I'd consider 1TB small today. And this guy probably as well; You can't put a lot of 1080p movies on one 1TB disk.
My own setup is a box that has two thecus N5200Pro NASes NFS mounted. One has 5x1TB, the other one has 5x2TB. Both are RAID-6 arrays. I know I throw away 6TB of storage but I'd rather spend a couple extra bucks than loose my episodes of Dharma & Greg.
If something goes wrong on the 5x2TB array I'm up for a 2 day array rebuild though, praying no other disk fails as well. The newer Thecus NASes have zfs and shouldn't have this problem.
I couldn't agree with you more. All these nonsensical debates about methodologies... every year somebody invents a new buzzword. I can't help wondering if this is due to the rent-a-coder firms that need to promote their developers with lengthy but empty resumes.
Just code the damn software, check with your client and repeat.
Speak for yourself. I'm so sick and tired of the macbook I got from my boss, I'm ready to let somebody just steal it. But for some reason, no one does..
The only nice thing about mac osx is the built in terminal. The rest is either counter intuitive, just does not work (tm) or annoys the crap out of me.
As a matter of fact, I believe this is a dupe from an article published about two years ago. I did a search on slashdot but couldn't find it, but I'm sure it has been published here before.
Moreover, I can vividly remember the jokes about Stock Aitkin and Waterman (sp?) in the commentaries.
Then you (and your wife) might want to have a look at Modern Optical Engineering, or if you are into math and can also appreciate the theoretical background of LEDs, hunt for Light Emitting Diodes, by Fred Schubert, who is somewhat of the pope in this field.
Not really an answer to your question, but if you're interested in these things: read ShaderX2: Introductions and Tutorials with DirectX 9.0. Although the technology presented in this book is way ahead of that used in quake 3, it will give you both a nice introduction and some hands-on examples how to do things, as well as some more in-depth stuff. I liked it very much.
For a true annotation of what's going on in the code, newsgroups will probably be buzzing about it in a short while.
From what I've seen, the code is pretty well documented. You'll definetely need some basic understanding of graphics programming (amongst others), and C might not really be your cup of tea, but all in all browsing the code will not make you any dummer:-)
It's not just linksys, almost all wireless cards suck when it comes to documentation. I almost hate to admit it, but buying Wireless networks for dummies was a big aid in getting my stuff set up properly.
Re:I love dead links
on
GPU Gems 2
·
· Score: 2, Informative
I'll give you another link, to The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics, which can be seen as an introductory level book on graphics programming. I especially liked the chapter on bump mapping, where this concept is extremely well explained. A drawback is that it should only be considered an introduction. It sounds like the gpu gems book goes more in-depth.
Not entirely true. I bought Firefox Hacks: Tips & Tools for Next-Generation Web Browsing a while back because I was intrigued by what kind of "secrets" firefox might have. Did you know about about:config? Well, there's a whole lot more of these goodies. I guess the reviewed book will uncover those just like the one I mentioned does.
By the way, do you have any idea how many people watch the mozilla website almost daily to check if there are new themes, upgrades etc? They certainly don't view a web browser as being lame.
And, while we're at it: do you have any idea how many man-years it has taken to develop the html renderers up to the point were it is now? It's certainly not simple.
It's all about politics and has little to do with technicals. Technology, Television, and Competition : The Politics of Digital TV is a fairly new (february 2004) book that I enjoyed reading. It demonstrates that a failure of the governements of europe, US and asia to standardize on a single digital tv standard led to an overall standstill on this subject. The book paints a bleak picture for digital tv if the governments aren't going to act now.
Re:Is anyone else curious what SSA trees are?
on
GCC 4.0.0 Released
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· Score: 1
You're right. Lot's of graph theory in optimizing compilers. Advanced Compiler Design and Implementation is a good book (both as an introduction, and more in-depth material) to get you going in this field. If, while browsing on amazon you encounter Writing Compilers and Interpreters, run like hell. Take it from me:-)
Unix shells by example. Just enough in-depth for my taste. Full of tricks you actually will remember, and if you don't remember the exact syntax it can be quickly found in the book again (which I occasionally/often have to do... Kudos to those that can write commands with multiple single and double quotes in one go:-) ).
Then try Hibernate in action (but if amazon prompts you to buy Hibernate : A Developer's Notebook as well, skip it. The latter is a typical beginners book. I had the misfortune to buy them both AND read Hibernate in Action first, only to find out that reading the other is useless after that)
I'd consider 1TB small today. And this guy probably as well; You can't put a lot of 1080p movies on one 1TB disk.
My own setup is a box that has two thecus N5200Pro NASes NFS mounted. One has 5x1TB, the other one has 5x2TB. Both are RAID-6 arrays. I know I throw away 6TB of storage but I'd rather spend a couple extra bucks than loose my episodes of Dharma & Greg.
