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E3 - Nintendo Shows DS Details, Realistic Zelda

An anonymous reader writes "Following the earlier leak of Nintendo DS pictures, there are hands-on details regarding Nintendo's handheld console over at GameSpot - Cube-Europe also has a list of Nintendo's first-party DS games, including 'Animal Crossing DS, Mario Kart DS, Metroid Prime: Hunters, a new Super Mario Bros game, Super Mario 64X4, and WarioWare Inc. DS'." Elsewhere, xDCDx writes "Nintendo just showed at their E3 conference a trailer of the new Zelda game for the Gamecube [there are also screenshots available], this time using a more mature visual look, rather than a cel-shaded one."

441 comments

  1. Nintendo changed zelda before by l33t-gu3lph1t3 · · Score: 5, Interesting

    Remember the cool CG Link/Gannondorf battle Nintendo showed us before Gamecube came out? And then they created that annoyingly cute cell-shaded Zelda game instead?...I do

    --
    ------- "From bored to fanboy in 3.8 asian girls" ----------
    1. Re:Nintendo changed zelda before by buffer-overflowed · · Score: 2, Informative

      Yes I do.

      We didn't forget about it and neither did they. They've been working on it the whole time.

      These screens are FROM that same game, and it's being released.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    2. Re:Nintendo changed zelda before by Anonymous Coward · · Score: 5, Insightful

      You know that the Spaceworld 2000 demo you're talking about was a tech demo, right? Or were you also expecting a game where you could manipulate hundreds of Marios on-screen at once? Maybe a Meowth game too?

      The reasons for the cell-shaded Zelda have been mentioned before....they wanted to play with the expressiveness of the characters. They did a good job with that, and now they're going in another direction. Hardly worthy of criticism.

    3. Re:Nintendo changed zelda before by Pluvius · · Score: 1, Troll

      You know that the Spaceworld 2000 demo you're talking about was a tech demo, right?

      I've heard this argument before, and it doesn't hold water. There's a difference between making tech demos that obviously wouldn't make interesting games (the ping-pong ball XBox demo, for example) or tech demos that are of already-made games (the N64 FF6 demo) and tech demos that are indistinguishable from new game footage. There's also a difference between making a game that's only slightly different from the tech demo and making a game that's almost completely different from the tech demo.

      Rob

    4. Re:Nintendo changed zelda before by 56ker · · Score: 1

      From my experience the breathtaking CGI scenes they show to give publicity to a game usually end up just being cut scenes in the game, rather than the way the game is actually played....

    5. Re:Nintendo changed zelda before by Pluvius · · Score: 4, Insightful

      This is not CGI we're talking about. This is engine-rendered stuff. Wouldn't make much sense to pre-render something that you can do on-the-fly.

      Rob

    6. Re:Nintendo changed zelda before by nocomment · · Score: 2, Funny

      oh great going _back_ in time? NOW how will us fan bois get the zelda timeline to make any sense?? sheeesh

      --
      /* oops I accidentally made a comment, sorry */
      /* http://allyourbasearebelongto.us */
    7. Re:Nintendo changed zelda before by Anonymous Coward · · Score: 0

      I think you miss the point.

      Do you remember the scene cuts from the Spaceworld demo? That was not actual game engine footage, because no game engine would allow cuts like that - too disorienting. It was real-time, but not part of a playable game engine.

      It was a tech demo for the GameCube. That's it. It was NOT a game demo. Now THERE is the difference that matters.

      BTW, there's no such thing as a N64 FF6 demo. The demo you're thinking about was a Silicon Graphics demo that had a functional battle system and was playable. The QuickTime MOVs of the thing spread like wildfire back in 96-97. But it never ran on N64.

    8. Re:Nintendo changed zelda before by Nintendork · · Score: 1
      I don't care what the justifications were. Going the kiddie approach gave me permanent Nintendo blue balls. I didn't mind the cel shading so much. What really killed me was the clip of some bad guys running in mid air before falling like an old cartoon. Also, his "expressions" were all cute. Nothing that provoked emotion. Between that and Rareware moving over to Microsoft, I got an Xbox. When this game does come out, I'll be buying a Gamecube, Zelda, Mario, Metroid, and several others that I've been eyeballing.

      -Lucas

    9. Re:Nintendo changed zelda before by Guppy06 · · Score: 1

      " Remember the cool CG Link/Gannondorf battle Nintendo showed us before Gamecube came out?"

      You mean the teaser for SSB: Melee?

    10. Re:Nintendo changed zelda before by Dragoon412 · · Score: 5, Insightful

      It wasn't the cell shading that made Wind Waker look so kiddified. Take a look at games like Robotech Battlecry for instance. Cell shading can look damned cool. The problem was that Link was a fat little 6 year-old.

      I'm tired of the issue being polarized into two camps. Not everything Nintendo does is aimed expressly at children, and that certainly doesn't disqualify them from making a great game. But on the other hand, just because people want a more adult feel to their games doesn't mean everything needs to be blood and guts. Personally, I just don't want to be insulted by the game I'm playing, I don't want to strangle someone to death with his own intestines.

      And that's the problem that I had, and I'm sure many other people had with Wind Waker. It was a good game; I don't think anyone who played it would say otherwise. But I grew up on Zelda. Ever since the NES days, I had envisioned Link as a hero, a champion; something I thought of as cool. Chubby children aren't cool. Their friends that have foot-long boogers hanging from their noses are even less cool.

      I'm looking forward to this Zelda. I was so disgusted with the connectivity 'features' of Final Fantasy Crystal Chronicles and the absolutely dismal game line-up on the GBA that I traded both in and bought Splinter Cell: Pandora Tomorrow and another year's subscription to Xbox Live. This Zelda just may redeem Nintendo in my eyes, because Mario 8614: Now He's Got a Vacuum Cleaner Ha, Look How 'Innovative' We Are sure isn't going to cut it.

    11. Re:Nintendo changed zelda before by BitwizeGHC · · Score: 1

      I seem to recall that in that SGI FF6 demo you cast spells and summoned monsters by drawing shapes with the mouse.

      Hmmm... I see potential for a Nintendo DS FF game!

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    12. Re:Nintendo changed zelda before by Rallion · · Score: 1

      Well, the fact is that all the Link are different people, as are all the Zeldas...with the obvious exception of OoT/MM having the same character. It's a world with a recurring legend.

      I think that's cool, and it really makes any character continuity hard to care about.

      Still, I'm just being argumentative, I do see what you mean.

    13. Re:Nintendo changed zelda before by Anonymous Coward · · Score: 0

      Yes, that's exactly how you played the FF demo, although you could never tell just by watching the movies. Some old game news site had the background info, probably the GIA or one of the RPG sites.

      And Squeenix has announced that they will be demoing at least one Nintendo DS game during this year's E3. It's probably not an FF game or we'd have heard something by now, but it does lend credence to the future possibility.

    14. Re:Nintendo changed zelda before by Vampyre_Dark · · Score: 0, Flamebait

      Don't worry. He'll still talk in that squeeky "my balls have yet to drop" voice.

    15. Re:Nintendo changed zelda before by tonejava · · Score: 1
      I'm tired of the issue being polarized into two camps. Not everything Nintendo does is aimed expressly at children, and that certainly doesn't disqualify them from making a great game.

      I agree, I have a GameBoy Advance SP and enjoy passing time playing Metroid Fusion/Zero Mission, Mech Platoon (great portable version of star craft, there is nothing else out there like it), Zelda and recently Sim City 2000.

      A couple of school kids see me playing a GBA-SP and instantly they think Pokemon!?!?!

      Nintendo however needs to produce a GBA version that isn't so plastic and something that will be more comfortable in adult hands - the SP can really give me cramps at times!

      Lets hope they get the final design right for DS so that the audience can be expanded from 7-12 year olds to appeal to a more mature audience as well.

    16. Re:Nintendo changed zelda before by burns210 · · Score: 1

      that was when nintendo has multiple GUIs going for zelda, they settled on cel-shaded... this 'adult' look is not going to be pulled at the last minute, this is the artwork you will see in the game.

    17. Re:Nintendo changed zelda before by Anonymous Coward · · Score: 0

      Hrmp. I must have been confused. I thought they'd actually used screenshots from "Super Smash Bros."

    18. Re:Nintendo changed zelda before by Anonymous Coward · · Score: 0

      Way to prove you have absolutely no idea what you're talking about!

      Your post is almost proof that people who complain about the "kiddie focus of Nintendo" actually have zero experience with the games.

    19. Re:Nintendo changed zelda before by Anonymous Coward · · Score: 0

      i think the site you are talking about is RPGamer

    20. Re:Nintendo changed zelda before by Eshock · · Score: 2, Informative

      Eh, not quite chief. Miyamoto was quoted at Spaceworld saying that demo was from an in-development Zelda game, it wasn't until later that Nintendo decided to try to turn it into a cel shaded game.

    21. Re:Nintendo changed zelda before by SetupWeasel · · Score: 1

      do you remember the best Zelda ever made?

      oh yeah that was the same game.

    22. Re:Nintendo changed zelda before by Anonymous Coward · · Score: 0

      Excuuuuuuse me, princess... Link doesn't talk. Or, um... he doesn't talk in the games. He does yelp.

    23. Re:Nintendo changed zelda before by Anonymous Coward · · Score: 0

      Going the kiddie approach gave me permanent Nintendo blue balls.

      You were upset because Zelda was too infantile? Do you also gripe about Pokemon's lack of provocative storylines, or Hamtaro's failure to represent the dramatic hardships of hamster ownership?

    24. Re:Nintendo changed zelda before by MilenCent · · Score: 4, Interesting

      Oh for the love of....

      Remember the original The Legend of Zelda, that game of amazingly well-hidden secrets, challenging gameplay, and second questing? I do.

      Did you even give Wind Waker a chance? I've played through it twice so far, working on a third, and I have to say that it feels a lot more like Zelda than Ocarina of Time does.

      To me, the thing that screams ZELDA is secrets. The original game had a few screens that didn't have a cave or staircase, either hidden or in the open, in them, but there weren't many. The idea of looking somewher that looks suspecious, expending a bomb or candle usage to see if something's there, and being pleasantly surprised... more than anything else, that's
      Zelda, and Wind Waker was the first Zelda game since the original to play upon that.

      I'm going to go out on a limb and say that no one old enough to play the old Zeldas, when they were new, hates the art style. This is why, contrary to popular perception, the Gamecube is not so much the console for kids (that's the PS2, in my book), but the console for Old Fogey gamers who remember things like gameplay.

      And dammit I L-I-K-E the art style!

    25. Re:Nintendo changed zelda before by Elfan · · Score: 1

      Do you have a link to that FFVI demo on the N64?

    26. Re:Nintendo changed zelda before by Joe+Random · · Score: 3, Informative

      Modded down or not, Pluvius is correct. We were talking about the Zelda tech demo that was publicized before the Gamecube was released. Such tech demos (this one included) are not pre-rendered CGI, because that defeats the entire purpose of having it as a tech demo -- i.e. to show off the real-time rendering capabilities of the new hardware. It's understood that the system is going to be able to play video files, so there's really no point in having a demo for that.

      As for there being no point in pre-rendering something that can be done on-the-fly, well, it's true that you wouldn't do that. CGI cutscenes tend to be done either to have visuals that are more detailed than what the hardware can render in real time, or for scenes that have components (lip-synched speech, skeletal animation, etc) that are not built into the game engine.

    27. Re:Nintendo changed zelda before by spectre_240sx · · Score: 1

      To move a saw to the limb you've walked out on, I played the original zelda for hours and hours when it was new, and I couldn't wait for the Adventures of link to come out (slightly dissapointed there...) but personally, the art of the wind waker just annoyed the heck out of me. That doesn't mean that I won't play it by any means, but I do wish that it was drawn in a less stylized fashion.

      As was said before, Link was always a cool hero in my eyes, and the wind waker's art just kills that for me. I'm sure when I get around to playing it, the gameplay will be more than enough to cancel that out, but it's still an annoyance.

    28. Re:Nintendo changed zelda before by Cap'n+Steve · · Score: 1

      ...And then remember when all the crazed fanboys realized they were wrong and that The Wind Waker looked great? I do.

      Moral: Never question Shigeru Miyamoto (apologies to anyone who likes spelling)

    29. Re:Nintendo changed zelda before by Anonymous Coward · · Score: 0

      It looks like ass. Still a great game, though.

    30. Re:Nintendo changed zelda before by fr0dicus · · Score: 1
      Shame the Rareware thing never came off eh?

      ;-)

    31. Re:Nintendo changed zelda before by DeadScreenSky · · Score: 1

      You mean the teaser for SSB: Melee?

      Uhhh, no, he doesn't mean that. He is talking about the video the whole world saw, presented as the next Zelda game.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    32. Re:Nintendo changed zelda before by AndrewCox · · Score: 1

      I'm going to go out on a limb and say that no one old enough to play the old Zeldas, when they were new, hates the art style. This is why, contrary to popular perception, the Gamecube is not so much the console for kids (that's the PS2, in my book), but the console for Old Fogey gamers who remember things like gameplay.

      Seconded! From my experience reading newsgroups and talking with various people, Nintendo seems to have that odd niche of the market which includes very young kids and adults that grew up on Nintendo. The 12-18 year-olds seem to be the only ones that have the perception that Nintendo is just for kids.

      If you grew up on Zelda, then you might just realize that the original Link was a chubby little kid. Maybe the graphics just weren't good enough to show that clearly at the time ;-)

      --
      The Red Pill ... all I'm o
    33. Re:Nintendo changed zelda before by Lacutis · · Score: 1

      I'm pretty sick of everyone dissing the pokemon game.

      People see it, and think it's instantly a kiddy game without even giving it a chance. It's a fairly decent RPG, which the Gameboy SP is lacking a lot of. It also takes a fair amount of strategy with regards to choosing which moves to keep, which ones to discard, and what pokemon types you want in your group.

      In fact, most of the people over at the Gamefaqs Pokemon boards are in their late teens and early 20s.

      But then again, there is a *gasp* cartoon that is focused at kids, so lets go back to the blind, ignorant, hatred.

    34. Re:Nintendo changed zelda before by Mandrias · · Score: 1

      AMEN!

      You hit the nail on the head. This is how most of my friends and myself feel on this issue. Why oh why do cartoons, video games, etc have to polarize so much? On one side we have super corny kiddish humor, and on the other side we have heads exploding hooker rape fetish gangsters.

      I had no problem with the cell shading of the latest Zelda. What I did have a problem with were the droopy stumbling monsters, the booger hanging kid, etc etc. You don't need to go and make your games humiliating for the adults to make it approachable to the children. I grew up on Zelda and envisioned it a little more epic than it's currently being done. Perhaps that's because you can't make stupid dancing scarecrows on the old 8bit NES.

      Mario is and always has been the "candy gumdrop" type of world and I can live with that. But can't we make Zelda a little more cool?

      --
      Use the Z-modem protocol between Information Superhighway routers to compress the plaintext. ~LordOfYourPants
    35. Re:Nintendo changed zelda before by mark-t · · Score: 1
      Well, at least you were correct when you said "out on a limb". You are indeed wrong... as at least one other poster has already pointed out.

      Anyways, I played the old Zelda games.. I liked 1, didn't care for 2... and absolutely loved 3. Didn't play any more until Ocarina came out, but I did really like Ocarina of Time, and later Majora's Mask as well.

      That said, I didn't like the look of Wind Waker because I felt it was a step in the wrong direction.

      Yes, we began with cartoony graphics, but the direction being headed was towards advanced psuedo-photorealistic graphics with proper shading and lighting. It was taking the same movement that other video games had... from flat images to quake-style graphics to... well... it seems like photorealism (or at least stepping towards it) is a step in that direction.

      I am mature enough to realize that from a technical standpoint, the cel animation look of Wind Waker was superior to any previous Zelda game, after all, to be able to disguise computer graphics so masterfully that they are virtually indistinguishable from very well done hand-drawn animation is no small achievement, but it really wasn't the direction that Nintendo seemed to be heading, which is what I found so disappointing (and I suspect what other people were annoyed with as well).

    36. Re:Nintendo changed zelda before by Zardus · · Score: 1

      I was really upset about the Rare sale at first, but after playing Rare's last (or almost last?) offering for the Gamecube, Starfox Adventures, I kinda understood Nintendo's decision. That game basically took a big smelly dump on the entire Starfox series. Definitely no where near Rare's quality of games for the N64.

      On the other hand, Perfect Dark 2 wouldn't have been a bad thing to have on the GC...

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
    37. Re:Nintendo changed zelda before by MilenCent · · Score: 1

      Hey, watch that saw! Well anyway, I still thought Link was cool in Wind Waker. Because it drove home that this was a freaking kid with a sword who knew how to use it. That's what's always made the character work for me, that's the source of Link's coolness. Without that he's just a green-suited elf guy with a princess-saving hobby. And I really thought the fight with Gannondorf at the end drove that home, because he just towers over Link.

      In short, and not to sound like some lame-ass movie trailer, it's not how you look but what you do that makes a hero, and that's what I like about it.

    38. Re:Nintendo changed zelda before by MilenCent · · Score: 1

      That said, I didn't like the look of Wind Waker because I felt it was a step in the wrong direction.

      I believe that's the point where we part ways. I don't think computer gaming is an ever-advancing thing, like processor speed and memory. Its marriage to technology can make it difficult to distinguish, perhaps, but I would say that, although a great deal of math and science goes into their making, that ultimately it's more of an art. And art doesn't advance, it just mutates into new forms, getting reinvented over and over by new generations of artists.

      That's why I think Midway Arcade Treasures is doing so well at retail, or well enough to get a successor anyway, because the included games still stand up. There are games included in that compilation that have yet to be equaled from a design standpoint: I'm thinking of Rampart, 720 Degrees, Robotron and Joust, specifically, but there may be more.

      But I digress a bit. I think what Nintendo was mindful of is that gaming doesn't have to resemble reality. In fact, often it's best that it doesn't. I think that approach will become much more common as more and more games become so hyper-realistic that they all come to resemble reality, and thus each other.

    39. Re:Nintendo changed zelda before by NonSequor · · Score: 1

      Typically, each Link has been in two games. The Link from the original Zelda was the same as the one in The Adventure of Link. The Link from A Link to the Past was also in Link's Awakening. I'm not quite sure where Oracle of Ages and Oracle of Seasons fit in though.

      --
      My only political goal is to see to it that no political party achieves its goals.
    40. Re:Nintendo changed zelda before by spectre_240sx · · Score: 1

      Hmm, that's a very interesting take on things, and it does change it for me a bit.

    41. Re:Nintendo changed zelda before by geminidomino · · Score: 1

      I'm going to go out on a limb and say that no one old enough to play the old Zeldas, when they were new, hates the art style. This is why, contrary to popular perception, the Gamecube is not so much the console for kids (that's the PS2, in my book), but the console for Old Fogey gamers who remember things like gameplay.

      Sorry to shake the tree, but I got the original TLoZ when it was released back in 1987. I loathe the new art. In the original Legend of Zelda, Link was a wanderer, who'd presumably gotten into his share of scrapes and thats how he knew how to use a sword. These new ones give you the impression of some kid waking up one morning and suddenly is a badass with a sword. That's always ticked me off slightly.

      Granted, I'll admit to a bias for Adult link as a cooler character, better fighter(even in Z2:TAoL, with up/down thrust moves and magic) and just looks cooler (Like SSB:M and SC:2 and even TLoZ:OOT).

      That said, I played WW very briefly, but I refuse to buy it at 40 bucks on the off chance that its good despite the art. The Oracles twins were all but unplayable, so I'm leery of cutesy Zelda games now. When it comes out as "Player's Choice" for 19.99 I'll get a copy.

    42. Re:Nintendo changed zelda before by MilenCent · · Score: 1

      Still, Link was a kid in the original game, as the artwork in the manual made clear. That Wind Waker makes it impossible to ignore this fact is not a point that I hold against it.

      This is the third tree-shaking response I've gotten. Although there's been one supportive response, and one partial turn-around after a response of my own, I still think this indicates that my original statement is at least somewhat wrong.

      But I stand by my own idea of what makes Link cool, as a character: that he's a child assigned a very grown-up task, and completes it with flying colors, and Wind Waker simply makes more visible this essential element of the Zelda formula.

      And most recent Zeldas do have a "training period," where the dungeons are easier and the monsters aren't as bad (Peahats notwithstanding), that make it a little credible that a child could follow this path to heroness.

      Avoiding Wind Waker "on the off chance it's good despite the art?" Grasshopper, you should have greater trust in the ability of the masta. Remember, the Oracle games were actually produced by Capcom. And there are places where the artwork is stunning - the toon-style lighting from torches and such in dungeons is what sticks out in my mind. There are some great things to see far-beneath-the-waves (hint hint spoiler hint!) as well, and I've already said somewhere around here that I consider the last fights to be very cool.

      On the Oracle games: I played through one, bought and played a little of the other, then lost interest. I agree, they somehow don't feel quite up to the traditional Zelda style, though they do have their moments. It'll be interesting to see how the Capcom produced(?) Minish Cap game, for GBA, turns out.

    43. Re:Nintendo changed zelda before by Anonymous Coward · · Score: 0

      *bonks with a squeaky hammer* You are hereby and forthwith disqualified from playing any Japanese game ever again. Traitor!

    44. Re:Nintendo changed zelda before by Anonymous Coward · · Score: 0

      Gotta love when trolls get 5, Interesting

    45. Re:Nintendo changed zelda before by Anonymous Coward · · Score: 0

      Why do people keep sticking their names in their messages? 1) your name is already at the top of the message (if it's not your real name, you shouldve named yourself better) 2) put it in your sig so 1) you dont have to type it each time 2) we can disable signatures

    46. Re:Nintendo changed zelda before by TechniMyoko · · Score: 1

      That was Link to the PAst, what about it?

    47. Re:Nintendo changed zelda before by notsoclever · · Score: 1

      My understanding was that Rare was developing a totally separate game called "Dinosaur Planet" or something, then a Nintendo exec saw it and told them to turn it into a Starfox game.

      --
      There are 10 kinds of people: ones who understand ternary, ones who don't, and ones who think this joke is about binary
    48. Re:Nintendo changed zelda before by notsoclever · · Score: 1

      You mean the video the whole world saw, presented as an example of the graphics capabilities of the Gamecube, which just happened to involve characters from prior Nintendo titles.

      --
      There are 10 kinds of people: ones who understand ternary, ones who don't, and ones who think this joke is about binary
    49. Re:Nintendo changed zelda before by DeadScreenSky · · Score: 1

      Nintendo lead everyone to believe it was from a coming Zelda sequel, whether they stated exactly so or not. I don't exactly remember, but not one article I ever read (and no videos of the conference I have seen, either) featured Nintendo saying, "This is just a tech demo." It would have been freaking stupid for them to do so anyways, as it was obvious from viewer response that that game would have sold systems like almost nothing else. Apparently they finally got the message that very few people equate "being a hero on an epic quest" with "being a chubby six-year old".

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    50. Re:Nintendo changed zelda before by danaris · · Score: 1

      Not actually for the N64, as I recall, but for SGI machines. You can download three clips from it, as well as get a bit of other info, at RPGamer's site.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
  2. Too bad they didn't come out with this zelda game by foidulus · · Score: 0, Interesting

    Before Wind Waker. Perhaps the gamecube could have done even better than it is currently. I'm not saying Wind Waker is a bad game, but Nintendo should have realized that the average gamer wants his franchises like they remember them and may not be willing to try something different right away. If they would have realeased a realistic zelda game first(remember at the time of gamecubes release there were a few teaser trailers for a realistic zelda game, then they announced the cel shading) it probaly could have bolstered game cube sales. After the cube was on a more solid footing, then they should have tried to branch out and try different things like the cel shading etc.
    Miyamoto is a genious, but sometimes you just have to take care of business first!

  3. Only on Slashdot... by beatleadam · · Score: 3, Funny

    ...Could you get "Realistic Zelda" and it is a Headline :-)

    --
    I have a theory that the truth is never told during the nine-to-five hours. -- Hunter S. Thompson
    1. Re:Only on Slashdot... by urmensch · · Score: 1

      fucking Awesome isnt it! :P

  4. Nintendo stole the show thus far by wobedraggled · · Score: 3, Insightful

    Zelda looks simply AMAZING... They are finally giving the people what they want. Not to mention the DS which craps all over the PSP by Sony. Good times, and the show doesn't even start till tomorrow....

    --
    Ubuntu- Linux for human beings.
    1. Re:Nintendo stole the show thus far by Anonymous Coward · · Score: 0

      The press are already claiming that Nintendo has won the pre-E3 hype war, because of Zelda 2005, the Nintendo DS, Metroid Prime 2, the new GBA Zelda (Minish Cap), the new GameCube Advance Wars (!!!!!!!!!!), etc.

