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DS Game Port Wishlist

LATRINE! writes "Brittlefish has posted a wishlist of games that would make great ports to the Nintendo DS. While this isn't a comprehensive list, the idea of Starcraft on the DS is very exciting." From the article: "The Nintendo DS has given developers a chance to put forth new and innovative games. And with the addition of the touchscreen it has enabled developers to create game ideas that were previously impossible (or at best awkward) on any kind of console. Games like Nintendogs and Trauma Center are proof that new things are happening. One of the great possibilities the Nintendo DS offers is it's ability to emulate a mouse, and thus be able to handle PC ports that are mostly mouse-driven, but so far no ports have been done that utilize the DS hardware well." Any games you folks would like to see on two screens?

176 comments

  1. Picross and Yoshi's Cookie by Cutriss · · Score: 2, Interesting

    See title.

    The Picross series didn't get its due over here, getting a port to the Game Boy late in its life, and a limited release at that. Japan got a whole *slew* of releases, including the really really good Super Famicom version. That one was great - every time you thought you almost had all the puzzles finished, *bam* - you unlocked a bunch more. And it's *fun*!

    Also, as I stated in the blog comments, Yoshi's Cookie could use a return to the limelight. Better multiplayer and user-customizeable puzzles. I'd also like to see Pipe Dream, but Nintendo's already working on a title of similar gameplay in Japan right now.

    --
    "Mod, mod, mod...and another troll bites the dust."
    1. Re:Picross and Yoshi's Cookie by macdaddy357 · · Score: 1

      You know what they really need on Nintendo DS? Pong!

      --
      How ya like dat?
    2. Re:Picross and Yoshi's Cookie by Zangief · · Score: 1

      Yoshi's Cookie was a bad game.

      Now, Tetris Attack (Puzzle de Pon) could see a release around here, adn I wouldn't complain.

    3. Re:Picross and Yoshi's Cookie by Kris_J · · Score: 1
      Tetris Attack sucks.

      Now, Pokemon Puzzle Challenge could be upgraded to the DS and I might consider getting one.

    4. Re:Picross and Yoshi's Cookie by DarkYoshi · · Score: 1

      Meteos.

    5. Re:Picross and Yoshi's Cookie by cornface · · Score: 1

      Tetris Attack sucks.

      Die.

    6. Re:Picross and Yoshi's Cookie by Kris_J · · Score: 1
      Die.
      *grin*

      Hint: Try Pokemon Puzzle Challenge.

    7. Re:Picross and Yoshi's Cookie by rohlfinator · · Score: 1

      Picross could really benefit from downloadable puzzles, or at least a puzzle designer a la Polarium. I agree -- a DS Picross would be really awesome.

    8. Re:Picross and Yoshi's Cookie by cornface · · Score: 2, Interesting

      Okay, you made me go look it up.

      It looks like they're releasing a Dr. Mario/Tetris Attack (or Dr. Mario/Pokemon Puzzle League...hard to tell) cart for the GBA in November. I saw the ones for the GBC but all I have is a DS which can only play GBA games.

      Thanks for the roundabout heads up!

      That thanks doesn't, however, revoke my previous comment. Tetris Attack is second only to Robotron (and followed closely by Rampart and Phantasy Star I) in the greatest games of all time list.

    9. Re:Picross and Yoshi's Cookie by Anonymous Coward · · Score: 0

      Those are the same game.

    10. Re:Picross and Yoshi's Cookie by SetupWeasel · · Score: 1

      Screw Tetris Attack... I want The New Tetris... ONLINE!

    11. Re:Picross and Yoshi's Cookie by Anonymous Coward · · Score: 0

      Oh god, never mention Super Picross to me again. I've wasted more hours playing that game than all other games combined, over the course of several years, and I still haven't completed all the puzzles.

    12. Re:Picross and Yoshi's Cookie by kisrael · · Score: 1

      I consider Tetris Attack and Pokemon Puzzle League to be pretty much interchangable. The difference in gameplay is neglible, PPL has a bit more sounds and best out of 5 is probably friendlier than best out of 3, Tetris Attack has mascots doing more interesting things.

      The real tragedy is that they never brought the GC Puzzle Collection to the USA, with 4 player versions of the game, and some others...I'd even play the super fairy-riffic "panel de pon" original version if saved me having to carry my SNES around along with the GC...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    13. Re:Picross and Yoshi's Cookie by Anonymous Coward · · Score: 0

      You mean Mario's Super Picross? Heh. My wife and I finished that one across four days of a vacation in Gulf Shores. XD

    14. Re:Picross and Yoshi's Cookie by pnice · · Score: 1

      The New Tetris was by far my favorite of all the games in the series. Good choice.

    15. Re:Picross and Yoshi's Cookie by Chemical · · Score: 1
      The Mario puzzles are easy. I've completed all those. It's those Wario puzzles that get me. I've beaten almost all of them after all this time, but there's a few in levels 8, 9 and 10 that I just can't figure out.

      I dunno, maybe I just suck at Picross. You don't have to rub it in though :P

  2. Civ + DS = End of society by mrseigen · · Score: 4, Funny

    If we had Civilization on the DS, the IT community would fall apart, traffic fatalities would vastly increase and the world would be plunged into a state of anarchy. It's best we don't have it.

    1. Re:Civ + DS = End of society by jvalenzu · · Score: 1

      That's a pretty bold statement. I guess it's time for you to get eNGAGEd.

    2. Re:Civ + DS = End of society by avantpop · · Score: 1

      In that case you probably don't want to read this:

      Ask Sid

      --

      "Super Console Wars" - a goofball retelling of "Star Wars" with Darth Mario.
  3. Languages by BlueFiberOptics · · Score: 3, Interesting

    Does anyone else see the Nintendo DS has a potential Educational Tool? Why can't companies create Language software for children/adults that want to learn another language.

    1. Re:Languages by bugbeak · · Score: 3, Informative

      In Korea, a well-known language company released Touch Dic, basically a Korean-English, English-Korean, Korean-Japanese and Japanese-Korean dictionary in a DS cartridge. You use the touch screen and stylus to input letters and characters.

      I know, the name is quite...err yeah.

    2. Re:Languages by BlueFiberOptics · · Score: 1

      I see! We need more interactive Language learning software on the DS. Korean, Japanese, Spanish, French, etc.

    3. Re:Languages by Chemical · · Score: 2, Interesting

      Well in Japan, "DS Brain Training for Adults" is apparently a huge seller.

    4. Re:Languages by OxyFrog · · Score: 1

      So is Brain Training for Kids. They've been in the top 10 best selling games for Japan practically non-stop since May. Hell, yesterday, the two games were the two best selling games, period, Adult Brain Training taking the number one spot and Brain Training for kids taking number 2. They've both approaching 500k copies sold.

    5. Re:Languages by PaganRitual · · Score: 1

      BOR-ING

  4. Duke Nukem Forever!!! by Excen · · Score: 3, Funny

    I wanna see 'em port Duke Nukem Forever to DS, man.

    --
    "No beer until you finish your tequila!" -Leela's Dad
  5. I'm good. by radiopillows · · Score: 4, Interesting

    Honestly, the only PC ports I was hoping for were all brought over with the wonderful ScummVM DS.

  6. Rag Doll Kung Fu by ikkonoishi · · Score: 4, Interesting

    I think that RDFK would make a good port to the DS.

    The developer of the program actually considered it, but couldn't get nintendo to give him an SDK since he wasn't with a major game firm.

    Recently, however, valve has taken his game, and will be releasing it on steam so maybe he will get a chance if the game sells well.

    1. Re:Rag Doll Kung Fu by specialJay · · Score: 1

      > "...but couldn't get nintendo to give him an SDK since he wasn't with a major game firm."

      I was going to suggest the same game, since one of Rag Doll Kung Fu's best features is its insanely great multiplayer mayhem, which would be pretty awesome over Wi-Fi.

      But if Lionhead is not a major game firm, I'd like to know what Nintendo considers "major", or from where did you get your information from?

      --
      Jay Bibby reviews Flash and casual Web games at... http://jayisgames.com
    2. Re:Rag Doll Kung Fu by HanClinto · · Score: 1
      I remember reading this right on the RDKF site shortly after he got rejected.

      Also, here's a better writeup promoting RDKF for the DS

  7. Talking of Ports... by Busshy · · Score: 1

    Talking of ports theres been a number of great emulators and homebrew released, in the last few days you have had a Vectrex Emulator, an Atari 2600 Emulator, a Spectrum Emulator and even a Homebrew Starwars gane released. Although i do wish for Red Alert 1/2 for the DS :)

  8. Bollocks! by polyp2000 · · Score: 1

    Where is the wish for Elite ?

    There is a serious hole in the market for a port of Elite, a seminal game!

    Nick...

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:Bollocks! by spazmat · · Score: 1

      egads ive been thinking the same thing since i first set hands on the DS should be more than a port, more like frontier but better ;) wifi could add some interesting angles to it also

  9. If you haven't noticed. by Toaster+Assassin · · Score: 3, Insightful

    In my opinion this could go so far. The only problem is that Nintendo isn't taking it as far as it could. Example: Nintendogs- I was done with this game by the second hour. It used the touch screen very nicely. The only problem is the game itself wasn't very long or made for long extended play. You could only participate in 3 competitions, meaning you could play for 15 minutes and be done for the day. Not my style. When longer games come out it (IMO) will become much better, but for now I think it has many possiblities.

    1. Re:If you haven't noticed. by dogbowl · · Score: 4, Insightful

      done with the game in 2 hours?? methinks you haven't actually played nintendogs. First off -- there's nothing to actually 'finish'; theres nothign you have to be 'done' with. Its something you enjoy, not beat.

      --

      These pretzels are making me thirsty.
    2. Re:If you haven't noticed. by Anonymous Coward · · Score: 0

      Just like real life - I guess

      I can easily beat a dog in less than two hours

    3. Re:If you haven't noticed. by NanoGator · · Score: 4, Insightful

      " The only problem is that Nintendo isn't taking it as far as it could. Example: Nintendogs- I was done with this game by the second hour."

      Admittedly I have not played this game extensively. But everything I've read (including a couple of reviews in Game Informer) suggested that the 'game' isn't so much a game, but rather a simulation. You can 'play' it endlessly. They also said Nintendogs was meant to be played an hour a day for a long time.

      I wouldn't have responded, but they very clearly said that there is no 'end' to the game, and for that they weren't sure whether to really call it a game. I cannot say you're wrong from personal experience, but I do wonder if you missed the point of it.

