All Macrovision-protected music CDs I have put in my computer played (and ripped) fine under Linux. Meanwhile my Windows-using friend could only play them with the crappy software included on the disc, and could not rip them at all (they appeared as corrupted).
Nice try Tommi. Your brain-damaged DRM you love so much doesn't even block anything under Linux.
Apple has probably patched up the parts that made OS X vulnerable to the "run on any machine" hacks, but it's pretty silly to claim the binary breakage was part of it. They just haven't secured the ABI, that's all. Afterall, they do use a pre-release fork of GCC 4.x (which, BTW, was a bad idea if you ask me). And I'm not even talking about the C++ ABI, which seems to break everytime one of the GCC devs sneezes.
What happens when there's a minor update to the software? Do you have to send them back the dongle every single time? That copy-protection sounds like it's tightly coupled with the software's binary code, and even small changes to the binary would break its compatibility with the dongle.
Anyway, it's another good example of companies wasting money on copy protection schemes. Money they could have kept so they could MAKE THEIR SOFTWARE AFFORDABLE SO MERE MORTALS DON'T HAVE TO PIRATE IT. But hey, whatever floats their boat.
Yeah, though OpenGL on Windows has always been crippled to some extent on Windows.
For example, there is no way to change resolutions or switch to windowed/fullscreen without losing the entire context. It's a well known limitation of WGL. Of course, Direct3D has no such problem...
Also, out-of-the-box video drivers never include OpenGL support, and basically everyone but nVidia and ATI ships worthless OpenGL support with their drivers anyway.
.NET will never become fully platform agnostic because it's controlled by Microsoft. Don't get fooled by the fact that the MIL is an ISO standard, that's just a nice cover. The critical aspect of.NET (and C#) is its APIs, and Microsoft made sure to pollute it with their proprietary stuff so they will always have the upper hand, on a technical AND legal level.
I'm loyal to nVidia (at least in their video cards, not so much in their motherboards) but I wouldn't say their Linux video drivers are at the same level as their Windows drivers. For example, I'm still waiting for proper TV-in support (no, RivaTV doesn't count, it's an awful hack that will never work properly).
Hah, I remember that. The USB support in Windows 95 OSR2.1 was completely worthless. Basically it was just drivers for the USB host. There wasn't even a HID driver, and no hardware manufacturer bothered to write 95-compatible drivers for their USB hardware.
After all Apple has something more important right now to sue... if you know what I mean. Hey speaking of which Safari works great for browsing slashdot on my PC.
I'm tired of hearing this. Listen clearly: A CONSOLE DOES NOT REPLACE A PC FOR GAMING.
There are many types of games that can't be properly implemented on a console, just as there are other types that would do poorly on a PC.
PCs and consoles are two very different beasts, with different input interfaces, different screens, different capabilities. Please stop saying PCs are obsolete for gaming, it's not true and will most likely never be.
So basically you're saying people should buy a second computer (and keep the other one around) just so they can use OS X, and wonder why they don't do it?
Yes, and Windows users all pay for their software.
Moron.
All Macrovision-protected music CDs I have put in my computer played (and ripped) fine under Linux. Meanwhile my Windows-using friend could only play them with the crappy software included on the disc, and could not rip them at all (they appeared as corrupted).
Nice try Tommi. Your brain-damaged DRM you love so much doesn't even block anything under Linux.
"The 'wasd' layout for directions came much later, around the time of first-person shooters. I don't remember whether it was Doom or Quake."
None of them. It was a bit later, with Half-Life, that the WASD layout was popularized. Nowadays basically any FPS defaults to it for movement keys.
Apple has probably patched up the parts that made OS X vulnerable to the "run on any machine" hacks, but it's pretty silly to claim the binary breakage was part of it. They just haven't secured the ABI, that's all. Afterall, they do use a pre-release fork of GCC 4.x (which, BTW, was a bad idea if you ask me). And I'm not even talking about the C++ ABI, which seems to break everytime one of the GCC devs sneezes.
What happens when there's a minor update to the software? Do you have to send them back the dongle every single time? That copy-protection sounds like it's tightly coupled with the software's binary code, and even small changes to the binary would break its compatibility with the dongle.
Anyway, it's another good example of companies wasting money on copy protection schemes. Money they could have kept so they could MAKE THEIR SOFTWARE AFFORDABLE SO MERE MORTALS DON'T HAVE TO PIRATE IT. But hey, whatever floats their boat.
Don't give them ideas!
ThinkPad Nipple? No silly, the de facto name is ThinkPad Clitoris.
It still doesn't show up for me (and yes I've looked evey sub-section under My products). But the link provided by the original poster works.
Many thanks. I did all of their (really overcomplicated) registration process, yet I don't see any download link on the "CD downloads" page.
Yeah, though OpenGL on Windows has always been crippled to some extent on Windows.
For example, there is no way to change resolutions or switch to windowed/fullscreen without losing the entire context. It's a well known limitation of WGL. Of course, Direct3D has no such problem...
Also, out-of-the-box video drivers never include OpenGL support, and basically everyone but nVidia and ATI ships worthless OpenGL support with their drivers anyway.
Arcades in the USA are dead, but guess what, there are other countries than the USA.
.NET will never become fully platform agnostic because it's controlled by Microsoft. Don't get fooled by the fact that the MIL is an ISO standard, that's just a nice cover. The critical aspect of .NET (and C#) is its APIs, and Microsoft made sure to pollute it with their proprietary stuff so they will always have the upper hand, on a technical AND legal level.
...who's a bit sad that the Dreamcast port is not included?
Activision is only their publisher (since Quake 2, IIRC). They don't own them.
I'm loyal to nVidia (at least in their video cards, not so much in their motherboards) but I wouldn't say their Linux video drivers are at the same level as their Windows drivers. For example, I'm still waiting for proper TV-in support (no, RivaTV doesn't count, it's an awful hack that will never work properly).
"nvidia has nothing that compares to FireGL"
Say that again? What about Quattro??
Does anyone know where I can buy the old "Quake Trilogy" package that contained Quake, Quake II and Quake III Arena? (And can ship to Canada)
Give the Linux port a sound backend that doesn't suck.
Sorry, it already runs Windows.
Hah, I remember that. The USB support in Windows 95 OSR2.1 was completely worthless. Basically it was just drivers for the USB host. There wasn't even a HID driver, and no hardware manufacturer bothered to write 95-compatible drivers for their USB hardware.
After all Apple has something more important right now to sue... if you know what I mean. Hey speaking of which Safari works great for browsing slashdot on my PC.
No, they're not. XNU's driver structure is in IOKit, an embedded-C++ driver hierarchy made by Apple that is nothing like FreeBSD has.
I'm tired of hearing this. Listen clearly: A CONSOLE DOES NOT REPLACE A PC FOR GAMING.
There are many types of games that can't be properly implemented on a console, just as there are other types that would do poorly on a PC.
PCs and consoles are two very different beasts, with different input interfaces, different screens, different capabilities. Please stop saying PCs are obsolete for gaming, it's not true and will most likely never be.
Carmack doesn't develop on a Mac. He does most of its coding in Microsoft Visual Studio.
So basically you're saying people should buy a second computer (and keep the other one around) just so they can use OS X, and wonder why they don't do it?
Here's your high cost of entry.