the GOA responded with a surprisingly pro-P2P stance
You should also note that they did not come out and support piracy, only the usefulness of P2P as an application, similiar to other mediums such as USENET or the web. I still say that pirates support terrorism and should be shipped off to Gitmo.
Unless you have something to hide on your perverted liberal agenda machine you must allow the DRM to examine it and report it to CIA/FBI/HS departments.
IT DOESN HELP THAT YOU HAVE IDIOTS AND FUCKUP LIBERALS IN FLORIDA THAT DONT KNOW THAT THEY NEED TO VOTE FOR BUSH INSTEAD OF THAT FAQ BAIT LIBERAL LOVER PARTY.
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Hi. I'm the Ann Coulter troll, and I am now turning all your Excel documents over to attorney general and lord master Ashcroft. Thanks for shopping at Walmart!
Interestingly, in this May 2003 analysis piece about Apple's iTunes Microsoft denied any plans to launch a music download service.
...plans have changed now that they see Apple doing well with iTunes. A little competition with MS/Apple/Roxio can't be bad, but what if Microsoft shuts out its competitors from its OS?
Younger drivers get a leg up on reconfigured Homestead thanks to video games.
By BRANT JAMES, Times Staff Writer Published November 13, 2003
HOMESTEAD - Matt Kenseth cleared Turn 4 and nestled his No.17 Ford into the racing groove along the front stretch at Talladega Superspeedway. Nothing but clean air and a checkered flag in front of him.
But Kenseth's rearview mirror suddenly blazed with the reflection of a black Ford, "e-i-p-r-a-h-S' across the hood. By the time he and Kurt Busch passed the grandstand, the No.97 was tucked inside, crumpling in Kenseth's left door. Kenseth was at his mercy. Busch sidled up into Kenseth again, sending his teammate toward the wall. Just enough. Busch held his car low and breezed through the checkered flag.
Darn you, Kurt.
Reset.
Video games are much more than a casual pastime for many racing drivers, though Busch's virtual paint-trading with Kenseth was one of the more interesting exchanges during a tournament held between drivers at Talladega this summer. Today the super-realistic games, which can be played online against anonymous opponents, or versus friends in a motorcoach at a racetrack infield, are quite often virtual race simulators.
Intelligence reports were circulating about the redesign of Homestead-Miami Speedway even as dump trucks and front-end loaders caked piles of dirt into the corners of its formerly flat-banked turns.
"The boys playing the video game said Homestead's going to be real fast," said Busch Series driver Scott Riggs in September, revealing a bit of information at once telling and sublime. "With that new banking in there, they could be pushing 180 (mph) in the straightaway."
All of Winston Cup's drivers got to test the new variably-banked surface at the track south of Miami on Wednesday, but many of them, the virtual generation, if you will, had circled the 1.5-mile track hundreds of times already, picked out the tight entry into Turn 1, felt for the racing line exiting Turn 2, followed the teal-painted walls down the straightaway at 180.
The rest had heard the scouting report at some point or another, disseminated from the mobile homes of Dale Earnhardt Jr., Casey Mears, or Elliott Sadler, who nearly missed the driver introductions at the 2002 Daytona 500 while engrossed in a role-playing game in his coach/arcade.
"(Games) give you the basic idea of what is going on before you get to the track," said Mears, a rookie in just his second full season in NASCAR. "They're actually pretty accurate to where the bumps are and the seams. The thing you lack is feel. But the rest is very good."
EA Sports, whose development lab is in Lake Mary, creates realistic replicas of each Winston Cup track for its NASCAR Thunder game by gathering exact geometric information with on-site measurements and photography, and compares it with track blueprints provided by NASCAR. EA Sports acquired the blueprints of the Homestead revision from the in-house construction firm of parent company International Speedway Corporation. The process was made simpler and the replica more exact because Homestead is the first track to be re-designed entirely with computer software.
The game company then used set-up variables and statistics from its media library of races at each track to tweak its algorithms until the virtual cars perform as close to reality as possible.
The game, which debuted this summer, led executives at ISC to believe that its investment in excess of $10-million was going to achieved the stated goal: improve racing by increasing the opportunity to pass.
"The first time we went down and showed the game to the ISC people they were jumping around the office," said Tom Goedde, EA Sports senior product manager. "From what we showed them, it was going to add roughly 30 mph to the top speed and shave five seconds off a lap."
