Wow, I wondered why the authors would let the trojan be deactivated with the software's un-installation... It's genius! If the trojan had stuck around, it would've been found out much sooner!
Hmm, like in Jedi Knight 2 and many other games, where you start with all your powers and lose them early in the game then have to earn them back... It might work. That or it would just be annoying than your run of the mill 30 minute gameplay demo.
Huh? In Jedi Knight 2 (Jedi Outcast) you start with no powers, and two very crappy guns. Sure you're not thinking of Jedi Knight: Mysteries of the Sith?
I really doubt this is the case, but given Ubisoft's statement of "It may seem like the crack is working but its not" I wouldn't be surprised if the crack really does not work.
How hard would it be to leave some key bits out and patch the game as you play to allow you to continue playing it? And then "unpatch" it as you get past that part to make a crack harder to do?
Unlike the (what appears to be purely speculative) complaining here, modern graphics boards have thermal and voltage protection circuitry that operates independently of the software to protect the GPU from exactly this sort of situation.
Are you saying it's impossible to damage modern GPUs by reckless overclocking?
My 8800GT was getting that, but mainly in older games (Descent 3, Gothic, Recoil, Neverwinter Nights) and just a few of the newer ones (Titan Quest: IT). The integrated Nvidia 7100 ran those perfect with the exact same drivers.
There is no way Activision would have thought this would end without a lawsuit. The question is, what do they have up their sleeves if they think they can win?
Yes, like all those technologically incompetent morons complaining of Vista. I've never had problems with my Vista box, therefore the OS is perfect.
And my uncle smoked a pack of cigarettes a day and lived to be 90. Therefore everyone claiming that cigarettes gave them lung cancer is a moron who just snorted to many NutraSweet packets or something.
Because even in the extremely rare cases where the throttle does stick wide open, ALL cars can still be stopped by using the brakes, and/or putting the car into neutral.
Yes, all cars, except for those which disable the breaks, transmission shifting, and even turning off the engine while accelerating.
What about the defense? How do they prevent the defense attorneys from bringing up the unreliability of DNA evidence? Does the lawyer get disbarred (as I'm assuming he would for mentioning "jury nullification")?
Exactly what I was going to say. Make it a "Spiritual successor" or whatever. Did the creators of UFO: Extra-terrestrials need to license the X-Com IP? And that's a commercial game!
It might have just been a fluke, some odd combination of issues specific to my configuration
That's probably what it was. I was "between graphics cards" for a few weeks and running on the integrated Nvidia 7100, and I remember that Jade Empire was at least in the teen fps at 800x600 all lowest. Admittedly I didn't play more than 30 seconds of that since I decided to wait till I got a new card. It may have also have helped that I had ClampFPS=0 in the ini file from earlier. Otherwise it tries to cap the FPS at 30, but who knows it might freak out if FPS is below that.
FOV settings, the fov is related to the distance to the viewer. On a PC, people is near the screen, so the FOV sould be higuer, is just a number, but even 90 million dollars videogames forget to change it on the PC.
What does that mean for movies? You'd think you'd need a different FOV when watching the same movie in a theater, on your HDTV, and on your monitor?
A dual-core processor, an 8400 Nvidia, and 2Gb ram should be WAY more than I need to play a port from the X-Box era, yet Jade Empire's a slide show, never getting out of the single digit FPS range.
Are you sure you lowered all settings? Tried 800x600?
- Smallish maps. Since the consoles are serius ram limits (like 512 MB or less) some maps are really small, and you see lots of "load screens". On the PC proper games use streaming to have not load screens, or the maps are giganteous large.
Hmm, I recently played Just Cause on the PC, and while it has some of the faults you mentioned (some autoaim, lack of options, stupid messages when saving games), I was impressed that the only time you see a loading screen is before/after a cutscene. You can literally fly/drive/swim from one end of the HUGE (at least Morrowind size) game world to the other uninterrupted. Don't know if it was the same on the X-Box...
Interestingly enough, this port does not support gamepads.
I'm with you on aiming, but I find the right thumbstick to be perfectly fine for camera control except when the game takes that control away from you for no reason. Yes, I'm looking at you, Prince of Persia and Tomb Raider.
Well, the Source engine is just incredibly well optimized. By dialing down the settings and resolution you can even get very playable rates on an integrated Nvidia 7100 chip!
Jade Empire runs just fine and looks beautiful maxed at 1920x1080 on a 9600GT.
This isn't just for ports either. Hell Crysis kept giving me helpful hints as to which xbox 360 button to press when I was playing it. All right, I did have the gamepad plugged in at the time, but I know better than to use a gamepad in a FPS!
Wow, I wondered why the authors would let the trojan be deactivated with the software's un-installation... It's genius! If the trojan had stuck around, it would've been found out much sooner!
I very much prefer a quick splash screen of "powered by PhysX" and some mindless physics interactions than an in-game billboard
How about an in-game banner that realistically flaps in to the wind with the power of PhysX?
Somehow I think this is for non-portable energy generation.
