the right to say it, but with that right comes the responsibility of accepting the consequences of exercising this right. With EVERY right comes a responsibility, for some reason we don't want to acknowledge this anymore. All of our rights are social rights, more than individual rights, meaning we use them with in the context of society, and must be mindful of their effects on others. This is why these rights are for the (plural) People, and not (singular) person. If you using your right to speach cause harm to another, then you have consequences. Like screaming "fire!" in a packed theater, or libel and slander.

      This code is causing harm to Blizzard, and thus they have the right to protect themselves. Also Blizzard is a private entity, and have the right to control their software. Freedom of speech does not apply in privately run places. I can kick you out of my house for insulting me, I can ban you from my forum for any reason I want, I can write an OS that doesn't allow arbitrary code, and if I state it in the license, and you make an exploit, you are in violation of contract, free speech be damned.

      I don't think this is a free speech issue, but more of a property and contract issue.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    94. Re:I have a solution.... by Bob9113 · · Score: 1

      This code sucks and people that develop it suck as well. They are people that do not believe rules are for them. Why don't they just go write ther own Open source versions of WoW and play with themselves. I want to play the game WITHOUT having to resort to cheat.

      Completely agreed.

      And Larry Flynt is (IMO) a total sleazebag.

      But neither Flynt nor MDY (IMO) broke the law. Flynt won in The Supreme Court because what he did is protected by The Constitution. Similarly, section 117 is supposed to provide a defense for incidental copies, and EULAs (which are non-negotiable and offer no consideration) should not enable a party to extend the privileges granted by copyright beyond their original bounds. Blizzard and the court are suggesting that 117 does not apply if there is a violation of the EULA, and that the normal operation copies required to run software are no longer authorized copies if the EULA is violated. That means EULA violations (violations of a contract which is non-negotiable and offers no consideration, hence, not a binding contract) now carry the full weight of copyright law, in the opinion of this mistaken judge and the Blizz lawyers.

      It's not about whether MDY did a good thing. They are bad actors, IMO. But they didn't break the law any more than did Larry Flynt.

    95. Re:I have a solution.... by Dachannien · · Score: 1

      I don't think there's much of a dispute over whether players agree not to bot when they accept the terms of service before playing WoW.

      Even if you try to attack the EULA/ToS on shrinkwrap grounds, Blizzard was clever enough to offer a full refund to anyone who reads the EULA/ToS after purchase and decides not to expend the account key because they refuse the terms. Generally speaking, only the "I'm out $50 and all I got was this lousy EULA" defense has proven worthwhile in court, while on the other hand, numerous clickthrough licenses have actually been upheld. The refund option pretty much takes care of that, not to mention the continued monthly fees that the customers are paying.

    96. Re:I have a solution.... by Endo13 · · Score: 1

      I'm aware of that. It's not enough, by far. And worse, it affects new first-time players as much as veterans. That's not needed; new players have not played through this content yet - it's still fresh and new, and therefore interesting for them. In fact, with new players it's counter-productive - they miss out on content they might have enjoyed. Meanwhile for veterans like myself, we've already done that content. Over and over and over. Even cutting the duration in half just doesn't cut it. Skipping portions of it, however would be a huge incentive to make more new characters and keep playing longer. Case in point, I don't play currently because I got bored with my max-level characters and I have no desire to play through the same content I've already played through umpteen times. So instead of getting monthly fees from me, they get nothing. I'd put money on it there's plenty other ex-players in the same shoes.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    97. Re:I have a solution.... by snuf23 · · Score: 1

      A lot of people at level 70 make a few alternate characters or go back and spend time leveling alts they've had for awhile. As you get further into the raid progression there is less and less to do on a non-raid night.

      --
      Sometimes my arms bend back.
    98. Re:I have a solution.... by dw604 · · Score: 1

      As long as there is gold there will be grinding and farming

    99. Re:I have a solution.... by dw604 · · Score: 1

      Everyone needs gold. There will always be grinding and farming. Automation of the human side should be outlawed - even your keyboard. I'm thinking a bayesian filter to know if the keystrokes are ACTUALLY you. Yes, it's impossible to stop.

    100. Re:I have a solution.... by master5o1 · · Score: 1

      wow you just mailed the cds twice (step 3 and step 5).

      Serioulsy, what is the point of playing a game if all you're doing is setting a robot to play the game for you?

      --
      signature is pants
    101. Re:I have a solution.... by Ihmhi · · Score: 1

      They can just upload the source to a directory on their server and not password or encrypt it. Someone will find it eventually.

      IANAL but I don't think they're under any legal obligation to secure their own code.

    102. Re:I have a solution.... by ScrewMaster · · Score: 2

      Eventually, they will probably take Microsoft to court

      Actually, I'd like to see that happen. Then Blizzard will get the bug-on-the-windshield treatment.

      Regardless, Blizzard has been on my list of companies that I will never do business with for some time now. Looks like that's not going to change anytime soon. Blizzard is one of those companies that is perfectly willing to set legal precedent that hurts a lot of people and organizations that have nothing to do with gaming. That makes them corporate citizens on a par with Viacom, Sony, Electronic Arts and the rest of the "entertainment industry".

      They don't deserve a penny of anyone's money.

      --
      The higher the technology, the sharper that two-edged sword.
    103. Re:I have a solution.... by Snaller · · Score: 1

      "You're ok with censorship?"

      No, I think anybody who wants to kill you should be allowed to.

      "The problem is software is both a thing and an idea."

      I fail to see a problem. There was no point for the court to forbid them selling this program if they allow everybody else. And it hasn't got a fuck with free speech.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    104. Re:I have a solution.... by DaAdder · · Score: 1

      No, I'd tell them to play the game however they want. The presence of a cheater doesn't change your character, you can just go elsewhere and find your own random monsters.'

      That reasoning doesn't sit well with me.

      This is an MMO after all. Players, and bots, actions affect the economy and the climate of *your* game. Bots aren't just used to powerlevel. Bots are used to grind money and items and sit through endless pvp battles. These game elements, even when they're not totally overdone, is made extremely frustating by the presence of never-tiring grinding and idling bots that steal your mobs, crowd your areas and make for braindead pvp-compadres. They provide the added service of allowing you to get fisted by the opposite team non-stop for a ten hour pvp bout on your day off or god forbid on a rainy day on your vacation.

      Other people actions affect you, just ignoring them won't do much good in an involved MMO.

    105. Re:I have a solution.... by RockDoctor · · Score: 1

      OOPS! we were hacked! our source code was stolen!
      OMG!! It's all over pirate bay! sorry!
      In other words, legally say "Blizzard.... Go To Hell."

      Except, it's not legal if MDY claims this happens in court, when in reality the story is a bit fabricated.

      When you get down to personal motivations, it gets very difficult to prove in court what was going on inside someone's head. At which point, the "disgruntled employee" line of leakage becomes much more defensible than "we woz haxxored, yer 'onour". The judge demands to speak to the "disgruntled employee", who says "Send me a pre-paid plane ticket from and back to my vacation" or "Go fuck yerself, yer'onour" depending on jurisdiction ; there's then not a lot that the judge can do, short of sending in the extraordinary rendition squads with their water boards and other paraphernalia.

      Getting "haxxored" on the other hand, should leave a forensics trail a mile wide and long. A "disgruntled employee" (particularly one with legitimate access to the data in question) doesn't imply a long forensics trail, so the absence of any forensic evidence can't be presented as implying miscooperation by the management of MDY.
      Even proof that the "disgruntled employee" had been planning a move to another company/ country/ continent weeks before the leak would only be evidence that his disgruntlement was long-standing, and that MDY's internal personnel paperwork isn't terribly bright.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    106. Re:I have a solution.... by dlZ · · Score: 1

      I know I am a new player, just hit level 30. A friend of mine who does have a level 70 raid character got me into it. In turn, a friend of mine came over, made a character on my account, and now he also plays and was level 17 as of last night. I've been helping him out so he gets closer to my level, and then we can play together more.

      I used to have work meetings at an old job within EverQuest. I enjoy MMORPGs, but I prefer to play them with people I know on the outside.

      But back to the original point, maybe they don't have the rush of new players they did when it was new, but new people are playing. I didn't have time to dedicate, even to play casually (which I do) when it first came out, but now I have a bit of extra free time to waste. Even if I'm doing it the nerdy way, I'm still hanging out with friends. It makes staying in contact easier, if anything, as we're now a bit older and have real jobs, families, all that fun stuff.

      --
      rm -rf ./evidence @ punkcomp
    107. Re:I have a solution.... by Richard_at_work · · Score: 1

      Nothing, except Slashdotters seem to forget that most people and corporations are not malicious.

    108. Re:I have a solution.... by Anonymous Coward · · Score: 0

      All such security through obscurity/spyware
        would either get hacked or emulated.

    109. Re:I have a solution.... by PastaLover · · Score: 1

      The idea behind grinding (and timesinks in general) is that you have a cheap way of keeping your players occupied. Various materials for crafting, gold, etc etc etc. In fact, why bother with creating actual content when you can keep people busy for an hour or two a day by killing the same type of monsters over and over.

      No the idea behind grinding is that getting everything thrown into your lap doesn't involve any sense of accomplishment, so a certain type of grinding must always be present to keep the game interesting. You have to have a ladder to climb to actually enjoy the game. That's also what makes it hard to completely turn-about the design of an MMO as the GP seems to be suggesting.

      Most of the people in this discussion are missing that Blizzard themselves acknowledged the problems with grinding and cut down on it considerably. The kind of grinding that Glider does for you, perpetually killing mobs in a small spot, is almost completely unnecessary now and surely there are better ways to spend your time.

      Most of the stuff it automates is stuff that people don't need to do but they want that nice shiny fishing pet or 5k gold to buy an epic mount or whatever and they don't feel like working for it. So they falsify the game, immediately making a mockery of the effort other people put in. It's like climbing some rockface, only to get to the top and some guy standing there drinking a slushie saying "oh why didn't you just take the elevator?". He doesn't understand that the point wasn't climbing some random rock, but the feeling of having climbed that rock.

      Don't even get me started on the people claiming you have to grind all possible reputation factions. The whole point is that you don't have to. If your OCD is really that bad, just stop playing MMO's.

    110. Re:I have a solution.... by fm6 · · Score: 1

      MDY's security measures? Not all servers are managed by clueless clowns.

    111. Re:I have a solution.... by WNight · · Score: 1

      WoW has no economy to speak of, not in the natural adjusting way. Or monster balance, or anything. Or course a game where everyone has to stand in the same wooded area and kill the same respawning monsters is going to have a problem.

      But in general, who cares if they're far-higher level, or far dumber at any given level. Play with friends, and be willing to move if someone else is genociding the poor monsters in your area.

      If there really is a shortage of monsters, complain that the game doesn't properly scale. If they can instance a dungeon they can instance Orc-Slaughter Mountain, or anything.

    112. Re:I have a solution.... by Forrest+Kyle · · Score: 1

      I love the internet. I just got insightful legal advice from a man named DickBreath.

    113. Re:I have a solution.... by Defectuous · · Score: 0, Flamebait

      Seriously, what is the point of playing a game if all you're doing is setting a robot to play the game for you?

      If you have played the game, you will know the content is shiny for a little while. Then the tarnish sets in and having to do the same tasks over and over again for each character you make makes your addiction even stronger while your hatred of the game even worse. You then lose your Marriage/Girlfriend & the respect of your peers ( If you had any ). Mmoglider saved my marriage & life, I am addict I admit this. I glide because I want to play, but not have to spend days on days grinding this or grinding that. I still play wow, but now I go out and do real things while mmoglider keeps my character(s) up to date up to date with the people who have no time but WoW time. You can look down on me, but I have to get back to setting up my BBQ & drink a few beers it's a beautiful day outside.

    114. Re:I have a solution.... by Kharny · · Score: 1

      That's the same as saying that you had to rob the bank because "my friend got a new car and i wanted one too"

      --
      Make a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
    115. Re:I have a solution.... by johndmann · · Score: 1

      if they spent more time developing quests (and adding to the lower level quest lines) people wouldn't want to automate their grinding

      Well, once you've played over 40 characters from level 1-30, and 10 others to 70 (level cap), you get to the point where you just don't care about many of the quests anymore. Sure, there are some that are fun to do over and over (and over), but there comes a time, when you just want to shoot yourself.

      And then there are some people who just want to play at max level to get their epics and mess around, but leveling takes soooo long (I swear it doesn't take that long, but you know the ADDish types who have played WoW for 3 years and don't have any characters past level 10...)

      These are the people who are using automation utilities such as Glider. Changing quests to be more appealing won't help in either case - those who Glide now would still Glide.

      I fall into the first category, but I haven't (and won't) resort to automation. I took solace in alternative activities, such as RPing, to fill the boredom.

    116. Re:I have a solution.... by johndmann · · Score: 1

      Blizzard should be the one to police it's virtual world.

      Blizzard should take an active role in preventing/eliminating things they don't want in their world.

      It's sad, but you do know that the users (who are paying Blizzard) are the primary watchdogs, right? There are not enough employees to keep track of everything, and most botting/exploiting and other less extreme violations go unnoticed by Blizzard... Until a user reports another user. At that point (often taking several unique reports), a Blizzard employee takes a look at what is going on and makes a judgment of the situation.

      While this is effective and (mostly) efficient, I agree that Blizzard should be policing the game, not their customers.

    117. Re:I have a solution.... by Cornflake917 · · Score: 1

      What kind of puzzle would be easy for a human to solve but hard for a computer? Remember, the mini-game would have to be relevant to the game, and at the same time have gameplay that's not annoying/tedious (which is why people use bots in the first place). Do you really want to make all of your users go through some annoying process like entering a captcha every 5 minutes? You think game companies haven't though of this? They have, but it's better to screw over people who are actually damaging the experience for others, instead of the whole user base.

    118. Re:I have a solution.... by Cornflake917 · · Score: 1

      The bot could easily just read the integer value that was picked for the particular sign. You can create a database of known riddles and their answers. The developer would have to create thousands of riddles just to make them semi-effective for a week. Then you are assuming stupid people don't play MMO's. If you start banning people who aren't using bots you are going to piss of your user base. You might be able to get away with a few illegitimate bans here and there. But the scheme you suggests, I could easily see people ignoring stupid crap like that for many reasons. Maybe the user has enough "fabulous riches" and is just killing the Defias mobs for rep.

      It's easier for the company to go after the source of cheating then come up with some inevitably flawed system that gives you false negatives and false positives.

    119. Re:I have a solution.... by Cornflake917 · · Score: 1

      IANAL, but I don't think this is a free speech issue. MDY created software that was illegally damaging the experience of Blizzard's customers. Blizzard asked that this software (which sole function is illegal) stopped being developed. Can you even claim that MDY is an individual? AFAIK, Glider was being sold to users for profit. MDY was profiting by damaging other individuals game play experience.

    120. Re:I have a solution.... by Cornflake917 · · Score: 1

      You forgot to think the effects on the economy. When people use bots, they make a lot more in game currency then they normally would be. This currency gets put into the auction house and inflates the economy. They also have more chances of obtaining elite loot. It's unfair to the people who try to play legitimately. They now have to grind more to get enough gold to buy the items they want, the items that they find will be inferior to the botter's items, and now they get their ass kicked in PVP just because they choose to play a game the way it was meant to be played. The WoW-addicts aren't a problem because they worked their ass off to have the superior gear. In fact, bots damage their experience the most because the people who play WoW all day deserve to be uber, but they would be swimming in an ocean of mediocrity if MMO's allowed rampant cheating.

    121. Re:I have a solution.... by grimwell · · Score: 1

      IANAL either. Blizzard originally wanted to stop the development & distribution of Glider. Currently Glider is a binary software package. In that form(non-human readable) free speech doesn't apply. Releasing the source code(in human readable form) is where free speech rights come into play.

      Free speech out weighs a company's profits. Yes?

      Maybe look at it this way... Glider is akin to a zero-day exploit. Should it be censored/repressed because it disrupts a company's profits? Should the latest DNS vulnerability have been forever forbidden from being published?

      With the source code of Glider released, Blizzard will also have access to the code and be able to patch their servers to render Glider ineffective. With the code release future client-server games will have another example of perverting/abusing the client&server to guard against. i.e. make cheating more difficult/there is more to be gained by releasing the source of Glider.

      Does that help explain how open sourcing a piece of software is free speech issue?

      --
      If the govt becomes a lawbreaker, it breeds contempt for law, it invites man to become his own law, it invites anarchy
    122. Re:I have a solution.... by mmalove · · Score: 1

      I dunno - when I first started playing WOW, I was impressed by the rapid interaction of different skills, thinking to myself this was good, as it should significantly reduce the inclination to bot or multibox.

      Here we are 3.5 years later, and the gameplay is so simple that we find top rated arena teams consisting of nothing more than 5 elemental shamans bound to perform the same command from one keyboard, and bots that can automatically farm gold/materials that remain useful in the endgame.

      Perhaps we should not hate the bot itself, but the over-simplified game mechanics. Perhaps if an activity is so ridiculously simple that it can be automated, or a strategy so simple it involves spamming the same skill, it should not be that rewarding/effective.

      I'd love it if Blizzard would staff more GMs to simply preserve watch over the lands of Azeroth, and when they would find a botting player simply unleash a dozen raptors on him, or upgrade one of the mobs he's farming considerably. A player at the keyboard will adapt to the situation, a bot will simply continue to stumble into the unpredicted new environment it is in.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    123. Re:I have a solution.... by Anonymous Coward · · Score: 0

      54 is near infinite?

    124. Re:I have a solution.... by Some_Llama · · Score: 1

      "Don't even get me started on the people claiming you have to grind all possible reputation factions."

      You mean to get the BoP enchanting formulas (jc patterns, tailoring, etc...) that everyone wants.. and can only be gotten thru Rep, that makes enchanting profitable after spending so much time and effort to get to 340?

      i currently am working on timbermaw hold and scryer for both enchanting AND tailoring formula patterns. I know there are many more (like in silithus) that i would like to do as well.. but ugh.

    125. Re:I have a solution.... by TuringTest · · Score: 1

      I wonder why MMOs don't use flash-like minigames to solve the grinding problem. They are massively popular, after all, and they typically don't suffer to bots.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  2. Do it by Rinisari · · Score: 0, Flamebait

    Just do it. Just release it.

    www.piratebay.org

    1. Re:Do it by Hatta · · Score: 0, Flamebait

      Agreed. No matter what the court says, you can't un-open source.

      Also, there's exactly 0 chance of me buying anything from blizzard ever again. Starcraft II, Diabolo II, fuck it. Blizzard can eat a dick.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Do it by Anonymous Coward · · Score: 2, Insightful

      Because they want to stop someone from publishing a way to fuck over most players of their games?

      Yup, how evil of them.

    3. Re:Do it by MoonBuggy · · Score: 5, Insightful

      It's not what they did, it's how they did it. It's a damn shame that they chose to use the insane 'copyright on RAM contents' argument. They did have a reasonably legitimate complaint, since (as I understand it, at least) glider causes problems on their servers which they have authority over. Trying to tell people what they can and can't do with their own game installations on their own machines is an absolute joke, but trying to set terms for what people are allowed to do on a communal service with its own rules is fair enough.

      To fulfil Slashdot tradition and make a somewhat clunky and inappropriate car analogy: I can attach rockets to my car and blast along at 300mph on my own land and it's none of the manufacturer's damn business. If I then paid them to take it on their test track which had a rule saying "No rocket cars" they'd be well within their rights to kick me out.

    4. Re:Do it by Anonymous Coward · · Score: 0

      1) Diablo II came out in 2000

      2) Blizzard Legal != Developers... it's a shameful move but it's not going to stop me from buying their games, which have always rocked.

    5. Re:Do it by Anonymous Coward · · Score: 0

      In this case, Blizzard is forcing the rocket manufacturer to stop making rockets.

    6. Re:Do it by Anonymous Coward · · Score: 0

      WoW is insignificant compared to the precedents Blizzard's cases (this and others) are setting. Blizzard cases and the corrupt judges they've shopped for, have done more to undermine copyright law and first sale doctrine, than just about anything else. Even Apple and Microsoft combined haven't done this much damage.

      Some vengeance really is called for, and if that means WoW is compromised and its players all leave for some competitors' games, all the better that WoW loses that revenue. Making them lose that revenue was never really the point, but as both punishment of their legal activities and as a side-effect of protecting glider's future, it's certainly desirable, don't you think?

      They never should have used the argument that they don't really "sell" games. Once they crossed that line, they deserved to lose. Somebody at the company should have stood up and said, "Hey, this is immoral, unethical, a threat to the software industry, and a threat to the software industry's customers." They didn't. Or if someone did, they're certainly no longer employed there or holding any stock, so they're safe from harm.

    7. Re:Do it by Hatta · · Score: 1

      1) Yeah I thought III and typed II, oops.

      2) Can't support one without supporting the other. There are plenty of great games to play, why not play one you can ethically support?

      --
      Give me Classic Slashdot or give me death!
    8. Re:Do it by Anonymous Coward · · Score: 0

      Kick you out? Yes. Forbid you from putting rockets on any more cars? No.

    9. Re:Do it by aliquis · · Score: 2, Insightful

      I will buy more things, I like that they try to get rid of cheaters and people abusing the game for profit. Those people just destroy the game for all others.

      I doubt blizzard do this for themself as much as for their costumers (which if there was lots of cheaters and people grinding for profit would not have been future costumers and therefor would affect Blizzard themself to.)

      It's the people who run patched games which suck.

    10. Re:Do it by Forthac4 · · Score: 2, Insightful

      WoW isn't a first person shooter or something, its not like people are using aimbots. This program basically boils down to a computerized game playing monkey.

    11. Re:Do it by allaunjsilverfox2 · · Score: 1

      The just avoid proprietary software. It'd be interesting to see cheat devices/software being blocked on the grounds of that blizzards has stated if it's GNU software. It MIGHT work if it were BSD software since their isn't a requirement to release any changes. (Not meant to be flame bait, I'm merely stating the changes were non-obvious.) That or choose a software company that aren't complete *uc*tards about insecure software.

      --
      Restore the madness of youth's lechery
    12. Re:Do it by Anonymous Coward · · Score: 2, Interesting

      This is a terrible analogy (another /. tradition of complaining about bad analogies).

      What they did was slap rockets on their own car, and put it on a communcal network of highways. This is what annoyed everyone.

      Then Blizzard put a stop to it with a cop with a radar gun.

      So then MDY built a little transparent-ish wall around the cop that was stationed on their part of the communal network , and this is what the lawsuit is about. The radar gun only reads 0, not registering an offense, no matter how fast the rockets are going at any given time.

      Still a terrible analogy, but closer than yours.

    13. Re:Do it by Anonymous Coward · · Score: 0

      As soon as you prove that these people cheating "fucked me over", then your statement could be marked as informative. Otherwise, you're just an opinionated twat who needs to get a grip and get a life.

    14. Re:Do it by Firehed · · Score: 2, Insightful

      Only because the rockets are designed specifically for use with (only function on?) cars that will only ever be used in the No Rocket Cars Allowed Test Track.

      --
      How are sites slashdotted when nobody reads TFAs?
    15. Re:Do it by Hatta · · Score: 1

      Cheaters suck, but I'm not about to throw my weight behind a scorched earth policy that ends up hurting software owners more than it helps them. Cheaters affect your ability to use one piece of software, what blizzard has done has damaged your right to use any piece of software the way you see fit. This is far, far worse.

      --
      Give me Classic Slashdot or give me death!
    16. Re:Do it by CauseWithoutARebel · · Score: 4, Insightful

      Curiosity... can you justify your argument in any practical way? If a bot plays 10 hours while I'm at work, and a college kid on break plays 10 hours while I'm at work, we both wind up in the same place at the same time. Neither of us has an advantage.

      WoW leveling requires exactly zero skill, same with resource acquisition. Since leveling and resource acquisition in WoW is a matter of time expenditure - by design, mind you - why does it matter whether or not a player puts in that time, or a bot does?

    17. Re:Do it by CastrTroy · · Score: 1

      That's what I was thinking. This isn't a bot that lets you ruin the experience for other players. It's a bot that lets you level up without playing the game for hours on end. If it was a PK bot I would understand. If I was Blizzard, I would take advantage of the fact that nobody wants to start off at level 1, and have people pay extra to start with characters at certain specs. Let the guy start out at whatever specs he can think of (like selecting a computer from Dell), and make them pay extra for it.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    18. Re:Do it by Anonymous Coward · · Score: 0

      no, moonbuggy wins

    19. Re:Do it by CauseWithoutARebel · · Score: 1

      I'm collecting differing opinions here, so yes, I already asked this farther up in the thread: how is this cheating?

      I think we can both agree the leveling and resource acquisition in WoW requires next to no skill. If it required skill, bots wouldn't be able to do it, because bots can't (yet) emulate active human thought processes.

      So, in the end, leveling and resource acquisition in WoW is a matter of time expenditure. Why does it matter, then, if I use a bot to put in 10 hours while I'm at work, or a college kid on break puts in 10 hours while I'm at work? We both end up in the same place at the same time, so nobody has an advantage. In fact, since it's a matter of time, people who can't be at the computer the maximum amount of time actually have a DISADVANTAGE by design. They're penalized for not devoting time to the game.

      Why is that acceptable, but erasing the penalty via the use of a bot is "cheating"?

    20. Re:Do it by Anonymous Coward · · Score: 0

      So mommy has $50 more to spend this year or are you gonna ask for Grand Theft Auto?

      OPEN SOURCE was not conceived to screw people over!

    21. Re:Do it by PIBM · · Score: 2, Informative

      The difference is that your bot can be tapping a node for 24h/24h. I've had problems with bots doing that previously, and I've had to report them to be able to complete part of the quests.

      Yes, that was a small server, so almost no one else than the bots in the zone, thus a very slow respawn rate. That was a PITA.

    22. Re:Do it by oddfox · · Score: 4, Insightful

      In the midst of all this frothing-at-the-mouth has anyone ever actually bothered reading Blizzard's response as to why the concerns of Public Knowledge really don't apply to games like WoW (Games which you must connect to centralized servers only after agreeing to a plethora of EULA and ToU agreements and cannot access any game content otherwise). This case if you examine it deep enough obviously has no ramifications beyond preventing further hijacking of entertainment service providers such as Blizzard through World of Warcraft.

      Can anyone give a single example of how this narrow ruling can possibly have a chilling effect on peoples "right" to do anything other than ruin an online community by violating agreement after agreement to effectively ruin a (game) market through unchecked greed? I bet you can't.

      As per the response Blizzard filed to Public Knowledge's concerns:

      "Accordingly, Blizzard's WoW EULA clearly constitutes a license rather than a sale even under the 'test' formulated by Amicus. In this way it is also similar to the sort of license agreements that are part of almost every piece of software sold in the United States."

      --
      "We invented personal computing." - Bill Gates
    23. Re:Do it by Chrono11901 · · Score: 2, Insightful

      Because the rules of the game say you must be the one playing not some automated system.

      The 9million people who subscribed to the game agreed to such rules and the majority of them play the game fairly.

      So what makes you so special or gives you the right to be above the rules that you agreed to?

      If you don't like the game or its rules dont play, don't be a self centered asshole who thinks hes above everyone else.

    24. Re:Do it by Guruthegreat · · Score: 2, Insightful

      I think it's more like a court telling a thief that he can't publish a book on how to pick locks, even though he might have been using his 'knowledge' to commit illegal acts, it could be usefull learning material for a locksmith doing something completely legal.

      --
      Inter Arma Enim Silent Leges
    25. Re:Do it by Schadrach · · Score: 1

      Doing this explicitly pisses off your playerbase, as it means people have characters they didn't "earn".

      Interestingly, you can do exactly this by paying money to a third party to play your character for you for a period of time, though this is also banned according to the EULA.

    26. Re:Do it by MoonBuggy · · Score: 1

      I know, and they shouldn't have done so, that was my entire point. They approached what could have been a fair and legitimate problem from entirely the wrong angle and not only have they pissed off a lot of people, they've set a very nasty copyright precedent while they were at it.

    27. Re:Do it by pathos49 · · Score: 1

      So do you think it is OK to cheat? Do You like to play with other players That are cheating? I do not pay ~15 bucks a month to have to pay a computer game I cheat at? I have played PS2, PS3, Wii and a few others and I have NEVER used a cheat code. I consider them repulsive. also why whould I spend money on a game I cheat at? I could just as well save my money and get a deck of cards and just cheat at solitaire. I do not fault Blizzrd for attempting to do what they are doing I just wish they did not have to. And Yes what they/blizzard is doing is an impossible task imho

    28. Re:Do it by d3ac0n · · Score: 1

      Let the guy start out at whatever specs he can think of (like selecting a computer from Dell), and make them pay extra for it.

      Mod this guy up!

      This has to be one of the smartest suggestions I can think of in a long time. The reason I refuse to play WoW or games like it is because they are big fsking time sinks, and I actually have a real life, house, cars, wife, and kids. Why the heck should I be essentially required to sacrifice all of my very valuable time just so I can play at a high level with the kids that have all summer to level up?

      Being able to BUY my way to whatever the highest level is (for a reasonable and non-stupid price) Should always be an option for the working stiff.

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    29. Re:Do it by Culture20 · · Score: 1

      But what if you design rocket cars for other people with the express purpose of getting past the test track inspectors, so that rocket cars get on the track?

    30. Re:Do it by Sgt.+CoDFish · · Score: 0

      Bullshit.

      It is a bot that ruins the experience for other players. To level up, the bots have to grind the most profitable (in terms of experience and often money) monsters they can find. Bots often pair up, wiping the monsters out almost as soon as they spawn. This means that those particular monsters are unavailable to other players. If a certain player needs to kill those mobs for a quest, he's out of luck, and will have to quest elsewhere, wasting his time and effort.

      Secondly, these bots farm money and pump that into the economy. That's not how it's meant to work, and it destabilises the economy. Often, people with lots of money buy loads of items, then sell them back as the only seller of such-and-such an item, at a raised price. If you earned the money to do that yourself, then that's fair enough, but if you entered your details on a website and had the gold given to you, prices go up for other players while you reap the rewards for cheating. Also, if you're getting money for free in terms of game effort, you're at an unfair advantage and will be able to advance faster than other players who have to work for it (although that's kind of the definition of cheating).

      Thirdly, if you let people pay to start at higher levels, that gives some people who can afford it a huge advantage. People who start at lower levels and don't pay still have to do the levelling, and are highly unlikely to find any equipment on the Auction House (no-one is playing at that level, so they don't get drops to sell for that level) and will find it hard to get a group for lower level dungeons, meaning once again that they can't gear up as well as they'd like to, and removing content for them.

      Anyone who uses these bot programs, and anyone who buys gold off them is an asshat and most certainly should be banned. If you want to cheat in an MMO, go and make your own so you can cheat without bothering us who enjoy playing.

    31. Re:Do it by Bill_the_Engineer · · Score: 2, Insightful

      why does it matter whether or not a player puts in that time, or a bot does?

      Because an honest player puts actual effort into resource acquisition, while someone who uses a bot is able to beat the honest player without expending the same amount of effort.

      This frustrates the honest player and rewards the bot user.

      If you don't have the time to play a game by its rules, then go find a different game to play.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    32. Re:Do it by NormalVisual · · Score: 1

      Why is that acceptable, but erasing the penalty via the use of a bot is "cheating"?

      Because if it takes you longer to get that epic world drop, it translates directly into more money in Blizzard's pocket.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    33. Re:Do it by Hatta · · Score: 1

      No, it's not ok to cheat. Neither is it ok to pervert copyright law to the detriment of an entire society, just to control what happens in a video game. You are less free than you were last month because of what blizzard did. That's far worse than anything any cheater could do.

      --
      Give me Classic Slashdot or give me death!
    34. Re:Do it by Bill_the_Engineer · · Score: 1

      It's a bot that lets you level up without playing the game for hours on end. If it was a PK bot I would understand.

      If you don't want to spend the time leveling a character, then go find a different game to play.

      Your argument is disingenuous, since we all know that letting a bot level your character and generate gold give you an unfair advantage over a player that actually spends time on a pvp server.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    35. Re:Do it by CastrTroy · · Score: 1

      You could just mark the characters as "bought", and then let people who bought their character, as well as the stats they bought them at. Maybe the non-bought characters would target the bought ones more. But that might be the price you have to pay just buying your way into society.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    36. Re:Do it by thePowerOfGrayskull · · Score: 1

      We're enjoying a good rant-fest here, please don't confuse anybody with the facts.

    37. Re:Do it by thePowerOfGrayskull · · Score: 1

      And once you purchase your highest level, what is there left to do?

    38. Re:Do it by CauseWithoutARebel · · Score: 2, Insightful

      I don't play WoW because I generally get bored with it after about a month, so this doesn't really affect me one way or the other. Your response, however, seems mostly based on emotion. I'm looking for pragmatic reasons to not allow botting.

      Yes, the rules are a legitimate reason to reject bots, but they're not really a practical reason. I'm looking for a clear explanation of what the difference is between getting to L60/70 in 10 days with a bot, or 10 days hitting the keys yourself. Neither person person gains an advantage, and to play the instances - the meat of the game, really - they're going to have to kick the bot off and take control anyway.

      So, really, what's the difference?

    39. Re:Do it by CauseWithoutARebel · · Score: 1

      You'll have to explain the effort part to me (well, you don't have to unless you want me to understand your point of view). I've played WoW a few times over the last 3 years and, frankly, I don't think it requires any real effort at all outside of instances. Whacking away at enemies seemed mostly a matter of being smart enough to not pick a fight with something stronger than you and hitting the right sequence of number keys again and again.

      Where's the effort in that? I mean, you could do quests, but bots don't do quests, and monster grind is a legitimate form of leveling in WoW so....

    40. Re:Do it by mark_wilkins · · Score: 1

      "So, in the end, leveling and resource acquisition in WoW is a matter of time expenditure. Why does it matter, then, if I use a bot to put in 10 hours while I'm at work, or a college kid on break puts in 10 hours while I'm at work? We both end up in the same place at the same time, so nobody has an advantage."

      A big problem is that one of the most common uses for things like Glider is to collect in-game resources that are limited in number -- a person who feels free to automate that contrary to the rules has a tendency not only to perform better at collecting those resources but to more completely shut out other players.

      It's not just a matter of "oh that guy over there didn't have to spend the time that I did," though there's certainly some of that going on, it's that the guy over there let his computer gather up all the scarce resources overnight and now for player 2, who wants to spend the time themselves, there's no point because automated player 1 got there first.

      "In fact, since it's a matter of time, people who can't be at the computer the maximum amount of time actually have a DISADVANTAGE by design."

      Sure, but in the case of automation, people who take advantage of it have such a huge advantage over any real human being that permitting it would force everyone to automate. At some point in there it wouldn't be a game anymore.