      --
      "Derp de derp."
    4. Re:If you haven't noticed. by Chemical · · Score: 1

      See I can't play a game like that. It has to have an objective, or I'll get bored really quickly. Can you really even call it a "game" if you can't win?

    5. Re:If you haven't noticed. by LKM · · Score: 1

      Nintendogs actually has several different objectives (for example, you can train your dog to compete in shows), but you don't have to go for them if you don't want to.

    6. Re:If you haven't noticed. by Echnin · · Score: 1

      MMORPGame

      --
      Lalala
    7. Re:If you haven't noticed. by pnice · · Score: 1

      I read through what the parent was talking about and I had a reply written out as well but after reviewing it again I think he was trying to say that he was done playing the game in the second hour. Not that he "beat" the game in the second hour. He seems to know that you can only play in 3 competitions per day and for him that is the actual game part. Since playing through those three competitions a day doesn't take much time he was only getting maybe 15 minutes or so out of the game during the day.

      I could be wrong but after giving it a re-read that is what I get out of it.

    8. Re:If you haven't noticed. by bynary · · Score: 1

      You have a very limited definition of the word "game". A "game" is not something you win, it's something you play for the sake of entertainment.

      From dictionary.com:

      "An activity providing entertainment or amusement; a pastime: party games; word games.".

      --
      http://www.bynarystudio.com
  10. Black & White by Anm · · Score: 2, Interesting

    Now I'm not sure how to do this. I doubt the DS can simulate the all the townspeople. But the gestures for petting/spanking, and casting spells is perfect for the touch screen (could try camera control/navigation also, but it already has a plus pad). Plus wireless online creature to creature interaction.

    The islands and the challenges would have to be scaled back. Probably need to be some simplified puzzle-mission version of the original without the town building strategy elements.

    Admittedly, this is closer to Nintendogs with a proper AI: reward AND punishment; reinforce any action, not just the premade animations; and a world more lively and self sustaining than a barren apartment.

    Anm

    1. Re:Black & White by ikkonoishi · · Score: 1

      Yeah that will be cool.

      Note the word "will" there.

    2. Re:Black & White by Cutriss · · Score: 1

      Your wish is Majesco's command.

      --
      "Mod, mod, mod...and another troll bites the dust."
    3. Re:Black & White by Anonymous Coward · · Score: 0

      "But the gestures for petting/spanking, and casting spells is perfect for the touch screen"

      One word: Darwinia

    4. Re:Black & White by Anm · · Score: 1

      While I love Darwinia... it doesn't even come close to the gesture interface developed in B&W.

      But on that note, Darwinia would probably make a good port for DS.

      Anm

  11. My Wishlist by Collision891 · · Score: 2, Interesting

    King's Quest and Quest for Glory (my personal favorite Sierra games) were a good start, but there are many better games that should be there.

    First and foremost Legend of Zelda: OOT for obvious reasons, and it probably wouldnt be that hard to control since they got Mario 64 working. I have not purchased a DS yet, but I would get one the instant a OOT port was announced.

    Diablo 2. Starcraft would probably work better because the DS is perfect for RTS games, but the stylus is also perfect for the point-and-click style of Diablo. Diablo 2 still has a suprisingly large online community and many of them being addicted as they are, would love to be able to play D2 on a portable. Of course, this would be all but useless if it was not online

    Perfect Dark. There have already been mentions of Rare making DS games and im sure they would be able to perfect the First-person shooter using the stylus and the DS, they way they did on the console with Goldeneye and PD so many years ago.

    The final and perhaps most desperately needed port- Super Smash Brothers. I have been trying to figure out why Nintendo has never come out with a portable version of SSB, and i still don't know why, but the DS would be perfect for it. The wireless would be great for having multiplayer battles with friends. The top screen could show the whole used playing field as it does in the console Super Smash Brothers games, while the bottom could show a more focused view on your character (something that would even be useful on the console games when everyone is spread out, yet it would infeasible on a TV screen)

    1. Re:My Wishlist by rohlfinator · · Score: 1
      "I have been trying to figure out why Nintendo has never come out with a portable version of SSB, and i still don't know why, but the DS would be perfect for it."
      My guess is the lack of analog control. SSB relies on the analog "smash" move for a lot of game mechanics, and to port the game as-is to a d-pad would eliminate a lot of functions. They'd have to ditch nearly half of the available attacks, running, one method of jumping, and dropping through platforms.

      Not that the game wouldn't work, but the controls would need some serious reworking.
    2. Re:My Wishlist by technoextreme · · Score: 1

      If you really want a ssb game import Jump Superstars. It appears to be a good fighting game.

      --
      Ooo man the floppy drive is broken. No wait. The computer is just upside down.
    3. Re:My Wishlist by Anonymous Coward · · Score: 0

      There I said it. I eagerly await the story to be posted tomorrow about Timmy in Walla Walla, WA and his wishlist for games to be ported to the PSP.

      It won't be tomorrow. He'll be duping this one tomorrow.

      Maybe next week.

    4. Re:My Wishlist by KDR_11k · · Score: 1

      Jump Superstars uses a doubletap instead of a smash move. Would probably work for SSB as well.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  12. A decent FPS? by focitrixilous+P · · Score: 2, Interesting

    The Metroid Demo proved it was possible, but no one has made a really good FPS yet. I won't buy EA's ruination of GoldenEye, but the real Goldeneye / Perfect Dark would be pretty nice to have. Quake, Unreal, CS, anything would be nice, as Metroid keeps getting delayed.

    --
    SAILING MISHAP
    1. Re:A decent FPS? by gabebear · · Score: 1

      With the $45 NDS Dev Kit + Compact Flash card and an original copy of hexen or heretic you can play DS Heretic or DS Hexen. I only have an 8MB GBA flashcart which isn't enough space to try these out...

      The total cost is about the same as 2 DS games, plus you can now watch movies and do all the cool homebrew stuff on your DS.

    2. Re:A decent FPS? by Anonymous Coward · · Score: 0

      Don't forget the port of Doom that should be released soon.

    3. Re:A decent FPS? by focitrixilous+P · · Score: 1

      I'll keep that in mind. I have roughly zero dollars right now (college tuition due last month) but perhaps this winter.

      --
      SAILING MISHAP
    4. Re:A decent FPS? by gabebear · · Score: 1

      I forgot to mention the best thing about getting the NDS dev kit; you can reflash your firmware to get rid of that annoying epilepsy warning.

  13. All ready on the way???? by technoextreme · · Score: 1
    --
    Ooo man the floppy drive is broken. No wait. The computer is just upside down.
  14. Self-Contradiction by xenocide2 · · Score: 1, Troll

    If the DS is some bastion of originality and innovation, then certainly ports of existing games are out of the question!

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:Self-Contradiction by Anonymous Coward · · Score: 0
      If the DS is some bastion of originality and innovation

      Its not, nothing about it is innovative.

    2. Re:Self-Contradiction by stonecypher · · Score: 1

      Someone hasn't looked at Nintendo's catalog. For all the innovation, half of the games available for the platform - including the current bundled game, Super Mario 64 DS - are ports.

      --
      StoneCypher is Full of BS
    3. Re:Self-Contradiction by xenocide2 · · Score: 1

      I'm not the one claiming it's innovative, though. That's Nintendo and the media.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    4. Re:Self-Contradiction by rohlfinator · · Score: 1

      If you ignore EA's massive collection of crappy game-dumps, the only other ports are SM64, Zookeeper, and Star Wars Episode III. Every other game is a sequel or built from scratch for the DS.

      Super Mario 64 is the only Nintendo-made port for the system. Any others are the fault of third parties (namely EA), not of Nintendo itself.

  15. Nah... Not really by technoextreme · · Score: 1

    Yes. A bastion of innovative gameplay. Nothing says fun than playing a rts game with real controls as opposed to the N64 ports of starcraft and command to conquer. Though to be honest. I have no idea why the port of Age of Empires is not rts. :)

    --
    Ooo man the floppy drive is broken. No wait. The computer is just upside down.
  16. Failure. by TechniMyoko · · Score: 1

    Perfect Dark was not listed

    1. Re:Failure. by TechniMyoko · · Score: 1
      you're a DS hater

      Obviously not, or I wouldnt be asking for Perfect Dark on the DS. Now go back to your bridge

      And if you're that pathetic to threaten someones life because you (incorrectly) think they hate a piece of technology, you need to seek psychological help fast. You're a sick demented person, and need to be isolated from society

    2. Re:Failure. by Anonymous Coward · · Score: 0

      He didn't threaten your life.
      He merely asked you to go fuck off and die.
      There's a difference, y'know.

    3. Re:Failure. by Anonymous Coward · · Score: 0

      Same thing, and he's still sick and demented. Or should I say you are since it seems like you're the same sick fuck

  17. Spiderweb's games by Robertatwork · · Score: 1
    Geneforge is a good example of Spiderwebs games. The graphics are simple and would display as well as they can. These games would not be a demo of the DS capabilities; just good RPGs'.

    The games from Spiderweb are alresdy ported to OSX Windows, and Linux. This would lead me to believe that porting them to the DS would not be a huge task. These are games that I would consider buying a DS for. As it is, I have purchased no consoles. I just havn't seen many story driven RPGs'. It is possible that I am just not seeing them. I liked the Fallout and Baulders gate series. I just havn't seen any games like that on any consoles.

    1. Re:Spiderweb's games by Anonymous Coward · · Score: 0

      Not quite sure what you would call 'story-driven' RPGs but for RPGs where the story is the driving force check out the Lunar series. L:SS and L:EB for either SegaCD or Playstation are going to be rather hard to find, but there is a third game coming for the DS called Lunar: Dragon Song.

  18. My Wishlist by Anonymous Coward · · Score: 0

    On my wishlist, besides the children of the world to join hands and sing together in the spirit of harmony and peace, is to have Zonk quit being the editor of Slashdot Games, so that we don't have to have this inane story that has been already discussed in every forum run by 9 year-olds.

    There I said it. I eagerly await the story to be posted tomorrow about Timmy in Walla Walla, WA and his wishlist for games to be ported to the PSP.

  19. Syndicate by Parham · · Score: 1

    The 1993 PC game Syndicate by Bullfrog which was released for Super Nintendo would work awesome on the DS. That was a really fun game.

    1. Re:Syndicate by zillahX · · Score: 1

      I second that. Also, how about a dual/touch screen port of Ultima VII:TBG? Poor Iolo and Shamino must be looking for work..

