I think it's just the company wanting to do new things, try new things. Miyamoto hinted as much in his brief appearance. They've never made a game that really tried to be realistic. I can't think of any Nintendo franchises made realistic except for Metroid Prime, and that wasn't even made by Nintendo.
The fact is that a Zelda game would make boatloads of money even if it was terrible and ugly. They can do what they want, and will. And I'll probably love it.
You can get a much better one, the one I have has an IGN watermark on it. It cuts to different camera angles, switches to feeds when movies are displayed...a shame to miss the cheers (I assume there were cheers) when everybody realized the last trailer was for Zelda, but, ah well.
Oh, man, that second one describes me perfectly. My parents think I've been on drugs since I was eight. They tell people (particularly girlfriends) so. People tell them they know for a fact I'm not. My parents call these people liars.
It's true.
Quoted for your pleasure
on
H2G2 Film Website
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· Score: 2, Informative
"The planet beneath them was almost perfectly oblivious of their presence, which was just how they wanted it for the moment. The huge yellow somethings went unnoticed at Goonhilly, they passed over Cape Canaveral without a blip, Woomera and Jodrell Bank looked straight through them - which was a pity because it was exactly the sort of thing they'd been looking for all these years."
I think they just want to take the franchise in a new direction, and make it a little more overtly dark, maybe a little more mature aside from the graphics. The style of the trailer, and the text that shows onscreen during it, seems to suggest this. I might even consider using the word gritty, though I'd feel like I was being overdramatic about it if I did. Still, realism is the only way to do anything approaching gritty.
While we know nothing, of course, I really suspect that won't be a problem. This game looks like for once they aren't even trying to market it for kids. Just about the only think Miyamoto said about it was that "Link has grown up." THey may just be throwing a dark spin on it for E3, of course, but I doubt that.
Killer app? Well, in addition to the already mentioned Rogue Leader, I don't think I know a Gamecube owner without a copy of Super Smash Brothers Melee.
The fact that you've never played may have a great effect on how you percieve the graphics. I myself thought it looked terrible when I first saw screenshots, but when I actually played and say how everything interacted, how it worked together, how stuff looked while it was moving, I changed my mind pretty quick.
THis is an asinine question. The concepts of franchises and innovation are unrelated. Mario 64 is a part of the Mario franchise, but it was innovative. In this case, every early DS title will be somewhat innovative. It will use features of the console that have simply never existed before. Gameplay and setting/characters are not related. The PSP seems to just be getting nearly straight ports.
For the PSP, they really don't seem to be designing games with the system in mind, it seems. At least, not the ones they've shown. Wipeout on a small screen? Gran Turismo with no analog stick? Blech.
"Gran Turismo, Ridge Racer, Wipeout, Dynasty Warriors, Tony Hawk's Pro Skater, Medievil, Ape Escape, Spider-Man, Metal Gear Solid, and a Capcom fighting game", "NBA Street, NFL Street, Need for Speed Underground, and a Tiger Woods PGA golf game"
Wow! Those ARE like nothing I've ever seen before! Ass.
I know that the Gamecube was sold at profit at launch, and I believe the profit per console has actually dropped as the price cuts have been a bit quicker than production improvements.
I also know the PS2 didn't lose nearly as much per sale as the XBox did, if any. I think it was pretty much even, however.
Erm, what, exactly are you upset about? So you can't play TWO of their games. That's meaningless. What DOES mean something is the list of games you CAN play. If there was a system that had five hundred great games that you could play, and ten thousand that you can't, would you dismiss those 500 based on the others?
Well, the fact is that all the Link are different people, as are all the Zeldas...with the obvious exception of OoT/MM having the same character. It's a world with a recurring legend.
I think that's cool, and it really makes any character continuity hard to care about.
Still, I'm just being argumentative, I do see what you mean.
Okay, this is one of my main concerns about the PSP. The power in that thing is completely useless. The screen is TINY. There is no need for a huge number of polygons. You can't even see them! In fact, a very high-poly count in a game with such a small screen can be a bad thing, making it too budy and harder to see what's actually going on.
I have to agree with this. I'm going to give an example of a bad game and a more complex improvement: Double Dragon and all of its ilk, and Viewtiful Joe. The games are very similar, but VJ is just more complex where the old "punch, throw, kick or jumpkick" games are far too simple.
I think it's just the company wanting to do new things, try new things. Miyamoto hinted as much in his brief appearance. They've never made a game that really tried to be realistic. I can't think of any Nintendo franchises made realistic except for Metroid Prime, and that wasn't even made by Nintendo.
The fact is that a Zelda game would make boatloads of money even if it was terrible and ugly. They can do what they want, and will. And I'll probably love it.