      Anyway, as for the legal issues raised in this case, Blizzard's arguments are not completely out there, though they are aggressive. Thing is, copyright is a creature of statute, and that they can make those arguments and sometimes win in court is a matter of what the statute says. Copyright law as it stands right now is chock full of bad policy, but only Congress can change that.

      As an example, the idea that a copy of a copyrighted work in memory is fixed in physical form, which makes it subject to copyright under the statute, is actually true, no matter how inconvenient it is or absurd the result. There's case law that protects copying incidental and necessary to legal uses of a copyrighted work, but arguably (and Blizzard has argued this and won the point in this case) someone who copies incidentally to doing something that otherwise violates a contract with the copyright holder isn't protected by that case law.

      I'm sure Blizzard's attorneys wouldn't want to be sued (or disbarred) because they came up with some argument the statute supported but elected not to use it despite it favoring their client.

    41. Re:Do it by Anonymous Coward · · Score: 0

      In game, of course. I'm not saying my life in general would suffer. ;)

      But imagine for a moment how WoW would be if anyone could easily get the tools to automate farming. It would be completely impossible for a non-botting player to get much done, and the prices would inflate massively. I'd say a situation where it's nigh-on impossible to get the materials and drops I need except for buying at near-unaffordable prices would qualify as "fucked over".

      Put another way, it's hard to demonstrate how a potential future problem has already hurt me.

    42. Re:Do it by CauseWithoutARebel · · Score: 1

      You made the same point as the other guy, and it's a legitimate response to my question, so I'll just interject my opinion with the understanding that I'm not disagreeing with your particular take on the matter:

      That's just a design flaw.

      In fact, that's really what WoW, to me anyway, appears to be: one giant bundle of design flaws. It just seems like they built a game that, in the end, could initially interest a lot of different people, but would inevitably infuriate and frustrate a substantial portion of them. If I don't automate resource collection, and I have other responsibilities (or just don't want to play for insane amounts of time) I'm penalized and ultimately locked out of substantial portions of the game. However, if I do automate that collection, people who spend substantial time in the game feel slighted.

      I guess I can't really feel for Blizzard or its players on this matter, because it just seems to me like Blizzard invited this sort of thing on itself. I don't know that I agree that Glider should be deemed illegal, but I definitely think it's unethical, but I also think it's Blizzard's poor design that made it an issue in the first place.

      In other words: fail all around.

    43. Re:Do it by Daengbo · · Score: 1

      You know that most of the MMORPGs in Asia run this way, right? People here play for free but pay to get the cool equipment or to level up faster.

    44. Re:Do it by cthulu_mt · · Score: 1

      Links to other cases or you are completely full of shit.

      I vote shit.

      --
      Virginia is for lovers. EVE is for griefers.
    45. Re:Do it by Bill_the_Engineer · · Score: 2, Informative

      I don't play WoW because I generally get bored with it after about a month, so this doesn't really affect me one way or the other. Your response, however, seems mostly based on emotion. I'm looking for pragmatic reasons to not allow botting.

      If you actually played WoW, you would understand the reasons against botting. However you don't, but it doesn't seems to stop you from trolling for comments...

      looking for a clear explanation of what the difference is between getting to L60/70 in 10 days with a bot, or 10 days hitting the keys yourself. Neither person person gains an advantage, and to play the instances - the meat of the game, really - they're going to have to kick the bot off and take control anyway.

      This is another example of your lack of understanding. WoW has PvP servers. Within these servers, Players can attack other players. Asshats use a bot to get to the highest level possible and then proceed to attack lower level characters for their own amusement. This harassment slows down the legitimate player.

      Of course nothing prevents a level 70 from being an asshat, but at least without bots you would have a lower number of dedicated asshats...

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    46. Re:Do it by plasmacutter · · Score: 1

      Because they want to stop someone from publishing a way to fuck over most players of their games?

      Yup, how evil of them.

      as oppose to THEM fucking over most players of their games?

      world of chorecraft.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    47. Re:Do it by hesaigo999ca · · Score: 1

      Actually i tend to disagree a bit with the car analogy not being good enough,
      let's say that like me you get into an accident, and that now your car is supposedly a total loss
      only because the insurance think its cheaper for them to just write the car off, but then you pay for those damages yourself, seeing as it would only be 1000$ out of your pocket, and this would be much less, then redoing a full leasing of a vehicle etc, etc.

      Now you go to get your car reinstated as drivable, guess what it... isn't Ford that tells you you can't put rockets on your car, it's the dmv/caa which passes your inspections, that makes you follow a code set up by the gov. for cars (being the small weapons they are in society) to require a certain minimum of responsibility on your part to make sure it is road worthy.

      Having rockets on your car, would make it unworthy, as it would not be tested for it to be road legal (hence tomahawk dodge bike not being able to be driven on the road normally, nor a nascar race car, although it is still a automobile, and the other a bike.

      I tend to agree with you, that blizzard sucks for taking this stance, as they could have come up with something clever about maybe not allowing your characters to join a cheat free server if certain applications are installed on your computer. You want to cheat, then cheat on a cheat server.

    48. Re:Do it by VGPowerlord · · Score: 1

      Because an honest player puts actual effort into resource acquisition.

      Whacking away at enemies seemed mostly a matter of being smart enough to not pick a fight with something stronger than you and hitting the right sequence of number keys again and again.

      Where's the effort in that? I mean, you could do quests, but bots don't do quests, and monster grind is a legitimate form of leveling in WoW so....

      Perfect example of a strawman. The grandparent didn't say anything about fighting monsters, but was referring to resource harvesting, most likely for the botting player to sell on the auction house.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    49. Re:Do it by CauseWithoutARebel · · Score: 1

      If you actually played WoW, you would understand the reasons against botting. However you don't, but it doesn't seems to stop you from trolling for comments...

      Which is why I'm asking other people for their input. I note that you couldn't be bothered to provide any without an insult first.

      Don't waste your time responding. I won't dignify any further outbursts like that with my attention.

    50. Re:Do it by Bill_the_Engineer · · Score: 1

      Where's the effort in that?

      I would consider having to spend time doing monotonous farming as putting some effort in leveling your character. While coming home to see what your bot has accomplished can be considered effortless.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    51. Re:Do it by Anonymous Coward · · Score: 0

      Uh, because it's cheating?

      If you have a bot playing your character for 10 hours and then play 10 hours yourself you effectively get 20 hours of leveling compared to the 10 hours I invested. What kinda of logic are you using to come to the conclusion that we're ending up in the same place with the same amount of effort?

    52. Re:Do it by Forthac4 · · Score: 1

      I suppose, but every argument you just said could be applied to a very dedicated insomniac. Whats stopping a normal person from doing everything you just said? to your second point, What if someone grinded for a number of months and saved up tons of money, and then took over an entire sector of the market by buying everything up? These are all very good points, but they are not specific to botting, they are specific to people who are willing and able to take advantage of them.

    53. Re:Do it by CauseWithoutARebel · · Score: 1

      No, it's not a strawman, not even close. It's apparently a misunderstanding on my part. I thought he was referring to killing monsters, looting them, and selling the loot.

      Regardless, the point still stands even if the mechanics described are slightly different. I don't see how walking up to veins/plants/etc. and clicking them really required any effort.

      Somebody else already made a good point on it anyway, though, so its a moot point: apparently bots camp at them and grab the resources as soon as they respawn. I wasn't aware of that (hence the reason I'm asking for input).

    54. Re:Do it by Tim+C · · Score: 1

      It's a damn shame that they chose to use the insane 'copyright on RAM contents' argument.

      If you ask me, it's a shame that they used the argument and won with it.

    55. Re:Do it by Anonymous Coward · · Score: 0

      Well what do you have to say about the people who use guides that tell them the fastest possible quest sequence to level up? I have seen them and they are VERY fast indeed when compared to normal play. I have gotten to level 70 in less then 2 weeks by using one. I am not the kind of person to gank lowbies but what is stopping others? Your argument is flawed because as virtually all the other arguments against glider, they are always based on this notion that the bot is doing something superhuman, its not.

    56. Re:Do it by fortyonejb · · Score: 2, Insightful

      Really now, what this is about (at least to some of us) is that what right does Blizzard's EULA give them to control what happens to the source code of SOMEONE ELSE'S IP. Yes, the code is used to "cheat" in a video game, but even if Blizzard has the best intentions of their customers at heart, those of us who know this country, and this industry are concerned of where it can lead. Precedent will be set and anyone will use the case to try and gag other peoples software on this premise. Blizzard should not be able to use their copyright claim to trample others copyright. If they do, others will most definitely follow.

    57. Re:Do it by pathos49 · · Score: 1

      you are now rationalizing why it is okay to cheat. BTW, your argument stinks the kid at home DID THE MINING himself , the bot user did not. How difficult the task is does not matter and is known as a "red Herring"

    58. Re:Do it by filthpickle · · Score: 1

      They could sue me and I would still buy SC2 and D3...

    59. Re:Do it by pjt33 · · Score: 1

      Since leveling and resource acquisition in WoW is a matter of time expenditure - by design, mind you - why does it matter whether or not a player puts in that time, or a bot does?

      You recognise that time sinks exist by design. If the game designer didn't care about the player having to spend hours in front of the game, it wouldn't have time sinks. So why have you not stopped to ask yourself why they exist?

      Inherent in being a MMORPG is that your character's skills improve. There are three basic ways of doing this: a) the character improves over time no matter what you do; b) the character improves as you spend more money; or c) the character improves as you spend time playing. Of these c) makes most sense. a) means that I can never overtake someone who started before me. b) is rather a bad way to get lots of people playing the game, because many people will view it as unfair.

      Given that time spent playing determines your level, what the game designer is essentially asking you to do is convert one resource (your time) into another resource (your level). Often this goes via an intermediate resource (your gold). To use a bot is to replace the base resource with another one (your computer's time), and will interfere with the in-game economy. You're taking a game designed around option c) and forcing it into the mould of option a). Similarly, gold farming is pushing for option b). If you prefer option a) or b) then play a game designed for it, whose economy takes it into account.

    60. Re:Do it by Hatta · · Score: 1

      They could sue me and I would still buy SC2 and D3...

      Quoth the beaten wife: "But.. I love him!"

      --
      Give me Classic Slashdot or give me death!
    61. Re:Do it by Hairy+Heron · · Score: 1

      Blizzard is well within their rights to ban cheaters. On the other hand, they have no right to stop something from distributing code that in no way violates any of their copyrights, patents, etc.

    62. Re:Do it by oddfox · · Score: 1

      I didn't address that issue in my reply to that other post because I happen to agree that it's at best stupid to try to prevent someone from releasing their source code for something they wrote and spent time creating. Slapping a FORBIDDEN sticker on a chunk of knowledge/information is not an effective way to combat it, and Blizzard would be much better off whether they realize it now or not by actually letting these programs have the source code completely exposed. All the easier to patch your client and keep up the arms race. Stupid at best, and a combination of dangerous/difficult to enforce/unethical at worst, but the question is if it's without precedent, and I would think there is a significant chance that there is.

      --
      "We invented personal computing." - Bill Gates
    63. Re:Do it by Bill_the_Engineer · · Score: 1

      I have nothing against the use of guides or even addons like QuestHelper. They still require you to be online and actively participate in the game.

      The bots give a player an unfair advantage by allowing the character to be leveled or gold collected without the player having to dedicate time to spend actually playing the game.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    64. Re:Do it by pathos49 · · Score: 1

      I really doubt that and you are being a bit over the top. The legal arguement would never stand if the hackers were modifing freeware. But this is a paid service where the code is subverting the pleasure of customers who pay to use the online community. The hackware is specifically designed to subvert the rules of play. Do u deny that? As for the free world, I am WAY more worried about Homeland security than of the legal actions of Blizzard to protect its online community from cheaters.

    65. Re:Do it by geekoid · · Score: 1

      That nice, but it's coming from Blizzard, there implication of it being a license doesn't make it so.

      Botting can't ruin WoW.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    66. Re:Do it by Anonymous Coward · · Score: 0

      Well, as a guy with a tank and a healer, I'll have to freakin' BABYSIT the guy who botted to 70 because they never learned how to play their class.

      The person who played their way to 70 at least has a chance of knowing how to CC properly, or how to control threat, or how to kite, or how to follow a kill order.

    67. Re:Do it by geekoid · · Score: 1

      The question was about the harm of botting, not about WoWs rules.

      Naw, I'll contiue to play, and bot.
      Well, I only bot fishing becasue I have to have it(per Blizzards rules), and it's a god damn boring activity.

      I'm not above everyone else, everyone else keeps lowering themselves beneath me.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    68. Re:Do it by geminidomino · · Score: 1

      Can't support one without supporting the other. There are plenty of great games to play, why not play one you can ethically support?

      Evidently, principles are less important than ph4t l00tz

    69. Re:Do it by geminidomino · · Score: 1

      As an example, the idea that a copy of a copyrighted work in memory is fixed in physical form, which makes it subject to copyright under the statute, is actually true, no matter how inconvenient it is or absurd the result.

      Play WoW on a machine with 512MB of RAM. It will function. Thus, this assertion is false (WoW is larger than 512MB).

    70. Re:Do it by Guysmiley777 · · Score: 1

      The reason to disallow botting is because the player base expects there to be no botting.

      Now if there was an MMO that had a policy of "We don't care as long as you pay", then sure, bots would be fine.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    71. Re:Do it by TheLink · · Score: 1

      Plenty I hope. WoW appears to have lots for max lev characters to do.

      Maybe some people find it fun to buy WoW stuff with USD.

      Not so easy to buy skill at playing though ;).

      --
    72. Re:Do it by ggwood · · Score: 1

      So now that I have kids, I play WoW since I can log off at any moment (so long as I'm not grouped) and just not care. I used to play Eq and I'm not sure if anyone would say that took "skill" but perhaps more attention then Wow. I sort of had pipe dreams about returning to Eq once my kids are a bit older. My friend played Eq with some botting software and it was better then me. I was good - but properly tuned the bot software was just perfect. And somehow I just lost interest.

      No, it isn't totally rational. I enjoy leveling up in WoW. I guess the real high skill stuff such as raids and PvP are just not in the cards for me (since I don't group much - have to be able to log off at any moment). But if everyone were botting around me, I'm really not sure I would do it. I think I'd just quit.

      And it seems likely the bot software would get good enough to be flawless in more complex situations so that you'd actually rather have the bot for some roles simply because they won't screw up. Maybe raiding in WoW is too sophisticated for that. I couldn't tell ya.

      --
      a war on terrorism? How can we end a war on a method?
    73. Re:Do it by knight24k · · Score: 1

      I read their response and think it is a very large piece of spin and not even good spin at that. They are addressing only the copying in to RAM, in that particular response, of the software even though said copying is required for the software to work as documented by their own manuals. It is not relevant that their servers are ONE way to utilize their game after purchase. There is no requirement that an account be created, nor monthly fee paid, in order to buy and keep the software. IF there was a provision that I delete my copy of the software at the termination of a trial period or termination of my subscription I would tend to agree that is more along the lines of a true license. That is not the case here.

      In fact, if I wanted to I could purchase the game and do absolutely nothing with it. Why should they care at that point if I were to purchase this glider program as well? They are trying to claim that just because this software *can* interact with theirs they have a right to kill it or control it. Sorry, that sets precedent too scary to think about.

      This software is hardly ruining an online community. Blizzard has every right to ban users caught utilizing this software but they have NO right to state that users and/or this company cannot possess or create this software at all. This software does not allow hacking or exploiting nor does it interfere or alter their code, but does facilitate botting. As long a that remains true, Blizzard can go fsck themselves and come up with better detection methods to ban users using it.

      The chilling effect is that this sets precedent that any software company can attack another if their product interacts with theirs in any way whatsoever that they do not approve of. Yes, that is a slightly different scenario than what this is about today but that is why they call it "that slippery slope". Unintended results from a litigation that affects far more segments of an industry than what the initial litigation was about. A possible result would be that no software would be allowed to interact with any other software, even in memory, for fear of lawsuits. I would hate to think what Microsoft could do with a precedent like this.

    74. Re:Do it by mrrudge · · Score: 1

      It's, for me, very similar to the awfull, seemingly automated garbage trolls here on /.

      Sure, I can read at something above -1, but it's just ugly to have something tarnishing what a lot of people put a lot of time/effort into.

      It's in game spam, in a service that I pay for.

    75. Re:Do it by UnknownSoldier · · Score: 1

      > Secondly, these bots farm money and pump that into the economy. That's not how it's meant to work, and it destabilises the economy.

      You're arguing about a game that has _infinite_ money and mats supply as "de-stabilizing" the economy?!?!

      Come back when you've worked on a game or two.

    76. Re:Do it by mark_wilkins · · Score: 1

      Your statement doesn't respond to mine at all.

      I was saying that copying all or part of a copyrighted work into RAM is fixing it in physical form (specifically collections of electrons that make up accumulated charges, in the case of DRAM), and therefore subject to copyright law, and that's what the courts ruled in this case.

      I agree enthusiastically that this is bad policy, but rather than simply denying that copying something into RAM is a physical process (which is demonstrably false), or creating a legal fiction that denies as a matter of law that it counts as a physical process (which would leave the statute saying one thing and meaning another), the most direct and effective way is to press Congress to change the statute. Of course, this is probably rather difficult because large media companies can donate more money than you or I can.

      Regarding your comment, first, running WoW does copy chunks of the code into RAM. You don't have to copy the entire thing wholesale to bring copyright law into play, though the extent of copying does have an impact. Running WoW as a licensed user in this way, though, involves a type of copying that case law protects because it's incidental to the licensed use.

      Second, in any case, Glider causes WoW to load in a nonstandard way, copying the entire binary into memory to facilitate what it's doing, so even if the question of loading it in part or in full mattered to a particular legal question, Glider's loading it in full.

    77. Re:Do it by pathos49 · · Score: 1

      Since you do not play you would not understand....but alas your comments imply you have played. Leveling is part of the game. By your logic what is the point of rolling dice in Monopoly? Mabe we should just get a random number generator and let it play till all property is bought. In WoW Leveling is part of the game and while instances are also part of the game so are BGs. The bot allows for PvP players to develop far faster than rules allow. to the players that do there own levling the is a pratical screw in the ass. Also the bots will change distribution of resources so that it may take non cheaters longer. AND THAT IS NOT FAIR

    78. Re:Do it by BobMcD · · Score: 1

      Asshats use a bot to get to the highest level possible and then proceed to attack lower level characters for their own amusement. This harassment slows down the legitimate player.

      So, your premise is that botting is directly correlated to ganking?

      Please, elaborate on this. Everyone else I've ever read has linked botting to the economy.

      Oh, and I might mention that I personally know asshats that would gank with or without bots. I transferred off my PvP server, basically, out of shame over them doing this under my guild tag.

      In short, as far as I know, botting is bad and ganking is bad, but there is no correlation between the two.

      Please elaborate.

    79. Re:Do it by mark_wilkins · · Score: 1

      About the question of whether it's bad design, the scarcity of resource nodes is balanced to give them a value that provides an in-game monetary reward for a player to spend an amount of time collecting them that's not so long that it ceases to be a fun thing to do (say 30 minutes or so.)

      Arguably, it's simply impossible to balance that with some players automating their actions for hours on end.

      Going down the route of simply taking scarcity entirely out of the game is even worse design -- scarcity IS the game, and it's why people find it so addictive.

    80. Re:Do it by geminidomino · · Score: 1

      Your statement doesn't respond to mine at all.

      I was saying that copying all or part of a copyrighted work into RAM is fixing it in physical form (specifically collections of electrons that make up accumulated charges, in the case of DRAM), and therefore subject to copyright law, and that's what the courts ruled in this case.

      Except it's not a "fixed physical form" any more than a bolt of lightning or AC electricity. It's in a constant state of change. The ruling in this case is based on the typical state of judges being ignorant of how the technology works.

    81. Re:Do it by pathos49 · · Score: 1

      you keep saying that but u do not explain why? Glider is a completely useless program without the code of WoW. In other words the only thing it does is mine the data generated by the client program WoW. The strech is not to far for me to see that they are infringing on WoW copyrighted code. Please explain to me how they/glider are not?

    82. Re:Do it by dave562 · · Score: 1
      Well lets say that you bot for ten hours that the college kid is playing, then he plays for ten hours and bots for ten hours while he is in class doing homework. At that point he's up to 20 and you're at 10. So what's your answer? Bot for 20 also? At that stage what is the point of even playing the game? They could just rename it World of BotCraft and nobody would actually play it.

      If you don't have the free time to play the game then don't play the game. I'm thirty years old. I have a job, a girlfriend/fiance and a hobby (martial arts). I have about 10 hours a week to play WoW, maybe 15 hours at the outside. I'm not trying to compete with the 14 year old kids who play all summer long, or the college kids who play in their ample spare time. The game is setup so that you don't have to compete. It caters to players of all stripes, from casual players to those who want to live out a second life in Azeroth.

      You're obviously pretty lax with your morals and don't care much about the community that you want to take a part of. I will look down on you for it and so will a lot of other people. In fact when it comes to WoW, the majority of the community says that we don't want people like you in it and we're going to support Blizzard doing what they can do to exclude you from it. You can take your pragmatism and intellectual gymnastics somewhere else.

      Here's a pragmatic example for you. You have a wife and kids, family and probably a home. You worked hard for it and probably feel pretty entitled to it. Well, pragmatically speaking here, lets say someone moves in next door and they are a big time drug dealer. They don't really work per se, but they live in your neighborhood. While you're busy at work, your neighbor is showing your wife how to enjoy a more fun life. He starts showing your kids the attention they aren't getting from you because you're busy working. The guy doesn't really have any morals and he hangs out with people like himself. He has so much extra cash laying around that it doesn't phase him to buy up other houses around you for his friends. Maybe your wife doesn't like him, but perhaps she likes one of his friends. Maybe you want your kids to appreciate hard work, but they see that their dad is a sucker for actually working when he could be selling a profitable product and taking it easy. Does it really matter that your neighbor is taking shortcuts and impacting the quality of life in your neighborhood? I mean, pragmatically speaking he's just spending less effort to make just as much as you do. Where's the harm in that? Before you know it, your neighborhood is full of people with shitty attitudes who tell you what a sucker you are for doing things the legit way. But that doesn't matter right? I mean, they have just as much right to fuck with your program as you do to go fuck with everyone who plays WoW, right?

    83. Re:Do it by AnalogyShark · · Score: 1

      Acme made way too much money off of these analogies.

    84. Re:Do it by mark_wilkins · · Score: 1

      The language is "fixed in physical form," which means something different from what you're reading. In any case, if the code's stable in memory long enough to execute it, that's most likely "fixed" enough as a matter of law.

      You could unplug the power and destroy the copy, but you could also burn a book, doesn't make it any less a book.

    85. Re:Do it by Kimos · · Score: 1

      To fulfil Slashdot tradition and make a somewhat clunky and inappropriate car analogy: I can attach rockets to my car and blast along at 300mph on my own land and it's none of the manufacturer's damn business. If I then paid them to take it on their test track which had a rule saying "No rocket cars" they'd be well within their rights to kick me out.

      In this case, Blizzard is forcing the rocket manufacturer to stop making rockets.

      Only because the rockets are designed specifically for use with (only function on?) cars that will only ever be used in the No Rocket Cars Allowed Test Track.

      Great. That's much clearer. Thanks.

    86. Re:Do it by jedidiah · · Score: 1

      Yes, and Anakin Skywalker was protecting his unborn babies by cutting of the heads of younglings...

      Hey, at least Anakin had a compelling motivation.

      Entertainment is NOT a compelling motivation to set bad precedents.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    87. Re:Do it by jedidiah · · Score: 1

      No, the gameplay is already "ruined". These bots are just a reflection
      of that. The game has a well known and highly annoying characteristic
      and people are just "routing around that".

      Not everyone wants to become a shut in just so they can "level up".

      Not everyone is out for the "Ever-crack" experience.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    88. Re:Do it by tenco · · Score: 1

      Why "thief"? What has been stolen here? I think it's more like preventing Tool (or other clubs of that sort) from publishing it's articles/guides/technical information about locks and lockpicking.

    89. Re:Do it by jedidiah · · Score: 1

      You people are really dense.

      Have you even been subjected to high school yet?

      The problem with "letting them get away with it" is that then
      they will be able to "get away with it again". The law applies
      to EVERYONE EVERYWHERE and not just the "bad guys". If you make
      a dumb law to specifically attack the "bad guys" or let something
      pass because "the victims don't matter" then someone else can
      come along and abuse someone or something you care about or YOU.

      THAT is what a precedent is.

      A judge makes or alters the law from the bench.

      The system is designed for that. Been that way for 1000 years.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    90. Re:Do it by murdocj · · Score: 1

      The difference is that a bot can pound on a location where something spawns 24x7, making it absolutely impossible for humans to access that resource. If Blizzard wasn't working hard to prevent botting, I can guarantee you that many resources that players rely on would simply be monopolized by people running bots, making the game unplayable.

      The other, more subtle consequence of botting is that you end up with level 70 players who are utterly clueless about how to play. Playing well in WoW and handling the more difficult challenges requires a great deal of skill and practice. Someone can have all the great gear in the world and still end up causing a group or raid to wipe repeatedly because they don't know what to do when.

      And then there are other problems, such as bots being used to gold farm, which screws up the economy by raising item prices (e.g. people pay real world dollars for in game gold and can then afford to outbid the players who come by their gold honestly).

      Probably a host of other impacts as well, but these should be enough for you.

    91. Re:Do it by Hatta · · Score: 1

      This case has established precedent that you are only allowed to make a copy of a program into RAM under the terms of the license provided. That means it is illegal to view, inspect, reverse engineer, etc any copyrighted program unless the license explicitly allows you to do so. This is hopelessly draconian.

      --
      Give me Classic Slashdot or give me death!
    92. Re:Do it by Bill_the_Engineer · · Score: 1

      So, your premise is that botting is directly correlated to ganking?

      Well not exactly. My premise is that botting would make it easier for those who would gank, not that everyone who uses a bot will exclusively gank.

      It's my assertion that the number of people who would create a high level character using actual game play for the express purpose of griefing lower level characters is lower than the number of people who would use a bot to create a high level character for the same purpose. It has more to do with attention span than anything else.

      I can see people who botted to be more likely to gank, since they have a less vested interest in the nuances within the game as compared to someone who actually participated in the game. However, this is not my original premise.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    93. Re:Do it by Snaller · · Score: 1

      "It's not what they did, it's how they did it. It's a damn shame that they chose to use the insane 'copyright on RAM contents' argument."

      Except they didn't. So you can sleep safely now.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    94. Re:Do it by toriver · · Score: 1

      Call 911 and tell them to come and arrest the person holding a gun at your head, forcing you to play.

      Sheesh.

      Gold farmers wreck the game because even if the amount of money is Zimbabwe-like infinite, the process of accruing it is via time-consuming gameplay harvesting limited but replenishing resources. Now, a farmer and/or bot "harvesting" these resources repeatedly effectively removes that resource from "ordinary" players, ie. the ones Blizzard made the game for.

      When these resources are sold for real-world money, you have a company in a way leeching business from Blizzard's creation by inconveniencing "real" players.

    95. Re:Do it by Snaller · · Score: 1

      "Curiosity... can you justify your argument in any practical way? If a bot plays 10 hours while I'm at work, and a college kid on break plays 10 hours while I'm at work, we both wind up in the same place at the same time. Neither of us has an advantage."

      Yes, you did. Because you didn't have the time to do it, so you are cheating. Otherwise he would have been a head of
      you.

      Typical cheater rationalizing.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    96. Re:Do it by WNight · · Score: 1

      Unless of course, the owners of those cars (WoW clients) decided to use them on another track, like bnetd. Oops, the car company just sued the other tracks into bankruptcy saying that running a racetrack is unfairly profiting off of other people's cars.

      Seriously, enforce rules against the people who sign contracts. The people who promise not to play WoW with a bot.

      Because even if WoW Glider doesn't get open sourced, one of these will, and then there won't be anyone to sue except the users but we'll still be stuck with these retarded precedents and many good programmers will have been put out of business in the witch-hunts.

    97. Re:Do it by Apache · · Score: 1

      Thank you for the links. Please correct me if my understanding of the situation is faulty :)

      So Blizzard says that, basically, ownership does not apply to the end user because it is license and not sold. But, Blizzard's argument amounts to "It is licensed and not sold because the license implies that is not a sale". Therefore, the glider authors are "contributing to copyright infringement" (illegal?) instead of "contributing to license infringement" (not illegal?) and should be punished under copyright law, and any open sourcing should also be blocked as it causes the same problem. But, a different part of that copyright law does not apply because the end user is not an owner.

      The problem seems to me that a license would be able to throw out anything related to 3rd party interoperability in any program that has a a recurring service component or for some reason does not resemble a 'sale'. Why? Even if the 3rd party program does not explicitly make a copy of the original program, many read operations will result in an implicit copy of some parts of the program (disk->mem, mem->registers). Therefore, any EULA that can throw out 17 U.S.C. Â 117 can also prevent interoperability because the actual use of the 3rd party software may violate copyright.

      Some possible examples that I can think of off the top of my head are apps running in an OS running in a VM, OS's running in VM, and apps running in wine using MS's DLLs.

      Disclaimer: I play WoW heavily and hate cheaters. I just wish they had a better legal leg to stand on than a tortured interpretation of copyright law.

    98. Re:Do it by plasmacutter · · Score: 1

      Call 911 and tell them to come and arrest the person holding a gun at your head, forcing you to play.

      Sheesh.

      Gold farmers wreck the game because even if the amount of money is Zimbabwe-like infinite, the process of accruing it is via time-consuming gameplay harvesting limited but replenishing resources. Now, a farmer and/or bot "harvesting" these resources repeatedly effectively removes that resource from "ordinary" players, ie. the ones Blizzard made the game for.

      When these resources are sold for real-world money, you have a company in a way leeching business from Blizzard's creation by inconveniencing "real" players.

      first, the gold is infinite, then the farmers are removing this infinite supply from ordinary players?

      And somehow the sale of WoW gold, which is of zero value without a WoW account, is costing blizzard money?

      Maybe if the epic flight didn't cost 5k gold people wouldn't buy gold.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    99. Re:Do it by WNight · · Score: 1

      Well, Blizzard's response is full of lies and they distort precedent far further than Public Knowledge.

      Blizzard says that MAI v Peak showed that the courts allowed a license to trump 117a1, but they conveniently neglect the mention that in that case the customer had signed an agreement to be bound by the EULA. MAI is not a test of shrink-wrap licensing, yet they act as if it was.

      Blizzard states that WoW users do not obtain rights via a single payment, but only by conflating the service with the software. They lie about the possibility of use of the software for non-WoW uses (bnetd, etc) to support this claim.

      This "narrow" ruling will become precedent for shrink-wrap EULAs, they will override the right to use software you bought, and any violation of the EULA will be acted upon as a copyright violation instead of a violation of a post-sale contract.

      The existence of a piece of paper in the box doesn't change the fact that the software was sold (ask the clerk as you buy it, if you want confirmation). Blizzard makes the same mistake many people do and assumes that because there's a EULA in the box, it must be binding. Not like a company would ever make spurious legal claims, after all.

    100. Re:Do it by WNight · · Score: 1

      That would rock. Monopoly that did the dice rolling and property shuffling and just let you make the decisions and do the haggling. It'd be just like regular monopoly, except quick, and fun. (You did just describe the very popular field of computerized board games.)

      Almost like the WoW Glider does for WoW.

    101. Re:Do it by WNight · · Score: 1

      A bot runner still plays the game, except the grind, a FAQ follower just runs from point to screenshot-identified point to do the next thing.

      Personally, I wouldn't let either of them ruin my fun. They'd both blow past me in levels (and power) and I'd happily be cleaning dungeons with my friends.

      "Wah, his numbers are bigger than my numbers! Tazer him and make him use small numbers until he's earner the right!"

    102. Re:Do it by CauseWithoutARebel · · Score: 1

      Your immature little outburst would be far less foolish if you were insulting someone who actually played the game, never mind someone who botted in it. I have never managed to stay interested long enough to get past L59 on a single character, I'm merely observing that there is no practical difference between someone who sits and pounds WASD and 0-9 for 10 hours to level and a program that calls SendKeys() for 10 hours to level. Both accounts have 10 hours of time on them, both accounts are at the same level.

      I note that you've not actually refuted that claim.

    103. Re:Do it by dave562 · · Score: 1
      I did refute the claim. I did it in an analogy. Perhaps it was buried too deeply for you to notice it, or maybe my immature outburst blinded your emotions and you weren't able to perceive it. Here it is again.

      You work hard for a living to have a family and a nice place to live. A drug dealer barely works at all and makes as much money as you do while having more time to spend with his family and a nice place to live. Are you a sucker for working hard and playing within the system? Do you expect that the law will deal with the drug dealer because society has deemed his actions wrong? Because pragmatically speaking you both end up at the same place, making money and having a family.

    104. Re:Do it by murdocj · · Score: 1

      why does it matter whether or not a player puts in that time, or a bot does?

      Well, let's do the analogy thing. What difference does it make if you take some GPL software and tuck it into closed source? Really, what's the harm? You could have used it anyway, the source is still out there, anyone who wants to use it can. The impact on anyone else is ZERO. Yes, you're breaking the license, but obviously you don't care about that.

      I'm sure there will be a "open source software is serious stuff, this is just a game" answer, but really, it comes down to the same thing. You are using software against the license agreement. People throughout this topic are talking about "slippery slope" and MS banning software they don't like. Well, if you buy that it's ok to violate this license, then it's ok to violate every license.

    105. Re:Do it by Anonymous Coward · · Score: 0

      To fulfil Slashdot tradition and make a somewhat clunky and inappropriate car analogy: I can attach rockets to my car and blast along at 300mph on my own land and it's none of the manufacturer's damn business. If I then paid them to take it on their test track which had a rule saying "No rocket cars" they'd be well within their rights to kick me out.

      To refine the analogy slightly: the WoW Glider code isn't actually running on Blizzard's servers - it's just controlling what data you send to them. So it's like using a rocket car to drive to the manufacturer's premises, when they have a rule saying that you're not allowed to.

    106. Re:Do it by Omestes · · Score: 1

      That's what I was thinking. This isn't a bot that lets you ruin the experience for other players. It's a bot that lets you level up without playing the game for hours on end.

      But... they do ruin my experience, they throw the economy out of whack. They also force me to compete (PVP) against players who have an artificial advantage (as in they didn't have to build their characters). They also hurt the end-game experience, since they have no clue on how to actually play their class, since they never have. The main thing is the economy though, they cause prices to rise heavily, so a player who doesn't have unlimited free time, a bot of his own, or the lack of moral qualms to buy Chinese gold, is hurt in the end. You can never complete against people lacking in scruples.

      On a more subjective level, I can't tolerate cheaters. People who cheat in a game are immature wankers whose very presence hurts the enjoyability of a game. If your too stupid to play the game, why are you even bothering?