  20. Maniac Mansion by waffle+zero · · Score: 1

    A nice port of the NES or PC game. I think using the stylus for general actions and having an inventory/map on the top screen would be pretty keen. Add the ability to play the same mansion/game with two friends over WiFi.

    1. Re:Maniac Mansion by Anonymous Coward · · Score: 0

      well... you can play Day of the Tentacle... is that close enough?

      http://scummvm.drunkencoders.com/

    2. Re:Maniac Mansion by Deadguy2322 · · Score: 0

      The full Maniac Mansion is hidden in Day of the Tentacle. Find the C64-like computer in the game, and you can play MM.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  21. Netrek! by Futaba-chan · · Score: 1

    Netrek over infrastructure wireless would be excellent, with the galactic on one screen and the tactical on the other. I don't have any plans to buy a DS, but a decent blessed Netrek client might make me reconsider....

  22. Dual monitors? by SanityInAnarchy · · Score: 0, Flamebait

    Explain to me how even one of these couldn't be done just as well with dual monitors and a mouse? Oh, right, the DS is small and cheap and over-hyped, and dual-monitors are big, expensive, and unknown.

    And explain again what's so "innovative" about the DS.

    --
    Don't thank God, thank a doctor!
    1. Re:Dual monitors? by cynicdave · · Score: 1

      There is a difference between innovation and invention. the DS is certainly very innovative.

    2. Re:Dual monitors? by falcon5768 · · Score: 1
      cause you know, you missed the ENTIRE freaking point.

      Its innovative not because it hasnt been done before, but because it has never been done in THIS WAY.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    3. Re:Dual monitors? by fwitness · · Score: 5, Informative

      "And explain again what's so "innovative" about the DS."

      We have to explain it *again*? Ok, but I swear this is the last time.

      1) It's a portable console with built-in wifi. Yeah, sony has it too, and there is even better support for infrastructure mode on the PSP, but you know that's a me-too after seeing the DS.
      2) It does not have a d-pad as it's main source of input. It has a stylus used on a touch screen. This is unheard of in the set-top console world, let alone for a handheld.
      3) It has a microphone and a decent speech api which enables simple recognition. Again, even set-top boxes aren't there yet.
      4) It has *two* screens. What the developer does with them is up to them, for better or worse. Name one system, ever, that had two screens. Some obscure arcade game? Possibly. A *console*? Never. A portable console? Why that sounds insane!
      5) It still has good 'ol GBA battery life. This is arguably not 'innovative' but damn impressive.
      6) It's still backwards compatible with the GBA. Not really innovative again, but come on, you have to give some credit.

      You may not like these features, and I agree there have been some silly uses of them, but to not call nintendo innovative for trying this out is ridiculous. Many have already called nintendo's demise when the DS was announced.

      **Disclaimer, I own every current gen set-top console, a DS, a PSP and a GBA. Try not to call me a fanboy. I know it hurts not to, but just try. If it helps, check my user name.

      --
      -- I have fans? Wow.
    4. Re:Dual monitors? by DarkYoshi · · Score: 1

      Everything. Innovation isn't about inventing new things, it's about implementing things in a way not done before.

    5. Re:Dual monitors? by DarkYoshi · · Score: 1

      Must... Resist... Urge... To call him a fanboy! *thinks of food* There we go.

    6. Re:Dual monitors? by Anonymous Coward · · Score: 0

      It has *two* screens. What the developer does with them is up to them, for better or worse. Name one system, ever, that had two screens. Some obscure arcade game? Possibly. A *console*? Never. A portable console? Why that sounds insane!

      must... resist... mentioning... Dreamcast... VMU.

    7. Re:Dual monitors? by radiopillows · · Score: 1

      That's true, but the DS features two screens of equal quality. The VMU is not at all comparable to a TV in quality.

    8. Re:Dual monitors? by Deadguy2322 · · Score: 0

      Where to begin.... First, Sony announced wi-fi on PSP before Nintendo even announced the DS. Second, the "main source of input" is up to the developers, not the system or it's fanboys. Most DS games use the d-pad, last I checked.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    9. Re:Dual monitors? by Anonymous Coward · · Score: 0
      ) It's a portable console with built-in wifi. Yeah, sony has it too, and there is even better support for infrastructure mode on the PSP, but you know that's a me-too after seeing the DS.

      PSP had its wifi announced before the DS itself was announced.

      It has a stylus used on a touch screen

      See the tapwave zodiac, which has the same thing

      3) It has a microphone and a decent speech api which enables simple recognition. Again, even set-top boxes aren't there yet.

      Yes they do, Ive used it for lifeline on PS2

      4) It has *two* screens

      PSPs one screen has more pixels, anything DSs 2 screens can display, PSPs 1 bigger one can do better. Drawing a line down the middle of an LCD isnot innovation. Hell consoles had split screen multiplayer for years, same thing, only the developer has more control

    10. Re:Dual monitors? by kyojin+the+clown · · Score: 1

      Dude, that EXACTLY what i have. I've even got a little trailer with a built in generator to make it portable. and my mum sewed super enormous pockets in my jacket to put it in. oh man, we are SO ahead of the game.

    11. Re:Dual monitors? by stonecypher · · Score: 1

      1) It's a portable console with built-in wifi. Yeah, sony has it too, and there is even better support for infrastructure mode on the PSP, but you know that's a me-too after seeing the DS.

      The first major console to offer WiFi - and by major I mean "sold at Walmart" - as a standard feature was the Cybiko. The WonderSwan Crystal and the Game Park 32 also beat Nintendo/Sony to this particular punch, as did the Zodiac.

      Depending on how you look at it, the Gizmodo might have - the Gizmodo announced it in its stats before the DS or PSP had been announced, but the Gizmodo didn't come out until after the DS/PSP, so take that as you will.

      Then, if you consider adapters, the whole thing just busts right open...

      3) It has a microphone and a decent speech api which enables simple recognition. Again, even set-top boxes aren't there yet.

      Actually, it's the exact same software that the N64 Pokemon game with the microphone used. That said, there being a hardware microphone present by default is indeed a very big deal.

      In the meantime, you missed what is in my opinion the single most important and least discussed feature of the DS - that it has two card slots, one of which is directly in the memory bus. As GBA can attest, that slot gets major use as a peripheral slot already, before you even consider that using it as a peripheral slot makes software unavailable on the GBA. Now that that's no longer the case, things are going to get damned interesting.

      --
      StoneCypher is Full of BS
    12. Re:Dual monitors? by realityfighter · · Score: 1

      Sony announced wi-fi on PSP before Nintendo even announced the DS

      Sony has a policy of "announce early, develop as we go." Nintendo has a policy of "don't announce until it's finalized." It's not surprising that Sony announced the PSPs features first. And even if the PSPs functionality was announced first, the DS was released first. So obviously they were both working on it at the same time, even if Sony announced first. Either that, or Ninty has really fast reaction times.

      Most DS games use the d-pad, last I checked.

      Whaaaaa? Try to play Warioware Touched, Pac Pix, Kirby Canvas Curse, Electroplankton, Feel the Magic, Nintendogs, Polarium, or Yoshi Touch and Go with the d-pad. You can technically play Meteos with the d-pad, but after a certain level of complexity you need that stylus. I know this doesn't count as "most" of the games for the DS, but it seems clear that the top shelf titles are the ones that use the touch screen as much as possible.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
  23. Diablo DS by Knetzar · · Score: 2

    make the top screen a place for all the popup windows, and the touch screen where the action happens.

    The buttons could be used for quick drink items, and for moving around your inventory.

  24. From the article: Marble Madness by MilenCent · · Score: 2, Informative

    An error in the article:

    The original control style for Marble Madness was *not* a control pad, or even a joystick. It was a trackball, of course - a touchscreen would make a good replacement, but that's already been done in Pac 'N' Roll.

    1. Re:From the article: Marble Madness by cgenman · · Score: 1

      It also wasn't a Nintendo game as the article implied, but was by Atari.

    2. Re:From the article: Marble Madness by KDR_11k · · Score: 1

      There's also Super Monkey Ball DS announced, it'll use the same controls and is comparable to MM from what I've heard.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:From the article: Marble Madness by kisrael · · Score: 1

      I never saw the appeal of single player monkey ball. Like, AT ALL. Just the crap I have to play over and over to unlock party games, with a L-shaped difficulty curve.

      I guess it might be an ok wireless game, monkey target, race, and dogfight...eh, still I think it's a better console game overall.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    4. Re:From the article: Marble Madness by pnice · · Score: 1

      ...and there is already a release of Marble Madness on the GBA. It also has Klax on it. The control makes Marble Madness not so much fun. http://www.gamespot.com/gba/puzzle/marblemadnesskl ax/

    5. Re:From the article: Marble Madness by pnice · · Score: 1

      Did you ever see the original Monkey Ball in the arcades? It had the pervert/banana control. It would be hard to control the thing without looking like you were giving out a handjob...or something to that effect. http://www.klov.com/game_detail.php?letter=M&game_ id=8736

    6. Re:From the article: Marble Madness by MilenCent · · Score: 1

      This is interesting, because I always thought the single-player mode was much better than all except one or two games (Bowling, Flight). It's really simple at first, but surprisingly complex later on in levels where you have to control bounces (possible because, again, you move the floor, not the ball), other objects that are affected by the tilt, levels where you have to jump gaps and manipulate teeter-totters, keep up speed so centrifugal force keeps you on slopes, navigate across diagonal gaps, and more. Yet none of these things (in the first game at least) feels gimmicky, all these situations are created by elegant mixtures of the physics engine and the brilliant level design.

      Admittedly, however, the game does get quite challenging later on. Hmm.

    7. Re:From the article: Marble Madness by kisrael · · Score: 1

      Well, different strokes for different folks.

      I think it was in the first Super Monkey Ball, this level we're everythings on a giant slope/arch, and you have to navigate back and forth. I just found it completely unbeatable.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    8. Re:From the article: Marble Madness by TD-2779 · · Score: 1

      I think the author was referring to the original NES release. At least I'd hope so.

    9. Re:From the article: Marble Madness by MilenCent · · Score: 1

      Ah, I think I remember that one... in the Expert levels, in the teens, isn't it? The start to the level is on a small, suspended platform with a few bananas on it, and below that is a big 45-degree slope made up of large, square platforms connected on the diagonal. The goal is on the furtherest, bottom-most square. The official way to finish it is to fall off the left edge of the platform onto the nearest square, hold the stick hard against the slope to make it less harsh, then weave across the diagonal connections to get to the goal square.

