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LGP Opens Beta Test for X2

zborgerd writes "Linux Game Publishing has announced the opening of their beta test for X2: The Threat. X2 was featured on Slashdot last month in LGP's mystery game contest. Linux gamers can apply for the beta at LGP's beta testing site. Per their usual policy, everyone who pre-orders the game from one of their resellers is automatically qualified to enter the beta test. X2: The Threat is Egosoft's epic space simulation that is often said to be greatly influenced by the the classic games of the Elite series. A third game in the series, X3: Reunion, will soon be available for Windows (and hopefully Linux and OS X as well, if the X2 ports attract a reasonable number of fans on these platforms)."

120 comments

  1. What technologies do these games use? by CyricZ · · Score: 1, Insightful

    Do they use OpenGL, SDL, ClanLib, etc.?

    Also, do they use GCC as their main compiler, or do they use Intel's ICC, or some other compiler that may generate better code than GCC? If they are using ICC, how are they dealing with the problem of ICC generating code that may be suboptimal when running on AMD chips?

    --
    Cyric Zndovzny at your service.
    1. Re:What technologies do these games use? by biryokumaru · · Score: 2, Informative

      Cyric, if you wanted an Elite rip-off (which is truly high praise, as Elite is great =]) that was actually open source (and good to boot!) try:

      Vegastrike

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    2. Re:What technologies do these games use? by footissimo · · Score: 3, Informative

      ..or Oolite as long as you don't use Windows.

      Its quite good!

    3. Re:What technologies do these games use? by Anonymous Coward · · Score: 0, Troll

      More importantly, will users actually want to pay for something on Linux? Most Linux users have been trained to believe everything should just fall into their laps for free.

    4. Re:What technologies do these games use? by michaelsimms · · Score: 4, Interesting

      Technologies. We are porting the Direct3D to OpenGL, we use SDL for some things, GCC is the compiler. ffmpeg for video, openAL for audio.

      --

      Tux Games. Your complete source for native Linux games.
    5. Re:What technologies do these games use? by IntergalacticWalrus · · Score: 0, Troll

      Yes, and Windows users all pay for their software.

      Moron.

    6. Re:What technologies do these games use? by Anonymous Coward · · Score: 1

      Ah, and the point is sidestepped with a quick jab at Windows users, who, as a matter of fact, DO pay for games more than Linux users would. Heard of World of Warcraft? Half-Life 2? Sims 2?

      It must suck to have no response other than to call someone a name.

    7. Re:What technologies do these games use? by Alioth · · Score: 3, Informative

      No! If you want an open source Elite rip-off, try Oolite. Available for OS X and Linux. See my sig!

    8. Re:What technologies do these games use? by Rxke · · Score: 1

      Oh, but it does run under Windows, only the current release is in Beta stage, some wrinkles to be ironed out.

      sfunny, originally an OSX game, ported to Linux/GNUStep and that port working as a basis for the Windows port. Oftentimes it's the other way round,, heehee...

    9. Re:What technologies do these games use? by IntergalacticWalrus · · Score: 1

      These games are all Windows-only, so I don't see your point.

    10. Re:What technologies do these games use? by buffer-overflowed · · Score: 1

      WoW is out for OSX as well. It is not... as you say... windows-only.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    11. Re:What technologies do these games use? by utnow · · Score: 1

      haha. wow. At least when Windows users aren't paying for their software, they're willing to admit that they're ripping someone off. And I'd say more games are bought for Windows than linux. nice try tho! keep up the good work! 3

    12. Re:What technologies do these games use? by michaelsimms · · Score: 2, Interesting

      Many Linux users pay for what they are supposed to. Many dont, however.

      This is a VERY VERY hypocritical position. How many of the Linux users that illegally copy games are the same ones that rabidly defend the GPL? Probably a lot. And lets examine that. They get offended when people break the GPL because those people have broken the license the software was released under, and get all upset that their work which was done for free is being used in a way it shouldnt.
      Hold on, thats exactly what happens when people take our games and give them away for free.
      Our games arent trying to lock people into our products, we dont force people to use them or try and stifle competition. Quite the opposite, weve tried on several occasions to support open source projects and to even give assistance to competing companies, to try and increase choice and competition. We arent evil. I believe in open source and open standards. I have YET to see an open source game that even comes close to the level of closed source games. We play on a level playing field where you can only win by being better.

      The fact is that if people keep on *stealing* our games by copying them and never paying for them, then Im going to decide that its just not worth my spending 14 hours a day working on this kind of thing for what is effectively a negative salary (I put far more money into the companies than I take out). And then when nobody is making games for Linux any more, then people can't complain that a) the games are all old, b) the games cost too much, c) the games should be open not closed source - or whatever - because there wont BE any games.

      Sorry, rant over, I just get tired of people who do nothing but complain and do nothing to help the situation (not aimed at anyone in this thread, its just where it finally dumped from brain to keyboard). I'll take genuine complaints from people that have put their money where theie mouth is (there are a few but not many). Ive dumped over $200,000 of my personal money into Linux gaming - thats my level of dedication to getting games to Linux. But I cant stand it when people stand on the sideline complaining that they could do better, and then go back to dual booting and playing all their games on their xbox.

      --

      Tux Games. Your complete source for native Linux games.
  2. Choose a better game? by EvilMonkeySlayer · · Score: 4, Interesting

    Couldn't they have chosen something easier to port? And a bit more recent?

    The X series (iirc, I could be wrong) uses Direct 3D, porting it would be quite difficult. Surely porting a game that uses OpenGL would at least give the programmers a bit less trouble in porting?

    On a different note, I've yet to see any Elite clone equal the greatness that is the Elite trilogy. Here's hoping for the ever elusive Elite 4 that David Braben has been working on since the dawn of time to appear, if at all.

    1. Re:Choose a better game? by JediLow · · Score: 2, Informative

      I wouldn't really compare X2 to Elite or Privateer... the combat in the game (though I'm sure they've patched it by now) resulted in a contest to see which ship would blow up when you rammed it (the AI would always try to ram you instead of actually fighting)... and the game itself was more of a management type (you can build factories, have extra ships that are remote controlled, etc)...

    2. Re:Choose a better game? by foo12 · · Score: 1

      I can't speak for the Windows version, but the MacOS X version of X2 uses OpenGL.

    3. Re:Choose a better game? by imsabbel · · Score: 0, Flamebait

      Otoh, it is an established fact that elite 2&3 sucked beyond believe.

      Just because they are new a few years old doesnt make them better per default....

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    4. Re:Choose a better game? by michaelsimms · · Score: 5, Informative
      Couldn't they have chosen something easier to port? And a bit more recent?

      OK, Soomething easier to port, maybe, but we pick the games we port carefully with regard to what people want. X2 is widely regarded as the best space game of all time, and IF it sells well for Linux, you can look to see X3 soon too.

      As for more recent. *sighs* Well, sure, send me $100,000 and I'll get the license to port any recent game you like. Or, alternatively, we will port games that are realistic to port to linux.

      Also X2 isnt exactly old, it has been out for 18 months. X3 is yet to be released for Windows.