Between two long rain delays, cars averaged roughly 175 mph at Homestead on Wednesday. Most teams ex
Have you tried using a disk imager in true DOS mode? Not the psuedo-DOS mode that is part of Windows 2000/XP, which is only a NT command shell. I would use Norton Ghost for this. If you start it under DOS, it shouldn't run into any errors, unless the disk was too big or something along those lines. The image itself should work on the new hardware but with 2000 you may encounter hardware issues and with XP you may have to reactivate.
Note for future reference: hackers, if you want someone to improve their security, don't go to the admin with your exploit, but anonymously release it into the wild. After all, the constant cease-and-decist letters _obviously_ say that that's what today's software companies want.
Building A Budget Storage Server/Workstation November 09, 2003 Alexis Dang
Summary: Storage Servers. They're not simply computers with a bunch of hard disks, nor are they another name for RAID storage. In this article, Alexis builds a budget storage server and explains why you can't take a random desktop and add a bunch of disks. Like the previous Opteron article, even if you're just into building gaming systems, you'll want to read this article to see our thoughts on cooling and power.
Introduction Page:: ( 1 / 9 ) Today we are going to be building a budget, high performance storage server. So what exactly is a storage server? We'll first go over the technical requirements and operational goals for our system, then move onto the design and assembly of the system.
First we need to discuss why we need a storage server. It is useful for a workgroup environment, where there are multiple users that need to share data across a network. In addition, it facilitates backup of data since the storage is centralized. Where cost is an issue, it is much cheaper to build a robust server with high levels of reliability than to submit that level of reliability and performance to all the network nodes.
At the most basic level, a storage server needs to be able to hold a lot of hard drives. To accomplish this, we could go out and buy a network attached storage device, but remember this is a budget system. Our goal is to maximize the functionality, reliability, and performance of the server, while keeping costs under control. It sounds like you could just add a bunch of hard drives to any networked PC and call it a "network attached storage device," but if you want it to be reliable, you have to think about cooling, power, and anticipated usage. So, if you're only interested in building a hardcore gaming PC, you'll still want to read this article to see our thoughts on cooling and power.
We wanted a server that would serve only data files and not program files. This would limit our network bandwidth and maximize performance. At the same time, we wanted this server to act as a workstation with as much capability as the other systems attached to the storage server. Our minimum storage requirement would be one terabyte. Not too long ago, terabyte storage was reserved for government labs like Sandia National labs, Lawrence Livermore labs, or science fiction.
Another consideration specific to storage is expandability; how we will cope with increases in storage requirements over time. Some network attached systems are great in the first year, but as needs expand, you basically have to double your initial investment to double your storage, by duplicating your initial purchase. The technology that you bought the first time does nothing for your future expansion, this is something that we tried hard to prepare for.
Let's start with discussing what we need to have and then build around that. First the hard drives.
SIDEBAR: CDs may self-destruct at sustained speeds of greater than 56x
Hard Drives Page:: ( 2 / 9 )
A storage server should have a hard drive for the operating system and an array of drives for the shared storage. We feel that the most important feature for a storage hard drive is reliability. We went with IDE drives because of their superior price to performance ratio, as compared to SCSI. In our case, we don't even need the bandwidth of the SCSI drives - quantity rather than blistering speed was important. With respect to SATA or parallel ATA, both are more then adequate for our needs.
With these needs in mind, we chose the Maxtor Maxline II Plus 250GB 7200rpm 8MB buffer hard drives. These drives are rated at 1,200,000 hours MTBF as compared to 600,000 hours for standard consumer drives. This does not mean that you can run your hard drive for 137 years, but does imply that it is more reliable than a standard desktop drive. Maxtor has advertised this drive as one designed for 24/7 applications, this is in stark contrast to the old line of I
Maybe Mozilla.org/Opera should patent the technology to make it hard for Bill 'embrace and extend' Gates to kill those XCam ads...."
If Microsoft was patenting this technology, most/. users would call it evil, right? But, you claim Mozilla/Opera should patent it, and that would be good, right? Somehow I don't quite follow the logic here.
Even the sun can't take the shoddy editorial standards of our favorite webrag. I think the CMEs and the aurora borealis are gentle reminders that we should check for misspellings, obvious dups, and incredibly decrepit links.
Obviously you haven't read the FAQ. It's not the job of the editors to actually do editing. You don't believe me? Read for yourself:
How do you verify the accuracy of Slashdot stories?
We don't. You do.:) If something seems outrageous, we might look for some corroboration, but as a rule, we regard this as the responsibility of the submitter and the audience. This is why it's important to read comments. You might find something that refutes, or supports, the story in the main.