      That was a level that caught me off-guard when I first played it, and indeed the first time I did it, I used a "non-traditional" solution that involved plunging off the start platform at full speed, controlling the bounce off a middle square, and popping through the goal on the rebound.

      It's a lot more random, but lots of fun! I can't do it every time that way, of course.

  25. Strange Adventures in Infinite Space by Techno-Hat · · Score: 1

    How about Strange Adventures in Infinite Space? That would be an awesome port to the DS.

  26. Super Smash Brothers by earthbound+kid · · Score: 1

    'Nuff said.

  27. Blizzard classics by X_Caffeine · · Score: 2, Informative

    Apparently Blizzard sent out a newsletter asking fans if they'd be interested in ports of Starcraft and Diablo. Sounds good to me, although I'd prefer the PSP.

    --
    // I will show you fear in a handful of jellybeans.
  28. Forget about games... by nekoes · · Score: 2, Interesting

    Where's the DS's most obvious yet most missed PDA software?

    I'm not talking anything extremely fancy, but why are they taking so long with launching this sort of software? I understand that Nintendo wants to stay dedicated to gaming, but the lack of regard for their market is incredible. The DS itself is basically a powerful clamshell PDA. While it is a gaming machine, adding support for these features would have been trivial. It's like they went out of their way to make the system as gimp as possible. This I guess should come as no surprise, since it is Nintendo calling the shots.

    While I do believe that gaming machines should be use to game with, I think that not including these sort of features is a terrible waste of potential. Imagine the kind of image they could have crafted for their system if they took the time to develop these tools for launch, or at least shortly after.

    At least for me, one of the major selling points was the unit's wireless capabilities. The mere possibility that I could potentially have a portable web device that did AIM made me cream myself. The touchscreen for the device gives it a leg up on the PSP for input. However, I was crushed to hear Nintendo's statements of non-interest in any sort of PDA style programs.

    I guess I'll be lucky to be getting a PDA-style cart, much less a much needed firmware revision. It would have been too awesome if they could have built all that shit in from the very beginning. It would have been way too cool to have a pocket console that could browse the web, sign onto AIM, and play awesome games.

    Of course most of the features rest upon the ability of the user to be in an open wireless network. I've come to realize I'm in the presense of those more often than I'm not these days.

    Well I guess I have to be satisfied with built in novelty chat client and an interface that can't even set the clock without rebooting the machine. I just hope that the wireless revolution they're planning on launching is well thought out and not a pile of novelty shit that most Japanese companies produce.

    --
    Hey, it's my OPINION that dogs have eight legs and make a sound like a car horn every time they take a piss.
    1. Re:Forget about games... by rishistar · · Score: 1

      I think a PDA would only happen on a cart - but an Internet Browser being added to the firmware would be absolutely great. Its on my wish list higher than any game.

      --
      Professor Karmadillo Songs of Science
    2. Re:Forget about games... by el_womble · · Score: 1

      I'm inclined to agree with you. I'm usually against phones, mp3 players having too much additional functionality. But these devices are ultimately output devices T9 is not a keyboard replacement, and a scroll wheel doesn't replace a mouse.

      A game device is an input device, the DS, especially so. Two reasonable screens, a decent processor and ram, touch screen. Its crying out to be used as a web browswer, PIM even a Skype Phone (pushing it slightly). If someone could port NewtonOS to it they would really be on a winner.

      --
      Scared of flying, pointy things snce 1979!
    3. Re:Forget about games... by stonecypher · · Score: 1

      I'm not talking anything extremely fancy, but why are they taking so long with launching this sort of software?

      Because the last time they tried that, it was a sales nightmare. Granted the Workboy required custom hardware, which a DS version wouldn't, which in turn totally changes the reasonability of such a device; still, Nintendo does not like to retake failed risks, even when the situation has changed.

      While it is a gaming machine, adding support for these features would have been trivial.

      Because of the way Nintendo works, no, it actually wouldn't. Nintendo refuses to half-ass anything. They would have had to invest a full software development effort, which in DS terms including everything - testing, manuals, etc - is about $400,000.

      Chances are, Nintendo just doesn't believe the market would make that money back. I suspect they're wrong, but then, they've made a lot more money on games than I have, so what do I know?

      since it is Nintendo calling the shots.

      I've never understood this belief. All Nintendo does is set a threshhold for acceptable material, and the famous days of taking blood out of Mortal Kombat are long since gone. The DS has games whose goal is to seduce women, if you need evidence of change.

      Imagine the kind of image they could have crafted for their system if they took the time to develop these tools for launch, or at least shortly after.

      Actually, chances are Sony Marketing would have thrown in some spin about how Nintendo wasn't in the wholly gaming market anymore because they knew they'd lose, or some crap like that; Sony's done that sort of thing several times in the past.

      Unfortunately, that sort of thing works.

      Well I guess I have to be satisfied with built in novelty chat client and an interface that can't even set the clock without rebooting the machine.

      You can set the clock just fine without rebooting the machine. It's just that Metroid doesn't seem to think you'll want to. By the way, there's a good reason that the config menu hard-boots the machine when it's done - it's a security issue, to protect their firmware. If they hadn't done that, we would have had passme a week sooner than we actually did.

      I just hope that the wireless revolution they're planning on launching is well thought out and not a pile of novelty shit that most Japanese companies produce.

      And you're comparing this to American efforts like Sega Channel and Fairchild Channel F? Cough.

      --
      StoneCypher is Full of BS
    4. Re:Forget about games... by nekoes · · Score: 1

      Werd. I don't know what the hell you're on but, sure.

      Because the last time they tried that, it was a sales nightmare. Granted the Workboy required custom hardware, which a DS version wouldn't, which in turn totally changes the reasonability of such a device; still, Nintendo does not like to retake failed risks, even when the situation has changed.

      I know Nintendo makes lots of stupid decisions, because, well it's Nintendo. But I highly doubt they'd be holding off on a simple application just because the novelty product they launched nearly a decade ago failed miserably. Besides, the DS itself was a huge leap into the unknown for Nintendo. I'm sure they aren't afraid to drop the kind of cash for something that's likely to cost less than an inhouse game.

      If they are afraid of not being able to make the money back, then really, I guess Nintendo hasn't changed much over the years. This sort of thing is just a stereotypical Nintendo decision.

      I've never understood this belief. All Nintendo does is set a threshhold for acceptable material, and the famous days of taking blood out of Mortal Kombat are long since gone. The DS has games whose goal is to seduce women, if you need evidence of change.

      While it was quite obvious I wasn't really referring to their poor choices in censoring, I guess I'll let you in on a secret: I wasn't referring to their poor choices in censoring.

      It's no secret that Nintendo's marketing often sways between very conservative and just plain wackey. The fact that things like the Workboy, the Virtualboy, and RoB even existed is proof of their weird side. Not to say that they were bad, but none of them were really appreciated nor successful, and the virtual boy was historically bad. Not to rag on Nintendo, their dedication to keeping gaming fresh is awesome, but they make very bullheaded decisions sometimes. As evidenced in their choice to stay out of the online market. While they obviously aren't doing poorly in terms of their console, I can't help to feel that it hindered them when Sony and Microsoft were both profitting off of online services.

      You can set the clock just fine without rebooting the machine. It's just that Metroid doesn't seem to think you'll want to. By the way, there's a good reason that the config menu hard-boots the machine when it's done - it's a security issue, to protect their firmware. If they hadn't done that, we would have had passme a week sooner than we actually did.

      I must be doing something wrong because I just set the clock on my DS right now to see if I was crazy, and it's now telling me the system will shut down. That's odd. I guess if I press cancel and then leave the system on and not play any games then I can set the clock without rebooting. So in a way, I guess you're right.

      While it's obviously not a huge issue, it's still completely stupid. And as you're suggesting, as a protection scheme, it fails. Why then would you inconvenience the user?

      And you're comparing this to American efforts like Sega Channel and Fairchild Channel F? Cough.

      I was thinking more along the lines of other terrible Japanese online services, and not specifically the content delivery systems you cited. For a multiplayer service, PlayOnline comes to mind.

      But seriously, PlayOnline is a nightmare, and most of Sega's online stuff for DC wasn't good either. PSO included. Granted the internet thing still is new for consoles, but Microsoft, an American company you may of heard of, is the only one who seems to be doing things remotely right. I'm not a fan of Microsoft or Xbox Live (Halo 2 over it was unbearable for me), but there's no arguing that it's the most successful and easiest to use online strategy that has been put out for a console. With Nintendo's reluctance to establish any sort of online presense with the 'cube, then how can we expect the Revolution, much less the DS (which is a mobile wireless device) to have a strong online function.

      --
      Hey, it's my OPINION that dogs have eight legs and make a sound like a car horn every time they take a piss.
  29. Suprised... by mrgreen4242 · · Score: 1
    I'm shocked this hasn't been mentioned... SCUMMVM is already ported to the DS, so all the LucasArts adventure games are ready to go (you have to mod your DS to run this, but it's firmware and undoable). http://scummvm.drunkencoders.com/

    Next up is the AGI 'emulator' already out there for the GBA. this will play the first couple Space Quests and something like the first 4 or 5 Kings Quests, etc. REALLY clever design on the interface for it to work with the GBA. Anyways, this will work on the DS with a regular GBA flash cart. http://www.bripro.com/gbagi/index.php

    I really hope that the DS somehow spurs a resurgence in adventure gaming. It seems like a perfect match, with the touch screen and two screens for inventory, main game area, talkie/cutscenes, and the voice control could lead to some cool innovation in the genre. Plus, that sort of game seems like it would fit into the portable world... fire it up for a 15-30 minute session of trying to solve some puzzles and then save it and go back to work.

    1. Re:Suprised... by Anonymous Coward · · Score: 0

      ...I now want so badly for there to be Sam & Max 2 to be ported and finished on the DS. Too bad this will most likely never come true.

      Curse you for making me dream.

  30. If you like Picross... by Thedalek · · Score: 1

    Picross was just Nintendo's name for an existing puzzle called Edel, or Nonograms. There's lots of books on them, and plenty of websites.

    And, if that type of puzzle appeals to you, visit Nikoli Puzzles who produces numerous books of many number/symbol logic puzzles. I particularly recommend Hashiwokakero, and wish there were other books on it apart from the one which Nikoli offers.

    --
    Happiness is relative, Based upon the way we live.
  31. Control is everything by tepples · · Score: 1

    Apparently Blizzard sent out a newsletter asking fans if they'd be interested in ports of Starcraft and Diablo. Sounds good to me, although I'd prefer the PSP.

