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E3 - First Nintendo DS Pic

Ravi Hiranand writes "Steven Kent has a look at the Nintendo DS -- along with what appears to be the first picture of the unit (which doesn't look anything like any of the wild rumours suggested it might!). It's still unclear whether the game pictured (a Mario Kart title!) is really a DS game or whether the whole thing is just a render, but the image is credited to Nintendo, so it appears to be genuine..."

337 comments

  1. kinda chunky... by cheesekeeper · · Score: 4, Interesting

    It looks kinda big... how's it going to stack up compared to my deliciously pocket size SP?

    --

    Best read in good ol' Monaco 9 point.

    1. Re:kinda chunky... by JosKarith · · Score: 3, Interesting

      It depends on how smart they are with the games released. I think that the dual-screen format would be perfect for CRPG's, as you could have a switchable stats/map/inventory/etc screen on one, and action on the other.
      Maybe I'm just biased tho - I prefer CRPG's to anything else.

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    2. Re:kinda chunky... by Anonymous Coward · · Score: 0

      It looks kinda big... how's it going to stack up compared to my deliciously pocket size SP?You look kinda ignorant... how are you going to shut up next to more informed posts?

      Nintendo has said itself that the DS is not its next-generation portable console, let alone a portable console at all. The company has said it is neither a protable neither a lougne console, so please may you just stop thinking it is one of those?

    3. Re:kinda chunky... by Liselle · · Score: 1

      They are still going to shelve it next to the GBA/SP, not going to replace the "old" model. Looks like it will have Bluetooth replacing clunky wires for multiplay, and have backwards compatibility with GBA games. Touch-screen, too. Nifty. Maybe not in your pocket, but definitely still portable.

      Miyamoto is no fool.

      --
      Auto-reply to ACs: "Truly, you have a dizzying intellect."
    4. Re:kinda chunky... by jayhawk88 · · Score: 2, Informative

      Just a nit: Miyamoto is the game guy. He probably has little to anything to do with the development of their hardware platforms.

    5. Re:kinda chunky... by Pxtl · · Score: 3, Insightful

      HAH! I called it. I knew it. First screen is top, second screen is touch screen, otherwise same basic layout as GBASP! Knew it.

      You can see what happened. Nintendo's been playing with the dual-screen games based on the GBA+GC combination, and likes it. Now they want that in a handheld.

      Think about it: it runs bluetooth, will have a high price point, so it will be expensive... now thing about the games: a touch screen, which is useless for action - I'm thinking more turn-based and RT strategy game as well as some complex puzzle games.

      The conclusion is obvsiou: Nintendo is trying to grow up and sell a handheld for adults. And it will be sweet. Think of multiplayer strategy games, over bluetooth, with a touchscreen to work with.

    6. Re:kinda chunky... by bludstone · · Score: 1

      Oh shut up.

      Its small. Its got its own screen. Therefor it is portable. I dont care what nintendo's marketroids (or president, for that matter) says.

      I call it like I see it.

      And this looks fantastic.

      --

      no .sig
    7. Re:kinda chunky... by Anonymous Coward · · Score: 0

      On the one hand, that's my first response: What the Hell is Nintendo thinking? A portable system with two screens? I mean - what? But on the other hand, I can look at this and say "Well, but - maybe." The idea itself is nothing new compared to playing, say, Descent, Quake, or Baldur's Gate with 2 monitors the way I've always wanted to play them - a menu or map on one side, and the "gameplay" on the other. The screens sound about the size of a Gameboy Advance screen. Remember, Nintendo - back light, please Lord backlight. It will require a different kind of thinking for developers. Nintendo isn't crash proof (Virtual Boy, anyone?) but this product is certainly interesting, and has some potential for RPG's, strategy games, maybe FPS kind of games. If nothing else, it certainly can give the PSP some interesting introductory challenges to face.

    8. Re:kinda chunky... by Liselle · · Score: 1

      I find that a little hard to believe, but I can't prove it, so I won't argue the point. ;)

      --
      Auto-reply to ACs: "Truly, you have a dizzying intellect."
    9. Re:kinda chunky... by chrismcdirty · · Score: 1

      But his game ideas most likely heavily influence Nintendo's hardware ideas.

      --
      It's like sex, except I'm having it!
    10. Re:kinda chunky... by Pxtl · · Score: 1

      Heheh, I'm thinking BattleZone '98, the original FPS/RTS hybrid, with the main gamepad used to control your player and the touchscreen used to issue RTS commands.

      Hell, even from a simpler perspective, the touchscreen could be used for inventory management in a conventional FPS.

      The only risk is that Nintendo's developers will stick to their mentality of simple (childish?) games, which doesn't look like that was what this platform was designed for. The Mario titles are awesome games by their own right, but I don't think those games could properly exploit the interface that they've built for themselves here.

    11. Re:kinda chunky... by Bluesman · · Score: 1

      As much as a handheld for adults would be cool, I don't know when many adults would have the occasion to play them.

      When I was a kid, we all played game boy on the bus, on long car rides, in restaurants. I don't see adults having that same free time.

      --
      If moderation could change anything, it would be illegal.
    12. Re:kinda chunky... by Anonymous Coward · · Score: 0

      You think Battlezone 98 was the original? You are a complete retard.

    13. Re:kinda chunky... by maskedbishounen · · Score: 3, Interesting

      So now I'll be able to use the touch screen to select my Pokemon from the second screen, with hopefully bigger pictures of them while they're at it? Rock on!

      On a more serious note, I'm more interested in this new game slot they're going to push. My thoughts going back to the days of the GBC were that they needed to dump cartridges all together for a solid state memory card. Might I suggest the Sony Memory Stick? :P

      Does anyone know any more about this new slot, though? I'll admit that I haven't been following it that closely, and may have missed something.

      --
      "An infinite number of monkeys typing into GNU emacs would never make a good program."
    14. Re:kinda chunky... by Pxtl · · Score: 1

      Not the original battlezone, I realize there's the oldschool vector game. But correct me if I'm wrong, I think '98 was the first game to do a Dune2-style RTS from an FPS perspective.

    15. Re:kinda chunky... by Anonymous Coward · · Score: 0

      On a more serious note, I'm more interested in this new game slot they're going to push. My thoughts going back to the days of the GBC were that they needed to dump cartridges all together for a solid state memory card.

      What do you think's in those cartridges? Leprechauns?

    16. Re:kinda chunky... by Pxtl · · Score: 1

      My understanding from the article was just that the card-slot is the new game medium. I assume they've just moved the games to a much smaller form factor, possibly to make it look more "mature" by having them look less like the current clunky plastic. I don't think the new cartridge slot is a flash card slot or anything. Mind you, SD card support would be neat.

    17. Re:kinda chunky... by Anonymous Coward · · Score: 0

      I'm not sure, but didn't Uprising come out first?

    18. Re:kinda chunky... by Zigg · · Score: 3, Insightful

      Nintendo has been beating the "games design the hardware" drum a lot lately. If that's not just PR, it's safe to say Miyamoto-san had a lot to do with the design of this baby.

    19. Re:kinda chunky... by TechniMyoko · · Score: 1

      actually, you can find articles on IGN somewhere on how he personally designed the Cube's controller, and given the eccentricities of the cube itself, he probably designed it's casing too

    20. Re:kinda chunky... by Anonymous Coward · · Score: 0

      Fantastic!!

      Touch screen control. An interface that can change for every game! Imagine an ipod style wheel for driving games, or a soft joytick for flight sims.

      Every controller should have this. We're steps away from the star trek panels people

    21. Re:kinda chunky... by edwdig · · Score: 3, Informative

      Miyamoto has designed the controllers at least since the SNES days. Look at the controllers for the systems - designed around the games Miyamoto was working on at the time.

      Miyamoto also supposedly had a big say in the N64 using cartridges - he didn't think Mario 64 would be nearly as good as it was if it had long load times.

    22. Re:kinda chunky... by Kiryat+Malachi · · Score: 3, Insightful

      I take the train to work. Door to door, it takes me about 1:30. Of that, 15 minutes is walking to the train station.

      I got *plenty* of time for games.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    23. Re:kinda chunky... by Anonymous Coward · · Score: 1, Interesting
      Too lazy to sign in... but anyway. I was reading about the DS in the Life section of USA Today this morning. According to that artical the price point will be around $150. My gameboy SP cost $100 and the PSP is rumored to e around $250. I wouldn't particuarly consider the projected $150 price point to be that high.


      But yes, I agree it will be sweet! Especially after I read that it will have slightly more power than the N64!

    24. Re:kinda chunky... by Anonymous Coward · · Score: 0

      > they needed to dump cartridges all together for a solid state memory
      > card

      What the f*cknugget do you think a cartridge is, if it isn't a solid state memory card?!

    25. Re:kinda chunky... by Zoshnell · · Score: 0

      I always thought that magical lawn gnomes resided in my GB carts. Now I know the truth: Leprechauns make it work! Today is truly an enlightening day!

      --
      "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
    26. Re:kinda chunky... by Anonymous Coward · · Score: 0

      It's some new form of storage that's supposed to hold 1 Gigabit (128MB), be as cheap as CDs to manufacture and be rewritable. I don't have a link handy but that's the official claim.

    27. Re:kinda chunky... by Samhaine · · Score: 1

      Looks to be about the size of the original GBA. If their using a built-in rechargeable battery like the SP, it may end up being, even with the flip case, just a more rectangular GBA once folded.

    28. Re:kinda chunky... by mushroom+blue · · Score: 2, Interesting

      uh. for the record, Gumpei Yokoi designed the controllers for the SNES. it wasn't until the n64 era that Nintendo started designing systems around games (n64's controller and specs were largely influenced by Super Mario 64's design).

      the reason for this change was when Yokoi (who also designed the game boy, nes, famicom, virtual boy, and all their controllers... not to mention Metroid) was killed in a car accident. Apparently, Nintendo used this as a catalyst to change their ideas about design.

      Thankfully, the GameCube wasn't really designed around a certain game. they just designed a really comfortable controller. :)

    29. Re:kinda chunky... by Anonymous Coward · · Score: 0

      "Lately?"

      They've been pushing that angle since the N64, all the way up until the impressive DS. (The Famicom and Super Famicom were designed to have a high power:cost ratio above all else, or so it seems to me.)

      But you're right, Nintendo's always consulted with Miyamoto on hardware design. He helps make sure that the controllers (as just one example) suit the kind of games he wants to make during that generation.

    30. Re:kinda chunky... by Anonymous Coward · · Score: 0

      lol...Sony Memory Stick...thats a funny one. The latency on a Sony Memory Stick would be horrific.

    31. Re:kinda chunky... by buffer-overflowed · · Score: 1

      Elves actually, magic ones, that have been fired from making toys and cookies.

      OP just made the common mistake of confusing the two.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    32. Re:kinda chunky... by hal2814 · · Score: 1

      Yeah, now I'm DRIVING on long car rides. If I'm lucky enough to be a passenger, I play games on the laptop if I play games at all. I get my laptop from work (which a kid usually can't do). Usually, I spend my passanger time reading. I find that as I get older I am quite a bit more content to just read a book.

      A successful adult portable gaming platform will probably have to be part of a system that a business would buy for its employees. It would probably have to be a PDA/Cellphone that happens to have gaming capabilities.

    33. Re:kinda chunky... by Jaycatt · · Score: 1
      I don't see adults having that same free time.

      Free time is still around for adults. I'm taking a 9 1/2 hour plane ride later this week, and you better believe I'm taking the GBA along.

      --
      "Shared pain is lessened; shared joy is increased. Thus we refute entropy" - Spider Robinson
    34. Re:kinda chunky... by SphericalCrusher · · Score: 1

      It's going to be pretty hard to maintain its power with the size of the GBA SP. I think it's a great idea though. It's like laptops. You have your heavier laptops that come with a lot of processing power and memory and you have your smaller, portable ones which have long lasting battery life and are very light weight.

      Answer to your question: Get an SP for portability and a DS for true portable power. Nintendo all the way!

      --
      "Instant gratification takes too long." - Carrie Fisher
    35. Re:kinda chunky... by scot4875 · · Score: 1

      Actually, no. Yokoi had already left Nintendo -- after the Virtual Boy failed -- well before his death. I doubt that their changes in philosophy/design had anything to do with his death.

      --Jeremy

      --
      Jesus was a liberal
    36. Re:kinda chunky... by Anonymous Coward · · Score: 0

      An insanely large piece of plastic, what else? ;D

    37. Re:kinda chunky... by shadow0_0 · · Score: 1

      You would not be living in Sydney by any chance? :)
      I am the same but I tend to read on the train. Just the either day, I saw two university students whipped out their laptop on train and start watching anime on them. And now I am tempted to get one :)

    38. Re:kinda chunky... by Kiryat+Malachi · · Score: 1

      Nah, Chicago. If my laptop's battery wasn't trashed, I'd bring it along for the ride, but it won't even last an hour anymore. :(

      Walk to el (15 minutes.)
      El to Metra (commuter rail) (15 minutes).
      Metra to collar county station (25 minutes).
      Shuttle from station to work (45 minutes!!!!)

      There's something really wrong with that, somehow...

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    39. Re:kinda chunky... by Anonymous Coward · · Score: 0

      mhmm, and for me the 10 minutes it takes me from home to work are boring enough

  2. GAME & WATCH LIVES!!! by Anonymous Coward · · Score: 5, Funny

    Now if only they still have that ear-piercing tone that nearly drove my parents insane, we're in business!

    (better still have the alarm too!)

    1. Re:GAME & WATCH LIVES!!! by Anonymous Coward · · Score: 0
      Now if only they still have that ear-piercing tone that nearly drove my parents insane, we're in business!

      Pay close attention, class. Note how the above poster has left himself wide open for an attack? The key word is "still," which implies that he wants this feature because he "still" has a use for it. His stated expected use is to "[drive] my parents insane." From here, we can develop and implement our flame. For example:
      Dude!!! You mean you still live with your parents after over twenty years?!
      This will appear on the final. Class dismissed.
    2. Re:GAME & WATCH LIVES!!! by petteri_666 · · Score: 2, Informative

      Yes it really does. Just look at this.

    3. Re:GAME & WATCH LIVES!!! by phoopee3 · · Score: 1
  3. Hmmm by Anonymous Coward · · Score: 0

    Looks like old school game and watch. Looks promising, i cannot wait to see what type of games they will have for it. Can anyone picture Bluetooth Mario Kart.

    Cheers,
    bbyybb.

  4. Re:sorry, but by Yorrike · · Score: 4, Insightful
    Nice. You've decided the fate of a system from a 180x180px render without even seeing it in real life, let alone using it.

    Honestly, it doesn't look too dissimilar to the GBA SP, and that's one of the best selling consoles of all time.

    --

    Looks can be deceiving. Or CAN they?

  5. Well.... by cableshaft · · Score: 5, Insightful

    At least Nintendo finally decided to give their handheld four face buttons. I couldn't believe they chose to leave them out of the GBA design. Especially considering the mass amount of SNES ports it received.

    --
    Creator of the popular web game Proximity
    1. Re:Well.... by ildon · · Score: 2, Interesting

      I know this will make me sound like a fanboy, but after playing a lot of the GBA versions of the same basic SNES games, the large majority of the games didn't NEED the extra buttons and, in my opinion, dropping the useless buttons was an improvement. The GBA Metroid games are the best example. Got rid of the annoying dash button and implemented an autodash, and the missile system and the aim up/down system are also superior. Zelda wasn't harmed at all in my opinion. And look at Aria of Sorrow Vs. Symphony of the Night. Aria's spell, ability, and equipment systems are much easier to use. One game that I think suffered is the Megaman Zero series, but I think that's more due to their two-weapon system which, while fun, wasn't really necessary, I think. If you were playing a straight Megaman X port instead, the only thing you'd be missing is the cycle backwards function for boss powerups (probably, depends on what they wanted to do).