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    107. Re:Do it by Anonymous Coward · · Score: 0

      Your post is totally a troll. But it's funny, so I'll feed ya a little ;)

      Your immature little outburst would be far less foolish if you were insulting someone who actually played the game, never mind someone who botted in it. I have never managed to stay interested long enough to get past L59 on a single character,

      Ah, so you *have* played the game. So you're saying the post is far less foolish? Less foolish than what? Someone who botted in WoW? But I thought you said someone who botted was smart for not wasting their own time in the GP? That would make the post less foolish than You. You may want to clarify. :)

      I'm merely observing that there is no practical difference between someone who sits and pounds WASD and 0-9 for 10 hours to level and a program that calls SendKeys() for 10 hours to level. Both accounts have 10 hours of time on them, both accounts are at the same level.

      I note that you've not actually refuted that claim.

      The practical difference is.. well, it takes 10 less hours of your actual time, just like you said. Humans only have so many hours in the day; Bots have no limit. A bot could run N characters at once. What's worse, trying to compete with the lamer that plays 22 hours a day since beta, or the lamer that plays 22 hours a day and runs 30 bots since beta? I'll take the former thank you. :)

    108. Re:Do it by Omestes · · Score: 1

      Not so easy to buy skill at playing though ;).

      Thats my problem, playing with people with characters from ebay. Nothing like having an uber-geared 70 in your party, who can't even find where a button is, much less know how to use their class. I've been in parties (when I used to play) where the 70 priest in raid gear had to ASK how to get to common instances, and then didn't even know how to heal, in an instance they they were massively over-geared for.

      Also the type of person who gets frustrated at the first wipe, and leaves. I don't get why they even bother to play, its like they pay money to NOT play the game. Its like paying in for a poker tournament, and then just sitting at the table with a drink and watching.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    109. Re:Do it by Omestes · · Score: 1

      No, the gameplay is already "ruined". These bots are just a reflection
      of that. The game has a well known and highly annoying characteristic
      and people are just "routing around that".

      Not everyone wants to become a shut in just so they can "level up".

      Not everyone is out for the "Ever-crack" experience.
      --

      In your opinion. I enjoyed leveling up my toons, I even enjoyed the grinding to an extent. I actually really enjoy WoW (ignoring the raiding scene), so I don't think its ruined, or broken. If you don't like grinding, don't PLAY, its a simple as that.

      There also is no rush to "level up". One of my friends has been playing for a year and a half, and hasn't hit the level cap yet, he's only level 63 (out of 70), and has no real plan to ever hit 70. He's playing mainly for the enjoyment of the story, and world, and as a way to stay in contact with his friends. Before I quit, I had a character I played for maybe 5 hours a week, and got it up to 45 in a month, with just casual gameplay. I don't understand why one needs to rush, nor become a "shut in".

      If your not playing WoW for the "WoW experience", then DON'T PLAY. Simple as that.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    110. Re:Do it by KiahZero · · Score: 2, Interesting

      What right does Blizzard have?

      The right against Tortious Interference.

      --
      I'm a lawyer, but not yours. I wouldn't represent someone who thinks taking legal advice from Slashdot is a good idea.
    111. Re:Do it by KiahZero · · Score: 1

      You are gaining an advantage by using a bot: your opportunity cost to play the game is lower.

      A bot-less player has to invest a certain amount of a scarce resource into their character that a botted player does not. Thus, the botted player has an advantage.

      Similarly, outsourcing certain functions (be they leveling or resource gathering) unfairly lowers the opportunity cost of the outsourcer.

      --
      I'm a lawyer, but not yours. I wouldn't represent someone who thinks taking legal advice from Slashdot is a good idea.
    112. Re:Do it by CauseWithoutARebel · · Score: 1

      No, your analogy is absurd. There is no comparison between the material acquisition of necessities and comforts and a few INSERT and UPDATE statements in a Blizzard database. You can't just whip out any old comparison and call it relevant, the comparisons have to be at least somewhat similar to each other.

      And, even ignoring the absurd stretch, your analogy isn't comparing like things anyway. Drug dealers actually have to participate in drug deals just like your players participate in quests. Your lazy merchant analogy is more like a vendor compared to a vending machine. The vending machine sells by proxy the way Glider plays by proxy, and the vendor deal directly with customers the way players deal directly with the WoW world.

      If I put a vending machine up and only stop by often enough to check its stock and empty the money, do I not deserve the income because I wasn't there actively selling things?

    113. Re:Do it by ScrewMaster · · Score: 1

      So, what is it exactly that most people believe that Blizzard is selling? Hot air? Or is the attribute of "sold" versus "licensed" solely a matter of context?

      --
      The higher the technology, the sharper that two-edged sword.
  3. Amusing by jgtg32a · · Score: 2, Interesting

    This should be very amusing. Was there any indication that MDY intended to Open up Glider?

    1. Re:Amusing by Bieeanda · · Score: 1

      If there isn't, it'll be utterly hilarious. Blizzard will have carte blanche to jump down their collective throats, on the grounds that they're both evading the injunction against Glider development, and intentionally attempting to harm the WoW service in retaliation for that injunction.

    2. Re:Amusing by sm62704 · · Score: 2

      In this case I was going to rtfa, but I see th elink goes to a site named virtuallyblind.com. Does anybody have a link to a reputable site, and not just some guy's blog?

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    3. Re:Amusing by thePowerOfGrayskull · · Score: 1

      Welcome to diggdot ;)

  4. Can they do that? by HaloZero · · Score: 5, Informative

    If the Glider software doesn't contain any copyright infringement (which MDY may be hard-pressed to prove - really, dunno), can Blizzard legally prevent them from Open Sourcing the software? It would seem to me that that's really not going to fly that well.

    --
    Informatus Technologicus
    1. Re:Can they do that? by Exanon · · Score: 1

      As far as I can recall. The court case involved the Glider program interfering with WoW and not the code - which - should be available under that pesky little "free speech" clause.

      Personally I hate the botters, but Blizzards lobbying just shows how much of a problem they think Glider is.

    2. Re:Can they do that? by Alexpkeaton1010 · · Score: 5, Insightful

      They can do whatever they can trick a judge to go along with.

    3. Re:Can they do that? by Anonymous Coward · · Score: 0

      can Blizzard legally prevent them from Open Sourcing the software?

      Yeah if you have enough money. WoW is currently pulling in $150-250 million per month.
      Even with the cost of running the game, that'll buy a lot of lobbying/influence. Blizzard is owned by
      Activision who is owned by Vivendi. Vivendi loves using the courts to try to enforce its 'IP' rights
      over things whenever they can make it look like its threatening their profits.

    4. Re:Can they do that? by HaloZero · · Score: 1

      Don't get me wrong, I'm not defending the botter's actions. I'm a proponent of 'The way it was meant to be played', but one company blasting another company's ability to release a piece of software - regardless of what it does, when it does not violate a copyright - is a dangerous prescedent to set.

      --
      Informatus Technologicus
    5. Re:Can they do that? by Lostlander · · Score: 1

      Blizzard and Activision merged and is still technically owned by Vivendi I believe. However IANACL (I am not a corporate lawyer) but the spirit stays the same they're all sharing money now.

    6. Re:Can they do that? by sexconker · · Score: 2, Insightful

      Yes.
      Glider was based off of private code.
      Glider could not have been developed with access to that code.

      A new, "copyright infringement-free" Glider would be the fruits of copyright infringement.

      They could also get them under the DMCA for reverse engineering if they do try to "clean up" the code like a CS student before turning in a copied assignment.

    7. Re:Can they do that? by Austerity+Empowers · · Score: 1

      Not entirely. Already if you release a hardware device that interferes with, say, NBCs broadcast signal you're in trouble.

      If you publish an article saying that Pepsi causes colon cancer, you're in trouble (unless you can PROVE it...which is hard even if true).

      Hurting someones ability to sell their product without justification is and has always been on the wrong side of the law. There's no reason it shouldn't apply to software too.

      They lost because of two things. Primarily they lost because Blizzard managed to show that Glider intentionally and unfairly hurts Blizzard's business. Then the other reason about the ram copyright bullshit...which won't really hold water for very long.

      The only reason he'd threaten to GPL Glider, but not do it, is to ease the judgement against him and/or bilk some money out of Blizzard. If he wanted Glider to be released, it would have been done already.

      personally, I hope it gets out. I have enough level 70s that I never play WoW anymore and cancelled my accounts over a year ago, but I'd like to experiment by modifying the code for a "do it yourself" group. I've always suspected I can replace any given 5 man (or raid) with preprogrammed event-driven AI, that would outperform humans. Glider would let me do that. I wouldn't be bothering anyone because i'd be in instances, but it'd be a blast.

    8. Re:Can they do that? by fishbowl · · Score: 1

      >can Blizzard legally prevent them from Open Sourcing the software?

      If you have First Amendment protected activity, it's a pretty tough thing for some company to argue that the state should abridge the First Amendment protections. The doctrine is not based on "protection of a corporation's revenue stream", but rather on "a compelling state interest."

      Can they show that the security of the People or keeping the Peace, is dependent on the revocation of several Constitutional Rights?

      Unless the Glider folks don't actually have the copyright, there is little that Blizzard can do about it. One thing they might succeed with, is to make transfer of the intellectual property (the exclusive copyright to Glider) to them, as part of a settlement for damages -- but in order to do that, they would have to set a value on Glider, which would be negotiated.

      --
      -fb Everything not expressly forbidden is now mandatory.
    9. Re:Can they do that? by Anonymous Coward · · Score: 0

      Not entirely. Already if you release a hardware device that interferes with, say, NBCs broadcast signal you're in trouble.


      If you publish an article saying that Pepsi causes colon cancer, you're in trouble (unless you can PROVE it...which is hard even if true).

      While your argument may (or may not have merit), I think your examples are poor. It's illegal to do both of the above but not because "hurting someones ability to sell their product without justification is and has always been on the wrong side of the law".

      It's illegal to interfere with NBC's television signal because they have been granted a monopoly on that particular bit of the electromagnetic frequency by the FCC, who regulates the public airwaves "for the public good". It's just as illegal to interfere with the broadcast of a public access channel.

      Similarly, publish an article saying that Pepsi causes colon cancer is libel. Defamation is just as illegal if used against a private citizen even if it does not deprive him of income.

    10. Re:Can they do that? by fishbowl · · Score: 1

      >Yeah if you have enough money.

      Repeal of both the First Amendment AND Article I, Section 8, Clause 8 would take more than merely breathtaking amounts of money.

      You simply cannot acquire someone's copyright without due process.

      --
      -fb Everything not expressly forbidden is now mandatory.
    11. Re:Can they do that? by Dachannien · · Score: 1

      Don't forget that MDY was also found guilty summarily of tortious contract interference. Releasing the source code would only serve to continue a pattern of interfering with Blizzard's contracts with its customers, and it would also result in irreversible damage (i.e., you can't put the toothpaste back in the tube on this one), hence the need for the injunction. We don't even have to get into the /. hotbutton issue of copyright here.

  5. "illegal" open source software by phorm · · Score: 0, Redundant

    Is still illegal software. Closed or open source.

    1. Re:"illegal" open source software by Chris_Stankowitz · · Score: 2, Insightful

      That's like saying everything at Miliw0rm is illegal. No, the software there can be used for illegal purposes, but in no way is the code it self illegal.

    2. Re:"illegal" open source software by StreetStealth · · Score: 5, Interesting

      I presume you do realize Blizzard's banning abilities only extend to WoW and that they can't actually ban you from real life?

      The software was found not to violate any copyrights. It's not illegal. It only violates Blizzard's terms of service. They're free to ban your account for using the bot, but that's all.

      --
      Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
    3. Re:"illegal" open source software by Opportunist · · Score: 5, Informative

      Care to show me how this software is illegal?

      It violates the TOS of another software product. That doesn't make the software illegal. I could write in my TOS that you must not run it on Windows, does that make Windows illegal? I kinda doubt it.

      It violates the TOS of Blizzard to use the software in combination with WoW, which may void your license. But "illegal"? At least be correct with the terms you use, it's not like there's any lack of term confusion in the vicinity of copyrights, we don't need more people contributing to it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:"illegal" open source software by Hyppy · · Score: 4, Interesting

      IANAL, but I think the case is that it's not criminally illegal, but it does offer a basis to file a claim under contract law. If I recall correctly, it is something along the lines of a 3rd party willfully affecting a breach of contract.

    5. Re:"illegal" open source software by geekoid · · Score: 1

      It's not illegal.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:"illegal" open source software by phorm · · Score: 1

      One of the arguments was that:

      Glider was interfering with Blizzard's contractual relationship with its customers

      So basically, if you wanted to use this software as a reference for something completely unrated to WoW, no, it's not illegal. However, if you use it in full or part to interact with WoW, you're likely going to be sued (contact/civil law, not criminal) or your project shut-down. Being FOSS doesn't make a project immune to such things, look at the unfortunate situation with BNETd

    7. Re:"illegal" open source software by Opportunist · · Score: 1

      Could you please explain that? When I make it possible for you to break a contract I am liable? For what? Your breach of contract? It's not like I make you use it. By that logic, any gun shop is in deep shit by the moment they sold their first gun.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:"illegal" open source software by UncleTogie · · Score: 1

      It's not like I make you use it. By that logic, any gun shop is in deep shit by the moment they sold their first gun.

      Sadly enough, people tried something similar a little while back. Thankfully, it didn't go anywhere.

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    9. Re:"illegal" open source software by Hyppy · · Score: 4, Informative

      It's really complicated. Whether by design or not, contract law is astoundingly complex and sometimes borderline irrational.

      The basic point when it comes to 3rd party contract interference is intent. If you make a product or provide a service with the explicit intent of causing a breach of contract, the affected party can file a lawsuit claiming damages or requesting other court intervention.

    10. Re:"illegal" open source software by Darkness404 · · Score: 1

      Yes, but the software itself is not illegal. Does Blizzard have a right to ban you from WoW if you cheat? Yes. Can Blizzard ban you in real life... no.

      Hmmm... Lets see about BNETd... http://packages.debian.org/search?keywords=bnetd oh wait... I can install it in Debian

      Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: bnetd 0 upgraded, 1 newly installed, 0 to remove and 1 not upgraded. Need to get 363kB of archives. After unpacking 1102kB of additional disk space will be used. Get:1 http://us.archive.ubuntu.com/ gutsy/universe bnetd 0.4.25-6 [363kB] Fetched 363kB in 2s (151kB/s) Selecting previously deselected package bnetd. (Reading database ... 100562 files and directories currently installed.) Unpacking bnetd (from .../bnetd_0.4.25-6_i386.deb) ... Setting up bnetd (0.4.25-6) ... [: 17: ==: unexpected operator Starting Battle.net(R) gaming server: bnetd.

      OMG! I just installed it from Ubuntu!!!

      Sure, development may have stopped, but you can still get it.

      --
      Taxation is legalized theft, no more, no less.
    11. Re:"illegal" open source software by Forthac4 · · Score: 1

      I haven't heard of any software that is illegal, there are things that can be done with certain pieces of software that is illegal but that does not make the software illegal. I thought it was the profiting from software that was at issue in this case.

    12. Re:"illegal" open source software by brouski · · Score: 1

      The software was found not to violate any copyrights. It's not illegal. It only violates Blizzard's terms of service. They're free to ban your account for using the bot, but that's all.

      Huh?

      Blizzard owns a valid copyright in the game client software, Blizzard has granted a limited license for WoW players to use the software, use of the software with Glider falls outside the scope of the license established in section 4 of the TOU, use of Glider includes copying to RAM within the meaning of section 106 of the Copyright Act, users of WoW and Glider are not entitled to a section 117 defense, and Glider users therefore infringe Blizzardâ(TM)s copyright. MDY does not dispute that the other requirements for contributory and vicarious copyright infringement are met, nor has MDY established a misuse defense. The Court accordingly will grant summary judgment in favor of Blizzard with respect to liability on the contributory and vicarious copyright infringement claims in Counts II and III.

      For good or ill, that was the court's ruling.

      --
      Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
    13. Re:"illegal" open source software by Hyppy · · Score: 4, Informative
      I was bothered by the guessing involved in my previous answer, so I located the real answer:

      (from a presentation based upon a textbook)

      Intentional Interference with Contractual Relations
      A tort that arises when a third party induces a contracting party to breach the contract with another party.
      The following elements must be shown:
      - A valid, enforceable contract between the contracting parties.
      - Third-party knowledge of this contract.
      - Third-party inducement to breach the contract.

    14. Re:"illegal" open source software by compro01 · · Score: 1

      And precisely which law do you feel that software violates?

      --
      upon the advice of my lawyer, i have no sig at this time
    15. Re:"illegal" open source software by zstlaw · · Score: 2, Insightful

      I would argue that Glider is hacking a computer network. Bear with me here.

      The tool manipulates a secured line of communication between a client and a server to get a desired set of results and hides the fact that it is doing so. You could call it SQL injection, replay-attack, man in the middle, etc. It is the same thing as hacking a shared network.

      A different example. Do you mind if I write software to run on my ATM that when it connects to a bank just manipulates a little data. Maybe transfers some additional money into my account? That is what a Botting-program does to an online game. It takes cpu and resources from the common pool and transfers it to the hacker allowing them to accomplish goals while the user is working or sleeping.

      Now you could counter argue that Glider is only interacting with the Wow client in the same way that a user would. But that only works if they were actually interacting with the client and not disabling security and doing things not allowed by the client.

    16. Re:"illegal" open source software by NormalVisual · · Score: 1

      Care to show me how this software is illegal?

      The court said that making modifications to WoW as loaded in memory was copyright infringement, and that consequently anyone using Glider was thus in fact infringing Blizzard's copyrights.

      I don't agree with it. I think it's an incredibly stupid ruling. Unfortunately though, it means that for now at least, Glider is a piece of software that facilitates copyright infringement as its primary purpose in the court's eyes.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    17. Re:"illegal" open source software by Anonymous Coward · · Score: 1, Interesting

      That's all well and good, but is a EULA or sign-on click-through agreement an enforceable "contract"?

    18. Re:"illegal" open source software by Vizzoor · · Score: 1

      Blizzard banned my real life account when I opened my WOW account. ):

    19. Re:"illegal" open source software by halivar · · Score: 1

      IAANAL, but is a breach of TOS the same as a breach of contract? That is, is a usage license the same as a contract?

    20. Re:"illegal" open source software by LiquidFire_HK · · Score: 1

      And that ruling says that it's illegal to use Glider with WoW, but that doesn't mean that Glider in itself (or possessing it, or distributing it if it's open source) is illegal.

      (Disclaimer: IANAL)

    21. Re:"illegal" open source software by Anonymous Coward · · Score: 0

      - Third-party inducement to breach the contract.

      That's it then. They aren't inducing people to use the software on Blizzard's servers. They're making available. This is similar to the gun shop owners. They're not inducing someone to buy the gun and commit manslaughter, nor are they inducing someone to go hunting or poaching.

      I wonder how the arguments stack up if you consider that the software could be legally used on the non-Blizzard WOW servers (even if the existence of the nB WOW servers is questionable).

    22. Re:"illegal" open source software by geekoid · · Score: 1

      "Maybe transfers some additional money into my account? That is what a Botting-program does to an online game."

      No, it's not.

      "It takes cpu and resources from the common pool and transfers it to the hacker allowing them to accomplish goals while the user is working or sleeping."
      WTF are you talking about? It does no such thing.

      "Now you could counter argue that Glider is only interacting with the Wow client in the same way that a user would. "
      And that's what it does.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    23. Re:"illegal" open source software by Opportunist · · Score: 1

      Actually yes, you could write your own ATM code that diverts money to your account. Though I doubt the bank would continue to do business with you. You'd also be charged with fraud.

      Now, Blizzard certainly terminates their contract with you when you use the bot. Though it's not really a crime per se. It takes cpu power and memory, allright, but from the machine of the user, with the user's consent (unlike malware, which usually runs without the consent of the owner of the machine it runs on).

      My counterargument isn't that it is just doing what the user does (it doesn't, but whether or not it disables or circumvents detection mechanisms is also pointless, because it's not illegal to use programs that another program cannot detect). The argument is simply and plainly that it is not illegal. Yes, it violates the TOS, but the core argument is that I can't think of a law being broken by either using or distributing the program.

      Now, this may be different in your country, of course...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    24. Re:"illegal" open source software by Anonymous Coward · · Score: 1, Insightful

      A different example. Do you mind if I write software to run on my ATM that when it connects to a bank just manipulates a little data. Maybe transfers some additional money into my account?

      No, actually, I don't mind at all. I do mind if you connect it to the bank network, though.

    25. Re:"illegal" open source software by Opportunist · · Score: 1

      Well, I'm not aware of any laws like this in my country. Else the "unlocking" of cellphones locked down to providers would be considered an illegal service, due to it interfering with the contract you have with your cell provider.

      In short, just relocate the project to Europe, Sweden, Russia, Malaysia, or some other country that has real problems. The net has no borders, laws do.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    26. Re:"illegal" open source software by Anonymous Coward · · Score: 0

      Horrible analogy. That ATM you're modifying has to be stocked with cash from somewhere. You act like banks have never heard of the mysterious art of 'accounting'. Whether you hack the ATM to distribute more cash or just pocket money instead of putting it in the machine, nobody cares if you steal from yourself.

      Cheaters suck, but they are not illegal in even the most fanciful imagination. Someone who stays logged in to the game while they're not playing consumes as much cpu & network resources (far, FAR more if they're idling in a city). Claiming that cheaters are stealing or HAKZING THE SERVER OMG is just a ridiculous stretch.

      The only reason I can imagine behind Blizzard objecting to an open-source Glider is that it'll be harder to distribute poisoned versions of cheat software as easily. I can't tell that they ever did this to begin with.

    27. Re:"illegal" open source software by Hyppy · · Score: 2, Insightful

      The fact that the software is called "WoW Glider" and that it is marketed and designed specifically for the sole purpose cheating in WoW carries it safely over the line from "making available" to "inducement to breach the contract."

      Don't bring firearms into this, it's a completely different ballpark. They have other legitimate uses.

    28. Re:"illegal" open source software by Hyppy · · Score: 3, Informative

      IAANAL, but is a breach of TOS the same as a breach of contract? That is, is a usage license the same as a contract?

      EULAs are very sticky. Most of the issues stem from whether software is "licensed or sold," or from the fact that the consumer has little recourse if he or she does not accept the license ("No returns on opened software")

      Terms of Service contracts, the type which you agree to prior to the exchange of funds or use of the service, are more cut and dry. Unless a clause is unconscionable, it is just as binding as any other contract.

      To make things even more complicated and hard to research, many lawyer types and media outlets do not distinguish between the two of these, or the sometimes confusing terms "clickwrap license," "browserwrap license," "shrinkwrap license," etc.

      More interesting reading.

    29. Re:"illegal" open source software by Hatta · · Score: 1

      The argument as accepted as valid by the court is as follows: To run the program, a copy must be made to RAM. Since making copies is a right reserved to the copyright holder, you cannot run the program without them granting you permission to make a copy. Since the only thing that allows it is the TOS, if you run the program in a way that violates the TOS then you have committed copyright infringement.

      --
      Give me Classic Slashdot or give me death!
    30. Re:"illegal" open source software by Opportunist · · Score: 1

      Interesting POV. Too bad it won't stand for long in our courts, which have ruled before that you're allowed to make a copy of a program and alter it to fit your needs for your own, private purposes, as long as you do not distribute the altered program. It wasn't exactly in the same circumstances (IIRC the dispute was that the vendor of the software wanted to be paid a fortune for a trivial change in the code and the licensee made the change himself, which resulted in a suit that was pretty quickly shot down), but it's pretty clearly spelled out in our copyright, you have the right to alter software to make it fit your needs, and you cannot waive this right (i.e. whatever TOS or EULA say is moot, law breaks license).

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    31. Re:"illegal" open source software by Anonymous Coward · · Score: 0

      Perhaps the very fact that its *sole purpose* is to perform a function that violates the TOS of another software product makes it illegal?

    32. Re:"illegal" open source software by Snaller · · Score: 1

      "The software was found not to violate any copyrights. "

      Wrong, that's exactly what they found. Ordinary peoples understanding of copyright is very limited and in no way covers how the law views it.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    33. Re:"illegal" open source software by Snaller · · Score: 1

      "Care to show me how this software is illegal?"

      Read the ruling of the court. The PDF is available from the site which is mentioned in story.

      "It violates the TOS of another software product. That doesn't make the software illegal."

      The court said the company could not sell the program since it would be breaking the law - most people would call that illegal.

      "I could write in my TOS that you must not run it on Windows, does that make Windows illegal? I kinda doubt it."

      If that is the level of your sophistication you probably shouldn't read the legal documents, probably too hard for you.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    34. Re:"illegal" open source software by Snaller · · Score: 1

      Of course the court found that people do not have a contract, they pay for a license (ie, Blizard dictates all the term - your only input is to take it or leave it)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    35. Re:"illegal" open source software by phorm · · Score: 1

      Do any phone companies have a contract that includes provisions that you won't unlock or use unlocked phones?

    36. Re:"illegal" open source software by Hyppy · · Score: 1

      The contract in question is not the End User License Agreement as far as I'm aware, it is the Terms of Service agreement. As far as your "Blizzard dictates, take it or leave it" point goes... isn't that how most contracts work? One side states their terms, the other side decides whether or not to accept?

    37. Re:"illegal" open source software by BertieBaggio · · Score: 1

      "Insightful" ? Come on mods.

      Glider does not 'manipulate a secure line of communication', it manipulates a client. Huge difference there. Now, I'm not going to pass judgment on the morality of what it does, but it stretches the bounds of credibility and cheapens the image of network security / InfoSec people to call it "hacking a [shared] network".

      --
      If all you have is a grenade, pretty soon every problem looks like a foxhole -- MightyYar
    38. Re:"illegal" open source software by Snaller · · Score: 1

      The judge looked at both the TOS and EULA.

      And i should think that for most 'real' contracts there are negotiations where both sides give and take a bit.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    39. Re:"illegal" open source software by Hyppy · · Score: 1

      Loan documents. Mortgages. Rental agreements. Lease agreements. Pricing at a retail store. Rewards.

      I can think of quite a few examples of "take it or leave it" contracts.

    40. Re:"illegal" open source software by Anonymous Coward · · Score: 1, Funny

      It's really complicated. Whether by design or not, contract law is astoundingly complex and sometimes borderline irrational.

      So, mathematically speaking, considering C and D are arbitrary constants, pi is the famous number (~3.141592...), and i is the square root of -1, then:

      Contract law = C*pi*i + D

      Yeah, that makes things a lot clearer.

    41. Re:"illegal" open source software by scribblej · · Score: 1

      I think I get your point, but your analogy is terrible.

      To clue you in:

      * ATMs are pretty much universally programmed just like you said; to take a little extra money and put it into the owner's account. This is called a "SURCHARGE AMOUNT" and is a part of the pin-based debit protocols specifications.

      * No ATM programmer could put in a hack like you said, because the amounts involved are checked and verified in several other places; importantly, on the bank's own servers.

    42. Re:"illegal" open source software by Nicolas+Pillot · · Score: 1

      This is why i am certain humanity is doomed.

      When i stare at these kind of legal statements, i believe it's always taken to the extremes nowadays : even though these kind of statement look completely logical, my first thought is that lawyers, law and anything regarding IP and stuff lacks common sense.

      And without common sense, i don't believe in the survival of the human being. Please get back on earth.

    43. Re:"illegal" open source software by Apache · · Score: 2, Insightful

      Here is the key part I recommend looking at:

      The Court accordingly will grant summary judgment in favor of Blizzard with respect to liability on the contributory and vicarious copyright infringement claims in Counts II and III.

      (emphasis added)

      Not contributory means "helped them do it." So they are liable because they helped people violate copyright law, according to the ruling.

    44. Re:"illegal" open source software by psmears · · Score: 1

      You could call it SQL injection, replay-attack, man in the middle, etc.

      Equally, you could call it money laundering, you could call it drug dealing and you could call it first-degree murder—but that doesn't make it true!

      • It isn't SQL injection, because it isn't injecting SQL into web queries (or anywhere else)
      • It isn't a replay attack, because it isn't replaying messages it has intercepted between two other parties
      • It isn't man-in-the-middle, because it's not modifying the communications between two unknowing parties
      • Whether or not you believe that what this program does should be allowed or not, it works by pretending to be the user of the game, sending keypresses etc to the program—a bit like asking a friend to play for you while you visit the bathroom. I can see why Blizzard don't like it, though I'm not sure that justifies the sweeping legal decision they're seeking—but calling the program something it's not doesn't help either side of the debate!

    45. Re:"illegal" open source software by nahdude812 · · Score: 1

      Preface: I think this whole thing is absurd, and Blizzard is acting very poorly in all of this.

      If the sole purpose of the software is to facilitate the violation of contracts, then it can be considered that you're actively facilitating contract violation, and therefore bear at least some of the liability. Or so goes the reasoning.

  6. Blizzard Open Source Cheats/Trainers not a Novelty by c0l0 · · Score: 5, Interesting

    As I've delved into Diablo 2 once again (after watching the imho downright fantastic gameplay video of Diablo 3) over the last few days, I've seen with some amazement that some of the most widely used Battle.net cheats are actually licensed under the GNU GPL - there's even some kind of application framework for interacting with the game programmatically floating around on the web...
    It's really interesting to see such development, because back in the days when I really was into all that gaming stuff, there was hardly ever a way to take a look how some trainer's/cheat's author does thing XY. Cool, in a way. :)

    That said, I really, really despise cheating in multiplayer games.

    --
    :%s/Open Source/Free Software/g

    YTARY!
  7. Umm... Blizzard? by Opportunist · · Score: 1

    You prefer this to exist with closed source so you can't read the code and see what they do to hook into your game.

    Yeeeeeah, smart move!

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Umm... Blizzard? by cp.tar · · Score: 1

      Blizzard's programmers also want their Sudoku.
      They just do it by disassembling bot code.

      Open-sourcing it would ruin it for them, and that is just not right.

      --
      Ignore this signature. By order.
    2. Re:Umm... Blizzard? by geekoid · · Score: 1

      I suspect they know. It's not hard to figure out.

      There will always be hooks into a game.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Umm... Blizzard? by Anonymous Coward · · Score: 0

      At first I thought this was a really smart comment.

      Actually, I still do, but then I realized Blizzard's reasonings behind not going with your really smart comment.

      "If we keep them from being able to distribute it, we can sit back and do nothing, because no one will ever know how they did it. But if it's open-sourced, we'll have to actually research and work!"

  8. Pandora's Box by Chris_Stankowitz · · Score: 3, Insightful

    Blizzard doesn't really doesn't really want th EFF to get involved in this fight. Ok, the EFF may not actively take part in such a fight, but the OpenSource community will. The enemy of my enemy...

    1. Re:Pandora's Box by plasmacutter · · Score: 1

      No offense, but the EFF doesn't have a very good track record with blizzard.

      They got involved in BNETD and now it's illegal to make interoperable products online if the original vendor doesn't want competition (what vendor wants competition again?)

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    2. Re:Pandora's Box by Anonymous Coward · · Score: 0

      I don't know don't know what you're talking about.

    3. Re:Pandora's Box by Anonymous Coward · · Score: 0

      Blizzard doesn't really doesn't really want th EFF to get involved in this fight. Ok, the EFF may not actively take part in such a fight, but the OpenSource community will.

      The enemy of my enemy...

      The enemy of my enemy is my enemy's enemy, no more no less.

  9. False positives by Anonymous Coward · · Score: 0

    Blizzard needs to work on there hack detection code.

    I just got banned and i've never run any of these hacks as a matter of fact i was playing on a mac

    I think perhaps blizzard takes the whole bann thing a tad to seriously to the point of banning false positives.

    1. Re:False positives by Darkness404 · · Score: 1

      Every MMORPG I have played once a cheat arises, they go on a banning raid. Doesn't matter if you don't even know what a bot is, they will ban you. However, banning raids are rarer in paid-for MMORPGs because they don't want to kill the revenue stream they have.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:False positives by giafly · · Score: 2, Funny

      I just got banned [from WOW] and i've never run any of these hacks as a matter of fact i was playing on a mac

      Be happy, Blizzard just gave you your life back!

      --
      Reduce, reuse, cycle
    3. Re:False positives by Anonymous Coward · · Score: 0

      Except that people who are banned will go out and buy another copy of the game. Then they have even more revenue.

    4. Re:False positives by Darkness404 · · Score: 1

      Those that like the game will. Those that don't will figure that now it is time to quit. Others will quit in protest of it.

      --
      Taxation is legalized theft, no more, no less.
  10. Right to Free/Open Speech by Doc+Ruby · · Score: 0, Troll

    In WoW, maybe you don't have a right to speak freely, if Blizzard says no.

    In the Real World, we have that right. We'll see which world these courts are playing their games in.

    --

    --
    make install -not war

    1. Re:Right to Free/Open Speech by Bieeanda · · Score: 1, Informative

      Your right to free speech is the right to speak freely against the government, not release another company's trade secrets.

    2. Re:Right to Free/Open Speech by Hyppy · · Score: 1

      Actually, it's your right to speak freely, which the government cannot infringe. You're still responsible for the civil consequences of your speech.

    3. Re:Right to Free/Open Speech by Doc+Ruby · · Score: 4, Insightful

      No, my rights and yours are universal. The government is involved because we create a government to protect our rights.

      This "Conservative" ideology that "our rights apply only to protection from the government" is just wrong. The Constitution specifies, among other protected rights, that we cannot be slaves - prohibiting not just the government from owning slaves. The Constitution of course instructs the government to protect us from robbery, murder and all kinds of other deprivations of our rights.

      Our rights are inalienable. Not just inalienable by the government, but by anyone. We create governments to protect us from that alienation, even while the governments we create are themselves not empowered, and often explicitly prohibited to be sure there's no confusion, to deprive us of those rights. But are created with the power to protect our rights.

      --

      --
      make install -not war

    4. Re:Right to Free/Open Speech by cdrudge · · Score: 1

      Depends on how the "trade secret" was obtained. With trade secrets, the foruma, source, recipie, etc is kept an internal secret. It can remain that way indefinitely. The downside is that while there are legal protections that prevent an insider from selling it to the competition, if someone discovers the secret independently then they can use it.

      To give a company protection they are allowed to patent the "secret". This gives the company exclusive rights to use and/or license it to others. However it does not remain a secret anymore. It's only protected for a limited period of time.

      I don't know with Glide if/how a secret was obtained if at all. If the authors were a former employee of Blizzard and they used their knowledge to create Glide, then that might fall in the trade secret category. If they have no connection and just reverse engineered a program, protocol, etc, then Blizzard is SOL on the trade secret route.

    5. Re:Right to Free/Open Speech by Darkness404 · · Score: 1
      Actually the government CAN own slaves,

      The Thirteenth Amendment to the United States Constitution officially abolished and continues to prohibit slavery, and with limited exceptions, such as those convicted of a crime, prohibits involuntary servitude.