    Why would you prefer a port to the PSP, whose controller is essentially a Super NES pad with a ThinkPad nipple? Compared to a touch screen, how would you efficiently control an RTS with an analog nub or a D-pad? Have you tried Advance Wars: Dual Strike? Or did you just buy a PSP and have no money left over for a Nintendo DS?

    1. Re:Control is everything by Anonymous Coward · · Score: 0
      Control is not everything. There is still processing power that governs how many enemies can be on screen, and how intelligent they are. And then the screen lets you see more on the PSP. Bigger UMD allows more levels, more enemy types, in game voice, better music. An all around better gaming experience.

      To put it mildly, good controls wont save a bad game. And ok controls wont hurt a good one

    2. Re:Control is everything by KDR_11k · · Score: 1

      Starcraft's controls are very problematic with a mouse already, no way you could have the same speed of input on a PSP. Besides, there's a N64 version of Starcraft and the DS is supposedly a bit more capable than that. You'd have to use lower resolution graphics to fit enough on screen but considering how Starcraft looks on the PC I doubt anyone's going to take issue with that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Control is everything by stonecypher · · Score: 1

      The DS cart is Matrix Semiconductor 3d FRAM, and the block mechanism allows a theoretical limit of 4 gigabytes. That's roughly three times the size of UMD, with no load time. Your supposition that more storage space translates to a better game, of course, falls apart once you actually look at the two systems' game catalogues, but I figured I'd at least explain to you that UMD is the smaller, not the larger, of the two storage systems.

      So, you were saying?

      --
      StoneCypher is Full of BS
    4. Re:Control is everything by TechniMyoko · · Score: 0
      The DS cart is Matrix Semiconductor 3d FRAM, and the block mechanism allows a theoretical limit of 4 gigabytes

      No, it doesnt. 4 gigabits wouldve been beleivable, but 4 giabytes is a blatant lie
      At a cost of $10 per 64 megabytes according to Matrix
      No publisher will ever pay that much for a game that large

      with no load time

      Actually there is load time. Ive played Star Wars ep 3 on a DS with 6 seconds of load time.

      but I figured I'd at least explain to you that UMD is the smaller, not the larger, of the two storage systems.

      I figured Id explain you lied.

    5. Re:Control is everything by IntergalacticWalrus · · Score: 1

      ThinkPad Nipple? No silly, the de facto name is ThinkPad Clitoris.

    6. Re:Control is everything by stonecypher · · Score: 2, Insightful

      The DS cart is Matrix Semiconductor 3d FRAM, and the block mechanism allows a theoretical limit of 4 gigabytes

      No, it doesnt. 4 gigabits wouldve been beleivable, but 4 giabytes is a blatant lie


      Maybe you should learn what you're talking about before you start calling people liars. It's a 20-bit addressing mechanism where the blocks are 4k. It's simple mathematics.

      At a cost of $10 per 64 megabytes according to Matrix
      No publisher will ever pay that much for a game that large


      1) I said that's what the device could hold. Whether anyone will actually do it remains to be seen.

      2) Given that the cost of producing a cart is currently hovering around $2, I'd love to hear where you pulled this $10/64 meg number. Hell, GBA carts were less than a third that price, and one of the major reasons Big N switched to MS3DF was cost. Please provide a link to your numbers, so that people aren't able to accuse you of making things up.

      Actually there is load time. Ive played Star Wars ep 3 on a DS with 6 seconds of load time.

      Don't confuse application lag with load time. The load time on the DS cart is less than six cycles. You don't think that fast, but even if you did, the screen doesn't update anywhere near that fast. To the end user, there is literally no percievable effect, because no output device refreshes fast enough to have its behavior changed.

      I figured Id explain you lied.

      Yes, based on your made up numbers and lack of technical knowedge. Real easy to say something like that when you don't feel you have to back yourself up, isn't it? Links to $10/64meg please.

      (By the way, considering as how MS3D FRAM claims a 50% cost reduction over flash, and considering as how I can get 64 meg flash cards including shipping, the manufacturer's profit and the store's profit for $9, I think you're going to have a damn hard time defending that made up number. Nintendo charges the publisher $1.81 for 64 meg. Making things up to defend calling someone else a liar is simply craven.)

      --
      StoneCypher is Full of BS
    7. Re:Control is everything by Anonymous Coward · · Score: 0
      Maybe you should learn what you're talking about before you start calling people liars.

      Maybe you should quote what Nintendo themselves have, 1 gigabit. Your number is 32 times bigger than Nintendo's. Not plausable

      Given that the cost of producing a cart is currently hovering around $2,

      Given the cost is $10/meg, Id love to see where you got $2 from

      A 64MB Matrix memory card will sell for about $10, Matrix said

      Don't confuse application lag with load time

      Have you even played the game? It was specially labelled "LOADING"

      Links to $10/64meg please.

      Then links to the $2, links to the 4 gigabytes, dont demand proof from me when your numbers can just as easily be made up. (And seem so unrealistic that they most likely are made up)

      Making things up to defend calling someone else a liar is simply craven

      Then you're craven, cause you're guilty of it

    8. Re:Control is everything by tepples · · Score: 1

      A 64MB Matrix memory card will sell for about $10, Matrix said

      The article you linked mentions rewritable memory. Nintendo DS cards have a large OTP (non-rewritable) section and a smaller rewritable section that uses traditional serial flash memory or EEPROM. Perhaps the OTP version of Matrix memory is much cheaper, or the $10 figure is after distributor and dealer markup (especially given the quoted $40 for a 64 MB memory card).

    9. Re:Control is everything by stonecypher · · Score: 2, Insightful

      Maybe you should learn what you're talking about before you start calling people liars.

      Maybe you should quote what Nintendo themselves have, 1 gigabit. Your number is 32 times bigger than Nintendo's. Not plausable


      4k blocks and 20 bits is clear as day. Where are you getting your random numbers?

      Given the cost is $10/meg, Id love to see where you got $2 from

      A 64MB Matrix memory card will sell for about $10, Matrix said


      Okay, that's a reasonable error to make, I guess. First, that's the wrong kind of memory - that's 2d writable memory, and 3d ROM is much cheaper. Second, that article is five years old. Prices have come way down since.

      Don't confuse application lag with load time

      Have you even played the game? It was specially labelled "LOADING"


      I don't have to. I write software for the platform. It could say "beaming data from Mars;" it still wouldn't be true. It's six cycles, no matter what you read in some game.

      Then links to the $2

      Unfortunately, NDA prevents me from giving out the data I have; this is typical of the gaming industry. That said, if you can't see how $10 for writable five years ago might be $2 for nonwritable today, well, I don't know what to say.

      links to the 4 gigabytes

      I've already given them several times. Two are in this reply alone.

      dont demand proof from me

      Why not? You're the one calling me a liar, and making absurd claims on guesses.

      when your numbers can just as easily be made up

      Sure, except that they aren't. It's relatively easy to find GBA cart prices at $2.14, and it's relatively easy to find Nintendo claiming that they switched to MS3DFR for cost. Do the math.

      Making things up to defend calling someone else a liar is simply craven

      Then you're craven, cause you're guilty of it


      When you don't have the sense to even check what year your prices are coming from, much less that you got the right device, you really need to stop calling people in the industry liars. You're out in left field calling people who do this for a living idiots.

      Does it occur to you how that makes you look to the people around you?

      --
      StoneCypher is Full of BS
  32. The DS can handle Starcraft. Seriously. by tepples · · Score: 3, Informative

    Control is not everything. There is still processing power that governs how many enemies can be on screen, and how intelligent they are.

    Starcraft's system requirements included a Pentium CPU at 90 MHz. Throw in the fact that the Nintendo DS has hardware acceleration for tile and sprite displays, and you might be able to squeeze it into the 67 MHz of the main ARM CPU.

    And then the screen lets you see more on the PSP.

    In practice, you need to see enough to tell one type of unit or terrain from another. This was doable in Warcraft 1 and other RTS games of that era, which ran at 320x200 pixels, with 256 horizontal pixels used for the playfield and the rest for the status/command bar, part of which would move up to the top screen.

    Bigger UMD allows more levels, more enemy types, in game voice, better music.

    Current Nintendo DS games are up to 64 MiB in size. Starcraft was ported to N64, at a size of 32 MiB (256 "megabits"). How big was the spawn install of Starcraft for PC? Audio fidelity doesn't matter as much as it would on a console or PC title, as you typically don't use Sennheiser headphones on a handheld, so you can probably get away with some form of lossy waveform compression on the audio.

    An all around better gaming experience.

    NOW LOADING is not gaming.

    Point is, if you can't easily tell your units what to do, especially in the rapid clickfests of advanced play, the rest doesn't matter. True, good control won't save a bad game, but bad control will wreck a good one.

    1. Re:The DS can handle Starcraft. Seriously. by Anonymous Coward · · Score: 0
      Current Nintendo DS games are up to 64 MiB in size

      The biggest as of yet is actually 32 megabytes, not 64.

      Audio fidelity doesn't matter as much as it would on a console or PC title

      It does when the difference is MIDI to CD quality. The first time I popped Twisted Metal into my PSP, I thought immediately it was the best sounding portable game Ive ever played

      NOW LOADING is not gaming.

      Nor is it a problem on the PSP. Load times are highly exaggerated by common trolls. Load times are not that bad on the PSP. Metal Gear Acid has no load screens, Twisted Metal loads in under 10 seconds. Many simply do not have load screens.but bad control will wreck a good one.

      And PSP doesnt have bad control. You already said it was on the N64 with similar controls.

      Starcraft's system requirements included a Pentium CPU at 90 MHz. Throw in the fact that the Nintendo DS has hardware acceleration for tile and sprite displays, and you might be able to squeeze it into the 67 MHz of the main ARM CPU.

      Now add multiplayer to the mix. DS wouldnt handle it as well as the PSP

    2. Re:The DS can handle Starcraft. Seriously. by tepples · · Score: 1

      The biggest as of yet is actually 32 megabytes, not 64.

      Meteos is 512 "megabits" or 64 MiB. So are Jump Super Stars, Splinter Cell, Kirby Canvas Curse, and the new Castlevania game.

      It does when the difference is MIDI to CD quality.

      Doesn't have to happen. Try listening to a GSM based soundtrack on a GBA, such as the music of Luminesweeper, and hear how serviceable cartridge music can still sound. At least it'll give the developers something to do with an extra 32 MB.

