Basically they added new sensors to detect when the craft impacts the ground.
Incorrect.
They have starting using data from existing sensors to trigger engine shut down. The sensor on Texel (their 2nd quad vehicle) was different from Pixel (their 1st vehicle), the one on Pixel had a greater range then Texel.
Google for 'IPv6 tunnel broker'. I have a/64 from BT Exact (/48's are available from other places, but I can't find a use for 2^64 addresses), 4 commands in Linux to set it up, and a few more commands and a small program (radvd) to give IPv6 addresses to my network.
Actually SupCom can't be run on Win2k without patching, as it imports 3 functions from kernel32.dll that don't exist on 2000. These need to be removed or windows refuses to run it.
It's partially true. I was reading about this yesterday (well bio-diesel not ethanol, but I'm guessing it's the same cause). Quoting the Biodiesel page on wikipedia:
Biodiesel's higher lubricity index compared to petrodiesel is an advantage and can contribute to longer fuel injector life. However, biodiesel is a better solvent than petrodiesel, and has been known to break down deposits of residue in the fuel lines of vehicles that have previously been run on petrodiesel. As a result, fuel filters and injectors may become clogged with particulates if a quick transition to pure biodiesel is made, as biodiesel "cleans" the engine in the process. It is, therefore, recommended to change the fuel filter within 600-800 miles after first switching to a biodiesel blend.
No, but as far as I know, ATI and Intel haven't released DX10 parts yet. Some of the extensions added by NVIDIA are EXT_ (like EXT_texture_integer), which implies that multiple vendors have agreed on it. Others are NV_, and the NV_depth_buffer_float extension states that it was changed from EXT_ to NV_, probably because it couldn't be agreed upon before the release of the G80.
OpenGL already has extensions to support DirectX features, they were added by NVIDIA.
Also, the entire OpenGL API is being redesigned from scratch (after 13 years of active service). The first version is currently named 'Longs Peak' and will have feature parity with the current version of OpenGL. The next version which is called 'Mount Evans', will build on Longs Peak, adding DirectX 10 features.
From what I've seen of the new API, DirectX is in for a serious challenge (well, I hope anyway).
More information about the new API can be found in the OpenGL newsletters.
I watched the video, and it seems he was pinned to the floor then tasered. That seems completely over the top to me.
RegardselFarto
Length is c (speed of light) divided by some large number. Caesium is used for time.
RegardselFarto
As a Englishman, that sounds like a good idea.
RegardselFarto
Incorrect.
They have starting using data from existing sensors to trigger engine shut down. The sensor on Texel (their 2nd quad vehicle) was different from Pixel (their 1st vehicle), the one on Pixel had a greater range then Texel.
RegardselFarto
Unfortunally it will only be release at the end of September due to some 30-day period Khronos requires.
That's because it is DirectX9, atleast on the XBox360, OpenGL on the PC/Mac and OpenGL|ES/whatever else they use on the PS3.
RegardselFarto
Here's a few videos of Carmack talking about it:
- Part 1
- Part 2
- Part 3
RegardselFarto
That's different to the purple pill one I heard:
RegardselFarto
And SGI wondered why there was no light, and realised he needed to glEnable(GL_LIGHT0)
RegardselFarto
Google for 'IPv6 tunnel broker'. I have a /64 from BT Exact (/48's are available from other places, but I can't find a use for 2^64 addresses), 4 commands in Linux to set it up, and a few more commands and a small program (radvd) to give IPv6 addresses to my network.
RegardselFarto
Look even harder on youtube and you'll find the whole thing...
Ok Slashdot people, How would YOU implement electronic voting?
RegardselFarto
Oooh, so close to the 20,000,00th comment.
RegardselFarto
Yep, I saw something new at E3:
http://www.youtube.com/watch?v=8YzpfhAMBR8
RegardselFarto
Actually SupCom can't be run on Win2k without patching, as it imports 3 functions from kernel32.dll that don't exist on 2000. These need to be removed or windows refuses to run it.
RegardselFarto
For Supreme Commander you can use my handy-dandy patch.
RegardselFarto
Scotland and Wales are in no way a part of England, they are all a part of Great Britain.
Actually, I watched it yesterday...
I prefer:
Cult: Small unpopular religion
Religion: Large popular cult
Regards
elFarto
I prefer:
"The simple truth is that interstellar distances will not fit into the human imagination."
RegardselFarto
IIRC after 2.6.17 the SATA stuff changed quite a bit (it changed from the old SCSI based stuff, to libata), and requires turning the new options on.
RegardselFarto
And some other small stuff like texture compression of 2 channel images, etc...
RegardselFarto
No, but as far as I know, ATI and Intel haven't released DX10 parts yet. Some of the extensions added by NVIDIA are EXT_ (like EXT_texture_integer), which implies that multiple vendors have agreed on it. Others are NV_, and the NV_depth_buffer_float extension states that it was changed from EXT_ to NV_, probably because it couldn't be agreed upon before the release of the G80.
RegardselFarto
OpenGL already has extensions to support DirectX features, they were added by NVIDIA.
Also, the entire OpenGL API is being redesigned from scratch (after 13 years of active service). The first version is currently named 'Longs Peak' and will have feature parity with the current version of OpenGL. The next version which is called 'Mount Evans', will build on Longs Peak, adding DirectX 10 features.
From what I've seen of the new API, DirectX is in for a serious challenge (well, I hope anyway).
More information about the new API can be found in the OpenGL newsletters.
RegardselFarto