      From http://en.wikipedia.org/wiki/13th_ammendment. And those convicted of a crime would logically be slaves to the US government. Now, in the interest of good public opinion the government chooses to not use that part of it most of the time, but saying that the government cannot own slaves is just plain wrong.

      --
      Taxation is legalized theft, no more, no less.
    6. Re:Right to Free/Open Speech by Forthac4 · · Score: 1

      technically speaking the 13th amendment says: "Neither slavery nor involuntary servitude, except as a punishment for crime where of the party shall have been duly convicted, shall exist within the United States, or any place subject to their jurisdiction. " So, you can be a slave if it is punishment for a crime. Thus your argument is incorrect.

    7. Re:Right to Free/Open Speech by Daimanta · · Score: 1

      It also says that the term for copyright is not indefinate that's why it's life + 70 years(fucking joke) now. They can impose "slavery" for stealing cookies if they want. Just as the rest of the constitution, the article is intentionally left open to all kinds of interpretation.

      --
      Knowledge is power. Knowledge shared is power lost.
    8. Re:Right to Free/Open Speech by Anonymous Coward · · Score: 0

      The Constitution of course instructs the government to protect us from robbery, murder and all kinds of other deprivations of our rights.

      I'm going to have to call you on this. Can you point out the exact location in the U.S. Constitution where it requires the government to prohibit robbery and murder? I'm pretty sure that there isn't such a section.

      Certainly the Constitution doesn't prohibit there being a law against murder, and certainly the founders would have laughed at the concept of a government which didn't prohibit them, but they didn't put in any clause which mandated that the government *had* to. Which is why murder is illegal under state law, not federal law. (Certainly there are murder related statues in federal law, but they're usually of the "cross state lines to commit murder" or "commit murder while serving in the military" type laws, where it isn't the murder itself that's the issue, but the crossing of state lines or breaking of military order.)

      While I certainly agree with you that our rights are universal and inalienable, it's not the Constitution which gives them that status. The Constitution is "simply" a document describing how the U.S. government is structured (how it is constituted), including prohibitions on which things that the government can't do. The Constitution does not apply to private interactions (except in limiting how the government can involve itself in those interactions), nor does it require that the government pass laws enforcing respect for inalienable rights in private interactions. However, it is a poor government, I think the Founders would agree, which would not pass laws regarding the proper respect for inalienable rights in private transactions - in fact, such regulation is the primary reason for even having a government in the first place.

    9. Re:Right to Free/Open Speech by Doc+Ruby · · Score: 1

      Slaves have no rights, are not citizens.

      Not all prisoners are slaves. Basic logic. Saying it doesn't make it so, it just makes it plain wrong.

      --

      --
      make install -not war

    10. Re:Right to Free/Open Speech by MobyDisk · · Score: 1

      That's not a conservative ideology. It's a neocon ideology.

    11. Re:Right to Free/Open Speech by Phat_Tony · · Score: 1

      Our rights are inalienable. Not just inalienable by the government, but by anyone.

      Name any right that the government does not abridge in certain cases. Going down The Bill Of Rights, the Third Amendment is the only one where I'm not aware of the government revoking it.

      --
      Can anyone tell me how to set my sig on Slashdot?
    12. Re:Right to Free/Open Speech by Anonymous Coward · · Score: 0

      *The Constitution of course instructs the government to protect us from robbery, murder and all kinds of other deprivations of our rights.*

      Which section of the Constitution is this? Perhaps Article VIII?

    13. Re:Right to Free/Open Speech by plasmacutter · · Score: 1

      That's not a conservative ideology. It's a neocon ideology.

      really?

      what was "neo" about the mccarthy era?

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    14. Re:Right to Free/Open Speech by Zordak · · Score: 1

      The Constitution of course instructs the government to protect us from robbery, murder and all kinds of other deprivations of our rights.

      What Constitution? Certainly not the United States Constitution. The United States Constitution gives the federal government very limited powers, and we even added a 10th Amendment to tell them explicitly, "If we don't say you can do it here, you can't do it." Now, I'll grant you that FDR used the Constitution as a butt wipe (and threatened to stack the Court when they rightly pointed out that he was doing so), so that hardly means anything anymore, but it is there. I'm not aware of any language that tells the federal government to protect me from murder and robbery or any deprivation of rights. Those are traditionally reserved to the states.

      In fact, even the 14th Amendment, which deals with racism, only works for governments. It doesn't apply to individuals. Federal civil rights legislation that affects individuals is based on the commerce clause (on the strained reasoning that ANYTHING you do affects interstate commerce, so the federal government can tell you what to do; there's even a case that upheld an FDR New Deal farm subsidy because a farmer who grew wheat on his own farm and used it himself on his own farm was engaging in interstate commerce).

      Our rights are inalienable. Not just inalienable by the government, but by anyone. We create governments to protect us from that alienation, even while the governments we create are themselves not empowered, and often explicitly prohibited to be sure there's no confusion, to deprive us of those rights. But are created with the power to protect our rights.

      I'm not aware that the word "inalienable" appears anywhere in the Constitution (if you know of an instance, please point me to it). That word does appear in the Declaration of Independence, which is often confused with the Constitution (often by people who have read neither). But the Declaration of Independence has nothing to do with our system of government. It was a brilliant document, but its purpose was to declare a break with England. The Constitution is a far more conservative document.

      The truth is that most of your rights are alienable, and some of those that are not may at least be contractually abridged to some degree. Slavery is probably inalienable, but I can contractually bind myself to work for an unfair wage as long as it meets the statutory minimum wage. Off the top of my head and without looking up any cases, the ones I would suspect that are the closest to truly inalienable are free exercise of religion, cruel and unusual punishment, and the right to vote if over 18 (if you can think of more, good for you).

      But other than that, people contract away rights all the time. For example, the Seventh Amendment gives you a right to a jury trial in federal courts, but binding arbitration is very, very common (and in fact, often encouraged by courts for purposes of efficiency). You can contractually agree to not own a gun. You can permit a government to take your property without just compensation. You can voluntarily permit a search and seizure without probable cause. You can voluntarily testify at your own criminal trial. You can even voluntarily permit troops to be quartered in your home in times of peace. And so on...

      --

      Today's Sesame Street was brought to you by the number e.
    15. Re:Right to Free/Open Speech by Doc+Ruby · · Score: 1

      Abridgement, infringement, suspension: all those violations are demonstrations that our rights, which still persist as rights, are not absolute, and require protection. Limits on our rights are not solely matters of "shouting fire in a crowded audience". Rights are not absolute, but just abusing them doesn't remove them from being our rights.

      --

      --
      make install -not war

    16. Re:Right to Free/Open Speech by Doc+Ruby · · Score: 1

      No, my argument is that the government can and does prohibit private ownership of slaves. The fact that the government could own slaves or involuntary servants as punishment for a crime does not at all contradict that argument. Such possible government ownership does not at all conflict with the Constitutional prohibition on private slave ownership. No one but the government can punish for a crime. And even if they could (in a contrived argument invoking private prison corporations), those people are not slaves. They're prisoners.

      You are, in fact, getting your argument backwards. Or, more accurately, inverted.

      --

      --
      make install -not war

    17. Re:Right to Free/Open Speech by Doc+Ruby · · Score: 1

      The Federal government has jurisdiction over murders and robberies where the perpetrators cross state lines, or substantially affect interstate commerce in the crime's commission.

      The Constitution is indeed a document that describes how the US government is constituted, including prohibitions on private actions. I cite the 13th Amendment prohibiting private ownership of slaves. The people create a government with the Constitution to protect our rights. The government and that protection is a real thing in a material world, so those protections can be more or less complete and effective. But the failure of the government to protect private people from other private people is no shortcoming of the Constitution, just its application by real people.

      --

      --
      make install -not war

    18. Re:Right to Free/Open Speech by Forthac4 · · Score: 1

      You said "Our rights are inalienable. Not just inalienable by the government, but by anyone."

      My post shows this to be incorrect.

    19. Re:Right to Free/Open Speech by aegisvirgae · · Score: 1

      The Constitution specifies, among other protected rights, that we cannot be slaves - prohibiting not just the government from owning slaves.

      That's actually incorrect. There is an amendment prohibiting a "person" from owning another "person" and we also fought a war over this premise. However, it is elgal for the government to own a person. Just ask any of the many military personnel in the US who were courts martialed and/or received nonjudicial punishment for "willful destruction of government property" when their reckless behavior resulted in an injury. These cases are for as little as getting a severe sunburn from falling asleep on the beach that results in missing work. Is it against the spirit of the constitution? Absolutely.. Is it the current state of the law? Absolutely not. It always amazes me how many people don't realize that the government can own people. I'm just glad no corporation has stretched the rational to try to own a person. The governments argument is that the war and the amendment forbid "people" not the government from ownership.

    20. Re:Right to Free/Open Speech by Anonymous Coward · · Score: 0

      *But the Declaration of Independence has nothing to do with our system of government.*

      It does have something to do with our government in concert with the 9th amendment (the constitution's red-headed step child).

    21. Re:Right to Free/Open Speech by MobyDisk · · Score: 1

      I guess McCarthy wasn't conservative either. He was a Republican. People need to stop this Republican == conservative thing. Although you have educated me: I didn't really think the party was corrupted THAT long ago. And I didn't realize that he was so far ahead of his time :(

    22. Re:Right to Free/Open Speech by Zordak · · Score: 1

      It does have something to do with our government in concert with the 9th amendment (the constitution's red-headed step child).

      If by that you mean "James Madison must be rolling over in his grave to see the United States Supreme Court use the 9th Amendment as rationale to overturn a law duly passed by a State legislature because certain jurists find it personally offensive, when he thought he was limiting the tyranny of the federal government over the states" then I whole-heartedly agree with you.

      --

      Today's Sesame Street was brought to you by the number e.
    23. Re:Right to Free/Open Speech by Snaller · · Score: 1

      "Our rights are inalienable."

      Our rights are that rulers can get away with.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    24. Re:Right to Free/Open Speech by plasmacutter · · Score: 1

      I guess McCarthy wasn't conservative either. He was a Republican. People need to stop this Republican == conservative thing. Although you have educated me: I didn't really think the party was corrupted THAT long ago. And I didn't realize that he was so far ahead of his time :(

      hopefully things such as meta-parties will give rise to "common sense".

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  11. apparently lawyers are running blizzard now by unity100 · · Score: 1, Insightful

    its not a gaming company anymore eh ?

    lets see, they want to BAN an automation software. on grounds that they may be used to automate their game.

    im sure they are aware that normal windows macroing programs can also be used to automatize wow. but for some *obscure* reason, they are not disclosing that information to court, and ask the court to ban macro programs worldwide.

    1. Re:apparently lawyers are running blizzard now by Xtravar · · Score: 4, Insightful

      If they don't want people to automate their games, maybe they should make their games less repetitive... instead of suing and banning people.

      Surely, the development costs would be comparable to lawyer costs.

      --
      Buckle your ROFL belt, we're in for some LOLs.
    2. Re:apparently lawyers are running blizzard now by faloi · · Score: 0

      Oh, for a mod point or two. I've been saying the same thing for a while. If you want to stop gold farming, make getting gold easier...or eliminate the necessity for large amounts amounts of it. With no perceived need to buy gold, players won't do it. And the ones that do won't really be gaining an advantage, so it doesn't impact other players. As gold farming is less profitable, less farmers clutter up a server.

      The same basic argument holds true for banning people for "automating" the game. If the game is so repetitive that people are resorting to automating various aspects of game play, it seems like it would make more sense to ask how they can make it fun rather than take things to court.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    3. Re:apparently lawyers are running blizzard now by Anonymous Coward · · Score: 0

      Heh, Autohotkey and half a reasoning center of the brain = automated wow.

    4. Re:apparently lawyers are running blizzard now by Mortimer82 · · Score: 5, Interesting

      WoW is not all that repetitive, especially considering that the idea is to spend many months playing it between content updates.

      There are LOTS of things Blizzard does to make WoW a lot less of a grind, big one being daily quests, if you don't know why daily quests prevent the grind, then you don't know WoW well enough to be commenting.

      Blizzard also does lots of other things to prevent the grind:
      - Rested XP, while you are logged out, you earn "rest", when you log back in, you earn double XP per mob kill until your rest runs out.
      - When Blizzard introduced Arenas (a competive PvP system), they made it so that consumables such as potions or elixirs cannot be used at all. While this is partly due to balancing issues, it also means that people don't end up farming gold/mats for these potions, because while they can be a huge competitive advantage, they are also a huge money/materials sink when you are using a lot of them.
      - In their upcoming expansion, they are limiting the amount of consumables that can be used by players in certain conditions. For example, you will only be able to use 1 single potion for a boss fight, this will mean that people wont end up blowing lots of potions on a single boss fight. Another example being that you won't be affected by more than one set of Drums at a time, this is also good as right now the top raiding guilds had lots of their members abandon a profession and take up Leatherworking instead. And all this just to get the most possible "power" for their raid group. When you aren't levelling at the same time, getting a profession from 0 to max is exceptionally time and/or money intensive.

      Personally, what I get most out of WoW is the social connection, I tend to use VoIP a lot with my family and friends who also play. WoW is just a place we hang out, it's like a sports bar or something. WoW for me is something I can do to pass the time between work, going out or sleeping. When I am at home and not playing WoW or sleeping, I do other things like read, watch TV, program.

    5. Re:apparently lawyers are running blizzard now by oddfox · · Score: 2, Interesting

      I've seen macroing from the Ultima Online days and I've seen Glider use from the more modern World of Warcraft. They are nowhere near the same thing nor are they anywhere near the same realm of ease of use. You really are sounding like you've never seen just how easy Glider makes it to play your character without ever actually playing your character. Take a look at how things work.

      --
      "We invented personal computing." - Bill Gates
    6. Re:apparently lawyers are running blizzard now by Paradigm_Complex · · Score: 1

      It's not developer or lawyering costs that worries them, it's customers/monies.

      I've heard your argument a lot, but it seems (to me) to be more of an issue of what *you* would want from a game than what the vast, vast majority of WoW's huge customer base wants. I have no idea what people see in WoW, but whatever it is it works.

      Either Blizzard is selfish (and wants monies) or is altruistic (and wants to make the fans happy). Either way they would want to keep the game and its repetitiveness as is. If they have to lawyering to keep things in its current wonderful state they are I can't really blame them for doing it.

      If you want to blame someone blame the bigjillions of people who play (and pay for) WoW despite (or due to?) the repetitiveness and legal shenanigans.

      --
      "A witty saying proves nothing." - Voltaire
    7. Re:apparently lawyers are running blizzard now by geekoid · · Score: 0, Troll

      "WoW is not all that repetitive, "

      BWAhahahahhahaha..

      ", if you don't know why daily quests prevent the grind,"
      There just a different kind of grind. More work like. They still don't give you things you need to grind for.

      "- Rested XP, while you are logged out, you earn "rest", when you log back in, you earn double XP per mob kill until your rest runs out."
      Nothing to do with grind.

      "While this is partly due to balancing issues"

      Completly to do with Balance. Not grinding for mats for those items is merely a side effect.

      IN fact, none of your examples are to do with grind.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    8. Re:apparently lawyers are running blizzard now by unity100 · · Score: 1

      so what matters is the extent that it makes easy.

      if someone uses a windows macro program, which are legally sold, its gonna be ok ?

      who or what will determine the 'ease' level a particular macro program gives the user ?

      excuse me, but such excuses are bullshit.

    9. Re:apparently lawyers are running blizzard now by LeeMeador · · Score: 1

      Perhaps good(?) lawyers are easier to find than good developers.

    10. Re:apparently lawyers are running blizzard now by BobMcD · · Score: 1

      I'd argue another motive - reducing the impact of gold on the game, and replacing it with more grind.

      Rested XP - Rested XP makes certain you wind up in a restful place at the end of each game session. If your hearth isn't ready, you squeak out just a little bit more grindage until it is. Almost no one simply quits in the middle of the wilderness while leveling. Notice that they often will, however, at max level.

      Arena Restrictions - This means your guildies and your gold can't really help you perform well. You have to grind for the welfare purples personally. You cannot simply purchase a competitive advantage via gold.

      (BoP items are likewise, along with instance level limits...)

      Expansion Restrictions - Same as Arena, but with boss fights. Your GEAR has to be up there, and all of that gear must be acquired via play. Again, can't purchase your way to success.

    11. Re:apparently lawyers are running blizzard now by Skadet · · Score: 1

      WoW is not all that repetitive

      lolwut
      I'm in a mid-level guild on the last phase of Illidan, and a Duelist (in-game definition), and I can say with certainty that the entire game -- PvP, PvE, Tradeskills, all of it -- is a grind.

      You old-timers might remember the Rank 14 grind. A Field Marshall friend of mine played from 7am-8pm all summer long to get Rank 14. If that isn't a grind, I don't know what is.

      Now, we grind BGs for honor gear. Same thing. It's something like just under 80k honor for the full offset, and a 20 minute AV win will net you 500 honor if you're lucky (and MAYBE 200 for a loss). Do the math.

      Even if the only raid you've done is KZ, I can confirm that it doesn't get any better for progression. I think Hyjal is still around a 3-hour clear for us, despite being on Illidan.

      I still dig it -- it's a social thing for me. My irl brother lives 5 hours away and we hang out and level new toons, play BGs, and just chat in-game. I have a few IRL friends I do the same with. Look, life is a grind -- go to work, make money, spend money, start over. We still (generally) enjoy that.

    12. Re:apparently lawyers are running blizzard now by digitalunity · · Score: 1

      You're an idiot. WoW is the best digital skinner box ever devised. Almost the entire game is central to spending more time for better items, with very little skill being involved.

      The one exception to this was a recent change - arenas. There it truly is about skill(and playing whatever classes are currently higher on the imbalance scale, which changes over time).

      Every other aspect of the game is about grinding. Your example, "dailies", is a terrible example. It's the epitome of grinding. Most of the quests are meaningless, simple and time consuming(Isle quests anyone? a well trained monkey could do them).

      The goal is to reduce the rate at which you can obtain items. The reset timers on instances are a shining example of Blizzard's admission that instances are not difficult and that they must use artificial locks to prevent you from running out of content.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    13. Re:apparently lawyers are running blizzard now by Overly+Critical+Guy · · Score: 1

      I'm sorry, but a lot of WoW players will laugh at your claim that it is not repetitive. Yes, there are daily quests, but those themselves are another form of grind, and Blizzard counteracts the gold you make from them by adding more goldsinks, such as paying for a title or adding another riding skill to buy in the expansion.

      Your claim that potions aren't allowed in Arenas as a way of reducing grind is laughable. Potions aren't allowed because Blizzard is trying to create an eSport--it has nothing to do with reducing grind. Arena itself is a grind. Engineering items also aren't allowed, as well as several abilities on long cooldowns. This is because Blizzard is trying to create a "fair" playing field so that their game will be accepted by Korean tournaments like Starcraft was. These attempts to legitimize the game as an eSport continue to this day.

      Not to mention that if you're in a guild that does content on a regular basis, you will already be farming the materials to make flasks. So much for Blizzard's attempt to remove that grind.

      The Potion Sickness they're adding also has little to do with reducing grind. It's due to the rebalancing of the Spirit stat in which they're improving the mana efficiency of the casting classes (warlocks especially) through formula changes as well as talent changes. They don't want to balance boss encounters around potion usage, and they're also trying to remove the random elements of fights by removing crushing blows (this began in the Sunwell encounters).

      World of Warcraft is the most monotonous, grindy game I've ever played. Starting from your very first quest in Durotar, you're killing 10 boars. The entire game, from level 1 to max level, is the same boring grind quests. When you join a raiding guild to see the game's best content, you must devote five to six hours a night to run the same dungeon over and over for a gambling chance that some piece of gear you need might drop.

      The entire game is grind grind grind grind grind reward grind grind grind grind grind grind reward grind grind grind grind reward. Companies like Mythic are doing things to avoid the Everquest formula that World of Warcraft follows, and I am definitely looking forward to Warhammer Online which is more about the dynamic battlefield than how many hours I can devote to spamming Shadow Bolt in a dungeon I've run twenty times that week.

      --
      "Sufferin' succotash."
    14. Re:apparently lawyers are running blizzard now by Mortimer82 · · Score: 1

      ...in a dungeon I've run twenty times that week.

      If you are/were playing that much per week, no wonder you think it's a grind. Are there any games you can "grind" that much and not find tedious after a few months?

      It seems I don't play WoW enough for the grinding to get to me. For me WoW is a time filler, between other activities, and a way to socialize.

      I found daily quests a lot less tedious than killing mobs to sell stuff on the Auction House, I get gold from the dailies which I use to buy the goods that other people don't seem to mind farming.

      You don't put nearly enough weight into the fact that lack of consumables in Arenas is to reduce grind. Of course the Arena system itself requires you to play lots of games, but if you didn't like doing PvP, why would you be doing Arena? Now, if they allowed elixirs, then you would have to make sure you had a good supply, because if you didn't then you would be up against a team who was using them and you would not stand much of a chance. In order to keep up your supply you would be required to spend a considerable amount of your time grinding dailies or farming the mats yourself. So, if Elixirs were added, all people who like playing Arenas would be forced to do PvE grinding as well.

      As it is now though, Arena players pretty much only have to spend all their time doing PvP, not much in the way of PvE grinding at all.

      The potions and drums debuff mechanic has the same effect. It is clear that part of Blizzard's plan is to allow people to spend more of their WoW time doing dungeons and PvP, than grinding the mats and gold to "fund" their dungeon or PvP experience.

      The old battleground ranking system was flawed so badly in terms of "rewarding" players for spending the most amount of time possible doing PvP. In order to get the highest rank, your only option was to play more than the next guy, who in turn is trying to play more than you. It's hardly surprising Blizzard threw out the system, as people ended up doing 10 - 16 hours a day in the hope to outdo the next player.

      You seem to see WoW as purely a stats game, of course if all you are after is the best possible stats, then you are going to have to play a lot, as getting "the best" stats takes a LONG time.

      I see stats as a means to an end, and I like to think Blizzard does the same. There will ALWAYS be better gear at some point, but getting better gear merely allows you to move onto harder dungeons.

      By making people raid the lower end Dungeons first, they can't "skip to the next chapter", they will have to spend at least "some" time inside a Dungeon, taking in the stories and things that go with it. Eventually, you get all the decent gear from that dungeon and move onto the next one. WoW is about moving through a story with your friends, gear and stats is merely a means by which to turn to the next page.

      And yes, for all those snarky critics, yes, WoW's business model is built around offering a subscription based service, so of course they will pace it such that it takes months instead of just days to get through it all. But you could spend every night playing and get through all the content 3 months before the next patch, or you could take it more easy and relaxed and never ever be able to get through all the content.

      While WoW is wildly successful, it's not because Blizzard is good at being a money hungry company, it's because Blizzard makes great games. And Blizzard will only ever make great games, they know that if they do that right, then the money will simply follow.

    15. Re:apparently lawyers are running blizzard now by Anonymous Coward · · Score: 0

      If they don't want people to automate their games, maybe they should make their games less repetitive... instead of suing and banning people.

      Surely, the development costs would be comparable to lawyer costs.

      I think you may be overestimating your average person. There are people who will cheat to avoid *any* effort at all in progressing within a game, either from a character standpoint or a player skill standpoint. There's no amount of development that can change that - even in first person shooters, which have no repetitive grinding at all, people cheat. All the time.

      Trying to say that people only cheat because the game is repetitive is naive at best and disingenuous at worst.

    16. Re:apparently lawyers are running blizzard now by murdocj · · Score: 1

      WoW has way less grinding than any other MMO I'm familiar with. In fact, there really isn't any need to grind at all. You can move from quest to quest, area to area, dungeon to dungeon, without any particular amount of repetition. I've been playing for a couple of years and I can only remember one or two times where I sat in one spot for more than an hour or so doing the same thing. Finding resources like herbs is not a huge grind. I spend perhaps 20 minutes in the morning before I go to work, and it's actually a pretty relaxing start to the day.

      I wish the people whining about "WoW grind" had experienced Everquest hell levels back before they smoothed out the experience curve. Weeks of sitting in the same spot killing the same mobs over and over till you knew every hair on their bodies, just to get a couple of pixels of experience. THAT was a grind. In fact, people who play other MMOs tend to be annoyed that you DON'T have to grind in WoW. I'm not sure why they considering grinding a necessary part of gameplay, but different strokes for different folks.

      If you choose to grind in WoW, well, that's up to you, but don't whine about how horrible the grind is. You choose your playstyle... grind away at the same thing for hour after hour, or change it up and have fun as you play. It's up to you.

    17. Re:apparently lawyers are running blizzard now by Anonymous Coward · · Score: 0

      Daily quests are a grind. I hate visiting the Isle of Quel'Danas and doing those ridiculous quests.. jeez. Having multiple 70's to do daily quests on makes things even worse.

  12. Enemy of my enemy? by rehtonAesoohC · · Score: 2, Funny

    Unfortunately, a lot of people will be stricken with, "The Enemy of my Enemy is... the maker of the game that I'm addicted to."

    I feel a strange disturbance in the force... as if thousands of WoW-addicts/programmers cried out in pain, and were silenced.

    1. Re:Enemy of my enemy? by BobMcD · · Score: 1

      The reverse is also true. If botters are your enemy, than so now is Open Source and Freedom in general.

    2. Re:Enemy of my enemy? by iron-kurton · · Score: 1

      Ohh, I like this game! Do terrorists next

      --
      Change is inevitable, except from a vending machine -- Robert C. Gallagher
  13. Haven't played in a while... by Notquitecajun · · Score: 1

    Been well over a year since I played WoW, so how has the bot trouble been? They were always more annoying than anything else, and adversely affected some of the economy, but that was about it. Massive bot use would seriously affect gameplay, though...Blizzard may be better off getting some people to corrupt the stuff coming out of pirate bay or something. Distribute bad bots to people who are trying...or they could reduce the grind. Or something. I dunno.

    Of course, I could rag on how WoW needs to release its source code and everyone's info because INFORMATION WANTZEZ TO BEEZ FREE, dawg.

    1. Re:Haven't played in a while... by geekoid · · Score: 1

      They're not a problem, and there effect on the economy is debatable.

      Blizzards design minimize the effect Bots can have.

      "they could reduce the grind"
      but what would people do between the new releases.something has to keep the payers mindlessly working.

      No, that wasn't a typo.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Haven't played in a while... by NewbieProgrammerMan · · Score: 1

      I think the last time I saw something that was obviously a bot outside of a battleground was almost 6 months ago. In the battlegrounds it seems there's almost always a couple of leeching bots, but (as far as I can tell) it's not nearly as bad as it was a year ago (and it's not like I'm gonna win any BG's on my alliance toon anyway, so a couple of leechers don't matter so much... :P)

      I do play WoW quite a bit (maybe 10-15 hours a week), and I'm also an open source user and contributor. Maybe they'll send Richard Stallman to take away my open-source-zealot-club card, but I don't see any point in getting my knickers in a twist over Blizzard's stance on IP and open source. They provide an entertainment service, for Odin's sake--getting worked up over it is like raging about the price of popcorn at the movies, or the price of a music CD, IMHO.

      <equip outfit="flame-retardant-suit"/>

      --
      [b.belong('us') for b in bases if b.owner() == 'you']
    3. Re:Haven't played in a while... by bigstrat2003 · · Score: 1

      I don't know what other players' stance on the issue is, but for my part, I don't care if their effect on the game's economy is positive. The people using these bots are cheating, plain and simple. Cheating in a game shared with others is despicable and should be swatted down wherever it comes up. That's why I oppose this damnable bot. Course, I also oppose Blizzard's legal tactics here, so it's a bit of a catch-22.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    4. Re:Haven't played in a while... by Forthac4 · · Score: 1

      Well, there is some interpretation you could apply to it. I usually interpret cheating as manipulating the game to do things it wasn't intended to do, which as far as I am aware glider does not do. They are not magically making their gold double or inserting items into the game, they are simply automating tasks which any normal human being could essentially do themselves.

    5. Re:Haven't played in a while... by An+ominous+Cow+art · · Score: 1

      Agreed. I have nothing but contempt for anyone who would actually use this program to play the game for them, but I have just as much for Blizzard for attempting to stifle release of the source code. I applaud Blizzard's attempts to keep bots, cheaters and spammers out of the game in the first place, though.

      I've often thought that Blizzard (and other MMORPG-type companies) should set up one or two 'anything goes' servers. Want to use aimbots, hacks, etc? Great. But keep it in the sandbox with other people who want to, or don't mind it.

      This would be beneficial to the company, because they'd get to see how people abuse the system (and could then fix the problems, on the regular servers at least) - it would be a sort of openly acknowledged honeypot. And people would be able to hack up their own AI without fear of banning. I for one would love to try to program a bot to Warlock as well as I do, to try to distill my techniques into code, etc.

    6. Re:Haven't played in a while... by Forthac4 · · Score: 1

      The idea of a sandbox server is a damn good idea.

    7. Re:Haven't played in a while... by NormalVisual · · Score: 1

      I for one would love to try to program a bot to Warlock as well as I do, to try to distill my techniques into code, etc.

      You could visit a trainer to learn Curse of Automation.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    8. Re:Haven't played in a while... by plasmacutter · · Score: 1

      Since they opened quel'danas, the SSO dailies have dramatically lowered the "exchange rate" for gold.

      Farmers have all but vanished.

      Quite frankly I think it's a BAD thing.

      There are no primal fires on the auction house because the chinese farmers who were paid to do it aren't there, and nobody in their right mind would farm it for gold.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    9. Re:Haven't played in a while... by plasmacutter · · Score: 2, Insightful

      first, it's OSS scripting that interacts with blizzard's "entertainment" code.

      Then, it's OSS scripting that interacts with major microsoft apps, or reads the latest "MS ONLY" format.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    10. Re:Haven't played in a while... by DJNW · · Score: 1

      They may have disappeared from the world itself, but there's still plenty of 'em infesting battlegrounds...

  14. it isnt by unity100 · · Score: 4, Insightful

    it doesnt infringe on anyone's copyrights.

    the STUPID, the OVERLY MORONIC argument blizzard is using is that the program 'modifies the wow software running in THE MEMORY'.

    of course, that is trying to fool the old, senile court judges. everyone who has used computers a bit knows that when a program runs in memory, MANY aspects of it are modified on constant basis, and a few million times a second or more. windows kernel code modifies the wow software running in the memory, wow software ITSELF modifies itself in the memory, its memory footprint changes, it reads and writes data from disk, and to network and modifies itself accordingly.

    a computer's memory is something too complicated for a lawyer to fathom. they shouldnt sweat it.

    1. Re:it isnt by phorm · · Score: 4, Insightful

      Yup, but the problem is that unless it's overturn in appeal, then the judgment stands that this software (in whatever incarnation of licensing) is illegal. Open-sourcing online would basically be a war-call, basically putting it beyond anyone's ability to contain or control. However, doing so might also taint any other projects that make use of the code, as the argument "this software X uses software Y which was already ruled illegal in the courts."

      Basically, opening the source would be just be a revenge move. It's good for those that want to mod/hack WoW, but bad for blizzard, not overly beneficial to the creator (not going to make them any cash), and not really beneficial to the image of FOSS community either.

    2. Re:it isnt by Anonymous Coward · · Score: 2, Insightful

      I'm on the fence regarding the legal theories being applied. I think Blizzard should have recourse to ensure that people are playing the game within intended parameters, so long as expectations are made clear before money changes hands. I also think that stretching laws to get the desired result is always the wrong approach, and I just haven't decided if I think that's happening here.

      But regardless, if you're going to insult the technical knowledge of those you disagree with, at least get the basic facts straight yourself. While it is true that modern computers draw both code storage and data storage from one big pool, there is nonetheless a difference between modifying running code vs. modifying the data storage used by the code. There is also a difference between a process in memory modifying itself (or being modified by the OS -- at the request of the process or in non-transformative ways that keep the system running on behalf of the process) vs. a process modifying another process in ways that contradict the intent of the process's author.

      I could just as well say "You can't covict me of tresspassing when I wandered into Company X's board room -- people come and go from that room all the time!"

    3. Re:it isnt by Anonymous Coward · · Score: 0

      >then the judgment stands that this software (in whatever incarnation of licensing) is illegal

      No, the usage of the software in conjuction with the concurrent usage of Blizzard's software on the same computer at the is illegal.

      If pesticides are banned in your town/city/county/state/province/country does that mean they are banned worldwide? No?

      There's your answer.

    4. Re:it isnt by L+Boom · · Score: 1

      Scary precedent. Making something illegal because it's bad for big business isn't exactly a step in the right direction. Next thing you know, we'll have Microsoft trying to get injunctions against Open Office for modifying Windows in ways Microsoft never intended. Likewise, they could use the same argument to prevent Wine from making MS programs work under Linux.

      There's nothing wrong with maximizing corporate profits, but there's something very seriously wrong with getting the courts to rule illegal anything that promotes competition.

    5. Re:it isnt by Anonymous Coward · · Score: 0

      you never know we might have to go back to batch processing because of this judgement.

    6. Re:it isnt by Skye16 · · Score: 1

      They do have recourse. It's called "banning the idiots using it". Or better yet, not banning them, but reverting them to level 1 every time they're caught cheating.

      Forfeiture of goods and lowering someone to the lowest status available; sounds like good times to me.

    7. Re:it isnt by Anonymous Coward · · Score: 0

      Suppose I have a hypothetical awesome-chip in my computer that can be changed while runnng. It can be used to implement certain procedures in hardware, so they run much faster. And it comes with an amazing piece of software that identifies prodedures that are used often in programs that run on my computer, while these programs are running. It can then automatically implement these procedures in the awesome-chip, and change the code (in RAM) of the program where the procedure came from with something like

      replaced_procedure:
      CALL AWESOME_CHIP
      RET
      NOP
      NOP ...

      surely the using this hypothetical awesome-chip to play games (or any other software) does not mean I am cheating in any way? But I'm still modifying running code, and I assume most people would agree it should be legal.

      If Blizzard wants to get rid of cheaters, sure, let them go ahead. But if they try to make ALL modifying of running code illegal, I do have a problem with that.

    8. Re:it isnt by PIBM · · Score: 1

      They do both by banning them -- and get extra money in the process!

    9. Re:it isnt by billcopc · · Score: 1

      You must be new here.

      Welcome to America. This is how things work around here. There are so many ridiculous laws in place, you're probably breaking some right now without doing a damned thing.

      I think the world's many legal systems need a reboot. We don't need so many specific laws, just a few generic ones that apply to everyone. Something like the ten commandments minus all the Jesus crap.

      --
      -Billco, Fnarg.com
    10. Re:it isnt by closetpsycho · · Score: 1

      You can't covict me of tresspassing when I wandered into Company X's board room -- people come and go from that room all the time!

      Blizzard's argument is more along the lines of you invited the board to meet in your living room, and now they're upset that you are walking in and out of it.

      It's a bad analogy that could use some work, but it's serviceable for this argument.