      But I've always been a fan of simple/minimalist interfaces.

    2. Re:Well.... by Anonymous Coward · · Score: 0

      Yeah, but I couldn't tell from the picture whether the shoulder buttons were still there. I assume they are, but even then, consider this: The DS, according to the article, is a bit more powerful than the N64, just as the GBA is a bit more powerful than the SNES. If you thought being two buttons short was bad for all the SNES ports, imagine how they'll do N64 ports with two buttons and an analog control stick missing.

      Not that I want them to port all their N64 games to it (some would be okay, since I didn't catch 'em all the first time around), but they could have found a way to put a joystick in this unit if they had really wanted it. I'm guessing they left it out because it would be much less durable than a D-pad (from the picture, it looks like a different D-pad from the GBA-SP; the ends are rounded, for one thing). Still, it probably would be technically possible to sell replacement joysticks that ordinary consumers could install with the no more knowledge than "righty tighty, lefty loosy."

    3. Re:Well.... by TechniMyoko · · Score: 1

      since it has a clamshell design, they dont have to worry about a joystick breaking as much. BUT, the dube/n64 controllers joysticks break extremely easily, unless they eat crow and finally use one from a dual shock or dreamcast controller, they'd have to make the joystick removable/replaceable

    4. Re:Well.... by Geoff-with-a-G · · Score: 1

      Yeah, I went the other way.
      I HATED the "hold a button to point upwards, keep holding it, then press down to point downwards" of the two GBA Metroid games. I wanted my L-is-down R-is-up config back. I also preferred selecting missles or super missles to just having gradually upgraded missles.

      And I liked the controls better on SOTN than in Aria of Sorrow.

      I guess it comes down to personal preference. But I would think it would be better to have four buttons and try to simplify your game's interface to only use two of them, rather than to have two buttons and be forced to cram your complicated interface into an insufficient controller.

    5. Re:Well.... by Bagels · · Score: 1

      It doesn't have an analog control stick, no. But it does have a touch screen that might serve the same purpose in a pinch... move your finger out toward the edge to increase the "tilt", or perhaps if it's pressure sensitive pressing down harder would work as well.

      --
      --- Bwah?
    6. Re:Well.... by GoRK · · Score: 1

      Unfortunately on the games that DID need them, having to push button combos to get the desired effect was horrible. I don't know how people even play that 007 game!

    7. Re:Well.... by Anonymous Coward · · Score: 0

      Might serve? More like will serve...

    8. Re:Well.... by IndigoDarkwolf · · Score: 1

      Judging by the picture, it doesn't look like there will be the L and R buttons, so the button count may not have changed from the GBA/SP, just their position.

  6. Looks interesting. by ajutla · · Score: 5, Interesting

    This looks like a weird idea, but it could also be used to make a lot of really interesting games. The two displays have a lot of possibilities. In an RPG or something, one could display the dungeon map while another could contiunally montitor your characters' status, or give the player other useful information in some way. Is this idea really gimmicky? Sure. But it might lead to a couple of neat games...

    1. Re:Looks interesting. by Anonymous Coward · · Score: 0

      games liek Crystal Chronicals DS... or not how about we stick with not

    2. Re:Looks interesting. by jbfaninmo · · Score: 5, Insightful

      It depends on how developers use it. If they actually spend time and energy exploiting the second screen for unique purposes, it'll be cool.

      But I have this bad feeling that other than a handful of Nintendo games and a few third parties, we are going to get a lot of mini-maps, item screens and playbooks.

    3. Re:Looks interesting. by Kanon · · Score: 5, Funny

      You could put a virtual keyboard on the second screen and play text adventures!

    4. Re:Looks interesting. by Anonymous Coward · · Score: 0
      Or you could play Maniac Mansion and its kin! Are you listening, LucasArts?

      ...What am I saying? Of course they wouldn't do it. :(

    5. Re:Looks interesting. by dasmegabyte · · Score: 1

      Your "bad feeling" is unwarranted..."just" displaying the alternate screen would be an awesome feature!

      For one thing, a second screen displaying a mini map, item screen or playbook means one less screen to pull up in game, interrupting the action. Which is important in multiplayer ARPGs like Shining Soul.

      And the touch sensitive lower screen means you can just tap the weapon you're switching to, or area of the map you want illuminated, or the play you want to use. Which is much faster than scrolling through them with the keypad.

      The addition of Bluetooth seems to imply that there are going to be more and better multiplayer games for the DS...and the touch screen is going to go a long way to making the multiplayer aspect more immediate, and thus, more fun.

      --
      Hey freaks: now you're ju
    6. Re:Looks interesting. by sehryan · · Score: 1

      Read the article. At one point, it mentions a game where Baby Mario is falling, and you have to draw clouds along his path to direct him, or something like that. That goes a bit beyond maps and status.

      --
      The world moves for love. It kneels before it in awe.
    7. Re:Looks interesting. by Dasaan · · Score: 1

      Fuck LucasArts, I hope the scummvm team are able to create a port for the DS.

      --
      XP is basicly 98 with a lot more extra features to hunt down and disable. --Dram
  7. Oh No by GizmoToy · · Score: 1, Insightful

    It not only looks big, but also cheap. We can only hope that the photo is some early prototype or something. If the DS looks anything like that, and the PSP looks anything like the photos we've been seeing, the DS is gonna get crushed.

    1. Re:Oh No by ajservo · · Score: 2, Funny

      Seriously... Most consoles are boring looking as all get out. If you base your console purchases on the "look" of the system, you are the perfect Phantom customer...

    2. Re:Oh No by Metroid72 · · Score: 2, Informative

      I know that the "looks" of devices have hurt sales in the past (E.g. the toy-look of the GC), however, any reasonable gamer knows that:
      Success == Good Games == High User Base = Developer Support = More Variety (*).

      Think about this:
      * N64-like capabilites in a small form factor
      * 4 face buttons
      * Bluetooth
      * Backwards compatibility (games are available NOW!)
      * MSRP of $150 ($100 less than PSP) (everyone knows that the target pricepoint is $99-$75 for handhelds - clever manufacturing, economies of scale and semiconductor improvements will make this possible in a couple of years)
      * Innovative interface

      This is a pretty good deal to me even if it doesn't look cool or hip. The only big if is the choice of storage (Maybe it's N64 all over again...BUT... again... portable optical media on a handeld is a big gamble too... big risks == big payoff)

      I'd love the PSP to be good competition to the DS/GBA, bc it benefits all gamers!
      But let's just make better judgement calls before announcing that some product is going to get crushed.

      On the business side...
      At 95% Nintendo's market share on the handheld market can only go down, but, it's time to make sound decisions.
      * Minimize loss on main console
      (Sony is coming in and it's going to be willing to take a loss to gain market share agressively)
      * Focus on quality games
      * Keep 3rd parties happy
      * Clever marketing

      Oh well... this is going to be an interesting week... happy speculation....

    3. Re:Oh No by TechniMyoko · · Score: 1
      you're obviously a nintendo fan boy. 1) Backwards compatablity was not announced, in fact, they've announced it probably wont have it. 2) Innovative design my aunt fanny, they've been using the game&watch design for decades.

      You have made sound points, 1) Optical for a portable is going to be kind of difficult given current shock protection doesn't really work (it caches large amounts of the disc) when the RAM already has data in it. Who knows, PSP's disc casing might prevent shocks. 2) If Nintendo bites the bullet and brings it out at $100 USD I'll buy it launch day. 3) Nintendo never liked third parties

    4. Re:Oh No by Kiryat+Malachi · · Score: 1

      Read the article.

      A slot for DS cards, and a slot for GBA carts. Backwards compatible.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
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    5. Re:Oh No by kryptkpr · · Score: 1

      It's also going to be about half the price of the PSP.. ($150 vs $250)

      And lets not forget it has a second screen, which if used correctly by game developers, could turn out to be invaluable..

      --
      DJ kRYPT's Free MP3s!
    6. Re:Oh No by TechniMyoko · · Score: 1

      The article wasn't from nintendo, I tend not to beleive things they havent announced yet. Reading the article is irrelevant, and I have read it. They didnt even have a larger pic that what I saw there, hence it could've been photoshopped quite easily

    7. Re:Oh No by Kiryat+Malachi · · Score: 1

      It's E3 time, so its about the right time for Nintendo to begin release of spec/photos.

      Also, the article, according to The Register, was Nintendo-approved.

      I suspect that this (mainstream news source, right time for announcements, all indications saying that its Nintendo-sanctioned release) is what the GBDS will look like, and its a roughly accurate spec sheet as well.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    8. Re:Oh No by RobRancho · · Score: 1

      You clearly have no understanding of the concept of a "target market." Kids don't buy a system because it is stylish, while adults may consider sytle a priority. Sony will probably *not* be targeting pre-teens with the PSP, and Nintendo will probably *not* be targeting the 18+ segment.

    9. Re:Oh No by TechniMyoko · · Score: 1

      that link didnt say nintendo sactioned it. And I still don't beleive that pic as Ive made one just like it, only using legend of zelda OOT and a screen from the 2D OOT someone is making

    10. Re:Oh No by byolinux · · Score: 1

      Oh, stop trying to be argumentative, fool.

    11. Re:Oh No by Anonymous Coward · · Score: 0

      Portable optical storage will always be inferior because the moving parts will greatly reduce the battery life of the player.

      If you want to talk risky, though, I always thought it would be a kickass mod to make an iPlayStation, if you catch my drift. Basically chuck the PSOne case, program some custom chips and rewire it so that you can use 40-gig laptop/ipod drive instead of the CD-ROM, slap an LCD screen on it, and put it in a new custom case with a lithium battery. Hook the drive up to a computer over USB and copy over the PlayStation ISOs.... iPlayStation. All your favorite games on the go with no discs.

      Obviously, it would be rampantly used for piracy, but maybe with some DRM protection some company will release a hard drive based console where you download the games off the internet.

    12. Re:Oh No by Anonymous Coward · · Score: 0
      Oh, stop trying to be ignorant, fool.

      It works both ways

    13. Re:Oh No by Anonymous Coward · · Score: 0

      ...and man has never walked on the moon, because it could have been faked in a sound stage.

    14. Re:Oh No by fr0dicus · · Score: 1

      Well.... it is cheaper, about half the price if analysts are to be believed.

    15. Re:Oh No by dasmegabyte · · Score: 1

      I dunno that the "toy look" hurt gamecube sales. For every person that didn't buy a GC because it was kid-ish, there was a parent who DID buy one for the same reason. My wife's aunt buys her kids nintendo systems because there are more kid-friendly games, while the PS market still seems to be teenagers and the Xbox market is "serious online gamers."

      Each segment hates the others for what they are -- except those who have all three of the systems, like my friends for some reason...i have none, as my wife gives me shit when I play video games, making them less fun. I've taken to playing my Gameboy SP when she's not around (easy to put it to sleep when she comes back) and, you know, reading more.

      --
      Hey freaks: now you're ju
    16. Re:Oh No by Kiryat+Malachi · · Score: 1

      The picture is labeled by USA Today as being courtesy of Nintendo. I.E. The photograph was taken and provided by Nintendo.

      Major news organizations do not generally give photo credits to external sources unless they have to.

      Thus, I think its safe to say that the photo and information are legit releases from Nintendo.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    17. Re:Oh No by katarac · · Score: 1
      my wife gives me shit when I play video games, making them less fun
      Divorce your wife.
    18. Re:Oh No by Anonymous Coward · · Score: 0

      And I still don't beleive that pic as Ive made one just like it, only using legend of zelda OOT and a screen from the 2D OOT someone is making.

      No one believes the shot of Double Dash on the screen is real. For one thing, none of the LEDs are on (I'm guessing the two slits on the bottom, near the bottom-right edge of the lower screen, are the power and recharge LEDs). For another thing, the released specs rule out any game with as many polygons as Double Dash. Plus, it's common practice in print ads to fill in the displays with something so they don't look dull and blank.

      Everything else about the pic is legit, though.

  8. Re:sorry, but by Anonymous Coward · · Score: 1, Interesting

    Well, as a confessed Nintendo fanboy, the look of this reminds of the old LCD dual screens I played when I was growing up.

    I LOVE the look. It reminds of nintendo when they were really big. Way to go!

  9. Questions by tomstdenis · · Score: 0, Interesting

    1. Is it compatible with GB, GBC and GBA games?

    2. Battery life?

    3. Did they fix any of the annoying problems from the GBA (more SRAM, wider data bus, faster cpu, larger screen pixel count)?

    If all they did was tack on a touch sensitive screen to the GBA SP then we're gonna be stuck with the same SNES re-write lame-ass side scrolling games...

    Sure PocketNES is fun er... I mean e-reader but I would love to be able to play quake or something on a portable [other than a 500$ PDA].

    Tom

    --
    Someday, I'll have a real sig.
    1. Re:Questions by Hangin10 · · Score: 5, Informative

      1) The article said there would be a separate
      cart slot for GBA games, dunno if they'll still
      support GB/GBC games (there's no reason not too,
      other than adding a Z80 somewhere...)

      2) I would think that it would be around 10 hours
      or so if they do it right. I for one liked the
      SP scheme of recharging every once in a while
      instead of having to find batteries (easier to
      find an outlet).

      3) If the leaked specs are to be believed, the
      main processor will be an ARM9 (I forget the
      speed, but much faster than the GBA's ARM7).
      According to the same specs, there'll be a
      ARM7 co-processor as well.

      I can't wait to see it RE'd and homebrew tools
      come out! :)

    2. Re:Questions by Anonymous Coward · · Score: 0

      Tom read the article:

      It has two slots one for DS games and one for GBA games. Meaning it should be compatible.

      No clue about the battery. As long as it's not like the Genesis we will all be ok. The major battery hog is the screen on the GBA and this one has two... but it's also supposed to be like a PDA so i dont know.

      It's CPU is apparently faster then the N64 one... not exactly hard.

      And the fact that the pic looks like a prototype and not the real thing doesnt do it for me.

    3. Re:Questions by byolinux · · Score: 1

      Given that it's more powerful than an N64, I'm sure it could emulate a GB/GBC/SGB pretty well.

    4. Re:Questions by ckelly5 · · Score: 1

      you did, read the article, correct? in it it states that it will have a slot for GBA games as well as the new DS games, and that it is about as powerful as an N64, so we should now get to see n64 re-write lame-ass 3d games ;) nothing about battery or screen, but I'd hope that with a little extra graphical horsepower it'll have a higher res screen (at least one of them) isn't out of the question.

    5. Re:Questions by choupette · · Score: 1

      1) the article you should have read talks about gba compatibility, I think we can forget gb and gbc, games.
      3) gba hardware is well designed and easy to program. it doesn't need more sram or a faster cpu.

      --
      -- moo
    6. Re:Questions by tuffy · · Score: 2, Informative
      Given that it's more powerful than an N64, I'm sure it could emulate a GB/GBC/SGB pretty well.

      In this case, the ARM 7 is the GBA's processor (with some slight modifications to serve as a stripped-down Z80 for GB/GBC compatibility, IIRC). When running GB/GBC/GBA titles, it'll be doing all the work. And when running DS titles, it'll serve as a co-processor for a little extra oomph.

      --

      Ita erat quando hic adveni.

    7. Re:Questions by Anonymous Coward · · Score: 0

      1) The article said there would be a separate
      cart slot for GBA games, dunno if they'll still
      support GB/GBC games (there's no reason not too,
      other than adding a Z80 somewhere...)