    2. Re:Nintendo stole the show thus far by Guppy06 · · Score: 2, Insightful

      "They are finally giving the people what they want."

      I hope to God that isn't want they're doing. Screw the people, I'd rather have what Miyamoto wants. If I wanted what "the people" wanted I'd probably be waiting for the next Acclaim game.

    3. Re:Nintendo stole the show thus far by SleazyC · · Score: 5, Interesting

      Well... yea the DS looks awesome (can't wait to play Metroid on two screens) but I wouldn't say that the DS is better then the PSP yet.

      The Sony conference really showed off some great games, and the power of the PSP. From short clips of games such as Metal Gear Solid, Tony Hawk, Twisted Metal, Spy Hunter, Gran Turismo, and a whole slew of EA Sports games, the PSP looks stocked software wise. It didn't stop there either. Sony went on to show the Spiderman 2 trailer playing on Sony's 4.5 inch widescreen display and then blew me away by showing a Final Fantasy 7 Advent Children trailer and telling the press that a UMD version of FF7 AC would be out alongside the DVD.

      I think both new handheld's look awesome and hope that their competition really elevates the handheld market to the next level.

    4. Re:Nintendo stole the show thus far by chromatic · · Score: 1

      Remember, die hard fans write fanfic! I certainly don't want that.

    5. Re:Nintendo stole the show thus far by shadowcabbit · · Score: 1

      You have a point.

      --
      "Why Subscribe?" Good question...
    6. Re:Nintendo stole the show thus far by Jeff+DeMaagd · · Score: 1

      Actually, I think PSP as an object looks a heck of a lot more elegant than DS. Along with a bigger & higher resolution screen than DS, I'd prefer PSP.

      I know DS has slightly larger screens than GBA, I don't think it is enough because the screens are small.

    7. Re:Nintendo stole the show thus far by Anonymous Coward · · Score: 0

      Actually E3 started yesterday (Tuesday May 11th)

    8. Re:Nintendo stole the show thus far by TechniMyoko · · Score: 1
      PSP versus DS

      Yeah, DS certainly craps all over PSP, so much PSP could cut itself on DS's jaggies

  5. Re:dupey by La_Boca · · Score: 0, Troll

    of course i didn't read the actual news item, this is slashdot.

  6. Re:Zelda the way it should be? by cmason32 · · Score: 1

    My understanding is that Wind Waker 2 will also be cel-shaded.

  7. Re:dupey by zapp · · Score: 1

    quit trolling.

    previous article only showed one picture of the DS

    this has screenshots for zelda (WOW!), a trailer for for a new mario game, and an initial game list for the DS, plus more I probably missed.

    Just because it's on the same topic doesn't mean its a dupe. This article has way more info than the 1st.

    --
    no comment
  8. Damn! by Dark+Paladin · · Score: 5, Interesting

    You know, I didn't mind the "Cell-da" look of the Wind Waker game. I acutally liked it, and my daughter (now 5, going on 12) liked it too. (Right after we finish "Kingdom Hearts" I've told her Link is next.)

    I never got the cries of "mature Link" from folks out there.

    But after that video - damn. It looks great (the castle looks a little blocky, but ah well), but the rest of it was, well, kick ass.

    Will I still be able to play this game with my daughter? I think so. While there's still violence, it doesn't look like "blood and guts" - just the same kind of violence in other Zelda games, just now with better effects.

    And that Balrog creature?

    Here's hoping the next Zelda game is as long and wonderful as Ocarina of Time was.

    1. Re:Damn! by lpangelrob2 · · Score: 4, Interesting
      I hear you loud and clear. Damn, was Wind Waker pretty. It wasn't a long enough game, but it was pretty.

      It was unconventional. It kept my attention. It pushed processors like they should be pushed every now and then -- with something different. When I was younger (read: 10-12) and played various cartoon games (Tiny Toon Adventures was a classic)... the ultimate goal of cartoon games was Wind Waker. It was finally playing in a cartoon you could interact with. For its sake I hoped it sold, and I think it did.

    2. Re:Damn! by Paladine97 · · Score: 1

      Balrog character?

      Show some respect for your new overlord, GANON!

    3. Re:Damn! by Anonymous Coward · · Score: 0

      my daughter (now 5, going on 12) liked it too

      Damn, I've heard of kids growing up fast, but when they age by 7 years over a single birthday -- that's something.

    4. Re:Damn! by drinkypoo · · Score: 1

      the graphics in the new link look great. I watched the doom3 video and then the new link video and I was a whole hell of a lot more impressed with the latter. However, the motion looks like crap warmed over and topped with more crap. It was so jerky I almost couldn't bear it, every other zelda game since the N64 has had better motion. What gives?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Damn! by |/|/||| · · Score: 3, Interesting
      Hell yeah. I was looking forward to another cell shaded Zelda, but this game looks awesome. Of course, real gamers know that graphics are only icing - it's how the game plays that matters. I can say with full assurance that I expect this game to play brilliantly.

      My one concern? PLEASE let them up the difficulty (relative to Wind Waker). Please let me be in danger of dying throughout the game. I should be down to 1 heart before beating bosses, like in the original LOZ. Please have more dungeons, and throw in some real mind-benders (make them optional if you want, just make them difficult).

      I'm sitting here waiting for this game to come out.

      Still waiting.

      --
      [javac] 100 errors
    6. Re:Damn! by CaptainCarrot · · Score: 2, Funny
      the castle looks a little blocky,

      Could that be because you normally build a castle out of stone blocks?

      Just wondering...

      --
      And the brethren went away edified.
    7. Re:Damn! by Spy+Hunter · · Score: 1

      Yeah, the animations for the characters in that video were amazingly awful. If you play back the animation of Link's backflip slowly, it looks pretty retarded. When Link gets hit in the feet by that lizard's tail, he just does a generic "oops, I got hit" animation that looks like he blocked it with his shield at chest height, plus his feet slide slowly along the ground. In Nintendo's defense, many fighting games have these types of problems, and gamers are used to it, but for some reason these animations are worse than usual. It detracts from the realism so much. Isn't it time somebody came out with cool technology to solve these kind of character animation problems instead of another way to do lens flare?

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    8. Re:Damn! by tukkayoot · · Score: 1
      I agree. I loved the appearance and feel of the Wind Waker, but the fact that a lot of the in the game was spent dredging up junk from the bottom of the sea on the overworld (as opposed to exploring, fighting in, and solving puzzles in dungeons) was disappointing.

      The graphics for the new Zelda look fantastic, though the animation appears to be a significant step down from the Wind Waker... at least for now. They may polish things up between now and the release date.

    9. Re:Damn! by Anonymous Coward · · Score: 0

      Is it me or is the "pause" after every single hit in WW and this new "Realistic Zelda" annoying?

    10. Re:Damn! by shadowcabbit · · Score: 2, Insightful

      The game is still in development, folks. Stuff is subject to change. Besides, you don't think that Miyamoto et al would have completely forgotten the lessons they learned while creating Mario Sunshine, Wind Waker, etc., do you? It'll be cleaned up. Have faith in the Triforce. ^_^

      --
      "Why Subscribe?" Good question...
    11. Re:Damn! by drinkypoo · · Score: 1

      Such technologies exist, they're called kinematics, and people usually ignore them in favor of canned animations because they require a lot less processor time.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:Damn! by Anonymous Coward · · Score: 0
      The animation in Wind Waker was awesome, though - I really doubt that they'll backslide in the animation department.

      The IK wasn't always perfect (sometime's Link's feet didn't quite line up with bumpy surfaces) but it was still good. I can't picture it exactly, but it seems like the animations when link was hit correlated pretty well with where he took damage.

      At any rate, this game isn't coming out for a while - I'm sure there will be major improvements.

    13. Re:Damn! by Spy+Hunter · · Score: 1
      Kinematics doesn't require large amounts of processor time. In fact kinematics are widely used (skeletal animation systems = kinematics), but they don't solve the kinds of problems I'm talking about. Kinematics works well for, say, letting a character point their gun in any direction. But it just doesn't apply to a complex walking animation. Kinematics won't help you realistically transition from a standing animation to a running animation, that requires a separate transition animation. And what if you suddenly turn around and run in the opposite direction you were looking? Another animation is necessary, or else the character will do something unrealistic while blending between the turning and running animations, like slip their feet across the ground. And then what if you get hit while doing these things? In the left foot? In the right hand? In the head? What if you jump, or run into a wall while all this is going on? Or go over a cliff?

      Kinematics can't help you generate realistic animations for these situations. What is needed is technology that generates realistic-looking animations from high-level descriptions of what the character is doing, on the fly. That kind of technology doesn't exist right now.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    14. Re:Damn! by Zigg · · Score: 1

      I'm sure they'll polish it up. I remember the first video of "new Zelda"; Link looked flat and had truly dumb expressions. The end product was, well, wow, simply put.

      They are reusing the Wind Waker engine, actually. I could see it in the fighting, and Nintendo confirmed it. They just have to tweak it to fit the different animations that will be required of the differently-styled characters.

    15. Re:Damn! by KDR_11k · · Score: 1

      Don't throw Forward Kinematics and Inverse Kinematics into the same pot, FK require close to no processor load and are essential for skeletal animation, that's true, but IK eat tons of processing power depending on the complexity of the skeleton. A single IK chain can bring down my 1533MHz CPU in the right circumstances (e.g. no possible solution), now imagine that with lots of characters on screen and a device as weak as a console.

      You are right in that kinematics alone cannot create a realistic animation, not in realtime, not precalculated, but not all kinematics are equal and that needs to be considered.

      After comparing the video to the Ocarina of Time intro, it seems like they just reused the animations from that. Higher framerate, but same stiffness in the motions. I wonder to what degree they can reuse the Windwaker anims.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:Damn! by merlin_jim · · Score: 1

      It was so jerky I almost couldn't bear it, every other zelda game since the N64 has had better motion. What gives?

      It's a demo. Most developers wait until near the end of the development cycle, after a good portion of defects have been fixed, to start optimizing for frame rate; the frame rate optimizations necessarily obfuscate the code a bit, so they want most of the problems fixed before they start doing that...

      The optimizations on a game like this are probably a mixture of unrolling loops (if you have a loop that always repeats 4 times, it's cheaper to do the same thing 4 times than it is to loop), inlining functions (take little 3-4 line function calls and turn them into macros), and rewriting crucial inner loop code in assembly.

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    17. Re:Damn! by EtherBoo · · Score: 1
      My problem personally was that adult Link from Ocarina was so fucking awesome looking. He looked like a badass. Someone that could save the day, a hero.

      Then Nintendo gives us Majora's Mask.
      ...
      I think the only word I can use to describe MM is garbage. No badass adult Link, no princess, no Master Sword, no Hyrule Castle, just Link running around like an asshole trying to find masks, most of which didn't do anything except get different responses out of people...[sarcasm]gee, thats innovative[/sarcasm].

      Now comes Wind Waker. I had very high hopes for this game, and when I was actually playing the game, it was really fun, but half the game was spent in a boat using a crane to find treasure. BORING. The traveling of Wind Waker was horrible. Really lost some of the fun of the game when throughout half the game im on a boat.

      Nintendo struck Gold with Ocarina. It's nice to see they're going back to something that works. I also hope in this game he has an Ocarina, like he is supposed to, not a stupid little baton so he can compose music in the air....

    18. Re:Damn! by Spy+Hunter · · Score: 1

      If a single IK chain can bring down your CPU, you're not doing the right optimizations. Game IK can be extremely heavily optimized for particular situations. For example, you can figure out what kinds of solutions are impossible ahead of time and do a simple check to eliminate them before doing all your IK calculations. I have been experimenting with this method for simulating physics. It is very fast, and it lends itself to an extremely simple method of doing IK that takes up no processor time besides that already used for the physics simulation. It's pretty neat stuff.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  9. Mmmmmmmm by FractusMan · · Score: 2, Insightful

    So, mmmmmmm. Delicious. All these systems! Games! Have your stupid "X will pwn Y" arguments, no one cares. The fact is that there's some good hardware coming out and you are free to buy whatever you like. Remember: Only YOU decide which one pwns the other. Both will be successful regardless.

    1. Re:Mmmmmmmm by shadowcabbit · · Score: 2, Funny

      Oh, I already know what I will pwn. The DS. If the PSP pwns, then I shall pwn it, too-- but only if the games are worth pwning. But for now, I will sell the GBA SP that I already pwn (for I also pwn the Game Boy player for the Gamecube, which I've pwned for close to two years now) and then put down a preorder on the DS, so I can be the very first on my block to pwn it.

      God dammit, that hurt my eyes to type....

      --
      "Why Subscribe?" Good question...
  10. Fool me once... by WwWonka · · Score: 5, Insightful

    "Nintendo just showed at their E3 conference a trailer of the new Zelda game for the Gamecube [there are also screenshots available]"

    Ok, those look damn smoooooth if I say so myself BUT are those in-game shots or the dreaded "let's show the incredibly breath taking cinematic art and make it LOOK in-game even though we will soon find out after dropping 50 bones that the in-game graphics are as bad as ET the Extra Terrestial on the Atari 2600!"

    1. Re:Fool me once... by Timesprout · · Score: 2, Funny

      Did you see ET's finger !!! How can you possibly expect him to hold a paintbrush and create quality art with fingers like those!!

      Honestly theres just no pleasing some people!

      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    2. Re:Fool me once... by prockcore · · Score: 3, Insightful

      let's show the incredibly breath taking cinematic art and make it LOOK in-game

      Pretty much every nintendo game has cinematic art done in real time. So even if it was cinematic art, it was still all rendered real time.

      This is due to the small discs that can't contain tons of movies.

    3. Re:Fool me once... by Anonymous Coward · · Score: 0

      Did you see the battle animations?

      Naysayers complained about "clipping" problems before Wind Waker came out. Later, the "clipping" was discovered to be the game engine's way of displaying to the player that a hit had registered on an enemy.

      The battle scenes in Zelda 2005's teaser trailer show that same effect.

      So: In-game, not cinematic.

    4. Re:Fool me once... by NanoGator · · Score: 4, Insightful

      "even though we will soon find out after dropping 50 bones that the in-game graphics are as bad as ET the Extra Terrestial on the Atari 2600!" "

      Yeah because Zelda has been a constant let-down, right?

      --
      "Derp de derp."
    5. Re:Fool me once... by E-Rock · · Score: 1

      You're thinking of the Sony PS2 not Nintendo. Sony's the king of games with shitbox graphics and gameplay that let you unlock pre-rendered video. After the EA-XBoxLive announcement, I know quite a few people who've turned their PS2 on for the last time.

    6. Re:Fool me once... by AltaMannen · · Score: 1

      Not mario sunshine... it looks exactly like the ingame art but then you see the mpeg compression over it. I think all the N64 games were realtime but I'm not so sure about the NGC ones. Nintendo don't really rely on their cut scenes to make an impression as much as some other publishers do.

    7. Re:Fool me once... by tepples · · Score: 1

      I think all the N64 games were realtime but I'm not so sure about the NGC ones.

      Because most N64 carts were so small (8 MB to 64 MB; smaller sizes cheaper to replicate), only a few used FMV. Resident Evil was one of them. All the rest used game engines. Many GCN games do use FMV so that they don't have to spend as much time loading models for intro scenes; some even interleave FMV frames with the level data so that they can make their "loading" screens more interesting.

    8. Re:Fool me once... by el_munkie · · Score: 1
      No, this is Nintendo, not Sony. Sony will pull crap like showing MPEG cinematics rendered by massive clusters of machines and claiming that it is in-game footage. Sony will overstate the specs of their devices by about an order of magnitude, and the games will look like absolute crap. The PS2s graphics are easily third to the GC and XBOX, but I have seen many late-coming DC games that blow away what is offered on the PS2, graphically. Rez, Headhunter, and several others come to mind.


      Nintendo, owing at first to the cartridge format, is in the habit of not using pre-rendered movies at all in their games, and I prefer the overall effect. Whenever your game grinds to a halt so your machine can clear it's RAM, load the MPEG decoder, play the movie, and then load the game again, it leaves a serious break in play, and in addition, makes the rest of the game look like crap compared to the pre-rendered footage. Even in these GC times, most Nintendo titles are still using in-game renderings for dialogue sequences, and very few first- or second- party games I have played use pre-rendered CG at all.

    9. Re:Fool me once... by piper-noiter · · Score: 1

      Ocarina of Time, on the N64, for example, rendered its cut sceens in real time. Looked pretty much exactly like the real time sceens. I doubt this will be any different.
      Nintendo might lack the titles sometimes but you can never doubt the quality of their in house games. (insert opening to be bombarded w/ exceptions to the rule here.)

      --
      Shick's Law: There is no problem a good miracle can't solve.
    10. Re:Fool me once... by bob65 · · Score: 2, Insightful
      Pretty much every nintendo game has cinematic art done in real time. So even if it was cinematic art, it was still all rendered real time. This is due to the small discs that can't contain tons of movies.

      Irregardless of the reason, I much prefer cinematic art to be done in realtime. I find that it makes for much better visual continuity, a more consistent look throughout the game, and no disappointment of returning to blocky graphics after watching an amazing cutscene.

      Perhaps Nintendo took this into consideration when they designed the discs - they knew they wouldn't be needing that much space anyways.

    11. Re:Fool me once... by Mex · · Score: 1

      Has that happened before? Not with Nintendo, I don't think so.

    12. Re:Fool me once... by UserGoogol · · Score: 1

      Some scenes are in-game (with slight modification to remove the status bars) and some, (like the camera panning over the stream in the first shot) are not. The action scenes appear to be mostly in-game, but the slower scenes with the fancy atmospherics are not. Although they might still be possible to have in-game, to some degree, because Nintendo has never been big fans of pre-rendered cut scenes. (They feel that having cut scenes having better graphics than the rest of the game is stupid because it breaks the flow of the game.)

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
    13. Re:Fool me once... by Billly+Gates · · Score: 1
      With windbreaker yes? After a few days I put it away and its collecting dust on my shelf. Its no zelda.

    14. Re:Fool me once... by ArmpitMan · · Score: 1

      Yeah, 1.5gb is hardly enough for anybody...

    15. Re:Fool me once... by Moonshadow · · Score: 1

      Pity. You missed a spectacular game that felt a lot more like "classic" Zelda than originally feared. It was very much its own game, but there were points in the game that I was just bowled ovr by nostalgia. I thought it was brilliant.

  11. VIEWTIFUL JOE 2!!! by Microlith · · Score: 3, Insightful

    After the kickass showing by Capcom with Viewtiful Joe, I can't wait to see what kind of madness they bring forward in VJ2.

    Viewtiful Joe, Tales of Symphonia, and a few other games are enough to justify the purchase of a Gamecube. And now with VJ2 coming out, there's not reason not to get one.

    1. Re:VIEWTIFUL JOE 2!!! by buffer-overflowed · · Score: 1

      There's a VJ announced as coming to the DS too(and the original VJ is being ported to the PS2[at least in japan] and VJ2 is coming out for both PS2 & GCN). Also announced are: Dynasty Warriors DS, Rayman DS, FF:CC DS, Dragon Quest DS, and Need for Speed DS.

      Wow, Nintendo's line-up is just wow.

      Then, we have a couple really, really good games coming out for the XBox, EA finally embracing Live, etc.

      Sony is smug, methinks. Everything really amazing they have is all third party or not hitting shelves til next year. The PSP looks to be a solid product, but it's not nearly as cool and exciting as the DS.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  12. Nintendo clearly won this year's E3... by BTWR · · Score: 5, Interesting

    I'll give MS credit - 4 years ago, you would never have thought that they would trump Sony... and they did. Halo 2 looks great and will sell a million+ copies in November-December alone.

    But Nintendo owned the show. The crowd went absolutely bonkers when they showed realistic Zelda. And the skepticism was thrown out when the DS was revealed - it looks great.

    In short, E3 2004 won Nintendo is's respect back from many people who had given up on Nintendo (I am not among those people - always loved Big N). It's like that Simpsons episode, where bart lets lisa into his germ "bubble" to try and win the hearts of the students back... "Look... Isn't Nintendo! And it's winning us back!"

    1. Re:Nintendo clearly won this year's E3... by greenskyx · · Score: 1

      I gave up on Nintendo when they started to require that I have a Gameboy to be able to play games multiplayer (FF Crystal Chronicles & Zelda 4 Swords).

      I DO own a Game Cube (and like the games) but next time around I'll think twice before getting another Nintendo.

    2. Re:Nintendo clearly won this year's E3... by maxbang · · Score: 1

      In addition, four years ago I never would have thought they would wind up buying Rare. That annoyed the hell out of me. Goldeneye is still my absolute favorite multi-player game of all time, not to mention all the other tremendous titles they created for Nintendo. Now they're tied to MS. Lame, lame, lame. Conker on Xbox seems so...weird.

      --
      I also reply below your current threshold.
    3. Re:Nintendo clearly won this year's E3... by urmensch · · Score: 1

      Yeah, I was just looking at that game and was so psyched by the screen shots, I thought of the original game for the NES with cellshading effects, and then I saw it needed gba to really play... such bullshit.

      If you can hear me Nintendo, I will not buy a gameboy to play a game on the cube!
      I would buy an updated version of original Zelda for the gamecube though.

    4. Re:Nintendo clearly won this year's E3... by Paladine97 · · Score: 4, Interesting

      Those are only two games that require it. And for all the information that each player needs, it was an appropriate decision the developers made.

      If you don't like it, don't buy the game. It's that simple. They wanted to try something new, not to piss you off and force you to buy a GBA.

    5. Re:Nintendo clearly won this year's E3... by Anonymous Coward · · Score: 0

      You only need a GBA for multi-player.

    6. Re:Nintendo clearly won this year's E3... by cptgrudge · · Score: 4, Interesting
      FF:CC would be *impossible* to play multiplayer with regular controllers. Each player has their own inventory; how are they going to divide up the screen when you have four people? "Oh, sorry guys, I needed to equip food in my command slots. Sorry for breaking up the action for a minute while we were fighting a tense battle with this boss." Besides, any self respecting geek should have a GBA already.

      I refer you to some sage advice for dealing with it here, although this *might* be more funny for you.

      Sure, blame Nintendo for innovating a new way to play video games, that'll teach them to try anything new. In short, FF:CC is one of the most incredible multiplayer experiences I've ever had, and I cared not at all that it required GBAs to play. It's more than a video game; it's a social symphony for those who play.

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    7. Re:Nintendo clearly won this year's E3... by Rallion · · Score: 1

      Erm, what, exactly are you upset about? So you can't play TWO of their games. That's meaningless. What DOES mean something is the list of games you CAN play. If there was a system that had five hundred great games that you could play, and ten thousand that you can't, would you dismiss those 500 based on the others?

    8. Re:Nintendo clearly won this year's E3... by Senjutsu · · Score: 1, Redundant

      I gave up on Nintendo when they started to require that I have a Gameboy to be able to play games multiplayer (FF Crystal Chronicles & Zelda 4 Swords).

      And you have to have friends! And a GameCube!! And a fuckin' TV!!! And chairs to sit in!!!!

      Clearly, Nintendo is just a bunch of money grubbing assholes.

    9. Re:Nintendo clearly won this year's E3... by Kataton · · Score: 3, Interesting

      In Japan "Zelda: Four Swords +" was launched a few days ago.

      This game is like Zelda: "Four Swords" except you can play single player, and you can play multiplayer with a standard GC controller. It replaces the GBA screen with an emulated GBA in the TV screen.

      Yes, it's coming to US and EU.

    10. Re:Nintendo clearly won this year's E3... by AdamHaun · · Score: 3, Informative

      "Trump" Sony? Whatever. The XBox has a few popular games, but that doesn't mean much. The PS2 has many popular games. Go here:

      http://www.the-magicbox.com/topten3.htm#US

      and scroll down to US Hardware Sales. Then, for even more fun, go here:

      http://www.the-magicbox.com/topten.htm

      and look at the Japanese hardware numbers. Note that in Japan the XBox is competing with the Playstation *1*.

      Have a sense of scale. A couple high profile games today don't mean as much in the long run.

      --
      Visit the
    11. Re:Nintendo clearly won this year's E3... by greenskyx · · Score: 1

      You might be rigth about FF:CC. I just wish they would make games that were designed for more players but don't require the Game Boy.

      Baldur's Gate Dark Alliance was great and didn't require a GameBoy. I borrowed my brothers PSII and my GF and I played BGDA II and that was fun as well.

      I suppose my needs are a little different, because I'm looking at playing the games with two people instead of four. I still think they could have made Zelda work with out requiring Game Boys for multiplayer play.