    11. Re:it isnt by Lord+Aurora · · Score: 1

      The bottom line is that Glider violates the Terms of Service and makes the game unfun for everyone else playing it. It's cheating, plain and simple. Blizzard wants to keep their game enjoyable, and to that end, they want to stop Glider in any way possible. But you can't get a cease and desist with "OMG CHEATER" written on it. Al Capone was pulled in for income tax evasion...not for murdering hundreds of innocent people. Same deal.

      --
      The heavens do not fall for such a trifle.
    12. Re:it isnt by rukkyg · · Score: 1

      Technically, only the stack and heap are modified. The code section is unmodified (except in self-modifying code which is rare). Blizzard owns the copy of the code segments which do not change.

    13. Re:it isnt by CyberLife · · Score: 1

      As I understand it, the copyright issue has nothing to do with modifying anything in RAM.

      Anytime you launch a program, the on-disk binary image is generally copied into RAM for execution. Copyright law permits this sort of duplication as it is necessary for use of the product. However, said permission is contingent upon adherence to any applicable license agreement. Use of a tool such a Glider in conjunction with WoW violates Blizzard's license to the player, thus the player is no longer authorized to duplicate the game image as a necessity of its use, thus any such duplication is technically a copyright violation.

      The above describes a scenario in which the individual players are in breach of the law. Blizzard did not go after the players, however. They went after MDY with the argument that Glider's only purpose is to facilitate such illegality.

    14. Re:it isnt by unity100 · · Score: 1

      it violates terms of service. not copyright.

      and they are setting a VERY harmful precedent here, by persuading a possibly technically ignorant judge to some stupid decision. (i would like to remind you here how a 80 year old judge recently dismissed google's concerns about privacy as 'senseless' and ordered google to hand over all info on youtube users to viacom).

      no there is no bottom line, and its not 'plain and simple'.

      we cant tolerate any game company, any game, any game fan base to make a mess in court and cause trouble for almost all software and i.t. for the decades to come, just out of their own self aggrandizement.

    15. Re:it isnt by pathos49 · · Score: 1

      I guess the regular user who is not cheating is just shit out of luck.

    16. Re:it isnt by phorm · · Score: 1

      It's usually the way it works.

      I've given up on many an RTS until the various map-hacks were blocked out, then played the on-and-off game as new ways to circumvent the block were found and then fixed.

    17. Re:it isnt by incabulos · · Score: 1

      Its a repeat of the same scam they got away with over Bnetd. A 100% purely open source developed tool that doesn't even run on windows and somehow Blizzard convinced the courts that they owned this code ( despite having no evidence of ownership, no history of contributing code, no statements from the authors assigning copyright to Blizzard, etc ) and therefore its distribution infringed their copyright. It was pure theatre and fiction, just the same as if you or I decided to claim ownership over Windows ( with no proof ) and demand Microsoft be permanently shut down and its executives arrested.

      One of the more openly criminal of all software development companies, the notion that they have the right to control all aspects of your computer ( and other running software that they don't like, firewalls, packet analyzers etc all are magically illegal just because they say so ) is another great scam.

  15. wow,big mistake. by geekoid · · Score: 5, Insightful

    This can not help Blizzard in any way what so ever.

    A) Glider isn't exactly hard to create.
    B) Makes Blizzard look like bullies..again.
    C) Now there are several people who are going to create a clone.
    D) It's impact on the game, emotional views aside, isn't really that great.

    Stopping Glider is a bandage on a bigger issue they refuse to actually address, farming.
    Now, farming isn't nearly as bad as everyone makes it out to be. In MMO's that allowed groups to control areas, it was horrible, but you can't really do that in WoW.

    Here are some thing they could do:
    1) Don't let anyone mine/pick anything that there skill level makes gray to them.
    2) put some random drift into movement.
    3) limit the price you can sell something for on the AH to 10 times what a vendor would pay
    4) don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.

    All of these would be pretty trivial to implement.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      Instead of going after Glider, why not creating a way to detect Glider user, then AUTO-BAN the user?

      Don't try to kill the software, just ban the cheater!

    2. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      All of those but #2 would destroy the in game economy's of most servers.

    3. Re:wow,big mistake. by whisper_jeff · · Score: 1

      All of those may be easy to implement but but just because it's easy doesn't make it good (perverted jokes to the contrary...). Those changes would be significant quality of life hits that would frustrate the average user who doesn't even know what Glider is and cause more problems than what they would solve.

    4. Re:wow,big mistake. by twosmokes · · Score: 1

      Here are some thing they could do:
      1) Don't let anyone mine/pick anything that there skill level makes gray to them.

      Now I can't gather my own mats for a new profession. No thanks.

      2) put some random drift into movement.
      Annoying, but OK.

      3) limit the price you can sell something for on the AH to 10 times what a vendor would pay
      Uh... vendors will pay you 5G for an item that you could sell for several hundred times that on the open market.

      4) don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.
      So now I can't borrow money from friends for an epic mount. Or maybe I can, but I can't pay them back for 30 days. Or I can't sell anything for more than 100g. I'll pass.

    5. Re:wow,big mistake. by Phydaux · · Score: 1

      Here are some thing they could do:
      1) Don't let anyone mine/pick anything that there skill level makes gray to them.
      2) put some random drift into movement.
      3) limit the price you can sell something for on the AH to 10 times what a vendor would pay
      4) don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.

      Each of these would negatively affect my normal play.

      1. There are many times when the ingredients you need can come from things that are grey level.
      2. I would find it frustrating to constantly have to adjust my direction, especially if I'm flying somewhere and just want to pop up and grab a drink.
      3. this is just silly, the vendor prices don't match their in-game worth, this would stifle the economy. If someone wants to by my grey titled [Broken I.W.I.N button] for hundreds of gold then they can and should.
      4. I've lent friends and guild-mates loads more than this so they can get mounts, etc.

      If people are botting and it's annoying you, just report them. If it doesn't bother you then just leave them be. It is easy enough to make money in WOW, even if you sell everything you pick up to a vendor, just doing daily quests you can make over 200g a day. If lots of people are botting and farming, and if it's ingredients I need, then they will push the price down on the AH undercutting one another. And that is good for me too.

    6. Re:wow,big mistake. by Mortimer82 · · Score: 1

      You should stick to subject material you actually know.

      > A) Glider isn't exactly hard to create.
      If that is true, why is it the only one that anybody seems to know about?
      > B) Makes Blizzard look like bullies..again.
      That is your opinion, in my opinion, Blizzard is protecting the sense of achievement for myself and all the other players who don't cheat.
      > C) Now there are several people who are going to create a clone.
      The code isn't released, yet, and this should be a lesson to anyone else who tries to make a profitable business out of cheats for other companies products.
      > D) It's impact on the game, emotional views aside, isn't really that great.
      As someone who doesn't seem to play the game (based on your comments further down), you are not qualified to make that opinion.

      > 1) Don't let anyone mine/pick anything that there skill level makes gray to them.
      This is already the case, and has been for years, have you actually played WoW?
      > 2) put some random drift into movement.
      If you were even remotely interested in computer science, you would know this is a relatively simple problem for a program like Glider to overcome.
      > 3) limit the price you can sell something for on the AH to 10 times what a vendor would pay
      Price is dictated by the market, and with all market prices, it's affected by supply and demand, some items in the game are seriously rare, like a 1/1000 chance. Those items deserve to sell for a lot, they are hard to come by. Additionally, with daily quests, earning 100gold can be done in a matter of hours.
      > 4) don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.
      Again, do you actually know anything about WoW? This would only serve to inconvenience legitimate players, and 100 is not a highly significant amount of gold.

      Next time, please don't make a post unless you know what you are talking about.

    7. Re:wow,big mistake. by Clovis42 · · Score: 1

      Don't let anyone mine/pick anything that there skill level makes gray to them

      This might be trivial to implement, but I'm guessing the players would be pissed. I've only played for a week, but I'm picking "gray" herbs all the time. What am I supposed to do to get them? Buy them at the auction? Bleh. And who would I buy them from? I'm using up most of my (non-grey) picked herbs to increase my alchemy skill, so I don't think there would be enough to go around. I guess some people could make good money focusing on resource gathering then, but wouldn't that add to the problem?

      And this:

      limit the price you can sell something for on the AH to 10 times what a vendor would pay

      That wouldn't go over to well either. I only auction stuff I can't use, but I've already got well over 10X what the vendor wants. I've never tried, but you can probably be really careful about when to try and trade/auction stuff and make a lot of money. Granted, this might help gold farmers, but it is also a significant part of the game. Legitimate players might really enjoy that aspect. Getting to use play money in a fantasy market can be fun.

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    8. Re:wow,big mistake. by truesaer · · Score: 2, Insightful

      Here are some thing they could do:
      1) Don't let anyone mine/pick anything that there skill level makes gray to them.
      2) put some random drift into movement.
      3) limit the price you can sell something for on the AH to 10 times what a vendor would pay
      4) don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.

      All of these would be pretty trivial to implement.

      Jesus, you clearly don't play WoW. These are terrible ideas.

      1) People often need materials that are "grey" skill level. From useful potions to metals for engineering, etc. Plus, one of the advantages of having multiple characters is that one of your characters with an appropriate skill can gather materials for another one. This idea would completely break the tradeskill system.

      2) This would be ok I guess, just really annoying since it would mean you'd have to constantly nanny your character while on autorun.

      3) So you're saying that the market system should be abandoned in favor of having the overworked developers set a price that works not just world wide, but universe wide? Economies vary dramatically from server to server, and materials value vary dramatically as the game evolves from patch to patch. This is possibly the single most destabilizing thing that could possibly be done in WoW.

      4) 100g is barely pocket change. It would completely break the system most people use of having a mule dedicated for sending spare stuff to for sale. You have limited inventory space and collect hundreds of items while questing, so this is fairly essential. It would also prevent raiding guilds from functioning effectively as they rely on financial cooperation by their members. Often in very large amounts too, some guilds spend 5-10k gold every week on various items for raiding. Furthermore, it would mean that sales through the trade channel or charging for rare materials or crafting services would no longer be possible.

      So lets see, ruin the game with stupid restrictions or oppose a program designed solely for cheating and ruining the financial investment of millions of players...not a tough choice.

    9. Re:wow,big mistake. by Mortimer82 · · Score: 1

      /embarrassed

      Correction on point 2 which I misread initially:
      This would only serve to kill the supply of lower level materials, which could very well be in demand.

      And to add to the post, Blizzard has already devoted a considerable amount of resources to dealing with botters in terms of actively hunting them down and banning them, as well as making significant code changes purely to make things more difficult for botters.

      Glider was selling their product for real money and the sole intent of it's product was to cheat in WoW. If I were Blizzard, I would also be pissed if some other company made a profitable business at my expense.

    10. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      C) Now there are several people who are going to create a clone.

      And now it's going to be (presumably) free. Well done Blizzard, one less hurdle to bot use - having to pay for it - gone.

    11. Re:wow,big mistake. by Darkness404 · · Score: 1

      Oh yah, didn't Microsoft try that with WGA? Oh wait, today I can easily pick up a pirated copy of XP/Vista off of TPB, while the copy I legally purchased copy could be called a pirate (see http://en.wikipedia.org/wiki/Windows_Genuine_Advantage#Major_Failures_in_WGA_System)

      Basically, there is the issue of false positives.

      --
      Taxation is legalized theft, no more, no less.
    12. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      They would also be ridiculous and WoW would be out of business within the year. Have you ever played the game or are you just pulling ideas out of your ass?

      1) That makes no sense whatsoever, on any level. Someone with a high skill in something is no longer able to do simple things? That is such a mind-bogglingly stupid idea I don't even know where to begin.

      2) This is the only point that isn't completely absurd. It wouldn't, however, be trivial to implement in a way that didn't ruin normal movement control.

      3) This does nothing to fix anything whatsoever. I'm assuming you're talking about auctions of useless items for thousands of gold, which are then purchased by gold sellers. Great, you just ruined the entire normal economy. Now when you find the rarest auctionable item in the game, you can only sell it for a couple hundred gold... when most players in the game now have thousands of it.

      4) Without one unlimited amount per month: great, thanks, now I have to spend time every day for weeks transferring money to my alt that needs to buy something expensive. Gold sellers, on the other hand, won't really mind that much.
      With one unlimited amount per month: you've just broken your own mechanism. Oh no! Now I can only buy gold once per month!

      Yes, there are easy solutions Blizzard could implement if they wanted to stop gold selling. But they don't. And your ideas are terrible.

    13. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      Only one of your suggestions makes some sense and that is number 4.

      1) Don't let anyone mine/pick anything that is grey. Come on how are you going to create anything? Fel Iron goes grey at 350 and is still needed for 375 crafting recipes.

      2) Put some random drift into movement. They have that. Just get some booze. Also not sure on the point you are trying to solve with this.

      3) Limit the price you sell for 10x vendor buy price. Then why the hell would anyone craft anything? The economies work themselves out between cash on hand and need for the items. Limited Cash on hand actually created huge farming problems. Since cash on hand is so easy to come by. I can make 200g in about 1 hour 15 doing simple dailies. Farming has since died down a ton.

      4) Don't allow the transfer of more then 100G at a time. Seems a more rational approach. However all gold transfers are monitored closely now. I would change your statement to 1000g since gold is now very easy to come and only between 2 different accounts.

    14. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      How about the one thing they could do to make this program pointless, and all automation software: Make the main gameplay (combat) a proper real time system instead of "Press auto-attack, then press hotkeys 1 through 9, repeat". They won't, but that's what it comes down to. These things exist primarily because the game itself is fucking *boring* in the extreme, and is very repetitive, making it easy to develop something that will repeat the same canned actions endlessly.

      Glider is just the market remedy to the fact that WoW, like all Everquest clones, is boring and trite.

    15. Re:wow,big mistake. by Forthac4 · · Score: 1

      >> 1) Don't let anyone mine/pick anything that there skill level makes gray to them. This is already the case, and has been for years, have you actually played WoW? If an ore vein is grey, it can still be mined.

    16. Re:wow,big mistake. by Mascot · · Score: 1

      While I agree Glider is a symptom, not a cause, I don't think many of your ideas would work very well.

      Don't let anyone mine/pick anything that there skill level makes gray tothem.

      It would feel ridiculous to a high level not to be able to create items they could 10 levels ago without buying reagents off a lower level. Considering how fast WoW levels are, it would likely also lead to shortages. And the "professional" farmers would just end up having toons of "just the right level" left right and center and might effectively end up controlling the market.

      put some random drift into movement

      Ok... This one could have some potential. Not sure how it would be implemented without annoying players. And futile if Glider can access WoW or display memory to pick out world coordinates.

      limit the price you can sell something for on the AH to 10 times what a vendor would pay

      This would also skew the economy. Vendors offer pocket change for even exceptionally rare drops. Virtually all prices would suddenly be way below price/demand market pricing.

      don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.

      Not sure what this would fix. Ok it would take 10 seconds instead of 1 to transfer sizeable amounts of cash, but that wouldn't have much of an effect other than to annoy everybody.

      Bottom line is, any change to the economical system would take a *lot* of thinking to ensure it won't tip everything out of balance. There is no quick fix.

      Personally, the farmers rarely bother me. Spam filter means I never see the sellers, and the farmers seem to rarely be farming quest areas anymore, so I don't have to fight them for my kill quota.

    17. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      That is your opinion, in my opinion, Blizzard is protecting the sense of achievement for myself and all the other players who have small penises
      Fixed that for you.

    18. Re:wow,big mistake. by zoward · · Score: 1

      Instead of going after Glider, why not creating a way to detect Glider user, then AUTO-BAN the user?

      Don't try to kill the software, just ban the cheater!

      That has traditionally been their approach, but over the years WoW Glider has gotten so good that they can't tell by looking at its output whether there's a bot in control or not.

      Blizzard finally decided its best course of action would be to shut down WoW Glider via the court system.

      --
      "Can't you see that everyone is buying station wagons?"
    19. Re:wow,big mistake. by Lord+Aurora · · Score: 1
      Those are actually pretty terrible ideas. They sound like a silver bullet, but they do WAY more harm than good. I'm gonna go ahead and assume that WoW functions much like FFXI (which I used to play religiously a while back):

      1) Don't let anyone mine/pick anything that there skill level makes gray to them.

      Sure, that takes care of RMT (real money traders) getting ridiculously valuable items, but what about the little guys, say, a level 10 Shaman who wants a level 15 wand so he can use it as soon as he's able to? That forces him to have to grind until level 15, THEN go get what he wants, instead of taking some time to get it before he can use it. (Again, I've never played WoW specifically, so I don't even know if there's such a class as Shaman, let alone if they use wands, but you get the picture.)

      2) put some random drift into movement.

      TBH I don't know exactly what you mean by this, but if it means what I think it means, it's also bad. Sometimes you have to be able to move PRECISELY to avoid aggro/falling off something/etc. Random drift means that you have to control for a random variable, too, and that would piss a lot of people off very quickly.

      3) limit the price you can sell something for on the AH to 10 times what a vendor would pay

      People would stop buying/selling things on the AH. Period. They'd just broadcast items and prices and you'd have to trade them for it. It was common practice in FFXI with items you couldn't sell on the AH anyway. Plus, this takes away some of the fun of the AH, where you don't know the price of the object (I'm assuming that's true in WoW also) until you bid and you're successful. On top of that, vendors in RPGs are notorious for paying obscenely shitty prices for incredibly valuable items, without much variation in price (i.e. a Kickass Helm of Enchanted Glory only sells for a little bit more than a Copper Helm)

      4) don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.

      This is at least a DECENT idea, I'll give you that. FFXI implemented a similar rule in the last few months of my stint, to foil people who bought horrendous amounts of gold from RMTs. There are still small problems with it but it seemed to be effective.

      Stopping Glider is a bandage on a bigger issue they refuse to actually address, farming.

      IMHO, I'm much happier to compete with farmers at the AH than I am to compete with people who cheat in the rest of the game. Just my two cents, though.

      --
      The heavens do not fall for such a trifle.
    20. Re:wow,big mistake. by NormalVisual · · Score: 1

      It is easy enough to make money in WOW

      Big time. Since the Sunwell quests started and they raised the limit to 25 daily quests, there's no excuse for someone to not be able to easily pull in tons of gold. I'm not a hardcore player by any means, but I've still been able to make in excess of 1100g in a single day between doing the Sunwell quests, a bit of farming, and some judicious use of the auction house.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    21. Re:wow,big mistake. by msormune · · Score: 1

      I don't think regular players see this action against Glider as Blizzard being "bullies". I mean, they are trying to stop cheaters. How is that bad for the normal folks that want to game to be fair?

    22. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      1) what if you were mining/skinning for extra gold while you level, and when you hit lvl cap you decide to drop skinning for blacksmithing... how are you going to get materials?
      2) would be annoying, but not bad.... however it wouldn't really do much to stop botting
      3) Some things are worth more than that, not to mention there are plenty of items that have no vendor price you can sell at ah
      4) what if you want to send your alt, or your friend the 400 more gold they need for their epic mount... however I'll give you that you don't need to do this very often. But only once a month would be annoying.

      Like you said, botting has a very small impact in the game, and I think any of these tactics would cause more headaches for players than the problems they are intended to solve.

    23. Re:wow,big mistake. by MostAwesomeDude · · Score: 1

      2) put some random drift into movement

      2) This would be ok I guess, just really annoying since it would mean you'd have to constantly nanny your character while on autorun.

      Sounds like we have a winner. WoW is a terrible game, but at least something like that might introduce some unpredictability into the experience again.

      --
      ~ C.
    24. Re:wow,big mistake. by The+Living+Fractal · · Score: 1

      2) put some random drift into movement

      This is in fact already a game mechanic. When one drinks enough alcoholic drinks in game one begins to swerve erratically. The logical solution, then, is to make every player in the game always drunk. Forever.

      The side of effect of everyone slurring their chat text is a minor one, imho.

      --
      I do not respond to cowards. Especially anonymous ones.
    25. Re:wow,big mistake. by DirkDaring · · Score: 1

      Trivial? Yes. Stupid? Yes again.

      1) Don't let anyone mine/pick anything that there skill level makes gray to them.
      So I take herbalism and level up. Now I pick alchemy. Well damn - now I can't make anything to level it because with your moronic idea I can't gather any of the needed mats.

      2) put some random drift into movement.
      So my character is constantly drunk. Are you thinking before writing this drivel?

      3) limit the price you can sell something for on the AH to 10 times what a vendor would pay
      So BoE epics epics that sell for 2k now are capped at 85 gold. Gathered items for professions (which are intentionally set low to deter chinese/bot farming) that sell for 20-40g a stack now go for 1g. Brilliant brain!

      4) don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.
      So now in order to send 1,000g to my alt I have to sit at my mailbox.. or code a bot to do it... to send 100g 10 times.

      Any other great ideas there Nostradamus of Warcraft?

    26. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      One minute that Blizzard spends time patching hacks is one minute that Blizzard doesn't create new content.

    27. Re:wow,big mistake. by Ixan · · Score: 1

      1) Don't let anyone mine/pick anything that there skill level makes gray to them.

      You obviously haven't raided much. The repair bot requires adamantite bars, which among other places comes from Adamantite Deposit, grey at level 70.

      2) put some random drift into movement.

      You ever been to barrens? Ever done barrens without autorun?

      3) limit the price you can sell something for on the AH to 10 times what a vendor would pay

      Then you'll have to nerf gold rewards from quests, loot, dailies etc and hence accomplish nothing but removing a couple of zeroes from everything.

      4) don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.

      Let's skim the surplus and divert it to the orphanage

      All of these would be pretty trivial to implement.

      Just like linked auction houses, cross-realm battlegrounds, character transfers, pve->pvp transfers and so on.

      --
      Nothing to see here, move along
    28. Re:wow,big mistake. by geekoid · · Score: 1

      No they wouldn't. Not at all.

      It would change the game and make it so money is less important them playing. It would mkae it harder for farmers to make money, thus removing there profitability.

      People comment with what you say, yet know one can give a good concrete example.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    29. Re:wow,big mistake. by mpe · · Score: 1

      Instead of going after Glider, why not creating a way to detect Glider user, then AUTO-BAN the user?

      Or instead of banning them have nasty things happen to them...

    30. Re:wow,big mistake. by geekoid · · Score: 0, Troll

      No, but if you ahve been playing long enough where your material gathering is max, then you can buy those mats, cheap.

      People are usually 'bouncing about' anyways.

      "Uh... vendors will pay you 5G for an item that you could sell for several hundred times that on the open market. "

      exactly my point.
      This removes botting and farming for items.
      Since everything is limited, all prices decrease.
      It also crimps gold selling.
      I should ahve mentioned that they would need to lower mount costs by 90%.

      "Or maybe I can, but I can't pay them back for 30 days. Or I can't sell "
      Yeah, again I should have mention lowering the price of a mounts.
      That said:

      SO gold selling is wrong, but gold lending isn't? Maybe I should start a banking racket.

      Once a month you can get a larger portion, and your friends will need to be inconvenienced by sending many emails.

      Of course, you should be playing for your mount, not borrowing.

      Pass all you want, but it wouldn't limit the players, and it would make gold selling, farming, botting very hard, or completly useless.

      You don't seem to be grasping the fact that global, the economy would adjust quickly, it would be easier in that there wouldn't be much grinding needed, and you can gt on to the Boss fights and winning gear.

      You won't NEED 100's of gold.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    31. Re:wow,big mistake. by geekoid · · Score: 1

      1) Buy them.

      2) you wouldn't need that much drift, only enough to be noticeable after 5 minutes of repetitive play.

      3) good, that's the point. There in game worth is now capped. Bear in mind you now need less gold to get what you need. This stopped gold sellers and farmers and does not effect your play.

      4) I thought this would be obvious to anyone you actually thought about my post. You would need to lower the price of mounts by 90%

      "then they will push the price down on the AH undercutting one another."

      Nobody know that. there are perfectly good argument that say it also drives the price up, and that many farmers collude to keep the same price.

      Of course, and actually study would be nice to actually determine the effects.

      Way too much concern is given to the economy in WoW. It's a flat shadow of any real economy, and can be gamed pretty easily.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    32. Re:wow,big mistake. by geekoid · · Score: 1

      I've have played a hell of a lot of WoW, you jsut dn't understand the overall meaning to the world these changes would bring.

      3) Yes, but that's becasue the system is easily gamed. It wouldn't be that much work for the developers.

      Economies vary from server to server at any given time, but they ALL cycle the same.

      4) Your missing the point where 100 gold wouldn't be need for much.
      Yes, I forgot to mention lowering the mount cost.
      They would no longer need to spend that much on raiding.

      See, in a real economy, the mount costs would be effected by the economy, they are not. Of course, in a real economy it isn't free to makes stuff.

      "So lets see, ruin the game with stupid restrictions "
      it would not ruin the game for anyone but farmers, these restriction are need to temper the fact that the economy is crap, has no real balance, and can NOT be balanced the way it is currently being used. Through off the shackles of thing this is somehow a real economy.

      "or oppose a program designed solely for cheating and ruining the financial investment of millions of players...not a tough choice."

      With the current system you can not prevent cheating. Do you think GLIDER is the only one of it's kind? really? No, you need to allow people to play the game, while not creating an incentive for people to farm/bot.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    33. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      Here are some thing they could do:
      1) Don't let anyone mine/pick anything that there skill level makes gray to them.
      2) put some random drift into movement.
      3) limit the price you can sell something for on the AH to 10 times what a vendor would pay
      4) don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.

      All of these would be pretty trivial to implement.

      # 1) Dumb idea, here's and example why: I need Dreamfoil for Adept's elixir, I have max skill and It's gray to me, therefore you are forcing me to buy my mats from the AH when i am perfectly capable of farming them myself.

      #2) Huh? So I am going to continually have to correct my coarse when I am autopiloting to an area...

      #3) Nothing like tanking the economy, explain to me how this would be a good thing? If someone wants to pay 70G for a stack of Teracone, then let them, It's called supply and demand.

      #4) Again, stupid idea, I load guildies money in large amounts all the time for mounts, etc. This would also prohibit people from selling large value items to people via trade, which is done quite regularly.

      While I'm on the subject, the one hour I have to wait to pickup AH sales monies is a stupid idea as well, doesn't fix any problem, just pisses people off.

    34. Re:wow,big mistake. by rotide · · Score: 1

      Awful, AWFUL ideas. I'm not trolling either.
      Look, the economy isn't broken, but it is inflating. Looking past that, however, your ideas would simply destroy the economy. Why even HAVE an auction house if you want strict pricing? What would be the point?
      Second, not being able to pick/mine "gray" items? I'm sorry, but that would utterly destroy the tradeskill system. Pick up Jewelcrafting and you are a max skill miner? Well, tough, you can't get copper to start making low level rings, etc. Hope that some level 10 is mining it for you so they can get next to nothing on your "set price" auction house.
      You should at least PLAY the games you make suggestions for.

    35. Re:wow,big mistake. by Asmor · · Score: 1

      Speaking as someone who plays legitimately, many of those would be very damning to me.

      1. You're a 375/375 miner/BS. Your guildie wants some mitrhil armor. Oops, you can't mine mithral! Oh well, let's check the AH. Uh oh, with only a few people in a narrow skill band able to mine it, Mithral's incredibly scarce and stupid expensive!

      2. Have you ever played WoW? It's pretty frequent that you've got to travel long distances, and that's why there's an autorun key. At least now I can watch TV or read slashdot on my other monitor while just half-paying attention to make sure I don't miss a turn/fall of a cliff, but that would require constant attention. It also wouldn't stop bots, because they can just check their location and correct.

      3. That's just a fucking stupid idea. You should be ashamed for even mentioning it.

      4. My main spends her time galavanting around the Outlands, where there's no AH. She sends all her stuff back to a level 1 mule to put on the AH. Thus that level 1 mule usually has hundreds of gold on it, often more than my main, and when I save up the necessary 5000 gold for an epic flying mount, I'd rather not have to make 50 transfers. Also, what the hell is this supposed to fix? It would be trivial to write a script to send an arbitrary amount letters with 100 gp.

    36. Re:wow,big mistake. by twosmokes · · Score: 2, Insightful

      How is limiting the amount of resources that can be gathered going to LOWER the cost? Are you suggesting that people who want to gather copper for professions should create and delete alts to do so? Do you realize that ALL professions require many more resources than what can be gathered before that skill goes gray?

      Should they get rid of rare world drops? Do you WANT rare recipes being vendored instead of going to someone who can use it?

      I never said gold selling is bad. I'm not sure that it is. I know a lot of people who have bought gold here and there and frankly I don't care. Gold lending definitely isn't wrong. I've loaned gold to people many times so they could bump a few points in crafting, get a mount, or respec a few times to switch between PvP and raid nights. I've borrowed gold to get my nether ray a few weeks earlier than I would otherwise.

      I don't know that we're playing the same game. Farming is becoming obsolete. When you can make a couple hundred gold in about an hour by doing dailies, who needs farming? That's kinda why they're there. I don't know anyone who farms primals any more for any purpose other than crafting. I think you're solving a problem that largely doesn't exist anymore with a solution that frankly doesn't make any sense.

    37. Re:wow,big mistake. by sweede · · Score: 1

      well i had a post written for you, basicly calling you a tool for posting comments about a game you dont play like some kind of retard..

      but, slashdot's comment system is so fucked that i naturally lost my post.

      Why in gods name do they bother updating everything else on the site, but the comment posting form is still such a huge peice of shit ?

      ya mod me down, you all know i'm 100% correct.

      --
      I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
    38. Re:wow,big mistake. by sweede · · Score: 1

      Age of Conan did this, except the problem is that it's only slightly useful in PvP. In PvE, raiders have resorted to using keyboard macros (using the G15 keyboard for example), because the key combonations are always exactly the same..

      so.. you didnt fix anything

      --
      I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
    39. Re:wow,big mistake. by Hoi+Polloi · · Score: 1

      Ok... This one could have some potential. Not sure how it would be implemented without annoying players.

      Easy, keep everyone's toons constantly drunk.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    40. Re:wow,big mistake. by Snaller · · Score: 1

      "B) Makes Blizzard look like bullies..again."

      Not to many, most have seen it as sensible ting to remove a weapon from criminals.

      "D) It's impact on the game, emotional views aside, isn't really that great."

      Got proof? Or was that IMHO?

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    41. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      Hi, it looks like you are suggesting some fixes. Your suggestions will not work. Here is why:

      1) I'm switching from mining/engineering to mining/blacksmithing. I have to choose between relearning mining or buying the mats?

      2) Will this work like the wobble you get from drinking? IE: completely ignorable if you know the trick? Or will people just need to accept that sometimes their character will fall off cliffs?

      3) Okay. I want to sell something that's worth more than 10x the vendor's value, so I start shouting in Org that I'm selling it. I find a buyer, and we trade a the item for an amount of GP greater than 10x the vendor's value. I'm not going to touch the AH, because my item is worth more than 10x the vendor's price.

      4) So we send multiple stacks of 100g.

    42. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      Blizzard could handle cheaters ingame creating a new faction; "cheaters" and make them hostile to both horde and allince. Flag them PVP at all times and increase their "honor kill" value. Float a huge "cheater" symbol over their heads. By painting a big target on them, other players would kill off the bots as fast as they could spawn and make the account no fun to play the rest of the time.

    43. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      none of these four things make sense - i can't believe this got labeled insightful.

      1) not able to mine copper? That's like saying someone knows how to calculate a derivative, but can no longer add two plus two.

      2) random drift? so, everyone is drunk?

      3) vendor buy prices have absolutely nothing to do with market values.

      4) what about in a few years, given inflation and additional expansions, your typical armor could cost a few thousand gold.

      Yes, all of these are trivial to implement. Absolutely none of them make any sense.

      Stopping glider has nothing to do with stopping farming. Farming is a completely legitimate passtime. Farming is not cheating. Glider is clearly cheating. Stopping glider is stopping cheating. Kudos to Blizzard for trying to keep their game clean.

    44. Re:wow,big mistake. by sabt-pestnu · · Score: 1

      Here are some thing they could do:
      1) Don't let anyone mine/pick anything that there skill level makes gray to them.
      2) put some random drift into movement.
      3) limit the price you can sell something for on the AH to 10 times what a vendor would pay
      4) don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.

      All of these would be pretty trivial to implement.

      1) Just because something is gray (for the uninitiated: no longer grants skill improvement), doesn't mean that you don't need it for some associated skill. Or a skill you picked up after dropping some other skill.

      2) It's called 'alcohol'... And ignores that you can get location information at a fairly fine (and numeric) level through the add-on interface. Want to hear the whining when you remove that location information?

      3) I think this would actually increase farming, as desired items would INCREASE in scarcity. Gold flows into the game in buckets from people playing characters at the level cap, with nowhere to run out of.

      4) transfer of no more than 100gp at a time? What, once a day, or something? "Per transaction" is no more a limit than taking advantage of a sale ("Limit: 5") by going to different cash registers, or bringing your family in to each make separate purchases.

      I play a lot of alternate characters. Of your suggestions, the only one that would not affect my own game play is #2. I regularly:
      #1 use my high level characters to gather materials for my own lower level characters
      #3 buy quest-related items (often with no vendor price) from the auction house (AH). (I seldom sell items; I have plenty of alts "who will need that eventually!"
      #4 use one alt to hold cash (so I don't blow it on the auction house), and distribute occasionally to make large purchases (mounts, for instance).

      None of which affects the game play of others... unless, like the government, you feel that "because I didn't buy from the AH, it affected commerce and Should Be Regulated" (Wickard v Filburn).

      These ideas, at least, do not a solution make. But keep trying.

    45. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      First, creating a program that does similar things as glider may not be too difficult. However, creating a program that stays hidden from Blizzard (as they repeatedly make changes in a cat&mouse chase) is far from trivial. The people at glider actively monitor any change to the program done by Blizzard (even tiny stealth patches that aren't announced). They then look over the new code to see what new detection tricks have been added and modify glider to avoid it. Sometimes all within hours. If you think that is trivial, then you don't understand the process.

      I'm also shocked that all 4 of your suggestions are awful - usually people can at least manage one good suggestion in a list of 4. How are you supposed to gather mats for recipes when everything is gray and you can't mine or pick the herbs? Why on earth would you put in random drift? The programs rely on map coordinates, drift doesn't affect that - it would just be annoying to people that are actually sitting at the keyboard. Why on earth would you limit prices? Things are worth what people are willing to pay for them the only result would be a useless AH that nobody bothered to list anything on. Why would you limit gold transfers? People would just start trading gems instead. You definitely aren't really aware of the current state of farming. Gold is so easily made in the game that only the laziest of the lazy would even consider buying gold. You're suggesting to completely break a game that isn't broken.

    46. Re:wow,big mistake. by Dachannien · · Score: 1

      B) Makes Blizzard look like bullies..again.