Does he work for this Alabama news site? If not, why does he have an email address in their domain?
Even if he did have an agreement with a private corporation (which it appears he did not), it wouldn't matter if he broke the law, correct?
window is a generic word. windows is the plural of a generic word. what's the difference? should microsoft be able to copyright such a word?
Now will Wine have to change its name because of the Win part of its name?
JAVA is for LIBERAL SCUM. Liberals are communist traitors and should be shot as such.
You should also note that they did not come out and support piracy, only the usefulness of P2P as an application, similiar to other mediums such as USENET or the web. I still say that pirates support terrorism and should be shipped off to Gitmo.
Unless you have something to hide on your perverted liberal agenda machine you must allow the DRM to examine it and report it to CIA/FBI/HS departments.
Spam is good. Now stop bitching about it and start getting rid of the liberals by turning them in to TIPS.
just put the liberals in it for testing. if it crashes, then whats the loss?
---
Ann Coulter Troll
I read the article for the answer, couldn't find it. So what effect will the penny have?
Who is Dr. Who?
you are uglier. so bite me. and vote republican.
this isn't redundant motefucker!! this is the first time this has been posted and it ain't fucking redundant you communist liberal pigs!!
Tradin' virtual paint
Younger drivers get a leg up on reconfigured Homestead thanks to video games.
By BRANT JAMES, Times Staff Writer
Published November 13, 2003
HOMESTEAD - Matt Kenseth cleared Turn 4 and nestled his No.17 Ford into the racing groove along the front stretch at Talladega Superspeedway. Nothing but clean air and a checkered flag in front of him.
But Kenseth's rearview mirror suddenly blazed with the reflection of a black Ford, "e-i-p-r-a-h-S' across the hood. By the time he and Kurt Busch passed the grandstand, the No.97 was tucked inside, crumpling in Kenseth's left door. Kenseth was at his mercy. Busch sidled up into Kenseth again, sending his teammate toward the wall. Just enough. Busch held his car low and breezed through the checkered flag.
Darn you, Kurt.
Reset.
Video games are much more than a casual pastime for many racing drivers, though Busch's virtual paint-trading with Kenseth was one of the more interesting exchanges during a tournament held between drivers at Talladega this summer. Today the super-realistic games, which can be played online against anonymous opponents, or versus friends in a motorcoach at a racetrack infield, are quite often virtual race simulators.
Intelligence reports were circulating about the redesign of Homestead-Miami Speedway even as dump trucks and front-end loaders caked piles of dirt into the corners of its formerly flat-banked turns.
"The boys playing the video game said Homestead's going to be real fast," said Busch Series driver Scott Riggs in September, revealing a bit of information at once telling and sublime. "With that new banking in there, they could be pushing 180 (mph) in the straightaway."
All of Winston Cup's drivers got to test the new variably-banked surface at the track south of Miami on Wednesday, but many of them, the virtual generation, if you will, had circled the 1.5-mile track hundreds of times already, picked out the tight entry into Turn 1, felt for the racing line exiting Turn 2, followed the teal-painted walls down the straightaway at 180.
The rest had heard the scouting report at some point or another, disseminated from the mobile homes of Dale Earnhardt Jr., Casey Mears, or Elliott Sadler, who nearly missed the driver introductions at the 2002 Daytona 500 while engrossed in a role-playing game in his coach/arcade.
"(Games) give you the basic idea of what is going on before you get to the track," said Mears, a rookie in just his second full season in NASCAR. "They're actually pretty accurate to where the bumps are and the seams. The thing you lack is feel. But the rest is very good."
EA Sports, whose development lab is in Lake Mary, creates realistic replicas of each Winston Cup track for its NASCAR Thunder game by gathering exact geometric information with on-site measurements and photography, and compares it with track blueprints provided by NASCAR. EA Sports acquired the blueprints of the Homestead revision from the in-house construction firm of parent company International Speedway Corporation. The process was made simpler and the replica more exact because Homestead is the first track to be re-designed entirely with computer software.
The game company then used set-up variables and statistics from its media library of races at each track to tweak its algorithms until the virtual cars perform as close to reality as possible.
The game, which debuted this summer, led executives at ISC to believe that its investment in excess of $10-million was going to achieved the stated goal: improve racing by increasing the opportunity to pass.
"The first time we went down and showed the game to the ISC people they were jumping around the office," said Tom Goedde, EA Sports senior product manager. "From what we showed them, it was going to add roughly 30 mph to the top speed and shave five seconds off a lap."