      I do think Nintendo is guilty for not doing more to make multiplayer games w/out requiring a Game Boy and that makes me mad.

      Why can't you play more than one player on Mario Golf tourneyments? I'm not sure if Nintendo made F-Zero, but you can't play that two player in grand prix mode either. Fortunately they DID do Mario Cart right and it doesn't require Game Boys for multiplayer play.

      I guess I should have worded my post differently. I haven't given up on Nintendo, but I will think twice next time before I get their next system. I do like their games because they are fun, but I'm not excited about paying another $200 to play them.

    12. Re:Nintendo clearly won this year's E3... by Jeff+DeMaagd · · Score: 1

      I don't buy it. Last I checked, there are more PS2s in existence than Game Cubes and XBoxes COMBINED.

      I'm not making a judgement or a purchace of either Sony's PSP or N's DS until after a year.

      BTW:

      Nintendo did make a "mature" or realistic looking Link / Zelda game demo before and then swapped it for something that looked like something out of South Park. I'm surprised only a few people in this thread remembered that.

      BTW: By purchase history, I am something of an N whore, I have GB, GBA + afterburner hack, NES, SNES, N64 and then Sony's PS1. I had a GBA SP but returned it to get the original GBA and hack it, I hated the feel of the buttons, button arrangement and the cheaper feeling case.

    13. Re:Nintendo clearly won this year's E3... by Anonymous Coward · · Score: 0

      Your decision to hold off is admirable. I am capable of doing just that with consoles, but when it comes to Nintendo's handhelds, I can't resist.

      Regarding nobody remembering the tech demo of Zelda, check one of the very first threads in the discussion. It wasn't a game demo, and was never advertised as such. But hey, everybody who looked forward to a Zelda game in that style now has something to look forward to (myself included, of course).

    14. Re:Nintendo clearly won this year's E3... by ImpTech · · Score: 1

      Meh, I wasn't actually that impressed with FF:CC. Maybe I just didn't play it long enough, but it seemed kinda pointless really. And maybe it was just the GBA I was using, but I had a lot of trouble dealing with all the menus and maps and whatnot I was supposed to be paying attention to. Combination of the GBA not doing what I tell it to and me not looking at it often enough. And what was the deal with that circle of pain avoidance? Most annoying thing I've seen in a co-op game in forever! Long story short: Square threw a lot of neat gameplay ideas together, slapped a dumb plot around them, and made us spend exorbitant amounts of money to play the game. It wasn't bad really, but not even remotely worth the investment.

    15. Re:Nintendo clearly won this year's E3... by tonejava · · Score: 1

      And apparently the GameBoy Advance has outsold the PS2...

    16. Re:Nintendo clearly won this year's E3... by BTWR · · Score: 1

      I said Nintendo won E3 - i.e. their SHOW was better than anyone else's SHOW. Sales numbers has nothing to do with this...

    17. Re:Nintendo clearly won this year's E3... by BTWR · · Score: 1

      I wasn't talking sales numbers when I said Nintendo won this year's show. I meant that their lineup and presentation wow'd the crowds more than anyone else.

    18. Re:Nintendo clearly won this year's E3... by Anonymous Coward · · Score: 0

      This worked in Secret of Mana, why shouldn't it do here?

    19. Re:Nintendo clearly won this year's E3... by merlin_jim · · Score: 1

      I gave up on Nintendo when they started to require that I have a Gameboy to be able to play games multiplayer (FF Crystal Chronicles & Zelda 4 Swords).

      Zelda 4 Swords is a Gameboy game!!!

      Bitching about having to own a Gameboy to play Zelda 4 Swords multiplayer is like bitching about having to own an XBox to play Halo multiplayer.

      At least they didn't make you buy 4 copies of the game to play it... other developers have done that with GBA games...

      As far as FF Crystal Chronicles, they made the decision to push the technology and see what kind of innovation they could make with a personal display screen for each player. To participate in that experiment, you kinda have to own the personal display screen. If you think the barrier of entry is too high, then don't do it. But don't bitch because Nintendo is choosing to push the boundaries of how games are played. That's kinda what Shigeru Miyamoto is known for, and that's how all the classic characters were created.

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    20. Re:Nintendo clearly won this year's E3... by Anonymous Coward · · Score: 0

      Well, maybe I'm not a self-respecting geek...despite all evidence to the contrary...because I don't own a GBA. Excuse me if I think that's a rather lame argument ;)

      The thing is...you just can't play FF:CC multiplayer without *every* player having a GBA. Plus one of those link cables for *each* GBA.

      But FF:CC *could* have been done without the GBAs. Yes...it might have been more cumbersome than *with* the GBA. But the developers could have allowed both. It's not an inherently either-or situation.

      The way it is I'll never be able to play multiplayer with this game. I don't own a GBA. My younger brother does, he'd be interested in playing - but he doesn't have a link cable. Even if he did, I'd need a GBA+link cable just to play with him.

      It was a bad decision and made the game less accessible with no added benefit to the users.

      That said, I think the game designers were brilliant ;)

    21. Re:Nintendo clearly won this year's E3... by DroopyStonx · · Score: 1

      I wouldn't exactly call Halo 2 a "trump" over Sony.

      GTA: San Andreas, which is exclusive to PS2, will most likely sell WAY more than Halo 2.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    22. Re:Nintendo clearly won this year's E3... by greenskyx · · Score: 1

      "Zelda 4 Swords is a Gameboy game!!! Bitching about having to own a Gameboy to play Zelda 4 Swords multiplayer is like bitching about having to own an XBox to play Halo multiplayer." They are going to release it for GC. Sorry about the confusion there. I wasn't referring to the GB game.

    23. Re:Nintendo clearly won this year's E3... by Anonymous Coward · · Score: 0

      Using your own statistics, 3 of the 5 top selling games in North America are for the Xbox, including number 1. There's 1 PS2 game in the top 5.

      As to the Japanese market: the open and commerce-friendly North American market made Nintendo and Sony what they are today - but Sony's strongarm tactics in Japan mean that foreign companies aren't able to even get a toehold - even if the consumers wanted to buy. Yep, Sony's being the xenophobic, monopolist assholes that Microsoft is in the PC industry.

    24. Re:Nintendo clearly won this year's E3... by AdamHaun · · Score: 1

      That time, yes, there were more XBox games in the top five. However, for the vast majority of the previous few years that has not been the case. Note that when a cross platform game is released the PS2 version outsells the others.

      I don't think that Sony's "strongarm tactics" had much to do with the XB's failure in Japan, seeing as how the GC wasn't exactly doing great after its launch either. I would credit it to the lack of games and third party licensees. RPGs are generally more popular with Japanese gamers, and the XBox doesn't have one(console RPGs, Morrowind doesn't count).

      --
      Visit the
    25. Re:Nintendo clearly won this year's E3... by cptgrudge · · Score: 1
      But FF:CC *could* have been done without the GBAs. Yes...it might have been more cumbersome than *with* the GBA. But the developers could have allowed both. It's not an inherently either-or situation.

      Part of what makes FF:CC such a social multiplayer game is the information displayed on your screen. It's difficult to describe if you haven't played it. Players must be communicating with each other (usually verbally) what is on their screen. If you have four players, one gets a terrain map, one gets an enemy radar, one gets a treasure radar, and one gets an enemy stat screen. It is *these* integral parts that can't be replicated to the screen where everyone can see them. Players must communicate what they know. It is *this* that makes the game such a multiplayer masterpiece.

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
  13. I'm impressed... by Gothic_Walrus · · Score: 4, Insightful
    The DS looks amazing thus far...the software planned (a new Wario Ware game, a Metroid FPS, and a game called Pac-Pix that sounds absolutely awesome, among others) is very innovative and interesting, and the system itself looks like it's very well made. The six face buttons, wireless play, the touch-sensitive second screen...even a microphone. This thing has got everything we'll need. :)

    As long as there's third party support, I've got a feeling that the DS will succeed.

    --
    Goo goo g'joob.
    1. Re:I'm impressed... by Anonymous Coward · · Score: 0

      The top screen needs to be widened (to a 16:9 maybe) ... Also the top screen's resolution needs to be upped .. the resolution on it sucks.
      It's worth the extra cost.

      Then it can beat PSP. Otherwise hopeless ..and when it fails they'll blame the PSP or market or economy or whatever when really it's the product.

      Hope someone at Nintendo's listening.

    2. Re:I'm impressed... by WWWWolf · · Score: 1

      God I guessed there would be a WarioWare title. What a better way to start the life of the "innovative two-display system" than to use it for something completely crazy? First, they laid down the ideas on how the dual-screen functionality could be used, and then, with WarioWare, they'll make a title that tosses the rules away for a while to do something unusual. Or at least that's what I'm definitely going to expect if it's going to be a genuine WarioWare title. I'm certainly hoping it will work that way =)

  14. I got scared for a minute by Rosco+P.+Coltrane · · Score: 4, Funny

    including 'Animal Crossing DS, Mario Kart DS, Metroid Prime: Hunters, a new Super Mario Bros game, Super Mario 64X4, and WarioWare Inc. DS'.

    For a moment, I thought Nintendo was still milking Mario like there's no tomorrow. I'm so glad they're moving on and producing entirely new fun games, like Zelda...

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    1. Re:I got scared for a minute by tsunamifirestorm · · Score: 1

      For a moment, I thought Nintendo was still milking Mario like there's no tomorrow. I'm so glad they're moving on and producing entirely new fun games, like Zelda...

      Of course Nintendo will develop new games. It's just thats it harder to get the attention of people at places like E3 with entirely new games. People have usually questioned all Nintendo systems coming out, saying that are not developing anything new. Games like Pikmin will still come out, at least partially because people will always demand something new (and remakes of games will be demanded by people who want to relive old classics too..)

    2. Re:I got scared for a minute by morcheeba · · Score: 5, Funny

      "milking Mario"

      Uh, thanks for that visual image.

    3. Re:I got scared for a minute by Anonymous Coward · · Score: 1, Insightful

      You really don't understand games, do you? Mario is a character. He's the face that Nintendo puts on their games. But there's no one kind of "Mario" game that Nintendo's been "milking".

      There are tennis games, which happen to have Mario
      There are platformers, which happen to have Mario
      There are board games, which happen to have Mario
      There are racing games, which happen to have Mario
      There are fighting games, which happen to have Mario

      The list goes on. They're all different games, nothing like each other except for the presence of Mario as the main character!

    4. Re:I got scared for a minute by jacoplane · · Score: 1

      It's ASCII Hentai, baby!

    5. Re:I got scared for a minute by Hellad · · Score: 1

      To be honest, I am greatful that they are making a Mario Bros game again. It is the side scrolling old school setup that has been, at least for this guy, sadly missing. I simply miss the games that I grew up with and am thrilled with the idea of playing in the pipes again...

    6. Re:I got scared for a minute by Anonymous Coward · · Score: 0

      Yes I'm getting tired of Nintendo reusing old characters.

      Whoops, it's time to play FF XXLLLXLXLVVVIIIII and GTA 5675:Hicktown.

  15. MODS: quit calling this guy interesting by zapp · · Score: 5, Insightful

    This guy is just another guy blabbing about how *he* doesnt like the visual effects of a particular game.

    Tons of people (myself included) lived the look of Wind Waker, and besides, the game isn't about the graphics, its about the fucking GAME.

    --
    no comment
    1. Re:MODS: quit calling this guy interesting by foidulus · · Score: 2, Interesting

      This is EXACTLY what I was saying, please actually *READ* the comment before bitching about it. A lot of people do like the cels, but a lot of people were also turned off by the idea just because it was *different*
      Please actually make an attempt to understand the post before bitching next time.

    2. Re:MODS: quit calling this guy interesting by zapp · · Score: 1

      and i'm saying graphic style shouldn't matter so much. Personally, I thought Wind Waker felt a lot more like "Zelda" than the n64 games (especially Majora's Mask).

      --
      no comment
    3. Re:MODS: quit calling this guy interesting by Pluvius · · Score: 1

      i'm saying graphic style shouldn't matter so much.

      It shouldn't, but when a game's graphics are so offensive to the senses that they hamper your enjoyment of the game, it does.

      Rob

    4. Re:MODS: quit calling this guy interesting by urmensch · · Score: 1

      Yeah, cartoons offend me! i get enraged and start freaking out.

    5. Re:MODS: quit calling this guy interesting by Anonymous Coward · · Score: 0

      No "offense" to Pluvius, but that is extremely funny.

      I think Wind Waker was a worthy sequel to the excellent N64 Zeldas, and this new Zelda looks like it will follow in the same footsteps. Looks great so far.

    6. Re:MODS: quit calling this guy interesting by SamSim · · Score: 1

      Personally I thought the graphics were the best aspect of Wind Waker. The game itself was sparse, easy and too long.

    7. Re:MODS: quit calling this guy interesting by aweraw · · Score: 1

      It shouldn't, but when a game's graphics are so offensive to the senses that they hamper your enjoyment of the game, it does.

      Question:

      How can you make an assumption that the graphics would hamper your enjoyment of the game if you've never played it?

      To be honest, I wasn't hot on the whole cel-shading idea either... that was until I played the game, and I realized why they did it. The story is as mature as any Zelda game I've played, the only thing that was different from the N64 Zeldas was the artistic style of the graphics... which IMHO, worked well within the game world. Gannon still looed evil; The monsters looked very manga like (which was the case in ALL previous zelda games). I get the impression you've only ever seen stills of the game, because it wasn't all sugar-coated like you say.. and the look of the models was quite gritty when appropriate.

      So Link was a fat little kid... it's not the same Link from the N64 Zelda's anyway. He's still a hylian knight decendant, so he's still a champion...

      [/fanboy]

      --
      5468652047616D65
    8. Re:MODS: quit calling this guy interesting by Pluvius · · Score: 1

      How can you make an assumption that the graphics would hamper your enjoyment of the game if you've never played it?

      After about five seconds of watching the E3 trailer, I had to restrain the urge to put my fist through my monitor. That's a pretty big clue. Maybe I could get beyond that if I actually played the game, but it's doubtful.

      Rob

    9. Re:MODS: quit calling this guy interesting by Anonymous Coward · · Score: 0

      Dude, step back for a moment and listen to yourself. I mean... JESUS! Get a grip, man!

    10. Re:MODS: quit calling this guy interesting by thrash242 · · Score: 1

      And you know those creepy zombie-things? The ones that shriek and make link cower for a few seconds? Those are damn scary. They creeped me right out, which I didn't expect from a cel-shaded game.

      While I'm at it, I'll give my input. I was kind of wary when I first saw/heard about it, but after I played it, I liked it a lot and got very used to it. I didn't even notice after a while, and I think the style worked. It certainly didn't ruin my enjoyment looking at a cel-shaded Link through the whole game. And as far as cel-shaded games go, it was very realistic. The mechanics, I mean. The way the water and wind moves and everything were gorgeous and very impressive. I was very impressed with Link's feet. If he was standing sideways halfway on a ledge a foot high or so, he would actually put one foot up on the ledge in a very natural way. He didn't just float at the level of the ledge like most games. I thought the combat system was well done and fairly deep also. It's like watching a high-quality cartoon, except it's interactive. Some of the characters were kinda goofy and the dancer guy was very...uhm..effiminate (as well as that weird Tingle fruitcake guy), but overall it was as mature as any Zelda game while being accessible to young'uns. Link has always looked cartoony/manga/anime, this is just a different style.

    11. Re:MODS: quit calling this guy interesting by TechniMyoko · · Score: 1

      They did cel shading all wrong, it should've looked like the art in the manuals from LttP/OOT/MASK not like some 3 year old did it (and kept leaving big boogers on one character)

  16. Re:Yay originality! by Gothic_Walrus · · Score: 3, Insightful
    For all of the times that I've heard people complain about Nintendo not being original, I don't think I've seen nearly as many complaints about Square or Rockstar...it's not like the GTA and Final Fantasy series give us a new, innovative and completely unique game with each new release.

    The games are good, and that's what matters most in the end. Don't like them? Don't buy the system. It's as simple as that.

    --
    Goo goo g'joob.
  17. You Missed A Couple Things by lotsofno · · Score: 5, Informative
    1. Re:You Missed A Couple Things by bersl2 · · Score: 1

      Rare delivered a fanboy's delight in it's final game before crossing over to the Dark Side. OK. So now, I want a Starfox game with some real gameplay. The hand-to-hand combat thing was a decent idea but the implementation sucked. More like an interactive movie (not necessarily a bad thing, but two in a row is overkill).

  18. Re:Too bad they didn't come out with this zelda ga by Zangief · · Score: 2, Insightful

    I think that the error was not the game itself, but to show one thing and deliver another. When The first Dolphin Demos (Dolphin = Gamecube project name) came in, the killer one was Link vs Ganon. But then they showed the Windwaker, with its celshaded look, and that drove many away. Probably had they showed the WindWaker images from the start, the reaction woulnd't have been so negative. WindWaker is still an awesome game, by the way, only too short.

  19. I vowed never to touch consoles by Travoltus · · Score: 1

    but if those Zelda screenshots are live in-game shots then I might have to declare that resistance is futile..!

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:I vowed never to touch consoles by spoodie · · Score: 1

      You like the screenshots you should see the trailer, it has cancelled out my disappointment for the lack of cel-shading, which I really liked in the last game.

      --
      I don't need a compass to tell me which way the wind shines.
  20. Re:Yay originality! by Kataton · · Score: 2, Interesting

    You are right. Project Gotham Racing, Halo, Metal Gear, GTA, Manhunt, Final Fantasy and every non-Nintendo game are pushing originality as well. Have you played the games or what?

  21. Re:Zelda the way it should be? by NanoGator · · Score: 1

    "Great. I'm glad the ugly cel-shading fad didn't affect that franchise for longer than one ga"

    Uh yeah, because being intolerable to cartoony graphics makes you appear oh so much more sophisticated.

    --
    "Derp de derp."
  22. Re:Too bad they didn't come out with this zelda ga by aliens · · Score: 4, Insightful

    If the average gamer wants his franchises like they remember them, I would think that Cel-da would be THE game to own.

    Compare the visual style of Zelda I, Zelda LTP, and even the N64 versions to Celda.

    Now compare it to Real Zelda.

    Yeah the first batch were cartoony, not realistic. So the realistic version is going to be trying something different.

    Me personally remembers the storylines and gameplay of previous zeldas before I think of graphics. That's what I like about my franchises, continued excellence in the game, not the graphics.

    --
    -- taking over the world, we are.
  23. Holy hannah! by penginkun · · Score: 4, Insightful

    Wow! As much as I loved the cel shading in Wind Waker, I'm glad to see Nintendo taking a different approach for the next title. Part of Nintendo's problem is their image of being a kiddy game company. Games like Wind Waker, though VERY impressive visually, only help to cement that image in peoples' minds.

    There is no way in hell anyone's going to look at this new game (assuming those aren't pre-rendered shots) and say, "That's for kids! I don't want to play THAT!"

    1. Re:Holy hannah! by urmensch · · Score: 1

      It's interesting, I'd guess that a lot of people that have this impression of nintendo also watch anime and consider it to be more than kid's stuff.

      If it sells, who cares if it's cartoony, if the game is great I don't think people will really care if it's cel-shaded or not.

      Definitely a valid point though.

    2. Re:Holy hannah! by Knight2K · · Score: 2

      My aunt and uncle have an X-Box and she constantly complains that she can't play any of the games on it. They are too complicated for her to control and require too much time investment to learn and play when all she wants to do is spend an evening having a little fun. So far, the only game on X-Box that she really likes is Grabbed by the Ghoulies. My uncle doesn't play all that much either because of the learning curve. I have to wonder how many people use the X-Box for Halo and watching DVD's and that's it.

      The Game Cube is cartoony, and I like it that way. It has pick-up-and-play going for it. The controller has big, friendly, multi-colored buttons. I could picture the PS2 or X-Box controller being used to control an interrogation droid; they look complicated. I'm often asked to bring my GC somewhere to play Mario Kart since it is just a fun social game that isn't all that hard to pick up. It's fun to smash your friend with a huge turtle shell while racing on go-karts.

      GC may appear to be more of a kids system, but I think the point is that it is a social system. Creating games that people gather around is Nintendo's market. I hope they keep doing that because no one else seems to be. I still like my Halo, but I'm more often in the mood for some MKDD.

      --
      ======
      In X-Windows the client serves YOU!
  24. Thunder, then Lightning? by prezninja · · Score: 4, Interesting

    Did anyone notice that the thunder and lightning are out of order in the video?

    1. Re:Thunder, then Lightning? by Anonymous Coward · · Score: 3, Funny

      Yeah. All is not right in Hyrule. Who will save us?

    2. Re:Thunder, then Lightning? by Bagels · · Score: 1

      Meh. Concievably that was from lightning that zapped before the camera came on... lame excuse, I know, but it is possible.

      --
      --- Bwah?
    3. Re:Thunder, then Lightning? by ADRenalyn · · Score: 1
      Well, just because you heard thunder first doesn't mean there wasn't lightning a few sconds before that. They just didn't show that part.

      I'm not defending the game, since I haven't played it, but I would think it a bit hasty to point out inconsistencies in the game, given such a small amount of material shown in the trailer.

  25. Wow the surprises were nice by NanoGator · · Score: 4, Interesting

    Anybody else feel like the PSP was underwhelming after the barrage of cool stuff we got for the DS today? I really wasn't hyped about the DS until today. I dunno what it was specifically, I guess it was just imagining sitting on the recliner, connecting to the net via 802.11, playing somebody on-line, and using the stylus to type messages to them. I just feel like we're getting a portable that has come closer to being a PC. I mean, geez,imagine Command and Conquer on that thing.

    --
    "Derp de derp."
    1. Re:Wow the surprises were nice by ashot · · Score: 1

      command and conquer on that thing would be a nightmare to play..

      --
      -ashot
    2. Re:Wow the surprises were nice by JFMulder · · Score: 1

      mean, geez,imagine Command and Conquer on that thing
      The screen may be too small, and I'd prefer Starcraft :p, but I get your point. If people get to hack it, I bet it runs linux with handwriting support. So you get a great little PDA that play all GBA SP games and DS games for 150$. Seems like a steal for hackers!

    3. Re:Wow the surprises were nice by Anonymous Coward · · Score: 0

      uh... hahaha people still play Command and Conquer? Those games are SO 7 years ago.

      Pur Warcraft 3 on that thing then we'll be talkin.

  26. That was fast... by Blic · · Score: 2, Funny

    You know, I was just over reading Gamespot, thinking, "Damn, their site is slow, they don't usually have problems like this..." After a couple timeouts, got fed up, come over to Slashdot. "Oh, that's why..." =)

    1. Re:That was fast... by Anonymous Coward · · Score: 0

      You know, I was just over reading Gamespot, thinking, "Damn, their site is slow, they don't usually have problems like this..." After a couple timeouts, got fed up, come over to Slashdot. "Oh, that's why..." =)

      I was just on Nintendos site getting server errors wondering why it was so slow so I decided to see if Slashdot had anything new on the front page and surprise surprise

    2. Re:That was fast... by Spiffae · · Score: 1

      Actually, Greg Kasavin (GS Editor-in-chief) just posted on the Gamespot forums to let everyone know that Gamespot is having some technical dificulties, and that they will be back soon.

  27. music by stagl · · Score: 1

    while the graphics in that video are really quite impressive, did anyone else notice that the sound still sounds like it's being generated on a SNES?! i know they are hurting for disk space on those little cds, but come on... you should be able to fit some better samples in there.

    regardless, i think that this zelda may make me a gamecube owner.

    --

    R.I.P.
    1. Re:music by PhoenixFlare · · Score: 2, Insightful

      If that is the final music, I will eat the keyboard i'm typing on - it's almost certain that the music has not been composed (fully) yet and/or they just didn't use the real music for the demo.

      At any rate, the game isn't due out until 2005 sometime, so I wouldn't worry much :)

    2. Re:music by Amigori · · Score: 1

      I was thinking the same thing. Enough with the MIDI already, its so 16-bit systems. Just hire a live band to record the music, then compress it to fit on the mini-dvd. Even with all the fancy graphics, I'm sure they can find 150MB-250MB on that disc to stuff in some real music. I've been a GC owner for a while, and one of the biggest drawbacks is the extensive use of MIDI. Fine, if you're a musician with no friends who play other instruments or a composer trying out something new before teaching someone to play it, MIDI is just fine. But this is 2004 professional video games! NOT 1994! If nothing else, buy an Apple and use GarageBand. Just please ditch the MIDI.

      --
      "The quality of life is determined by its activites."--Aristotle
    3. Re:music by Anonymous Coward · · Score: 0

      The music is different in the two trailer versions that are available. The press conference had better music than what you're hearing now, to put it short.