      Load times are highly exaggerated by common trolls.

      Who's to say that a particular highly anticipated title won't end up poorly engineered like Midnight Club or Need For Speed?

      You already said it was on the N64 with similar controls.

      True, but Gamespot's review of Starcraft 64 points out: "Moving the analog joystick is similar to the cursor sweep of a mouse, though this gesture fails to approximate the quick swipe needed in panicked, fast-response situations." The N64 also has two more face buttons than the PSP.

      [True, the DS has 2D acceleration.] Now add multiplayer to the mix. DS wouldnt handle it as well as the PSP

      But where are you going to find opponents for such multiplayer? Nintendo DS games tend to have "spawned" versions (DS Download Play) more often than PSP games do.

    3. Re:The DS can handle Starcraft. Seriously. by Anonymous Coward · · Score: 0
      But where are you going to find opponents for such multiplayer? Nintendo DS games tend to have "spawned" versions (DS Download Play) more often than PSP games do

      Many PSP games support the ability to eject the disc and hand it off to the other player.
      You could just as easily have many friends that like the game.
      You could use fast loader 0.7 to copy the game to your friends memory stick.
      It could support online multiplayer.

      Who's to say that a particular highly anticipated title won't end up poorly engineered like Midnight Club or Need For Speed?

      Its a 2D gam, a lot less data to load.

      It does when the difference is MIDI to CD quality. Doesn't have to happen

      But it should. You're complaining it must have good controls, well I think it must have CD quality music.

    4. Re:The DS can handle Starcraft. Seriously. by Riktopher · · Score: 1

      First, Starcraft requires a 90mhz CPU, but the machine has other software its running in the background.

      If I recall my childhood, I had gotten it running on a Performa 630. Thats a 66mhz Mac with MacOS running in the background.

      As far as controlls and conveinience, moving all the status and information bars to the top screen, use of the stylus, and heck! why not give the commands optional voice controll?

      My opinion states that Starcraft on the DS is both genius and entirely possible.

      --
      They make me all jangly inside!
    5. Re:The DS can handle Starcraft. Seriously. by Guspaz · · Score: 1

      Starcraft's system requirements included a Pentium CPU at 90 MHz. Throw in the fact that the Nintendo DS has hardware acceleration for tile and sprite displays, and you might be able to squeeze it into the 67 MHz of the main ARM CPU.

      It stands to reason that the PC version of StarCraft also used hardware accelerated DirectDraw, so this probably can't be counted as a reason to decrease the CPU requirements. Rather it would be neccessary to show that the ARM9 (I think?) is that much faster clock-for-clock than the Pentium.

      In practice, you need to see enough to tell one type of unit or terrain from another. This was doable in Warcraft 1 and other RTS games of that era, which ran at 320x200 pixels, with 256 horizontal pixels used for the playfield and the rest for the status/command bar, part of which would move up to the top screen.

      Perhaps it was doable in games that required 320x200 resolutions, but StarCraft ran at 640x480, and already did a lot with such a low resolution. I can see them trying to use half-sized tile sizes with some pre-done anti-aliasing, but StarCraft already did a lot with the limited resolution it had available. With the DS's resolution of 256x192 , it's going to be crowded. The second screen will help, since you can offload a lot of stuff (the control bar among other things), but there is only so much you can do.

      64MB is more than enough. All the CD was used for in StarCraft, IIRC, was the music, and the cutscenes. The music could probably be redone at acceptable quality with the wavetable synth of the DS, meaning it'd barely use any space. The video is a different story... I'm pretty sure the DS is capable of decoding mpeg-4 type video, so 16MB might be good enough 8 to 10 minutes of 250kbit video. That's good enough for 320x240 at pretty good quality, so it is more than enough for 256x192. I honestly don't remember how much FMV StarCraft had, but 8 to 10 minutes is a lot to work with.

      NOW LOADING is not gaming.

      StarCraft was a PC game. It had load times. Besides that, I'm pretty sure that StarCraft on the PSP wouldn't have terribly long load times; we're talking what, 64MB, 128MB, and this is on a 1.8GB disc. Plus the PSP has the CPU power to use more modern compression for images in order to speed up load times by reducing the volume of data that needs to be read.

      Point is, if you can't easily tell your units what to do, especially in the rapid clickfests of advanced play, the rest doesn't matter. True, good control won't save a bad game, but bad control will wreck a good one.

      Can't argue with that; I have no doubt that StarCraft's controls would play enormously better on the DS than the PSP. On the other hand,.we know it can be DONE, due to the N64 port. It would just be so much better on the DS.

    6. Re:The DS can handle Starcraft. Seriously. by apoc06 · · Score: 1

      hmmm... seems like he might have you here tepples.

      >But where are you going to find opponents for such multiplayer? Nintendo DS games tend to have "spawned" versions (DS Download Play) more often than PSP games do

      nearly all psp games will load of of a single UMD passed amongst your friends. and they have actually demoed the game sharing feature of the psp too, so the two are on a quite even playing field. but with the psp's internet based play, you have an added ability.

      also, fastloader works wonders as well. and here we actually "may" find another quasi-legitimate use for it.

      >Who's to say that a particular highly anticipated title won't end up poorly engineered like Midnight Club or Need For Speed?

      yeah, but thats not up to anyone except the QA guys for letting something really poorly engineered leave for the UMD press. there are badly engineered games all over the place, and for every system imaginable. at launch when people are hungry for games in general, companies figure they can get away with it easier.

      >It does when the difference is MIDI to CD quality. Doesn't have to happen

      theres a major major difference when you switch from midi to cd quality in game music. on top of that the psp also allows you to play from custom playlists. i would like to see a company give you the option to download the soundtrack to memory stick and save you the trouble of needing to read from UMD. lets see the DS 'emulate' that...

    7. Re:The DS can handle Starcraft. Seriously. by tepples · · Score: 1

      theres a major major difference when you switch from midi to cd quality in game music.

      Is there a bigger difference from MIDI/MOD to say a 32 kbps MP3, or from a 32 kbps MP3 to Red Book CD audio?

      on top of that the psp also allows you to play from custom playlists.

      Are all PSP games required to support custom soundtracks, as is the case on another company's next-gen game console? If so, how would custom playlists work in a music game such as Frequency or Beatmania, or even Lumines (which needs the speed of the timeline synchronized to that of the music)?

      i would like to see a company give you the option to download the soundtrack to memory stick and save you the trouble of needing to read from UMD.

      Download the soundtrack? Companies would rather sell you another copy on CD and then sell you the privilege to copy it to a Memory Stick.

      lets see the DS 'emulate' that...

      Want a CD player emulator that works on the Nintendo DS? Start here.

    8. Re:The DS can handle Starcraft. Seriously. by apoc06 · · Score: 1

      Is there a bigger difference from MIDI/MOD to say a 32 kbps MP3, or from a 32 kbps MP3 to Red Book CD audio?

      no, but the additional space allowed by umd grants you to have your soundtrack stored as atrac or aac or even mp3s sampled at any quality you like. 32kbps? how about 96 or 128 kbps?

      Are all PSP games required to support custom soundtracks...

      no not at all, but depending on how lumines was programmed, ie. if the timeline actually monitored the waveform of the music; changing the music tracks yourself could allow you to build your own custom "skins".

      Download the soundtrack? Companies would rather sell you another copy on CD and then sell you the privilege to copy it to a Memory Stick.

      very true, but a'la the custom downloadable music available for wipeout pure and atv offroad, just because the music is available on the Memory stick doesnt allow you to outright just play it.

      Want a CD player emulator that works on the Nintendo DS? Start here.

      nothing wrong with a bit of self-promotion, but if you could rely on external equipment for everything, given time and money, i could build an external add on dreamcast and ps2 player. the necessity for much external equipment is a sign of the physical handhelds' limitations.

    9. Re:The DS can handle Starcraft. Seriously. by stonecypher · · Score: 1

      Starcraft's system requirements included a Pentium CPU at 90 MHz.

      Primarily because Blizzard's coders aren't efficiency focussed. Total Annihilation was able to get much more out of much less CPU. The amount of work done by Doom2 is much higher than that performed by Starcraft, and Doom2 runs on a 386.

      at a size of 32 MiB (256 "megabits").

      MiB means megabits. You're looking for MB.

      Current Nintendo DS games are up to 64 MiB in size.

      If I assume you mean megabytes there, you used to be correct; that said, there are a few games now at 128 MB. If you mean megabits, sorry - there are no games smaller than 64 megabits. At all.

      How big was the spawn install of Starcraft for PC?

      32 megabytes, or eight times the size of DS ram. The comparison is in the DS' favor, however - most of that space is graphics and audio, which would be scaled down in resolution for the alternate hardware anyway.

      so you can probably get away with some form of lossy waveform compression on the audio.

      Eats up too much CPU time, especially since the hardware does ADPCM.

      NOW LOADING is not gaming.

      That's not the PSP's fault. That's the fault of PSP developers. Disc caching is easy, especially when you have as much RAM to throw around as the PSP does. If the PSP had clueful developers, you'd never see that screen again.

      --
      StoneCypher is Full of BS
    10. Re:The DS can handle Starcraft. Seriously. by jensen404 · · Score: 1

      I did a little mockup using the two DS screens. You can fit all of the toolbar information in the top box at full size. (map, buttons,selected troops, resource and unit counts)

      The bottom screen could display about 85% of the playing field at half resolution. You would probably want to simplify the graphics to make everything legible.

      The L button could be used to toggle the screens.

    11. Re:The DS can handle Starcraft. Seriously. by SetupWeasel · · Score: 1

      That's not the PSP's fault. That's the fault of PSP developers. Disc caching is easy, especially when you have as much RAM to throw around as the PSP does. If the PSP had clueful developers, you'd never see that screen again.

      No, not so easy. Take away the loading screens and the PSP will have to resort to spinning the disc. That will drain the battery. The loading screens are a compromise for portability.

    12. Re:The DS can handle Starcraft. Seriously. by stonecypher · · Score: 1

      Take away the loading screens and the PSP will have to resort to spinning the disc.

      Ahem. No, like I said, DISC CACHING is easy. The idea is, you load what you're going to want in fifteen seconds now, then spin the drive down like you would have. Generally there's no reason to fill RAM.

      --
      StoneCypher is Full of BS
    13. Re:The DS can handle Starcraft. Seriously. by tepples · · Score: 1

      MiB means megabits. You're looking for MB.