      The X series (iirc, I could be wrong) uses Direct 3D, porting it would be quite difficult. Surely porting a game that uses OpenGL would at least give the programmers a bit less trouble in porting?

      Sure it would, but just because a game is easy to port doesnt make it any good. We pick games that are GOOD, not easy. If I wanted easy, Id be making games for consoles and driving a ferrari right now. As it is, I make games for Linux and catch a bus, cos I want Linux to have the best games it can. It means more work to get them out there, but its worth it. Easy and non-direct3d, well, pretty much all windows 3d games now use direct3d except for games by id, and they are covered for Linux versions. So that leaves 2D windows games. I hear there is yet another tetris clone for windows, but you know what, I really dont think Im going to waste my time having my company port that game to linux.

      On a different note, I've yet to see any Elite clone equal the greatness that is the Elite trilogy. Here's hoping for the ever elusive Elite 4 that David Braben has been working on since the dawn of time to appear, if at all.

      Well, speaking as someone that played elite from 2 months after its initial release on its first platform (the BBC micro) for 6 solid months, I can tell you, X2 is the first game I have seen in the genre that passes Elite. It is better in every aspect. I loved Elite, I really did. X2 beats it. For those Elite die-hards, there is even a small in-game homage to elite in X2. The control to activate the SETA time compression system, is J. It does exactly the same as the old Elite J Jump did.

      --

      Tux Games. Your complete source for native Linux games.
    5. Re:Choose a better game? by Anonymous Coward · · Score: 0

      From what I understand, things are going very well and the 3D engine is already working under OpenGL.

    6. Re:Choose a better game? by Anonymous Coward · · Score: 0

      If I wanted easy, Id be making games for consoles

      Isn't that just a touch elitist?

      Pun not intended...

    7. Re:Choose a better game? by gl4ss · · Score: 1

      that's the right attitude.
      X2 is an excellent game and should be known better.
      the amount of time one can waste with it is just awesome, even if you're just into building bases and trading.

      when freelancer came out I was mildly pissed, because it had been hyped to be everything I wanted from a space sim(which pretty much would be frontier first encounters), only with the difference that freelancer was short, the world small and constrained and the game sucked ass. then along came X2 and was everything a space sim should be(imho).

      (I'm still a bit pissed for missing X)

      --
      world was created 5 seconds before this post as it is.
    8. Re:Choose a better game? by fistfullast33l · · Score: 1

      X2 is definitely an awesome space sim, but it has a weak story. Freelancer is a semi-decent space sim that had a great story but horrible replay value. I still have yet to play the X2 campaign and have logged some 200 hours in the game. It's such an awesome environment. The capitol ships and space stations make the game what it is. Scale is everything in a space sim.

      However, the economy model of X2 was a little lacking. Once the trader modification was released, the whole purpose of owning a space station was moot. There was no reason to set up your own space stations because the traders could easily earn you a whole lot of money overnight. The other thing was that the enemy skill wasn't balanced well. I purchased a capitol ship and loaded it up with escort fighters. After leaving it alone overnight for like 7 hours, the fighters were all destroyed by the enemy but the capitol ship had nary a scratch.

      The moddability and the mod community around the game was excellent. The scripting language is very flexible. The graphics were awesome. The flight model and the ship choice rocked. I think it definitely is the best series available right now for space sim fans. If they fix those issues above it'll become one of the classic series of all time.

    9. Re:Choose a better game? by orkysoft · · Score: 2, Interesting

      Don't be pissed for missing X: Beyond the Frontier. It's got submarine physics, not spaceship physics, i.e. you can turn around, and your velocity turns with you. Totally ridiculous. Also, those graphical backdrops of huge planets and stuff just looked fake. It looked like I was flying in badly simulated space and those giant matte paintings supposed to be far-off scenery were floating close by.

      Luckily I didn't waste too much money on it, but it's still a waste, since I put it away not long after purchasing it.

      And for the record, I also bought Elite II, over ten years ago, and Elite III, about ten years ago, and I played those games a lot, because they were very very good, even though they, especially Elite III, had some bugs.

      I wasn't impressed at all with X: Beyond the Frontier, so I'm not expecting X2 too be any good either. Am I very wrong here?

      --

      I suffer from attention surplus disorder.
    10. Re:Choose a better game? by KDR_11k · · Score: 1

      The AI only tried to ram me when I had much weaker shields, enemies that wouldn't survive the collision dodged before they hit me. Isn't that a valid method? If you're bigger, run 'em over?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Choose a better game? by KDR_11k · · Score: 1

      X had simplified physics but the rotational inertia already pissed off enough people, I'd wager they'd have lost a lot of sales had they implemented true space physics because true space physics are too hard to handle and things like docking would have been impossible. By the way, I don't seem to remember Elite having space physics, either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Choose a better game? by ishark · · Score: 1

      Also X2 isnt exactly old, it has been out for 18 months. X3 is yet to be released for Windows.

      It's true that X2 is a long-lived game. The scripting ability it contains provides a lot of expansion, and the community has put out a lot of mods. Still, 18 months is a long time in videogame terms. From my point of view: I was interested in the game and already bought the Windows version. It's still installed, but I have not been playing it for months...... This is the main problem with linux porting: people who are interested usually already have the game for windows, and by the time the linux port comes out they have moved on to some other game. I'll probably buy X2/linux to support LGP, but this kind of shopping is not a market you can really target.

    13. Re:Choose a better game? by michaelsimms · · Score: 2, Insightful
      I know what you are saying, and I agree in many ways. However there is really nothing we can do about it.

      There ARE scenarios that will allow this to change.

      1) Enough Linux users start buying the games that we can show sales numbers that make game makers NEED to get Linux versions.
      2) Someone comes along and offers LGP $20 million, which is about the amount we figure would allow us to force the market more mainstream.
      3) Enough people stop dual-booting that they only buy linux versions of games.

      None of that is going to happen any time soon. So yes, I do understand your point, and I appreciate your willingness to make the purchase, but, until things change, we're fighting a very steeply uphill battle.

      As a side note, I wont confirm anything about X3, but - there is likely to be a strong link between how X2 sells to if we do X3 also. THATS a brand new game!

      --

      Tux Games. Your complete source for native Linux games.
    14. Re:Choose a better game? by Fweeky · · Score: 1

      Elite II (Frontier) had pretty realistic physics; I think it's a shame more games didn't try to run with that, and come up with novel/fun ways of dealing with the huge scales involved, instead of copping out with small environments and mysterious drag keeping everything within a few hundred m/s.

    15. Re:Choose a better game? by Alioth · · Score: 1

      Have you tried Oolite yet? See my sig below. It's a complete homage to the original Elite, it's easy to expand (and plenty of expansion packs are already available, missions, ships etc.) and still getting new development. Runs on OS X and Linux (and we could do with some help on the Windows port since that's struggling a bit). It's one of those few games that is available for Mac and Linux *before* Windows!

    16. Re:Choose a better game? by Pablo+El+Vagabundo · · Score: 1

      I just bougth X2 for windows 3 weeks ago.

      I have been playing it and it is totall cool. But i was hoping that X2 would have our universe with the solar systems that I know now.