      I think the GBA used a seperate hardware path for GB/GBC. Personally, I think GBA support is enough. *cough*goomba*cough*

    8. Re:Questions by Wildfire+Darkstar · · Score: 1

      My major problem with the GBASP method of having an internal rechargable battery is that it tends to pose some annoying problems. If there's a power outage, or if I'm on a long car/plane/train ride, or for some other reason my ability to stick the thing into a wall socket is impaired, I have no way to power the device should its internal battery be drained. Granted, the internal battery does have certain advantages (cheaper in the long run), but I still wish the system could accept regular AA batteries as a fallback option, even if it would neccessitate a larger case. Then again, I'm one of those folks who never really found anything particularly endearing about making electronic equipment so tiny that it runs the risk of falling out of one's pocket.... :-)

      That said, with the sort of gizmos and processing power Nintendo seems to want to pack into this DS, I think it's very possible that conventional AA batteries wouldn't be able to keep the thing running for any significant length of time....

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    9. Re:Questions by Dwedit · · Score: 1

      BZZT! WRONG!
      The GBA's arm7 processor does not convert to a CISC z80 compatible, they are separate chips.

    10. Re:Questions by NanoGator · · Score: 1

      "Given that it's more powerful than an N64, I'm sure it could emulate a GB/GBC/SGB pretty well. "

      I'm puzzled by the observation that was made. They're saying it can push more polys than the 64 could, but there's no indication if those polys have all the nice texturing filters that the 64 had. I'm worried it'll be more like the original Playstation. In that case, it's not more powerful than the 64, it's significantly less powerful. That means porting of some games may be problematic.

      Not trying to be a pessimist, but the 64 hardware, though it seems primitive today, is still pretty damned powerful when putting it in a portable form factor.

      --
      "Derp de derp."
    11. Re:Questions by Atmchicago · · Score: 1

      This is slashdot, so we don't read articles but notice a few things. 1) They said it would have similar performance to the N64 (actually it said a little faster) and 2) It shows a picture of Mario Kart 64.

      Now those games are definitely not dazzling by today's standards, but they were tons of fun. And bluetooth networking could make for an eight-person battle mode game in mario kart... that would be sweet,

      --

      You can lead a horse to water, but you can't make it dissolve.

    12. Re:Questions by tuffy · · Score: 1
      The GBA's arm7 processor does not convert to a CISC z80 compatible, they are separate chips.

      The stripped down Z80 is embedded in the ARM processor and functions as a seperate mode of the ARM chip. They are essentially two different CPUs on the same chip, near as I can tell. None of the specs show a genuine seperate Z80 chip in the GBA.

      --

      Ita erat quando hic adveni.

    13. Re:Questions by ceswiedler · · Score: 1

      Do you really have to say "BZZT! WRONG!" when you correct someone? That has to be the most annoying Slashdot habit ever. Especially when the parent you corrected turns out to be right.

    14. Re:Questions by Anonymous Coward · · Score: 0

      BZZT! WRONG!

    15. Re:Questions by KevinKnSC · · Score: 1

      For what it's worth, they carry GBA SP batteries at GameStop (and probably other stores too), and you can swap them with just a screwdriver. They also have higher capacity batteries that will last up to, I think, thirty hours. It's just as easy to bring along a spare SP battery as it is AA batteries, if you ask me.

  10. Confusion by Anonymous Coward · · Score: 2, Interesting

    So, Nintendo is going to continue selling GBA's, claiming these two systems compliment each other instead of outright replacing the GBA? You know what that's going to cause: confusion in the marketplace. Let's not forget the rumour that there's a complete GBA replacement in the works for sometime next year.

    Anybody remember the Sega Genesis, Sega Saturn, 32x Extension, and CD-Drive extension? Nobody knew what to buy because nobody knew what games were going to be made for which combination of hardware. That along with the prices deep sixxed all of the above hardware.

    Nintendo should make the DS 100% compatible with GB and GBA games, and stop selling GBAs. What they're doing now is simply confusing the market and giving Sony prime oppurtunity to come in and clean up their mistakes.

    And the dual screen? It's a gimmick. Anything the Dual screen can do could also be done by a bigger or wider screen.

    What is Nintendo thinking??

    1. Re:Confusion by kennedy · · Score: 3, Interesting

      if you had bothered to actually read the article, you'd have seen they clearly state the unit has a slot for gba carts, as well as new DS game cards.

      Also- the GBA was created to allow more time for the DS to be completed (it was code named Nitro, and rumors have been going around for EVER regarding this name. originally it was though the GBA was nitro, but well, it wasn't).

    2. Re:Confusion by Babbster · · Score: 2, Insightful
      Nintendo should make the DS 100% compatible with GB and GBA games, and stop selling GBAs.

      I don't think there's been any indication that the DS won't be fully compatible with GB/GBA. The article itself notes that there are two slots - one for GBA (and GB?) carts and one for the new DS type (cards or carts?) - meaning that there is, at minimum, GBA compatibility.

      As for having both on shelves at the same time, I don't see a big problem. Folks will still be able to drop $90 or less on a GBA with its giant library of games, and people who think the DS games are worth the investment (that's the big question mark) will pick up the DS. I don't think it's any more confusing than deciding between PSOne and PS2 units. Heck, original Gameboys were available after the Color units came out and I don't remember much confusion there.

      Worst-case scenario:
      Customer: "I want a Gameboy but I don't know which one to buy."
      Salesperson: "We have the cheaper one that fits in your pocket with one screen, or the expensive one that fits in a purse with two screens."
      Customer: "I'll take the cheaper one. Thanks!"

    3. Re:Confusion by Ravi+Hiranand · · Score: 1

      GBA compatibility basically confirms to me that this is GBA2, just without the name (imagine the uproar that'd cause with consumers that bought the GBA and GBA SP?). I honestly can't see any way that this is anything but a GBA replacement, no matter how much Nintendo talks about the "three pillars". Sure, they might co-exist at first while the GBA/SP sits at $70-100 and the DS costs $150, but once the price starts to drop wait for the GBA to disappear without a successor...

    4. Re:Confusion by Mishra2002 · · Score: 1

      It's A TOUCH SCREEN people. TOUCH SCREEN, you can not duplicate it's functionality with simply a wider screen, get it through your heads that nintendo has done something different here.

    5. Re:Confusion by Psykechan · · Score: 2, Interesting

      I was actually hoping that this would be a new product line instead of just another GameBoy. You're right though, this is problematic.

      Nintendo has to have a sub $100 portable for the average user. If the DS can fill this need, then fine; replacement of the GBA SP would be acceptable. The only problem now is that the upgrade cycle is too quick. The SP was released in the states in March of 2003. Releasing the DS in the fall would only be a year and a half away. Consumers may simply ignore it.

      So we have a device that may be priced higher than the GBA and the GC and is not a successor to the GameBoy line but does play GBA games. Hmm. By not calling it the new GameBoy, this creates confusion. When the next actual GameBoy system rolls out, it probably won't support the DS games.

      I had been hoping this would be something different but it looks like I was wrong. The control is the same crappy style as the SP so no real point in trying to make it the new GC accessory. Oh well.

      So, what could be said in support of the DS with this new info? It looks like Nintendo could be producing a cheap PDA that happens to not only play games but play the thousands of GBA games. That doesn't seem too bad.

      Wild speculation time: Nintendo DS will be introduced with a $150 - $200 price point and will include basic PDA functionality (contacts/calendar/notepad). Besides published specs, unit will have between 8 and 64 MB of RAM (16 MB likely) for storing PDA data as well as game saves. (RAM will use separate lithium battery to keep data) Games will be shipped on media similar to SD cards. A seperate package containing software and possibly Bluetooth hardware will be sold to allow syncing of data to your home computer.

      What would Nintendo gain from all of this? The biggest thing I can think of would be grabbing the geeks (i.e. hardcore gamers) away from Sony's PSP.

    6. Re:Confusion by TechniMyoko · · Score: 1
      Enjoy fiddling with that touch screen (Which will be covered in grease/finger prints, try it, touch your GBA screen) While I'm shooting you up in Perfect Dark DS (if it's a launch game, it already has a killer app)

      Oh, no need to get so testy (its a TOUCH SCREEN, A TOUCH SCREEN!)

    7. Re:Confusion by Plutor · · Score: 1

      > Anybody remember the Sega Genesis, Sega Saturn, 32x Extension, and CD-Drive extension? Nobody knew what to buy because nobody knew what games were going to be made for which combination of hardware. That along with the prices deep sixxed all of the above hardware.

      I can practically guarantee that the DS will be able to run GB/GBA games at the very least. Remember Gameboy Color? It did well, because it was backwards compatible. Nintendo may not be saying anything about it yet, but they're not stupid.

    8. Re:Confusion by ExoticMandibles · · Score: 2, Insightful
      And the dual screen? It's a gimmick. Anything the Dual screen can do could also be done by a bigger or wider screen.

      Ah, but a "bigger or wider screen" would be bad for several reasons. First, the unit itself would have to become larger to accomodate a larger screen. Atari's Lynx taught the industry lots of things, one of them being "don't make handheld units bulky". And second, as you make LCD screens larger they quickly become much more expensive. Small screens are cheaper because the yields are higher. I bet Nintendo gets those two screens for a lot less than one screen with the same number of pixels.

      So. The design of the DS is a clever way of doubling the screen real-estate in a portable gaming platform, without making the unit too large to be successful or too expensive to manufacture. And now they've made it sound like a feature!

    9. Re:Confusion by burnttoy · · Score: 1

      OK - That's partially fair comment. The easiest way to differentiate the systems in the market is PRICE! Expect GBA to come down to next to nothing (it costs chuff all to make). GBA maybe going for 20 or 30 bucks. DS will mark the new high price point but expect it to be WELL under the price of the PSP. DS probably is compatible with GBA games as it has an ARM7 on board and the video can probably be emulated with the new video hardware. Well have to wait and see. The DS ARM7 core is rumoured to run at 33Mhz whereas the GBA runs at 16.7Mhz. This _could_ lead to trouble with games using software timing but maybe not - it is more likely to offer GBA coders the ability to write enhanced versions for DS that run from the same cart as the GBA version. Having said that... we'll of course have to wait and see. Dual screen is most definitely NOT a gimmick. A larger screen doesn't fit in your pocket. Also the bottom half being a touch screen is going to be a god send for stuff like Advance Wars. MMMmmm DS Advance Wars... I can't wait!!! Nintendo is thinking this "how can we make games and systems that play well and yet appear different to other peoples games?" If they can't achieve that then they may as well just become EA.

      --
      Time flies like an arrow. Fruit flies like a banana.
    10. Re:Confusion by BigDork1001 · · Score: 1
      Enjoy fiddling with that touch screen (Which will be covered in grease/finger prints, try it, touch your GBA screen)

      From the article(which you probably didn't read)...
      One of the two 3-inch screens is touch-sensitive and works with a stylus -- like Palms and Pocket PCs -- to control the action in some games.

      So you won't even be touching the screen with your greasy fingers. It was a good attempt at flaming the DS. Well, maybe not...

      --
      "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    11. Re:Confusion by TechniMyoko · · Score: 1

      Of course, the obligatory 'you disagree with me so you're flaming' so in the middle of an FPS, your going to 1) let go of the controls 2) grab a stylus 3) then play with the screen 4) then put the stylus back in its hole 5) then go back to the controls? no. most will simply touch the screen. Next time, dont assume a disagreement is a flame. It was a logical assesment

    12. Re:Confusion by BigDork1001 · · Score: 1
      Okay, I do apologize for the flame comment, that was uncalled for.

      The stylus is probably going to be used for games such as RPGs or turn based strategy. My guess would be that there won't be much need for a touch screen in a FPS. While it would be nice to use it for switching weapons that'd just take too long. When I'm running around I'm not gonna remove my hand from the controller for even a second. Chances are the second screen would be used for a map.

      One thing I can definatly agree on you is that Perfect Dark DS would kick serious ass.

      --
      "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    13. Re:Confusion by TechniMyoko · · Score: 1

      If they make the icons big enough, switching weapons would be faster than the original controls. Plus the AI behaviour selector. Plus wireless 32 or even 16 players, and each player can have 4 Sims, ah drool. If PD:DS is a launch game, or anywhere near it, the PSP will be, well screwed. Lets just hope they add a few levels. after all, the N64 one was 32 megs, the DS can have up to 128. Why not throw a level editor in just to be safe, or even every Goldeneye level while you're at it.

    14. Re:Confusion by crackshoe · · Score: 1

      If the GBA is going for 20 to 30 bucks, will the slightly rehashed SNES games they port stop costing 30 bucks a pop?

      --
      Don't worry - its just stigmata. Pass me a napkin and don't you dare tell my mother.
    15. Re:Confusion by Gutboy_Barrelhouse · · Score: 1
      Anybody remember the Sega Genesis, Sega Saturn, 32x Extension, and CD-Drive extension? Nobody knew what to buy because nobody knew what games were going to be made for which combination of hardware.

      Those systems debuted for big $$. These are relatively cheap portables. If you have a GBA and like it (hint: this is everyone), and you see a DS game that excites you, you buy it. How hard is that?

      And the dual screen? It's a gimmick. Anything the Dual screen can do could also be done by a bigger or wider screen.

      Have you noticed that it's a portable? The dual screen is perfect with the clamshell design. A bigger screen would give you some kind of tablet gaming devices. Good thing Nintendo doesn't have you as a hardware engineer.

      Anyway, have you even read how the screen will be used? How the input works? In fact, you CAN'T do the same things with just a larger screen.

    16. Re:Confusion by dasmegabyte · · Score: 1

      I dunno. They still sold the Gameboy Color at the time of the Advance's release. I'm sure there was a little confusion, but kids know the difference and know what to ask for and know not to open it if they want to return it.

      --
      Hey freaks: now you're ju
    17. Re:Confusion by BigDork1001 · · Score: 1

      Sounds great to me too. One can only hope. So uh... they actually talking of a PD:DS or is this just wishful thinking?

      --
      "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    18. Re:Confusion by ndogg · · Score: 1

      Umm, one of the screens is a touch-screen, and you're telling me that those could not be useful? There goes the PDA market. That said, playing touch-screen games on the same screen on PDAs is a hassle and not very fun. This could easily change that since the touch-screen could easily be used as a context-sensitive interface to the other without getting in the way like the touch-screen on PDAs.

      --
      // file: mice.h
      #include "frickin_lasers.h"
    19. Re:Confusion by Anonymous Coward · · Score: 0

      Please cite your sources on GBA being Nitro.

      AFAIK, the Nitro name surfaced months after GBA SP and iQue were introduced.

      The timeline:

      1. GBA
      2. Afterburner
      3. Nintendo negates Afterburner's reason for existence with GBA SP's switchable frontlight.
      4. Nintendo enters China with iQue (handheld _N64_ sans screen)
      5. Sony announces PSP with name, proto shots, and hype specs.
      6. Nintendo announces Nintendo DS without name or specs, just a description that it will have dual screens.
      7. "Nitro" name is seen on wario-world.com (Nintendo's authorized developer relations site), and is removed shortly thereafter.
      8. Nintendo DS is announced with super-_N64_ graphics ability, GBA compatibility, and a screenshot that shows it as a hybrid of GBA and GBA SP designs. Price is set for $100-$150 less than PSP's most recent target prices.

    20. Re:Confusion by Anonymous Coward · · Score: 0

      History proves that such confusion as your worst-case scenario has no meaningful effect on sales. NOBODY simultaneously releases a new system and kills another - there is always a shared marketplace for both for at least a few months *. In large enough markets, it continues indefinitely (PSOne, PS2).

      * This assumes that the older product is still a major player at the time of release for its replacement. In the U.S., the Saturn "died" before the introduction of the Dreamcast. Same thing with N64 and GameCube - post-GCN release, there were no new N64 releases.

      Besides, if the DS ends up being marketed as something other than "GameBoy," that scenario wouldn't be possible.

    21. Re:Confusion by Kiryat+Malachi · · Score: 1

      Considering Rare got bought by Microsoft, I'm guessing no.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    22. Re:Confusion by BigDork1001 · · Score: 1
      Yeah. I know. Wishful thinking on my part too. Dang it, PD by far my favorite game from the 64. It would be great to have it carry over. Oh well, that's life.