You can get a much better one, the one I have has an IGN watermark on it. It cuts to different camera angles, switches to feeds when movies are displayed...a shame to miss the cheers (I assume there were cheers) when everybody realized the last trailer was for Zelda, but, ah well.
Miyamoto did not direct Wind Waker. Or Majora's Mask for that matter. Both were directed by Eiji Aonuma.
Let's not over-gloss his life, it wasn't all pretty. He wrote some damn fine comedy, true. Leave it at that.
Uhhh...make up your mind!
Oh, man, that second one describes me perfectly. My parents think I've been on drugs since I was eight. They tell people (particularly girlfriends) so. People tell them they know for a fact I'm not. My parents call these people liars.
It's true.
"The planet beneath them was almost perfectly oblivious of their presence, which was just how they wanted it for the moment. The huge yellow somethings went unnoticed at Goonhilly, they passed over Cape Canaveral without a blip, Woomera and Jodrell Bank looked straight through them - which was a pity because it was exactly the sort of thing they'd been looking for all these years."
I think they just want to take the franchise in a new direction, and make it a little more overtly dark, maybe a little more mature aside from the graphics. The style of the trailer, and the text that shows onscreen during it, seems to suggest this. I might even consider using the word gritty, though I'd feel like I was being overdramatic about it if I did. Still, realism is the only way to do anything approaching gritty.
While we know nothing, of course, I really suspect that won't be a problem. This game looks like for once they aren't even trying to market it for kids. Just about the only think Miyamoto said about it was that "Link has grown up." THey may just be throwing a dark spin on it for E3, of course, but I doubt that.
Killer app? Well, in addition to the already mentioned Rogue Leader, I don't think I know a Gamecube owner without a copy of Super Smash Brothers Melee.
The fact that you've never played may have a great effect on how you percieve the graphics. I myself thought it looked terrible when I first saw screenshots, but when I actually played and say how everything interacted, how it worked together, how stuff looked while it was moving, I changed my mind pretty quick.
THis is an asinine question. The concepts of franchises and innovation are unrelated. Mario 64 is a part of the Mario franchise, but it was innovative. In this case, every early DS title will be somewhat innovative. It will use features of the console that have simply never existed before. Gameplay and setting/characters are not related. The PSP seems to just be getting nearly straight ports.
For the PSP, they really don't seem to be designing games with the system in mind, it seems. At least, not the ones they've shown. Wipeout on a small screen? Gran Turismo with no analog stick? Blech.
PSP offerings:
"Gran Turismo, Ridge Racer, Wipeout, Dynasty Warriors, Tony Hawk's Pro Skater, Medievil, Ape Escape, Spider-Man, Metal Gear Solid, and a Capcom fighting game", "NBA Street, NFL Street, Need for Speed Underground, and a Tiger Woods PGA golf game"
Wow! Those ARE like nothing I've ever seen before! Ass.
You can't get rid of the Master Sword without getting rid of Ganon.
I know that the Gamecube was sold at profit at launch, and I believe the profit per console has actually dropped as the price cuts have been a bit quicker than production improvements.
I also know the PS2 didn't lose nearly as much per sale as the XBox did, if any. I think it was pretty much even, however.
Bah, forget the wife. I told my girlfriend I was breaking up with her to date the new Zelda game.
Her response was something like, "Fuck you, that bitch is mine."
Life is good.
That's funny, it looks EXACTLY like the one Nintendo actually showed today! They copied the hoaxers!
Sony said the PS2 was vastly more powerful than the Dreamcast. That's a lie in my book.
Erm, what, exactly are you upset about? So you can't play TWO of their games. That's meaningless. What DOES mean something is the list of games you CAN play. If there was a system that had five hundred great games that you could play, and ten thousand that you can't, would you dismiss those 500 based on the others?
Well, the fact is that all the Link are different people, as are all the Zeldas...with the obvious exception of OoT/MM having the same character. It's a world with a recurring legend.
I think that's cool, and it really makes any character continuity hard to care about.
Still, I'm just being argumentative, I do see what you mean.
Just want to point out that this was, according to my girlfriend, on the front page of the dead tree version.
Glad to see the world is finally sorting out its priorities to my satisfaction.
UT2k4 also runs fine on a geForce4 MX220, just for a bit more reference.
Heh...sucks. But you can learn. It's not as if you'll actually be writing with it, just gently poking.
Okay, this is one of my main concerns about the PSP. The power in that thing is completely useless. The screen is TINY. There is no need for a huge number of polygons. You can't even see them! In fact, a very high-poly count in a game with such a small screen can be a bad thing, making it too budy and harder to see what's actually going on.
I have to agree with this. I'm going to give an example of a bad game and a more complex improvement: Double Dragon and all of its ilk, and Viewtiful Joe. The games are very similar, but VJ is just more complex where the old "punch, throw, kick or jumpkick" games are far too simple.