      Still it is a cracker of the game.. Very open ended. There are a few niggly bits.

      I would like to compare the windows and Linux versions. It would be interesting.

      All the best. I hope X3 comes out on linux..

      Pablo

    17. Re:Choose a better game? by Anonymous Coward · · Score: 0

      I got this free with my graphics card. Also got the crack for the protection. However, I will also buy the linux version. And I hope like heck X3 is ported.

      I suspect X3 will be XP/Vista only, so there will be no opportunity for buying it.

      Cheers

    18. Re:Choose a better game? by Domini · · Score: 1

      Hehe...

      I played Elite on my 64, BBC, Amiga and PC... only got to "Dangerous" status. I also played Freelancer to death.

      But all of the above pales in comparrison to "X2 : The Threat".

      Screw "recent"... this only matters for multiplayer games... where you at least want to play along with your win32 friends while the game "lasts"

      No, single player games can be ported long after the original and still be good.

      IMHO X2 is all that Elite ever should have been. Perhaps it does not have the sorta-randomly generated star maps Elite had, but at least it was well thought out and tweakable to it's very core.

      It is all Elite was and much more. Own a whole squadron of fighters and 'program' them to do tasks, like protect your main battle cruiser (which you are in) and you can even own trading stations/mines/shipyards and play around on markets...

      tsk, tsk.

      I advise all you Linux guys to give this game a try... it's truly impressive.

    19. Re:Choose a better game? by Domini · · Score: 1

      Hmm.. not the vcersion I had.

      But then at least you can alter the AI to suit your needs. (Lotsa AI replacement modules to be found to do all sorta menial tasks.)

      Then again, I liked the combat of Elite I more than any of the others... perhaps that is because it was the most unrealistic of them all?

      I would ram people if I had a stronger shield...

    20. Re:Choose a better game? by EvilMonkeySlayer · · Score: 1

      Well, speaking as someone that played elite from 2 months after its initial release on its first platform (the BBC micro) for 6 solid months, I can tell you, X2 is the first game I have seen in the genre that passes Elite. It is better in every aspect. I loved Elite, I really did. X2 beats it. For those Elite die-hards, there is even a small in-game homage to elite in X2. The control to activate the SETA time compression system, is J. It does exactly the same as the old Elite J Jump did.

      Yep, it's better than the original Elite.

      However, (sorry if I get a bit flamebaitish here) i've yet to see a game equal Elite 2 or 3 in features or the come back and play it later factor.

      This is coming from someone who bought X:BTF, X-Tension and X2. (also Elite (BBC Micro & Amiga), 2 (A500, CD32 & PC versions) and 3)

      And here's the slightly trollish bit, nothing i've seen in X3 (from previews etc) thus far has really changed from X2. Sure, the graphics have improved. But I was really aching for a proper galaxy with planets you could land on etc.

      Otherwise, good luck on the port. Sorry for being Mr. Negative.

    21. Re:Choose a better game? by KDR_11k · · Score: 1

      Considering that Elite 2 and 3 were rather unpopular with the general audience while Elite 1 is still seen as one of the best games in the genre, copying features from Elite 2 might not be that good an idea.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    22. Re:Choose a better game? by Warpedcow · · Score: 1
      Also X2 isnt exactly old, it has been out for 18 months.


      Actually, according to 3D Gamers, X2 was released in the US in Nov 2003, so that would make it 23 months old, almost 2 years.
      --
      moo
    23. Re:Choose a better game? by StormReaver · · Score: 1

      Although I had good experiences ordering a couple games from LGP, I had one bad experience which has me on the fence now. I pre-ordered Gorky 17 in February of 2004, saw no updates for over a year, assumed the project was dead, and wanted either a refund or a different game. When I pre-order something, I assume it is at least nearing completion. If I had thought otherwise, I would not have pre-ordered.

      When I emailed Tux Games with this request, I was given the run-around about a bad employee, and a story about flooding. Gorky 17 is (as of 5 minutes ago) listed with no projected release date, and has had no updates on its project page since shortly after I pre-ordered. What do I need to do to either get a refund or a different game? I think 18 months between ordering and expecting to receive a product is being patient enough.

    24. Re:Choose a better game? by oc255 · · Score: 1

      Well it's based on Elite but also heavily influenced by Privateer (which was awesome). I really can't wait for X3 to be out. If it goes multi-platform great. The idea of an open-ended space exploration and trading game really sounds nice.

      I just miss Tradewars, the BBS game. :D

    25. Re:Choose a better game? by orkysoft · · Score: 1

      I call it Intelligent Deceleration!

      --

      I suffer from attention surplus disorder.
    26. Re:Choose a better game? by Pluvius · · Score: 1

      I have been playing it and it is totall cool. But i was hoping that X2 would have our universe with the solar systems that I know now.

      The story makes it pretty clear that the X Universe is cut off from local space, but the reason why X3 is subtitled "Reunion" is because in it the Argon will rediscover their true homeworld, Earth. There's also speculation that one of the sectors in the X Universe is actually Alpha Centauri (since the jumpgates aren't limited by Einsteinian physics, the sectors in the X Universe don't have to be anywhere near each other; some of them might be close to us, while others might be in other galaxies).

      Rob

    27. Re:Choose a better game? by Fweeky · · Score: 1

      Right, that's why I said "come up with novel/fun ways of dealing with the scales involved", not "copy Elite II, it was the best game evar!!11!12".

  3. Using DirectX from Wine? by CyricZ · · Score: 1

    Do you think that they may be using the DirectX capabilities of Wine to ease the port?

    If so, can you comment on the stability of such code? I have found Wine to work fabulously for some code, but for other code it struggles greatly.

    --
    Cyric Zndovzny at your service.
    1. Re:Using DirectX from Wine? by narfbot · · Score: 2, Informative

      Sadly, for Direct3D, it would be a struggle to port and work right. Don't worry, though, we're working on it. =)

    2. Re:Using DirectX from Wine? by michaelsimms · · Score: 4, Interesting

      Not at all, we use purely ourown code, and libraries such as OpenGL and SDL. If you follow our company history you will see that I am very very much against any kind of emulation of Windows software on Linux for many reasons I am not going to go into here cos Id be ranting on on this thread for pages (google for my reasons, they are findable, if you are rerally interested).

      --

      Tux Games. Your complete source for native Linux games.
    3. Re:Using DirectX from Wine? by narfbot · · Score: 1

      Even though I support wine, I think you've chosen the right route. I think there is no point of buying a "linux port" that is technichally no different the the windows version. Therefore, since I use linux, I prefer a real linux port. Hope for much success for you guys. =)

    4. Re:Using DirectX from Wine? by ishark · · Score: 1

      Can you give me an idea of how complex (in man-months) is porting a game like X2 to linux? I'm curious by nature :) and I've asked on the Egosoft forums, but without much success.

    5. Re:Using DirectX from Wine? by michaelsimms · · Score: 2, Informative

      It can vary by game.

      Majesty was about 12 man months
      X2 has been about 10 man months so far and more work to do before its released.

      These are months of long hours and working weekends.