      --
      "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    23. Re:Confusion by Kiryat+Malachi · · Score: 1

      PD:DS would be nice, true, but I'm more excited for CRPGs and turn-based things.

      Hell, a port of Civilization to this thing would be enough to fill up several months worth of hour-long train commutes.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
  11. WOW! by far2smart · · Score: 1, Funny

    Imagine a beowulf cluster of those ! (had to be said)

    1. Re:WOW! by choas · · Score: 1

      No, it didn't...

      But I wonder if it runs Linux...

      --
      I will work to elevate you, just enough to bring you down
    2. Re:WOW! by Liselle · · Score: 3, Interesting

      Right next to the "Post Anonymously" checkbox, we need one for "Post Cliché Joke", like the subscriber asterisk. Then all of the folks who have nothing interesting to contribute except cracks about Beowulf clusters and BSODs in Soviet Russia (you insensitive clod) can have their fun, and I can set it to "-6" in my preferences.

      Who's with me? ;)

      --
      Auto-reply to ACs: "Truly, you have a dizzying intellect."
    3. Re:WOW! by Rico_za · · Score: 1

      Mod parent up. Great idea. Another idea is to add some categories to the Mod interface, like -2 WRONG! for those times people post utter nonsense and get modded up +1 Interesting or Informative.

    4. Re:WOW! by piecewise · · Score: 1

      (had to be said)

      did it?

      --
      The next comment I write will be ready soon, but subscribers can beat the rush and see it early!
    5. Re:WOW! by bcmm · · Score: 1

      I think you mean a mod option, not a checkbox.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    6. Re:WOW! by Anonymous Coward · · Score: 0

      It runs OpenBSD, you insensitive clod!

    7. Re:WOW! by Anonymous Coward · · Score: 0

      No, I mean a checkbox, like the one I just clicked to post anonymously. Although a (-1 Unfunny) that didn't affect Karma would work.

    8. Re:WOW! by Anonymous Coward · · Score: 0

      Right next to the "Post Anonymously" checkbox, we need one for "Post Cliché Joke", like the subscriber asterisk. Then all of the folks who have nothing interesting to contribute except cracks about Beowulf clusters and BSODs in Soviet Russia (you insensitive clod) can have their fun, and I can set it to "-6" in my preferences.

      Best post ever!
      In Soviet Russia, cliche jokes you!
      /me checks Cliche Joke Box, you insensitive clod!

    9. Re:WOW! by dasmegabyte · · Score: 1

      I just add a -6 bonus to "funny" posts, because they usually aren't.

      --
      Hey freaks: now you're ju
    10. Re:WOW! by Divide+By+Zero · · Score: 1

      [+1, Funny] doesn't affect karma - it stands to reason that [-1, Lame] wouldn't either. Remember, kids: Note that being moderated Funny doesn't help your karma. You have to be smart, not just a smart-ass.

      --
      Dare to Hope. Prepare to be Disappointed.
  12. Well that's sealed it's success. by Yorrike · · Score: 2, Insightful
    Well that's sealed it's success;

    The DS also has Bluetooth wireless communication to connect with other units within range for cordless competition. DS has separate slots for current Game Boy Advance cartridges and new, smaller DS game cards.

    Backwards compatible and built in wireless? Where do I sign up for a pre order?

    --

    Looks can be deceiving. Or CAN they?

    1. Re:Well that's sealed it's success. by Erwos · · Score: 1

      I agree. I've not bought a new handheld since my Game Gear (fine system that it was!), but backwards-compat with every GB/GBA title ever made is really going to be hard to pass up. The only way PSP could compete is if they had a CD drive to play PSX (or even PS2) games!

      I guess my only concern would be weight and battery life - two screens are going to suck down those batteries like crazy, and it doesn't look particularly light in general.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    2. Re:Well that's sealed it's success. by Enucite · · Score: 1

      The only way PSP could compete is if they had a CD drive to play PSX (or even PS2) games!

      I guess my only concern would be weight and battery life - two screens are going to suck down those batteries like crazy, and it doesn't look particularly light in general.


      A CD drive would suck a lot more battery than the two screens.

      And I can't imagine the DS being anything but light. The GBA SP is very light, and all they're adding with this is another screen and a little more plastic. Weight shouldn't be an issue.

    3. Re:Well that's sealed it's success. by Anonymous Coward · · Score: 0

      Not neccesarily, the Sony PSP has built-in wireless support too, and its support is 802.11(b I think.)

    4. Re:Well that's sealed it's success. by Kiryat+Malachi · · Score: 1

      b is power-hungry, far more so than bluetooth.

      Battery life has been the death knell for more than one portable device; looking at the PSP (bigger screen, optical drive), I can't imagine it being both light and long-lived, whereas Nintendo has pretty much proved they can pull it off with the SP.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
  13. The mini-map in picture by FATRanger · · Score: 3, Funny

    Is it just me, or does the mini-map of the race track look like a dinosaur (barney) that needs too pee (the crossed legs at the bottom) ?

    1. Re:The mini-map in picture by kaellinn18 · · Score: 2, Informative

      That would be Yoshi.

      --

      --------
      This isn't the sig you're looking for. Move along.
    2. Re:The mini-map in picture by Anonymous Coward · · Score: 0

      Ugh.... That's the Yoshi shaped course from Double Dash. Get with it!

    3. Re:The mini-map in picture by wahsapa · · Score: 1

      so does that mean we get double dash ds? does that also mean i can pick my characters for 8 player wireless mario kart(unlike the gc version)?

  14. It looks like a Game and Watch! by chosen_my_foot · · Score: 1

    It looks like those old dual-screen Game and Watches. This is pretty exciting, I want to see what kind of games are planned for this. It's kind of like most seafood dishes: it has the potential to be really good or really bad, but nothing in between.

    1. Re:It looks like a Game and Watch! by Neo-Rio-101 · · Score: 1

      I was going to say the same thing. It' s a total throwback to what nintendo did way back in the early eighties. Nothing really innovative at all that Nintendo hasn't already done! Donkey Kong and Greenhouse anyone?

      --
      READY.
      PRINT ""+-0
  15. Re:sorry, but by aixou · · Score: 0, Troll

    Actually, I decided I wouldn't like this system the day it was announced. :-). The screenshot just gave me a tangible reason for my dislike. Maybe I'll be proven wrong, but I just think that two screens are a redundant waste of space and money.

  16. very Nintendo by tgibbs · · Score: 4, Insightful

    It looks very Nintendo. It sounds like Nintendo has no plans into getting into a computing power/graphics race with Sony, but intends to focus on their dominance in innovative game design. Consider this is the company whose original low-resolution original black&white GameBoy stomped color portable systems into the ground, I wouldn't dismiss it. A Zelda or Metroid game with N64 quality graphics on one screen and a map display on the other would be very appealing.

    1. Re:very Nintendo by Kanon · · Score: 1

      It's quite an interesting tactic. Instead of trying to compete head to head with Sony (A possibly dangerous tactic) they've instead created something very different from Sony which hopefully gives them a system that people want *as well as* a PSP.

      I hope it works for them. I'll probably end up buying both.

    2. Re:very Nintendo by 13Echo · · Score: 2, Interesting

      It is pretty amazing that the original GameBoy stomped the rivals from NEC, Atari, and Sega. I personally own a TurboExpress, which is a fantastic portable, even though it is a battery hog. Even today, the GBA is now finally topping the TurboExpress' capabilities of more than 10 years ago. The dot-matrix monochrome display of the original GBA didn't stop it from being the number one portable in the world though. It simply had the best portable game library of any of the systems, for that era. Sure, Gamegear had a few good ones. TurboExpress had an incredible library of excellent Japanese games that never made it to the US or Europe, but the handful of US game releases were often pretty fun. Nobody could ever top Nintendo's selection of quality games though.

      Backwards compatibility is probably the key feature of the GBA that's also made it hold up to more recent competitors, like the Wonderswan and NGP Color, both of which are very capable portables, but never seemed to really take off or get the same library of games. Newer things, like the GP32, still haven't caught on in most parts of the world.

    3. Re:very Nintendo by Zigg · · Score: 1

      I don't want a PSP. Nothing about the PSP entices me. Video? Yawn. Music? Meh, there's better. And we'll get a raft of PS2 ports. All for the low, low price of $250 (!), possibly higher.

      I do want a DS. Desperately. It has 100 developers very excited for what might be the first time in a long time./p.

    4. Re:very Nintendo by Anonymous Coward · · Score: 1, Informative

      it's gameboy, not gameboy advance :P

    5. Re: Very Nintendo by swerk · · Score: 3, Interesting

      I agree, and one of the things I like so much about Nintendo's hardware and software is that they act as though there aren't other big players out there, they come up with stuff they think will be fun and interesting.

      One of my favorite "games" ever is Mario Paint on the SNES. I can only imagine how cool a modern, portable, touch-screen-enabled version of that would be.

      Plenty of developers might not "get it", as has been discussed here, but I think those who do will start putting out really creative and fun stuff. Truly new ideas are, I think, sorely lacking right now in a game industry that's been MTV-ized by Sony and Microsoft.

      Sure, I'm pumped about seeing a portable Goldeneye- or Zelda-type game in 3D, with a full screen to play on and another full touch screen for picking weapons/items and viewing maps/radars. That's innovation enough for me to want one of these. But what really interests me is that this opens up some new dimensions to gaming that haven't ever been explored.

      Drawing clouds under a falling baby Mario to help him slow down is a simple idea, but it's a fresh and clever idea. Maybe spells get cast by mouse-gesture-like movements on the touch screen. Maybe a future WarioWare game mischieviously swaps screens on you, just to mess with your head. Maybe Monkey Ball DS uses the touch screen to give you more accurate tilt control than even the Gamecube's analog stick. Maybe you can draw on your buddy's point of view to guide him in a co-op game.

      There are all kinds of ways to make a second, touch-sensitive screen an integral part of a game's experience. Even if it doesn't catch on and make it big, I just know there will be some real gems of gaming created for this thing.

  17. ...more powerful than the 64... by Anonymous Coward · · Score: 5, Interesting

    It's worth pointing out that the DS is expected to be more powerful than the nintendo 64. That means 3d becomes not only a possibility, but a reality for this system.

    Goldeneye on the tube via bluetooth anyone?

    1. Re:...more powerful than the 64... by FrenZon · · Score: 1
      That means 3d becomes not only a possibility, but a reality for this system.
      .. but it's not going to be much fun navigating, aiming and shooting in 3D space using only the non-analogue D-pad and four buttons.
    2. Re:...more powerful than the 64... by DavidLeblond · · Score: 1

      I dunno, I'd prefer not to play a 3D game on such a small screen. I hope they stick with side-scrollers myself.

    3. Re:...more powerful than the 64... by clu76 · · Score: 1

      I wouldn't dismiss it yet. I bought Castle Wolfenstein for my GBA and had one hell of a time playing it, despite having to use a digital pad.

      --
      the cosmos in 20 words or less: thumbuki.com
    4. Re:...more powerful than the 64... by Quarters · · Score: 5, Insightful

      Just because the article says "more powerful" that doesn't mean you can imply "3D". There is no hardware comparison so there is no way to discern if the DS even has a 3D processor in it. The statement could just be stating that the DS's CPU is more complex, faster, etc... than the N64's CPU. If so, that doesn't necessarily mean that hardware accelerated 3D is a given.

    5. Re:...more powerful than the 64... by burnttoy · · Score: 1

      EH!!???

      Why do you need hardware for 3D? The N64 was a softcore (SIMD type engine with special opcodes but still programmable). "Hardware 3D" becomes more and more software every cycle of the graphics industry - witness pixel and vertex shaders... The PS2 is basically a huge and slightly dedicated soft engine.

      The ARM9 at such speeds should deliver pretty good 3D - hardware or software is not the issue - throughput is....

      --
      Time flies like an arrow. Fruit flies like a banana.
    6. Re:...more powerful than the 64... by tuffy · · Score: 3, Informative
      There is no hardware comparison so there is no way to discern if the DS even has a 3D processor in it.

      There is no dedicated 3D hardware in the DS. But the ARM 9 is powerful enough to push polygons at roughly N64 levels - which can be found in the leaked specs document floating around online.

      --

      Ita erat quando hic adveni.

    7. Re:...more powerful than the 64... by Anonymous Coward · · Score: 0

      You have a touch screen that could be used like an analog stick, so where's the problem?

    8. Re:...more powerful than the 64... by dasmegabyte · · Score: 2, Interesting

      And since the Gameboy DS should have about half the resolution of the N64, the faster chip should be even more capable.

      --
      Hey freaks: now you're ju
    9. Re:...more powerful than the 64... by ndogg · · Score: 1
      And so I quote:

      The DS has slightly more processing power than the Nintendo 64 console released in 1996. While that's nowhere near today's top game-system graphical capabilities, two- and three-dimensional game images, when viewed on DS screens, are surprisingly crisp.
      --
      // file: mice.h
      #include "frickin_lasers.h"
    10. Re:...more powerful than the 64... by buffer-overflowed · · Score: 1

      There are screens from E3 out now showing a Metroid game that looks around 90% as good as Prime being played on the DS.

      So, yea, this little thing has some horses in it.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  18. Deja vu? by WegianWarrior · · Score: 2, Interesting

    Wathch out.. the early eighties are back, at least as far as casedesign is considered...


    Mind you, there isn't too many ways to pack dual screens into a handheld unit in - and the clamshell will help protect the screens, unlike on my GBA.


    As for wether it'll flaot or sink... it depends on many factors, not least price and avilability of games that require two screens.

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
    1. Re:Deja vu? by DigitumDei · · Score: 1

      Ahh Donkey Kong. My first and only handheld game. :P Given that when I think nintendo, I think of Donkey Kong, I struggle to see how people can claim the two screen design is going to make this product fail.

    2. Re:Deja vu? by Skirwan · · Score: 1
      As for wether it'll flaot or sink... it depends on many factors, not least price and avilability of games that require two screens.
      And let's not forget density.
  19. Re:But why? by chosen_my_foot · · Score: 1

    Handhelds have more than 4 shades of green these days, buddy. The Game Boy Advance boasts graphics on par with the Super Nintendo. The PSP and now the DS claim even higher resolution and better graphics.

    "They don't stand up to the likes of the XBox and PS2." Yeah I can see how it would be preferable to hold my Xbox in my lap while riding down the road and playong on the tiny screen within the car instead of holding a unit in my hand and looking at a tiny screen.

  20. specs by Janek+Kozicki · · Score: 5, Informative

    I googled after some specs for nintendo DS

    [...] the system will have two processors, with an ARM-9 CPU running at 67MHz and an ARM-7 unit running at 33MHz. Retail DS devices will have 4Mb of main RAM (while debug development units will have double that), with additional chunks of cache and shared RAM for the processors and 656Kb of video RAM. [...] The system will possess decent 2D capabilities, but it also has a 3D graphics system which, the spec. claims, is capable of drawing 120,000 polygons per second, representing a fill-rate of 30 million pixels per second. [...] Wi-Fi [802.11] and, touch panel input device.

    --
    #
    #\ @ ? Colonize Mars
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    1. Re:specs by Woogiemonger · · Score: 1
      the system will have two processors, with an ARM-9 CPU running at 67MHz and an ARM-7 unit running at 33MHz. Retail DS devices will have 4Mb of main RAM (while debug development units will have double that), with additional chunks of cache and shared RAM for the processors and 656Kb of video RAM.

      You know, despite the fact that these specs don't wow the average desktop gamer, after seeing this 96kb first-person shooter, I think the sky's the limit as long as they've got competent programmers. Moore's law supposed to point to resources available, not resources used.