      Mb or Mbits means megabits, generally used to mean either 125,000 bytes or 131,072 bytes. MB increasingly means megabytes as in 1,000,000 bytes. MiB means mebibytes, or binary megabytes as in 1,048,576.

      there are a few games now at 128 MB

      True, Nintendo announced that Nintendo DS titles may reach 134,217,728 bytes in size, but which titles are you referring to? The Pocket Heaven release list doesn't seem to have any yet.

      [Real-time software audio decompression e]ats up too much CPU time, especially since the hardware does ADPCM.

      ADPCM is 4 bits per sample. GSM Full Rate is roughly 1.6 bits per sample. If you really want a compressed recording of a live performance in preference to tracked music, then perhaps the tradeoff is worthwhile.

      Disc caching is easy, especially when you have as much RAM to throw around as the PSP does.

      Constantly spinning up the disc when it wants to load more audio data and spinning it back down eats battery. At least Lumines loads an entire 2 to 3 minute song into RAM at once, and it's probably ADPCM, but you had specified CD quality.

  33. Wrong approach by TyrionEagle · · Score: 1

    Because that's what a new and innovative piece of gaming hardware needs - tired old ports from other platforms.

    What the DS needs are games that set it apart from the rest of the gaming platforms out there, not games that make it look like a portable PC, just because a touch screen can take the place of a mouse.

    --
    -- I like the cut of your thinking, young man. - me.
    1. Re:Wrong approach by LKM · · Score: 1
      Because that's what a new and innovative piece of gaming hardware needs - tired old ports from other platforms.

      Well, there's two ways to look at this. Sure, they're ports, but having them in playable form on a portable console seems pretty innovative. Populous, for example, was pretty much unplayable on the GB. The DS would make a great system to play it.

      Is it innovative? Not innovative like Pac Pix, sure, but still innovative in its own way.

  34. Makes me want to get a DS by epaga · · Score: 0

    Wow, this thread makes me want to get a DS - the possibilities ROCK - and knowing Nintendo, a lot of them will probably happen. If the DS achieves even a fifth of the popularity of the original Gameboy, it will be around for a LONG time, and it will have some intense games... Hmmmm...how much does it cost again? 8)

  35. Populous! by samael · · Score: 2, Interesting

    I'd kill for a copy of Populous on the DS! The hand of god would finally be my hand!

  36. LEMMINGS!!!! by enjoys-pigeons · · Score: 3, Interesting

    What about lemmings? The snes version sucked, but with a stylus, it seems like an obvious choice...

    --
    Hello slashdot, my old friend, I've come to talk with you again...
    1. Re:LEMMINGS!!!! by Jonny_eh · · Score: 1

      Was lemmings actually a good game? I remember liking it as a kid, but I recently revisited it, and thought it was slow, boring, and not challenging. I think it was a fad merely because you could make the lemmings blow up.

    2. Re:LEMMINGS!!!! by Anonymous Coward · · Score: 0

      Never happen. Psygnosis was taken over by Sony some time back; therefore, Sony has all the rights to Lemmings. Does anybody here believe that Sony would willingly release a game for a console manufactured by a competitor?

      If so, I have a bridge to sell ...

  37. What's the best way to get this running? by Anonymous Coward · · Score: 0

    Reading through the drunkencoders.com site, I'm wondering: What's the best way to get this running? It seems using a GBA Movie Player would be easiest, but then you'd have to change the firmware...

    Plus, I have a Mac, so most of the software won't run.

    Any hints?

  38. AfterLife, SimCity x000. by bleaknik · · Score: 2, Interesting

    AfterLife has got to be ported. Sure with Populous, you can play God, but in AfterLife, you can play Satan. :)

    And the DS is a platform that cries out for the different variations of SimCity. No SimCity 4, though. It's starting to get that "EA owns me" feel.

    --
    Deja Vu
    n. 1. The sensation that you've read this very article before.
  39. Actraiser by PhotoBoy · · Score: 1

    While I'm sure it won't happen because Squeenix are busy making Final Fantasy sequels, I'd love a new version of Actraiser. The touch screen would be excellent for the "sim" mode where you have to help the people build a town and survive, while normal controls could be used for the "action" parts.

    The two screens could also be used to good effect by perhaps having the "action" and "sim" portions of the game occurring simultaneously (with the "action" on the top screen) forcing players to switch between looking after the people and fighting off monsters.

  40. My list by shoptroll · · Score: 1

    Picross could make it very easily. There's already a picross game on the Palm platform that someone made, so Picross is almost a natural fit.

    For that matter, I'm very surprised Astraware and Popcap haven't been porting their Palm titles to the DS. The stylus is nothing new in gaming (heck, its just a one button mouse essentially), since Palm/PocketPC games usually involve the stylus. The DS is different with the two screens and the introduction of the stylus to the mainstream.

    Regardless, Panel de Pon/Tetris Attack/Pokemon Puzzle Challenge could probably fair well. Can anyone explain what makes this different from Yoshi's Cookie? And for that matter, is there any difference from Diamond Mine/Bejeweled?

    I would love to see an F-Zero game on this as well. Hopefully if Mario Kart DS pulls off well, that'll usually be Nintendo's follow-up racing game. A Mario Paint-esque title would be good as well. Simcity should get brought on because that would work really well too. Maybe even some sort of networked version too.

    I would also love to see something from the Seiken Densetsu series on here, since the multiplayer would be cake to pull off with the built-in wireless. Hopefully Square's World of Mana that was announced recently will do this.

    --
    Insert Sig Here
    1. Re:My list by jclast · · Score: 1

      Panel de Pon is different from Yoshi's Cookie in that in Panel de Pon you can remove 3 squares at a time from the field. In Yoshi's Cookie, you remove entire rows or columns at a time.

      Both are different from Diamond Mine/Bejewelled/Zookeeper because in those games, you can only move one tile one space to make your grouping of the three. This isn't the case in Yoshi's Cookie, and I don't think it's how Panel de Pon works.

      --
      e2 | LJ
    2. Re:My list by stonecypher · · Score: 1

      For that matter, I'm very surprised Astraware and Popcap haven't been porting their Palm titles to the DS.

      Most developers for PC shovelhouses are absolute assclowns. That's why games like Jewel Quest lag on your pentium 4, when they would run without lag on the NES. Popcap doesn't have actual domain control over their games; they just publish what people sell to them.

      Besides, writing embedded games isn't easy, especially for people who can't make trivial PC games perform.

      Regardless, Panel de Pon/Tetris Attack/Pokemon Puzzle Challenge could probably fair well. Can anyone explain what makes this different from Yoshi's Cookie?

      It's called branding. When you want to move a game from Console A to Console B, you have three options.

      1) Port the game directly, and get a ton of "boo hiss." In rare cases like Tetris, this is the best answer, because of name recognition, but there's a reason you almost never see this happen.

      2) Make a sequel. As the Bust a Move series has shown us, all this means is adding a few powerups, making some new puzzle-mode levels, and getting new box art. Fans adore this port method when it's not abused - that is, when what's added to the game is significant.

      3) Rebrand the game. This is the most common porting strategy, because not only will you carry over old fans, but you'll bring in new fans from existing franchises. That's why excellent games like Panel de Pon get rebranded to several high-adoption franchises - in this case, three of Nintendo's most valuable, the Mario, Pokemon and Tetris franchises - as they move system to system.

      To wit, someone I used to live with picked that game up for the SNES for their little brother because they knew the Tetris name, got totally addicted, picked up the N64 game and has now begun buying Pokemon games, because she likes cutesy things.

      Sega did this a lot too; remember how Puyo Puyo quickly became Doctor Robotnik's Mean Bean Machine, to tie into Sonic fans.

      is there any difference from Diamond Mine/Bejeweled?

      Well, the other chain is legitimate - people paid money for the rights. Diamond Mine is a ripoff.

      --
      StoneCypher is Full of BS
  41. Myst by rishistar · · Score: 1

    Another Code was a great game - I'd like to play more Point and Click adventure Myst like games (in fact even the original one would be great - it seemed to old to play on my PC when I tried). LucasArts Adventures have a good rep as well.

    --
    Professor Karmadillo Songs of Science
  42. Herzog Drei by Anonymous Coward · · Score: 0
  43. SRPGs by jclast · · Score: 1

    The DS is a wonderful platform for RPGs, but SRPGs, in particular, would benefit from the 2 screen setup. The bottom half is your playfield, and the top is the battle order, current unit's stats, and action list.

    Just being able to see the area of affect without having to block out the playing field first would be great.

    --
    e2 | LJ
  44. If you're so obsessed with "CD quality" music by tepples · · Score: 1

    Many PSP games support the ability to eject the disc and hand it off to the other player. You could just as easily have many friends that like the game.

    But then you couldn't use "CD quality" music, as it wouldn't be able to stream "CD quality" (44.1 kHz 16-bit stereo PCM) music from the UMD anymore, and there's not enough room in the PSP's RAM to fit a map's soundtrack.

    You could use fast loader 0.7 to copy the game to your friends memory stick.

    Memory Stick Duo media shipped with the PSP is 32 MB. A "CD quality" soundtrack won't fit on that. For the price of a larger Memory Stick they could just buy a copy of Starcraft. And isn't Sony likely to frown on a publisher endorsing copying a commercial game to the Memory Stick?

    It could support online multiplayer.

    Online multiplayer has historically required using battle.net, which has historically had growing pains with each new title and tends to be banned at universities, which excludes a large part of the 18-22 year old market. In addition, where are the free hotspots that accept devices other than Nintendo DS systems, even in your geographic area?

    well I think it must have CD quality music.

    It's a handheld. How, specifically, are you going to tell the difference between true CD quality music and a waveform compressed with MP3, Vorbis, or GSM, especially in the noisy environment where a handheld is typically played? There's no reason why a Nintendo DS game can't use compressed audio given that GBA games such as Super Puzzle Fighter II and Luminesweeper use it. Besides, in the situations where you'd typically use a handheld in preference to a console or PC, the ambient noise is louder than it would be on a console or PC, so you can get away with a lower bitrate for the audio.

    1. Re:If you're so obsessed with "CD quality" music by Anonymous Coward · · Score: 0
      But then you couldn't use "CD quality" music, as it wouldn't be able to stream "CD quality" (44.1 kHz 16-bit stereo PCM) music from the UMD anymore, and there's not enough room in the PSP's RAM to fit a map's soundtrack.

      Some spawned games for DS dont have any music at all

      Memory Stick Duo media shipped with the PSP is 32 MB

      People with fast loader, have bigger memory sticks

      In addition, where are the free hotspots that accept devices other than Nintendo DS systems, even in your geographic area?