      --

      Tux Games. Your complete source for native Linux games.
  4. Wow by FlipSideXp · · Score: 1, Interesting

    These games just look awesom, I cant believe I haven't heard of them before. I wasted so much time playing Elite in my youth and still think it is one of the greatest games ever. I loved the idea of endless flying/trading/pirating in a huge universe with endless possibilities, all that on a 64k commodore. Amazing times!! If these games are anything as good as the screenshots, I think my free time will be used up for the next few months. Anyone have played these gems yet?

    1. Re:Wow by sporadic · · Score: 3, Interesting

      Yup, it's a really great game. I needed a Space-themed RPG fix after EA took Earth & Beyond offline, and X2 was it. I've always enjoyed the genre (played the original Elite on my Apple IIe) and X2 in the tradition of enjoyable games like Privateer 1/2, and the WC franchise to a certain extent. I'm looking forward to X3 and I hope I get to beta X2 on Linux, should be fun. Hope this helps.

    2. Re:Wow by FlipSideXp · · Score: 0

      for sure it help, thanks. Now Im droooling and cant wait to get my hands on the game!!

    3. Re:Wow by Anonymous Coward · · Score: 0

      This is probably somewhat off-topic, but anyone knows any opensource elite-like game ? I've been checking the usual places (freshmeat, happypenguin) for quite some time, but haven't found much so far. Thanks for any info.

    4. Re:Wow by Anonymous Coward · · Score: 0

      Try out oolite, it's close to the original feeling. Open and expandable...

    5. Re:Wow by Jugalator · · Score: 1

      Yes, I like the X games too, although I wish they had a broader vision with the game than now, with a lot of base/fleet building and economy focus. The open nature of the X games still allows "lonely pirate" role playing, but you can't say they've put too much focus on alternative gaming styles IMHO. For the explorers, there's for example no planets to land on. Planets are purely background scenery, unlike in Elite, which I found awesome to be able to land on planets of your choice, even if they didn't have spaceports, just for fun. :-)

      I hear planet interaction may not be coming in X3 either, so I really have my hopes for X3 finally getting Egosoft satisfied with the economy aspect, so they can move on and take their game from being mostly an economy simulator to a true classic in a sequel or expansion.

      --
      Beware: In C++, your friends can see your privates!
    6. Re:Wow by michaelsimms · · Score: 1

      Thanks. It is always good to get some positive feedback from people. Normally when we announce a game we get so many people complaining and moaning that they hate our choice and why couldnt we pick newer/better/shinier games, that it gets a bit offputting sometimes. Seeing the people that ARE looking forwards to the games we put a LOT of effort into is always a nice change that we really do appreciate. I hope you enjoy it. If you like the genre, and from what you say you do, then you will love it, its completely addictive!

      --

      Tux Games. Your complete source for native Linux games.
    7. Re:Wow by Loonacy · · Score: 1

      I tried the links of all the US resellers on the order page, but couldn't find a single one with X2. Where do you go to preorder this game?

    8. Re:Wow by zborgerd · · Score: 1

      Tuxgames ships to the USA. I normally buy my Linux games from them.

    9. Re:Wow by Smauler · · Score: 1

      I've played X2 : The Threat for hours and hours and hours on end, one of the most addictive games I've ever played. Be warned though, you will need a semi-decent computer to have it run well... though I guess mine is old and crap and still runs it ok most of the time (Athlon 2100+, ti4200). It is pretty processor intensive, especially later on. This is because each ship in the universe is actually doing something, rather than created only when you see them. Space stations cease to function without the required goods, they all need ships to supply them, etc.

      There are 2 main problems with the game : 1) The storyline. Not a huge problem for me, I don't like being locked in, but it wasn't implemented too well. Also, the cut scenes are diabolical, they really are poor. But since they're pretty rare anyway, that's not a biggie. 2) Parts of the economy. In the original game, by far the most profitable stations to buy are solar power plants. They're also one of the cheapest to buy. You can spend tens of millions buying a gamma PPC plant, and it will produce less profit than your Solar power plant you bought for a few hundred thousand. Fortunately, there are mods out there... I use Burianek's version 3 economy mod, which balances up things a lot.

      Anyway, definately worth getting, and since it's pretty old now, it should be pretty cheap some places. One of my top 5 games of all time, btw.

    10. Re:Wow by Anonymous Coward · · Score: 0

      I agree with you on the story line, but the economy in X2 is really quite balanced (without using any mods). Solar power plants are fine at the beginning, when there are enough crystal fabs to supply them. However, after some time you've to build your own crystal fabs, which need food, silicon und energy themself. Food and silicon aren't unlimited either, so you end up building second-tier food factories and silicon mines. Food factories need raw food (like meat for Cahoona burgers) and energy, silicon mines need asteroids and energy. Because asteroids cannot be found everywhere and because raw food is not available is the necessary quantaties, you'll end up with a complete production chain in the end, which is quite expensive and eats up half the output of your solar power plant.

      It is therefore much more efficient to fill the gaps in the market, where you can do that, without installing alot of supplemental factories. Usually the combination of first-tier and second-tier food factories prove to be quite lucrative, if there is enough energy around.

      Speaking of weapon fabs like the Gamma PPC plant: You usually don't build them to make money, but to equip your own fleet of carriers and destroyers. After you've got 150+ fabs and money is rolling in fast, the whole galaxy is unable to produce as much high-tech equippment as you'd need to equip the ships you can afford then.

      Please also have a look at the Egosoft forums, where details of X2's economy system have been discussed in detail. It's far from perfect when it comes to realism, but it's ultimately balanced regarding gameplay.

  5. Available for PPC Linux? by CyricZ · · Score: 0

    Will it be available for PPC systems running Linux? If they're targetting PPC Mac OS X and Intel Linux, then it is quite likely that PPC Linux could be supported as well. But are they actually offering such binary releases for sale?

    --
    Cyric Zndovzny at your service.
    1. Re:Available for PPC Linux? by michaelsimms · · Score: 3, Informative

      Im afraid not, only x86. There are a few reasons for this. Partially because of the size of the market (sorry PPC guys, we will do a port when we can but this one would be a LOT of extra time to get it available for you all and the numbers in this case just dont work). and also for the state of 3D hardware accelleration for linux ppc is in most cases just not up to the job.
      We'd love to, but not this time. Sorry.

      --

      Tux Games. Your complete source for native Linux games.
    2. Re:Available for PPC Linux? by Anonymous Coward · · Score: 0

      This goes a bit OT, but I wondered what exactly, apart from direct rendering, gives problems in porting things to linux ppc. I mean, C compiles everywhere, and since there is port for Mac I assume nothing really uses lots of assembly. There are lots of proprietary linux programs that do not run on ppc, while it seems so trivial to me to type `make` on a ppc box.