    2. Re:specs by Junks+Jerzey · · Score: 1

      You know, despite the fact that these specs don't wow the average desktop gamer, after seeing this 96kb first-person shooter, I think the sky's the limit as long as they've got competent programmers.

      That shooter is a 96K executable. When run, it procedurally generates textures and geometry and ends up using many, many megabytes of memory for what's essentially a tiny level. That's hardly the same thing as writing a shooter that runs in 96K total.

    3. Re:specs by n0wak · · Score: 1

      That's a bad example. A more apt example would be this GBA 3D engine. A relatively impressive 3D engine for a considerably weaker system. So, I imagine that the DS could do a lot... especially when you factor in the screen-size and, obviously, the resolution that it has.

    4. Re:specs by YE · · Score: 1

      120 000 polygons per second is very, very meagre. For a relatively smooth framerate of 20 fps, this means only 6000 polygons per frame, which is what you need to display e.g. five barely recognizable humans in front of two barely recognizable houses and three barely recognizable trees. It's "checkbox" 3D, not the real thing.

    5. Re:specs by Jeff+DeMaagd · · Score: 1

      Are those specs are ripped from the "leaked" DS specs?

      They haven't been confirmed, and could have been invented by someone else as a PR stunt.

    6. Re:specs by Rallion · · Score: 1

      Okay, this is one of my main concerns about the PSP. The power in that thing is completely useless. The screen is TINY. There is no need for a huge number of polygons. You can't even see them! In fact, a very high-poly count in a game with such a small screen can be a bad thing, making it too budy and harder to see what's actually going on.

    7. Re:specs by Anonymous Coward · · Score: 0

      Nintendo is very conservative with those numbers. Unlike Sony's 30 million, Nintendo's 120k are what they got in a real game and you can get much more out of it if you optimize better than them (Nintendo isn't the best in terms of optimizing code for performance, Factor 5 beat their GC "peak" performance by the factor 1.5 at launch, IIRC). The DS is more powerful than the N64, which was able to display 3d worlds nicely.

    8. Re:specs by YE · · Score: 1

      More polygons don't necessary make the scene cluttered and hard to see; they may make it smooth, natural looking. The renderers used for making movies usually tesselate the scene into "micropolygons", polygons much smaller than a pixel. So, with the proper geometry decompression support (curved surfaces, subdivision schemes and displacement mapping) the 30 mil/sec polys can go to good use.

  21. Extra buttons by Audigy · · Score: 3, Interesting

    Yay, X and Y buttons.

    ...but... ...where are the shoulder buttons?

    Damn.

    This thing does look pretty sweet, though. I wonder how long it'll be before some type of ... homebrew software is developed for it :D (*cough* SNES emulator~@#~@#$!@#$)

    </delurk>

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    1. Re:Extra buttons by tuffy · · Score: 1
      ...but... ...where are the shoulder buttons?

      They're behind the folded up screen, like on the SP.

      --

      Ita erat quando hic adveni.

    2. Re:Extra buttons by Dwedit · · Score: 1

      There already IS a snes emulator that will run on it...

    3. Re:Extra buttons by Audigy · · Score: 1

      Well, I meant a good one... one that can harness the extra processing power to perhaps emulate the SPC700 without overclocking the system. :)

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  22. Yeah. Ok. I'm sold. by Qbertino · · Score: 5, Interesting

    Being a techie and a geek for a very long time I have to say I'm buying into this overall-consitency thing Nintendo and Apple like to emphasise.
    I bought a GB SP earlier this year and just got a new iBook the other week. And their overall desing and feeling makes the extra money worthwhile. And that's a former Linux-only user saying this!

    This dual screen thing seemed stupid, but now I understand what they where talking. It's not about a screen but about coping with the lack of GB buttons!!! That's why the bottom one is a touchscreen. And a touchscreen where you can change the writing size and amount of buttons instantly is the next best thing to a mechanical keyboard. IMHO this has all the chances of becoming a neat engineering/solution stunt.
    For my part I can say that I'm sold. I'll definitely check this gadget out when it hits the shelves. I hope it has enough ooomph and controlability to get some neat RTS and FPS games on it. Duke Nukem GBA is neat but not really stunning.

    --
    We suffer more in our imagination than in reality. - Seneca
  23. Re:But why? by Raven42rac · · Score: 2, Interesting

    I am 23 and love my GBA SP. There are oodles of games that are not geared toward 5-12 years olds. I have Final Fantasy Tactics Advance, Breath of Fire II, Tactics Ogre, Phantasy Star, etc. These games are definitely for adults. Especially BoFII, which deals heavily with organised religion. Both Metroids were classics, short, but classics. I have big hands and fingers, and the controls are just fine for me, the shoulder buttons are a little bit of a stretch, but you figure out how to hold it for maximum ease of use pretty quickly. And don't call me Shirley.

    --
    I hate sigs.
  24. Re:But why? by WegianWarrior · · Score: 2, Interesting

    I think you fail to realise that handhelds and consoles are two different marketssegments alltogether.
    Yes, the screen on my GBA is tiny comprared to me 30" WideScreen TV thats hooked up to my PS2. Yes, the graphics kinda sucs compared to the PS2 as well, beeign (roughtly) on the same level as most PC-games from a decade ago. Yes, the whole shebang is in a tiny package, making the controlls akward if you got huge hands.
    BUT I can slip my GBA in my pocket and take it with me on long journey, and the batteries last all the way across the atlantic. Hard to do that with my PS2 and the widescreen tv, right?
    You may not like them or be able to use them for recreation, but that do not mean they are useless. As for the agebracket... well, I'll admidt that my Pokemongame might be aimed (mostly) at kids around 10-12, but I can assure you thats there is plenty of games around that any adult might find fun too.

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
  25. i think you miss the point by bsDaemon · · Score: 0, Troll

    take a look at what Nintendo puts out on their consoles: stuff about Mickey Mouse or Zelda. It's a far cry from GTA: Vice City or Halo.
    Their market is not to people wanting to play Quake. Personally, I think side-scrolling games were great. I'll probably not buy this thing, because i have /important/ things to spend money on. However, if i did it would not be beacuse i want to play Quake. It's a fun game, admittdly, but it's not in Nintendo's market.

    1. Re:i think you miss the point by 13Echo · · Score: 1

      Sure,

      Because Eternal Darkness, Metal Gear Solid TS, Killer 7, and Resident Evil sure do represent Mickey Mouse... That was an abvious troll if I've ever seen one.

    2. Re:i think you miss the point by TechniMyoko · · Score: 1

      You just named every single one of cubes non-kiddy games. Not setting a good example are we?

    3. Re:i think you miss the point by Anonymous Coward · · Score: 0

      No he didn't

    4. Re:i think you miss the point by Kiryat+Malachi · · Score: 1

      I love GTA:VC and all, but I'll take Metroid Prime over 99.99% of the PS2 games in existence any day.

      Kiddie or not, if a game is good, a game is good.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    5. Re:i think you miss the point by Anonymous Coward · · Score: 0

      I think you mean "top exclusive non-kiddy games", because there are tons of non-exclusive or not that great "mature" games on the platform. True, they aren't a reason to buy the system, but they are there. You can't tell me games like Ikaruga, Soul Calibur 2, True Crime, P.N.03, James Bond: Everything or Nothing, Medal of Honor: Iteration No. 2877395 or Bloody Roar are kiddy.
      Oh, and we forgot to mention Metroid Prime in this discussion.

    6. Re:i think you miss the point by Anonymous Coward · · Score: 0

      Why don't you post the picture of you and three of your friends playing Final Fantasy: Chrystal Chronicals.

      Oh yeah. You were talking out of your ass.

  26. Re:But why? by Audigy · · Score: 1

    clearly someone has never picked up a Gameboy Advance SP. :)

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  27. Re:But why? by Zzootnik · · Score: 2, Insightful

    Sorry Guy, but you're not entirely correct there on the age spread... I bought my 30 year old gf one on the GB Advances and installed an afterburner kit in it. Its pretty sweet- she probably plays that more than she watches tv. (For some reason between the computers and the GB, the TV doesn't get much usage...;-)

    I know a lot of college students who also own them. Turns out they're a decent waste of time if you have time to waste. And yes- I also know some 12 year olds who have them.

    They make a LOT of different games for those things... And yes- a lot of em are aimed at the pre-teen crowd, but they also make a lot of classic games too. (I play Joust-)

    --
    Sig currently under construction. Mind the gap....
  28. Re:But why? by RyoShin · · Score: 3, Insightful

    I think I'm still finding it hard to catch that freaking Pikachu.

    Seriously, though, I'm a college student with a full time job at the moment, but I still love my SP dearly. Not just for the abundance of games, but for the compactability and portability. I can play it anywhere. Not that I have a lot of time now, but I still get a chance.

    Sure, the screen is 'tiny' (bigger than most cellphones,) and it can't do amazingly wonderful graphics like the XBox or Gamecube. But, then, if I wanted to play XBox or Gamecube, I'd first of all own one, and then I'd get a portable screen for them and lug them around in a cooler.

    One of the reasons Nintendo's 8-bit hand held stood above the colorful and vibrant competition was price. Price price and more price. That, and it didn't eat batteries like some... battery... eating... monster. Yeah. It's a reason Nintendo survived for some time (N64's pains were not because of price), and a reason they will still survive.

    I mean, yeah. Handhelds are marketed towards the younger demographic. But will a parent be more willing to buy a $150 handheld with N64-like graphics or a $300 handheld with useless features that has PS1-like graphics when the kid doesn't really care?

  29. Really? by gasaraki · · Score: 1

    Some would say the same of Linux.

    1. Re:Really? by Anonymous Coward · · Score: 0

      And they would be right

  30. Hmmm by hartba · · Score: 0

    I wonder how long before someone ports Linux to it and turns it into a webserver?

    Someone has already ported linux to a dead badger - http://www.strangehorizons.com/2004/20040405/badge r.shtml

    --
    60 percent of the time, my comments are right everytime.
  31. Tricky by mrshowtime · · Score: 1

    This is a very interesting gamble for Nintendo. On one hand, the GB advance really does not need a replacement yet. It is still the top selling handheld. With Sony's handheld at/above $200, it clearly is not going to take the market by storm. Most people are either at work, or at home. If I am at home, I have several game systems to choose from, and then I have to screw around on the internet and play games on my pc too. I really am not interested in a console "replacement" for "on the go" gaming.

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
    1. Re:Tricky by lucas+teh+geek · · Score: 0

      Most people are either at work, or at home.
      you forget the hundreds of thousands of people living in large cities who's commute time to and from work can be well over an hour each way

      --
      TIAEAE!
  32. oh shite by Apreche · · Score: 4, Insightful

    It has bluetooth. That means you can connect it to the internet via a bluetooth cell phone. That means you can play game on it against anyone on the internet. That means I can play advance wars with people in cars in CA while I'm in a car in NY. If Nintendo makes a move on that technology they'll be the first to have multiplayer online gaming that is also portable. If they emphasize this feature they will rock the house. Two screens only helps this out. Put the score and the chat on one screen with the action on the other. I'm buying this no matter what, poo poo to all you naysayers.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:oh shite by Anonymous Coward · · Score: 0

      That means I can play advance wars with people in cars in CA while I'm in a car in NY.

      Up until one of you crashes.

    2. Re:oh shite by dasmegabyte · · Score: 2, Insightful

      It has bluetooth. That means you can connect it to the internet via a bluetooth cell phone.

      Slowwwww down there, cowboy. Bluetooth is just a way of connecting devices wirelessly. It does not provide automatic driver support for every wireless device. The Playstation 2 has a USB port on it, but that doesn't mean it can read images off my USB camera or print to my USB printer.

      Personally, I DOUBT Nintendo will have cell-phone gaming for some time, because while BT-enabled cell phones are everywhere in Japan, writing an easy to use dialer system to embed in a gameboy would be a pain in the neck. And that's no what Nintendo does best. What they do best is head-to-head games on a local network. BT for creating wireless local networks is a cool enough idea; we don't need to go bringing cell phones into this. That's for revision 2.

      --
      Hey freaks: now you're ju
    3. Re:oh shite by damiam · · Score: 1
      It does not provide automatic driver support for every wireless device. The Playstation 2 has a USB port on it, but that doesn't mean it can read images off my USB camera or print to my USB printer.

      But the technology is there. PS2 Linux can presumably use that port however you want (I assume, I've never used it). All it takes is software to support it. Universal wireless Internet gaming is so cool that Nintendo would be stupid not to support it, as long as they've already got the hardware in place.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  33. Backward compatibility by tgibbs · · Score: 1

    The article did not mention whether Nintendo plans to continue to maintain backward compatibility in the GameBoy line. This would be a very strong selling point.

    1. Re:Backward compatibility by xmason · · Score: 2, Informative

      Errr, yes it did:

      "DS has separate slots for current Game Boy Advance cartridges and new, smaller DS game cards."

      RTFA, always RTFA.

      --
      I'm not cool enough to have a .sig
    2. Re:Backward compatibility by tgibbs · · Score: 1

      DS has separate slots for current Game Boy Advance cartridges and new, smaller DS game cards

      That wasn't the question. By "backwards compatibility" I mean the entire GameBoy line, not merely GBA.

    3. Re:Backward compatibility by xmason · · Score: 1

      If they're using the same ARM7 CPU that powers the GBA, backwards compatability with the rest of the GameBoy line would be almost certain, since (from what I understand) the Z-80 and GameBoy Color chipset is embedded on the GBA's CPU.

      Of course, they may just be doing the whole thing in emulation, so who knows?

      --
      I'm not cool enough to have a .sig
    4. Re:Backward compatibility by TechniMyoko · · Score: 1

      The article was not a press release by nintendo, I'd prefer to wait for what they say specifically.

    5. Re:Backward compatibility by NanoGator · · Score: 1

      "RTFA, always RTFA. "

      Slashdotted, always Slashdotted. Can't blame people for getting into that habit.

      --
      "Derp de derp."
  34. bad karma day? by curator_thew · · Score: 1


    Is this the day for bad karma ? Both Nintendo and Sony put out new products that, I think, are actually aesthetically backwards design steps.

  35. Dynasty Warriors Announced for DS by lotsofno · · Score: 1

    Koei To Bring Dynasty Warriors To The DS.

    Those of you who've played Dynasty Warriors on the Playstation 2 will know just how useful the map is (much more so than having a screen for Mario Kart's map.). It not only shows you troop movements, but which troops are fighting (losing/winning), where your body guards are, and where key events are occurring. Getting lost is easy considering the huge maps--trying to get anywhere without a horse is frustrating.

  36. PSP looks way more classier by Anonymous Coward · · Score: 0

    I made my choice and its ashame cuase Im a hudge Nintendo fan. I have all there consoles and Gameboys.

    1. Re:PSP looks way more classier by Metroid72 · · Score: 1

      Have you seen the PSP?

    2. Re:PSP looks way more classier by Metroid72 · · Score: 1

      Sweet dude. Thanks for the link.

      It certainly looks impressive, I guess we're in for a very interesting hanheld market battle, with the PSP announced at $150 too. I want one!!!

      Link with pics...

      http://forums.somethingawful.com/showthread.php? s= ecff7e828e6d531444392429794c5a0d&threadid=1043 889

  37. My take on the DS by CokoBWare · · Score: 3, Interesting

    Like most /.ers, I think we've all been following this story about the DS for sometime. I was skeptical at first, but now that I've had the opportunity to see the device, I am really not that overly impressed with the design. It looks like an old Compaq Pocket PC!

    This format just gives game developers opportunities to make more gimmicks into their games. It's a new paradigm, and so the games will fundamentally change to accomodate this. I bet you only 25% of the games that come out in the first year will use those two screens effectively. Let's look at the numbers the other way. That means my estimate is 75% of the games that come out in the first year for the DS will get the dual screen WRONG. It's a new platform, a new paradigm. I hope for the best, but I expect the worst. And I am not even going to shell out any money for this gimmick device.