Unless you of course you want your junk burned with a speed that a lithium-ion battery powered Sony laptop can only dream of....
Hmm, like in Jedi Knight 2 and many other games, where you start with all your powers and lose them early in the game then have to earn them back... It might work. That or it would just be annoying than your run of the mill 30 minute gameplay demo.
Huh? In Jedi Knight 2 (Jedi Outcast) you start with no powers, and two very crappy guns. Sure you're not thinking of Jedi Knight: Mysteries of the Sith?
And unless you can speak German and Chinese, you are not multilingual, right?
I really doubt this is the case, but given Ubisoft's statement of "It may seem like the crack is working but its not" I wouldn't be surprised if the crack really does not work.
How hard would it be to leave some key bits out and patch the game as you play to allow you to continue playing it? And then "unpatch" it as you get past that part to make a crack harder to do?
Unlike the (what appears to be purely speculative) complaining here, modern graphics boards have thermal and voltage protection circuitry that operates independently of the software to protect the GPU from exactly this sort of situation.
Are you saying it's impossible to damage modern GPUs by reckless overclocking?
My 8800GT was getting that, but mainly in older games (Descent 3, Gothic, Recoil, Neverwinter Nights) and just a few of the newer ones (Titan Quest: IT). The integrated Nvidia 7100 ran those perfect with the exact same drivers.
There is no way Activision would have thought this would end without a lawsuit. The question is, what do they have up their sleeves if they think they can win?
Maybe his rejuvenating ritual includes bathing in fetal stem cells?
Yes, like all those technologically incompetent morons complaining of Vista. I've never had problems with my Vista box, therefore the OS is perfect.
And my uncle smoked a pack of cigarettes a day and lived to be 90. Therefore everyone claiming that cigarettes gave them lung cancer is a moron who just snorted to many NutraSweet packets or something.
Because even in the extremely rare cases where the throttle does stick wide open, ALL cars can still be stopped by using the brakes, and/or putting the car into neutral.
Yes, all cars, except for those which disable the breaks, transmission shifting, and even turning off the engine while accelerating.
What about the defense? How do they prevent the defense attorneys from bringing up the unreliability of DNA evidence? Does the lawyer get disbarred (as I'm assuming he would for mentioning "jury nullification")?
So it will basically be this on a larger scale?
* Doesn't work on Windows 64-bit.
There ya go
Exactly what I was going to say. Make it a "Spiritual successor" or whatever. Did the creators of UFO: Extra-terrestrials need to license the X-Com IP? And that's a commercial game!
It might have just been a fluke, some odd combination of issues specific to my configuration
That's probably what it was. I was "between graphics cards" for a few weeks and running on the integrated Nvidia 7100, and I remember that Jade Empire was at least in the teen fps at 800x600 all lowest. Admittedly I didn't play more than 30 seconds of that since I decided to wait till I got a new card. It may have also have helped that I had ClampFPS=0 in the ini file from earlier. Otherwise it tries to cap the FPS at 30, but who knows it might freak out if FPS is below that.
From what I've heard, RE5 is a pretty good port. PC Gamer actually called it "the best port in the history of ports" or something like that.
FOV settings, the fov is related to the distance to the viewer. On a PC, people is near the screen, so the FOV sould be higuer, is just a number, but even 90 million dollars videogames forget to change it on the PC.
What does that mean for movies? You'd think you'd need a different FOV when watching the same movie in a theater, on your HDTV, and on your monitor?
A dual-core processor, an 8400 Nvidia, and 2Gb ram should be WAY more than I need to play a port from the X-Box era, yet Jade Empire's a slide show, never getting out of the single digit FPS range.
Are you sure you lowered all settings? Tried 800x600?
- Smallish maps. Since the consoles are serius ram limits (like 512 MB or less) some maps are really small, and you see lots of "load screens". On the PC proper games use streaming to have not load screens, or the maps are giganteous large.
Hmm, I recently played Just Cause on the PC, and while it has some of the faults you mentioned (some autoaim, lack of options, stupid messages when saving games), I was impressed that the only time you see a loading screen is before/after a cutscene. You can literally fly/drive/swim from one end of the HUGE (at least Morrowind size) game world to the other uninterrupted. Don't know if it was the same on the X-Box...
Interestingly enough, this port does not support gamepads.
I'm with you on aiming, but I find the right thumbstick to be perfectly fine for camera control except when the game takes that control away from you for no reason. Yes, I'm looking at you, Prince of Persia and Tomb Raider.
Well, the Source engine is just incredibly well optimized. By dialing down the settings and resolution you can even get very playable rates on an integrated Nvidia 7100 chip!
Jade Empire runs just fine and looks beautiful maxed at 1920x1080 on a 9600GT.
This isn't just for ports either. Hell Crysis kept giving me helpful hints as to which xbox 360 button to press when I was playing it. All right, I did have the gamepad plugged in at the time, but I know better than to use a gamepad in a FPS!
So when someone is tailgating you, you tap the break down while pressing down on the accelerator?