      DRI only worked on radeons 9200 until recently. But with the reverse enginering done recently we now have it for newer radeons as well. I recently tried it on a new ibook and it is getting there. Well, too bad, I probably would have ordered it if it would run on my ibook, but since I'm out of x86 for a while now the game is not really useful to me:(

    3. Re:Available for PPC Linux? by michaelsimms · · Score: 2, Interesting

      its a fair question. Now, Ive never done any of the PPC building so no flames if I make some slight errors, but these are some of the things my dev team have mentioned to me:

      1) The GL drivers for PPC are rubbish for the most part
      2) endianness issues. The way data is handled internally breaks
      3) build environment issues. The right combination of static libraries to work on all systems.
      4) random unexpected quirks between systems

      Also there is the fact that we only have a single G3 imac in the company, so we couldnt test a 3d ppc game even if we wanted to, and really, for the level of return we'd get for porting to ppc, it wouldnt even cover buying a new mac to test it on, let alone pay for the developer time. Sorry.

      --

      Tux Games. Your complete source for native Linux games.
    4. Re:Available for PPC Linux? by Anonymous Coward · · Score: 0

      Thanks for the reply!
      I think then that it all boils down to the "testing" issue. Someone in the company has to actually test it on ppc, and that costs money, perhaps more than it is worth.

      My comments on the 4 points raised:
      1) this argument only goes for closed source drivers, which unfortunately, are so popular now. DRI drivers are the same for all arches (well, ok, you do have the occasional arch specific bug, but that is not different from your hardware specific bug).

      2) Yes, however, a good programmer should code endian safe code. As the above runs on mac as well, i don't think there are big endian (pun not intended) issues. In addition, for a game it should not be necessary to be so close to the hardware to have to cope with endianness. Look at some of the ppc distros, most rpms (or debs or whatever) are just auto-rebuild for ppc, and they work. (Ok, there is the occasional bug, which I then fix).

      3) well, I think if you use a certain set on a x86 distro, you can also use it on the ppc flavor of that same distro. All libs are the same, just rebuilded for ppc.

      4) well, yes, like differences between all other hardware. The advantage of ppc is actually that there are only a few systems. So only a small set of hardware.

      I understand that things need to be tested (thats what i do for all free packages of our distro, and it can be a lot of work). And this costs money, probably more than can be earned unless you have one of your devs working on a powerbook anyway.

    5. Re:Available for PPC Linux? by michaelsimms · · Score: 1

      1) The GL drivers for PPC are rubbish for the most part
      1) this argument only goes for closed source drivers, which unfortunately, are so popular now. DRI drivers are the same for all arches (well, ok, you do have the occasional arch specific bug, but that is not different from your hardware specific bug).


      Agreed, but the closed source drivers are the only ones cutting it. There is no way anyone using open sourced drivers will be able to get a reasonable speed out of them with their current state. I have to admit I dont know why, open source does great in so many things but seems unable to produce really good 3d drivers.

      2) endianness issues. The way data is handled internally breaks
      2) Yes, however, a good programmer should code endian safe code. As the above runs on mac as well, i don't think there are big endian (pun not intended) issues. In addition, for a game it should not be necessary to be so close to the hardware to have to cope with endianness. Look at some of the ppc distros, most rpms (or debs or whatever) are just auto-rebuild for ppc, and they work. (Ok, there is the occasional bug, which I then fix).

      Remember though we are poirting not coding from scratch. And even the best coders will make endian mistakes in a million line program unless it is developed for both at the same time. And most endian issues are straightforwards, but some of them can be impossible to find taking many weeks of hunting for one line of bug.

      3) build environment issues. The right combination of static libraries to work on all systems.
      3) well, I think if you use a certain set on a x86 distro, you can also use it on the ppc flavor of that same distro. All libs are the same, just rebuilded for ppc.

      Ahh for that kind of easy life. No, binary distribution to work on as many systems as possible is a nightmare. We've been trying for the last few weeks to find a gibc 2.2 environment that works on modern systems except the one its built on. No luck. Things like pthreads, ouch they are just whole wolds of pain.

      4) random unexpected quirks between systems
      4) well, yes, like differences between all other hardware. The advantage of ppc is actually that there are only a few systems. So only a small set of hardware.

      Agreed. That is a good thing, not helpful enough to help *enough* but still, good.

      --

      Tux Games. Your complete source for native Linux games.
  6. Loki ported DirectX games without problem. by CyricZ · · Score: 1, Interesting

    Loki ported SimCity 3000, which uses DirectX under Windows if I'm not mistaken, to Linux a while back. The Linux release of SimCity 3000 played just as well, if not better, than the Windows release. No stability problems of any sort.

    So while perhaps not a fun task porting from DirectX to SDL and OpenGL (or some other non-DirectX graphics platform), it is more than possible.

    --
    Cyric Zndovzny at your service.
    1. Re:Loki ported DirectX games without problem. by EvilMonkeySlayer · · Score: 1

      But surely it's a lot easier to port a game that uses non-3d API's than 3d ones? (like Direct3D & OpenGL)
      I could be wrong but isn't a 3D API significantly more complex than something like DirectDraw?

      I mean, it's one thing to port stuff like the interface API's and basic bitmap drawing stuff and a whole new ballgame with a 3D API?

      Note: I know bugger all about 3D API's, I do not pretend to know anything about them.

    2. Re:Loki ported DirectX games without problem. by qbwiz · · Score: 1

      If the original game uses OpenGL, then it's a lot easier to port than a game that uses a 2D api. OpenGL is crossplatform, while most 2D api's are not.

      --
      Ewige Blumenkraft.
    3. Re:Loki ported DirectX games without problem. by Forbman · · Score: 1

      SMAC (Sid Meier's Alpha Centauri) ported well, too. Runs much faster in Linux than in Windows.

    4. Re:Loki ported DirectX games without problem. by Prophet+of+Nixon · · Score: 1

      SMAC runs slowly on something? I used to play that fine on an awful K6-2 laptop with a 2MB video card. In Windows. At the same speed as on a good modern computer.

  7. Elite type game by Anonymous Coward · · Score: 5, Informative

    Oolite is another free Elite type game. They have OSX, Windows and Linux versions.

    1. Re:Elite type game by FLAGGR · · Score: 2, Interesting

      It says Tiger compatible, but does it retain 10.3 compatibility? I hope so, it looks neat.

    2. Re:Elite type game by Anonymous Coward · · Score: 0

      Yes it does. It even plays quite smoothly on fairly low specced Macs. 10.2 compatibility has been problematic for the later releases, despite Giles trying hard to keep it working, i think it's not 'officially' supported anymore, though.

    3. Re:Elite type game by Alioth · · Score: 3, Informative

      Runs on 10.2.8 and upwards. The Linux version runs on most Linux distros trouble free.

    4. Re:Elite type game by strider44 · · Score: 1

      how bout VegaStrike?

    5. Re:Elite type game by Anonymous Coward · · Score: 0

      and with the winter coming on, it's also really useful for handwashing your girlfriend's fuzzy sweaters.

    6. Re:Elite type game by murgh · · Score: 1

      yeah. Oolite is the business.

    7. Re:Elite type game by vrai · · Score: 1

      You utter bastard! This is clearly a modern version of Archimedes Elite, the best version of the best game ever. I had plans for this weekend! Now I'm going to have to play this until either my fingertips or eyes start bleeding.

  8. Performance? by Anonymous Coward · · Score: 0

    Having experience dealing with WineX/Cedega on Linux, I can say that performance is definatley sub-obtimal. Did they take the time to port it correctly, or did they use the easy route and use an intermediary library to convert graphics/other functions?