If something goes wrong on the 5x2TB array I'm up for a 2 day array rebuild though, praying no other disk fails as well. The newer Thecus NASes have zfs and shouldn't have this problem.
I couldn't agree with you more. All these nonsensical debates about methodologies... every year somebody invents a new buzzword. I can't help wondering if this is due to the rent-a-coder firms that need to promote their developers with lengthy but empty resumes.
Just code the damn software, check with your client and repeat.
Mark.
people call you a troll, but the fact is you spend much more time on this post then all the other people on theirs, combined.
As for the content, I cannot verify, but it sure is a great laugh!
Speak for yourself. I'm so sick and tired of the macbook I got from my boss, I'm ready to let somebody just steal it. But for some reason, no one does..
The only nice thing about mac osx is the built in terminal. The rest is either counter intuitive, just does not work (tm) or annoys the crap out of me.
Mark.
You will give me a million dollars
Nope, it is unsure Einstein even heard of the experiment at the time he wrote his famous paper.
SOLD!!!
Not only do you have a girlfriend, but she's also wearing gold and yellow?! I cannot believe you have a low 4 digit slashdot id..
As a matter of fact, I believe this is a dupe from an article published about two years ago. I did a search on slashdot but couldn't find it, but I'm sure it has been published here before.
Moreover, I can vividly remember the jokes about Stock Aitkin and Waterman (sp?) in the commentaries.
Mark.
No, but you might have a chance with a beowulf cluster of these.
Then you (and your wife) might want to have a look at Modern Optical Engineering, or if you are into math and can also appreciate the theoretical background of LEDs, hunt for Light Emitting Diodes, by Fred Schubert, who is somewhat of the pope in this field.
Not really an answer to your question, but if you're interested in these things: read ShaderX2: Introductions and Tutorials with DirectX 9.0. Although the technology presented in this book is way ahead of that used in quake 3, it will give you both a nice introduction and some hands-on examples how to do things, as well as some more in-depth stuff. I liked it very much.
:-)
For a true annotation of what's going on in the code, newsgroups will probably be buzzing about it in a short while.
From what I've seen, the code is pretty well documented. You'll definetely need some basic understanding of graphics programming (amongst others), and C might not really be your cup of tea, but all in all browsing the code will not make you any dummer
Mark
And I agree even more. No wonder HP fired Perens. His mouth is bigger than his brains.
This link doesn't sponsor the wall street journal.
It's not just linksys, almost all wireless cards suck when it comes to documentation. I almost hate to admit it, but buying Wireless networks for dummies was a big aid in getting my stuff set up properly.
I vote for Alan Smithee
I'll give you another link, to The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics, which can be seen as an introductory level book on graphics programming. I especially liked the chapter on bump mapping, where this concept is extremely well explained. A drawback is that it should only be considered an introduction. It sounds like the gpu gems book goes more in-depth.
Not entirely true. I bought Firefox Hacks: Tips & Tools for Next-Generation Web Browsing a while back because I was intrigued by what kind of "secrets" firefox might have. Did you know about about:config? Well, there's a whole lot more of these goodies. I guess the reviewed book will uncover those just like the one I mentioned does.
By the way, do you have any idea how many people watch the mozilla website almost daily to check if there are new themes, upgrades etc? They certainly don't view a web browser as being lame.
And, while we're at it: do you have any idea how many man-years it has taken to develop the html renderers up to the point were it is now? It's certainly not simple.
It's all about politics and has little to do with technicals.
Technology, Television, and Competition : The Politics of Digital TV is a fairly new (february 2004) book that I enjoyed reading. It demonstrates that a failure of the governements of europe, US and asia to standardize on a single digital tv standard led to an overall standstill on this subject. The book paints a bleak picture for digital tv if the governments aren't going to act now.
You're right. Lot's of graph theory in optimizing compilers. Advanced Compiler Design and Implementation is a good book (both as an introduction, and more in-depth material) to get you going in this field. If, while browsing on amazon you encounter Writing Compilers and Interpreters, run like hell. Take it from me :-)
No, you'll need Spring in Action for that, which gives a good introduction to spring, or Professional Java Development with the Spring Framework which goes more in-depth.
I once ended up with a kernel of 0K. Unfortunately, it wouldn't boot.
Unix shells by example. Just enough in-depth for my taste. Full of tricks you actually will remember, and if you don't remember the exact syntax it can be quickly found in the book again (which I occasionally/often have to do... Kudos to those that can write commands with multiple single and double quotes in one go :-) ).
The book is mostly on bash, and c-shell.
This book, however, I found extremely lacking.
Then try Hibernate in action (but if amazon prompts you to buy Hibernate : A Developer's Notebook as well, skip it. The latter is a typical beginners book. I had the misfortune to buy them both AND read Hibernate in Action first, only to find out that reading the other is useless after that)
In the past, I've used the HOL Theorem Prover. It's a nice toy to play with if want to get started in this area.