      One of them features the same orchestral song as the one that was played during the Ocarina of Time trailer. The other features an old-sounding MIDI synth that isn't real game music.

  28. Re:Zelda the way it should be? by Pluvius · · Score: 1

    I wasn't aware that having eyes that hurt when exposed to saccharine-covered graphics made one inferior.

    Rob (Pull your pants up, your fanboyism is showing)

  29. That's premature by Anonymous Coward · · Score: 1, Insightful

    The show hasn't even started yet! I'm as big a Nintendo fan as anyone but it's a bit early to be making such proclamations isn't it?

  30. yay by Janek+Kozicki · · Score: 1

    I'd buy one, but not for those cute games.

    I'd buy one just to have linux installed on it :)

    --
    #
    #\ @ ? Colonize Mars
    #
    1. Re:yay by tonejava · · Score: 1

      Considering most of the OS exists on the game paks, why don't they release a Linux Game Pak? or Amiga or Windows or Mac,.....

  31. Re:Zelda the way it should be? by NanoGator · · Score: 0, Troll

    "(Pull your pants up, your fanboyism is showing)"

    Pull your pants down, your masculinity isn't showing.

    --
    "Derp de derp."
  32. Re:Too bad they didn't come out with this zelda ga by Incoherent07 · · Score: 4, Interesting
    Not only do you try to twist your words in your response to a sibling comment, but you don't really understand your own point.
    Nintendo should have realized that the average gamer wants his franchises like they remember them and may not be willing to try something different right away
    Erm. And you're going to tell me next that Ocarina of Time is exactly how the average gamer remembered Zelda from the 8/16 bit generations. Ocarina of Time was a radical change from previous Zelda games, and it didn't do poorly at all.
    (remember at the time of gamecubes release there were a few teaser trailers for a realistic zelda game, then they announced the cel shading)
    That was a tech demo, not necessarily a game in development, as mentioned elsewhere.

    And, as sibling comment stated, it's the gameplay, stupid. Wind Waker, as far as game engine went, was VERY similar to Ocarina of Time. For some inexplicable reason, though, people took one look at the game and decided it was bad BEFORE ACTUALLY PLAYING IT.

    I, personally, disliked Wind Waker, but NOT because of the graphics. I personally rather enjoyed the graphical style. However, Wind Waker eventually devolved into endless sailing and one gigantic fetch quest with really nothing original about it.

    You make the baseless assumption that Wind Waker hurt Gamecube sales. What makes you think this? And what makes you think that Ocarina of Time-style Zelda is more "realistic" and less likely to garner the same complaints of "kiddy" that idiots and fanboys spew about Gamecube games of all description?
    --
    This is my sig. There are many others like it, but this one is mine.
  33. VGCats. by AltGrendel · · Score: 2, Funny

    I like their take on Zelda.

    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

  34. Re:Zelda the way it should be? by buffer-overflowed · · Score: 1

    Oh it does make you inferior. You're missing out, obviously a newcomer and not a gaming "hipster".

    Some Cartoony games of Awesomness:
    Sam and Max: Hit the Road
    Day of the Tentacle
    Viewtiful Joe
    TONS of good stuff that's "cartoony" was made prior to 1996 as well.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  35. Re:Too bad they didn't come out with this zelda ga by NanoGator · · Score: 1

    "Too bad they didn't come out with this zelda game... Before Wind Waker."

    Yeah, then we'd only have one game to play. Bummer.

    --
    "Derp de derp."
  36. Screens of DS Titles by skidde · · Score: 5, Informative

    And N-Sider has some screenshots from GameCube/GBA/DS games, including all the DS first party titles. Looks like MKDS will have some courses from MKDD? And the new SMB game looks... well, a bit out of place, but cool nonetheless. Doesn't look like it's using the second screen that much, though.

    I'm still stumpted as to why DS would be able to play GBA games if it's an entirely different system, but whatever. IGN seems pleased.

    --
    For every karma whore there are four more people with mod points to kill.
    1. Re:Screens of DS Titles by 42forty-two42 · · Score: 1

      Can you say, "emulator"? Or, for that matter, a JIT compiler to the new CPU arch from the old GBA's opcodes. Sure, you'll throw away performance, but as long as the system's fast enough that shouldn't be a problem. There are two CPUs, I've heard, and if that's the case one can work on precompiling the code and the other executing, for instance.

    2. Re:Screens of DS Titles by Anonymous Coward · · Score: 0

      One of the CPUs in the Nintendo DS is the same as the CPU the GBA has. That's how it is able to maintain backwards compatibility.

    3. Re:Screens of DS Titles by skidde · · Score: 1

      For clarification: by "why DS would be able to play GBA games" I mean "why Nintendo would allow DS to play GBA games" given that it's being touted as a third system. I know how it's possible and such, it just seems like an odd move by Nintendo if the DS is supposed to emerge in a new niche. Sorry about that.

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    4. Re:Screens of DS Titles by Senjutsu · · Score: 1

      Can you say "Co-processor that's identical to the processor in the GBA"? 'Cause that's the real answer.

    5. Re:Screens of DS Titles by Daetrin · · Score: 1
      I'm still stumpted as to why DS would be able to play GBA games if it's an entirely different system, but whatever.

      I think it's a marketing thing. The Gameboy and the PS2 have "proven" that backwards compatibility is a real plus for a game system. People don't bitch as much about a lack of new games if they can play the latest "old" games on it as well.

      After this generation of handhelds however Nintendo may try to diverge the two handhelds some more. The "DS 2" might no longer play GBA games, it certainly won't play "GBA 2" games, nor will the GBA 2 play DS 2 games. I'm still expecting that in the next generation the DS line will be able to play GameCube games. I suspect Nintendo just wants to get their foot in the door now before the high end handheld market is monoplized by the PSP.

      --
      This Space Intentionally Left Blank
    6. Re:Screens of DS Titles by Anonymous Coward · · Score: 0

      Thats easy. It is meant to replace the GBA but if they said so GBA sales would take a hit. I have heard rumers that the GBA was actually a stop gap because they could not get the DS finished soon enough (no conformation on this). But that being said there are still going to be many new GBA games coming out so they will exist side by side at least for a while.

  37. Re:Zelda the way it should be? by edwdig · · Score: 3, Insightful

    You do realize that every Zelda except for the N64 ones had a cartoon look to it, right? Probably the only reason the N64 games didn't have a cartoon look was because the N64 wasn't powerful enough to do cell shading.

    Look at the instruction manual for Zelda 1. It's got pictures of every enemy in the game. There's the in game picture, and the "what it really looks like" picture. The later picture looks exactly like the Wind Waker art.

  38. Re:Too bad they didn't come out with this zelda ga by kamapuaa · · Score: 1
    Nintendo should have realized that the average gamer wants his franchises like they remember them

    You realize that this looks absolutely nothing like this , right? The original Zelda, compared to RPGs of the time, had a cartoon look, and there was also a popular cartoon made out of the video game. Wild Walker definitely looks different than the original Zelda, but is more true than the new screenshots.

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  39. Re:Yay originality! by maxbang · · Score: 1

    GTA wouldn't have been possible without Zelda.

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    I also reply below your current threshold.
  40. Re:Zelda the way it should be? by Pluvius · · Score: 1

    Some Cartoony games of Awesomness:
    Sam and Max: Hit the Road
    Day of the Tentacle


    There's a difference between hand-drawn sprites and cel-shading. One is ugly; the other isn't. Though I admit that some cel-shaded games don't look completely awful (e.g. Robotech Battlecry).

    Rob (I'll have to assume that the "hipster" comment was sarcasm)

  41. Yay - at last a reason to buy the cube! by kiwioddBall · · Score: 1

    I am a big Nintendo fan, and I have nearly bought a cube many times over. I have religously bought and played the F-Zeros and Zeldas as they have been released.

    I haven't been compelled to buy a cube though -
    Windwaker nearly pushed me over the edge, and F-Zero is amazing - but this Zelda is the one that is finally going to get me to buy!

    Yay for Nintendo for getting this Zelda right!

    1. Re:Yay - at last a reason to buy the cube! by kiwioddBall · · Score: 1

      Nah, it comes down to not wanting to play the same game lots. I have an N64, and I played the two Zeldas on that... they were a step up. The cube Zelda isn't a step up - I didn't want to play it because it is the same as the other two.

      This new one looks like what the doctor ordered...

    2. Re:Yay - at last a reason to buy the cube! by Anonymous Coward · · Score: 0

      same as the other two? You clearly haven't played it.

    3. Re:Yay - at last a reason to buy the cube! by tukkayoot · · Score: 3, Interesting
      It is the same as the other two, for the most part.

      I haven't played Majora's Mask, but I've completed the Ocarina of Time and the Wind Waker. The core gameplay, for the most part, is the same. The biggest difference is cosmetic, and the changes in gameplay were rather minor (which isn't a bad thing... the Ocarina of Time was a genuinely fun game, and there haven't been very many similar games that have come close to the same level of quality). They improved the "battle engine" a bit by giving Link a few more moves, and they added a little novelty to traveling the overworld with the sailing theme, but it's still the same basic game... same lock-on targeting, many of the same or similar moves, many similar or identical weapons, many of the same kinds of monsters, ect. Dungeon design also follows pretty much the same patterns as before, also, with a number of overworld side-quests (same as before also).

      I personally enjoyed the Ocarina of Time more, partially probably due to the fact that before the Ocarina of Time, I'd never played a game like it before (I don't think one truly existed). The Wind Waker, in terms of gameplay, wasn't a huge leap forward... it did improve on its predecessor in a few ways (graphics, better battle engine), however it also took a few steps back (instead of having seven great dungeons to collect seven mystical artifacts, you have to do somewhat hum-drum and at times boring overworld side-quests.)

      I hope they take their time with the next Zelda and go back to having ten quality dungeons (plus mini-dungeons and overworld quests), as was the case in Link to the Past and the Ocarina of Time.

  42. The new Zelda looks fantastic! by Per+Wigren · · Score: 3, Insightful

    Let's just hope that they don't screw it up by requiring a bunch of Gameboy Advance to get the most out of it... :P

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    My other account has a 3-digit UID.
    1. Re:The new Zelda looks fantastic! by Anonymous Coward · · Score: 0

      Dear lord, after watching that video, I just soiled myself.

  43. Re:Zelda the way it should be? by Pluvius · · Score: 1

    You do realize that every Zelda except for the N64 ones had a cartoon look to it, right?

    I refer you to the reply I made to buffer-overflowed.

    Rob

  44. Another Nintendo to buy? by tonejava · · Score: 4, Insightful

    Okay I was aware that it was coming but surely allowing a product to mature (much like what has been done with the playstation) would be a bit more beneficial?

    So far I've got a GameCube, GameBoy Advance and GameBoy Advance SP and to total off the collection I guess I'll be getting the DS now but there appears to be alot of potential in the current platforms that is being ignored.

    For example, broadband on the GameCube could be pushed further to actually selling the adaptors and membership as retail. Why not sell Games and online memberships (and top up kits) for connecting to online servers? Games set you back ~$99AU an online gaming pack could sell for around $40AU for something like 40 hours of gaming or more.

    A company recently released a GPS connector for the GBA SP, okay it looks a bit cheesy driving around with a GBA on your dashboard but how about a more slimline, perhaps mature, design?

    Wireless connections are a big thing with Nintendo (Wavebird wireless controller and GBA wireless) imagine being able to link up your GBA with the BroadBand adaptor then downloading games to your GameCube memory card for transfer to your GBA; perhaps make blank GBA Paks available for downloading cartoons or tv shows via the GameCube?

    So early next year or there abouts we will have the GameCube NEXT platform (or whatever they plan on calling it) pretty much leaving people with a pile of 2-3 year old Nintendo consoles that may never be looked at again. Any ideas on what to do with them???

    1. Re:Another Nintendo to buy? by AvantLegion · · Score: 0, Flamebait
      Any ideas on what to do with them???

      Sell them soon, stop falling for Nintendo's bait.

      Hey, you asked.

    2. Re:Another Nintendo to buy? by Stuart+Gibson · · Score: 4, Insightful

      leaving people with a pile of 2-3 year old Nintendo consoles that may never be looked at again. Any ideas on what to do with them???

      Keep playing them? Just because there is new hardware doesn't mean the old stuff suddenly stops working. I still play my SNES as much as my Gamecube, and the old Gameboy games still get a good amount of playtime, albeit on the GBA:SP due to backlighting issues.

      Goblin

      --
      It's all fun and games until a 200' robot dinosaur shows up and trashes Neo-Tokyo... Again
    3. Re:Another Nintendo to buy? by Queer+Boy · · Score: 2, Interesting
      For example, broadband on the GameCube could be pushed further to actually selling the adaptors and membership as retail.

      There's yet to be proven that online games make any money. You're paying maybe $20 a month to access a server for a game, how much do you think the people maintaining the servers are making an hour? Only companies like Sony and Microsoft which can bleed money are able to support something like online gaming in its infancy.

      Outside of MMORPG's, I've yet to see any value added to being on a network that plopping a friend next to you wouldn't add. There's still not that many online games even though all the systems have network adapters, so until there's developer interest, why should Nintendo push a non-existent feature? It didn't do SEGA any good.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    4. Re:Another Nintendo to buy? by EtherBoo · · Score: 1

      I still play my SNES games as much as my other systems, on my Xbox :P

  45. Re:Zelda the way it should be? by Zangief · · Score: 1

    I wasn't aware that having eyes that hurt when exposed to saccharine-covered graphics made one inferior.

    No, it doesn't. But not being able to appreciate good gameplay OVER graphics which you dislike, is clearly a hallmark of inferiority ;)

  46. Re:Too bad they didn't come out with this zelda ga by foidulus · · Score: 1

    You make the baseless assumption that Wind Waker hurt Gamecube sales. What makes you think this? And what makes you think that Ocarina of Time-style Zelda is more "realistic" and less likely to garner the same complaints of "kiddy" that idiots and fanboys spew about Gamecube games of all description?
    Because, in the early days people were looking for a "killer app" of sorts that would get them to buy the system. Luigi's Mansion, Pikmin, Super Monkey Ball, all great games, but not blockbusters(in terms of sales) compared to a lot of (lesser quality) ps2 games. Before the announcement of the cel-shading, there was a lot of buzz about how awesome the Zelda game looked. It caught the eyes of some people who were doubting Nintendo.
    Nintendo (and Microsoft) needed to play catch-up with Sony, since their systems were released at a later date. To do this they needed something that would show the world how much the gamecube was capable of, and an eye catching Ocrinara of time-esque Zelda would have done the trick.
    But instead in the average gamers eye it just re-inforced the baseless stereotype that the gamecube is for children. Nintendo has made some great games, and they are really good at producing innovative technologies(NES, game boy, gba, dsp), but they are not so great at playing catch-up(N64 and Gamecube).
    You are right, the gameplay is all that matters, but does great gameplay always translate into a huge hit? Not always, neither do good graphics. Nintendo is a company first, and a game creator second. All I am saying is that maybe if they had acted as such they may have more of a market share right now.

  47. Re:Yay originality! by Pluvius · · Score: 1

    If this comment had been made about MS, Sony, or EA, it would be modded 5 Funny right now.

    Rob (Slashdot, land of the Nintendo fanboys)

  48. more images by Polymorph2000 · · Score: 1, Informative

    Here's a mirror of what's on nintendo's official page:

    http://centaur.acm.jhu.edu/~polymorph/zelda/

  49. This thing could sell like crazy by urantia007 · · Score: 3, Interesting

    I hope nintendo do what i think they might do. The DS could be an awesome little gadget for surfing the net at wireless hotspots. Its got 2x lcd screens, why not have the top screen as the web viewer, and the bottom touch screen as a virtual keyboard. It's got all the capabilties for this to happen, it's just the question of weather nintendo will allow it or not.

    1. Re:This thing could sell like crazy by Trejkaz · · Score: 1

      Even if they don't allow it, homebrew setups will happen just like they did for the GBA. The first thing we'll see are flash cartridges, and then hopefully we'll start seeing PDA applications written for them. Unfortunately the PDA applications didn't happen for the GBA, but the GBA didn't have a sweet touch screen and stylus.

      --
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    2. Re:This thing could sell like crazy by jacoplane · · Score: 1

      Don't get your hopes up. Nintendo would have to license a phone/pda software platform like Symbian or (yeah sure this is likely) Windows Mobile / Smartphone. Nintendo does not have the required software to make their platform work. They could gain a head start if they were to imbrace free software, fast! QTopia on a Gameboy would be very interesting!

    3. Re:This thing could sell like crazy by Anonymous Coward · · Score: 0

      If nothing else, some instant messaging software would be sweet. Perfect gadget for teenagers, games and messaging. Hell, perfect gadget for me even though I'm not a teen.

      I doubt the screen would have the proper resolution to deal with webpages though... you'd either need to look at WAP pages or do infinite amounts of side-scrolling to read anything.

      But yeah, I'm sure the homebrew community will whip up some pretty sweet stuff for this even if Nintendo declines to do so.

  50. Off topic by Oddster · · Score: 0, Offtopic

    But did anybody else notice the ad from Microsoft saying Windows Server 2003 outperforms Redhat? And then looked an inch lower to see it was on Slashdot's homepage?

    1. Re:Off topic by Anonymous Coward · · Score: 0

      Nope. Mozilla adblock in action. MSIE will never include this.

  51. Re:Too bad they didn't come out with this zelda ga by maxbang · · Score: 2, Insightful

    in the early days people were looking for a "killer app"

    three words: rogue fuckin' leader

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  52. Maybe I'm missing something...but by GoatEnigma · · Score: 5, Funny
    "Blades will Bleed... Shields will break"...???

    They need to come up with some better suspense building taglines to go along with their cool looking game. Seriously.

    1. Re:Maybe I'm missing something...but by Anonymous Coward · · Score: 0

      You mean they should hire a writer? What, are you saying there are things game programmers don't know how to do well? There are things more important than shoving polygons? Why, that's INCREDIBLE!

    2. Re:Maybe I'm missing something...but by SamSim · · Score: 1

      Yeah, I mean, one, when has there ever been proper blood in a Zelda game? and two, his shield didn't break!

    3. Re:Maybe I'm missing something...but by Anonymous Coward · · Score: 0

      Yeah, I mean, one, when has there ever been proper blood in a Zelda game?

      When Ganondorf coughed a bunch up after Link whipped him at the end of Ocarina of Time. It freaked me out pretty good since I wasn't expecting it from Nintendo.

      and two, his shield didn't break!

      Maybe they meant monsters' shields. :)

    4. Re:Maybe I'm missing something...but by KevinKnSC · · Score: 1

      Hey, as long as the trailer is more than a guy dressed in black shouting "Zelda! Zelda!", I think we're doing okay.

    5. Re:Maybe I'm missing something...but by KarmaMB84 · · Score: 1

      I was actually kinda freaked when they showed cartoony link stabbing Ganon in the head at the end of Windwaker.

  53. Re:Zelda the way it should be? by Anonymous Coward · · Score: 0

    Grow up, are you a fucking first grader?

  54. Indeed by JMZero · · Score: 2, Interesting

    We've actually got a lot of fun out of Pacman Vs - and I think there's some entertaining connectivity games to be made. But the GameCube doesn't have enough titles right now, and making high-quality/small-audience titles like these 2 is sort of a kick in the shin.

    Four Swords may have required this staggering amount of hardware as part of the game - but it should have been optional on FF:CC.

    I'm sure some people have that hardware (or know enough people with GameBoys) - but lots of us don't, and still want to play games with friends that don't have GBA's.

    --
    Let's not stir that bag of worms...
  55. Oh by cubicledrone · · Score: 0, Flamebait

    So now Nintendo's cool again?

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    1. Re:Oh by cubicledrone · · Score: 5, Insightful

      Fine. We'll connect the dots then.

      For months prior to this E3, there has been constant speculation about how crappy the DS will be, and how stupid the designers were/are for including two screens. "How can they do that without making it look stupid?" people asked. Over and over and over again.

      Then everyone sees it and realizes Nintendo isn't staffed by a bunch of total morons. Then, in the space of one web page, it goes from "Sony will win. Give it up. Gamecube sucks. Blah blah blah" to "wow, the DS is cool. Zelda isn't cel-shaded any more, so that's also cool, and the PSP is a giant pile of crap."

      Over the next week, the game media and technology pundits will also, grudgingly, realize that Nintendo, like Apple for PCs, is the market leader in video games. Sony succeeds with volume. Nintendo succeeds with innovation.

      By the way, I have 9000 karma.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    2. Re:Oh by whodunnit · · Score: 4, Funny

      "like Apple for PCs, is the market leader in video games"

      Umm.... there are games for Apple? Since when??

    3. Re:Oh by Wildfire+Darkstar · · Score: 3, Interesting

      Actually, I think both Apple and Nintendo succeed with blithering, rabid fanboys who'll drool eagerly over anything emanating from the general vicinity of their respective corporate offices....

      Which is cool and all. And Nintendo puts out quality products (if they didn't, they likely wouldn't have aforementioned rabid fanbase). But, having played and owning both the PS2 and GameCube, I think it's a bit disingenious to suggest that Sony can't do innovation (or, for that matter, that Nintendo can't do volume: case-in-point, the GBA).

      Plus, just as a completely personal observation, I've tended to see more of what I would call truly innovative games for the PS2 than the GameCube, but I can't tell if that's simply because I tend to see more games, period, for the PS2. For my record, it's not innovation, per se, that's Nintendo's strongest point, so much as, like Apple, an ability to produce a good solid product, even if it's not the most overwhelmingly original thing on the market. Which is just as important, I should think.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    4. Re:Oh by Anonymous Coward · · Score: 0

      > that Nintendo can't do volume: case-in-point, the GBA

      The GBA is kinda like the iPod. It's not supposed to be the primary moneymaker, but if that's where things are headed, so be it.

  56. Re:Zelda the way it should be? by Pluvius · · Score: 1

    I haven't played Wind Waker, which is why I've never made any claims on its gameplay. But claims about its graphics are quite easy to make, and since we have no clue what the gameplay of "Real Zelda" will be like either, they are the only claims that are relevant.

    Rob

  57. MODS: quit calling this guy insightful (sailor) by cheezus · · Score: 1

    This guy is just another guy babbling about how *he* thought that sitting in front of the tv waiting for the stupid sailboat to finally get where it was going was FUN!

    collected all those maps yet? sail over to tinkel to get them decoded. oh, don't have enough rupees because you assumed that like all other zelda games you have more than enough already? sail somewhere to get more, sail back to find out that the price has increased so you need to sail around to get more rupees repeat

    got the maps decoded? good! now sail around to find all eight shards of the triforce. but they won't be in dungeons or anything- that would be too fun. nope, they're just all burried in the ocean. sail around some more!

    oh yeah, there's a spell to warp, but you can't warp just anyway. warp to the nearest grid and then SAIL the rest of the way!

    --
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    1. Re:MODS: quit calling this guy insightful (sailor) by TechniMyoko · · Score: 1

      Listen to this guy (cheezus) as what he's talking about is right before the final level, so it's not like he's trolling.

  58. Gameplay? by blamblamblam · · Score: 1

    Being able to use your sword while riding your horse is cool, but does it kinda look like the gameplay is identical to Wind Walker, which itself is pretty much identical to the N64 Zelda games? I mean I like those games, and I don't necessarily have any brilliant ideas on improving the gameplay, but am I the only one hoping for a change in the gameplay?

    1. Re:Gameplay? by Exatron · · Score: 1
      We'll see if the new game can add anything to gameplay. Primus knows the previous one didn't.

      One of the reasons I was disappointed by Wind Waker was that the graphics seemed like they were trying to distract people from the fact that the gameplay was almost exactly like the N64 Zelda games. I was so dissapointed by it that as far as I'm concerned, the new game is the first version of Zelda for the Gamecube.

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  59. Whats next. by FrostByte12 · · Score: 1

    Nintendo...Nintendo...Nintendo. I have come to the conclusion that Nintendo will be the first do develop MatrixPocket. For controlling that masses and robot glorification. MatrixPocket, will include > QUAD screen, and backlighting, with optional neck neural controller tube and 4 included Zelda games. Don't forget the high-def Japanese girls dancing as a screen saver to your new alternate reality. Cost: Your soul.

  60. Nintendo'a done this before by Aqua+OS+X · · Score: 1

    Nintendo has totally dominated E3 before (2002 was big, as I recall). Nintendo knows how to put on a good show. Yet, even though Nintendo may blow you away with a number of platform games and new toys, that doesn't mean Nintendo is going to kick ass in the wake of E3.

    Nintendo has a lot of work cut out for them. They need to find a way to save their dwindling portion of the home console market, and they need to find a away to combat the PSP.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    1. Re:Nintendo'a done this before by Anonymous Coward · · Score: 0

      Nintendo has a lot of work cut out for them. They need to find a way to save their dwindling portion of the home console market, and they need to find a away to combat the PSP.