      There arent any that accept only the DS, in my country. There are numerous around me that accept any wifi device however

      It's a handheld. How, specifically, are you going to tell the difference between true CD quality music and a waveform compressed with MP3

      Id count MP3 as CD quality, though DS games dont have enough space to hold many MP3s. Games are generally not bigger than 32 megabytes. See Rogue Agent for DS, the publisher went with crappy midis rather than waste costly space. DS doesnt have enough space for MP3 to be practical

    2. Re:If you're so obsessed with "CD quality" music by tepples · · Score: 1

      People with fast loader, have bigger memory sticks

      People who want to spend money to play Starcraft will buy Starcraft, which is cheaper than buying a 1 GB memory stick.

      There are numerous [hotspots] around me that accept any wifi device

      At how many dollars per hour, converted in either exchange rate or purchasing power parity?

      [For a game's background music,] Id count MP3 as CD quality

      At what bitrate, given the 2 cm speakers on a handheld and the noisy environment in which handhelds are played?

      See Rogue Agent for DS, the publisher went with crappy midis

      "Crappy MIDI"? What other data connection protocol do professional audio synthesizers use?

  45. Real Time Strategy and First Person Shooters? by marcybots · · Score: 1

    How easy would it be to play quake III where you can use the d pad to strafe and go forward and back and the screen to turn and just tap where you want to shoot? That actually might be more acurate than the mouse.
          As for Real time strategy you can just draw a big box right on the screen around the units you want to select and have the top screen always showing your base, so you can have one eye on your war party and one on your base so you dont have to flip between them all the time!

  46. Subpixel. by tepples · · Score: 1

    It stands to reason that the PC version of StarCraft also used hardware accelerated DirectDraw, so this probably can't be counted as a reason to decrease the CPU requirements. Rather it would be neccessary to show that the ARM9 (I think?) is that much faster clock-for-clock than the Pentium.

    The ARM9 is not faster than the Pentium, but on the Nintendo DS you also don't have Windows 95 taking up RAM and CPU, and you don't have several layers of hardware abstraction within DirectDraw and the kernel to worry about; you can use drawing functions that eventually expand inline to direct writes to video memory.

    StarCraft already did a lot with the limited resolution it had available. With the DS's resolution of 256x192 , it's going to be crowded.

    If you apply a clever trick, you can double the DS's effective resolution at the cost of some minor color fringing, which will help keep text readable even at smaller point sizes.

    All the CD was used for in StarCraft, IIRC, was the music, and the cutscenes.

    And the copy prevention.

    The music could probably be redone at acceptable quality with the wavetable synth of the DS, meaning it'd barely use any space.

    But then you have the AC a few comments over who would buy a PSP version with less-adapted controls just because it has CD quality music. Is such a customer representative of the handheld gaming public?

    The video is a different story

    The Nintendo DS has 3D acceleration. If you'll accept wavetable synthesis of musical instruments, I'm sure that at least some of the cut scenes could be redone using a 3D engine instead of compressed video.

    1. Re:Subpixel. by Guspaz · · Score: 1

      If you apply a clever trick, you can double the DS's effective resolution at the cost of some minor color fringing, which will help keep text readable even at smaller point sizes.

      I'm familiar with sub pixel rendering, but I've never seen it used in a game on a handheld console (or any console for that matter). I was not only concerned about text though. If you cut down the sprites to half size (or render them in 3D like the N64 port and render them at half size) that gets you to 320x240. I'm pretty sure moving the status/control bar to a second screen would handle the difference between 192 and 240. But you'd have only 80% of the width. Throwing away 20% width and rendering all units, buildings, textures, etc at half size, that might not look very good. But who knows, maybe it would work.

      But then you have the AC a few comments over who would buy a PSP version with less-adapted controls just because it has CD quality music. Is such a customer representative of the handheld gaming public?

      I don't think so. I think that with a good composer scoring the music into MIDI with the particular hardware in mind (And I imagine able to create his own sample set) the music could be close enough to CD quality that most people wouldn't really care, or perhaps even notice the difference. Besides, people don't expect CD quality audio in a handheld.

      The reason I think the PSP might have an advantage is the PSP's higher screen resolution. The PSP is 480x272. Turn the status/command bar into a sidebar and you might have 360x272, which is roughly 4:3, so no missing 20%, and you get a considerably higher resolution to boot.

      The DS doesn't have enough rendering power to do the videos justice, but with encoded video, you can have much better pre-rendered video.

      One important thing to keep in mind is that DS carts can be up to 1gbit (128MB), although AFAIK no game has used more than 512mbit (64MB) yet. But it IS possible. So taking 16MB for some video isn't a big problem.

    2. Re:Subpixel. by Anonymous Coward · · Score: 0

      One important thing to keep in mind is that DS carts can be up to 1gbit (128MB), although AFAIK no game has used more than 512mbit (64MB) yet. But it IS possible. So taking 16MB for some video isn't a big problem.

      Not to mention (As someone did above) that that little GBA slot in the bottom isn't just for GBA games. It is entirely possible to use that for almost anything. I would bet that pre-rendered Starcraft movies would be no trouble at all. Don't care about the movies? You can leave the GBA part at home and still play the game with just the DS cartridge.

    3. Re:Subpixel. by Anonymous Coward · · Score: 0

      Thats the worst idea ever. Not only do GBA carts cost more than DS ones, but even if they cost the same it would be cheaper to make one bigger DS card. And, its simpler on the programmers not having to deal with detecting and playing another medium. AND, Nintendo doesnt have to worry about you tricking the game to run homebrew code.

    4. Re:Subpixel. by Guspaz · · Score: 1

      That raises the cost of production significantly, and I doubt it would be more practical than simply storing the videos on the main card.

      The entire StarCraft demo is 28MB compressed, and contains a heck of a lot. 64 to 96MB is way more than enough for the rest of the game if you're storing all the graphics and sound in compressed form and at one quarter resolution. The N64 version managed to fit the whole game into 32MB, if I remember one of the previous posts correctly. So certainly 64 to 96 megs for the DS version (which would be an even lower resolution than the N64 version) is plenty.

  47. Mario Paint and Gameboy Camera by rubberbando · · Score: 1

    Nintendo really needs to make some sort of hybrid of these two items.

    I think it would be a blast taking pictures of people/things and then drawing stuff on them like you can with photoshop and then transmitting them to other DS owners in the area.

    Also, they could use the camera/wireless to do video chat. It would be like having a video walkie talkie. :-)

    --
    DEAD DEAD DEAD DELETE ME
    1. Re:Mario Paint and Gameboy Camera by Trejkaz · · Score: 1

      Even better if they implemented the Pictochat protocol in that same program. Then you could join pictochats and send pictures of your photo with a penis drawn on it. :-)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  48. Driving and Flying by Anonymous Coward · · Score: 0

    One of the great disadvantages of D-pads and analog stick controls is that control is, at best, poorly incremental. On a d-pad, you are either pressing or not pressing a direction. On a thumbstick, your control is limited.

    Games where fine control is a factor, like driving games, would benefit a lot from the DS screen. Add in some short-range wifi multiplayer, and you could create a new kind of portable racing game.

  49. Star Control 2 (The Ur-Quan Masters) by Anonymous Coward · · Score: 0

    This game is just a shoe in. Using the stylus for mining and trotting around the galaxy, then dropping it and using the d-pad and buttons for melee. Not to mention the possibility of Wi-Fi multiplayer melee.

    And it's Open Source

  50. X-Com by PaganRitual · · Score: 1

    X-Com. X-Com, X-Com, X-Com ... X-ComX-ComX-Com.

    say it until the word has no more meaning (not that it had heaps to begin with).

    X-COM ON DS. then i might actually be able to pull myself away from WoW.

    also, the Wizardry games and the Persona games would be great. someone gimme a call when they're done.

    1. Re:X-Com by Anonymous Coward · · Score: 1, Interesting

      Not strictly DS or strictly XCom, but there is always Rebestar Tactical Command, made by the same people for the GBA. Aliens included.

  51. Nethack by aero6dof · · Score: 1

    Noone has mentioned Nethack yet? The nerd quotient at slashdot is really declining.

  52. Game & Watch, please by Trejkaz · · Score: 1

    Come on, people. This device has a top screen and a bottom screen. It has a built-in clock with an alarm, and you're trying to tell me I can't play old-school Donkey Kong on it?

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
    1. Re:Game & Watch, please by 1000101b · · Score: 1

      The dual-screened Game & Watch version of Donkey Kong was the best!
      Every time I open my DS I'm reminded of that game. It and Snoopy Tennis entertained me on long car rides... and when the batteries died you could push on the LCD screen for some cheap entertainment.

      --
      Live wrong, impostor.
  53. Nitpicking by Trejkaz · · Score: 1

    Gizmondo
    Gizmodo

    Because they're both gadget-related, it's really easy to slip up.

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
    1. Re:Nitpicking by stonecypher · · Score: 1

      Good catch. Shame on me. :D

      --
      StoneCypher is Full of BS
  54. 32 kbps vs 128 kbps? by tepples · · Score: 1

    but the additional space allowed by umd grants you to have your soundtrack stored as atrac or aac or even mp3s sampled at any quality you like. 32kbps? how about 96 or 128 kbps?

    How can you tell the difference between 32 kbps and 128 kbps through a 2cm speaker in a noisy outdoor or motor vehicle environment?

    if the timeline actually monitored the waveform of the music; changing the music tracks yourself could allow you to build your own custom "skins".

    Games such as Lumines, DDR, and Frequency have their BPMs programmed in the skin definitions. The only game I know of that uses beat detection is Vib Ribbon, which (like Kuru Kuru Kururin and Payback) was released everywhere but North America.

    nothing wrong with a bit of self-promotion, but if you could rely on external equipment for everything

    GSM Player for GBA relies on external equipment only because there aren't any DS-native flash cards available to the public. A developer of an official Nintendo DS game would of course have access to DS-native flash cards during development in order to port the codec.

  55. Sierra on-line adventure games by dividedsky319 · · Score: 1

    King's Quest, Space Quest, Quest for Glory, Police Quest...

    I don't know that the smaller resolution would work so well, if it's a small area you have to click on... but I LOVED these games.

  56. Return Fire by Anonymous Coward · · Score: 0

    A classic head-to-head gem perfectly suited for wireless and the dual screens. Ran pefectly on the PS1 and 3DO, so it should port flawlessly.