      Actually, most people who really like WoW (or their MMOG of choice) are overjoyed about the MDY ruling. For them, it means less wretched scum infesting their servers (leaving the RMT farmers as the main remaining scourge). Of course, they're all too busy playing to post here.

    47. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      Spoken like someone who has truely never played the game...

      > Here are some thing they could do:
      > 1) Don't let anyone mine/pick anything that there skill level makes gray to them.

      So once I get to the point where copper ore is easy to mine, I can't mine it any more? Yeah that makes sense.

      > 2) put some random drift into movement.

      Get drunk, they already have this.

      > 3) limit the price you can sell something for on the AH to 10 times what a vendor would pay

      That's the stupidest thing I've heard. Rare items vendor for like 9 silver. So I can sell a "twink weapon" for 1000 gold, or in your world, 90 silver. Get real.

      > 4) don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.

      Clearly you've never purchased ANYTHING in the game. Craft much? No, I didn't think so. Buy anything real on the auction house? Like those items that have a 1/10000 chance of dropping? For 100 gold? Give me a break.

      Captcha: outrages

    48. Re:wow,big mistake. by Nicolas+Pillot · · Score: 1

      Good job, you just ruined the very basic of an MMO : tricking the player into doing something repetitive so he goes on spending his time (and money) online. A propos farming : If you're (supid?/fan?/addicted?)like me, you have 10 characters, one of each class. It takes time and dedication to equip them all so they get each to a "satisfactory point of achievement". It takes a HUGE amount of farming (reputation, reagents, AND money, which is simply a faster way of getting the first two). When farming, you have to kill things (except of mining, herbing and fishing). When you do have a tight time schedule, you logically use the fastest killer with least downtime to do the dirty job for all of the other characters, one specific farming task at a time (motes, dailies, mining, etc). This is what i would somewhat name "playing efficiently". And afaiak and imho, this isn't against the EULA nor anything in any way. To sum it up, my point of view is that farming is necessary to the survival of an MMO. Take this away, and a big part of a player's online time disappears (as a sidenote, farming is a cheap way for designers to make it last longer).

      But the real point behind my reply is the following : "limit farming of grey items / limit AH prices / limit money transfer". Your statement is really out of topic : the problem being discussed here is about automatic-play, not about regulating virtual economy.

    49. Re:wow,big mistake. by Mortimer82 · · Score: 1

      I don't know what kind of a girlfriend/wife you have, but mine doesn't check my WoW characters in order to sleep with me. After all, as a casual only player, I would stand no chance against the guy who's raided 5 nights a week and gotten all the epics they can, man, with that much e-peen he must have no trouble scoring...

    50. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      Your ideas are utterly horrible. I don't feel like explaining, but they are bad.

    51. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      All of those are terrible ideas and make it stunningly obvious that you have never played past level 5.

    52. Re:wow,big mistake. by slaingod · · Score: 1

      That would pretty much turn the AH into a Buy Now on Ebay, as all prices would essentially be fixed at 10x the vendor price. This would lead to an underground AH that did not remove money from the game in the AH 'vig'/cut. 1000x the number of tells in chat and trade channels of people selling things, etc.

      Potions and turnins and things have zero value or 1 copper in many cases and would destroy those markets or require vendors to pay a lot more for those items.

      It would be much harder to get 6000 gold together to buy a mount without being able to have fun on the AH or to be able to borrow it from your guild members, and pay it back.

      Not letting people mine/herb things that are grey to them would prevent someone from say learning how to be a miner AND a blacksmith without having to buy a ton of materials. Or, no more swift pots if your 375 herbalism can't pick the herbs.

      THough you could always just drop the profession and relearn it to get around that...

      --
      http://blog.slaingod.com
    53. Re:wow,big mistake. by Anonymous Coward · · Score: 0

      Here are some thing they could do:
      1) Don't let anyone mine/pick anything that there skill level makes gray to them.
      2) put some random drift into movement.
      3) limit the price you can sell something for on the AH to 10 times what a vendor would pay
      4) don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.

      All of these would be pretty trivial to implement.

      And there are pretty good reasons to not implement these quoted measures as it would limit valid gameplay and drastically alter the economy, except the suggestion number two. Careful consideration of the impacts of these changes to the game worlds would alone make changes far from trivial.

    54. Re:wow,big mistake. by Phydaux · · Score: 1

      ...I thought this would be obvious to anyone you actually thought about my post...

      Sigh... I guess my points were just lucky that they coincided with yours and that I didn't pick a completely different subject like Japanese poetry to reply with, but clearly my response demonstrates that I thought about what you posted. Don't be such an ass.

      Looking at the other replies to your post it appears that many people agree with me, and also "weren't thinking about your post". If you'd thought about what you had written, you would have seen that you didn't mention anything about changing prices of any current vendor items, or hint that these would be necessary for your utopia. Please remember that people can only respond to what you write and not what you think.

    55. Re:wow,big mistake. by brkello · · Score: 1

      The people who modded you insightful obviously know nothing about programming or game design. What you wrote is ridiculous and would only penalize people who play the game correctly. The botters will just find something else to exploit and you are damaging everyone else in the mean time.

      --
      Support a great indie game: http://www.abaddon360.com
    56. Re:wow,big mistake. by Peeteriz · · Score: 1

      Uhh, 3) will not be working.

      If I have something specific that I want (say, some rare bindonequip epic, or a stack of flasks), that I'd want to buy for 1000g, and the game has set a max price of 100 gold for it, then it doesn't mean that I will be able to buy this for 100g and will have to grind less.

      It will mean that I will not be able to buy that at all - at least not for gold. There would be a 'black economy' where I'd have to pay the other player the true value in some other goods - say, stacks of consumables or whatever, just reducing the convenience of AH and requiring me to spend significant RL time on bartering the goods.

      The point is not the gold - the point is the valuable items required by players - primals, epic gems, consumables, leather and ore.

    57. Re:wow,big mistake. by geminidomino · · Score: 1

      That will not work the way you expect. They tried something similar in Guild Wars (100k max gold on person at a time, 1M in storage)

      Instead, the "power traders" and farmers elected a rare crafting material as an "extended" currency so they could sell for over max. Everything rare cost "100k + XX ectos". Of course, these people didn't take into account Guild Wars' variable pricing and whined like they shut their testicles in a drawer when a recent buff made ecto farming more accessible and their hordes plummeted in value, leading to more nerfs just to get them to STFU.

      The same thing would happen here.

  16. The Man by obergfellja · · Score: 0

    ...it is another example of the Man trying to keep us down...

  17. send it to me by geekoid · · Score: 0, Troll

    I'll Change it, and then rebrand it.
    I ahve a plan that would stop Blizzard in it's tracks.
    tbiddy123@yahoo.com

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:send it to me by Anonymous Coward · · Score: 0

      Not very good are you?

      See, e-mail creates logs. Logs are bad.

      Solution 1:
      Commission a new Debian server, that happens to contain a certain OpenSSL vulnerability. Server gets hacked. Ooops.

      Solution 2:
      Someone walks into office, everyone goes to lunch. Ooops.

      3. Profit?

  18. It is, though by phorm · · Score: 1

    If the program itself is ruled as illegal in a court of law, then it is, even if the arguments therefore and the verdict itself seem stupid.

    If it's overturned in court, not illegal anymore, but I'd hate to see the release and use of this software taint legit FOSS projects.

  19. Open Source the Warcraft client! by argent · · Score: 0, Flamebait

    They really need to just open source the Warcraft client. If the user interface is reducing the fun of the game by forcing people to repeat pointless activities, let the open source community fix the interface... and implement security at the server.

    1. Re:Open Source the Warcraft client! by argent · · Score: 1

      Y'all think I'm kidding? Y'all think this is flamebait?

      I'm not. It's not. I'm serious. You can't stop people breaking in to their own computers. If you want to implement the security at the client, make the game run on a console.

    2. Re:Open Source the Warcraft client! by MistrBlank · · Score: 1

      For the love of god yes. Then maybe the macro and UI system will get fixed and we'll get a good Linux client rather than needing to run Wine.

    3. Re:Open Source the Warcraft client! by Anonymous Coward · · Score: 0

      Omm nomm nomm, this bait tastes like spicy cinnamon. I like it. Not a very sharp hook, though.

    4. Re:Open Source the Warcraft client! by sweede · · Score: 1

      Ya, not going to happen...

      Blizzard support is already pretty low on the customer response time. i would hate to see how bad it gets when you have people with Down Syndrome download the open source client and then calling blizzard saying "I download the source but i can't get wow to run, what? what do you mean i have to compile it. whats that? why doesnt this work right now, blizzard help plz!!"

      --
      I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
    5. Re:Open Source the Warcraft client! by Warhawke · · Score: 0

      The vast majority of the world does not work like Linux, whether you may think for better or for worse. Open source the client, and someone will rip the client to create their own WoW server. Maybe they're feeling generous and create a WoW clone with no user fees. Suddenly people migrate and Blizzard employees are out of jobs.

      I'm all for anti-RIAA and MPAA and even Blizzard's argument to copyright what's written into RAM, but /.ers are seriously going overkill on anticopyright law. Copyright law is supposed to balance the rights of the creator/owner with the rights of the user, not abolish the rights of one in favor the other.

    6. Re:Open Source the Warcraft client! by murdocj · · Score: 1

      No, the UI is NOT reducing the fun of the game. The UI already is open... people can mod it to create virtually any interface you can imagine. The game does NOT require "repeating pointless activities". Some people choose to play WoW the way you play other MMOs, by repeating one activity over and over. That is their choice, NOT a requirement of the game.

    7. Re:Open Source the Warcraft client! by argent · · Score: 1

      The UI already is open... people can mod it to create virtually any interface you can imagine.

      So Blizzard already supports writing a bot into the UI? So what's the point of Glider?

  20. Bots by Lord+Lode · · Score: 1

    So Blizzard is trying to hinder the creation of bots in its MMORPG? Bots in MMORPG's suck anyway! It's not really nice as regular player to see bots playing.

    1. Re:Bots by Jaysyn · · Score: 1

      I don't play pay MMORPGs, & I'm not familiar with PvP on WoW, but can't you just kill the bots if you see them? They sound like an easy target.

      --
      There is a war going on for your mind.
    2. Re:Bots by mweather · · Score: 1

      That's why I like EVE Online. PvP is everywhere. Whether you're a botter or just AFK, if you just sit there, especially in the more valuable mining areas, I'll kill you and take your ore.

    3. Re:Bots by Mongoose+Disciple · · Score: 1

      Not really, no. Basically all reasonably mainstream MMORPGs (Eve probably excepted) either don't allow anything remotely resembling open PvP, have little or no penalty for PvP death, or both.

    4. Re:Bots by MRe_nl · · Score: 1

      I don't play pay MMORPGs, & I'm not familiar with PvP on WoW either, but I asked just
      this question to a friend playing WOW.
      Apparently, both players (or both player and bot) have to have PvP-"On" to be able to damage each other.
      There seem to be area's and indeed servers where Pvp is auto-"On".
      I wonder if just shooting them would work there. I'm reasonably sure someone on/. can tell us.
      Not that I really care, I still prefer QIII Arena/E.T. for on-line fun.
      And people running aim-bots and x-ray vision mods occur there too, but are just pounced on
      by all other players, once detected, in-game. Full bots are usually target practice.
      Not that you can compare the two games, but I think it's a "problem" that's going to get worse in the near future for digital game designers.

      --
      "Kill 'em all and let Root sort 'em out"
    5. Re:Bots by compro01 · · Score: 1

      Only if they're the opposite faction. Alliance players can't kill other alliance players and same applies to horde.

      --
      upon the advice of my lawyer, i have no sig at this time
  21. You cannot outlaw bots by Opportunist · · Score: 5, Insightful

    Sure, you can ban bots and you can void licenses when you catch someone, but bottom line: People won't stop as long as two criterions are not matched

    1. The game is interesting enough to be played instead of botted.
    2. The game is complicated enough to make botting pointless.

    Why do people bot? Two reasons. First, they're goldfarmers and want to make as much gold as possible without having to do it themselves. And second, some parts of the game are just boring tedium nobody wants to do but has to.

    So what all comes down is time sinks. People want to avoid time sinks. They don't want to sit in one spot and farm the same crapmobs for hours to get their $number $item for $quest. That's boring and tedious. They don't want to farm $mob for gold to buy their mount, that's boring and tedious.

    Give people what they want to play and you have no problem with bots. Simple as that. When you have a problem with people botting through your game, all it says is that you installed something in the game that should keep the people occupied but they generally hate to do it (aka time sink).

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:You cannot outlaw bots by Anonymous Coward · · Score: 0

      The thing is there are some people who will bot a game just to be "better than everyone else". I could name a hundred people who would agree that those people are better, but its nice to be a higher level than everyone else you know. Isnt it. Even without out the self satisfaction of doing it properly.

      Bots will exist for games like this whatever. The next real step will be someone making a new bot which from day 1 is open source. That way it cannot be stopped.

    2. Re:You cannot outlaw bots by foobsr · · Score: 4, Funny

      "People want to avoid time sinks."

      Quote from /..

      Well done.

      CC.

      --
      TaijiQuan (Huang, 5 loosenings)
    3. Re:You cannot outlaw bots by Anonymous Coward · · Score: 0

      Saying, "people only use bots because the gameplay has problems" is the same as saying "people only speed because the speed limit is lower than the speed they wanted to drive." I learned the hard way that telling that to a cop just makes things worse. On the other hand, I've gotten 9 speeding tickets and I'm only 19 years old. Lucky for me, in Texas, they can't take your license away -- you just have to pay the State an extra couple hundred dollars a year to keep it. I truly believe my driving is justified and my tickets are only the result of the government's inability to make road laws less tedious. So, I guess you could really go both ways on this one.

    4. Re:You cannot outlaw bots by barnyjr · · Score: 1

      I completely agree.

      Unfortunately, the very definition of MMORPGs up to this point is: time sink. Oh, and we'll add in some fluffy plot lines that nobody cares about and make press releases about how "immersive" the gameplay is.

      Now if people would just make bot software to do my dishes and mow my lawn...

    5. Re:You cannot outlaw bots by DeadManCoding · · Score: 1

      Honestly, I love playing WoW. Is it a time sink? Yes. Do I mind spending a couple of hours a night grinding dailies and running instances for gear drops? Not at all. I'm not exactly a social person, and finding a group that actually has a goal makes the game much more fun. I don't mind grinding levels because that's part of the fun for me. If players don't want to grind levels or farm gold, then they need to find a different game. Those activities are built into the game to help accomplish goals.

      IMO, those people that "don't want to sit one spot and farm" ruin the game for the rest of us. Damn impatient "instant gratification" idiots who don't understand that if you want something, you have to work for it. Yes, I have gear that I bought. I saved gold to buy gear, and I run instance to get other gear. And when I do get those gear drops, I get that accomplishment, I can look back and say, "Hey, look at what I did." Banning bots enhances my gaming experience. I'm glad that Blizz is actively trying to remove them. When it comes to this lawsuit, I think that they've approached the problem incorrectly. In this case, the end doesn't justify the means. The end result is what I want, but the means by a lawsuit for that result is wrong.

      --
      "The only constant in the universe is change." - Unknown author
    6. Re:You cannot outlaw bots by sandbenders · · Score: 1

      The game is interesting enough to be played instead of botted, for the majority of players. The problem is that a minority of players will bot no matter how engaging the gameplay is, because they can make money, are lazy, or are just miscreants. These are the electronic equivalent of people defacing public restrooms. And even a moderate number of these cheaters can negatively impact the gameplay of legitimate players.

      I would hate to see WoW taken over by cheaters like DII was for a while. It really ruins the fun for people who like the game. Considering how much money is at stake here, I don't blame Blizzard for fighting tooth and nail to protect their game. Some of their methods might be a bit sketchy, but I understand their desire to fight.

      -Sandbenders

       

      --
      Eagles may fly, but weasels don't get sucked into jet engines.
    7. Re:You cannot outlaw bots by bill_kress · · Score: 4, Interesting

      I don't think you understand game psychology. There is a crossover between a smooth, slow progression and long-term enjoyability.

      If a game had no grind, players would lose interest quickly--the rewards need to be spaced out and not constant. In order for a good experience to stand out from the grind, there has to be a grind.

      If you give people "what they want to play", they will not enjoy it at all. I can give you a game that you win at the push of a button--no grind at all. Would that make you happy?

      When I used to find myself spending too much time on any game, a truly reliable way to make me sick of it is to cheat--to get everything I want as fast as I want. End of all my interest in the game within a couple days to a week. (this is how I broke my original addictions to Diablo and Diablo years ago)

      Sure you think you want to be handed all these things you cheat for, but if that was really all you wanted, why not play single player? There are massive, undetectable cheats for that.

      The only reason to cheat on b.net is to compare yourself to people who don't--to somehow give yourself an edge up against those who don't because, hmm, because it makes you feel better about yourself maybe? That's just pathetic.

      Think about it for a while. Analyze what you play and why you play it. From your statement you obviously play a lot, but do you ever really think about what you enjoy about gaming? What you really want? Again, from your email, I have to guess no...

    8. Re:You cannot outlaw bots by metsu · · Score: 1

      If you take the timesinks out of WoW you're left with nothing but a shallow pvp implentation.

      I think it would be safe to assume that most botters are gold farmers and ebay sellers.

      level progression is easily done through questing, if you're not doing the quests.. then what's the point of playing? you might as well part with your money for an ebay chara and be part of the problem.

      IMO, Blizzard's mistake was adding incredibly expensive status symbols such us the epic flying mount.
      goldsinks are better served in subtle quantities.

    9. Re:You cannot outlaw bots by Z34107 · · Score: 1

      So, that's kinda like saying people don't want to actually go all the way around the board in Monopoly to get their $200 - so they should just take an interest-free loan from the bank instead? And blame Parker Brothers for making a boring game? And then grief other Monopoly players on their realm, and break my extended metaphor...?

      If the game is tedious, the Right Answer (tm) is to not play it. The Wrong Answer (R) is to buy multiple accounts, run hack programs, grief other players, etc. Whether you care about the in-game economy or anything else is one thing, but one of the most annoying thing WoW Glider does is let you programatically PvP or camp other players.

      That rant done, I haven't played WoW in a long time, and I haven't played Monopoly in even longer. But, the WoW Glider author needs to lose a game of rochambeau (capitalization?) with pneumatic press.

      --
      DATABASE WOW WOW
    10. Re:You cannot outlaw bots by Ambiguous+Coward · · Score: 1

      Now if people would just make bot software to do my dishes and mow my lawn...

      You mean, like, some sort of...dish washing machine? And maybe some sort of automatic, robotic lawn-mower?

      I mean, seriously, did you even try googling these things? :P

      -G

      --
      Their may be a grammatical error, misspeling, or evn a typo in this post.
    11. Re:You cannot outlaw bots by X0563511 · · Score: 1

      The quests are boring:
      Blah blah blah kill # $mob.
      Blah blah blah collect # $item.
      Blah blah blah kill # $mob blah blah collect # $item blah blah.
      Blah blah blah go to $place and talk to $NPC.

      My biggest issue is with the killing-for-items quests - when I kill a bird I get more than one goddamned feather, not one feather for 20 birds.

      Did I make my point clear enough?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    12. Re:You cannot outlaw bots by Spykk · · Score: 1

      This argument always seems to come up whenever the subject involves bots. I don't think it matters how interesting a game is. MMORPGs are all about being rewarded. That is what makes people play them. They enjoy getting something that is difficult to get. If a bot means you can get rewarded while you sleep or go to school then some people will use bots. If you make it so that the best items take no time or effort to achieve then the entire concept breaks down and the game isn't fun.

    13. Re:You cannot outlaw bots by _Sprocket_ · · Score: 1

      Give people what they want to play and you have no problem with bots. Simple as that. When you have a problem with people botting through your game, all it says is that you installed something in the game that should keep the people occupied but they generally hate to do it (aka time sink).

      I'm not so sure it's that simple. There's a couple reasons for this.

      The first problem is the nature of the game. There's supposed to be some limit to what you can do in the game that can be overcome to achieve some goal. That's what these little grinds are all about. Remove the grinds and remove the game.

      That's not to say that all grinds are good. Players are often pointing out when a grind is particularly onerous. And a good game administrator pays attention and tries to tweak the grind so that the grind is suitable for the reward provided (as they would adjust any other challenge in the game).

      The grind is supposed to be a challenge. It can represent several aspects of the game. It provides a way to slowly build to a special reward (epic mounts are expected to be gained after a period of wealth generation - gold essentially being tokens of that effort). It represents time spent in an area or efforts towards a faction (rep grinds / other types of tokens). It can also represent role-played skill (whether the player themselves have gained any skill).

      These are pretty fundamental aspects of the roleplaying game. But it also leads to another interesting observation on cheating. What if we weren't roleplaying but rather relying entirely on the skill of the player?

      Outside having an innate talent, most players gain this skill with practice. A common example is the FPS genre. There are (debatably) small advantages provided by having a fast system and low latency. But outside that, you can tell when you encounter a skilled opponent.

      Or are they? Are they running a bot? Are they running wall hacks? Are they using one of numerous other cheats? And there we have it - no built in game grind but we still see cheats.

      One could make the argument that practice is itself a grind. And sure enough, that's usually the excuse given; "I've got a life - I don't have time to get good to play this game." But if you aren't going to be willing to deal with the challenge of a skilled player - why bother playing against another person? Why bother playing the game if you're not going to actually play the game? Cheating is not playing the game.

      This is the second issue. The real reason these cheats exist is the players who use them. Not the game itself.

    14. Re:You cannot outlaw bots by Anonymous Coward · · Score: 0

      Funny. Games that had excessive grind caused me to lose interest extremely fast. You want to hold my attention? Give me something new to do. Let me earn experience from fighting other players. Place a limit on how much advancement you can do in any given point so after a certain point you gain nothing from grinding to level the field. Or just put in some real crafting system that allows creativity and discovery instead of "buy recipe/farm X mats/click button=cookie-cutter-item".

    15. Re:You cannot outlaw bots by Opportunist · · Score: 1

      Bluntly? Instead of rejoicing over Blizzard banning botters, I'd ask them why the game can't be made interesting enough to make people play it instead of botting through the content to get to 70 (or whatever the max level is right now).

      It's nice to achive something, but, bluntly again, if some stupid script can accomplish that, it's not really something I'd be proud of. If that what you accomplish is done after the boring grind, my question would be why you want to subject people to the boring grind first of all before they get to the "good" content. I don't quite get it why I should play a game that only lets me play the "real game" after I went through boring drivel nobody wants.

      It's amazing how many people get very vocal when it comes to being force-fed ads before they may play something, but they accept exactly the same, i.e. being subjected to boring shit before you get to the interesting part, when it comes to MMORPGs.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    16. Re:You cannot outlaw bots by Kingrames · · Score: 2, Insightful

      In his defense, the comment was posted by a bot.

      --
      If you can read this, I forgot to post anonymously.
    17. Re:You cannot outlaw bots by SoTerrified · · Score: 3, Insightful

      I don't think you understand game psychology. There is a crossover between a smooth, slow progression and long-term enjoyability.

      If a game had no grind, players would lose interest quickly--the rewards need to be spaced out and not constant.

      So you're saying any day now we can expect Civ IV Glider? Mass Effect Glider? Guild Wars Glider? I'm just picking on some games I play and enjoy. Civ IV is a perfect example. Sure it has a "grind" between the point that you decide on your plan and actually implement it. But what's this? Civ IV lets you set up a build order ahead of time and automate the process? Or it even lets you turn over the city building to an AI so you don't have to do the boring part? I guess we don't need a Civ IV Glider because the ability to skip the boring parts is built into Civ IV. So according to your logic, it's too bad no one will ever play that game.

    18. Re:You cannot outlaw bots by Opportunist · · Score: 2, Insightful

      Certainly getting everything handed to you makes a game boring. But making the game tedious doesn't make it interesting either.

      What I want from a game is a challenge. My goal is to prove that yes, I can do it. What do I prove by slaying a bazillion of the very same mob for some drop (i.e. "farming")? At best that I have no life and/or too much spare time on my hands. But that I can play? C'mon, get serious.

      WoW is no challenge, though, until very late in the game. Why? Because everyone levels (bots...) his way up to 70. Why? Because it takes longer to find a group and raid that dungeon than to just mow down a bazillion trashmobs. So what's the point of leveling to 70? It should allow you to get to know your character. How so, when you can solo (or even bot) your way up there so you know jack about playing? Where is the whole friggin' point, besides it being a stupid, pointless and utterly boring timesink so you pay a few days longer?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    19. Re:You cannot outlaw bots by Anonymous Coward · · Score: 0

      Why do people bot?

      Well...for some people, creating a good bot IS the game....it has nothing to do with gold farming, tedium, cheating....

    20. Re:You cannot outlaw bots by MostAwesomeDude · · Score: 1

      Sit down in front of Chrono Cross sometime. Massively long game, dozens of characters, incredible amounts of plot and fantastic art. But it wasn't boring.

      There was no grind. At all. You only got experience when you fought bosses, and you didn't have to do any ridiculous side-quests if you didn't want to (although they make stuff a lot more fun!)

      The "grind" in Chrono Cross is talking to NPCs, exploring, finding new characters, and advancing the plot.

      Sit down in front of a shmup sometime. Touhou is always a fun series because of its replayability, but there's others.

      The "grind" in shmups is all about honing your reflexes, especially in more modern "bullet hell"-style games. Boring? No. Predictable? No. Cheatable? No.

      Scriptable? Not with any kind of certainty (thanks, random number generator, for making bullet patterns unpredictable!) So I would think that it's pretty fun for pretty obvious reasons.

      And those are just two examples. There's plenty more.

        ~ C.

      --
      ~ C.
    21. Re:You cannot outlaw bots by Opportunist · · Score: 2, Informative

      The problem isn't so much that WoW is boring. The problem is that the interesting content of WoW is hidden behind insanely boring leveling. So people are very tempted to skip the boring part.

      It's a bit like skipping ads in your favorite TV show. Do you not watch your show because it has ads? No, you tape it and skip the ads.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    22. Re:You cannot outlaw bots by Forthac4 · · Score: 1

      I'd say they are the virtual equivalent of Andrew Carnegie.

    23. Re:You cannot outlaw bots by barnyjr · · Score: 1

      Actually no I didn't try "The Google"... was being facetious. But thanks for pointing out the obvious... ;)

    24. Re:You cannot outlaw bots by Anonymous Coward · · Score: 0

      You wanna know why I bot?

      Because I don't have enough time to grind all the crap I need to get gear. I don't farm gold and sell it, I don't bot lvl. I bot when I need something like Honor, or a certain amount of primals.

      Not all of us who enjoy the game can enjoy it for 5 hours a day.

    25. Re:You cannot outlaw bots by Z34107 · · Score: 1

      It's a bit like skipping ads in your favorite TV show. Do you not watch your show because it has ads? No, you tape it and skip the ads.

      Counter-metaphor?!

      No, it's more like taping over the boring parts of a rented VHS tape. The way most people go about skipping the boring parts (and farming, and griefing) affects other players too.

      Riposte!

      --
      DATABASE WOW WOW
    26. Re:You cannot outlaw bots by bill_kress · · Score: 1

      Civ games are not open-ended, it is not a mmorpg. It pits human against human. When you are done with a days play, the only thing you take to the next game is your personal skill improvement.

      Completely different concept.

      And yet, I'm pretty sure that if you went out and attached with random people playing civ, you'd get cheaters.

      What it sounds like you are saying is that you enjoy other games more, so you don't consider them grind? Others (in this same thread) have indicated that they do consider it significant grind (guild wars).

      Just out of curiosity, if you get to the point in a game that you are playing where you dislike it enough that you consider it hard (a "grind") what in the world could keep you playing it? I've gotten to that point in games (including Civ), recognized it and put the game away.

    27. Re:You cannot outlaw bots by Ambiguous+Coward · · Score: 1

      Honestly, I had no idea there were roomba-style lawnmowers until I decided to be an ass about it and went looking for them...I mean, it made sense, but I was a little surprised someone had actually followed through. :P

      I think the lesson here is that we need new, updated day-to-day-drudgery type tasks to use in these sorts of statements. Something a little more modern and relevant. Like, "Now if only I had a robot to farm my gold for me!" Oh, wait. Right.

      -G

      --
      Their may be a grammatical error, misspeling, or evn a typo in this post.
    28. Re:You cannot outlaw bots by Hatta · · Score: 1

      Except that there's no way to cheat in Civ IV. Any legal move is permitted, any illegal move will not be allowed by the server. If it can be automated, it should be automated. This philosophy entirely destroys any attempt at cheating with bots.

      --
      Give me Classic Slashdot or give me death!
    29. Re:You cannot outlaw bots by j00r0m4nc3r · · Score: 1

      Sinks, showers, baths... all on the "avoid" list for Slashdotters

    30. Re:You cannot outlaw bots by Opportunist · · Score: 1

      To make that metaphor accurate, you'd have to be forced to use a bot too (i.e. so you don't get to see the skipped content as well, as in your metaphor of the rented tape). Someone using that bot just taped over his own tape, or rather, cut a 2 hour movie down to the 10 good minutes (take whatever movie came out in the last 5 years and it should work pretty well), you can still play the whole tape.

      Btw, don't use jagged rapiers. Someone could get hurt when it breaks, and those injuries are usually pretty nasty. You should check your rapier every time before using it, for your and your opponent's safety.

      I'm pretty sure you could hammer out a fitting analogy out of a movie theater where someone's skipping or ignoring the "boring" parts could actually affect the others, but that's up to you to figure out. :)

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    31. Re:You cannot outlaw bots by X0563511 · · Score: 1

      What's a shmup? Sounds interesting...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    32. Re:You cannot outlaw bots by Anonymous Coward · · Score: 0

      Posting AC from my work comp.

      http://en.wikipedia.org/wiki/Shoot_%27em_up
      http://en.wikipedia.org/wiki/Touhou_Project

      If you're not in Japan, you can, with the blessing of the game creator, download Touhou games from:

      http://www.doujinstyle.com/touhougames.php ...I'm such a weeaboo. ;3

    33. Re:You cannot outlaw bots by Snaller · · Score: 1

      "Give people what they want to play and you have no problem with bots. Simple as that. "

      And impossible as that. Thanks for playing.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    34. Re:You cannot outlaw bots by Snaller · · Score: 1

      "When I used to find myself spending too much time on any game, a truly reliable way to make me sick of it is to cheat--to get everything I want as fast as I want. End of all my interest in the game within a couple days to a week. (this is how I broke my original addictions to Diablo and Diablo years ago)"

      Even that is a generalization, i know people who have been playing the same thing for ages with cheats enabled, because they get something out of it which is different than what you get out of it.

      "Sure you think you want to be handed all these things you cheat for, but if that was really all you wanted, why not play single player? There are massive, undetectable cheats for that."

      No single player WoW !

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    35. Re:You cannot outlaw bots by Z34107 · · Score: 1

      I'm pretty sure you could hammer out a fitting analogy out of a movie theater where someone's skipping or ignoring the "boring" parts could actually affect the others, but that's up to you to figure out. :)

      I'm thinking "Movie Theater TiVo thinks I'm gay?!" but I'm running out of ideas.

      Exercise to the reader? Maybe "WoW Glider = MLB Steroids" is better, and then Sammy Sosa goes out and ganks lowbies.

      --
      DATABASE WOW WOW
    36. Re:You cannot outlaw bots by bill_kress · · Score: 1

      Yes, I agree completely. The game would be fun except, as you said "Because everyone levels (bots...) his way up to 70". That ruins it. You made my point better than I could.

      If people weren't botting, they would be playing in dungeons the whole time and enjoying it, instead they destroy it for themselves by changing the game into a grind.

      MMORPGs tend to be addictive enough that people play quite a few characters too. How many games are really good more than 2 times through? How many aren't a grind the 5th time through?

      Quick person to person games are probably the only ones that have that kind of repeatability.

      No matter how good Final Fantasy n is, you're not going to enjoy replaying it on the 10th pass, and yet most of the replies here are insisting on that kind of performance from a MMORPG that they are ruining themselves by botting and making the powerful items too available even to people just playing through the first time. With nothing to look forward to, the game becomes a grind.

      If you were handed all the items, money and levels at the beginning of any RPG and told to play it through to the end, you'd consider it a grind (and you'd be right).

    37. Re:You cannot outlaw bots by bill_kress · · Score: 1

      Well, that should make it more fun than destroying it like the botters to to WoW, Diablo2, and most other games that can't prevent cheating.

      And yeah, I find the theory interesting.

      I've been considering making a RTS where the human player simply guides what happens through programs and general input. Basically you make your own client, or create macros for the default client and the server just enforces rules.

      It's a completely different game obviously--I mean your theory doesn't hold at all for bejeweled or Sudoku, and yet those are considered very interesting games by some.

      My ultimate end result would be a tournament where 20 teams of 4-5 people compete--Two pilots, 2-3 programmers working over say 48 hours, with a game moving so quickly that it simply looks more like flows of colors rather than thousands of armies moving across the board.

      In an RTS, the strategy is the game. In an MMORPG, actually spending time sitting in front of your character leveling it and earning each little advance is the game.

      I've almost always had the most fun in MMORPGs in the first few levels--the first few levels can EASILY be just as fun as the last few, unless you ruin it by having cheaters around giving you weapons and helping you.

    38. Re:You cannot outlaw bots by Anonymous Coward · · Score: 0

      Or just get a combo unit. try googling "illegal immigrant." :)

    39. Re:You cannot outlaw bots by toriver · · Score: 1

      Yeah, quest drop rates are screwy. WoW has quests with a 100% drop rate (i.e. Apprentice's Duties where the crocs always leave behind a skin until your quota is full) to horrendous drop rates (I cannot remember the worst offender as I am doing LotRO these days instead).

      So "loot X foos from fies" where you need to kill a number of fies much larger than X is booring. LotRO, being "heavily influenced" by WoW, largely has better quests, but has other issues to compensate... :)

      If you want simpler quests, try Age of Conan where every quest is signposted on the map to the point of ridiculousness.

    40. Re:You cannot outlaw bots by Anonymous Coward · · Score: 0

      It's amazing how many people are posting who've clearly never played the game.

      1. Glider basically ruins the in-game economy, turning the entire thing into "who runs Glider" and "who doesn't run Glider" where resources and equipment are concerned.

      2. People who run Glider don't just "use it to get past the tedium". This is a red herring. People who run Glider use it to farm the @#$@@ out of everything they can.

      3. Only the mentally deficient need to "farm the same crapmobs for hours". In case you haven't noticed, even up to level 60 you can blow through a level in about four hours flat, and none of it requires this "farm[ing] the same crapmobs for hours" you speak of.

    41. Re:You cannot outlaw bots by Anonymous Coward · · Score: 0

      check the popularity of deathmatch counterstrike servers, it's all meat, no grind, non stop shooting.