      They need to convince the game media to stop being so cynical and skeptical. I'd say within five days there will be an article something like "Nintendo DS: Likely to Fail?" opposite a $19000 full page ad for the PSP.

  61. Re:Yay originality! by TomHandy · · Score: 4, Insightful
    You know, it IS possible to have originality within an existing franchise. It doesn't seem fair to me to see people instantly dismiss any game as unoriginal just because it happens to use existing characters, stories, settings, etc. Just as an example, Metroid Prime was part of a "franchise", but that doesn't mean that particular game wasn't original in many ways. Not to say that all of these games will be completely groundbreaking...... the Animal Crossing and Mario Kart games look to be pretty similar to what we've seen from those franchises, and the new Mario games look more like extensions on existing ideas (although the SMB game looks like it might be doing some pretty unique stuff).

    But anyway, the point being.... an existing franchise can still be the basis for very innovative games.

    As much as people complain about all the sequels, the reality is, it is infinitely easier to sell a game, new ideas or not, if it builds on a franchise people already like. Just as with movies, when you have a built-in fanbase, it makes sense to use it. As unfortunate as it is, it becomes a lot more difficult to be successful with a wildly new game if the characters and setting and world are completely known..... certainly not impossible, but it IS more difficult.

    If it means that Nintendo develops some very cool new game but puts Mario in it, rather than some unknown character, in order to help make sure it does well, I say more power to them.

    -Tom

  62. This is great! by Anonymous Coward · · Score: 0

    I'm a big Zelda fan. I didn't like the cartoony cell shading bit in the first gamecube variant, so this totally blows me away.

    It's worth pointing out that this game doesn't just look better because I *like* the realistic style better (and I do), but it also looks technically superior- compare with comperable earlier games.

    I know that's what we expect from computers, but I always expect that the 3D things are just generated from a largely static graphics engine- it's good to see what looks (at least from my perspective) like innovation.

    Man, I cannot *wait* to play this.

    My prediction? November 2005.

    (I didn't see a release date, so I'm just guessing)

    ^ cfalcon

  63. Re:Zelda the way it should be? by NanoGator · · Score: 1

    "Grow up, are you a fucking first grader? "

    Grow up? You're the one posting anonymously pretending you're somebody else. If you can't take a little of what you've dished out, then you got some maturing to do.

    --
    "Derp de derp."
  64. Re:Yay originality! by Zangief · · Score: 1

    Mmm. Another Mario Kart is always nice, and Metroid looks good. Apparently Mario 64x4 has a good multiplayer mode, so it makes it worthwhile (was what the last 3D multiplayer mario game you played? gotcha :)

    I'm not too happy about Animal Crossing DS. I have the Gamecube version, and it bored me after a while. My sister still plays, so that is why I keep it around. Original games? Not from Nintendo this time! but have you looked at the pac-pix demo from Namco? It sounds freaking awesome.

  65. Re:Zelda the way it should be? by buffer-overflowed · · Score: 1

    Yea it was sarcastic.

    Cel-shading is an attempt to do real-time hand drawn animation style graphics. Wind Waker did it well, it just had a really cutsey style. Viewtiful Joe also did it well, in a different almost Jet Set Radio style. Jet Set Radio Future was a cool cel-shaded game as well.

    Also, screens of Wind Waker and Viewtiful Joe really don't do the games justice. You need to actually play them.

    Still, I didn't feel anywhere near as demasculated playing Wind Waker as I did playing "Kingdom Hearts" during the Under the Sea stage.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  66. Completely different situation by Trunks · · Score: 1

    The Spaceworld demo was just a tech demo...a couple of seconds to show off pretty images and that's it. The new Zelda stuff actually looks like more like a game demo.

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  67. Re:Great Idea! by Anonymous Coward · · Score: 0

    1-Download 17MB file on Apple G5 computer
    2-Start QT and wait 20 minutes before it starts to play
    3-Move on to next story

  68. Re:Too bad they didn't come out with this zelda ga by _xeno_ · · Score: 1
    I, personally, disliked Wind Waker, but NOT because of the graphics. I personally rather enjoyed the graphical style. However, Wind Waker eventually devolved into endless sailing and one gigantic fetch quest with really nothing original about it.

    Oh yes. The worst moment for me in Wind Waker was right when "The End" displayed at the end of the rather drab and uninteresting finishing movie. I could only think one thing: "That's IT?! "

    I didn't really like the graphics style, but it wasn't really all that bad. The gameplay was good too - far superior to the N64 Zeldas. (Mainly due to improved camera control and an improved auto-jump so that Link doesn't randomly jump into pits and burning pools of lava.)

    It was the far-too-simple puzzles and lack of a really interesting story line prevented me from ever getting too interested in the story or really ever having any fun.

    (Then, of course, there were the far-too-stupid puzzles - hey, we give you clues to find the ghost ship, but you need to find the map that points right at the damned thing if you actually want to go on it! I wound up chasing the ghost ship for about an hour before giving up and looking it up online to discover that you need the map to it to actually go on it. Why do I need the map if I can find it on my own?! You gave me all the information to find it without the map! Too bad they gave no hints as to how to get on the ship - just how to find it. Obviously they expect you to be too stupid to notice these hints and think that everyone's going to go looking for a map instead. It's that type of illogic that makes puzzle games frusterating.)

    While this Zelda looks far nicer, it's going to be the gameplay and story that eventually make it win or lose. There was some interesting new stuff in Wind Waker (like the Deku Leaf to allow you to float) - hopefully we'll get some cool new things in the new Zelda to keep things interesting.

    Although the one thing I would really like to see in a new Zelda game is something other than the freaking Master Sword be the central component. That thing has been used far too often as the central plot point - make Link go get a new sword for once! It's been the corner stone of three of the last four Zelda releases on the console. (I lost track of the Game Boy releases.) It's time to let it rest - forever - like the text said at the end of Link to the Past.

    --
    You are in a maze of twisty little relative jumps, all alike.
  69. Re:Too bad they didn't come out with this zelda ga by ChickenAintDone · · Score: 1

    Haha, Wild Walker? But yeah, I agree. The originals were all happy and cartoony, Ocarina was more serious and dark.

  70. Re:Zelda the way it should be? by Anonymous Coward · · Score: 0
    hey faggot - what's more important: graphics or gameplay?

    why don't you go back to sucking dick in the parking lot, okay rob?

  71. Music?! by Anonymous Coward · · Score: 0

    Holy crap in a pita, that music was terrible. I'm willing to bet that the end product will have shitty synthesized sounds as well. Even FFXI went that route, and there's no excuse there (they certainly aren't worried about space, given the 7GB install). I swear, game music is one of the most overlooked facets of design these days.

    1. Re:Music?! by Anonymous Coward · · Score: 0

      I made a reply in the other topic about music here. Basically, that's not real game music, and it's not what the audience in the crowd heard.

  72. My favourite quote of all the conferences by Anonymous Coward · · Score: 0

    "So let's get a couple of things straight
    ...
    We know that this is your third stop on the press tour of the last 24 hours
    We know what you've seen and heard

    So let me draw a comparison:
    One of our competitors is a manufacturing company from japan who wants to capture every one of your entertainment dollars transporting ALL your content between ALL your electronics devices on THEIR memory sticks.
    We're not that company.
    And there's another company out there who doesn't care WHAT you do as long as you do it on THEIR operating system
    We're not that company either.
    ".. And then trails off with some cheesy thing about how Nintendo is all about the game

    The analysis of the other two incumbents is pretty spot on ;)

  73. Re:Zelda the way it should be? by Trejkaz · · Score: 1

    Is it ugly? I find when it's well done, it looks quite good. And whereas I'll admit that many games have done it poorly, Wind Waker was not one of those.

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  74. More info by The+Human+Cow · · Score: 1

    Nintendophiles has some more info, along with a torrented press conference.

    --
    The Human Cow - bringing you scrumtrelescence since 1995
  75. Wer Deustchland Liebt? by Anonymous Coward · · Score: 0

    Wer Deustchland Liebt?

  76. Samus Aran... by Anonymous Coward · · Score: 0

    Samus Aran's about to make you her bitch. Again.

  77. Re:Too bad they didn't come out with this zelda ga by Trejkaz · · Score: 1

    Wind Waker is a bad game, but Nintendo should have realized that the average gamer wants his franchises like they remember them and may not be willing to try something different right away.

    Umm, call me crazy, but I remember the original Zelda as being cartoony. In fact I just played Link to the Past the other day and yep, it was cartoony.

    So what did you mean by "something different"? Wouldn't the new, realistic one be "something different"?

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  78. You fucking dork by Anonymous Coward · · Score: 0
  79. How to make players quit their bitching by tepples · · Score: 1

    Here's how developers can reduce connectivity female-dogging: If players choose to use GameCube controllers instead of GBA systems, put the players' personal views in windows at the corners.

    1. Re:How to make players quit their bitching by Anonymous Coward · · Score: 0

      As in, "revealing their secret goal and removing any chance of levelling up (getting the best item) they ever had" and "don't require communication between players about map datas and insead show the automap and enemy stats on the screen"?

  80. Playing GBA games isn't revolutionary. by Trejkaz · · Score: 1

    The DS is an ARM9 processor and the GBA was an ARM7. Actually the processor on the DS which controls the second screen is an ARM7, maybe it's even the same ARM7 which was used in the GBA. If that's the case, what is so hard? Just run the GBA cames on the second CPU.

    Personally I find it much more impressive that the GBA, an ARM7 system, can run games from GBC, which was a modified Z80.

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
    1. Re:Playing GBA games isn't revolutionary. by damiam · · Score: 1

      I believe the GBA actually has a real Z80 built in alongside the ARM7 to run GBC and GB games.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  81. If they wanted to make it more realistic by Kelz · · Score: 1

    Why didn't they nix the anthro lizards?

    Bwahahaha.

  82. GameCube is the most expensive console by tepples · · Score: 0, Troll

    FF:CC would be *impossible* to play multiplayer with regular controllers. Each player has their own inventory

    Which can be mapped into a pop-up window at screenside, no?

    Besides, any self respecting geek should have a GBA already.

    If Nintendo keeps attacking flash cart vendors, what geek would be able to buy one in order to use a GBA as a music player or PDA? They'd buy an iPaq or Zaurus PDA instead.

    Sure, blame Nintendo for innovating a new way to play video games, that'll teach them to try anything new.

    Blame Nintendo for making the most expensive current console now that the PS2 is down to $150 and a GCN + GBA with non-defective display + cable is $210?

    1. Re:GameCube is the most expensive console by Senjutsu · · Score: 3, Insightful

      Blame Nintendo for making the most expensive current console now that the PS2 is down to $150 and a GCN + GBA with non-defective display + cable is $210?

      Give me a fucking break. "The Gamecube is more expensive than PS2 if we throw in some randomly selected periphals on the GCN side". What in the hell does that prove?

      By similar (il)logic: The PS2 costs $300.00. (PS2 + Final Fantasy XI with hard drive + EyeToy). After all, you need those peripherals to play a very few selected games, just like in the case of GBA + GCN connectivity.

    2. Re:GameCube is the most expensive console by k_187 · · Score: 1

      Yeech, red herrings abound.

      Which can be mapped into a pop-up window at screenside, no?

      Yes, but this amazingly enough takes up screen space. I am given to believe that mucking with inventory is a common enough occurrence, that obscuring a portion of the screen because of one or all players, would retard the game play to the point of being unplayable. Yes, it could all be done on screen, but this allows everyone to do as they wish without interfering with the game-play of others, as the on-screen display could.

      If Nintendo keeps attacking flash cart vendors, what geek would be able to buy one in order to use a GBA as a music player or PDA? They'd buy an iPaq or Zaurus PDA instead.

      your statement assumes that all geeks want all their devices to play music. The grandparent mentions nothing of this (although, he assumes that love of video games == geek). Therefore, your argument is invalid against his. I'm not arguing that all geeks should have GBAs nor that having a GBA makes one a geek, but your argument has nothing to do with his.

      Blame Nintendo for making the most expensive current console now that the PS2 is down to $150 and a GCN + GBA with non-defective display + cable is $210?

      Here, you assume that to play all games, one simply needs a PS2 or a GCN, GBA and the cable. To play the majority of games, one does not need all these things. One simply requires a PS2 or a GCN. One could make the same argument of Sony of requiring the network adapter to play online, that raises the price of the PS2 up to $200, which is much closer than your stated price (not to mention that the $149 price went into effect today) or the requirement of a multi-tap for more than 2 players on the PS2. This is also neglecting the purchase of a game, which (depending on one's requirements, may or may not have the extra associated costs above.)

      I will concede the point that in absolute terms, to play Final Fantasy Chronicles (the only game currently released that requires multiple GBAs for multiplayer), the Gamecube is the most expensive system.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    3. Re:GameCube is the most expensive console by Anonymous Coward · · Score: 0

      Heh. And you didn't even mention the future PS2/PSP connectivity. Now THAT's a lot of money!

    4. Re:GameCube is the most expensive console by canajin56 · · Score: 1

      Yeah, a PS2 is $300, but the GC is more like $500,000! ;)

      --
      ASCII stupid question, get a stupid ANSI
    5. Re:GameCube is the most expensive console by WWWWolf · · Score: 1
      If Nintendo keeps attacking flash cart vendors, what geek would be able to buy one in order to use a GBA as a music player or PDA? They'd buy an iPaq or Zaurus PDA instead.

      But what would they buy to, you know, play GBA games, either official or homebrew? Emulation is often pretty bad compared to the real thing.

      Know why I like Nintendo consoles? They're actually produced for playing games. I got a GBA to play games, a Palm m100 for PDA stuff, and a portable CD player for music.

      Multiple widgets, each doing their job well, are better than a single widget that does none of the things well.

      An omnipotent portable widget is an abomination. Every widget, no matter how multi-purpose they are, are good for one thing, or at most two. For example, my Nokia 9110 is great for sending SMS and doing dial-up terminal - but my Palm has far better PDA functionality. Palm sucks as a web browser though. Both widgets have extremely crappy games, and since I have a GBA already, I see no point in buying a latest and greatest Java phone to play games (unless N-Gage's price drops through the floor or something).

      Besides, what kind of "geek" will dare to go out with less than three different portable widgets? =)

      (And besides... GBA as a PDA? Not without a keyboard or a pressure-sensitive display. Not thrilled about trying to type Graffiti letters with the d-pad.)

      You're right about flash cart stuff though - those should be more easily available without persecution.

      As for GCN+GBA expensiveness - that's two consoles in one, and no GCN game should require GBA connectivity. (Final Fantasy fanboys can shut up already about their overrated series. I'm not listening. La la la la, can't hear you...)

    6. Re:GameCube is the most expensive console by cptgrudge · · Score: 1
      The grandparent mentions nothing of this (although, he assumes that love of video games == geek).

      What I should have said is "any serious self-respecting gamer". That's closer to what I was getting at.

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    7. Re:GameCube is the most expensive console by tepples · · Score: 1

      I am given to believe that mucking with inventory is a common enough occurrence, that obscuring a portion of the screen because of one or all players, would retard the game play to the point of being unplayable. Yes, it could all be done on screen, but this allows everyone to do as they wish without interfering with the game-play of others, as the on-screen display could.

      Let me guess. You never set your GoldenEye into letterbox mode either. A game's displays can be designed such that the inventory windows don't cover anything up.

    8. Re:GameCube is the most expensive console by katarac · · Score: 1
      A game's displays can be designed such that the inventory windows don't cover anything up.
      Whatever. If you played the game, you know that people are always getting into thier inventory at random times, and for some people, really often. It would've been annoying to have two or three little screens popping up every 30 seconds, blocking 1/4 or more of the screen. I hear where you're coming from, but the game was awesome, partly because of the GBA connectivity implementation. Just let it be awesome!
  83. Re:Yay originality! by TheZalm · · Score: 1

    What? You think it's just Nintendo?
    What about Sony? Look at the PSP (PlayStation Portable) list:
    * Ape Escape
    * Dynasty Warriors
    * F1 Racing
    * Medieval
    * Metal Gear Solid
    * NBA Street
    * Need for Speed Underground
    * NFL Street
    * Tiger Woods
    * Tony Hawk Pro Skater
    * Twisted Metal
    * Wipeout

  84. Precalc. by SharpFang · · Score: 1

    I can easily imagine this: A lazy dialogue/cutscene that takes a while for realtime, without loading the CPU much, while the game engine renders frames of the high-action cutscene is to be shown in a moment. Frames rendered at 5-20FPS, but stored in memory and then replayed from RAM at 60FPS, with hyper effects impossible to achieve on this CPU at this speed. Old demosceners know all that tricks. I don't know if Nintendo actually used it, but I see no reason why they couldn't.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:Precalc. by Tyler+Eaves · · Score: 1

      Memory? A 320x240x16bit screen is 153,600 bytes per frame. At 30fps, that's 4.39MB per second.

      --
      TODO: Something witty here...
    2. Re:Precalc. by SharpFang · · Score: 1

      ...without any compression...

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  85. Nostalgia by piper-noiter · · Score: 3, Insightful

    The PSP might be a good system but it won't play my ancient Gameboy games. Nintendo will stay dominate in this market as long as it remains backwards comparable.
    If the internet has taught us anything, its that there is a market for old games with horrible graphics, heck even text based games are thriving online. Some exciting new handheld isnt going to remove are desire for nostalgia.
    Now if the PSP released a bunch of old games from Atari, Sega, Intelevision, and NeoGeo they might have something.

    As for Link I hope its great. Ocarina of Time was beautiful and excellent but it had such a slow start, more random brainless fighting please. I still say the A Link to the Past is the best one so far, hope this changes my mind.

    --
    Shick's Law: There is no problem a good miracle can't solve.
    1. Re:Nostalgia by mikeabbott420 · · Score: 2, Insightful

      How important is backwards-compatible? Very, I believe,in the general purpose computer realm e.g. all our business apps! , my thesis! etc. If you own game-software that exists for a specific hardware platform, then you own that platform ( or your nuts;) ) I think PS2 being able to play PS1 games, I never tested this but I've been told it can, was mostly about eliminating problems with having multiple devices plugged into one TV. How many people bought a PS2 to play PS1 games on? not many I would bet. This said, I think if a new system can take advantage of an existing library of titles then that is a huge advantage. BUT people will not buy more expensive new hardware to run stuff that works on cheaper hardware. Maybe nintendo might create a value proposition right at the start, where if you buy the new hardware you get a bunch of the old stuff (software they own ) bundled in ( and at least one new thing that shows off new capabilities) If they did that they could launch with a bang and make backwards compatibility pay off. My understanding is they want to continue the current product after the launch of the new one so this idea seems unlikely.

      --
      This program was made possible by a grant from the Ultra-Humanite, and viewers like you.
    2. Re:Nostalgia by ikkonoishi · · Score: 1

      I bought a PS2 and returned the two games that came with it to get FF VII and umm... some dragon knight game the title of which escapes me.

      Later on I got a few PS2 titles, but I actually did get it to finish FFVII which I had started so long ago. (Never did finish it though... Actually I have yet to finish any of the games I have on it. PoP, Dark Cloud 2, FFVII , FFVIII.... all at roughly 95% completion.)

    3. Re:Nostalgia by piper-noiter · · Score: 1

      Well with handhelds its a lot larger issue than just having multiple things plugged into your tv. Portability is key.

      Also, I'm assuming that the new Gameboy will rock and have it's own great games. If its system and new games suck then of course the PSP will win but quite frankly I doubt it will.

      The new Gameboy is like buying a game system that already has thousands of titles that work on it, with more to come. The PSP does not have thousands of titles, and without big sales for the system it never will. Even if the PSP system is slightly better it already has a point against it.

      --
      Shick's Law: There is no problem a good miracle can't solve.
    4. Re:Nostalgia by one4nine4two · · Score: 1

      It really isn't fair to compare backwards compatibility between consoles and portables. Backwards compatibility's importance on portables is far greater than consoles. You don't have to lug consoles around. Portables, however, are designed to be just that, and carrying around additional portables will probably remove all the conveniences that a portable is supposed to afford in the first place. Backwards compatibility on a console isn't a selling point, but when you have a ghetto ass setup with six different consoles that require pressing 3 different buttons on 3 different remotes or switches, having one less console is definitely helpful. Plus the clutter factor. Top-loading consoles don't really integrate with entertainment centers anyways.

    5. Re:Nostalgia by Belgand · · Score: 1

      The fact that the PS2 can play PS1 games is a major point to me and one of the reasons I remain more interested in it than any other current console. I never bought a PS1 and missed a bunch of very interesting games that I'd quite like to play. To me it's a much, much, much more valuable feature than being able to play DVDs, something that I would never consider using it for.

    6. Re:Nostalgia by Mysticalfruit · · Score: 1

      Actually, when I first bought a PS2, all I had was PS1 games and it worked perfectly for playing them.

      Now, if Sony has a clue they'll retroport the best of their PS1 and PS2 games to the PSP.

      Ratchet & Clank on the PSP would be enough for me to buy the system out right.

      --
      Yes Francis, the world has gone crazy.
    7. Re:Nostalgia by Cornelius+Chesterfie · · Score: 1

      No one cares about your old Gameboy games. If we wanted to play old games, we wouldn't be buying a new system.

      If for some unforeseen reason you have a sudden urge to play an old Gameboy game you have, either play it on your Gameboy (ie, don't sell it for that measily 20$ credit EB will give you for it), or download the ROM and play it on an emulator (legal if you own the game). There are GBA emulators for PC (obviously), DC, and Xbox.

      No seriously what's with this backwards-compatibility-is-so-important attitude? It's been going on ever since the PS2.

    8. Re:Nostalgia by piper-noiter · · Score: 1

      Wow, relax man. I just meant I think backwards compatibility is a good idea. Its nice to just carry around one handheld. I didn't mean its the most important thing in the world, its just a nice feature.

      Besides I never bought a GBA, so if I get this new system I can buy GBA games or DS games and play them both on this system, don't need the GBA. Don't see why I can't like that a system has over a thousand titles I've never played.

      I'm happy you're excited for the PSP and if its great I'll probably buy one too. I just predict that gameboy will remain dominate in the market. Its just my prediction not a declaration of my religion.

      --
      Shick's Law: There is no problem a good miracle can't solve.
  86. Nintendo exploiting Sonic? by abbamouse · · Score: 0, Troll

    I actually RTFA and this is the quote that grabbed me:
    " The most notable demo starred Sega's own Sonic the Hedgehog. The demo proper was displayed in the top DS screen and featured Sonic running through a familiar island setting. You could control Sonic's movements by using the stylus on the lower touch screen. Tapping the screen made Sonic jump, while sliding the stylus across the power meter style image on the lower screen let you build up Sonic's speed. The more you slid the stylus, the faster an onscreen meter built up. Every time the meter filled, Sonic's speed would bump up to a higher level. Another component of the demo let you manipulate the camera on Sonic--you could switch between different angles on the fly by tapping icons on the touchscreen. The graphics in the demo looked good and ran at a smooth clip. Texture detail and polygon count were respectable but didn't quite match the quality of console hardware. The effects used as Sonic's speed leveled up were pretty slick and made use of a wide variety of color and particle effects."

    This business of using someone else's trademarks (and copyrighted work) for commercial purposes just can't be a smart move, even if it was done in jest. Has there been some Nintendo-Sega agreement of which I am unaware?

    --
    Make cheese not war 8:)
    1. Re:Nintendo exploiting Sonic? by qlippoth · · Score: 2, Informative

      The demo was done BY Sega. There were a handful of other developers with short demos for the DS, including Konami, Bandai, Hudson, Namco, and Square.

      --
      Mmmm, -funroll-loops
    2. Re:Nintendo exploiting Sonic? by jmelloy · · Score: 1

      Yes, since Sega stopped making consoles, they've released several Sonic games for the GameCube.

    3. Re:Nintendo exploiting Sonic? by Anonymous Coward · · Score: 0

      Has there been some Nintendo-Sega agreement of which I am unaware?

      Dood have you been living in a cave?? The Dreamcast stopped production in like 2001. What do you think SEGA has been doing all these years?? And since when is a tech demo a commercial purpose?? Not to mention SEGA coded the demo in the first place.

    4. Re:Nintendo exploiting Sonic? by lucas+teh+geek · · Score: 0

      Has there been some Nintendo-Sega agreement of which I am unaware?
      Yes. Welcome to 2001

      --
      TIAEAE!
  87. Software Development Kit by RZ-1 · · Score: 1

    Where is the link to the SDK? I thought this was news for nerds...

  88. Realistic Zelda by slavemowgli · · Score: 2, Funny

    What! You mean more realistic than this?