    1. Re:Performance? by michaelsimms · · Score: 4, Interesting

      We always take the time to port properly. Often that can mean it takes a lot longer than we would like to do a port, however, we never take shortcuts.

      --

      Tux Games. Your complete source for native Linux games.
  9. Good to see a port, but... by Jugalator · · Score: 2, Insightful

    It's pretty sad to see beta testing opening now on X2, when X3: Reunion's beta is wrapping up for the release candidates to start getting rolled out these days. X2 was released two years ago, and X3 both has hugely improved graphics and vastly redesigned sectors (much larger, with distancing and scale to feel more right), dynamic economy, and AI. Egosoft have a much larger team making X3 compared to X2 as well.

    I wish there'd be a way for Egosoft to work more closely with LGP in the future so we don't get this huge lag between the ports and Windows releases, in case Egosoft don't want to work on the port(s) themselves.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:Good to see a port, but... by michaelsimms · · Score: 4, Informative

      While Im not saying anything official here, but it would be a logical assumption that if X2 for Linux does well, X3 will follow some time in the early part of next year.
      Of course, Im only the CEO of the company doing the ports, so I may not have all the information, but taking an informed guess, Id say that thats the likely path.
      {:-)

      --

      Tux Games. Your complete source for native Linux games.
    2. Re:Good to see a port, but... by strider44 · · Score: 1

      I guess I'll just have to buy it then! Unfortunately your web site isn't loading very well for some unknown reason at the moment so I'll order later.

    3. Re:Good to see a port, but... by Anonymous Coward · · Score: 0

      There is some slight problem with this.

      I think you are doing an absolutely great thing, porting stuff to Linux (and I am totally agreeing on the port rather than emulate thing). But if the game is good (and X2 was great) I will buy it when it comes out. X3 is already on my buy-list. If it comes out 6-12 months later for Linux, I will have bought the game already.

      I couldn't and didn't want to talk down your achievments in any way, but in terms of business model, if many people think like me (and it seems like a rational thought not to wait for a game one likes for an extended period of time to support an admittedly great movement) then this might mean lots of lost money. Wouldn't it be possible to get closer ties to the manufacturers and co-release?

    4. Re:Good to see a port, but... by michaelsimms · · Score: 1

      Wouldn't it be possible to get closer ties to the manufacturers and co-release?

      Yes, but unfortunately not always the easiest thing in the world to do. We're working on it, but its an uphill struggle. Our core market always has been and always will be, the people that dont dual-boot. Not that there is anything wrong in dual-booting, its just that, as things stand, we cannot get up to simultaneous releases because we dont have the resources in most cases. As such, we aim our games at people that havent got Windows, so the games ARE new. I know we lose a lot of business always releasing after the windows version (trust me I know, I cry myself to sleep over it many a night), but we cant do more than we can, and we just keep on that uphill struggle to the nirvana of simultaneous release {:-)

      --

      Tux Games. Your complete source for native Linux games.
  10. freelancer by Eric604 · · Score: 1

    How does this compare to freelancer from MS?

    1. Re:freelancer by Suddenly_Dead · · Score: 1

      Freelancer is overly simplistic, while X2 is overly complex (the UI is a pain for instance). Combat is dull in both.

      I'm looking forward to trying X3, but there's no Linux 3 for that yet.

    2. Re:freelancer by CaptnMArk · · Score: 2, Interesting

      I tried X2 once but the controls we really strange. Not to mention that my favorite requirement -- mouse control Wing Commander style wasn't supported.

      I wonder how much of it they fixed since and how much could be done in the linux port. I'd buy the game instantly if it had properly working mouse control and working F1 key to get the list of keybindings.

  11. Re:I love X2 by ShyGuy91284 · · Score: 1

    Well I'm glad to see I'm not the only one that thought this was X-Men based. Maybe I'll give it a try sometime how since I know it's not just a movie-based game..

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  12. Just what we need! by Just-some-person · · Score: 0

    Hooray! More proprietary software!

  13. the X series by FLAGGR · · Score: 1

    I loved the original X-BTF (beyond the frontier). Got it for 1.99$ used at EB. Best use of a toonie (Canadian and proud of it) ever. I had just finished playing Tachyon, some novalogic game (it was good too, fun multiplayer) and the drop in graphics was a huge turn off at first, and the poor voices (with no subtitles) of the taladi took a long time to get used to.

    After playing for a few hours, the game had this awsome sense of immersion. It felt like a real, living breathing huge ass universe. You could see the seams around the sky-box of space, where the "stars" were (the textures were poorly done, so you knew you were flying around in a huge ass box) even though, as someone who programs games as a hobby, alot of its flaws were painfully obvious, for some reason it still felt perfect. All the space stations were large distances apart, even though the diffrence between large empty space and small empty space is none existant in computer graphics, it still felt amazing. Even though it was basically flying your ship from one end to another docking with stations and finding the best deal on energy cells and reselling them to someone else, it was great. You could manually dock with stations, not that big of a deal, especially after you got the autodock enhancement, but it made it feel authentic, no stupid crappily done cutscenes. The aliens simply didn't take your shit, you could fire a few shots at an aliens ship/station, but if you were in their territory it didnt take long until they ordered you dead, and unless your in the later parts of the game, it wouldnt take long to die. Even though the AI was shit - the bad dudes would try and ram you - it almost made sense (since they were robots) and it was easy enough to avoid fights.

    X2 was good, Whereas XBTF took a long time to get into story (which fizzled out eventually and left you back to your trading and empire building, which I personally got bored of) X2 starts with the story, feels more linear, and not quite as big a universe, but much much much better looking. Maybe it does get better (in the scale sense) later in the game, i didnt get far until I switched off windows and couldn't play it, but it was still a great game, I recomend both to anyone wanted an unusual game that doesn't just rehash old ideas (well, I've never played Elite etc so I guess I'm bias, but still its an unexplored genre)

    1. Re:the X series by michaelsimms · · Score: 2, Informative
      After playing for a few hours, the game had this awsome sense of immersion.


      Yup, it does doesnt it {:-)
      It felt like a real, living breathing huge ass universe. You could see the seams around the sky-box of space, where the "stars" were (the textures were poorly done, so you knew you were flying around in a huge ass box)


      Skybox issues were fixed, it looks better now. In fact all the bugs you mentioned were fixed in patches. The Linux version is based on the source for the latest patch and so shouldnt inherit the bugs. Also, we hope to fix some of the remaining issues to make the linux version even better than the windows version.


      X2 starts with the story, feels more linear, and not quite as big a universe, but much much much better looking. Maybe it does get better (in the scale sense)


      Yes, it does, the X2 universe is HUGE compared to the X1 universe. I forget the exact number but something like 3 times as many sectors. more ships, and yeah, the graphics are stunning.

      --

      Tux Games. Your complete source for native Linux games.
  14. Yeah, but... by onwardknave · · Score: 0

    does it run on Windows?
    *ducks*

  15. It's good to know... by Tim+Browse · · Score: 2, Funny

    ...that even in the far future, they still haven't solved the textiles problems that cause women's clothes to shrink for no adequately explained reason.