    42. Re:You cannot outlaw bots by Anonymous Coward · · Score: 0

      I think you need to look at your own gaming psychology, as you fail to make a distinction between grind and challenge. A game can be genuinely interesting all the way through and not let me win at the press of a button. Grind is the nonchallenging, tedious, but necessary work that nevertheless needs to be done. It's the difference between fighting a difficult boss battle in an RPG game and wandering the map waiting for random encounters to level you up so you can get past that boss more easily. It's the difference between a difficult shootout in a shooter to get to a door, and then realizing that the door was locked, you missed a key somewhere, and you need to wander a map that is now devoid of enemies shooting every box that you neglected to look through the first time. It's the difference between playing the early, tutorial levels in a puzzle game and playing the later levels when you actually get to apply what you learned. Hell, if you're not a gamer and don't know what I'm talking about, it's the difference between an engineering job and a janitorial one!

      I don't know about GP, but it's the challenge, not the grind, that keeps me coming back to gaming. If a game isn't challenging enough, I won't play it. And that's the problem with grind: it's a lot of time spent on a non-challenging aspect of the game. Sure, it's making you work for your rewards, but in entirely the wrong way.

    43. Re:You cannot outlaw bots by PastaLover · · Score: 1

      No single player WoW !

      Actually, there are private servers floating around that you can download and play on by yourself. You can make yourself lvl 200+, get all the best gear, one shot all the major bosses, you name it. But interest in it is low, as can be expected, as people generally cheat to one-up someone else.

    44. Re:You cannot outlaw bots by X0563511 · · Score: 1

      These look fun, thank you! Shame they are windows only, but I'll try them anyways.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    45. Re:You cannot outlaw bots by Snaller · · Score: 1

      It's also not legal ;)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    46. Re:You cannot outlaw bots by PastaLover · · Score: 1

      True, but it's a lot more moral. :-)

    47. Re:You cannot outlaw bots by Joe+the+Lesser · · Score: 1

      grinding is not the same thing as challenge.

      You can have advancement that doesn't involve doing the same thing over and over again.

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    48. Re:You cannot outlaw bots by bill_kress · · Score: 1

      For how long? A day? A Week? A Month?

      You can play a game every day for a year and never repeat yourself?

      I just think some of you guys haven't thought this through very well.

  22. Cancelling my WoW Account by Anonymous Coward · · Score: 1, Insightful

    I'm the ideal customer. Rarely play, but every 30 days my account is debited.

    Blizzard has crossed an ethical line. Maybe they don't like the guy's software, but asking a court to restrict his freedom of speech is simply wrong.

    Yes, publication of source code is a free speech right:

    http://news.cnet.com/2100-1023-225508.html&st.ne.fd.tohhed.ni?hhTest=1

    1. Re:Cancelling my WoW Account by Anonymous Coward · · Score: 0

      Rarely play, but every 30 days my account is debited.

      Seriously, if you don't play, don't pay them. You're paying them 15$ a month for a game you play once or twice a month?

      15$ isn't a lot of money, but I'm sure you can spend it on something other than kind donations to Blizzard.

  23. Yay... by Driador · · Score: 2, Interesting

    It's bnetd all over again. \o/

    1. Re:Yay... by pxc · · Score: 1

      :-) Yay for PvPGN.

      It's not quite the same for a few reasons, though
      -PvPGN deals with the server side of Blizzard's game. With WoW this would be potentially much more destructive to their revenue stream
      -PvPGN emulates servers that really only cost Blizzard money, except for people that buy Diablo I and Diablo II to play it online and wouldn't have bought it if they hadn't known about some PvPGN server (probably very few people)
      -bnetd was already Free and Open

      As a side note, I have a 15-hour LAN party coming up tomorrow, and you can bet that PvPGN is what I'm using for the Starcraft and Warcraft III tournaments.

  24. Too late: here's the source by Anonymous Coward · · Score: 2, Funny

    I don't see what all the fuss is about ... the source code for Glider is 9 bits:

    - # -
    - - #
    # # #

  25. Cheat happens! by aliquis · · Score: 1

    It's a risk you take, of course one can try to develop the game in a way which makes it harder, but if someone is intelligent enough they may find a way anyway.

    Though I think cheating is a bigger issue in NDS games for instance where the developers didn't expect anyone to be able to change the code and therefor took no protective measures, and therefor for instance let the client decide which blocks comes next in Tetris DS which makes some people play with all long ones ... Good work!

  26. no by unity100 · · Score: 1

    with your logic, even leave aside blizzard's, it constitutes a copyright violation if i hit ctrl alt del and end the Wow client by terminating it in task manager.

  27. Er how can you legislate that? by Jack9 · · Score: 1

    How do you rule on how someone licenses their own code? Is there some precedent?

    --

    Often wrong but never in doubt.
    I am Jack9.
    Everyone knows me.
  28. One Can't License Stuff One Does Not Own by EXTomar · · Score: 2, Interesting

    Blizzard is stance on that Glider contains copyrighted and protected property. One can't declare something open source if one doesn't own it to begin with.

    Of course all of this maneuvering hinges on whether or not Glider did their work cleanly. I personally don't favor this approach where it seems to be easier just to continually combat the thing better technology.

    1. Re:One Can't License Stuff One Does Not Own by gknoy · · Score: 2, Insightful

      Solution:
      Submit the entire Glider source code as an exhibit, to prove that it does not contain copyrighted or protected property. I imagine an expert witness could be found who could analyze it reliably. (Unfortunately, PAYING such a person would be more difficult.)

      If Glider was written undersource control, it would be interesting to see the lifecycle of the tool, also.

  29. Overreach of the Year by Nom+du+Keyboard · · Score: 1

    If you want to open-source Glider DO IT NOW. Don't wait for the court to tell you not to or you'll be in serious trouble. Once it's out the door onto the Internet the question is moot.

    And for Blzzard to tell you what your future employment can, and can't, be in coding is the Overreach of the Year.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  30. Kinda disgusting... by Anonymous Coward · · Score: 0

    ...that except for a *single* post above, not a single person took offense with the fact that using this software to hack Blizzard's WoW client is CHEATING. Anybody still thing cheating is wrong or do we all think that we are entitled to be the best without actually putting in the effort and earning it? Yeah, its just a game, still doesn't change anything... and no, just because somebody else it doing, doesn't justify you doing it.

  31. Why is there never any dicussion about WoW... by CauseWithoutARebel · · Score: 1

    ... being made into a fun game?

    I hate to be "that guy", but I hate WoW. There are a few fun parts and endless hours of pointless toil in between them. If I could let a robot play through the endless grind of killing and collecting trash to get to the next entertaining portion of the game, I'd be thrilled.

    I don't know, maybe MMOs can't be fun. Maybe it's not possible to put up enough unique and entertaining content to keep people hooked on it for years at a time. Maybe the only way to keep people playing is to endlessly hold a carrot in front of them and hope they chase it for as long as it's there.

    1. Re:Why is there never any dicussion about WoW... by Bengie · · Score: 1

      Bahh... all games can be claimed to be 'not fun'. I've played Doom/Quake/Half-Life/UT/variants of, so much, that I would join a game and mindlessly slaughter my way to the top. I've had points in my life where I could pull out my AWP and head-shot people with 400ms lag and no client side prediction while he's jumping and strafing. Now that's sad.

      I 'grinded' my FPS skill to the point where I would react to events before I realized them happening. Glider? screw that. Get your subconscious to do all the work and you tag along for the ride.

      I enjoy WoW for it's social aspect and nostologic feeling I get from playing tons of Blizzard as a kid.

      All-in-all, every game is a grind. to each their own.

  32. farming really an issue? by psiberia · · Score: 2, Interesting

    Farming may have been an issue initially with the game, and people profiting from the game, without Blizzard getting their share of it. However, since Burning Crusades, people who play at 70 can "grind" up gold easily...

    Blizzard has to address the real underlining issue, keeping the game interesting and challenging. The reason you would use glide is because you are tired of "grinding and questing" the same things over and over, killing the same mobs over and over, either for a new character or for a glimpse of some "better gear" (which is the biggest farce of the game). The user has already done it once why make it the same painful process over and over, it's an absolute turn off...

  33. Right distinction, wrong point though. by Dr.+Spork · · Score: 4, Interesting

    Blizzard absolutely have a right to control what happens on their servers. Notice though that this injunction is not about their servers. It's about what code is released on the internet - which Blizzard doesn't own.

    It's within their right to say "you can't use that code on our servers" - and they have a right to enforce that rule however they please (delete violating accounts or whatever). However, it's clearly not within their right to say "you can't use that code anywhere, or even have it, or even look at it."

    1. Re:Right distinction, wrong point though. by MoonBuggy · · Score: 1

      Actually that is the point I was making. Look at it in context, the post above was trying to say that Blizzard just want to stop cheating, I was saying that they have every right to do that on their own servers, but not to do interfere in any way with what people do with their own copies (or, by extension, where they release information on how to modify your own copy).

    2. Re:Right distinction, wrong point though. by Kadagan+AU · · Score: 1

      But isn't there some sort of legal mechanism (I'm nothing close to a legal expert) that has something to do with this situation? I mean, if the software creator is in the middle of a legal situation regarding his software, should he be allowed to post it for everybody before the final ruling comes out? It's like saying that someone is in indicted for child pornography getting the chance to post it on the internet before his trial's complete.. Or am I missing something here?

      --
      This space for rent, inquire within.
    3. Re:Right distinction, wrong point though. by Anonymous Coward · · Score: 0

      You are, child pornography is illegal, code is not. Unless blizzard is claiming that the code directly breaks their copyrights/patents/whatever (and they're not) they can do whatever they want with the code.

      The code is no different than say a document with instructions on how to glitch a billion gold out of the game, except very few people would argue that writing such a guide would be illegal. Blizzard can close the loopholes, ban the people, and do what they want as long as they don't try to game the legal system. Too bad companies seem to always win.

    4. Re:Right distinction, wrong point though. by Fulcrum+of+Evil · · Score: 1

      well, kiddy porn is always illegal. Source code, not so much.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    5. Re:Right distinction, wrong point though. by Anonymous Coward · · Score: 0

      it IS within their right to say whatever they want. that's what the whole argument is about. people can say what they want. people are not forced to use the bot or even look at the code. that's just people saying whatever they want. it's up to you if you want to listen to them and cheat on a video game.

    6. Re:Right distinction, wrong point though. by Snaller · · Score: 1

      "It's within their right to say "you can't use that code on our servers" - and they have a right to enforce that rule however they please (delete violating accounts or whatever). However, it's clearly not within their right to say "you can't use that code anywhere, or even have it, or even look at it.""

      Which is why they didn't, but went to the judge and said "Look you have already said this program is illegal to use, so how about banning it? Or else we'll just have to come back here the next time someone uses it and waste our money and your time on something you have already found illegal"

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    7. Re:Right distinction, wrong point though. by Anonymous Coward · · Score: 0

      Yes, but according to everything that's been stated (and from what I've learned myself) Glider is a *passive* application at this point.

      To say that *this code is being used on our servers* is complete BS.

      It's being used on the client.

      This whole argument is pointless and stupid.
      It raises major issues for the future of internet gaming and software licenses in general. (something we, communally, don't need)

      To say, "you can't use this software in conjunction with ours" I would think would violate fair-use.

      If someone pays $14 a month to play a game, and all they want to do is let it play itself, then fine. Let them wallow in their own stupidity.

      I've seen this crap with Asheron's Call, WoW and Eve, it's NOT going away. If mmo developers really want to stop botting, stop making games that are:

      A) so easy to bot

      B) have to resort to huge time sinks to keep players playing.

      just my 2c.

  34. So I have this idea rolling around in my head... by BobMcD · · Score: 1

    ...about making a bot program that would be completely unstoppable. Also, it could be modified to allow for remote play, which is something I'd truly love - particularly for remote AH interaction.

    The idea: run the bot on a separate PC.

    Requirements:

    1) Find/devise a way to send USB inputs from one PC to another. Make it look like plain-Jane USB keyboard and mouse input.

    2) Find/devise a way to capture VGA data and parse it. Provide a 'Generic Monitor' PNP ID to prevent detection.

    3) Optionally, find/devise a way to capture audio data, as above. Would be great for a fishing bot, along with 'fishping'.

    4) Optionally, find/devise a way to interact with bot program via the web, cell phone, or other means. Again, Auction House comes to mind, but also imagine getting a text message when you get whispered by a GM. Log into the web interface and input your replies, clicking the 'send' button.

    In general, all of this would be ran on a second PC using only the human methods of interacting with the game - HID, video, audio. With enough of an interface, this could be very difficult to track and/or prevent.

    You could even secure the network channel via SSH to prevent Warden from sniffing the traffic.

    Another appeal to this approach is that it would be modular and would scale to other games using the same technology: EQ3, Warhammer, whatever.

    I could see an enterprising company selling appliances, pre-built and ready to rock.

    I wonder how creative the copyright complaint would have to be to bring such an enterprise to court, as well. Again, we're talking about a program that does not interact with the game's data in any way. All that's being done is capture/parse of data being provided to the end-user. Sounds like 'fair use' or even 'time shifting' to me...

  35. Re:So I have this idea rolling around in my head.. by BobMcD · · Score: 1

    Oh crap! I think I may have just 'solved' it myself...

    Funny how writing an idea down makes it more tangible.

    What if we ran WoW in a Virtual Machine?

    Wouldn't that make the hooks a lot more available?

    As for 3d acceleration, would you really NEED awesome graphics on your web portal? Just use the crappy-fake method of getting it to run, and viola.

    Another idea, what about Wine?

  36. The Real Problem Isn't Glider by immcintosh · · Score: 4, Insightful

    The real problem is the fact that World of Warcraft (and every MMO released to date) is designed with such shoddy gameplay mechanics that people would rather have a computer play most of the game for them. The problem isn't that some people automate their characters, the problem is that a large percentage of the game is so mind-numbingly boring and repetitive that people would go to any length to avoid it and just play the good stuff. Is there anything wrong with this? Absolutely not, these developers (again, this applies to ALL MMOs) need to learn to design games that are fun the entire time you're playing them.

    Put it another way, consider what would be the case if WoW were a single player game. The immediate conclusion everybody would draw was that the gameplay is substandard, because they are so tempted to automate it. Make it multiplayer and all of a sudden this is different? No. What's really going on here? Blizzard puts as many artificual, tedious roadblocks as they can get away with into the game, and the reason they do so is to extend the duration of their subscriptions as long as possible. When somebody decides to automate the process, Blizzard isn't protecting their player base, they're protecting their profit margins. They're saying, "You'll play this game OUR way so we can milk you for as much money as possible." So I say to Blizzard, cure the disease, not the symptom. Make a game that people don't want to have a computer play most of it for them and you won't have these problems.

    Can't figure out how to make a game that's both fun and takes a long time to get tired of? Hire some actually talented game designers. We know you can take a design somebody else came up with and polish the mechanics to to a shiny gleam (see: every Blizzard game to date). Now's the time to innovate.

    1. Re:The Real Problem Isn't Glider by Bill,+Shooter+of+Bul · · Score: 1

      I agree 100%. I will not be doing a machine's work. I will make the machine do my work.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    2. Re:The Real Problem Isn't Glider by Anonymous Coward · · Score: 0

      The problem isn't that some people automate their characters, the problem is that a large percentage of the game is so mind-numbingly boring and repetitive that people would go to any length to avoid it and just play the good stuff. Is there anything wrong with this? Absolutely not, these developers (again, this applies to ALL MMOs) need to learn to design games that are fun the entire time you're playing them.

      No, bypassing the 'mind-numbing' parts of the game are not the primary concern. If you think a game is so boring that you'd rather have a bot play it for you, then continuing to pay for that game is the dumbest decision a consumer could make.

      The issue with botting is that it allows a player with a bot to gain game resources at a rate orders of magnitude faster than other players (Literal orders of magnitude, I'm not using it to mean 'a little more' here). At the max character level of an MMO, the players are in direct competition with each other. Not necessarily PVP (though it is a choice) but the game at that point becomes a matter of being 'better' than other players through items, gold, dungeon/raid progression, etc. Botting allows a huge advantage in this.

      Then there is gold farming. Blizzard doesn't like people earning a profit from their property. Prolific botting increases the flow of gold and would end up inflating the prices of transactions in-game, driving more people to buy gold or bot for it.

      So please (in general, not specifically you) stop using this issue as a soapbox to preach how bad you think the game/mechanic is. If a terrible game can make billions of dollars and continue to keep customers 3+ years, society would collapse when these "actually talented game designers" start making a good game.

    3. Re:The Real Problem Isn't Glider by Anonymous Coward · · Score: 0

      You fail.

      It is a game. No one, including Blizzard, is forcing ayone to play (and therefore pay for) the game.

      If it is not fun, don't play it.

      If the game sucks, maybe you can design your own game, market it, and get people to pay you for the good work. But please don't break the rules of other people's games.

    4. Re:The Real Problem Isn't Glider by Anonymous Coward · · Score: 0

      Silly comment. Insightful? No.

      I don't give a crap if Blizzard sues who, but your "this is not different than single player games" crap is totally ... well ... crap.

      There is a bigger picture here that Blizzard has to look at. Economy of the game, how it affects people each time they log in, etc. On a single player game, the only person you hurt is yourself when you "cheat".

    5. Re:The Real Problem Isn't Glider by Snaller · · Score: 1

      "The real problem is the fact that World of Warcraft (and every MMO released to date) is designed with such shoddy gameplay mechanics that people would rather have a computer play most of the game for them."

      Except "People" is just a weasel word you cooked up because you don't have any facts but still feel you should be allowed to rant. "People" DO want to play it and they do. with 10 million subscribers, if you can sell your cheating stuff to 0.5% you can still earn money.

      "Can't figure out how to make a game that's both fun and takes a long time to get tired of? Hire some actually talented game designers."

      Which is just immature bullshit trolling. Easy to spew, far more difficult to put your money where your rant is - what you have you made? Living in the basement yet? Their product has millions of devoted subscribers and the money is pouring in.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    6. Re:The Real Problem Isn't Glider by thetagger · · Score: 1

      Here's the Cliff's Notes version of your argument: "Blizzard made the game intentionally boring so that people would give them more money". This is false. People would just leave. In fact, a program like Glider would likely increase their revenue, as it would reduce customer frustration.

    7. Re:The Real Problem Isn't Glider by immcintosh · · Score: 1
      People is hardly a weasel word because Blizzard is suing of a product that "people" clearly use enough for it to be a problem. So I think you're demonstrably wrong there.

      Which is just immature bullshit trolling. Easy to spew, far more difficult to put your money where your rant is - what you have you made? Living in the basement yet? Their product has millions of devoted subscribers and the money is pouring in.

      Hyperbole, yes, I'll admit to that. Perhaps it's unfair to pick on Blizzard because it's a sin that ALL modern MMO developers are guilty of. There is, in my opinion (and many others I know) no real excuse for "the grind" as a gameplay mechanic. It's the lazy answer to padding out the gameplay hours of your product--simple as that.

      I cite to you Nethack as an example of a game that you could easily spend as much time playing as anybody does with WoW, but manages to remain enjoyable even to experts, and even though it essentially involves doing the exact same thing over and over again. Is it repetitive? Yes. But in a very enjoyable way which no modern MMOs have come even close to capturing.

    8. Re:The Real Problem Isn't Glider by immcintosh · · Score: 1

      I think you kinda missed the point. There are some very enjoyable aspects of WoW, and I myself was an addict for quite a while. I'm not denying that they've made, in many ways, a great product. What I am saying is that they've committed what I consider a horrible game design "sin," and it's one that every MMO these days is guilty of, so I'm not picking on Blizzard.

      What is that sin? Well, their game has a lot of enjoyable elements, but those in and of themselves would not be sufficient to sustain their profit model. So what do they do? They pad it with a bunch of uninteresting repetitive elements. It speaks volumes that the good part is so good that people are willing to suffer through sometimes hundreds of hours of "grinding" in order to enjoy the parts that are actually enjoyable.

      Anyway, my point is that MMO designers seem stuck in this rut, where it seems they can't even imagine designing a game that is both as time consuming as something like WoW, but actually thoroughly enjoyable the entire time (I honestly have never met someone who likes spending hours simply grinding levels/money/gear/etc...). I am absolutely confident it will happen eventually though, and that, I think may well be the end of society :) Sure, I might be totally wrong about all of this, but I really don't think so.

    9. Re:The Real Problem Isn't Glider by immcintosh · · Score: 1

      The issue with botting is that it allows a player with a bot to gain game resources at a rate orders of magnitude faster than other players (Literal orders of magnitude, I'm not using it to mean 'a little more' here). At the max character level of an MMO, the players are in direct competition with each other. Not necessarily PVP (though it is a choice) but the game at that point becomes a matter of being 'better' than other players through items, gold, dungeon/raid progression, etc. Botting allows a huge advantage in this.

      I'm a little late with this, but here goes. Please, tell me what resources can be acquired faster by a bot in MMOs than by a real person playing. Because it's not gold, it's not experience, and it's not items. Real people are, believe it or not, much more efficient at playing the game, even grinding, than any AI yet to be created. Why else do you think there are real people behind all the for-profit gold farming characters?

      But that's not the point. The point is that even you seem to agree with me. People want to PvP or fight raid bosses. The rest of the "filler fluff" is only ever done for the sake of being able to PvP better and fight tougher raid bosses. Nobody spends 10 hours of grinding out gold, honor, and crafting materials because they like doing so. So my point is this: why exactly would you have a game designed such that the majority of time is spent doing something people don't want to do, in order to spend some more time doing what they actually enjoy? If there's an explanation for how this can qualify as good game design, I'd like to hear it.

  37. Open Source the Warcraft client... by argent · · Score: 1

    If Blizzard is selling a user interface (the client) then they shouldn't care who's improving the user interface.

    If Blizzard is selling a service, then they shouldn't be implementing the security in the client: you can't stop anyone breaking in to their own computer.

    What costs more, the service or the client?

    Open source the part that you're not making money from, and quit worrying about Glider.

  38. Wrong, grinding = bad game design by Morgaine · · Score: 2, Insightful

    > If a game had no grind, players would lose interest quickly

    That is incorrect.

    Guild Wars is an example of an online game that has (almost) no grind, and yet is massively popular (millions), and growing.

    And GW has (almost) no bots, since there is almost no boring grinding for bots to replace. As a result, the only reason left to run bots in GW is for farming for drops, but it's very rarely done.

    So no, you're wrong. WoW (and EverQuest and others) did not need to be designed as time sinks, but they were, simply because that extends the companies' monthly revenues. And now Blizzard deserves to be overrun with Glider-type bots, because the grinding problem is of their own design and making.

    The need for grinding is a sign of a very badly designed game. Repetition has no redeeming aspects at all.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
    1. Re:Wrong, grinding = bad game design by Anonymous Coward · · Score: 0

      Guild Wars is a very bad example as the game has no subscription fee and the numbers therefore only reflect the people who have bought the game, not the actual number playing. My wife and I both purchased the game when it came out, and left after a few weeks. I know of a number of others who did the same thing.

      Guild Wars doesn't want time sinks because they prefer people to purchase the product and NOT play. That lowers their server costs and support issues. Since there is no subscriber fee, there isn't really any incentive to keep people in the game.

    2. Re:Wrong, grinding = bad game design by geminidomino · · Score: 1

      I love GW, have multiple accounts with all 4 games, but come on. No grind? Are you kidding?

      Factions: Kurzick/Luxon - Minor, but required to progress

      Nightfall: Sunspear rank - Not so minor, required to progress

      EoTN: The entire expansion was CREATED around grind. Four groups to grind reputation with, and nothing else.

    3. Re:Wrong, grinding = bad game design by Anonymous Coward · · Score: 0

      Guild Wars doesn't want time sinks because they prefer people to purchase the product and NOT play. That lowers their server costs and support issues. Since there is no subscriber fee, there isn't really any incentive to keep people in the game.

      That's exactly what the parent said -- that Blizzard made WoW a grinding game because the time sinks increase their income.

      Guild Wars is a very bad example as the game has no subscription fee

      Not at all. That's what makes it a good example, because it shows that the grandparent's suggestion that grinding is needed for popularity is patently false. GW is very popular for a composite of reasons: it's a good game, it has no shared-zone abuses, it has no subscription fees, it is friendly to casual players, and it has no grinding to mention. If the grandparent were right, it would not have become popular because it lacked grinding (a ludicrous proposition anyway).

    4. Re:Wrong, grinding = bad game design by Anonymous Coward · · Score: 0

      Factions: Kurzick/Luxon - Minor, but required to progress

      Nightfall: Sunspear rank - Not so minor, required to progress

      You seem to misunderstand the concept of grinding: it's about endless repetition, especially killing the same mobs over and over. (I remember killing the same mobs in the same spot for months on end in Everquest, for example.) Raising ranks or levels isn't grinding when you only do things once.

      Neither of the above two GW campaigns required any grinding, because you accumulated your 10k faction in Factions and you reached the needed Sunspear ranks and a more than ample Lightbringer rank just by doing the storyline missions and quests and nothing else, once only.

      Admittedly if you then wanted to take Sunspear/Lightbringer all the way to max then it required a few days repetitive killing in the Sulphurous Wastes, so Nightfall has *some* grinding for a few people, the hardcore. It's entirely optional though, and not needed to complete the game in any shape or form: Lightbringer r4 or r5 is more than enough to give Lightbringer's Gaze the power needed to cope with Torment. Likewise, Profecies had no grinding: you did everything once only.

      EoTN: The entire expansion was CREATED around grind. Four groups to grind reputation with, and nothing else.

      Not at all. EotN was created around 4 groups and 3 story arcs, but completing the EotN storyline required no reputation levels at all. The 4-group reputation grind you mention is entirely outside the framework of the story, mainly for hardcore people with nothing better to do while waiting for GW2, their choice. The fact that grinding is entirely optional and is not required to "beat the game" makes all the difference --- huge numbers of people don't bother, in particular the casual players who are GW's mainstay.

      You can grind in any game if you really want to, just by repeating stuff you've already done. That doesn't make for a useful definition of "grinding game" though, so the difference between grinding game and non-grinding game has to be whether grinding is required or not to complete the game. Well GW doesn't require it, but obviously it doesn't stop you if you insist.

      And finally, there's the matter of degree: when you compare even the hardcore GW reputation grinds of a few days per EotN group against the months of grinding in WoW and EQ, there is just no comparison. We're looking at two entirely different categories of effort expended.

  39. Just do it by JakeChance · · Score: 1

    Seriously, just let the code out. This world needs to understand that they need a new tool set for dealing with certain issues. It's no longer acceptable to take everything to court where typically, he-who-has-the-most-money wins. A court or faux-legal order will take a while. Just let the code out and be done with it. It's the speed of information that's going to be a force for this change. Also, if he wrote the code and hasn't sold it or the rights to it, I'm pretty sure he can give it away.

  40. Blizzard's Small Problem by eav · · Score: 1

    I can't see this as being anything more than a very minor problem for Blizzard. But their actions seem to be begging someone to create a major problem for them; like creating an open source version of their game that runs over a p2p network, that anyone can modify in whatever way they would like to.

  41. OT: Analogies by thePowerOfGrayskull · · Score: 2, Funny

    Have you ever noticed that whenever someone starts a post saying that an analogy is bad, they then try to add more convolutions to that same analogy as if that will improve it?

    Why, that kind of analogy is just like when someone puts a rocket on their neighbor's car and doesn't tell the neighbor, then fires it up when the neighbor leaves for work in the morning.

    Yep, just like it. :D

  42. Dots more dots!! by Anonymous Coward · · Score: 0

    I think this lawsuite was really filed due to pressure from the chineses farmers union. They told blizzard "Don't make me give you a 50 DKP minus!!"

  43. Couldn't this help them? by absee123 · · Score: 1

    How is open sourcing this software bad for Blizzard? Sure, it might lead to a rise in the amount of people attempting to use it in the short term, but last time I played WoW I wasn't aware that a huge percentage of the players were botting anyway. In the long term, I would think that having the source code for glider would better enable Blizzard to provide a technical solution, as opposed to a legal solution, to their little problem. Beyond that, perhaps they could take some initiative and analyze how glider does what it does in order to improve their NPC movement/AI or something. I'm sure it must have some nice path finding algorithms designed to work specifically with WoW.

  44. Well... by Daengbo · · Score: 1

    I still hadn't forgotten the bnetd debacle so there's no way I'm ever forgiving Blizzard now.

  45. Wait a minute (Re:Kinda disgusting...) by HikingStick · · Score: 1

    How is the bot cheating any more than cruise control? Do cops claim you're cheating by using a system to keep your vehicle at a set speed? You set it to maintain a specific speed, but then you take control again (using the terms suitable to WoW) during "the interesting parts", like when you come upon other traffic, when you enter a town, or when you simply want to take full control for a while.

    The big difference I see is using bots like this to gold farm or do other things for profit. If you are just wanting to start a new character and get past a lot of the grind that is so repetitive and lame (especially after you've manually leveled up a character or two), then I say go ahead.

    Blizzard needs to decide which action will ultimately preserve their player base--allowing or disallowing the bots--and then live with the consequences. While WoW has a legendary reputation in the MMO field, if they start losing veteran players who are tired of the grind, they will need to reassess their business model and their terms of service.

    --
    I use irony whenever I can, but my shirts are still wrinkled...
    1. Re:Wait a minute (Re:Kinda disgusting...) by Anonymous Coward · · Score: 0

      I agree with you 100%. Once you get a couple of characters up to even level 20, the grind you have to do, to just get your spells is a complete waste of timee. If you want to just play a few hours a week, it takes months or years to get a couple of characters to the higher level. Not to mention all the times you can't get on a server, now you have to create a new character to play.

      I downloaded it, and used it a couple times, to just automate my character while I sat next too my character to read a book. Then two weeks later I heard about this suit. I figured, thsi blows and canceled my account.

    2. Re:Wait a minute (Re:Kinda disgusting...) by Puffy+Director+Pants · · Score: 1

      Driving isn't a game, it's not competitive, but rather a part of life. Still, if you look at professional racing for example, some do ban various automatic devices. Nascar, for example, doesn't allow Rev-limiters for pit road. And let's not forget, Glider is for profit, and it is used for profit. For the problem of not wanting to level a character, I'd suggest a jump-start as more practical, if potentially problematically. Why just this morning on my server while I was playing WOW there was someone complaining about people leveling to 70 to easily and not learning the game.

  46. The real issue by jabskeeterbug · · Score: 0

    Make leveling actually fun instead of a "grind". If there is such a huge demand for Glider maybe they need to re-think some of their game's design. Other MMO games have dynamic updates as you play, the WoW world feels static, and they have to take the servers down completely to apply updates.

    --
    -Skeeterbug
  47. They do have recourse, and it's quite secure.. by plasmacutter · · Score: 1

    they can ban people from THEIR SERVERS..

    They have overreached in this case. Under this ruling ford can sue third party "pimp your ride" services because they fabricate parts which interact with patented ford parts.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  48. "If a tree falls in the forest...." by jnadke · · Score: 1

    If a developer writes an application, it it doesn't infringe any copyrights....

    But RUNNING the application DOES. Is the application still infringing?

    This is why you should be afraid.

    What about thinking about writing the application? After all, you have to think about the code before you write it. Isn't that, in effect, Thoughcrime? (I think I owe royalties to Orwell now)

  49. The "analog hole" by IdeaMan · · Score: 1

    There is still the hardware work-around: Hook up the video out to a video capture card on a second computer, make a hardware widget that takes goes from the second computers USB port to keyboard in on the first computer.

    You jest, yet they are worrying about similar kinds of things wrt video. (See Trusted Computing)

    --
    They ARE out to get you simply because They are in it for themselves and they don't care about you.
    1. Re:The "analog hole" by omglolbah · · Score: 1

      That is how the successful poker-bots work.

      A screen scraper on a separate computer and a keyboard/mouse emulator (hardware).

      A tad harder to do with WoW but not impossible. Since you can so heavily modify the GUI of WoW with mods (which ARE allowed) you could probably put up most of the info you need for botting in an easily scrapable format...

      Being an ass and doing it is an entirely different matter though ;)

  50. Re: the code by An+anonymous+Frank · · Score: 1

    Why oh why doesn't Blizzard simply buy the code (along with some NDA clauses) in the first place?

  51. hmmm. by TheLink · · Score: 1

    We call such characters Politicians around here.

    --
  52. Different strokes, I guess by BenEnglishAtHome · · Score: 1

    ...a truly reliable way to make me sick of it is to cheat--to get everything I want as fast as I want. End of all my interest in the game within a couple days to a week.

    Interesting. I, on the other hand, loved Doom (Yes, that's how long it's been since I've done much gaming) but I'm just terrible at it. Really. Got killed immediately, consistently. I tried some settings that removed enemies, all the way down to none, iirc. That didn't help; it was boring to walk around in empty or near-empty spaces. Then I tried just flat-out cheating. I gave myself infinite ammo and invulnerability.

    Oh, my, what a change. Previously, I'd start to play and quit in frustration after a few minutes or an hour. As much as I liked the game and always returned to it, I never played it consistently. After I got the ammo and invulnerability, however, I played and played and played, hours upon hours, for months. It became a wonderful obsession.

    I don't think what I did was cheating, really. I got far more satisfaction from changing the nature of the game. I set different goals, mostly seeing how fast I could get through. I changed the game-type from "kill the baddies" to "run through this maze faster."

    Oddly enough, I don't like racing games. I suck at those, too. :-)

    1. Re:Different strokes, I guess by bill_kress · · Score: 1

      Again (Said this in another reply), it's the difference between an RPG and non-RPG sytle game. In an RPG, you are improving your character. That improvement has to have a cost and take time or it's no longer an RPG, it's a really really lame--well there is no category for that game because nobody would make a game that stupid.

      RPGs are really about building a character--if that's free or easier, it's more like your first "Fix" of doom, just having no enemies while you walk through the levels.

      But my statement was too generic, you're right... Depending on what part you cheat, some can be kinda fun, and some cheats (like the IRL) aren't even cheats, they are gimmies in the games, but game developers keep these rare because it still limits the games replayability.

  53. WRONG, all games are like this. by SmallFurryCreature · · Score: 1

    Take Mass Effect. The puzzle game to unlock containers, scan deposits and break into computers. Decent enough little mini-game but by the end weren't you sick to death of it?

    And ME only takes 30 or so hours to complete.

    A MMORPG has to last for months if not years. Just how are you going to create anything that is fun to do for so long?

    Age of Conan tried to update combat to make it less boring, so instead of pressing a button to execute a skill you now press a button to execute a skill followed by a number of other buttons a bit like DDR except that the pattern is always the same. So Skill A is followed by 312 for instance. In PvP combat it was tricky because you need to be in range when the final button is pressed but in PvE (fighting against the computer) it adds NOTHING! In fact players with a macro keyboard just macro the combo's and find themselves playing yet another Everquest clone.

    Vanguard has a diplomacy mini-game. Intresting enough until you start doing some math about how many games you need to play to actually achieve anything and loose all hope.