    --
    quidquid latine dictum sit altum videtur.
  89. nice review by Anonymous Coward · · Score: 0

    The PSP will be able to produce graphics over the level of what the Dreamcast did
    http://hardware.editme.com/psp-review-sony

  90. Boring by JoeNotCharles · · Score: 1

    That realistic Zelda looks just like Morrowind. Sure it's technically impressive, but it could be any fantasy game. The cel-shaded Zelda at least had some character to it.

    1. Re:Boring by Anonymous Coward · · Score: 0

      the DC and the psp will be neck in neck in terms of sales, and also in terms of games.

      by the way, the new Zelda has consumed me, I've watched it about 9 times in the past ten minutes...

  91. Don't forget Metroid Prime! by tukkayoot · · Score: 1
    So far, I think the single most compelling reason to get a GameCube is Metroid Prime. That game is just incredible. I wasn't a huge fan of previous Metroid titles, but Metroid Prime is just fantastic. It has puzzle-solving and exploration elements similar to a Zelda game, but obviously has a sci-fi rather than fantasy setting, an is played (mostly) in the 1st person perspective.

    A previous poster linked the movie for the new Metroid Prime... it doesn't look like much of a departure from the other GameCube Metroid, which in my opinion is probably a good thing. I can't think of too many ways they could improve on Metroid Prime.

    1. Re:Don't forget Metroid Prime! by bludstone · · Score: 1

      As a fan of the old metroid games, I compleatly disagree with you.

      I found metroid prime to be slow, un-engaging, and fairly boring.

      Very pretty, yes, but it didnt have the metroid "funfactor" to me, a seasoned metroid player. I still think that super metroid (3) is the best one.. with zero mission coming in second.

      --

      no .sig
  92. Re:Too bad they didn't come out with this zelda ga by Agile+Monkey · · Score: 2, Insightful

    I agree with you that the gameplay should be the deciding factor, but the storyline?? That is probably the WORST part of zelda games. They're the same story every time.

    Always the same boy who discovers he's a hero, you collect three trinkets and get the same master sword. You then complete a few more dungeons and fight the same final boss and rescue that same princess.. for what reward? Oh I get the TRIFORCE again, I never saw that coming!

    --
    It puts the lotion on its skin or else it gets the hose again.
  93. I don't want to hear it. Not from you. by shadowcabbit · · Score: 3, Insightful

    Thank you, total fringe lunatic who obviously doesn't have children or even really remember what it was like to be a child.

    You know, some of us have no problem dissociating the product being produced from the political motives of the people producing it. I'm not defending Disney's political agenda-- I hate infinite copyright as much as the next geek worth his NaCl-- but for the love of god, don't deny kids the chance to be kids just because you don't like who the producer voted for. If you're going to find something wrong with the Disney ouvre of work, look for it in the content and not in the context. Context changes and is subjective. Show me hard evidence that a Disney production-- not a law they endorsed, not a bill they lobbied for against, but an actual, released to the public (or not) work with the Disney name-- was harmful to the people at large and children in particular, and I'll immediately destroy anything of theirs I own. Till then, keep your psychotic viewpoint away from my cousins, nieces, and nephews.

    Oh, and you should play Kingdom Hearts to promote one of the most US-friendly video game producers today.

    --
    "Why Subscribe?" Good question...
  94. Re:Too bad they didn't come out with this zelda ga by Rallion · · Score: 1

    You can't get rid of the Master Sword without getting rid of Ganon.

  95. "Very few" is short-lived by tepples · · Score: 1

    you need those peripherals to play a very few selected games, just like in the case of GBA + GCN connectivity.

    FF:CC and Four Swords are only the beginning. An increasing number of GCN games require the GBA peripheral. Let's see if your position holds after E3, when Nintendo releases even more games that require connectivity.

    1. Re:"Very few" is short-lived by 31+Flavas · · Score: 1

      You do realize that a GBA's use is not limted to these games, right? Just buy some GBA games so you can justify the GBA purchase. Don't tell me the games are kiddy or that this is a conspiracy to sell more GBAs / GBA games...

      I'll just argue PS2s are purposefuly built cheap to intentionally fail, nessitating a repurchase. And why was the PS2 released with only *2* controller ports? Its a conspiricy to sell you multi-taps!

    2. Re:"Very few" is short-lived by tepples · · Score: 1

      You do realize that a GBA's use is not limted to these games, right?

      As Nintendo cracks down on sellers of flash cartridges, it reinforces the perception that a GBA is to be used only for playing licensed games and not for playing homebrew games, music, or anything else produced by the community.

    3. Re:"Very few" is short-lived by katarac · · Score: 1
      FF:CC and Four Swords are only the beginning. An increasing number of GCN games require the GBA peripheral.
      So there will be more games that are as cool and fun as those? Kick ass!
  96. they might have something if... by Anonymous Coward · · Score: 0
    if whatever replaces the gmaecube (any guesses or info?) is backward compatible, ninetendo might have a chance to take the lead again.

    and i have to admit that the DS sounded like a really gimmicky, stupid washout (*another* gameboy?). now that i've seen the screens and read the impressions it looks a lot tastier. and the gameboy compatibility is a smart move.

    i'll probably buy a gamecube or DS or both of the damned things. advance wars for the 'cube? rock on.

  97. The DS looks rather like an old Game & Watch. by jackcp · · Score: 4, Interesting

    This isn't the first time Nintendo has used the over-under screen combination for a portable game. In fact, the first time this layout was used was in 1982 in one of the old Game & Watch games. Amusingly, a version of Zelda was even released in this configuration.

    Also worth mentioning is the fact that a multi-screen G&W was also the first Nintendo system to debut the d-pad, the little cross-shaped directional control that replaces an un-thumbable joystick. More than 20 years later it has been copied by everybody and is still used on every console you can buy at SuperTarget.

  98. Accidental obscenity in Disney films by tepples · · Score: 1

    If you're going to find something wrong with the Disney ouvre of work, look for it in the content and not in the context.

    Other than pro-gay slants? Other than decreasing script quality (apart from Pixar, who will leave Disney soon)? Other than the fact that many Disney Store products are made in sweatshops that pay less than a subsistence wage?

    And what about the accidental obscenities in Disney products marketed to families with children? Examples of Disney's poor quality control include the accidental dick on the cover of The Little Mermaid , the "SFX" in The Lion King that one could easily mistake for "SEX", or "Squash banana, asante sana" sounding too much like something more obscene? And what about the real topless woman in The Rescuers ?

    Oh, and you should play Kingdom Hearts to promote one of the most US-friendly video game producers today.

    How can I play this Square game for GBA without funding The Walt Disney Company's lobbying efforts for Bono Act II and DMCA II?

    1. Re:Accidental obscenity in Disney films by Anonymous Coward · · Score: 0

      Poor quality control is a tenuous link. The rest is political. Sorry.

      And frankly, considering "pro-gay slants" to be a detriment to the company pretty much proves to me that talking to you further is a waste of time, so...

    2. Re:Accidental obscenity in Disney films by Anonymous Coward · · Score: 0

      Aside from "The Rescuers," there is nothing here to indict Disney's QC department over. But there's plenty to indict the sort of paranoid religious zealotry that seems to be sweeping the country. As for "The Rescuers" themselves, why would Disney try to corrupt the youth of America with subliminal pictures of breasts? All respectable research indicates that subliminal messages don't work. Disney has a lot of problems, but one of those problems is most certainly *not* their refusal to screen movies for mentally unstable religious fundamentalists before shipping. Finally, what pro-gay slant? The only gay character I've seen in any Disney movie was Scar, and he was the bad guy.

  99. Where's Wind Waker 2??? by sycomonkey · · Score: 1

    PLEASE tell me that they did not cancel the Wind Waker Sequel just because they're making this other game, too. I mean, I guess I'm looking forward to this new one, but it's hard to be happy when everything is pointing to the cel shaded Wind Waker sequel being scrapped to make room for this. So has anyone found anything that still points to Wind Waker 2 still existing?

    --
    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    1. Re:Where's Wind Waker 2??? by Anonymous Coward · · Score: 0

      The title on this game (at least this early) is "The Legend of Zelda". I kinda get the impression that WW2 is still a possibility, since it's slated to use the same engine as the first WW, and therefore would be alot less work than this game.

      I certainly hope WW2 is still in development. WW replaced LttP as my favorite game of all time, and I was drooling profusely to see a sequel.

      --
      M

    2. Re:Where's Wind Waker 2??? by Thwomp · · Score: 1

      According to E3insider this is Wind Waker 2.

  100. Need some private time here... by t1nman33 · · Score: 1

    With movies like this, who needs pr0n?

    --
    --- Where's my car, and why are these grass stains on my pants?
  101. this cliches GC for me by capt.mellow · · Score: 1

    . . . although it was a foregone conclusion by this point:

    • w/ attachment, plays GBA titles; it would make sense for them to make an attachment which would allow it to play DS titles as well--I'd be willing to bet that this will happen
    • user reviews seem to favor GC/GBA titles
    • $99
    • the realistic Zelda is looking good
    1. Re:this cliches GC for me by Wildfire+Darkstar · · Score: 1

      Speaking as a owner of a GameCube, I'm not sure I'd make the potentiality of a DS Player along the lines of the GBA Player a major reason for buying one. Other than the technical issue of how Nintendo would make the dual screens (one of which is a touchscreen, something noticably deficient from most television sets) work, even if Nintendo did eventually release one, it would probably be, at minimum, a year or so after the release of the DS itself, since an earlier release would probably lead to Nintendo dividing its own market. Besides, the supposed draw of the DS is that its supposed to be able to do things that existing game systems cannot. If we do see a DS Player, it seems more likely that it would be for whatever Nintendo has lined up as the GameCube's console successor.

      But, yeah, the new Zelda game looks damn nice... :-)

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    2. Re:this cliches GC for me by anakin876 · · Score: 1

      cliches? do you mean clinches? I hope it doesn't "cliche" anything for you...not quite sure how one would go about "cliche-ing" things at any rate. Sorry, I couldn't help mentioning it.

    3. Re:this cliches GC for me by capt.mellow · · Score: 1

      . . . and the muted trumpet went WAH WAH WAAAHHHHH . . . I previewed that post several times, too--not the headline, though. :-P

    4. Re:this cliches GC for me by anakin876 · · Score: 1

      preview post? what's that? :-P Seriously though, if you assume that the frame of mind you are in when you preview is the same as when you wrote it (moments before) what are the chances that you will catch the error you made (the unthinking error that is) now? It seems like previewing may catch a small amount of errors, but that misspelling you just used is not likely to leap out at you a few seconds later. That's why it's always important to plan ahead and go over things like resumes and important documents a day later for those kind of errors......but this is slashdot. Who really cares?

    5. Re:this cliches GC for me by capt.mellow · · Score: 1

      Yeah, that was just conjecture. The GBA player attachment is compelling enough even without the prospect of a DS player. One of my kids is set on getting a GBA, and I'm certainly not opposed to the idea myself ;-)

      I've been comparing the specs on the current consoles, and was surprised at how the GC has a significantly slower processor (<500mhz) that the PS2 or Xbox. I played with the display machines at Sam's, and my impression was that they are all comparable in speed/graphics. I've read some reviews that mentioned that GC had some chugging framerates w/ titles that ran more smoothly on PS2 (e.g. Serious Sam). But, I am impressed if Nintendo has been able to wring PS2/Xbox-comparable performance out of a slower processor.

  102. Try Beyond Good and Evil by Chris+Burke · · Score: 2, Interesting

    I enjoyed Wind Waker a lot, and thought the cell-shaded graphics were great. I never saw the realistic Zelda trailer that seemed to cause so much dissapointment when the cell graphics were revealed. Personally, I think it carries the style of the older games -- especially Link to the Past, the greatest of Zeldas -- perfectly. Graphically, anyway. The game itself wasn't perfect, but lots of fun. I'm not going to complain about the graphics in the new one, though -- they look great too.

    Veering off topic, Beyond Good and Evil is a cell-shaded adventure game similar to WW but superior in almost every way, IMNSHOBIK. The graphics are better, the environments more detailed, the story more interesting, the characters more entertaining. My one complaint is that it's short -- about as long as WW minus the scour-the-ocean bits. Which is sort of a theme of the game: not annoying the players. Suitable for children, too.

    --

    The enemies of Democracy are
  103. All I can really say about the new Zelda: by RyoShin · · Score: 1

    HELL F*CKING YES.

    I want to have sex with the screen shots, they look that good. Or at least kiss them vigourosly.

    1. Re:All I can really say about the new Zelda: by Anonymous Coward · · Score: 0
      I want to have sex with the screen shots, they look that good. Or at least kiss them vigourosly.

      I'd rather have sex with a human girl, thanks.
  104. Re:Too bad they didn't come out with this zelda ga by _xeno_ · · Score: 1

    Well? Why not? He's been completely destroyed like three times already.

    --
    You are in a maze of twisty little relative jumps, all alike.
  105. LOTR and Zelda by Stonent1 · · Score: 1

    So they hired Legolas to play Link now? The resemblence is uncanny.

  106. Re:Yay originality! by Wildfire+Darkstar · · Score: 1

    The thing is, Square generally does inject originality into each installment of the Final Fantasy series. Pretty much every game uses noticably different game mechanics, different characters, storyline, etc. The innovations aren't earth-shattering, but they are there.

    What Nintendo has, basically, promised at this point are rehashes. A remake of Mario 64, another Mario Kart game (a series which hasn't really changed since the SNES games), and a few things that seem to be functionally to expansion packs to existing titles. Even the Zelda game, which, don't get me wrong, has me drooling, probably isn't going to differ dramatically from earlier entrants in that series, as few Zelda games ever do.

    Then again, I don't blame Nintendo, really. Super Mario Sunshine tried some new things with the Mario series, and that game was greeted with overwhelming antipathy from a public that seemed, basically, to want a clone of Mario 64. But, with the exception of Animal Crossing, I'd like to see some more truly unique games getting the sort of press that, say, greets the latest Mario game repackaging....

    --
    Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  107. Re:Zelda the way it should be? by Anonymous Coward · · Score: 0

    Nice way to dodge the point being made.

  108. Re:Too bad they didn't come out with this zelda ga by Anonymous Coward · · Score: 0

    Never mind the fact that Wind Waker was a perfect sequel of sorts to Ocarina of Time. I don't understand people who just refuse to play a game and dismiss it based on its graphics. That should never be the basis for judging a game. Some of the best games were hardly the best graphically when they game out.

    And I don't care what you say about how its easy to judge the graphics. You can't judge the game itself without having played it, and therefore should just keep quiet about it until you do play it (if you do). My brother dissed Wind Waker tremendously until he actually played it, and after that he loved the game.

  109. No matter the cost by Thedalek · · Score: 1

    I don't care how much one of these things costs, handheld Metroid Prime and handheld Mario 64 guarantee that I will get one. WANT NOW!

    The inevitable homebrew SNES emulators guarantee that I will enjoy it for a very long time.

    --
    Happiness is relative, Based upon the way we live.
  110. Mini-console? by Trackster · · Score: 1

    Wouldn't it be nice if this thing had a video out port?

  111. Nintendo is like Apple? Since when? by Rayonic · · Score: 1

    You mean Nintendo, the champion of online connectivity? The first one that jumped to optical media? And who could forget how fast they made a color portable with a backlight.

  112. Holy Freaking Crap!! by Maul · · Score: 1

    The new Zelda looks like it completely owns. I won't be surprised if Nintendo sells a shitload of Cubes just because of the trailer for this game.

    --

    "You spoony bard!" -Tellah

  113. Ah, there it is at last! by stealth.c · · Score: 1
    The reason I bought a GameCube.

    You can have your Halo2. Link fucking owns. =P

  114. You must be trolling by Spuffin · · Score: 1

    I clicked on your links (shocking, I know) and snopes confirms the topless woman in The Rescuers, but the "accidental dick" is listed as false, as well as the "squash banana" sound clip. As for the "SFX" in the Lion King, it is undetermined, but really it is extremely hard to notice and who really gives a damn if it says sex? Sex can also mean gender, or they could have really been trying to put SFX in there, OR they may have wanted to write "Sex" in some dust. I am just leaning towards this post being a troll.

  115. Super [x] 64 Advance DS BS by britain · · Score: 1

    They should at least make an effort to come up with new titles for the rehashed games every time they come out with a new unit. Like "Super Mario Advance 4: Super Mario Brothers 3?" There's no reason why they had to have two numbers and cram the "Advance" in there.

    And now we're going to see it all over again with the new console. Maybe they'll call the "Advance Wars" port "DS Wars." But probably it'll be "Advance Wars DS."

    --
    "There are some people who, if they don't know, you can't tell 'em." - Louie Armstrong
    1. Re:Super [x] 64 Advance DS BS by metroid+composite · · Score: 1

      Actually, the Wars series goes back further than that. There were NES Wars games, they just never got brought over from Japan. So...most likely it will be DS Wars.

    2. Re:Super [x] 64 Advance DS BS by lucas+teh+geek · · Score: 0

      nintendo have being doing this since the snes. take a good nes game, put it on snes, prefix the title with "Super". take a snes game, put it on GBA, tack "Advance" to the end of its title. take a snes game, put it on n64, tack "64" to the end of its title.

      --
      TIAEAE!
    3. Re:Super [x] 64 Advance DS BS by jasonditz · · Score: 1

      Although it sounds like the Gamecube version is going to be called Advance Wars stateside for name recognition.

  116. Consoles Online should have been here 3 years ago! by tonejava · · Score: 1

    I think it is apparent by now that online gaming is a bit more than in it's infancy and if WarpPipe can enable 2 Gamecubes to connect online via a DSL connection and attract players to use it then there is a market.

    Why not develop Half Life 2 for all consoles? The servers already exist and if you can get a PC and console to operate co-operatively then I can't see what the problem is.

    WarCraft 3, StarCraft BroodWar, Unreal Tournament, Quake 3 Arena, all these games already have servers available to connect to so why don't we see ports of these games to consoles? I haven't played a game on my PC since I got my GameCube because I know the console is 100% designed for games and it's not supposed to do anything else which is why it kicks ass compared to having to buy a new 256mb graphics card for my PC.

    Wake up Software houses! A majority of Software houses develop on most if not all platforms and we should have seen mixed platform compatibility/playability online at least 3 years ago but as usual there is noone who wants to make the first move. Lets hope the connectivity in GameCube and the new GameBoy may be able to push for more online Gaming.

  117. Majora's Mask by Anonymous Coward · · Score: 0
    So play Majora's Mask. It's certainly easy to get now.

    The plot of that is one of the strangest things I've ever run into... Since you clearly haven't played it I won't list spoilers, except to say that none of the normal Princess/Ganon/Triforce elements are in there. It's truly twisted in the classic "what the hell are these Japanese thinking" way.

    The gameplay was Zelda, but the plot was very cool and unusual. There have been other experiments, like Link's Awakening on the GB.

    The thing is, people only PLAY the ones that have the classic story. The others tend to be forgotten classics, even when given away free.

  118. Re:Zelda the way it should be? by Pluvius · · Score: 1

    Actually, no it isn't. To clarify: Cel-shading is the only way to create cartoonish graphics in a real-time 3D engine. Cel-shading is ugly. Therefore, there are only two non-ugly ways to make Zelda:

    1. Make Zelda 2D again.
    2. Make Zelda not cel-shaded.

    Since #1 is unlikely to be accepted by most gamers, #2 is the only non-ugly way to make Zelda. Since non-ugly is better than ugly, #2 is the way Zelda "should be."

    Rob

  119. Screenshots of ET on the Atari by dom1234 · · Score: 1
    we will soon find out [...] that the in-game graphics are as bad as ET the Extra Terrestial on the Atari 2600!
    For those who grined and where curious like me, here are some screenshots of the game he's talking about.
    1. Re:Screenshots of ET on the Atari by galaxy300 · · Score: 1

      Ouch. Bad flashback to 1st grade. Stuck in hole! Can't get out! Reset, reset!!!

  120. "Maturity" and the new Zelda by superultra · · Score: 4, Insightful

    this time using a more mature visual look, rather than a cel-shaded one.

    I've watched the new Zelda video about three times, and I firmly believe that Wind Waker looks more "realistic" than this new Zelda. What I mean is this: watch the trailer for Wind Waker and if you didn't know any better you'd swear it's an animated feature. There is little difference in Wind Waker's presentation, if any at all, and a well drawn cartoon. Watch the new Zelda trailer, the "realistic" Zelda, and there's little realism. You can tell, immediately, even from a screenshot that this is a video game. Sure, the graphics are fantastic. But the bar to which you're holding it too, reality, is much higher than that of the animated Wind Waker. Miyamato is well aware of this, and cited this in defense of Wind Waker. I am curious what he thinks of this new design.

    What's more is that the graphics in the new Zelda are not stylized. They're generic, to be frank. It's a guy in green riding on a horse out of a generic look fantasy castle. This is a scene that could've dropped straight out of the ass of LOTR, with its trolls and army of orcs with clubs, massing on poorly textured hills. In fact, until you see Link up close, this may very well have come from any number of E3 firstlook videos. Even the vaporware Fable has more style than this Zelda.

    I suppose this is closer in style, perhaps, to Ocarina of time. But technology was what limited Ocarina, and Nintendo bravely sidestepped that ever present technological limitation with Wind Waker by animating it. This is a step in the wrong direction for the Zelda franchise. Will it sell more? Sure. Is it more creative? Based on this trailer, no.

    Mark my words: this Link will have collision detection problems. You'll spin the camera and see the inside of something else. Because this new world is trying to look realistic, when something happens that defies realism, a box falling awkwardly, or enemies disappearing, or whatever number of usual video game annoyances, it will break the spell. We're used to it because it's video games. But that rarely happened in Wind Waker, and that's part of what made it so great. When enemies disappeared in Wind Waker, for example, it was acceptable and perhaps even more dramatic that they disappeared in a puff of dark evil smoke. Why? Because it was not a "real" world, the animation style created a sense of surreality. I may be too harsh on an early video here, but I see not even a sliver of the emotion in "realistic" Link that I saw in Wind Waker's "Link." The graphics are unquestionably impressive. However, this new Zelda has no character, no style, no color, and no artistic focus to it.

    And I take offense to the original poster claiming that this is more "mature." It isn't. Animation does not equal immaturity and (perceived) realism does not equal maturity. In fact, Wind Waker was one of the most emotionally jarring and touching games I've played in a long, long time, and I would argue was far more "mature" than GTA3 and its derivatives. The ability to connect through the television screen and the beyond the controller, to transcend the game on an emotional level, demonstrates far more maturity than better graphics. Shame on you for thinking otherwise.

    1. Re:"Maturity" and the new Zelda by metroid+composite · · Score: 3, Insightful
      I think you're confusing what the 14-year-old thinks is mature, and what the 30-year-old thinks is mature.

      To a 14 year old killing zombies and Ninjas while racing out of a burning building (which takes an unrealistic amount of time to burn down) complete with lots of blood and preferably guts is mature. DoA XTreme Beach volleyball also counts as mature.

      A 30 year old sees something like Majora's Mask as a very dark game (whereas the 14 year old does not because you're playing as a kid) and would prefer deep plots instead of flash.

      Now these aren't totally true; I've known 16 year olds to be very intelligent in their tastes, and 30 year olds who act like horny kids. Perhaps in 20 years the videogame industry will truely grow up, but then looking at the big blockbuster movies and bestselling novels these days, my hopes aren't that high.

    2. Re:"Maturity" and the new Zelda by Anonymous Coward · · Score: 0

      Oh shut up. The parent is correct. All this whining about Nintendo not being mature enough and for TWW having a kiddy style, is just because your ashamed of it. TWW has a unique style and imo it's the best Zelda game so far.

      But that aside, I trust miyamato to make another thralling installment.

    3. Re:"Maturity" and the new Zelda by DroopyStonx · · Score: 0

      hahahaha, you're discrediting the new Zelda because it isn't as "realistic" as the cell shaded Wind Waker? Sorry to burst your bubble, but cartoons aren't realistic. Do you watch the Jetsons and think, "Wow, those character sure do look real..."? Highly doubt it. The cell shading in Wind Waker worked out very nicely, but it was FAR from realistic and far from "mature" in terms of the 3D acceleration and lighting that the GameCube is capacle of.

      Just because something's animated doesn't make it a step in the right direction. With the GC's rendering, it just so happens to look crystal clear. You sacrifice the realism for cartoonish graphics and that's what happens.

      The graphics shown in the new Zelda trailer ARE, in fact, more mature and a step in the right direction. The way the lighting and textures look, you get a more high res 3D look and feel than ever before with any Zelda title.