    I think that if they wanted a shot at attracting an older market, they should have made a screen that was like 4"-5" wide and have built in APIs to split the screen side by side into 2"-2.5" halves. Give gamers the opportunity to see handheld games in a wider format. Maybe use a 16:9 ratio, and give your device half a chance of succeeding outside of Japan...

    Honestly, I smell another Virtual Boy on the horizon...

    1. Re:My take on the DS by American+AC+in+Paris · · Score: 1
      I bet you only 25% of the games that come out in the first year will use those two screens effectively.

      Seeing as less than 25% of all videogames coming out today seem capable of using one screen effectively, this should not come as a huge surprise...

      --

      Obliteracy: Words with explosions

    2. Re:My take on the DS by Stray7Xi · · Score: 2, Interesting

      I disagree. A single double-size screen would not work well with the features they're trying to add. First off since its foldup (which is important to adults since they want something that can look professional) if the screen is on top half its hard to use the touchscreen with stylus. If the screen is on the bottom half the controls are ackward. The big deal isn't the second screen, the big deal is the TOUCHscreen.

      The touchscreen may seem gimmicky but I really like it. I do some homebrew development, and imagine trying to implement a calculator interface on a GBA SP. With the second screen, a virtual keypad can be used. This makes the GBDS better then the SP for tools. But back to games. Games will use it as a gimmick, touchscreen can be used for inventory management, typing names, that kind of thing. Will it improve most games? No, but it makes new types of games possible.

      Most of the people rejecting the idea of a second screen, don't seem to be recognizing that its a touchscreen.

  38. Re:But why? by 13Echo · · Score: 4, Insightful

    At 25, I still enjoy portable games on occasion. The problem is that the GBA's screen is way too small for me, and requires a damn floodlamp to be able to see the screen. The GBA SP fixed the light issue, but I've been waiting until the "Nes version" is released in a month or so.

    I finished playing Golden Sun a few days ago and wanted to transfer my character data to Golden Sun 2, but the silly 6-page password wouldn't work. It takes about 20 minutes to type the thing in. So, I killed two birds with one stone and picked up a Gameboy Player for my Gamecube. Now I can play my games on a 32" screen, and it supported the link cable which allowed me to link Golden Sun to Golden Sun: The Lost Age to transfer my character data.

    Let's just say that I am very happy with my purchase of the GameBoy Advance Player. Graphics are largely on-par with the SNES and Genesis of old. They might be, perhaps, a bit blockier in some respects, since they are games that are designed for a portable, but it's entirely possible that I am just used to flashy 3D graphics these days.

    The graphics aren't the issue though. These recent GBA games are some of the most enjoyable games that are being released on any system. Graphics can't change that. There is something special about the games of the SNES era. They were generally quite fine. A lot of that is lost today, when companies try way to hard to make games as glitzy as possible on game consoles.

    If you base your game buying decisons solely on the quality of the graphics, you are missing out on a lot of great games. It's your loss though, not mine.

  39. Emulation by Jeneaux · · Score: 4, Insightful

    What will happen in 10 or so years when this system dies? Will the games, obviously designed with dual screens in mind, be able to be emulated on any future hardware? Or will the games that appear on this system be lost forever once the system gets superceded!

    1. Re:Emulation by Zigg · · Score: 1

      With a horizontal resolution of 192 pixels, a 640x480 screen will be able to comfortably hold both DS screens. No problem.

    2. Re:Emulation by LDoggg_ · · Score: 1

      I'm sure playing on a PC will be easy enough. The small resoultion can easily be handled with two windows. One takes input from keyboard/joystick only, the other takes input from the mouse.

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
    3. Re:Emulation by Anonymous Coward · · Score: 0

      I have seen a GBA "emulating" a dual screen Game&Watch. It's inefficient use of screen space, but at least it works.
      If I got Iwata right Nintendo is planning on using dual screens and other stuff for their next home console as well, so maybe you'll be able to emulate DS games on that.

    4. Re:Emulation by Anonymous Coward · · Score: 0

      You are sooo god damned stupid, and so are the moderators who got you an "insightful" rating.

    5. Re:Emulation by ndogg · · Score: 1

      It'll be interesting to see how the touch-screen is emulated. It seems everybody is forgetting this important feature.

      --
      // file: mice.h
      #include "frickin_lasers.h"
    6. Re:Emulation by Dwedit · · Score: 1

      Mouse clicks?

  40. Not just 96K by Anonymous Coward · · Score: 0

    That's 96Kb plus the size of DirectX, just slightly more than 4Mb...

  41. Great... by T'hain+Esh+Kelch · · Score: 0

    BLuetooth! Thats gonna spawn some games i predict... A whole new world opens up!

  42. Re:But why? by haRDon · · Score: 1
    These games are definitely for adults. Especially BoFII, which deals heavily with organised religion.


    Am I the only one who read this as BOFH??

    I got my hope up that there was a BOFH game where I got to plug the EtherKiller in...
  43. 2 screens, bluetooth... I see this happening... by plexxer · · Score: 3, Funny


    Guy 1: Hey Mark, when did you start carrying a purse?
    Guy 2: Oh. I bought the new Game Boy. This is the battery.

    --
    The government's moral compass is controlled by GPS.
    In times of crises, they alter it to suit their needs.
    1. Re:2 screens, bluetooth... I see this happening... by Metroid72 · · Score: 1

      What about enabling bluetooth ONLY when a network enabled game is detected? I'd give the hardware manufacturers a little bit more credit.

    2. Re:2 screens, bluetooth... I see this happening... by Zigg · · Score: 1

      That's the PSP you're talking about...

  44. luv@miyamoto by Anonymous Coward · · Score: 0
    "I have not seen the PSP," says Nintendo's Shigeru Miyamoto, creator of the famous Mario, Zelda and Donkey Kong characters. "The screen, I believe, is bigger than a DS screen, and I am sure it will have excellent graphic quality." But, he adds, "the PSP will not be able to display anything that you cannot do on a current system. ... We want to do things that you could not do before. We are looking at the creative end."
    This is why Nintendo will always be on top.
    1. Re:luv@miyamoto by Anonymous Coward · · Score: 0

      Read instead:

      "I have not seen the PSP" says Nintendo's Shigeru Miyamoto, creator of the famous Mario, Zelda and Donkey Kong sequel-farms. "Techically, Sony are going to wipe the floor with us and they'll probably have more and better games as well... Don't worry, though, we'll release an over-priced Mario Kart remake to keep the fanboys happy."

      This is why Nintendo have gotten buried in the "full scale" console wars. If they're not careful, the same problems will sink them now they have serious competition in the handheld department.

  45. Looks exactly as described. by Viewsonic · · Score: 2, Insightful

    Wonder what the original poster was reading? They already said it was a flip open unit with 2 screens that are ontop.

  46. smaller DS game cards. by n0wak · · Score: 1

    Great. I've already lost my Dr. Mario, which was a "big" GB cart; the GBA carts are even smaller, and now we're getting even smaller cards? They're going to make a killing selling new games to people that lose their old ones!

    1. Re: smaller DS game cards. by scot4875 · · Score: 1

      Umm, I'm having trouble mustering any sympathy for you here... I mean, how hard is it to keep track of your games? You know, like, putting things away when you're not using them and stuff?

      --Jeremy

      --
      Jesus was a liberal
  47. Too bad they're two different markets entirely. by Viewsonic · · Score: 2, Insightful
    PSP is being solds as a portable media player that can play games. DS is being billed as a unique two screened strictly games machine. Neither will play the same type of games.

    There will be no 'crushing' because they are not in competition. Sony says they wont compete with the Gameboy line, Nintendo says they wont compete with the portable media player (PSP) line. They're all good.

  48. They still didn't get the GBA right by Wolfier · · Score: 1

    Why isn't it designed to draw power from a GC when they're connected?

    Nintendo doesn't seem to realize that The #1 annoyance of mobile devices is having to take care of batteries. (NO, in this case, a separate power supply is not a solution)

    1. Re:They still didn't get the GBA right by Zigg · · Score: 1

      While I think the drawing-power-from-GC idea is a good one, in reality the GBA SP's LiIon makes that very close to a non-issue.

      Actually, I'm curious if the controller ports even could power a GBA -- I wouldn't be surprised if the answer is "no".

  49. Re:I used to LOVE to play by rabbot · · Score: 1

    This falls right in line with my favorite myth that

    "Machine X is more powerful than machine Y...therefore machine Y sucks"

  50. How did you get modded up? by Viewsonic · · Score: 1

    First, it does play GBA games. If you would have read the article they mention this. Second, it was designed to play entirely different types of games with bluetooth multiplayer in mind. Something two screens is not a gimmick for. Third, Nintendo is not giving Sony any prime spots to take their market share - Sony has said many times before that the PSP is not going to compete in their market, they're going multimedia with the PSP .. PDA, Movies, MP3s etc .. People who strictly want to play games will stick with Gameboys. But guess what, instead on OMG confusion OMG, you have CHOICES.

  51. shoulder buttons by Anonymous Coward · · Score: 0
    ...but... ...where are the shoulder buttons?
    on the shoulder perhaps??
  52. DOS Games... by TrozPoit · · Score: 1

    D'you think this system will be fast enough to run a DOS emulator that can play older games? That'd be sweet.

  53. Game & Watch by Midnight+Thunder · · Score: 1

    Judging by the layout it looks like Nitendo got inspiration from its old 'Game & Watch' game systems. For Nintendo the concept of a dual screen game system is certainly nothing new, though this time you aren't limited to one game. I see it as a fusion of Gambeboy and 'Game and Watch'.

    --
    Jumpstart the tartan drive.
  54. Support old games? by blanks · · Score: 1

    For those who didn't RTFA yes, it has slots for supporting old GBA games.

  55. I like it by chill182 · · Score: 1

    I can see where these two handhelds could coexist. The GBA is small and I can carry it in my pocket anywhere. The DS would be nice for longer trips when I have a backpack or something to carry it in. I'm really looking forward to some N64 ports also.

    1. Re:I like it by mausmalone · · Score: 1

      Keep in mind that those screens are only 3 inches diagonally, so the entire system is about the size of 2 GBA SP's side by side (a little smaller than the original "brick" gameboy).

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
  56. Apple : Desktop :: Nintendo : Console by ganiman · · Score: 4, Interesting

    Apple and Nintendo seem to have fallen into the same hole. Both make excellent and fun to use hardware. Both are very innovative. Both make things we may not like at first, but grow to love. And both share the same competition. Microsoft and Sony are both making products to shut down Apple and Nintendo. I can think a hundred examples where Apple comes up with an idea, and Sony and Microsoft use that idea to make more money than Apple. You can almost say the same for Nintendo.

    Now why don't these two companies merge? Think of the great ideas that would come out of such a merger! The iPod would be even more kick ass because it would have a GBA cartridge slot and you could play games on it (and maybe copy them to the iPod's hard drive?). The next Nintendo console would look so cool that everyone would have to have one, and the Apple guys would be smart enough to make it play DVDs or whatever new media is out at the time (Nintendo foolishly made their game Gamecube discs mini-dvd, so you cannot play movies on it).

    I may not be the first person to think of this, but I feel like it almost doesn't make sense as to why this hasn't happened already.

    --
    geek n performer who performs morbid or disgusting acts, as biting off the head of a live chicken
    1. Re:Apple : Desktop :: Nintendo : Console by hattig · · Score: 2, Interesting

      > Nintendo foolishly made their game Gamecube discs mini-dvd, so you
      > cannot play movies on it

      I love the dinky little Gamecube discs. It sets the Gamecube aside, it says "I'm better than the others". Also it is a small cube that can be stached out of site easily, and isn't embarrassing to have in sight, unlike an XBox or PS2 which are both examples of ugly design.

      Anyway, DVD players cost next to nothing anyway, so in the end this was a smart move by Nintendo.

      Or you could get that Panasonic DVD player with built-in Gamecube. Actually, I think it is a shame that more DVD player manufacturers haven't licenced the Gamecube hardware to make DVD players with extra functionality.

    2. Re:Apple : Desktop :: Nintendo : Console by Anonymous Coward · · Score: 1, Interesting

      It was not because they chose to make it play mini DVDs it's because they didn't want to pay the licensing costs. Instead they licensed the GC hardware to Panasonic so that Panasonic could make a DVD capable cube. SOunds smarter to make money off a product one develops than to pay others.

    3. Re:Apple : Desktop :: Nintendo : Console by sammaffei · · Score: 1

      Mini-discs are harder to pirate. That's the number one reason Nintendo is using them in the GC.

      The adverse affect is that many people weren't buying GameCubes for a long while because games couldn't be easily stolen.

      --

      Political correctness is the newest form of slavery.

    4. Re:Apple : Desktop :: Nintendo : Console by Wildfire+Darkstar · · Score: 2, Insightful

      The other similarity is, of course, that both Apple and Nintendo have a tendency to dig their own graves. Both stick to their own proprietary, tightly controlled hardware, which tends to both alienate developers and drive up costs. Nintendo stuck with the cartridge format after everyone else had abandoned it not because they felt it was inherently superior, but because they had better control over production. Similarly, they went with their weird little mini-DVD format for the GameCube for similar reasons.

      Both also have a history of some bad management decisions: Apple's long slide into near-irrelevance in the early 1990s (finally turned around by the iMac), and Nintendo's flurry of poor decisions towards the end of the SNES's lifespan, delaying the release of the N64, sticking with an unpopular format, alienating their developers, etc. Both also get a lot of credit for "innovation" that is probably not wholly deserved: they do things well, but they borrow/appropriate/steal just as many ideas as their competition does.

      Of course, both maintain a solid core of hardcore, even rabid, fanboys, and both, to their credit, have a solid core of capable first-party programmers and developers, which allows them to survive, to some extent, even with third-party groups shun them. Perhaps most interesting, while both Apple and Nintendo have have lost their once-dominance in their initial markets (personal computers and video game consoles, respectively), both managed to find a degree of salvation in the handheld field, probably (and I'm just speculating here) because their own preferences for tightly-controlled hardware and development is nowadays more suited for handheld electronics like the GBA and the iPod than for larger devices, where there tends to be a traditional push for open standards (within reason).

      None of which is an attack on either company: I quite like both my iPod and my GBA SP, and have a long and generally happy history with products from both. But over the years I've become increasingly convinced that neither seems poised to slip out of their current role as solid and reliable niche player in the market, without a massive change in corporate philosophy. They're likely not going to go away, but they won't be the dominant players they once were.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    5. Re:Apple : Desktop :: Nintendo : Console by hc00jw · · Score: 1

      The similarities go even deeper, my friend!

      Remember that Apple have both the consumer and professional range in both portables and desktops? The iBook vs. the PowerBook, and the iMac vs. the PowerMac (educational desktop not originally intended to have a full place in line up).

      Let's take this way of thinking back to Nintendo's camp. They have the GameBoy Advance SP vs. the Nintendo DS, and the GameCube vs... Hang on a minute, there is a hole in their line-up! Does that mean we are going to get a re-released SNES, or an all singing über-console? Or does the iQue already fit the spot of consumer model here? Consumer machine beginning with an i? Coincidence? I think not!

      (Brought to you via the sacrificing of two mod points well spent...)

    6. Re:Apple : Desktop :: Nintendo : Console by Anonymous Coward · · Score: 0

      Nintendo stuck with the cartridge format after everyone else had abandoned it not because they felt it was inherently superior, but because they had better control over production.

      I think they might have looked at the Sega CD, the Phillips CDi and other CD-based systems of the time and reached the conclusion that the cartridge was superior to the CD. If we keep in mind that the PSX (yes, I know of the PS2 PSX, I don't care) was the first successful CD-based system and it didn't come out before Nintendo had already locked down the specs, their descision was understandable.