    I'm guessing she's got that gun because she's going back to the boutique to get a refund.

    1. Re:It's good to know... by Dr_Barnowl · · Score: 2, Funny
      The skimpy clothes are a valid combat tactic. Think about it ; you're coming up against professional mercs, a profession dominated by high-testosterone macho guys. Personal body armour isn't worth crap versus a headshot anyway, so you may as well be agile and mobile and have the advantage that any red-blooded male catching a first glimpse of you is going to take a small pause while he fights the rapid downflow of blood from his brain to his tackle.

      Yes, you heard it here first. In the future, the most deadly mercenaries will be the gay ones.

      "That leather and fuck-me boots combo is soooo last season." *kapow* "Bitch!"

  16. System Requirements by CaptainPinko · · Score: 1

    Since I couldn't find any information on X2 website I looked on GameSpot and found these requirements. I'm assuming the Linux verison will be comparable.

    --
    Your CPU is not doing anything else, at least do something.
    1. Re:System Requirements by Smauler · · Score: 1

      Those system requirements will be _bare_ minimum. With my system (Atlon 2100+, ti4200, 1gb RAM), the benchmarks are good at low detail. I think I averaged 90fps or so at 16bit colour, 1024*768, all AA & effects off. However, in game, especially later on when things get more complex, I get nowhere near that number. In a busy system, with lots of traffic, I get nasty 5fps spikes quite a lot. I also got an average of 30fps or so on the benchmark with everything on full. X2 is also more processor intensive than most games... you can make it pretty in the small scale, but it's still got to figure out everything else that is going on in the universe. Saying all this, some claim to run it on close to min specs Celeron ok... depends what you mean by ok.

    2. Re:System Requirements by michaelsimms · · Score: 2, Informative

      Yes, what you say is correct. What we aim for right now is for it to run at an acceptable speed - with game options turned down (no bumpmaps or shadows), on a 1GHz processor with a 64MB Geforce 4 class graphics card. We may not meet that goal, but we are trying.

      --

      Tux Games. Your complete source for native Linux games.
  17. Re:Looks cool, but... by Anonymous Coward · · Score: 0

    Derivative... Dx(x^2) = 2x
    Booo

  18. Starforce by dannixon · · Score: 1

    Although I checked out the windows release of X2 when it was new, and thought it looked awesome, I refused to buy it because it contained Starforce. Starforce is a particularly insidious copy protection tool that installs device drivers without the user's consent or knowledge. Read about it here http://www.glop.org/starforce/. My question is, will this Linux port contain similar garbage?

    1. Re:Starforce by michaelsimms · · Score: 1

      No.

      There is a chance it will contain a copy protection system, one that we wrote purselves because we need to do SOMETHING to stop piracy that is really hurting our company, but the copy projection does not install drivers or anything else. It isnt evil, just something to try and stop people from ripping the bottom out of our revenue - which really cant afford that any more.

      --

      Tux Games. Your complete source for native Linux games.
    2. Re:Starforce by Craig+Ringer · · Score: 1

      I read that list, thinking "Surely nobody could use something that dodgy?". Well, boy was I wrong - I own one of them, Splinter Cell Chaos Theory.

      No wonder the bloody thing never worked quite right. I was struck by the even-more-appalling-than-usual copy protection when I installed it. It was done sufficiently incompetently that it had *two* keys - one for install, and one for LAN play. The copy protection verification takes 30s on startup. It's astonishingly broken, and I won't be buying anything else from Ubi unless I can confirm they've fixed the issue.

      Now I know why. Thanks for bringing this up, as now I have a good list of even more offensive than usual copy protected games to avoid like the plague. Now, where's that removal tool....

    3. Re:Starforce by segedunum · · Score: 1

      Yer, it's a difficult one for games companies, and if I were in your position I'd be thinking hard about piracy as well. You have to balance up having no restrictions like on RTCW against making it impractical just to go and get a copy. I loved not having restrictions on games like RTCW because it means I don't have to go and find one of them daft NOCD cracks. And yes, I buy good games because let's face it, there's not that many to buy these days and it means I can readily afford one when it comes along.

      However, if you have an awesome game (Deus Ex, RTCW, etc.) which you have then I don't think there's much to worry about. Just market it well (Slashdot certainly helps ;-)). I think rather than waste your time, effort and resources on anti-copy protection you should just release a game without such restrictions just to see if it is actually worth it. The problem is if there's high demand for a game then there will be workarounds and cracks, guaranteed, not to mention people burning raw CD copies where copy protection doesn't matter. People copying games will do it regardless, and will have enough knowledge of where to look. The only thing stopping people from copying your game is if it is so damn bloody good it speaks for itself, and it's one of those games that only come along every once in a while - not hard these days. If you're getting pirated, you're popular - that's how it works fortunately. I say fortunately because if your game is not getting pirated that means you're not popular, your game is crap and you'll probably go out of business unless you come up with something better.

      Are there any figures or evidence anywhere that says conclusively that half-baked, technically crap anti-copy protection mechanisms actually increase revenue by stopping piracy? I can remember a time when no piracy at all occurred because there was no internet and no CD burners, but the games industry had an absolute fraction of the revenue it has now. If not, you'd be best served saving your money and perhaps spending it on a bit of extra marketing to generate more sales.

  19. Copy protection by Craig+Ringer · · Score: 1

    That's unfortunate, though I can understand where you're coming from, of course.

    I'd be interested to know if copy protection actually visibly improved sales, though. In my experience it's totally ineffective (I generally won't buy a game until I've played it and confirmed it doesn't suck / isn't hopelessly buggy, so I know this first-hand), and it also significantly discourages me from buying a game. In particular, I'm vastly more willing to pay good money for anything that won't force me to find the blasted disk every time I want to play it. I'm *much* more willing to buy games with non-offsensive or no copy protection.

    The pile of boxes beside me shows that rather clearly (well, except half life 2 - I'm not a zealot, and while I don't like Steam at least it doens't require the bloody DVD in the drive!).

    What confuses me most, though, is that copy protection doesn't appear to actually work. Not for big name games, anyway. It's trivial to find either copies of the game that are illegally distributed with the copy protection removed, or programs that will remove copy protection from an installed copy. It's been like that for more than 15 years. (As I said, I generally play a game a bit before I buy it. Remove that option, and I just stop buying games I haven't been able to try at a friend's). Do you find that it actually makes a difference to your sales? I've always suspected it was pushed on developers by a publisher who "doesn't get it" or a 3rd party copy protection product's sales guy doing some fast talking to upper management. I'd be fascinated to know, since I often suspect that in the case of big name games all it achieves is annoyance for legit customers.

    I've "fixed" several of the games I've bought simply because finding the CD/DVD to play it got so annoying. The most offensive thing is that people who illegally copied the game don't have to do this - it's actually *better* for them.

    The only effective copy protection I've seen is the requirement for a valid key for online play using the company's servers. What's more, that's not disruptive for the player and pretty much inoffensive. I can't wrap my head around why these games, in particular, still use CD copy protection.