Between two long rain delays, cars averaged roughly 175 mph at Homestead on Wednesday. Most teams ex
You forgot about me!
You fucking traitor, go to hell.
Have you tried using a disk imager in true DOS mode? Not the psuedo-DOS mode that is part of Windows 2000/XP, which is only a NT command shell. I would use Norton Ghost for this. If you start it under DOS, it shouldn't run into any errors, unless the disk was too big or something along those lines. The image itself should work on the new hardware but with 2000 you may encounter hardware issues and with XP you may have to reactivate.
That's the sound of nobody being surprised.
Note for future reference: hackers, if you want someone to improve their security, don't go to the admin with your exploit, but anonymously release it into the wild. After all, the constant cease-and-decist letters _obviously_ say that that's what today's software companies want.
User spacedev has 0 feedback and wants over 9 million for his item. He won't see me bidding on this.
Building A Budget Storage Server/Workstation
November 09, 2003 Alexis Dang
Summary: Storage Servers. They're not simply computers with a bunch of hard disks, nor are they another name for RAID storage. In this article, Alexis builds a budget storage server and explains why you can't take a random desktop and add a bunch of disks. Like the previous Opteron article, even if you're just into building gaming systems, you'll want to read this article to see our thoughts on cooling and power.
Introduction Page:: ( 1 / 9 )
Today we are going to be building a budget, high performance storage server. So what exactly is a storage server? We'll first go over the technical requirements and operational goals for our system, then move onto the design and assembly of the system.
First we need to discuss why we need a storage server. It is useful for a workgroup environment, where there are multiple users that need to share data across a network. In addition, it facilitates backup of data since the storage is centralized. Where cost is an issue, it is much cheaper to build a robust server with high levels of reliability than to submit that level of reliability and performance to all the network nodes.
At the most basic level, a storage server needs to be able to hold a lot of hard drives. To accomplish this, we could go out and buy a network attached storage device, but remember this is a budget system. Our goal is to maximize the functionality, reliability, and performance of the server, while keeping costs under control. It sounds like you could just add a bunch of hard drives to any networked PC and call it a "network attached storage device," but if you want it to be reliable, you have to think about cooling, power, and anticipated usage. So, if you're only interested in building a hardcore gaming PC, you'll still want to read this article to see our thoughts on cooling and power.
We wanted a server that would serve only data files and not program files. This would limit our network bandwidth and maximize performance. At the same time, we wanted this server to act as a workstation with as much capability as the other systems attached to the storage server. Our minimum storage requirement would be one terabyte. Not too long ago, terabyte storage was reserved for government labs like Sandia National labs, Lawrence Livermore labs, or science fiction.
Another consideration specific to storage is expandability; how we will cope with increases in storage requirements over time. Some network attached systems are great in the first year, but as needs expand, you basically have to double your initial investment to double your storage, by duplicating your initial purchase. The technology that you bought the first time does nothing for your future expansion, this is something that we tried hard to prepare for.
Let's start with discussing what we need to have and then build around that. First the hard drives.
SIDEBAR: CDs may self-destruct at sustained speeds of greater than 56x
Hard Drives Page:: ( 2 / 9 )
A storage server should have a hard drive for the operating system and an array of drives for the shared storage. We feel that the most important feature for a storage hard drive is reliability. We went with IDE drives because of their superior price to performance ratio, as compared to SCSI. In our case, we don't even need the bandwidth of the SCSI drives - quantity rather than blistering speed was important. With respect to SATA or parallel ATA, both are more then adequate for our needs.
With these needs in mind, we chose the Maxtor Maxline II Plus 250GB 7200rpm 8MB buffer hard drives. These drives are rated at 1,200,000 hours MTBF as compared to 600,000 hours for standard consumer drives. This does not mean that you can run your hard drive for 137 years, but does imply that it is more reliable than a standard desktop drive. Maxtor has advertised this drive as one designed for 24/7 applications, this is in stark contrast to the old line of I
If Microsoft was patenting this technology, most /. users would call it evil, right? But, you claim Mozilla/Opera should patent it, and that would be good, right? Somehow I don't quite follow the logic here.
Obviously you haven't read the FAQ. It's not the job of the editors to actually do editing. You don't believe me? Read for yourself:
How do you verify the accuracy of Slashdot stories?
We don't. You do. :) If something seems outrageous, we might look for some corroboration, but as a rule, we regard this as the responsibility of the submitter and the audience. This is why it's important to read comments. You might find something that refutes, or supports, the story in the main.