    Same with crafting mini-games. Fun enough in their own right the 100th time they loose all appeal.

    I think Star Wars Galaxies still did it the best. It had a mini-game for crafting but if you had a good result you could safe it as a recipe and use it over and over again in a factory. So mini-game that put in a bit of challenge but without hammering the player to death with it.

    But then SWG was a game that required players to make their own fun and we all know how that ended.

    The problem is simple, the more thightly scripted content is the longer it takes to design but the shorter it lasts. If a single player game like ME takes years to develop for 30 hours of gameplay then just how many decades does a game have to spend in production to give 30 months of gameplay?

    Perhaps the answer lies in making the game focus on strategy, FPS games like the famous counterstrike were played for years with only limited content. Perhaps if MMORPG's battles were less like puzzles (do the right thing with the right class at the right time and WIN) but more like strategy, (okay, we have no class X but we got skill Z, how can we use that?) people would play the game differently and enjoy the gameplay. Could you imagine a MMORPG where not every LFG message has people begging for a healer?

    Lotro does that in the beginning. If you want and try you can survive almost until till the end game with odd groups lacking "essential" classes. How about an all hunter party, dragons don't stand a chance. Guardians protecting each other? Takes a while but near invulnerable.

    Sadly, I fear that many people just don't have the mindset to play in a game that would focus on challgenging gameplay over memorisation.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  54. I don't think these will work by stickrnan · · Score: 1

    Here are some thing they could do:
    1) Don't let anyone mine/pick anything that there skill level makes gray to them.
    2) put some random drift into movement.
    3) limit the price you can sell something for on the AH to 10 times what a vendor would pay
    4) don't allow the transfer of more then 100GP a time. Maybe a one time unlimited amount per month.

    1. Makes having the mining/crafting skill trivial and severely limits players from gathering low or mid level resources. Want to mine that iron? Tough, drop your mining skill and level it back up. In turn, that will increase prices on the Auction house to ridiculous levels.
    2. Node drifts underground, no one can harvest it.
    3. Vendors pay very little compared to what demand will bring for an item. Plus, putting artificial boundaries on prices can easily destabilize the economy.
    4. It's been a couple years since I've played WoW, but even then, there were a lot of items/services that would gross well over 100 gold. Now that the level cap is 70 and flying mounts cost a bagilion gold, I'm sure the value of gold in WoW has only gone down (meaning higher prices all around).

    I liked the ideas at first, but as I thought about the game mechanics, realized they would only frustrate Blizzard's customers.

  55. Botting cannot be prevented by TiggertheMad · · Score: 5, Interesting

    From my experience as a MMO designer, battling automated play is actually a huge design problem.

    I am a professional programmer, and I would say that it is more than that. I would say that it is fundamentally impossible to prevent botting on remote clients without a client being completely locked down with DRM. And as Microsoft has already discovered, that is a hard sell.

    You have the same fundamental problem that media creators do: You have to give people information, but prevent them from using it in ways you don't approve of. This problem will not go away any time soon.

    The simpler problem of stopping WoW botting is easy. People bot in WoW because 'the grind' to level or gain faction rep is long and boring. Change the game so that people aren't rewarded for sinking so much time into the game. Problem solved.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:Botting cannot be prevented by Escogido · · Score: 1

      Fundamentally impossible, yes, but there are sometimes design decisions that would at least make automated play less beneficial. But yes, I agree that in general this is an uphill battle that doesn't really have a winning strategy for the designers.

      What I can't agree with however is the statement that Blizzard should change the game so that 'people are not rewarded for sinking so much time into the game'. Players with time and resolution ('hardcore') are interested in having an advantage over the new guys and those who don't have too much time to play ('casuals'). What you are suggesting basically can be described as making the game less hardcore and more casual, denying the hardcore guys their advantage. In other words, rob Peter to play Paul.

      So when we have (roughly speaking) two groups of players who are willing to pay and whose expectations are mutually exclusive, usually money decides who wins. And we already know that high numbers of subscriptions that WoW shows at the very least indicate Blizzard were not far off with their design choices in this regard.

      Anyway it is not possible to design a game that would please everyone - you have to make an educated guess whom to target, judging by the resources required to implement either game model and the expected demand from players. So this is not a design *flaw*, it is a design *fork*.

      Simply put, if a million people doesn't play because they don't like the grind but two millions play because they do like it, then two millions win. Complaining that you're not targeted here is pointless as long as they're making more money targeting those who actually like the game for what you don't.

    2. Re:Botting cannot be prevented by Anonymous Coward · · Score: 0

      The simpler problem of stopping WoW botting is easy. People bot in WoW because 'the grind' to level or gain faction rep is long and boring. Change the game so that people aren't rewarded for sinking so much time into the game. Problem solved.

      "Things that I don't know how to do are easy!"

    3. Re:Botting cannot be prevented by Anonymous Coward · · Score: 0

      Bull

      They already have seperate servers for PVP players and RP players. There is no reason why they couldn't have seperate servers for casual players (rep scales cut in half, etc). If a hardcore player wanted to play on that kind of server they'd get bored and quit. Based on your thinking they should make the game as hard as humanly possible and their profits will keep going up? Those 3 players who don't mind needing 100,000 reputation and being one hit by bunnies will be very happy. They might have 2.5 million if they made it less time consuming to progress. Their numbers already went up when they nerfed the game a bit when BC came out.

    4. Re:Botting cannot be prevented by Arterion · · Score: 1

      They're not mutually exclusive. The people without time to sit on WoW all day still want the good gear, so they bot up to get it.

      In other words, the more hardcore you are, the more rewards you get. It's actually not even a sound business plan, since everyone pays the same monthly fee. The more people play, the less profitable their subscription is.

      --
      "That which does not kill us makes us stranger." -Trevor Goodchild
    5. Re:Botting cannot be prevented by WNight · · Score: 1

      In WoW you *must* grind. In (some) other games you can reach the high levels and see the content without grinding, but grinding is available if you want to do all the side quests, etc.

      It's just that Blizzard's game are the artistic equivalent of an Alan Smithee movie - they don't put that level of consideration (for alternate gaming styles) into their design. They offer a ton of freedom, if you do exactly what the designer would do. Unlike something like GTA3 where you can wander off in the other direction and ignore the game, yet still have fun.

    6. Re:Botting cannot be prevented by puusism · · Score: 1

      The simpler problem of stopping WoW botting is easy. People bot in WoW because 'the grind' to level or gain faction rep is long and boring. Change the game so that people aren't rewarded for sinking so much time into the game. Problem solved.

      There is a subfield of game theory which deals with exactly this problem. It is called Mechanism Design. In this case, the problem setting would be: "How to create a MMORPG so that using bots gets less incentive than not using bots?" One easy way to accomplish this would tie the rewards with actual role playing, such as interacting with other players. Grinding would gain a player nothing.

      --
      - Ismo
    7. Re:Botting cannot be prevented by Rakarra · · Score: 1

      Incorrect, grinding is entirely optional. Sure, you must grind to achieve certain things you want (such as a specific item or profession pattern) but there's no grinding at all required to reach the max level. Heck, I reached level 70 by just doing quests and still had three zones I'd never entered before.

    8. Re:Botting cannot be prevented by Escogido · · Score: 1

      In WoW you *must* grind.

      I can't agree with this statement. I can agree that WoW *encourages* grinding, it does, but as for "must", it's an exaggeration. (In my book, grinding is any repetitious behavior that does not grant you a satisfying experience in itself, but the rewards for which are.)

      You can get to level 70 just by doing quests and an occasional instance run for a change. By that time you will normally be able to join a guild that can get you to all non-heroic 5-man top world content (assuming you have at least some basic social skills, lacking which you won't be advancing far either way, grinding or not). And once you are good at these 5-mans, you're qualified for Karazhan.

      Many of these folks complaining about the grinding fail to see one simple thing: not everyone plays the game like they do. Not everyone is obsessed about their power level and the quality of their items - many people are just happy to play along. They however are often not very vocal, and Slashdot has an IT crowd so it's no surprise that many readers assume all players think in the same terms and have the same values as they do. There's a truly insightful article about it at:

      http://www.mud.co.uk/richard/hcds.htm

      And as this has gone pretty far off topic here already, I'd like to stop here.

    9. Re:Botting cannot be prevented by Travis+Mansbridge · · Score: 1

      At last count, they have 10.9 million (active)

    10. Re:Botting cannot be prevented by slaingod · · Score: 1

      Even with DRM, it is still possible, in the same way that you can still take a video of your DRM'd HDMI TV.

      Specifically, at the very grossest level, you can point a webcam from another computer at your monitor, and have a device that transmits USB key board/mouse information to the other computer in response to what your webcam sees, like http://www.barcodeman.com/altek/mule/ . This is only one step removed from the most passive screen shot techniques.

      Blixx makes it easier in that you can write addons that literally transmit data out of your application using color encoding and/or OCR for telling things like direction and location, as well as player status like 'poisoned', 'You must face target to attack' etc.

      --
      http://blog.slaingod.com
    11. Re:Botting cannot be prevented by Schraegstrichpunkt · · Score: 1

      And we already know that high numbers of subscriptions that WoW shows at the very least indicate Blizzard were not far off with their design choices in this regard.

      The rest of your post is good, but that part is flawed reasoning. You're making a statement about how a design Blizzard didn't choose compares with a design they chose based the money they make from the latter. We know that the current design is profitable, but that alone doesn't tell us anything about whether an alternative design would be more or less profitable.

    12. Re:Botting cannot be prevented by Escogido · · Score: 1

      Agreed, it doesn't follow from WoW example alone - this was a non-sequitur on my part. But the MMOG industry is more or less clear on where the money is, so for me it's like 'they did it right, and were deservedly rewarded for that'. Not very convincing, I know :)

    13. Re:Botting cannot be prevented by brkello · · Score: 1

      Wow, it's so easy, why didn't anyone think of that? /sarcasm

      No matter how "fun" you make the game, there are still going to be people who are going to try to take shortcuts to get there faster. Playing an FPS online isn't a chore, you are playing because of the gameplay...but people still use bots and find ways to cheat. The difference is that people are paying to play an MMORPG and when other people cheat, it ruins other people's play experience. WoW is so much more casual and fun then other MMORPGs that game before. You are seriously naive if you believe "making it more fun" will stop people from botting/cheating.

      --
      Support a great indie game: http://www.abaddon360.com
    14. Re:Botting cannot be prevented by Cornflake917 · · Score: 1

      The simpler problem of stopping WoW botting is easy. People bot in WoW because 'the grind' to level or gain faction rep is long and boring. Change the game so that people aren't rewarded for sinking so much time into the game. Problem solved.

      If you didn't reward people for sinking so much time in the game, they'll have nothing to strive for. You're basically saying that the "grind" should removed. If they grind is removed, people will have achieved their goals in a very short time, and then having nothing to do. They'll leave the game before you can get a second month's renewal of their subscription.

    15. Re:Botting cannot be prevented by TiggertheMad · · Score: 1

      You're basically saying that the "grind" should removed. If they grind is removed, people will have achieved their goals in a very short time, and then having nothing to do. They'll leave the game before you can get a second month's renewal of their subscription.

      That assumes that you have to have repetative tasks to keep people busy... Blizzard dosent have long faction grinds because they think that people will like them. They do it because they are friggin lazy, and they are easier than creating real content. WoW isn't a brilliant game design. It is a very average game that is quite popular because of it's low bar for entry and pretty graphics. Popular != quality

      --

      HA! I just wasted some of your bandwidth with a frivolous sig!
    16. Re:Botting cannot be prevented by Cornflake917 · · Score: 1

      That assumes that you have to have repetative tasks to keep people busy... Blizzard dosent have long faction grinds because they think that people will like them. They do it because they are friggin lazy, and they are easier than creating real content. WoW isn't a brilliant game design. It is a very average game that is quite popular because of it's low bar for entry and pretty graphics. Popular != quality

      At the same time just because it is popular doesn't mean that it's poor quality. It sounds like you never played the game, because if you did you would never say that Blizzard was lazy with WoW. There is a disgusting amount of content in the game, and they put a lot of effort in to balancing all the very unique and complex player classes. Personally, I played WoW and I got bored of it, but it was fun for awhile. I can easily see why people enjoy it, and overall I think it's a quality MMO (especially compared to the others I've played). Seriously, what MMO is sooo much better than WoW for you to call it average. EVE? That game has more grind (and most boring grind imo) in any MMO I've ever played. SWG, AO, Planetside? Either they were buggy or had serious design flaws.

      Do you even play MMO's? If you don't like to grind, then MMO's probably aren't the game for you. If you think you can create an MMO that will have people renewing their subscription WITHOUT grind, be my guest. It's not as easy as you think.

  56. Re:Blizzard Open Source Cheats/Trainers not a Nove by merreborn · · Score: 2, Interesting

    the most widely used Battle.net cheats are actually licensed under the GNU GPL - there's even some kind of application framework for interacting with the game programmatically floating around on the web...

    The MMO Asheron's Call, a contemporary of better-known Everquest, has had a framework like this for years, known as Decal.

    Interestingly, the developers of asheron's call (Turbine) chose to embrace the 3rd party development community. As a result, players have used the framework to extend and improve the game client; many community improvements have eventually been rolled into the official client (e.g., showing the health/mana of your party members in a single panel, and allegiance-wide chat). Turbine even went as far as to hire several of the top decal plugin developers.

    This has lead to a fairly unique game, with player-run bots running unattended trades, offering trade-skill services, and help new players with magical enhancements.

    Of course, with all the positive contributions that enhance gameplay, there have been negative ones as well. Combat macroing became commonplace, allowing characters to advance without human intervention; at first this was more or less endorsed by Turbine, but a few years ago they finally ruled against running combat macros while away from the keyboard. To enforce this, they started giving basic Turing tests to players that were suspected of violating this rule.

    It's been an interesting experiment. I definitely respect Turbine for *not* taking the Blizzard route, and banning players by the tens of thousands, and suing third party developers. Their philosophy that it's the developer's responsibility for creating exploitable bugs, and not the players' fault for exploiting them is certainly player friendly.

    But at the end of the day, it's hard to say if it was all for the better, as the game slowly fades into obscurity, with subscription numbers a tenth of what they were at the game's peak. Those of us who played during the game's heyday certainly enjoyed the ride, but blizzard's aggressive anti-cheating stance may be necessary to building a billion-dollar a year revenue stream.

  57. Want to read the legal documents? by Anonymous Coward · · Score: 0

    U.S. Disctrict Court
    District of Arizona
    Civil Docket For Case #: 2:06-cv-02555-DGC

    Docket #83 is an Order from the Court stating that MDY is granting judgment in favor of Blizzard with respect to Blizzard's Tortious Interference with Contract Claim. This is because MDY fufilled all seven of Arizona's factors used to determine this. (Page 23, Lines 13 - 22)

    The court will set a final pretrial conference by seperate order. Trial will concern the claims that remain unresolved - portions of the DMCA claim, the trademark claim, and the unjust enrichment claim - and damages or other remdies.

    Go pull up the document yourselves and read what the judge has written. Its 27 pages. You can find Blizzard's Motion for Permanent Injuntion as well. That is 11 pages and docket #84.

    http://www.pacer.psc.uscourts.gov/

  58. Why they exist by TheLink · · Score: 1

    Why they exist? It's part of the conditioning.

    One reason why Blizzard might not like such bots is these bots could break Blizzard's control over players in Blizzard's "operant conditioning chamber"[1] aka "skinner box".

    When a primate can get the reward without having to press your levers, you lose some control over that primate.

    And if other primates are smart enough and see that primate getting the reward, they may choose to "cheat" the same way given that option or give up cooperating and not press the levers when they're expected to or even totally "not play the game" anymore.

    That outcome might affect Blizzard's income ;).

    But what do I know.

    [1] http://en.wikipedia.org/wiki/Operant_conditioning_chamber

    --
    1. Re:Why they exist by BobMcD · · Score: 1

      As evidence to support this point I offer the following change examples implemented by Blizzard to reduce the impact of gold farmers:

      1) Reputation-based rewards, along with reputations that cannot be purchased beyond a certain point.

      2) As many as 25 repeatable, gold-awarding quests per day, per player that greatly increases the supply of gold, while simultaneously making it seem easier to participate in their system.

      3) PvP Rewards - available only through hours at the keyboard, no longer purchasable in any way.

      There's more, but parent poster has hit it dead-on.

    2. Re:Why they exist by Omestes · · Score: 1

      Nice... I never thought of WoW (or the Diablo series) as a Skinner box before... Very nice, and apt. It even has a random reward/reinforcement schedual (the most effective)...

      One problem with this is that it also exists as a good social networking tool. Its like solitaire with chat functionality for me. Also loot works as a status symbol, which plays to our need to exist within a good social hierarchy. And then we also have good old fashioned escapism...

      Hmmm... how many psychological needs does any given MMO exploit? This would be an interesting study. Consider this a textual up mod, since I already posted here.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  59. VEINS POPPING OUT MY NECK. by Aphoxema · · Score: 1

    Blizzard is really pushing it... I've already decided not to buy or play another Blizzard game, but now I'm tempted to start stealing copies I see at walmart and start burning them, but I'm going to be the bigger person and not hurt the environment by doing that.

    See? Through similar logical fallacy to that that Blizzard has exercised in their cases, I've proven to be over 1,000,000 times better than them. I also deserve money. Give me money.

    --
    "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  60. Paying to let the computer play? by SilverJets · · Score: 1

    So people using Glider are paying a monthly fee to Blizzard to let their computer play WOW?

    Is it just me or does that seem really stupid? If you are not going to play the game (and occasional grinding is part of the game) why pay?

    1. Re:Paying to let the computer play? by Anonymous Coward · · Score: 0

      Is it just me or does that seem really stupid? If you are not going to play the game (and occasional grinding is part of the game) why pay?

      You realize that people don't use Glider to play the entire game for them, right? You let Glider handle the boring stuff, then you play the fun stuff. That's much better than having to do boring stuff for hours so that you can have a little of fun.

  61. Re:So I have this idea rolling around in my head.. by geekoid · · Score: 1

    Get a keyboard that allows on board programming. Problem solved.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  62. Public Access by ichinan · · Score: 1

    U.S. District Court District of Arizona (Phoenix Division) Civil Docket For Case #: 2:06-cv-02555-DGC Assigned to: Judge David G. Campbell http://www.pacer.psc.uscourts.gov/ Pull up the legal documents for yourselves. Blizzard's Motion for Permanent Injunction is Docket #84 and the Judge's Order that found in favor of Blizzard's tortious interference with contract claim (as well as 2 copyright claims).

  63. well by unity100 · · Score: 1

    with that logic, anyone has the right to file a case in any court to ban distribution of particular brands of automobiles, guns, fireworks. for there are sure brands that are being used for malicious ends more than their competitors.

    basically preventing glider mean that they will be obliged to do the same to other macro programs as well.

  64. Re:So I have this idea rolling around in my head.. by BobMcD · · Score: 1

    How does that board retrieve information from the game?

  65. It's only for the USA... by fmrbastien · · Score: 1

    What if MDY sells its code to an european company?

    --
    lernu.net
  66. Bots are good by Anonymous Coward · · Score: 0

    So when i look at this i am alittle perplexed at why Bilzz is so concerned w/ bots. Botting brings more raw materials into the economy and lowers prices for real players. They remove the tedious leveling process and get more players to experience end game content. Bots increase player satisfaction by removing the limiting time factor. I guess i dont understand why Blizz wants to shoot themselves in the foot. If blizzard really thinks that leveling 1-70 is where they get all the revenue, I suggest they look at player data and note most players spend their time at end game. 1-70 10 days, playing 70 40 days. This still leaves the issue that botting is actually SLOWER to level. Selling gold/selling accounts - this is all good. It brings GDP to developing countries. There was a special on gold farmers actually moving out of poverty level in third world countries, although I cannot recall the name...Anyway - more active accounts equals more money, obviously. Now on the other hand, if this is more of an issue w/ copy right infringement, I have no idea - not a programmer.

  67. Forget the MPAA and RIAA, fear Blizzard. by jedidiah · · Score: 2, Insightful

    You know, I always thought that the RIAA and MPAA would destroy
    the software industry. I figured that they would push through
    laws that suited them and to hell with everyone else. I figured
    that they would create laws that burden everyone else that does
    something with a microprocessor. I figured that million dollar
    Oracle databases would eventually be burdened down with anti-piracy
    nonsense to prevent pirates from using old IBMs or Suns.

    I didn't think it would be the likes of Blizzard to trash the
    industry with really stupid laws or heinously egregious precedents.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  68. Explanation for the layman by Snaller · · Score: 1

    Essentially they said "Since the court has found that this program only has criminal uses, could you please write a note which says that it will also be illegal if other people start using it or compile the source"

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  69. Big Yellow Exclemation Point by Hoi+Polloi · · Score: 1

    Hello Aphoxema!

    We are besieged by the Blizzard corporation. You must help us by finding and destroying 30 copies of WOW. You can find them in the wilds of Wal-Mart. Go now, and do not return until you have brought them to their knees!

    Return to Aklephlub the Guardian of Cfgluggbubby when you have destroyed 30 copies of WOW.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    1. Re:Big Yellow Exclemation Point by Aphoxema · · Score: 1

      Gah, you made me get embarrassed at work laughing like an idiot. Slashdot is dangerous.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  70. Parent is a moron - mod him down by Snaller · · Score: 1

    "the STUPID, the OVERLY MORONIC argument blizzard is using is that the program 'modifies the wow software running in THE MEMORY'. "

    No it isn't. Its just some bullshit which retards (like you probably) have made up and which other stupid uneducated morons keep repeating over and over and over instead of actually finding out what the fuck was ruled in the court.

    It has nothing to do with what is "in the memory". And the recent ruling didn't say anything about copying it to memory. But then why let the facts get in the way of hysterical ranting.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  71. Thank you very much Mr. by MMInterface · · Score: 1

    I have to thank you for such a good afternoon laugh. I don't care if you are serious or playing dumb. I got misty eyed.

  72. Don't aggro the compiler! by argent · · Score: 1

    i would hate to see how bad it gets when you have people with Down Syndrome download the open source client and then calling blizzard saying "I download the source but i can't get wow to run, what? what do you mean i have to compile it. whats that? why doesnt this work right now, blizzard help plz!!"

    Helpdesk: "Dude, you're only a level 0 hacker, if you try and use the open source client before you're at LEAST level 7 and have the Visual Studio skill it's gonna aggro your compiler. You don't want to do that, it's not pretty."

  73. I am sorry for all the WoW fans... by Windwraith · · Score: 1

    ...but if a game makes automation attractive, it's not a fun game.
    Every single time I've seen people playing this game, it makes me think of work.
    You should get paid for work, not pay for work.

    1. Re:I am sorry for all the WoW fans... by SupremoMan · · Score: 1

      It's not just WoW fans you should be sorry for. I used to play a MUD called DragonRealms. That was some 12 years ago in 1996 when I was a Freshman in High School. That game also made automation Attractive. And even then I wrote scripts for the front-end application that was very popular with the players to automate some combat. It wasn't perfect, and it still needed the Human touch to flee when things went south. But it beat typing attack goblin every couple seconds. Point is, these games always favored automation. Without repetitive, mind numbing tasks needed to be performed to raise your character in rank or status, there would be no ladder to climb. People would max their characters super fast and log off. While it may seem appealing at first, it would ruin any interactions the people would otherwise engage in while doing the mindless repetitive tasks to get ahead.

  74. I agree but I only like pvp (and problem solving). by Weezul · · Score: 1

    I see only two basic game functions : problem solving and competition. MMORPGs are 100% about competition, never problem solving. Indeed problem solving simply doesn't make sense in a normal MMORPG context.

    Now competition has about two forms : social (status) and skill (pvp). So you basically want a 100% pvp game. I obviously exaggerate here, second life has non-pvp skill essential for social success.

    I feel we're best off improving the compromise between "realism" (ala WoW) and pvp balance (ala Battel.net's ladder). Imagine a pure pvp game with little money & economy and an experience points system that penalized you for excessive repetition. Say for example your gain drops off rapidly if your opponents level is lower and defeating opponents of lower level "typecasts" you, say forcing your later progressing into merely more powerful versions of the same things you could do at their level. So while others players are throwing solid ice walls you are stuck throwing fire walls that do more damage but don't stop anyone down. Or your area of effect healing is significantly less powerful while your single target heals are slightly better. etc.

    Another approach is simply add real problem solving components by supporting bots in-game.

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
  75. Re:I agree but I only like pvp (and problem solvin by Opportunist · · Score: 1

    How about simply diminishing returns for slaying the same kind of mob over and over? Kill 30 and for a day they won't give you any xp anymore. Adjust number of enemies killed and time according to necessity.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  76. Yes they can stop botts by bill_kress · · Score: 1

    First of all, tag all items with the name of the initial owner/creator.

    Create a second server. Fully playable, fine server--except it's only for people who choose to go there and people who cheat.

    Watch players and identify bots (as usual--ongoing process) but don't kick them immediately (So that you don't let on that you know or how you figured out).

    After a while, just transfer every character owned by the person over to the new server, and eliminate every item tagged with the cheaters name from the original server. No warning whatsoever, just a little notice after the fact--you belong on this server instead.

    The person may either stay on the new server with his great character and all the other cheaters, or he can buy a new serial number and go back to the "non-cheating" server.

    On the cheating server, there is little attempt to identify cheaters except in the most blatant cases. If people really enjoy cheating more--they should be able to! Just don't interact with people who don't want to be on the same server as cheaters.

    It would also have a serious dampening effect on ebay item sales--items purchased may disappear at any time! You'd be more careful with in-game trades/purchases too.

    You would not be harming the cheaters by moving them to a different server--they should be happier! If their guild thinks cheating is okay, maybe the whole guild should go over and they can remain together. If not--well you were in the wrong guild and shouldn't miss them too much.

    Problem solved.

  77. Copyright by Il128 · · Score: 1

    http://en.wikipedia.org/wiki/Copyright
    Several exclusive rights typically attach to the holder of a copyright:
    * to produce copies or reproductions of the work and to sell those copies (mechanical rights; including, sometimes, electronic copies: distribution rights) * to import or export the work * to create derivative works (works that adapt the original work) * to perform or display the work publicly (performance rights) * to sell or assign these rights to others * to transmit or display by radio or video (broadcasting rights)
    The phrase "exclusive right" means that only the copyright holder is free to exercise those rights, and others are prohibited from using the work without the holders permission. Copyright is sometimes called a "negative right", as it serves to prohibit certain people (e.g., readers, viewers, or listeners, and primarily publishers and would be publishers) from doing something they would otherwise be able to do, rather than permitting people (e.g., authors) to do something they would otherwise be unable to do. In this way it is similar to the unregistered design right in English law and European law. The rights of the copyright holder also permit him/her to not use or exploit their copyright, for some or all of the term. There is, however, a critique which rejects this assertion as being based on a philosophical interpretation of copyright law that is not universally shared. There is also debate on whether copyright should be considered a property right or a moral right.[citation needed] Many argue that copyright does not exist merely to restrict third parties from publishing ideas and information, and that defining copyright purely as a negative right is incompatible with the public policy objective of encouraging authors to create new works and enrich the public domain.[weasel words] The right to adapt a work means to transform the way in which the work is expressed. Examples include developing a stage play or film script from a novel, translating a short story, and making a new arrangement of a musical work.

    --
    Thanks to eating disorders most chicks are reasonably good looking these days.
  78. Free speech. by NemosomeN · · Score: 1

    Code can be free speech whenever you want it to be. On a computer? You can restrict its use and export. But they could always do the PGP trick. (Google is your friend, but you should all know what I'm talking about)

    --
    I hate grammar Nazi's.
  79. Re:Blizzard Open Source Cheats/Trainers not a Nove by murdocj · · Score: 1

    Actually, Blizzard has also embraced the 3rd party development community. The UI is written in LUA and XML, and that's completely open. Some operations are restricted to avoid completely automating gameplay, but WoW is far more open than most other games. I just run fairly minor enhancements but some people run UIs that are completely different, such that you wouldn't recognize the game as being the same.

  80. Re:Blizzard Open Source Cheats/Trainers not a Nove by UnknownSoldier · · Score: 1

    > I've seen with some amazement that some of the most widely used Battle.net cheats are actually licensed under the GNU GPL

    Like what? The bots?

    Blizzard has done jack about removing spammers and bots from bnet. You'll even be in a private game and get messaged.

  81. Re:I agree but I only like pvp (and problem solvin by Weezul · · Score: 1

    You can always automate killing different sorts of mobs, but you simply can't automate climbing the ladder in Warcraft or Starcraft.

    But sure how about you only ever gain the experience for any particular monster type the first 3 time you kill it (and only if it's nearly your level or higher). So again most xp is gained by pvp.

    Alternatively most table top RPGs don't depend on radical advancement like DnD. Why not follow them?

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
  82. i wonder... by Maverynthia · · Score: 1

    If they change the source code of Glider slightly enough for it to be different AND THEN release the source code... can it be said that Glider's code is out? It could be argued yes that NewCode is essentially Glider, however as compared to core GLider code when it was frozen it is different. Thus they can still release technically Glider as open source. Just not as Glider. Though I'll have to agree with the 5 million other posts. I hate bots, however it should be BLizzards problem to control them. They should be the ones that make their server better so it's no bottable. If Blizzard is losing money to bots then ban the bots and make sure they stay banned! I've played various MMOs, mostly the free ones, and it's ALWAYS up to the company to make it hard for the bots to work. I know in Granado Espada they put in a report bot feature (that doesn't work half the time however that's because they haven't fixed it). Now it seems that they can sue people for THIER IP. If they sue the GLider people they have to sue everyone else that made ANY form of content for WoW, all those widgets and gadgets..since it OBVOUSLY violates their own copyright by reading what's you items, you MP and all that stuff. Also they have to go after that one program that allows you to make movies from the models as that is "hacking" or whatever silly word they want to use the model files to set them up to make those movies. Since it is a third party program doing it. Oh..but those aren't malicious now are they..... >_>

  83. Let's boycott Blizzard! by lucifron · · Score: 1

    Indeed. I'm completely against botting in online games, but not through such blatant abuse of copyright laws.

    With two major releases coming up, Blizzard may want to consider what they're doing to their image..

  84. Re:I agree but I only like pvp (and problem solvin by Opportunist · · Score: 1

    Most TTRPGs I play depend on how my players play and not how many monsters they kill. I don't like allowing a game to dictate what I should hand out. But that's a system that obviously doesn't work in automatized environments, and you can't put a GM behind every player to judge and reward their playing.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  85. open source? how bout public record by Anonymous Coward · · Score: 0

    enter the code as public documents involved in the case, in the most public way possible.

  86. Losing Money? by joshio · · Score: 1

    One of the things that amazes me most about this is how many players who bot probably wouldn't be paying their monthly Blizzard payment unless they had the bot to do the boring parts for them. Now, I don't know how many non-cheating players leave the game because of bots, but I have a feeling that it is fewer than those people who only play the game because the bots are available. So, how exactly is Blizzard losing money here? Plus, the other thing I can't figure out, is that Glider is not the only bot available, and arguably, not the best bot either. I'm curious how many subscribers Blizzard would lose if they were able to ban every single botter tomorrow... Ultimately, I don't think that it's right for the botters to play unhindered, but I don't think that the current course of action makes much sense in the long run. I agree with other posters who said that there should be a server (or servers) where botting and other cheating is allowed. If someone is caught cheating on a regular server, than you get transferred. You could even be nice and give people one warning before sending them to Cheatsville. However, I also think Blizzard should make the grind less painful for people who just want to have fun. Personally, I wish that the instances scaled down for smaller groups. What if a friend and I want to get together and play? Well, we can... quest... or we can PvP... or we can farm mats/grind honor... or we can find more people to do an instance. But then you have to deal with the people who you find to do the instance which usually isn't that fun anymore. Why can't we go into a 5-man (or any other) instance with weaker mobs and reduced loot? Heck, why can't we go run Sunwell Plateau just to check it out, since it's doubtful we will ever be well enough geared to get into a 25-man group for it. I think that would make for a more interesting and more varying challenge anyways, probably requring different strategies for varying numbers of players... I can appreciate making each progressive instance basically require more well equipped players, but let's get rid of the whole pre-defined number of players thing, because that's just annoying... And let's fix the whole loot drop thing for instances; just drop tokens for each boss, and after I collect enough tokens, I'll go buy the items I want rather than having to do run after run getting more and more pissed each time that I don't get the loot I'm looking for... I'm sure there are traditionalists out there, so give me a way to toggle between traditional instancing and non-traditional instancing... Another thing that I wish they would change would be to make it progressively easier to level (i.e. faster) the more max level characters you have (or heck, even scaled to total number of characters based on level or based on amount of time spent in-game). Then, if I decide one day out of the blue that I want to try out , I can level it up more quickly based on how much time I've already spent in the game... Anyways, one thing I've noticed the longer I play is that the game gets less and less fun, and more and more like work; hard work that is basically lost as soon as the next expansion comes out...

  87. Blizzard has a point here by LordZardoz · · Score: 1

    If the Glider source code makes use of either code or content belonging to Blizzard, they can argue that they own the copyrights (in part if not in whole) to Glider as a result.

    If that is the case, than it cannot be open sourced by a 3rd party without Blizzards permission.

    A key arguement for the GPL concerns the hypothetical situation of someone trying to withhold their own modifications to the original source. Even if the GPL license is for some reason not valid, than the code falls under traditional copyright, and the original rights holders can hold the GPL Violator in violation of existing copyright laws and pursue a legal remedy based on that.

    You cannot make another persons copyrighted materials open source without their co-operation.

    END COMMUNICATION

  88. Re:Blizzard Open Source Cheats/Trainers not a Nove by Rhys · · Score: 1

    Asheron's Call: Exploit Early, Exploit Often.

    Enough said, really.

    --
    Slashdot Patriotism: We Support our Dupes!
  89. Oh, you mean THIS source code? by hellomynameisclinton · · Score: 1

    Submitting the source to the courts ought to put an end to this.

  90. Never played WoW? by TiggertheMad · · Score: 1

    It sounds like you never played the game, because if you did you would never say that Blizzard was lazy with WoW.

    I have played wow. I have multiple L70s, one of which is raiding in Black temple and equiped in tier 6 gear. Prior to the expansion, I was raiding MC, BWL and other end game content. I been a programmer and a hardcore gamer for 28 years, so I would like to think I know a bit about computer game design. Am I allowed to say that Blizzard is lazy now?

    WoW is a distinctly mediocre game on the whole. WoW is just like most Blizzard games: they take a genre, borrow everything from other titles in the same genre, dumb it down two notches, and give it a visually stunning presentation. WoW is like a hollywood blockbuster: lots of eyecandy resting on tired cliches.

    If you think you can create an MMO that will have people renewing their subscription WITHOUT grind, be my guest. It's not as easy as you think.

    Actually, I am, and it is. The only thing that is actually hard to do is acquire the time and money to make it all happen.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!