    I bought Neverwinter Nights partly because of its Linux support - one less game I have to reboot to play - and especially because that support was entirely free of copy protection. Similarly I was very happy with Quake 3.
    I only bought Quake 3 a *long* time after it came out, when I was finally in a position to actually buy games. I hunted it down specifically because it's a well built game with nice linux support and 100% inoffensive copy protection. I bought BF 1942's expansions in no small part because, while copy protected, they let you play with multiple people on a LAN at somewhat saner prices. AU$300 per person is kind of stupid for a game, and that's what it would've cost if each player had to have the game and all ex packs.

    A linux-supported game with minimal or no copy protection is much more likely to get my money, and I'll pay more for it too. I'm much less likely to wait 'till it hits the bargain bin, and will generally be a bunch happier with it simply because it makes playing it fun, not infuriating and frustrating. Ditto anything that doesn't force me to sit through 5 mins of unskippable logos etc just to play the thing, doesn't require the disk in the drive, etc.

    So ... what are your thoughts?

    1. Re:Copy protection by michaelsimms · · Score: 3, Interesting

      Well, the copy protection we are aiming at is effectively:

      A registration key

      This does online verification with a keyserver

      If the keyserver is not available it simply drops back to being a non-online key system so people without net access can use the game.

      You can have as many installs as you like on the same key. However each key will allow you to lock out other users of that key, so sure you can put your key online, but if someone locks you out after you do it, dont come crying to us.

      Knowing it is an online protection system some people will try and kill their net connection for each time the game starts, but if people wanna do that then thats fine, its a lot of hassle to keep your stolen copy but we cant stop people 100%. Also some clever people will reverse engineer it and get a crack, we know this, and we cant stop it, there is no way to stop every workaround. Hopefully though, we'll stop most of it.

      For the legitimate user, however, it will simply look like: Enter a CD key once. Play the game, forget it. No CD-in-drive required. For multiplayer games (X2 isnt) install copies on your home machines, play away, no locks. We *ask* that people buy one copy per install if they can afford it, but we wont stop people installing around their home if they cant.

      The system is one that needs to be tested thoroughly however and we will probably do that in the X2 beta. If it looks like causing problems for users, we will simply release with no protection, as I dont want people having 'issues' with it. Then we'll fix stuff and try again next game beta - till we get it right {:-)

      As for people that want to download a cracked version and try it out, and then buy it later if they like it, they can do that too with our cd key system. I funny support that idea, as it means we dont have to ship the game, its much easier for us {:-)

      --

      Tux Games. Your complete source for native Linux games.
    2. Re:Copy protection by Craig+Ringer · · Score: 1

      That sounds fairly darn civilized to me. In particular, I'm much less bothered by a keyserver approach when I know the game won't just stop working if the company that makes it encounters difficulties. Keyserver based approaches seem relatively inoffensive, and I imageine they'd stop a lot of casual copying. I can understand why they have a bad rep (it could be done very badly, ie game not playable/installable if the key server is unreachable so you no longer even really "own" the game; privacy issues) but honestly if I'm stuck with copy protection I'll take a keyserver system over CD-based systems any day.

      I'm glad to hear about the lack of any requirement for a CD in the drive. I'm pleasantly surprised to find that you have a local reseller that I already have dealings with. Given that this game sounds like just my thing (almost as much as the X-com games, Star Control 2, Master of Orion II, System Shock II or Deus Ex), I'll certainly have to put my money where my mouth is. I may also have to grab Postal simply to have it on the shelf ;-)

      I'd still be interested to know your views on the effectiveness of traditional CD-based copy protection, given the comments I made earlier.

      By the way, congrats on being brave enough to take on this market. I'd be pretty wary myself, what with binary compatibility issues across distros and versions, a significant proportion of spending-allergic or foaming zealot users who equate free with gratis, etc. I find it quite challenging enough maintaining software that is recompiled for each distro/version. *shudder*autotools*shudder.

    3. Re:Copy protection by michaelsimms · · Score: 2, Informative

      CD requiring copy protection is more effective than purely cd key only, but it only lasts until someone reverse engineers the copy protection system, or hell, not even that much, they can do it by a big of hex editing and ensuring that the test function returns the pass value without running the test.
      There IS no currently feasable copy protection that actually works. All we are going to be able to do is stop the casual copying. I have to say I can think of numerous methods of copy protection that WOULD work, but they are so draconian that I would shudder to even consider them, and would NEVER use them!

      --

      Tux Games. Your complete source for native Linux games.
  20. X-2 Is a very good game. by Hitto · · Score: 2, Informative

    It was the first time an Elite clone didn't outright suck.
    Sure, the controls are hazy at best, but most people mistook that game for what it truly is : An economy simulator with a spaceship look-and-feel GUI.

    There are lots of annoying things in the game, many things that should be automatized (I'm not a native ingrish speaker, so bear with me), but the game is scriptable, has seen many outstanding mods, there's a very tight-knit community on the egosoft fora, and there is a level of satisfaction you just can't describe when you start building your economic empire, sending your universe traders gain maximum profits while your factories make the X-Universe a safe, economically balanced place.

    It's one of the two games that make me say "MMORPG's? What for?" (the other one being Morrowind)

    In a way, I refer to those as "Filtered MMOG's", because you only accept the input from other players of the game that you want. No trolling, play the game however you want it to be, and there are TONS of mods.

    Last but not least, even best of all... In-game console!

    So, Mazel Tov to this company for porting a good game to Linux. I'd have been willing to shell out the cash, and to wait, for the next installment, though.

  21. How many times? by BlightThePower · · Score: 1

    Repeat after me: Its not a bug, its a feature

    --
    Plays violent online games as: Nerfherder76
  22. X2 The Threat - Mac Demo by zhenga · · Score: 1

    You can download the X2 - The Threat Mac OS X demo from: http://www.apple.com/downloads/macosx/games/demos_ updates/x2thethreat.html

    Its ported by Virtual Programming Ltd., I never heard of them before, and never heard of X2 before either, but the screenshots looked cool and im a huge fan of Freespace 2, so i'm downloading the demo right now :)

  23. Starforce is likely to be standard soon by Pluvius · · Score: 1

    Why? Because it causes warez groups fits. A lot of games using that protection haven't been cracked yet, including the game you mentioned, and the ones that haven't been cracked can't simply be copied 1:1 either; you have to jump through a bunch of hoops to play a clone image properly. Damn shame, considering how intrusive the protection is in regards to your computer as well as to the game itself.

    Rob

  24. Ask MS how well it works by Anonymous Coward · · Score: 0

    Gee, it worked so well with Windows XP....

    I think that you've proved the point against yourself -- copy protection doesn't work. Only good ethics will.

  25. Re:I love X2 by Orion+Blastar · · Score: 1
    I am glad someone got the joke I made. Bollocks to those who rated my comment offtopic, I got mod points too, suckas!

    Was Derek Smart involved in this X2 game? Did he make the enemy Coca Cola vending machines or something? Why should I even bother to play a game that does not even have an original sounding name, and sounds like an obvious X-Men ripoff, or at least an X-Com ripoff.

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    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.