      At this point, to claim the characters have no emotion or artistic focus is kinda silly. This is just a trailer, not to mention Link in Wind Waker was completely void of emotion.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    4. Re:"Maturity" and the new Zelda by Anonymous Coward · · Score: 0

      I think you missed the point; I was agreeing with the parrent. I was also making a stab at modern society in general, but yeah.

    5. Re:"Maturity" and the new Zelda by merlin_jim · · Score: 1

      And I take offense to the original poster claiming that this is more "mature." It isn't. Animation does not equal immaturity and (perceived) realism does not equal maturity.

      Actually, I interpreted the "Mature" adjective to indicate that this is the first 3D Zelda game where Link is entirely adult...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    6. Re:"Maturity" and the new Zelda by Anonymous Coward · · Score: 0

      Did you *play* Wind Waker, or are you just frothing? I agree with the poster to whom you are responding, Wind Waker had style, emotion, bright colors and incredible vistas. This just looks like another muddy green and brown RPG like Morrowind or Dark Alliance.

      Also, I've said it before, I'll say it again. Zelda is a cartoon franchise. The trees in Link to the Past had faces on them and all the sprites were a very primitive cartoon style. Even Ocerina of Time, which is the only Zelda game that all the Realistic Zelda fanboys ever played, is *begging* for a cartoon look. Look at the NPC designs, the monster designs, the dungeon designs. They used bright rainbowy colors and simple exaggerated designs to take the place of cartoon graphics because the N64 couldn't do cartoons.

      They could have done a more "mature" Zelda in cartoons. Cartoons can look and feel like they have the kind of "maturity" all the OOT fanboys are always wishing they had. Look at films like The Iron Giant, and Titan A.E., even Disney's Tarzan and Atlantis: The Lost Empire. All have mature looks and feels, why not make a cartoon Zelda set after Wind Waker with an older link and a more "mature" storyline? (I personally think the Wind Waker storyline was plenty mature, but the OOT boys want blood and stuff).

      Last point: Miyamoto based the original Zelda game on his childhood fantasies. He used to run around in the woods with a stick "sword" and pretend to rescue the princess. That's the basis for the Zelda franchise. "Mature" and "Adult" just don't even enter into the conversation.

      I'll play this game because it's a Zelda game, and Zelda games are always good, but I'll miss what could have been if they'd kept the Wind Waker style.

      --
      M

    7. Re:"Maturity" and the new Zelda by DroopyStonx · · Score: 1

      So stating an opinion is frothing? Heh.. Yes, I played Wind Waker. I own it.

      I never said the cartoon look was bad, so calm your little horses down, son. In fact, one of the first things I said was that it looked good. To use the clever retort: did you even *READ* my post?

      Given the choice between the Zelda shown in the trailer and the cell shaded style of WW, I'd pick the Zelda in the trailer just because it looks better. Given OOT vs. WW, I'll take WW graphics.

      Hm, and when did I use mature to mean adult? Not once, but since you brought it up (kinda OT), WW is NOT mature. It's more of a younger player's game. I'm not talking about graphics, but gameplay. There wasn't a single challenging aspect of that game. Puzzles were easy and enemies were easier. Not to mention it was ungodly SHORT.

      Anyway, back to the topic: the new Zelda graphics are on top of anything they've done in the past. Let's just hope the gameplay kicks the challenge level up a notch.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    8. Re:"Maturity" and the new Zelda by bussdriver · · Score: 1

      mod parent up!

      Its more of an american problem. They are still stuck thinking anything animated is for kids. They still have not learned anything.

      "realism" which is far from realistic, is equated with mature in the states.. Many friends did not take wind waker seriously just because of the looks. Its so ironic, adults seem more discrimating by looks than kids are, and they should know better.

      Wind Waker looks great. Many other styles look GREAT, but realism will suck for at least 10 years.

      Wind Waker was very good for a 2-yr project, I was hoping for another like it where the game itself was better like Majora's Mask---essentially another 2 years of revisions to the GAME. Now we are going to have a "realistic" zelda that spent more time on "realism" and less on revisions because of these narrow minded complaints.

    9. Re:"Maturity" and the new Zelda by Anonymous Coward · · Score: 0

      Nice try Gannon! Your secret technique of darkness almost convinced us, but these toys are too much for you!

      (I truly can't resist. Not even my planned defense of "not having an account" will stop me from being a Zelda nerd)

    10. Re:"Maturity" and the new Zelda by Rallion · · Score: 1

      I think they just want to take the franchise in a new direction, and make it a little more overtly dark, maybe a little more mature aside from the graphics. The style of the trailer, and the text that shows onscreen during it, seems to suggest this. I might even consider using the word gritty, though I'd feel like I was being overdramatic about it if I did. Still, realism is the only way to do anything approaching gritty.

    11. Re:"Maturity" and the new Zelda by Anonymous Coward · · Score: 0

      Gritty is good in some games, but I don't want my Zelda to be gritty. There are plenty of great gritty games, but I don't think Zelda is the franchise for grit. I want my Zelda to be pure and brightly colored and simple and heroic. Leave the grit for GTA and Resident Evil. Keep my Zelda bright with clear skies and green grass.

      --
      M

  121. Re:Yay originality! by Anonymous Coward · · Score: 0

    no good games except MGS, and maybe, maybe NFSU, but on a portable they will suck

  122. Re:Too bad they didn't come out with this zelda ga by Exatron · · Score: 1
    You also have to factor in the fact that the first four games were limited by being first-generation games on their respective consoles. They were supposed to be simpified versions of what you saw in the instruction booklets. Cel shading wasn't the problem with Wind Waker, it was the freakish character designs. If the game had been designed to look like the animated series or the artwork in the instruction booklets from the first few games, nobody would have complained, but making Link look like the freakish lovechild of Charlie Brown and a Powerpuff Girl is just plain wrong.

    I have tried playing Wind Waker and found it to be a higly overrated game that seemed to use the controversy over its graphics as a distraction from its shortcomings.

    --
    "I think so, Brain, but 'instant karma' always gets so lumpy." - Pinky
    "Decepticons FOREVER!!!" - Ravage
  123. Re:Zelda the way it should be? by Exatron · · Score: 1

    I think most of the problems with how Wind Waker looked were the character designs. That bright, happy, deformed look works well for something like a Kirby game or a Mario game, but doesn't suit the atmosphere of most Zelda games. My impressions of what the games were really supposed to look like were dictated by how Hyrule was depicted in the instruction booklets.

    --
    "I think so, Brain, but 'instant karma' always gets so lumpy." - Pinky
    "Decepticons FOREVER!!!" - Ravage
  124. Re:Zelda the way it should be? by edwdig · · Score: 1

    I could understand if you said you didn't like like cartoon style graphics. If you left things at that, it would simply be a matter of taste and would be understandable.

    But Zelda looks better than the vast majority of cartoons. You've got a lot better sense of depth than in hand drawn cartoons. The motion is smooter. The shading is better than in most cartoons. Yes, the shading in game isn't as detailed as it is in the hand drawn pictures in the instruction book, but, those are single frame drawings. Animations are never as high quality as single frames.

  125. Re:Zelda the way it should be? by Pluvius · · Score: 1

    I could understand if you said you didn't like like cartoon style graphics. If you left things at that, it would simply be a matter of taste and would be understandable.

    But Zelda looks better than the vast majority of cartoons.


    Are you trying to tell me that this isn't a matter of taste?

    Rob

  126. Slow down by metroid+composite · · Score: 1
    You had to buy the SP and the GBA? You do realize that they're the same system, yes? Also, last I heard they were planning to at most push the release of the N5 up to 2006 instead of 2007 so that they'd release a new system at the same time as Sony; i.e. not being released next year.

    The only break from this pattern is releasing the DS and running it alongside the GBA. And...well if it revolutionizes gameplay then I'm happy they did it. If the second screen is just a cheap gimick then I'll be angry at them for spreading their games over three systems.

    1. Re:Slow down by tonejava · · Score: 1
      And you do realise that the SP has a backlight, rechargable battery and last nearly 10 times longer!!!! Thats right, it is better than the GBA!

      No more spending on those damn AA cell batteries, being rechargable has saved me more and doesn't take the same amount of time normal rechargeable batteries take. Ever tried playing Wind Waker with a standard GBA? Whoops time to change the batteries AGAIN!!

  127. Re:Too bad they didn't come out with this zelda ga by Anonymous Coward · · Score: 0

    OMG, just poke out my minds eye why don'tcha!

  128. Fake photos at Gamespot by Anonymous Coward · · Score: 0

    The photos of the unit at the GameSpot link appear to be fake. Overlaying the images atop each other and performing a difference reveals them to have identical pixels outside of the screen contents.

  129. Re:Nintendo is like Apple? Since when? by melatonin · · Score: 5, Insightful

    You mean Nintendo, the champion of online connectivity?

    Also the only one who's done it right with the Nintendo DS? Nintendo has said for a long time that they have their own strategy for online gaming. Who wants a keyboard while you're in the middle of playing a game?

    The first one that jumped to optical media?

    And optical media is better than solid state? Optical media is only cheaper (more capacity is cheaper).

    And who could forget how fast they made a color portable with a backlight.

    Which is still more expensive and more costly than the portable they still sell without a backlight, and still has shorter battery life.

    Don't forget that they're the first company with a system that did full 3D graphics and analog control with force feedback (with pixel shaders and anti-aliasing to boot), with 4 controller ports. And the company that set the standard for 3D third person games with Mario 64 and Zelda: Ocarina of Time. The first system to offer 1st party wireless control. And did optical storage right with fast load times. Hell, even the Dreamcast has far better load times than the PS2. And the 3DO has significantly better load times and far better audio than the PSX (SF2 for the 3DO lets you start a fight within 30 seconds of turning it on. PSX takes two minutes). Sony can't learn from their mistakes. How useful is two joysticks compared to analog L and R buttons, which started with the Dreamcast?

    You can't develop everything; every feature has a trade-off. At least when Nintendo brings something to market, they do it right.

    --
    Moderators should have to take a reading comprehension test.
  130. Most games still use MIDI, even biggies like FF by Anonymous Coward · · Score: 0

    nt

  131. Re:Zelda the way it should be? by Anonymous Coward · · Score: 0

    Hey! How did you know my name?

  132. Re:I don't want to hear it. Not from you. by Dirtside · · Score: 1
    Show me hard evidence that a Disney production-- not a law they endorsed, not a bill they lobbied for against, but an actual, released to the public (or not) work with the Disney name-- was harmful to the people at large and children in particular, and I'll immediately destroy anything of theirs I own. Till then, keep your psychotic viewpoint away from my cousins, nieces, and nephews.
    If you're saying what I think you're saying, then... What the hell? This isn't even remotely rational. People who avoid giving money to Disney do so usually because they object to what Disney does with that money. Even if the content they produce is wonderful and beautiful and wise and perfect, it doesn't make it morally right to give them money when what they do with that money is buy bad laws, abuse the concept of intellectual property, and deny people their fair use rights.

    Now I might misunderstand -- it's possible that your point is, "I won't buy any more stuff from Disney, because I don't like what they're doing with my money, but I'm certainly not going to stop watching/playing the movies/games they produced that I *already* own." I can't argue with that, not really. (The best I could do would be to say that allowing your kids to experience that content might impel them to want more of it, which puts at odds your desires to A) give your kids what they want and B) not give money to Disney, but the connection is tenuous, since your kids would probably get a lot more of their desire for Disney stuff from external influences (friends, advertising) than they would from watching stuff you already own.)

    But from the way you phrased your post, it sounds like you're saying what I thought you were originally saying, so perhaps you could clarify?

    --
    "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  133. Video doesn't work? by Lord_Dweomer · · Score: 1
    Anybody else not able to get the Zelda vid to play?

    I'm using Quicktime Player v.6 with W98se.

    --
    Buy Steampunk Clothing Online!
    1. Re:Video doesn't work? by AvitarX · · Score: 1

      I'm using Mandrake 10 with the Windows codecs from PLF and it plays like a charm.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  134. Tahya al-moqawama al-Iraqiyah! by Anonymous Coward · · Score: 0

    Tahya al-moqawama al-Iraqiyah!

  135. Wow. by Anhaedra · · Score: 0

    *looks at screenies* Holy shiat. PSP = Nintendo's bitch.

    --
    Please flee in terror in an orderly manner.
  136. Re:Too bad they didn't come out with this zelda ga by thrash242 · · Score: 1

    I was a tad bit disapointed at the ending too, but I thought the game was great.

    But if not the Master Sword...what, the slave sword?
    Ba-dum-tshhhh!
    Thanks, I'll be here all week.

    Seriously, I think Zelda is something you like or you don't. Yeah, they're all kind of the same, but that's the point. Link and Zelda keep getting reincarnated or whatever along with Gannon and the Master Sword must be found, the Triforce assembled, Zelda saved, and Gannon defeated. I mean, that's what Link does. I mean, I don't think a game about Link trying to start a successful business and Zelda trying to make it as an actress in Hyruly-wood would be much fun. And yes, I know that's a very silly example.

    Personally, I thought the story for Wind Waker was pretty cool.

    *SPOILERS*
    *SPOILERS*
    DO NOT READ!!!
    IGNORE THE REST OF THIS POST!!!
    *SPOILER*
    *SPOILER*

    <SPOILER>
    I liked how the world turned out to be a flooded version of the old world and how you got to visit Hyrule castle under the water. Thought that was a neat aspect of the story.
    </SPOILER>

    *END SPOILER*
    *END SPOILER*

  137. Re:Nintendo is like Apple? Since when? by Anonymous Coward · · Score: 0

    Whatever. For all Nintendo's "innovation" they over promised and under delivered. The Playstation had more great games than the N64 had games. Sure there were a few that stood out, but not many people want a video game system to play one or two good games a year. Most N64 games just looked really blurry and had embarrassingly plain textures. In the end, I'd argue the Playstation ended up delivering slightly more detailed 3D environments. They just lacked gimmicks like blur and fog the dick out of everything.

    And I'm not sure why you are defending their decision to stick with cartridges for the N64. I would bet cash money that in hindsight Nintendo would have went a different direction. It turns out that being able to load stuff in a tiny game in miliseconds didn't end up being as important to most people as just having lots of stuff in the game that they wanted. I guess we just have things called attention spans.

    Oh, and the Nintendo 64 wasn't the first with four ports, though it certainly was the first that the average person would recognize. Do a little research into old game consoles. You may even find an appearance or two of the analog controls Nintendo "innovated."

    And come on, even the Atari Jaguar had full polygon 3D graphics (Cybermorph comes to mind). Sure they looked like ass but claiming Nintendo busted onto the scene inventing full 3D games is ridiculous fanboy nonsense.

    Still, the DS looks great and so far I'd get one before I got a PSP.

  138. Re:Too bad they didn't come out with this zelda ga by Anonymous Coward · · Score: 0

    I know this doesn't negate your point, but the original Zelda pretty much *had* to have cartoony graphics. When you have a handful of pixels and colors to make your characters, that's what you tend to wind up with for better or worse. Who's to say which is which is an other issue.

  139. Re:I don't want to hear it. Not from you. by shadowcabbit · · Score: 1

    I am saying exactly what you think I'm saying, and it makes perfect sense because I rationally know that I cannot control what Disney (or any company) does with the money I give them. Nor should I care, unless that company outright says what its proceeds benefit (like a charity or something). I don't wish to exert that control over anyone.

    It's a risk you take in any purchase. Let's say you buy a bottle of soda (or beverage of your choice) at the store. How do you know that that money does not, at some point along the chain, fund some activity you find illicit or immoral? You don't. And in fact, it probably does-- whatever vice you hate, the money at some point goes in a paycheck or someone's pocket, and statistically you are going to fund someone's smoking/crack/Disney/sex/whatever habit.

    I understand your point and perspective-- and thank you for being calm and reasonable about it. My point, however, is that I wish to reward the good that Disney does and condemn their wrongs in other, possibly more productive ways (letter writing, etc.). Thus, the remark about "dissociating the product from the producer's politics". To me, it is morally right to pay people money when they produce something good, and complain when they do something bad.

    To be perfectly honest, I don't feel that my contributions to Disney (however few and far between they may be-- I actually don't think I've bought anything from them since Kingdom Hearts) are large enough that my boycotting their products, no matter how large a boycott it may be, will have any effect. And to be honest, no matter how many smaller boycotts are organized, it won't matter at all. For a boycott to work in the age of big distribution and big business, a big retailer (like K-Mart, Wal-Mart, or the like) would have to altogether stop carrying Disney merchandise. That and only that will get Disney's fiscal attention.

    Another way to fight is the tried-and-true letter to the congressman. If they're not already in Disney's pocket he or she might be receptive to the idea that infinite copyright is wrong.

    I don't know if learning perl is rubbing off on me, but it seems to me that there's more than just one way to express dissent about Disney's politics. Whatever way you choose is none of my business, of course, but at the same time I just felt the poster was unfairly maligning Kingdom Hearts for a very thin reason.

    Thank you for not being a dickweed about this.

    --
    "Why Subscribe?" Good question...
  140. NOT ScreenShots by trainedCodeMonkey · · Score: 1

    Those aren't screenshots!!! They're concept art.

    1. Re:NOT ScreenShots by Anonymous Coward · · Score: 0

      You know many other concept artists who don't antialias their straight edges? These have all the hallmarks of being video game screenshots.

  141. Cel-shading out, realism in... by spoodie · · Score: 1

    I just hope that Nintendo aren't going to go so far mainstream (western) that they add the ability to commandeer vehicles from road users, use night vision or some other flavour of the month game feature.

    Oh I just realised, cel-shading could fall under that category.

    --
    I don't need a compass to tell me which way the wind shines.
  142. Re:Zelda the way it should be? by Geoff-with-a-G · · Score: 1

    You do realize that every Zelda except for the N64 ones had a cartoon look to it, right?

    Not to mention that there was an actual Zelda cartoon.


  143. Re:Yay originality! by hambonewilkins · · Score: 1
    Yup, it continues to blow my mind that if you bash Xbox you'll get modded up. If you bring up Nintendo's faults, you'll get modded down.

    For the record, I have a Sega Dreamcast and no nex-gen system.

    Nintendo fanboys are spineless sheep that only serve to turn more people against the GameCube.

    --

    God Bless America. Why? Did it sneeze?
  144. Re:Yay originality! by Kataton · · Score: 1

    "Square generally does inject originality into each installment of the Final Fantasy series"
    Exactly in the same fashion that Nintendo. If you say that, then you haven't played any Nintendo game lately. Saying that the games are the same because they are the same franchise maybe is true for another developers, not for Nintendo (a common uneducated guess).

    "What Nintendo has, basically, promised at this point are rehashes."
    I think that I've never seen (nor you) a rehash that is controlled with a touch panel and two screens. Go play hte SAME games that you have in PSP in the same form that you have played before in your PS2 and come back to tell us about rehashes.

    "...another Mario Kart game (a series which hasn't really changed since the SNES games)"
    You don't know anything about Mario Kart, or Nintendo. Stop pretending. What about dual pilot karts? What about two player controlled karts? Name another game that has that.

    "Then again, I don't blame Nintendo, really. Super Mario Sunshine tried some new things with the Mario series, and that game was greeted with overwhelming antipathy from a public that seemed, basically, to want a clone of Mario 64"
    I think that you don't catch the picture. Nintendo fans were expecting a revolution , not an evolution and therefore the dissapointment. The new promises a revolution in the series.
    You are thinking with the typical mainstream Sony mind and thinking that others are the same.

    I like Square and Sony like everyone under the sun, but you should speak with knowledge.

  145. Re:I don't want to hear it. Not from you. by CrazyLegs · · Score: 1

    I loved your posts here. My family (wife, 2 kids) have ploughed mega-bucks into Disney's coffers over the years - movies, toys, trips to DisneyWorld, even a few Disney cruises. If I could have dinner with any famous 'historical' figure, it would probably be Walt Disney himself. The man was a genius (in my mind). For the most part, the Disney products and services we've purchased have always delivered. While they do sell a lot of crap for sure, we've never been disappointed in what we've been returned for the money we've spent. It's all about the content - and about discerning the wheat from the chaff. Context, as you've said, is another matter. Disney has been a pretty crappy corporate citizen in recent times. Poor management, poor decision-making, abandonment of core values, the list goes on. We separate this context from the content, for sure. But we do participate (as very minor shareholders) in trying to correct the context. Witness the on-going efforts to turf Eisner. Anyways...I'm meandering here, but I agree wholeheartedly with the context vs. content perspective.

    --

    CrazyLegs

    "Pork!!" said the Fish, and we all laughed.

  146. Re:Too bad they didn't come out with this zelda ga by merlin_jim · · Score: 1

    I, personally, disliked Wind Waker, but NOT because of the graphics. I personally rather enjoyed the graphical style. However, Wind Waker eventually devolved into endless sailing and one gigantic fetch quest with really nothing original about it.

    Had they made the islands with about 1/3 the distance between them, I would've been happy...

    But spending 10 hours fetching shit so I can spend 60-80 minutes working through a dungeon to fight a mediocre boss with an obvious and easily exploited weakness isn't exactly my idea of a fun game...

    Miyamoto-san, if you are reading this, balance the next game. Keep the sidequests, but the amount of time I HAVE to spend outside of dungeons in order to complete the game should be roughly equal to the time it takes to complete the dungeons. Give me more NPCs in town, more sidequests, more interactivity.

    And make the dungeon bosses a little harder than "use the weapon gained in this dungeon to defeat him"

    --
    I am disrespectful to dirt! Can you see that I am serious?!
  147. Hopefully it's more challenging than WW by DroopyStonx · · Score: 1

    The cell shading in WW was awesome, but in all seriousness, it really was a child's game. It was hands down the shortest and easiest modern (post NES) Zelda title to date.

    I think Ocarina of Time still holds the crown. Not only was it increidbly difficult at times, but that game was f'n HUGE. Not to mention it completely redefined the Zelda series.

    You can make the graphics as pretty as you want, but you're gonna lose credit with the fans if you take away all the challenging/fun gameplay elements!

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    1. Re:Hopefully it's more challenging than WW by |/|/||| · · Score: 1
      I don't know if OOT was the *best* Zelda game, but you're right that WW was way too easy. The control was better than OOT, but it was wasted. What good are all of those sword moves with no challenging enemies? Not to knock the game too much - I really enjoyed playing it - but the lack of difficulty was a fault.

      I think Nintendo wanted to focus on the story, without puzzles/getting killed distracting from the narrative. Maybe this is an angle worth considering, but they went a bit too far. Long after I'd beaten the game, I killed myself to see what would happen. It took me several minutes to bomb myself to death.

      It seems like you could get the best of both worlds, with many optional paths throughout the game that up the difficulty. The main story path could keep it toned down a bit for the casual players, but there could also be some hidden dungeons with mind bending challenges and tough enemies. Of course, the payoff for completing these challenges should be well worth the effort (cool and useful items), although still optional for completing the game.

      --
      [javac] 100 errors
    2. Re:Hopefully it's more challenging than WW by Rallion · · Score: 1

      While we know nothing, of course, I really suspect that won't be a problem. This game looks like for once they aren't even trying to market it for kids. Just about the only think Miyamoto said about it was that "Link has grown up." THey may just be throwing a dark spin on it for E3, of course, but I doubt that.

  148. Is it me? by Anonymous Coward · · Score: 0

    Is it me or does anyone else feel that the Link model from Soul Calibur 2 looks better than from this new game? Don't get me wrong, this new game looks amazing...but after seeing the new link model I feel like Namco should have handled that part :)

  149. Gaming PDA? by H3g3m0n · · Score: 1

    The system looks sweet, but is having 2 screens and a "stylus" realy just a gimic or do you think it will actually have uses? Also it seems nintendo are close to releasing gaming PDAs (palmpiolet pen, wi-fi, chat programs, microphone) =P

    All they need to do is stick some storage space and an operating system (linux of course =P) in there. Although this would probally be bad marketing as currently you would have to pay for the cartridge for every bit of software (such as that chat program). Hopfully some company will make an operating system for it (or a hobbiest with one of those flash cartridges).

    --
    cat /dev/urandom > .sig
  150. GBA vs. N-Gage and CD players by tepples · · Score: 1

    But what would they buy to, you know, play GBA games, either official or homebrew? Emulation is often pretty bad compared to the real thing.

    Nintendo's attack against flash cart vendors makes it impossible to start to play homebrew games larger than about 200 KB on a Game Boy Advance system. I feel glad that you agree with me on this issue.

    I got a GBA to play games, a Palm m100 for PDA stuff, and a portable CD player for music.

    What happens when your portable CD player hits a bump every 0.75 seconds for minutes at a time? My portable CD player skips, even with a generous RAM buffer, but my GBA keeps on going, and that's why I carry a GBA and a flash cart loaded with 160 BPM eurobeat music when I jog.