    7. Re:Apple : Desktop :: Nintendo : Console by Anonymous Coward · · Score: 0

      Panasonic Q is the thing you're searching for. A Gamecube with a DVD player and really cool design.

      The iQue is just an N64/SNES based device that's fed via downloaded games.

    8. Re:Apple : Desktop :: Nintendo : Console by Anonymous Coward · · Score: 0

      Other manufacturers can't license the GameCube technology for their DVD players. It's part of a deal Nintendo has with Matsushita (makers of Panasonic stuff). If memory serves, Matsushita helped develop the game discs, and might be manufacturing the drives.

      Don't quote me on any of this, since I likely got something wrong. :)

    9. Re:Apple : Desktop :: Nintendo : Console by pilkul · · Score: 1

      You have a point --- both companies have similar philosophies of quality and innovation --- but before suggesting a merger, remember that Nintendo is a Japanese company, and Apple is American. It's not really feasible to execute a merger across such a major cultural rift, and I can't think of any examples personally. Japanese management is notoriously closed to foreigners.

    10. Re:Apple : Desktop :: Nintendo : Console by Wildfire+Darkstar · · Score: 1

      Kind of a specious argument, though. The basic failure of early CD-based consoles was hardly a limitation of the medium: the failure of early CD-ROM based games (and CD-based systems) was, even at the time, attributed to the kind of games being produced: poorly-compressed video adventures, with little real player interaction, etc.

      But the fact remains that some of Nintendo's most loyal developers (including Square, Capcom, and Konami) were actively gunning for, and expecting, a CD-based system, and it was at least partially the fault of Nintendo's decision to back go with their proprietary cartridge format that many of these developers left Nintendo entirely, or started reaching out to other console manufacturers who were more receptive to their wishes.

      Every significant account of Nintendo's internal politics at the time lends credence to the idea that the public line, that Nintendo felt the cartridge was the superior format, was nonsense. Nintendo's decision was borne, more than anything else, out of the fallout from their tangle with, and the bad aftermath of, both Philips and Sony over the abortive SNES CD add-on, and of a purely monetary decision to have a locked-down format.

      The Nintendo 64, thusly, wound up being not only a disaster for Nintendo, that ultimately ceded Nintendo's number one position in the console wars, but one that was fairly easy to predict, and could have been easily prevented had Nintendo not dropped the ball so badly. They soured their relationship with Sony, which lead to the creation of the Playstation as a competitor to, rather than an extension of, Nintendo's own hardware, and further soured their relationships with their own software developers. It's a policy that Nintendo, to some extent, continues to this day, and has been evident in all things from their (since abandoned, IIRC) policy of not allowing third parties to develop for the GBA without also developing for the GameCube, and in the choice of media for the GameCube itself.

      Which, again, is fine. As negative as I sound, there are benefits to Nintendo's positions, since it can allow for tighter quality control and more reliable products. But it's not the kind of policy that makes an industry leader. As long as they continue down that path, they will likely be outmanuevered, in sheer numbers, by their competitors. But, then again, if they can maintain a small but solid core of people who are attracted to Nintendo for these very reasons, then they can most likely find a big enough niche to survive happily in. Again, this is roughly similar to way Apple operates nowadays, and there's not really anything wrong with this approach.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    11. Re:Apple : Desktop :: Nintendo : Console by damiam · · Score: 1

      The GC costs $99. It's not a "pro" model. In fact, "pro" gaming is pretty much an oxymoron, except on PC.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    12. Re:Apple : Desktop :: Nintendo : Console by lucas+teh+geek · · Score: 0

      The adverse affect is that many people weren't buying GameCubes for a long while because games couldn't be easily stolen.
      Hah! When I read "games couldnt easily be stolen" i was thinking "what are you talking about? the things are tiny, they'd be easy to pocket and walk out of a store" then I realised you meant copied. Yes, there is a difference.

      --
      TIAEAE!
  57. Nintendo Vs. Sony?... Nintendo Vs. Nintendo! by lastpub · · Score: 1

    Seems to me that Nintendo's biggest competitor in the handheld game space is themselves. Why not release a system to compete with the GBA at a higher price point?

    --
    My vocabulary is so huge it's enormous. if only I could think of a word bigger than enormous, like huge.
    1. Re:Nintendo Vs. Sony?... Nintendo Vs. Nintendo! by urbaer · · Score: 1

      Isn't this the point though? In the past there's only really been two 'main' handheld systems operating at one time (as far as I can recall). Generally the non Gameboy one has died (even when it had more features than the Gameboy, for instance colour). Now with the SP, DS and PSP there will be three. I also get the impression that Sony Vs Sony is a consideration. Sony seem to be throwing in lots of mobile phone stuff (say MP3's, videos, blah, blah) into the mix. What's this going to do for Ericson? Oh yeah... and then there's Nokia Vs er...

  58. Mario 64 and Waverace 64 by Anonymous Coward · · Score: 0

    It's more powerful than a N64. That's the coolest part of the whole thing. Mario 64 on the go, Waverace 64 on the go, Zelda Ocarina of Time on the go. That's gonna be sweet and I'll be more likely to pay 150 dollars than the 250 or more for the PSP.

  59. Looks like a fake by mahoneyj · · Score: 0, Troll

    If someone posted this already I apologize. There's just too many posts to read. :)

    After looking at that pic for the past hour (not constantly, but off and on) it just looks like a digital mockup of a possible design. There's no Nintendo logo, the black space in the middle looks off, and if those are speaker holes at the bottom, it must be a joke. Perhaps Nintendo leaked a fake pic on purpose to get people talking about how lame the design is, then they'll unveil the real thing and blow our socks off.

  60. Widescreen would be nice by robotoverflow · · Score: 1

    The DS design might have its own upsides, but for me a widescreen GBA SP (GBA SPWS!) would make much more sense. Think about it, It's like the difference between a single widescreen TV and two smaller regular TVs stacked on top of each other. With the DS we can have neat touchscreen menus, maps and all sorts of other wacky crap, but what happens with games that wouldn't really make much use of it? Having a single wide screen might not be as adult and PDA-ish but I'm pretty sure that it could display just as much information as two smaller screens would, plus it would less limit the way said information is displayed. Every game would benefit.

    I guess this means that I have to start crossing my fingers so that rumours of a vanilla gameboy successor will come true.

    --
    % mkdir :
    % ls -dF :
    :/
  61. Re:Game & Watch by The+Original+Yama · · Score: 1

    My thoughts exactly. It looks a lot like the dual-screen version of the Game & Watch.

  62. nice by Tomeck · · Score: 1

    Well, it looks nice and all, but can it run linux? ;)

  63. Re:cunning anti-emulator trick by Anonymous Coward · · Score: 0

    Just use a mouse instead of a stylus. Not that hard to code.

  64. Re:sorry, but by rc27 · · Score: 1

    Just like six buttons, right?

  65. I count 6. by AndyChrist · · Score: 1

    "Over the past 15 years, such companies as Sega, NEC, SNK and most recently cell phone giant Nokia have launched nine competing portable game systems without much success."

    Game Gear, Nomad; Turbo Express; Neo Geo Pocket, Neo Geo Pocket Color; NGage.

    What other systems are they counting here? Or are they just leaving out a few companies? In which case the the only US-released system I can think of, of any note, is the Tiger Game.Com. I suppose the Wonder Swan and Wonder Swan color (no US release, correct?) would bring it to 9, but if we're going to count those three, what about the GP32?

    Am I forgetting anything?

    1. Re:I count 6. by Wescotte · · Score: 1

      You forgot Atari Lynx

    2. Re:I count 6. by Anonymous Coward · · Score: 0

      Gamespy had a "top ten of failed handhelds", so there have to be at least ten.

  66. Not what the rumors suggested? by RevAaron · · Score: 1

    Huh? I don't know what gaming sites Ravi (the poster) was reading, but this thing looks just about like I've seen predicted. Not that there are that many ways to arrange such a thing... Maybe he was reading sites that said it'd come in give iColors rather than just grey?

    Anywho, this is just about how I envisioned it- but maybe with some more curves ala the GBA.

    --

    Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
  67. Yes, games are about class ... and chicks! by Zygote-IC- · · Score: 1

    Yes, because we all know that how a console looks is the most important thing.
    I mean, how can you possibly be expected to play great games on a great system if it doesn't have an uber 31337 blue LED winking all the time?? You can't honestly want to own something that is isn't stainless steel and makes the Quake door opening door everytime you turn it on can you??
    I mean games are one thing, but you can't pull the chix with that thing!
    We all know women just melt at the sight of a good looking gaming system. It's only a matter of time until they come storming into your mom's basement looking for some action!

    1. Re:Yes, games are about class ... and chicks! by Anonymous Coward · · Score: 0

      >stainless steel and makes the Quake door opening door everytime you turn it on

      Imagine a beowulf cluster of those!

  68. Its fake. by Anonymous Coward · · Score: 0

    This picture appeared on a site months ago:

    http://www.gamed.nl/view.php?id=2282

  69. pic is mario kart for GC by igotmybfg · · Score: 1

    for sure

  70. Low-capacity media... again? by Anonymous Coward · · Score: 0

    "DS has separate slots for current Game Boy Advance cartridges and new, smaller DS game cards."

    Here Nintendo goes again. The PSP is supposedly going to use mini-DVDs, and the DS is going to use these new game cards? Just how much space will these cards be able to sport? I'm sure it's not as much as a mini-DVD...

    Nintendo has made this mistake repeatedly. The Nintendo 64 was catridge based when everybody else had moved on to CDs. When everybody had moved on to DVDs, Nintendo makes the GameCube use mini-DVDs (which is probably the most common gripe about the GameCube that I hear). Will they ever learn?

    1. Re:Low-capacity media... again? by Allison+Geode · · Score: 1

      its a portable device. personally, I want my portable devices as small as possible, and with reasonable battery life, and a dvd drive, even if its a "mini" one, will make the thing even bigger.

      on top of that, portable gaming is best when its a sort of "whip out and play" experience: you really want to worry about load times when you're on a 20 minute wait? I certainly don't.

      cartridges are naturally a better medium for portable equipment any way you look at it. if you want a fancier, bigger, and more elaborate gaming experience, can't you just wait till you get home to play that? I can.

  71. GBA sucks...DS sucks...(not a troll, read) by master_p · · Score: 0, Troll

    I purchased by GBA SP full of joy that I would at last be able to play some decent games on the road. But what a big disappointment it was!!! the GBA SP is way too small, the buttons are too small, the screen is too small, and the games quality is that of SuperNes!!! I expected something better than outdated 16-bit graphics. It was a great disappointment.

    Now on to DS: Is Nintendo sure that DS will succeed ? I really doubt it. Why should there be a 2nd screen ? it would not be for the stats, because it would be a problem in fast games (racing, for example) to take your eyes from the main screen. Another camera, perhaps ? but will the 2 simultaneous cameras assist the player ? or will he/she be confused from going back and forth ? players would need very good spatial perception if they are to handle two cameras at the same time.

    Nintendo's double-screen Game&Watch games simply used the 2nd screen for extending the playfield, not for simultaneous action. The DS is something that has never been attempted before, but I smell another Virtual Boy.

    1. Re:GBA sucks...DS sucks...(not a troll, read) by cowscows · · Score: 2, Insightful

      A lot of us find the small size of the GBA SP to be one of its best advantages. As for the games' qualities, if you're talking just graphics, then yes, they're SNES quality. If you're talking gameplay value, well, a big chunk of the games have original NES quality gameplay, because they're almost direct ports. And you know what, that's a great thing, because there were a lot of really great NES games. There's also some excellent SNES ports, as well as plenty of other original games.

      Will two screens be all that useful for a racing game, maybe not. Is a computer mouse the an ideal steering mechanism for a racing game? Not really, but that doesn't mean mice are a bad idea. Just because two screens won't necessarily make everything better doesn't mean they have no value. And also, these two screens are fairly small, so I question how hard it will be to monitor both of them (if the game's interface is designed well, naturally). Sweeping my eyes up and down across both DS screens should take less time than looking across my 19" computer monitor.

      --

      One time I threw a brick at a duck.

    2. Re:GBA sucks...DS sucks...(not a troll, read) by Allison+Geode · · Score: 1

      following your racing example: isn't it nice to have a rear view mirror in your car to see who's pulling up behind you? I think so. a rear-view-mirror-cam as the second screen would work quite well, I'd think.

    3. Re:GBA sucks...DS sucks...(not a troll, read) by Zed2K · · Score: 1

      "GBA SP is way too small, the buttons are too small, the screen is too small, and the games quality is that of SuperNes!!! I expected something better than outdated 16-bit graphics. It was a great disappointment."

      Uhhh...did you not do your research before you bought one? Its not like they aren't everywhere for you to try before you buy. As far as the types of games go, you obviously don't really have a clue as to what you were buying did you?

      Just because a subject says "not a troll please read" doesn't really mean its not a troll post.

    4. Re:GBA sucks...DS sucks...(not a troll, read) by master_p · · Score: 1

      I new Slashdot moderators would not understand me.

      The problem with the small size of the GBA is that I can't easily handle it. My hands are too big for it.

      My problem is not with the gameplay of the SuperNES ports; I recognize that some of the games are good, but you have to face 2 truths:

      1) the small screen makes a big difference in enjoying this gameplay. The graphics are too tiny.

      2) the graphics are outdated beyond belief. After having played Winning Eleven, for example, I just can't accept soccer players with a dozen animations. It hurts my eyes. It was good for 1992, but it ain't no more.

      A mouse does not distract the player from the game. You don't have to take your eyes off the screen to handle the mouse: it becomes intuitive after a while.

    5. Re:GBA sucks...DS sucks...(not a troll, read) by master_p · · Score: 1

      I did not do any research because the GBA was praised by the media as the best solution for portable gaming.

      Of course I had a clue. I like sports games, but Superstar Soccer is not too playable in this small screen. It is fine on the telly, though.

      My post was not a troll, really. I don't think that every opinion that differs from the mainstream one should be modded as troll.

    6. Re:GBA sucks...DS sucks...(not a troll, read) by Anonymous Coward · · Score: 0

      It's not so much that your post was a troll, it's that there are no -1 Stupid or -1 Wrong moderations.

  72. Left handers? by tmbg37 · · Score: 1

    I was looking at the design for the DS and I noticed that there's a big design flaw for me and my tenth of the population. If the stylus is going to be in our left hands, how is a left hander supposed to use the D-Pad that is on the left side?

    --
    This comment was thought up very late at night and does not necessarily reflect my views at a more reasonable hour.
    1. Re:Left handers? by Rallion · · Score: 1

      Heh...sucks. But you can learn. It's not as if you'll actually be writing with it, just gently poking.

    2. Re:Left handers? by Anonymous Coward · · Score: 0

      How is a right handed person supposed to use a stylus and still reach the action buttons to do anything?

      I've never bought into this left/right-handed argument the Atari Lynx started. Is your keyboard right-handed because the letter q is on the left instead of the right? Is your car right-handed because the glove box is on the right side?

      I don't think controllers have a "handedness". That's just the standard layout like qwerty. Any deviation from that will be foreign and uncomfortable to anyone.

  73. A touch screen? by Anonymous Coward · · Score: 0

    Surely, this is to fend off the advancing might of the game.com, the fist (and so far only) Internet-enabled portable gaming unit?

    Anyway, hurrah to Nintendo for catching up with 1996.

  74. Buy one on Ebay... by zorcon · · Score: 1

    Talk about innovative design on behalf of Nintendo....NOT!

    I used to own this hardware...17 years ago...sure it only played Donkey Kong, but there's no denying that the layout/design is identical to the old Nintendo Game & Watch:

    Nintendo Game & Watch on Ebay

  75. Maybe it's just me... by Anonymous Coward · · Score: 0

    ...but I think Nintendo should just design a portable system around the original SNES controller. It's fairly comfortable and quite versatile for its rather simple design. Just widen and thicken it a little and stick a LCD and cartridge slot in it. Fuck the squareness of the DS! The ultimate portable, however, would be incorporated into the PS2 dual analog controller. That is, quite possibly, the best controller ever.

  76. Not a real photo by redune45 · · Score: 1

    This couldn't an image of the real DS.
    Take a look at the D pad, the ends of it all all rounded. Nintendo has had the same classic d-pad design on all of their consoles, it is their signature, I just can't see them changing that.

    --
    redune.com: The World 3.2 Megapixels at a time
  77. Nintendo is protecting their current GBA sales by Leknor · · Score: 1

    If Nintendo said "The DS will replace the GBA" the sales of GBA's would drop to the floor in anticpation of the GBA.

  78. I'm thinking no stylus by swerk · · Score: 1

    For better or worse, precision-wise and fingerprint-wise, I'm thinking the touch screen will be finger/thumb-touched instead of (or in addition to?) pen-touched. Juggling a stylus then putting your thumbs back on the buttons wouldn't be very natural, and if there's one thing Nintendo knows it's intuitive, comfortable controls.

    I don't see any stylus clip on the unit, though I suppose it could be buried in the dark black area or inside the hinges. Plus it would be terribly easy to lose a tiny little pen. Nintendo might be doing their best to start appealing to an older crowd, but they're not going to also start ignoring pokemon-aged kids!

    I'm right-handed, but could easily use either hand to point at stuff. I started out really skeptical about this thing, but warm up to it a little more with each tidbit of news.

  79. Its great, but... by AzraelKans · · Score: 1

    I love the design of the new DS (I dont think every game will keep up with the quality of Mario Kart but still this promises to be a great device) However lets start calling it by its name this is the new GBA it has a 3d card and its backwards compatible. If you think nintendo is going to keep pumping games for the GBA OR is workign in another GBA next year, you have another thing coming.

    That doesnt make the GBA a doorstep theres hundreds of games for it and is considerably cheaper actually (at least for a while) the biggest library of games for the DS is going to be the GBA games available now.

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  80. There's an idea by AvantLegion · · Score: 5, Funny
    A pressure sensitive touch screen - now there's a genius idea.

    "Run faster, damn you! Faster! FASTER!"

    *CRACK*

    Congrats! Nintendo found another way to make you buy their handhelds more than once!

    1. Re:There's an idea by Anonymous Coward · · Score: 0

      Seriously, if you break your screen like that you deserve to have to buy another one.

    2. Re:There's an idea by scot4875 · · Score: 1

      It's still better than Sony's "let's design it so that it breaks shortly out of warranty, under normal usage conditions!" designs.

      --Jeremy

      --
      Jesus was a liberal
    3. Re:There's an idea by AvantLegion · · Score: 1
      Indeed. I like the Microsoft "harder than a rock, heavier than a ton, but durable enough to send around with our troops and a copy of the sim soon to be civilianized as Full Spectrum Warrior" design.

  81. F - A - K - E !! by AvantLegion · · Score: 1
    This image was posted on a Dutch site days ago, along with other mock images.

    1. Re:F - A - K - E !! by Zigg · · Score: 1

      Nope, not buying it. It looks to me like they adopted the new picture for the story icon and therefore it was retroactively applied to the story you posted.

      Especially considering their lead story is about the USA Today picture...

    2. Re:F - A - K - E !! by Anonymous Coward · · Score: 0

      Looks exactly like the ones at the conference Nintendo held today. What's fake about it? Maybe you should keep your skeptical mouth shut next time and then you won't look such an ass.

  82. USA Today by Rallion · · Score: 2, Interesting

    Just want to point out that this was, according to my girlfriend, on the front page of the dead tree version.

    Glad to see the world is finally sorting out its priorities to my satisfaction.

  83. I was hoping for larger screens by Zed2K · · Score: 1

    The only thing that is wrong with the GBA SP is the screen size. I wish it were a little larger and it would be perfect. It looks like the DS isn't going to have any larger of a screen either which is unfortunate.

  84. Single screen can't fold by KalvinB · · Score: 1

    and it's also cheaper. You wouldn't be paying $150 a pop if they used a 640x240 resolution screen. If they had gone with a single screen they would have had to manufacture a non standard screen resolution LCD panel and games would have had to support it. If they had put the screens side by side there would be an unavoidable and annoying dark slice between the two. You'd be constantly distracted by the action on one screen while you're trying to pay attention to the other. If the game tried to be wide screen, you'd have that annoying slice. The system would also need to be taller than it is.

    As it is, it makes sense, you can glance down to see various information and back up to keep playing.

    It could definitly be used as a gimmic but it has far more potential than that since it's also a touch screen.

    Also, since they have two video screens, it would be really nice if they had two video outs so you could attach 3D glasses to it. There will no doubt be games that support a camera that can follow the player so you can have on screen looking in front of you and the other, looking behind.

    A video in would be nice to be able to hook up a portable DVD player to it. Or any other device like a TV tuner or VCR.

    Ben

  85. Screenshot is a 3D game by KalvinB · · Score: 1

    If you looked at the image in the article you can see the screen is sporting a 3D racing game.

    So yes, it does have 3D capabilities and "more powerful than the N64" does mean it will be able to support any game that the N64 could handle and then a bit more.

    Each GameBoy release is intended to be as good as the previous console. The GBC got the GameBoy up to NES quality, the GBA got it up to SNES quality and now the DS will get it up to N64 quality. This allows Nintendo to rerelease their old classics again for the portable system and get some more cash out of them.

    Considering that the GameCube is practically portable already it wouldn't be much of a surprise if they next major GB release in a few years was as powerful as the GameCube.

    Ben

    1. Re:Screenshot is a 3D game by Anonymous Coward · · Score: 0

      The game on the screen(s) is Mario Kart: Double Dash, and it's not really running on the DS. It was photoshopped in. There will most likely be a Mario Kart game on the DS, but this ain't it. For one thing, the viewpoint of the race is from in front of the kart and slightly to the side, which means it likely isn't a gameplay shot. However, if it's the demo, why are the standings and map being displayed on the lower screen?

      Want more proof? Look at the bottom edge, towards the right side of the lower screen. The power LED isn't on. It can't be running a game without power, can it?

    2. Re:Screenshot is a 3D game by EpsCylonB · · Score: 1

      Each GameBoy release is intended to be as good as the previous console. The GBC got the GameBoy up to NES quality, the GBA got it up to SNES quality and now the DS will get it up to N64 quality. This allows Nintendo to rerelease their old classics again for the portable system and get some more cash out of them.

      Considering that the GameCube is practically portable already it wouldn't be much of a surprise if they next major GB release in a few years was as powerful as the GameCube.


      However the jury is still out on portable 3D games, the GBA does have 3D capabilities however the games that have been most succesful are the 2D ones.

      In fact the DS is if anything, a recognition of the fact that you can't just port mario 64 to a handheld the size of the GBA, it just wouldn't be very playable.

  86. HOLD IT The picture looks FAKE by AzraelKans · · Score: 1
    I havent noticed but if you check the picture carefully you will notice.

    The LCD screen is not lighting the base (I doubt they forgot about backlitting again) so the screen could be in fact in fact turned off.

    The perspective of the top LCD screen is slightly moved if you look at it carefully you will notice is an screenshot plastered on top.

    Both screens are slightly pixelated on the sides.

    Theres a lot of wasted space on the sides of the TOP lcd screen if you notice the GBA design they used all the space they could on the top is unlikely they didnt noticed that. (unless the speakers are there.)

    The image is too small is unlikely a press announcement will be followed by an image of such low resolution.

    Look at it again. it looks like a medium quality 3d rendered image with 2 screenshots plastered on top.

    Maybe the image is a prototype render, definetily is not a real picture.

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    1. Re:HOLD IT The picture looks FAKE by whodunnit · · Score: 1

      the same picture is on nintendo's home page.. so i'd say it's not fake

  87. Obfuscation by StarKruzr · · Score: 1

    I would *hope* the programmers are smart enough to figure out that you can't get good gameplay by requiring players to swap control systems in the middle of fast action.

    Come on. 'Fess up. That was a really, really, REALLY lame example.

    --

    +++ATH0
  88. G4 Cube = Gamecube by Hackie_Chan · · Score: 1

    I said this when the Gamecube was announced. It has the IBM PPC chip in it, just like the Macs. It has the ATI nVidia GFX-card in it, just like the Macs. Both had cube form factors. Ironic, isn't it?

    --

    What's so bad about being lazy? What if there was a war and nobody showed up?
  89. Re:But why? by Anonymous Coward · · Score: 0

    Actually, with all the SNES/PSX ports, I would say the GBA is aimed equally at the 18-25 crowd who remember playing classic SNES/PSX games and have a lot of time to kill on planes/trains/busses/at work/in class. Also, many gamers care more about gameplay than flashy graphics. I play first person shooters on my computer, and I don't play sports titles, so the Xbox really doesn't have much to offer me. The PS2 has some standard sequels I can waste time on, and the GameCube has some fun multiplayer games, but when it comes to games I'll play over and over again, I'll take Metroid: Zero Mission and Link to the Past over Metroid Prime and Wind Waker any day. They may be graphically inferior, but for me they're a lot more fun.

  90. Yup by swat_r2 · · Score: 1

    http://www.evilavatar.com/modules.php?op=modload&n ame=News&file=article&sid=4253&mode=thread&order=0 &thold=0

  91. except, it doens't play N64 games by Tezkah · · Score: 0

    Its simply has two processors to power two screens, so its going to be more or less the same as the as the GBA (one processor/screen combo is exactly like the GBA), so don't expect N64 graphics (I know that they have a GameCube screenshot in the mockup... but think about it...)

    Think a slightly more powerful GBA, not a portable N64

  92. Have you ever seen a Game boy? by SmallFurryCreature · · Score: 1
    Or a gba? Nice game machines but they look like cheap bits of plastic. They are toys fun toys but they also look like toys. They are not 3000 dollar laptops. They don't have to be sleek. They have to cheap, cheerfull and robust. So far my gba has survived rather well being carried around in my pocket.

    Other have tried with devices far better and with excellent looks, hell anything looks good to the game boy, and all have failed totally. Looks don't matter.

    The only thing I find odd about this device is the size of the top screen. Wouldn't there be space for a slightly larger screen? Add maybe 10-20 dollars to the price tag and give peoples eye a break.

    The old GBA stood alone but this one is going to be compared the PSP and who likes a small a screen.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  93. Gamespy - more pics by dfj225 · · Score: 1

    Gamespy just released an article detailing a hands-on with DS. You can check it out here. Also, it seems like every freaking video game website on the net is slow as anything. In fact, Nintendo's own website appears to be down. Ouch! I wish I could find some free videos of today's press conferences, since I am too cheap to pay for accounts to video game websites.

    --
    SIGFAULT
  94. hmm. we'll see... by compro01 · · Score: 1

    first thing, judging from this, i don't like square shape. i personally found the GBA SP a PITA to control for my big mitts. though this might be big enough. the GBA SP was too damn small and closely packed for me.

    second thing. they are jetisoning the classic gameboy games from this unless an addapter is release (it better be or i'm gonna be pissed as i have a BIG collection of GB and GBC games and i don't really wanna carry round a GBA and this new one)

    the bluetooth addition is something i have been waiting years for. no more damn gamelink cable!

    the power should be plently and they will be able to bring out some of the best games that were made for da N64. Smash bros. in my pocket! fun, especully with multiplayer!

    we'll see...

    --
    upon the advice of my lawyer, i have no sig at this time
  95. Hands on by Zangief · · Score: 1

    Gamespot has an article about the Nintendo DS, and the reporter actually played on prototypes.

    After reading it, I am really excited about it. But playing WarioWare on it arises a serious question...how durable will be he ouch screen?

  96. My first thought on seeing this thing... by Ykant · · Score: 1

    My brain instantly said, "Update Punch-Out!!!". Such fond memories of that game and it's stacked screens.

    --
    Spelling, grammar, punctuation? We need something that checks logic.
  97. It's on the website homepage as well by Webapprentice · · Score: 1

    http://www.usatoday.com/

  98. BIG screenshots and renderings by mduckworth · · Score: 2, Informative

    Hey guys, I can't find this posted anywhere, but this is *good stuff*, DS Screenshots and renderings. Enjoy.

  99. Ok heres all the dirty details by AzraelKans · · Score: 1
    I was all into the DS until I read the article at gamespy My entire anticipation and thrill for a 3d wi-fi connected gameboy came to a dramatic stop when I read the sentence: WarioWare DS -- Wow! If you thought the simple micro-games in WarioWare for GBA or GCN were a hoot No, I didnt.

    WarioWare. In one game you had to keep rubbing the screen as if you were applying charcoal on paper to reveal an image. One quickie had four objects on screen that required you to draw a line between the matching pairs. Another had you drawing a line between a boy and a girl to bring them together.
    Ýes it also took ten full minutes for someone to code each of those games, for some reason Im not terribly excited to rub out the touch screen with those.
    OK Im not a Warioware fan, so I thought I should check the rest of the launch titles:

    Super Mario 64 X 4 -- This four-player game showed off both the wireless and dual-screen facets of the system.
    Now couldnt at least changed the title ? Mario 64? x4? the scheme finally was revealed the GBA played a bunch of re-releases from SNES now the DS is set for re-releases from N64!!! (and not even the best ones like mario,banjo and conker)

    Metroid Prime: Hunter -- From a technical standpoint, this was the most impressive DS title I saw. This first-person shooter looked incredible. Off the top of my head, I can't think of a Nintendo 64 FPS that looked as good as this game.
    Hmm now I have to admit this one sounds yummy, after all the reason why I have my gba is because of metroid prime, if I get convinced to get a DS any day it will probably because of this one (wheres the castlevanias too?) however could the reviewer be a bit less obvious about the n64 nature of the DS?

    Oh yeah and the rest:

    Pac-Pix (pacman)

    Pac 'n Roll (pacman)

    Air Hockey(!)
    If that amazing list didnt got your heart pounding with excitement! is because no human could care for any of those! the following should interest you a bit more! (I like to use exclamation marks and say wow! for no immediate reason!):
    I also got to play demos featuring Sonic, Square characters, Yu-Gi-Oh!, Gundam, Pikachu, and Bomberman. They weren't as memorable as some of the others

    Oh man! now that's a memorable moment! the guy at gamespy who literally gets payed to talk wonders about this games prefered not to talk about the later! WOW! now that should give you a small hint at what sort of masterpieces they must be! WOW!

    In resume:
    there you have it: the DS is basically a portable N64 with wireless networking a stylus (which is EXTREMELY used in wario ware) a touch screen and is going to cost around $150 we still dont know what is final name would be but it wont be "DS".

    The launch library is 95% crap and theres not even a mario 64 at sight, however is GBA compatible and some of its launch titles like mario kart (although Mario dash would been much better), warioware (featuring a bunch of games made during lunch break) and metroid look like a lot of fun specially in 4 player wireless connection. Not even the reviewer wanted to talk about the others. (and he is a guy who got excited about rubbing the back of wario with a stylus)

    Theres no info about battery consumption and considering nintendo likes to cut corners and they are too quiet about it chances are it will really, really suck. So prepare to play a lot while connected to a power outlet, or carry around a battery charger everywhere.

    In my own personal humble opinnion? portable N64 vs portable PS2? sorry nintendo you just lost a costumer. But thats just me, a lot of nintendo fans will be really happy with this one.

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  100. Voice recognition and 1GB card by yochin · · Score: 1

    DS article

    According to the above referenced article the new DS also has Voice recognition and its DS card can hold almost a Gigabyte of information. I noticed that this wasn't really referenced in the USA Today Article.

  101. NOT pressure sensitive. by Anonymous Coward · · Score: 0

    "Sonic's rate of speed was dependent upon how fast you could move the stylus (or your finger) back and forth across the bottom screen."