    Multiple widgets, each doing their job well, are better than a single widget that does none of the things well.

    Until I run out of room for multiple gadgets in my pockets, or unless I have a four-year degree but can't find a related job in this "jobless growth" economy and thus can't afford to buy multiple gadgets.

    I see no point in buying a latest and greatest Java phone to play games (unless N-Gage's price drops through the floor or something)

    Nokia has already announced price cuts to the point that the N-Gage phone competes effectively with the GBA SP when purchased with a two-year service plan. N-Gage has another advantage: as a Nokia Series 60 phone, it runs homebrew software for Java MIDP easily. But the killer is the tiny vertical screen that I'd find useful for puzzle games and space shooters but apparently not much else, as most console game developers have years of experience coding for systems with a horizontal or square screen, that is, everything but the Vectrex.

    1. Re:GBA vs. N-Gage and CD players by WWWWolf · · Score: 1
      What happens when your portable CD player hits a bump every 0.75 seconds for minutes at a time? My portable CD player skips, even with a generous RAM buffer, but my GBA keeps on going, and that's why I carry a GBA and a flash cart loaded with 160 BPM eurobeat music when I jog.

      Yeah, it skips sometimes; I just turn the buffering off! (Strange but true - when there's a lot of skipping, it seems to be *less* skippy with buffering on... Must be that the Area 51 technology from just a bit to the left from Rigel was cleverly disguised as cheap CD players and sent to the world with "Made in Taiwan" written on the back, or something. Nobody knew where to look from.)

      As for jogging - music is overrated for jogging in my opinion. People are supposed to drop off all unnecessary junk and listen nothing but the sounds of their environment. The Nature. Or something like that. But yeah, if music is what you need for that, solid state memory rules. =)

  151. Kill Bill by tepples · · Score: 1

    After sleeping on it, I have a few more things:

    Thank you, total fringe lunatic who obviously doesn't have children or even really remember what it was like to be a child.

    I do babysit.

    don't deny kids the chance to be kids

    Denying them Disney(tm) products doesn't deny them the chance to be kids. There are lots of family films produced by studios outside of the MAFIAA.

    Show me hard evidence that a Disney production-- ... an actual, released to the public (or not) work with the Disney name-- was harmful to the people at large and children in particular

    Miramax is a Disney name. Wouldn't one claim that the Kill Bill films are harmful to children should children watch them?

  152. "False" vs. "true"; context by tepples · · Score: 1

    but the "accidental dick" is listed as false, as well as the "squash banana" sound clip

    Read the details. It's false that the producers and directors of Disney family films intended such innuendoes, just like it's false that Microsoft intended the Windows operating system to serve a as breeding ground for viruses. But it's true that Eisner's company let them through thanks to urine-poor quality control.

    Besides, I believe in context more than some other people. If you get children hooked on a particular copyright owner's works when the children are young, they'll have to face the works' context when they grow. In addition, I want to ensure a vibrant creative environment for my children, which means I don't want any of my dollars going toward Eisner's anti-consumer copyright lobbying efforts.

  153. Re:I don't want to hear it. Not from you. by Dirtside · · Score: 1

    Nor should I care, unless that company outright says what its proceeds benefit (like a charity or something). I don't wish to exert that control over anyone.

    But you're perfectly okay with companies exerting control over you? And I disagree -- you most definitely should care what people do with the money you give them. It's an excessive corner case, sure, but what if a company you gave money to (because of their excellent products) was lobbying for legislation that would directly oppress your particular ethnic/social/religious group? Presumably you'd stop giving them money in that case, no matter how good their products, because every dollar you spend allows them to oppress you that much more.

    So then what if that company doesn't do anything quite so heinous -- what if their oppression is less severe, but oppression nonetheless? (E.g. abusing the public trust by buying bad copyright legislation.) How gentle does the blow have to be before it becomes okay to take it without complaint?

    How do you know that that money does not, at some point along the chain, fund some activity you find illicit or immoral? You don't.

    I've had this same thought. But I don't think this justifies not taking action when you do know that they're doing smoething you don't like. It's clearly infeasible to make sure that every employee of every company you give money to agrees with your political and moral beliefs; there's not even enough time in the day, without even considering the difficulty of getting that information. But if you (for one reason or another) do find out that a particular company's policy is to do things you find immoral, it's perfectly justifiable to stop giving any more money to that company.

    Nobody's saying you have to go out of your way to establish a detailed dossier of every company's spending habits; it's not practical. But there are people out there who already do that for us, and we can use the sum of their research to inform our decisions. In other words, you don't have to do it all yourself. And even if you never actively seek out that information, if you happen across it, it's fine to act on it.

    My point, however, is that I wish to reward the good that Disney does and condemn their wrongs in other, possibly more productive ways (letter writing, etc.). Thus, the remark about "dissociating the product from the producer's politics". To me, it is morally right to pay people money when they produce something good, and complain when they do something bad.

    The problem with this M.O. is that no matter what horrible evil Disney does, as long as they produce great products, you'll keep funding them. Even if you blister Disney and your congresscritter with letters, run huge grassroots campaigns to get them censured or whatever, but still knowingly give them the very money they use to do bad things, you are morally responsible for what they do (at least in some small part -- naturally you personally can't be entirely to blame for Disney's actions).

    If you give them lots of money, then tell them you don't like what they're doing (but are still going to give them lots of money), that's sending mixed signals. They're going to assume you're a Disney-addicted whiner and ignore your letters. But if you stop paying them, and tell them why you're no longer giving them any money, that will have some small effect.

    I actually don't think I've bought anything from them since Kingdom Hearts) are large enough that my boycotting their products, no matter how large a boycott it may be, will have any effect.

    No single drop of rain believes it's to blame for the flood. You don't get to absolve yourself of responsibility by saying that your individual action has no measurable effect. That's exactly the same as saying that there's no point in voting, because your single vote doesn't make a measurable

    --
    "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  154. Re:Nintendo is like Apple? Since when? by bussdriver · · Score: 1

    Actually, the playstation was supposed to be Nintendo, Sony broke the contract, screwed them and made billions. Only to have nintendo get a billion from them like 10 years later....
    Lesson: if you are big, break contracts because the legal system does not work---you will still make a profit by being slime.

    the n64 joysticks are still the best analog controller I have ever used, even if they wear out too fast. the SNES joypads are the best of their kind----- I hate that everyone always tries to combine joypads and joysticks into 1 item... n64 did the best job of it, but they simply should have 2 joysticks.

  155. Reality over Realism, Visuals over Graphics by superultra · · Score: 1

    hahahaha, you're discrediting the new Zelda because it isn't as "realistic" as the cell shaded Wind Waker? Sorry to burst your bubble, but cartoons aren't realistic

    No they're not. Perhaps I didn't make my post clear enough, so I'll just let Miyamoto make it for me. This is a good post, and here's from another article:
    "We actually think that as you play this game and look at the world around you, it's going to seem very realistic despite the graphics style. By using the term "realistic," I mean the qualities of the world itself. I don't mean to deny the value of the more photorealistic graphics, but the more realistic graphics get the more unrealistic things such as bumping into a wall or getting hurt might be. If not expressed properly, it will seem out of place. This time we've tried to have very realistic expression. We want to have a game where everything in the world feels like it is in its place. We think that when you play, you will see Link do something and not react in a way that's not realistic. From the point of view, The Wind Waker is very realistic in terms of expression and the whole oneness of the world."

    And again, you're being superficial about your definition of maturity. Maturity has absolutely nothing to do with whether there are 20,000 polygons in a scene or 10,000. I would suggest that very few modern games have approached the moral complexity (and therefore maturity) of older PC adventure games like, for example, I Have No Mouth and I Must Scream or, on the console side, Snatcher. Both had graphics that were simplistic, and perhaps even cartoony. Yet, they exceed any modern game on their level of maturity.

    I know you said that you played Wind Waker, but I'm shocked that you think that the the main character was void of emotion. His eyes followed things of focus. When he was about to get hit, his eyes grew wide, when he pushed a crate you could tell it was physically difficult for him. When his sister was taken away from him, you could tell that it affected him. In fact, as I recall, the camera focused almost entirely on the character because the designers knew we could tell what was happening by the character's facial expressions. Brilliant. I just watched all of the Wind Waker trailers on gametrailers.com, even the ones that came out as comparably early as this new Zelda trailer for the new game, and in each "Link" exhibits far more emotion than this new one.

    I am not suggesting that this new Zelda will just absolutely blow. Quite the opposite. I fully trust Nintendo to do well with it. But it's playing to crowd, sadly. It's people like yourself, people who orgasm over pixels and resolutions and light sourcing and textures, that are partially responsible for driving video games into this technological morass while the higher ground is a more "mature" (if you will) use of graphics, and ultimately visuals. I suppose the definition of maturity is as subjective as the definition of artistic. However, maturity has no relation to graphical prowress at all. It has everything to do with visual presentation. If better graphics allow a game to do that, then great. But the trailer here is generic and bland. It has great graphics, but it lacks visuals, an architecture to build focus around. It's Nintendo getting into the graphical pissing contest. They sidestepped that entirely with Wind Waker, and I thought Nintendo had the balls to keep going with it. Apparently the video game market has Nintendo by their balls, from the looks of this video.

    You would, no doubt, scoff at REZ, and yet REZ is unquestionably one of the most mature games out. The same can be said of ICO, which came out early in the PS2 lifecycle, and too early to be filled with polygons and light source shading. Graphics are not maturity, and it's superficial to think they are. Cartoons are not immaturity, and if you think otherwise go into your local comic book store, or

  156. Look at the movies too by bussdriver · · Score: 1

    In the USA, style and maturity are narrowly defined and people here STILL have not learned...

    Every decent animation or comic or book has to be made into a "realistic" movie version. These "realistic" versions usually are NOT as good or simply ride the name and SUCK. (batman for example--You simply can't get capture that style in real life 4 one thing.) But people pay tons to see the "realistic" movie version which often is nowhere near as good.

    The BIGGEST IRONY is that most these movies have so much CG that you really are watching an animation, and they push the action so far outside physics that they are not far from a cartoon.

  157. Possible shrewd move for nintendo.... by Anonymous Coward · · Score: 0

    Make a DS player for the Cube.

  158. My plans are similar by mr_luc · · Score: 1

    My plans are similar, but the games I already pwn I will pawn, so I will have the money to pwn whatever games are worth pwning and pawn the games not worth pwning (but worth pawning).

    Also, I will likely wait for the early-pwners to pawn their posessions at the pawnshop so I can pwn what they pawned.

  159. Uh by bonch · · Score: 1

    It's a bit hard to do awesome realism when you're running on an NES or an SNES, isn't it? Cartoon looks is the best you're going to get due to limited colors.

    Ocarina of Time was a mix of realistic cartoonish, a bit like the PSX Final Fantasy games--which is exactly what this new Zelda looks like.

    To think the extremely toon-shaded Wind Waker graphics had a look similar to that of Ocarina of Time is stretching it.

  160. Re:Yay originality! by cableshaft · · Score: 1

    What about dual pilot karts? What about two player controlled karts? Name another game that has that.

    Circus Maximus, XBox/PS2. Circa 2002.

    --
    Creator of the popular web game Proximity
  161. Re:Yay originality! by Wildfire+Darkstar · · Score: 1

    In what way was, say, "Wind Waker" a radically different game playing experience than, say, "Ocarina of Time"? The major changes were cosmetic.

    We're talking about Nintendo, a company that made sales dynamite by repackaging Pokemon five or six times. They best they generally do is evolution: "Metroid Prime" was an effective transfer of traditional Metroid gameplay to the different gameplay styles of full 3D. "Ocarina of Time" performed similar tweaks to bring the Zelda formula to the 3D generation. The changes between each Mario Kart game tend to be minor, and generally follow the leads of others (someone else mentioned "Circus Maximus"). They stick with what works, and they do it well, but they hardly shake the world with innovation.

    Here's the simple fact: one of the biggest name games announced for the upcoming DS is openly a remake. Touchscreen or no, it's unlikely "Mario 64x4" is going to be radically different than its N64 counterpart, and the 4-player team aspect itself is hardly revolutionary for Nintendo (it's been one of the favorite ideas since back when "Super Smash Bros." premiered for the N64). Will it be a good game? Probably. Will it be revolutionary? Of course not. I don't think even Nintendo is claiming that.

    And, just to be clear, I've owned every game system Nintendo has ever put out, going back to the NES in 1985, and including even the fairly obscure, like the Virtual Boy. I'm an avid fan of both the Mario, Metroid, and Zelda series, and, despite the fact that I have more games for my PS2, I probably log more playing time for my GameCube. But let's be honest with ourselves and call a spade a spade: the most innovative game I've played for the GameCube in the past two years or so was "Viewtiful Joe," and that was a third-party title. Nintendo's reputation for innovation is both ill-deserved, and unfairly detracts from the things that Nintendo does do very well (namely, polish existing concepts).

    --
    Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  162. Re:The DS looks rather like an old Game & Watc by Anonymous Coward · · Score: 0
    20 years later it has been copied by everybody

    Actually, this is untrue.

    Nintendo owns a patent on the D-pad. Anyone else with a 'D-pad' really only has a hacked version, ususally using a circular pad with a raised cross. In a number of systems, the circular pad is hidden under the casing, but it's still there.

    So, 20 years on, Nintendo are still the only people making games consoles complete with D-pads. :)

  163. This thing just screams for a Port of Punch-Out! by Trixter · · Score: 1

    (I mean the arcade version, not the somewhat lame NES version.) Hell, the screens are in the exact same layout!

  164. Re:Zelda the way it should be? by edwdig · · Score: 1

    But Zelda looks better than the vast majority of cartoons.

    Are you trying to tell me that this isn't a matter of taste?


    Yes, I am, and I gave very specific reasons why.

    The animation in Zelda is of a higher quality than most cartoons. Your average cartoon has approximately 12 frames per second, where as Zelda has 30.

    Look at the shading in a cartoon. There is significantly less shading done in the animation than there is in still drawings done for, say, posters. Zelda's level of shading falls somewhere in between those two levels. This results in much better depth perception than in most cartoons.

    I seriously doubt you'll find anyone that honestly feels that 12 frames per second is better animation than 30 frames per second, or that decreasing sense of depth would improve a 3d scene.

    Maybe you just don't like the character models. Blame the artists for that.

    Maybe you just don't like your games to look like cartoons. Accept it rather than blame the game.

    But cell shading isn't bad. It can't match the top notch hand drawings, but it's certainly demonstratably better quality than a tv series cartoon.

  165. Re:I don't want to hear it. Not from you. by Trixter · · Score: 1

    "Show me hard evidence that a Disney production-- not a law they endorsed, not a bill they lobbied for against, but an actual, released to the public (or not) work with the Disney name-- was harmful to the people at large and children in particular, and I'll immediately destroy anything of theirs I own."

    What they are guilty of is lowering public standards. For example, people now believe that great movie music sounds like the crap in Lion King, or that Pocahontas was historically accurate.

  166. Re:Nintendo is like Apple? Since when? by Rayonic · · Score: 1

    Also the only one who's done it right with the Nintendo DS?

    We're talking about online gameplay here. You know, over the Internet. The DS has Bluetooth and 802.11b wireless connectivity, but they've said nothing about online access so far -- just local multiplayer.

    And since when does online gameplay have to be portable to be done "right"?

    Who wants a keyboard while you're in the middle of playing a game?

    Microsoft and (to a lesser extent) Sony have beaten Nintendo to keyboard-less online gameplay. Xbox Live comes with a headset, and you can't even buy a keyboard for it. A few Sony games are headset compatible too (Socom, etc.)

    And optical media is better than solid state?

    Are you suddenly forgetting all the developers that left Nintendo over the expense and limitations of the cartridge format?

    Don't forget that they're the first company with a system that did full 3D graphics and analog control

    A system that does "full 3D graphics"? Suddenly the Playstation and Sega Saturn don't count?

    And the Saturn "Nights" controller was the first console controller with an analog stick. (Well, actually the Atari 5200 controller was, but let's not pick nits.)

    with force feedback

    Force Feedback and a vibration feature are not the same thing. No console currently does real Force Feedback.

    (with pixel shaders and anti-aliasing to boot)

    Nabbed from a third party, mind you.

    Which is still more expensive and more costly than the portable they still sell without a backlight, and still has shorter battery life.

    But it's actually usable now, and they had no excuse not to do it earlier, except their own natural slowness and resistance to change. (See the Neo Geo Pocket Color, or Wonderswan Color for examples.)

    And did optical storage right with fast load times. Hell, even the Dreamcast has far better load times than the PS2.

    Wait, so was Nintendo the first or Sega?

    You can't develop everything; every feature has a trade-off. At least when Nintendo brings something to market, they do it right.

    Oh, they're quality, and they have a few very innovative people (Miyamoto). But they're not particularly more innovative than their competitors.

  167. Re:Zelda the way it should be? by Pluvius · · Score: 1

    I bet you also believe that the graphics in Final Fantasy: The Shadows Within are objectively better than those in, say, Shrek. Yet there are a lot of people who think that Shrek looks better.

    I don't really care that FPS and shading are better in a cel-shaded game than in a normal animated cartoon. Cel-shading still looks ugly.

    Rob

  168. Re:Zelda the way it should be? by Pluvius · · Score: 1

    Goddammit, why do I always say "The Shadows Within"?

    Spirits. Spirits.

    Since I have to make another post anyway, I might as well head off any further argument by explaining why I think cel-shading is ugly. The main problem is the effect that was publicized when FF: TSW came out--the more realistic something looks, the worse its flaws look in comparison. It's easy to overlook all sorts of flaws in a 2D cartoon because, well, it's 2D. When you make it 3D, all of those flaws you missed before become much more apparent. In effect, what looks fine in 2D can look really gross in 3D.

    Rob

  169. So? by Anonymous Coward · · Score: 0

    So what? I certainly didn't purchase it to play crappy homebrew games or play music or anything else. Your point is what again troll?

    1. Re:So? by tepples · · Score: 1

      I certainly didn't purchase it to play crappy homebrew games

      Do you claim that all homebrew games are crappy, that the homebrew games that are not crappy wouldn't even fill one of the older 64 Mbit flash carts? Do you call anybody who likes to play Tetanus On Drugs a "troll"?

  170. Re:Yay originality! by Kataton · · Score: 1

    You haven't bought the correct games then. Play Eternal Darkness. Or Wario Ware.
    Some of your arguments are hollow, in the sense that you mention only games that favor your line of reasoning, and ignoring the true innovation. That innovation can come from more than one aspect of the game:
    - A different controller is innovation (shoulder buttons, analog stick, analog shoulder buttons, camera stick, EyeToy, rumble).
    - A different control scheme (a GOOD one that WORKS) is innovation (Zelda: Z-lock, auto jump; Metroid Prime: target lock, visors, morph ball) .
    - The atmosphere of a game can be innovation. Some gameplay twist is innovation (Eternal Darkness: Sanity effects; Viewtiful Joe: VFX;)

    For example, oversimplifying the vast amount of work that has been done to translate franchises from 2D to 3D (including control mechanics, or keeping the feeling of the game) is underestimating the creative capacity of their developers, exactly what you are doing.You make it sound like a lot of developers have done these things successfully and that's not true (and that's the core of innovation: do new things or adding new elements to game mechanics and being successful doing them). Play Metroid Prime (for example) and you'll notice it's different enough to every other FPS. If you can't see it by playing it, you are blind. It PLAYS different.

    If you think that a change of control system isn't innovative, well, that's up to you. The reality is that controls change games. It can be graphically the same game, but that does not make it less innovative. Why are PC games so different of Console games? Because the controls.
    Using the new hardware to explore new methods of control IS innovative. Like the Eye Toy.
    Most developers are praising the touch screen for a reason. The game is different if it's controlled different because it affects the core feature of a game: gameplay. It doesn't matter if is Mario, Boogerman or Cloud Strife.

    Nintendo generally innovates in gameplay with the same franchises. Others generally innovate in franchises with the same gameplay. I care about the former more than the latter. You are right in some points. Nintendo milks its franchises to an extent (Mario Party, Pokemon, being the most blatant ones), but you must take in account that Nintendo created them in the first place and made them successful and high quality (like Mario Kart, or Zelda). Others followed with mixed results (Fuzion Fenzy, Digimon, Crash Bandicoot Racing, ... the list of Nintendo rip-offs is unlimited), but is understandable.

  171. Re:Too bad they didn't come out with this zelda ga by EtherBoo · · Score: 1

    I bought a GC because of Wind Waker...Zelda to me is my favorite video game franchise. Getting the cleaned up version was also a treat. I replayed through Master Quest....hell of a lot of fun also. Now the only gripe I had, as great as the cleaned up version of Ocarina was, it doesn't come close to the emulated version. Something about 1600x1200 res and full AA that just makes me drool...

  172. Re:Zelda the way it should be? by Rallion · · Score: 1

    The fact that you've never played may have a great effect on how you percieve the graphics. I myself thought it looked terrible when I first saw screenshots, but when I actually played and say how everything interacted, how it worked together, how stuff looked while it was moving, I changed my mind pretty quick.

  173. Re:Too bad they didn't come out with this zelda ga by Rallion · · Score: 1

    Killer app? Well, in addition to the already mentioned Rogue Leader, I don't think I know a Gamecube owner without a copy of Super Smash Brothers Melee.

  174. Re:This thing just screams for a Port of Punch-Out by Anonymous Coward · · Score: 0

    That's exactly the first game I had in mind when I heard about the Nintendo DS.

    It's kind of hard when everybody knows about both of the home versions but uch fewer people have ever played the arcade version.

  175. Re:Nintendo is like Apple? Since when? by melatonin · · Score: 1

    Oh, and the Nintendo 64 wasn't the first

    My points were more to the tune that Nintendo does their best to bring products to the market that are well rounded and make relevant use of technology. My old Bally had analog controls, but they really weren't that useful. Nintendo created a complete 3D gaming package with the N64, with four controller ports because now they had more than enough power to do four independent on-screen graphics at the same time.

    The Playstation had more great games than the N64 had games

    I'd contest that, just saying that the N64 had fewer games but with larger punch, which has always been Nintendo's style. I'm not saying that the PSX had bad games, but one certainly didn't trump the other.

    --
    Moderators should have to take a reading comprehension test.
  176. test by cybernezumi · · Score: 1

    test message

  177. This is Wind Waker 2 by simdan · · Score: 0
    A quote from Miyamoto from here


    "But since then, we've been left with a very big question: and that was, what are we going to do when we decide to make Link a teenager again -- a 16-year-old Link. So after Wind Waker we tried several different models and made varied versions of them. Ultimately we decided that in showing a teenage Link really the best style of expressing him would be something that's closer to our graphical style in Ocarina of Time. So Mr. Aonuma actually wasn't lying at the Game Developer's Conference when he said we were working on Wind Waker 2. He just didn't tell the whole story. And fortunately because he didn't tell the whole story, we were able to surprise you all here with a big announcement about the series."

  178. No Voice Acting Please! by Anonymous Coward · · Score: 0

    I don't know about you but I love the lack of voice acting - it sort of lets your imagination give voice to the characters. If they went with voice acting now it just wouldn't seem right - they couldn't possibly match what we have all thought Link should sound like. Good story tellers leave something up to the imagination and that holds true for video games.

  179. Re:Nintendo is like Apple? Since when? by Anonymous Coward · · Score: 0

    I'm not saying that the PSX had bad games

    Yes, but if you are an escapist gamer, Nintendo titles are, quite frankly - kinda wussy.

    The only remotely memorable N64 game is Goldeneye - just about everything else pandered to the "suitable for 3 year olds" marketing tactic. I don't give a flying shit about plumbers and would rather have had Link raize entire villages to the ground in Zelda than have to put up with talking to them. And Wind Waker makes me want to punch Miyamato in the face if I ever meet him.

    "Oh no, the princess is in another tower!"

    FUCK YOU, NINTENDO. You're forever a kid's toy company.

  180. I *DID* play metroid on two screens... by LordZardoz · · Score: 1

    Yes, I was at E3. And Yes, I did stand in the DS line for a very long time. (For those who were there, I am the same guy who screamed 'Nintendo' loud for the pokemon girls that they saw my eyes vibrating. What can I say? I hate pokemon, but like free swag).

    The graphics look pretty good, considering that I am used to a GBA type of graphics. The controls used the digital pad for move forward, back, and strafe left / strafe left. You used a stylus on the touch screen (the lower screen) to aim, and you tapped the stylus on the pressure screen to shoot.

    Playing a shooter with a stylus is very weird, but I could see one getting used to it. Shooting is very easy, just tap at the target. The touch screen held up well to me 'machine gunning' at my target. Turning is awkward though.

    END COMMUNICATION